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[[quoteright:277:[[VideoGame/CastleOfIllusion http://static.tvtropes.org/pmwiki/pub/images/Bottomless_Pit_3339.jpg]]]]

->''"When you fall in a bottomless pit, [[NotTheFallThatKillsYou you die of starvation]]."''
-->-- '''What's Her Face''', ''WebAnimation/TeenGirlSquad''

One of the longest-standing video game hazards in existence: Pits that send your character plummeting to an early grave, usually costing [[VideoGameLives one of the player's lives]]. In many games, there are sheer-faced bottomless pits nearly everywhere you travel, waiting for you to mistime a jump (or get [[LedgeBats smacked into it by annoyingly placed enemies]]).

If the player character [[JumpPhysics does not take damage from long falls]] so long as they [[NotTheFallThatKillsYou land on a non-damaging surface]] (as was common in the early days of VideoGames), this can be especially jarring. There may be certain levels where you fall many, many, ''many'' screens down, but hit bottom completely unharmed; yet a simple pit would end your life instantly. More {{egregious}}ly, bottomless pits are almost always instantly fatal, even in games where your character can take a point-blank explosion or a volley of bullets and only lose one point of health. However, the biggest threat to a player's WillingSuspensionOfDisbelief are the pits which are treated as being fatal, even when they are located above safe landing ground. The screen will simply refuse to scroll down if you fall into it.

With the advent of 3-D, and [[NotTheFallThatKillsYou mostly realistic falling damage]], most "bottomless" pits are shown (or assumed) to be really, really deep pits. Still, one wonders why science labs, factories, and temples have [[MalevolentArchitecture so many deadly drops built in them]], or why the building inspectors [[NoOSHACompliance allow them]]. Sometimes, the pits are clearly not bottomless but are treated as if they were anyway, because the player would be unable to get back up to the [[NoSidepathsNoExplorationNoFreedom designated path]].

Note that, in many cases, not all pits are "bottomless". Sometimes, the designers try to explain their lethality by putting something in them, though this often leads to other cases of weird logic. If the pit has water in it, it's a case of SuperDrowningSkills. If there's lava instead, then you likely have a case of ConvectionSchmonvection. Other times, there may be [[GrimyWater deadly chemicals]], SpikesOfDoom, or a host of other things, which brings us back to MalevolentArchitecture. Note also that "bottomless" in this context is a holdover from older English usage, and means "than which there is no deeper."

Watch out for LedgeBats, which live to knock you into these while you are jumping.

{{Sub Trope}}s include NonLethalBottomlessPits, BottomlessPitRescueService.

Compare with FloatingPlatforms.
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!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* In ''VideoGame/MegaMan3'', holding right on a second controller as Mega Man falls into a bottomless pit will allow you to be able to jump back out of it, or stay down there for a while to become invincible. However, Dr. Wily's castle has no bottomless pits anywhere.
* The early ''Franchise/{{Castlevania}}'' games were very annoying about this, especially when the "bottomless" pit was only ''one screen deep''. Very often, you would climb a set of stairs out of one screen with nothing but solid ground all around, sometimes very close to the top. But as soon as you left the screen, it no longer existed, and falling off the platform you were on would kill you, instead of just falling the few spaces to the screen below. Not only was falling damage never suffered anywhere else, but the fourth level of the [[VideoGame/CastlevaniaI first game]] began with a quick cutscene showing Simon falling down a ''well shaft'' to the underground cave! And the level you just beat ended at the top floor of a ''tower''.
** ''VideoGame/SuperCastlevaniaIV'' has parts of stages where you must climb up, a platform on the screen will be safe only so long as it remains above the bottom of the screen. Once you scroll the screen above it, it ceases to exist; try to jump on it and it will be the same as falling into a bottomless pit.
* In ''Enter Film/TheMatrix'', most holes are too deep to see the bottom of, but you have no idea which ones are bottomless until you have the misfortune of falling into one.
* ''{{Drakan}}'', particularly the sequel, has a ridiculous number of these, especially in jumping obstacles in dungeons. This is made especially weird because partway through the fall into an endless abyss, Rynn bursts into several bloody chunks, seemingly from nowhere.
* Many ''Zelda'' games have bottomless pits that usually put you back in the beginning of the room at the cost of a heart. In ''VideoGame/TheLegendOfZeldaMajorasMask'', the last dungeon has a gimmick where [[GravityScrew the floor and the ceiling switch places]], making it possible for Link to ''fall into the abyss of the sky!''
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', bottomless pits are not actually bottomless pits, at least from a technical standpoint. The so-called bottomless pits actually have a bottom, as seen when a bomb is dropped into one of these pits (the bomb falls in and impacts a floor). However, Link will either fall through the floor and respawn or respawn before he hits the invisible floor.
* ''[[VideoGame/LEGOAdaptationGame Lego Star Wars II: The Original Trilogy]]'' features traditional-style bottomless pits that cause the player to lose a portion of the Lego studs he has collected so far before [[CheckPoint teleporting to their edges again]]. However, the game also features a few pits in which the player can clearly see the bottom - which may not even be very far down - but that nonetheless kill the player upon impact.
* ''VideoGame/GoofTroop'' has bottomless pits in some rooms. You lose a life if you fall into them, but you can also push enemies into them.
[[/folder]]

