[[VideoGame/{{Breakout}} http://static.tvtropes.org/pmwiki/pub/images/breakout.jpg]]

A subgenre of {{Puzzle Game}}s, often referred to as ''VideoGame/{{Breakout}}'' clones or ''VideoGame/{{Arkanoid}}'' clones. In Japan, "Block Kuzushi" is the common name for the genre.

In their simplest forms, you control a paddle at the bottom of the screen, which you use to bounce a ball to destroy blocks. If the ball is not bounced back, it goes off the bottom edge of the screen and the player loses a life. Powerups and enemies are common in these games, even though they were absent from the original ''Breakout''.

[[UnexpectedGameplayChange Callbacks to classic arcade games often include segments like these.]]

Not to be confused with Music/TheProtomen song with the same trope name.

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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure]]
* In ''VideoGame/OverlordRaisingHell'', you get to play ''Breakout'' with a rolling, morbidly obese halfling... as soon as you finish taking him through the mini-golf course.
* A ''Breakout''-like minigame in ''ThreeDDotGameHeroes'' is called "Blockout". Your hero's shield is the paddle, but you can use his/her sword to help propel the ball faster.
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[[folder: Action Game ]]
* ''[[http://www.break-quest.com/ Break Quest]]'' actually has a physics engine, so objects can bounce and spin in reaction to being hit as well as many other effects such as teathered or sprung objects, allowing for a '''lot''' of variety in it's level design.
* ''VideoGame/{{Warlords}}''
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[[folder: Fighting Game ]]
* The various DLC for ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' contain a minigame called Bind Breaker, where you use the ball to destroy the blocks that make up the characters' Barrier Jackets, stripping them down to bathing suits. Not for the more conservative of fans.
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[[folder:Pinball]]
* In Creator/WilliamsElectronics' ''Pinball/TheShadow'' pinball, there's a mini-playfield in the upper-left corner called The Battlefield, which plays like this. When activated, the pinball rolls around the field, and the player moves a bat left and right with the flipper buttons to make it hit various targets.
* The Wispy Woods bonus stage in ''VideoGame/KirbysPinballLand'' is a simple ''VideoGame/{{Breakout}}'' clone.
* ''VideoGame/CrueBall'' has a hidden game where you play ''VideoGame/{{Breakout}}'' using a flying Flipper Sled against exploding skeletons.
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[[folder: Platform Game ]]
* ''VideoGame/LyleInCubeSector'' has you fight a boss in this manner.
* In ''VideoGame/IWannaBeTheGuy'', there is a room where you must do this to open the path to the next room. Missing the ball--in this case Delicious Fruit--doesn't kill you, but it removes a block of the ground that you are standing on, revealing deadly spikes. Once you've cleared a path to the exit, you must then dodge the ball as you make your way out of the room, or else it will kill you.
* In ''VideoGame/{{Vexx}}'', one mini-game in Tempest Peak Manor, the fourth world, has you playing ''Breakout''. ...On a GIANT-screen TV. ...Controlling the joystick by standing on it.
* ''Videogame/JackieChansActionKungFu'', a NES title, ''inverted'' this trope. One of the minigames had a ball-spitting face trying to destroy a block wall Jackie was standing on. The player had to deflect the balls by punching and kicking them, to avoid the complete destruction of the wall.
* The paint brushes lines from ''Videogame/KirbyCanvasCurse'' take on properties that allow for an imitation of breakout when pitted against Kracko and Kracko Jr.
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[[folder: Puzzle Game ]]
* ''VideoGame/{{Breakout}}'', the TropeMaker
* ''VideoGame/{{Arkanoid}}'', the TropeCodifier
* [[OtherNintendoSystems Color TV Game Block Kusure/Breaker]]
* ''[[TheRuleOfFirstAdopters Bachelorette Party]]'' and ''[[TheRuleOfFirstAdopters Bachelor Party.]]''
* iPods come with a ''Breakout'' game -- possibly as a callback to Apple's very first personal computers that also came with ''Breakout''.
** Indeed much like the UsefulNotes/MacOS easter egg below, these mainly came about because of Steve Jobs' love of ''VideoGame/{{Breakout}}'' so legend goes. For the latter day scroll-wheel color iPods, Apple even made their own clone with a few circle based tweaks called Vortex.
* An EasterEgg in UsefulNotes/MacOS 7.5 allows you to play a version of this, with the developers' names printed on the blocks.
* ''VideoGame/{{Shatter}}''.
* ''Magic Orbz''.
* The unlicensed NES games ''Dudes with Attitude'' and ''Trolls on Treasure Island''.
* ''Super Puzzle World 3'' (A ''VideoGame/SuperMarioWorld'') hack has this for the first castle, complete with a Reznor edit to look like Pac Man. You can see it at the end of [[http://www.youtube.com/watch?v=Tjp3_x50MV4 this video]]
