->''"These are the top 10 ways to break stuff."''
-->-- A '''Creator/DavidLetterman''' spoof on ''WesternAnimation/BeavisAndButthead''

Any tropes about things getting broken or outright destroyed.

Compare DeathTropes, InjuryTropes, AnatomyAgony.
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!!Tropes
[[index]]
[floatboxright:
Categories:
+ StatuesMonumentsAndMemorials
+ StuffBlowingUp
+ TropesThatGoBoom
]
* AccidentallyBrokeTheMacGuffin: The plot device is accidentally destroyed, eaten, etc.
* AgitatedItemStomping: Whatever is there for your feet to show frustration.
* ApplianceDefenestration: Large objects are best broken when thrown from the second story or so.
* BadVibrations: An animal is so strong they can move and shake and topple things from a long distance due to the sheer force of their footsteps alone, oftentimes without noticing.
* BatteredBouquet: Destroying flowers given as gift.
* BreakableWeapons: Nice sword you have. Too bad it only has a few slashes left before it breaks.
* BreakingTheBonds: A showcase of power by destroying the restraints.
* BreakUpBonfire: Burning mementos of a past relationship.
* BrickBreak: A brick is a black belt's favored target.
* BrokenGlassPenalty: A window is accidentally broken by people playing a sport, much to their chagrin.
* BrokenLeverOfDoom: A broken lever makes a machine run out of control
* BrokenTreasure: One character breaks something very important to another character and tries to hide the fact.
* BrokenWindowWarning: A threat made from throwing an object in through a window, breaking the window in the process.
* BurningTheFlag: Protesting a country by attacking a symbol of it.
* BystanderActionHorrorDissonance: The collateral impact of a fight on the civilians is shown.
* ClothingDamage: Fashion getting torn for {{Fanservice}}.
* CollateralDamage: Character has a mission but destroys things or kills people unnecessarily in the process.
* CrashInThroughTheCeiling: A falling character enters a building the hard way.
* CreditCardDestruction: A store cuts up a customer's credit card when it gets declined.
* CrushTheKeepsake: Destroying a character's prized possession.
* DamageControl: Whatever is being wrecked, mitigating the damage is first priority.
* DefenestrateAndBerate: Destroying stuff by throwing it out of the window, and screaming for good measure.
* DestinationDefenestration: Through the window is faster than going down the stairs.
* DestroyerDeity: Bring on the smiting!
* DestroyingAPunchingBag: Hitting a punching bag so hard that you break it.
* DestroyTheProductPlacement: Any ProductPlacement has a bullseye on it.
* DestroyTheSecurityCamera: Break or sabotage a surveillance camera to avoid detection.
* DestroyTheVillainsWeapon: Destroying the bad guy's weapon.
* DestructibleProjectiles: Projectiles that can be destroyed before hitting their intended target.
* DestructiveSaviour: Save the day, wreck everything else.
* DestructiveTeleportation: Teleportation that involves destruction of the teleported object.
* DestructoNookie: Smashing hot sex.
* DieChairDie: Every other thing, in some games, is breakable.
* DoomedNewClothes: Nice dress you bought. Shame if something were to...never mind, it already got ruined.
* DramaticShattering: Breaking stuff gives a scene an emotional kick.
* DrillTheLock: There's a locked door and it has to be opened as fast as possible. A power drill (or similar instrument) can be used to break the lock.
* EarthquakesCauseFissures: The ground shakes and the ground breaks.
* EverythingBreaks: Most things in a game are designed to be wrecked.
* FruitCart: No {{chase scene}} is complete without hitting one.
* GasolineDousing: Pouring gasoline on something and then setting it ablaze.
* AGlassInTheHand: A cup makes a poor stress ball.
* GlassShatteringSound: A chalice cannot withstand these notes.
* TheGreatFire: The whole city goes up in flames.
* GrievousBottleyHarm: Bottles as improvised blunt weapons.
* HalloweenTrickery: People use Halloween as an excuse to vandalise property
* HatDamage: Your headwear might as well have a target painted on.