* The {{Commodore 64}} had ''Krakout'', remembered fondly for its [[http://www.youtube.com/watch?v=d8sET07lKzA addictive gameplay and incredible music]], and not so fondly for [[NintendoHard the most dastardly]] ArchEnemy in video game history. On later levels, an [[NotSoHarmlessVillain unassuming]] [[HappyFunBall blue ball]] would appear (behind walls of bricks, [[http://www.youtube.com/watch?v=XCWNvqFZeFk see video]] from 8:40) which tried to match your ball's height on the screen. [[spoiler:If you allowed them to touch, the blue ball would [[ShockingSwerve swallow your ball whole]], [[CruelAndUnusualDeath digest it]], and [[BeatingADeadPlayer spit its dessicated corpse]] back at you. Even if you manage to intercept the mangled remains with your paddle, it just flies past. This creature from the darkest pits of the lowest hells was named The Cannibal.]] Somehow, losing the ball off the side of the screen was no longer the worst thing that could happen.
* ''BadOmen'' (a.k.a. ''Devilish'') for the SegaGenesis.
* The {{Macintosh}} was host to several {{Freeware}} and {{Shareware}} twists on the game:
** ''Brickles'' had the option of up to four simultaneous paddles, meaning that the ball could never touch any side of the screen.
** ''Shatterball'' took the concept into 3D.
** ''Block Buster'' combined ''Breakout'' with ''VideoGame/{{Pong}}''.
** ''Un-Breakout'' placed the bricks below the paddle, and asked you to defend instead of break them.
** ''Diamonds'' had no paddle and direct control of the ball's horizontal motion, but it could only destroy bricks of the same color it was. The ''VideoGame/{{Action52}}'' SegaGenesis ripoff ''Bonkers'' copied this concept.
** The ''[=BeeBop=]'' trilogy by Daniel Clav offered a slightly more puzzle-oriented take on this genre. Some levels had internal walls that would disappear when all the immediately accessible bricks were removed. The deadly lasers that usually appeared underneath the paddle would sometimes appear above the bricks or even on the side.
* Website/FunOrb has "Brick--Brac".
* The MCP Cone sequence in the ''{{VideoGame/TRON}}'' arcade game, though here it's done as a ShootEmUp.
** ''Squeeze Box'' for the {{Atari 2600}} has this play mechanic for the entire game.
* The PuttPutt series spin-off ''PuttPutt and Pep's Balloon-o-Rama'', which has you bouncing Pep into the air to pop all the balloons before moving onto the next level.
* ''VideoGame/{{Wizorb}}'', an Xbox Indie and PC game with some RPGElements.
* ''[=AlphaBounce=]'', another clone with RPG elements, and RecycledINSPACE, is an [[http://www.alphabounce.com online version]]. It has been ported to DSiWare, with some changes and further elaboration.
* The vanilla DS had an Eidos release called ''Nervous Brickdown'', which presented ten different flavors of ''Breakout''-style gameplay in various settings, each one controlling slightly differently.
* The ''Ricochet'' series, beginning with ''Xtreme'', then ''Lost Worlds'' and ''Infinity''. The latter two are known for their complex {{Level Editor}}s.
* Creator/{{Taito}}'s ''Puchi Carat'' combines basic ball-and-paddle gameplay with a few ''Puzzle Bobble''-like twists.
* ''DX Ball'' and ''DX Ball 2''.
* ''Alleyway'' for the GameBoy, developed by none other than Nintendo themselves.
* ''VideoGame/HoshizoraBlock''
* ''VideoGame/ThunderAndLightning''
* ''Titan'' by Creator/TitusSoftware attempts to break out of the mold by giving the paddle complete two-dimensional freedom of movement.
* {{Activision}}'s ''{{VideoGame/Oink}}!'' for the Atari 2600 reverses this, as you try to stop the Big Bad Wolf from using his breath to knock holes in your wall big enough to come after your [[Literature/ThreeLittlePigs three little pigs]].
* ''VideoGame/{{Jardinains}}'' and its sequel are Breakout clones with nains that throw junk at your paddle and generally want to make your life miserable. You can knock them off their bricks and bounce them with your paddle to get powerups if you want revenge.
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[[folder: Rhythm Game ]]
* ''[[BitTrip BIT.TRIP BEAT]]'' uses it for a level boss.
** ''BIT.TRIP FLUX'' combines it with Pong for another boss.
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[[folder: Role Playing Game ]]
* One level of ''MarvelUltimateAlliance'' contains this as a minigame.
* Bowser's special move using his koopa minions in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is a breakout minigame.
** The Luiginary Wall attack in VideoGame/MarioAndLuigiDreamTeam is a breakout style mini game, with the version used in Battle Broque Madame (the second mini game test section) being one with power ups, a score up to 999 and various other things.
[[/folder]]

[[folder: Shoot Em Up ]]
* [[EarlyInstallmentWeirdness The very first]] ''VideoGame/{{Touhou}}'' game, ''Highly Responsive To Prayers'' on the [[{{PC98}} PC-98]], plays like a very strange hybrid of ''Breakout'' and a {{danmaku}} shoot 'em up. For one thing, you have to swat the ball away from Reimu, or else it will kill her...
[[/folder]]

[[folder: Sports Game ]]
* The BonusDungeon of ''VideoGame/ZanyGolf'' includes a ''Breakout'' scenario.
[[/folder]]