* HeadSmashesScreen: Breaking a screen with your body, usually head-first.
* HouseOfBrokenMirrors: Broken mirrors as a representation of insanity, especially if there are multiple broken mirrors.
* IllFatedFlowerbed: Your plants are disaster magnets.
* InCaseOfBossFightBreakGlass: To beat this boss, just break the glass chamber.
* InCaseOfXBreakGlass: If it's usually sealed, it's not to be used lightly.
* InterrogationByVandalism: Talk or your shop gets it.
* KungShui: Not the kind of remodeling you were looking for.
* LiterallyShatteredLives: People being broken.
* MirrorCrackingUgly: Something is so ugly that mirrors would rather break than reflect it.
* MonumentalDamage: We can't know the disaster is really serious until we see significant historical architecture getting hit.
* MourningAnObject: An inanimate object is broken or destroyed and is treated by the characters as though it has died.
* NiceJobBreakingItRivals: Fighting over an object leads to it being destroyed.
* OminousCrack: The prelude to something important breaking.
* OpenSaysMe: Kicking or smashing a door in.
* PaperDestructionOfAnger: Destroying a piece of paper in cold or hot anger.
* PiggyBank: A ceramic figure of a pig used for storing money. Often shattered in order to obtain the money within.
* PlanetDestroyer: The ability to cause an EarthShatteringKaboom.
* PosterPatchup: Hiding a hole in the wall with a poster.
* PricelessMingVase: It's rare and expensive, so fiction wants it gone.
* RageAgainstTheReflection: Mirror + Anger = 7 years bad luck.
* RewardingVandalism: There were coins hidden in the brick I just smashed?
* RidiculouslyPotentExplosive: When real-world explosives just aren't ''potent'' enough.
* RingRingCRUNCH: You're no longer in the mood to merely hang up or hit the snooze button.
* RockersSmashGuitars: You can't be a good hard rocker without breaking your instruments.
* SentimentalSacrifice: A character destroys something deeply precious to them for the greater good.
* ShatteredSanity: A broken object symbolizing a broken mind.
* ShatteredWorld: What remains after an EarthShatteringKaboom.
* SheetOfGlass: You can't show the destruction in a car chase without these.
* ShipwreckStart: The protagonist's journey starts with their boat destroyed and themselves stranded.
* ShootTheTelevision: Because you can't angrily press "Off" on the remote.
* SickeningCrunch: The sound of bones breaking.
* SmashTheSymbol: Overthrowing a regime isn't complete without some RuleOfSymbolism.
* SoftGlass: Throwing yourself through glass, without your skin getting lots of cuts.
* SuspiciouslyCrackedWall: There has to be something behind this wall, so I'm gonna wreck it!
* SymbolicallyBrokenObject: A broken object represents the death of a person or the destruction of a relationship.
* ThatSatisfyingCrunch: Smashing as a release.
* ThereWasADoor: I make my own doorways.
* TiltingTowerOfPisa: Tipping a famously tilted monument to collapse or tip at a new angle.
* TrashTheSet: A/the primary location of a series is destroyed, sometimes with the actual set being destroyed.
* TroubledToybreaker: An abused, neglected or otherwise troubled child vents their anger by destroying toys.
* VandalismBackfire: Destroying what you assume is someone else's property, then finding out that what you damaged wasn't even theirs in the first place.
* VinylShatters: Vinyl is basically glass in fiction.
* WalkingWasteland: Someone has supernatural powers that destroy things on contact, is [[AttackOfThe50FootWhatever big enough to achieve the same]], or just somehow directly manages to cause destruction wherever they go.
* WeaponsBreakingWeapons: [[ExactlyWhatItSaysOnTheTin A weapon breaks another weapon]] (e.g. a sword slicing through another sword).
* WreakingHavok: The physics engine to simulate destruction in games.
* WreckedWeapon: Your weapon is supposed to do the smashing, not be smashed.
[[/index]]
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