[[folder:Action Game]]
* Some games -- including the ''VideoGame/GodOfWar'' series, and the ''Area 51'' FirstPersonShooter -- apply Bottomless Pit rules to ''all'' falls; one either kills you, or does nothing, there's no middle ground where it's simply damaging.
* ''{{X-Com}} Enforcer'' has a level spanning across the roofs of high-rise buildings. The landing makes a crater decal rather than simply entering the normal death animation.
** There's also a bonus level that includes bottomless pits.
* In ''VideoGame/BrainDead13'', Lance can fall into one and die if he hasn't beaten all the bosses before meeting up with Fritz in the final battle.
* ''VideoGame/DynamiteDux'' has these from the third stage onward. They cost a life when you fall into them, but thankfully there are warning signs placed near them.
* ''VideoGame/TheMatrixPathOfNeo'' has these in the AbsurdlySpaciousSewers levels; you fall, you die, no exceptions.
[[/folder]]

[[folder:Adventure Game]]
* If you fell into a bottomless pit in ''VideoGame/ZorkGrandInquisitor'', you'd end up raising a family with another unlucky pit-faller, and eventually die of old age. The question of food was not answered, nor the one about terminal velocity. Just go with it, kay? [[RuleOfFunny It's funny.]]
** Most of the ''VideoGame/{{Zork}}'' series averts bottomless pits because of a FridgeLogic problem. In most adventure games of the time (''ColossalCave'' in particular), pits were plentiful in dark areas to keep you from just stumbling through blind. They were in the original version of ''Zork'', but then someone pointed out this meant you could fall into a bottomless pit on the second floor of a house. The result, after much revision, was the grue. This is lampshaded in the prequel ''VideoGame/ZorkZero'', where you actually use magic to ''close'' the bottomless pits, forcing the grues that dwelled in them to find new hiding spots...
* ''VideoGame/{{Uninvited}}'' has a regular-sized hole with an endless void below. The hero has the option to jump in and as the text puts it, he'll "continue to fall..."
* A subversion is found in ''[[VideoGame/{{Dizzy}} Fantasy World Dizzy]]'', wherein the titular egg hero must jump into a (labeled) bottomless pit, travel through the earth, and pop out (upside-down) on the other side of the world.
* A little freeware sidescroller called ''Microman'' had an actual bottomless pit--that is, if you jumped into it, you would pretty much fall forever. Eventually you would take a hit out of nowhere and die, but [[FridgeLogic why didn't they just do that to begin with]]?
* The ''only'' way to die in ''VideoGame/TheNeverhood'' is to fall into a very clearly marked bottomless pit. Which of course means [[SchmuckBait you'll do it once anyway.]]
* One ''VideoGame/NancyDrew'' computer game has a bottomless pit...in a hotel, accessible by climbing around in the elevator shaft.
[[/folder]]

[[folder:Driving Game]]
* In ''Driver 2'', the bottom of the skybox was pictured as water, but was really a disguised bottomless pit, with the screen fading to black upon falling in. Sometimes a GameBreakingBug would occur where the player could fall through a hole in the polygons into the "void".
* Rainbow Road in the ''VideoGame/MarioKart'' series are usually set in space or high in the sky, thus it's hovering over nothing and falling off the track is treated as being out of bounds. Rainbow Road in Double Dash is set above a city while the Wii version is in space once again, but with the Earth right below. The Ghost Valley tracks in the SNES Mario Kart also had nothingness below.
* All over the place in the ''Jet Moto'' racing games, one of the things making the games that much more NintendoHard.
[[/folder]]

[[folder:Fighting Game]]
* In the ''VideoGame/SuperSmashBros'' series, the goal is to knock your opponents into a bottomless pit. Knocking them off screen from the sides or in the sky works, too.
** Lava/Acid on the ''Metroid'' stages avert the trope and only damage the player as long as it's high enough... if it's offscreen, it doesn't exist and players will fall to their doom. ''Brawl'' also has water that characters can swim in... but only for a short time before they drown instantly. Yes, even Squirtle.
*** Fittingly enough, the character who has the shortest time to swim is [[Franchise/SonicTheHedgehog Sonic]]. Though the mere fact he can swim at all is an improvement over the series of origin.
*** And for extra "fun", you have the 'Trout of Doom' on the Ice Climber's stage. Shudder.
[[/folder]]

[[folder:First Person Shooter]]
* While the official ''VideoGame/DukeNukem3D'' maps doesn't have any bottomless pits, an unofficial addon called "The Lost Duke Episodes", which replaces every level of every episode in the game, does have one that is literally bottomless. Inspection of the level in question in the BUILD editor shows that mid-air teleporters are used to produce the effect. If playing with the original registered release (v1.3D of the game), the jetpack can get you out. If you're playing the Atomic Edition (v1.4 or v1.5), the only ways out are to kill yourself or load a saved game.
* Among the official and "official unofficial" maps ''VideoGame/TeamFortress2'', there are the Atomic Pits after they get blown up by BLU's cart on the Payload maps, and the pit around Control Point E on Steel.
** The Arena map Lumberyard's claim to fame is that the one medkit on the entire level is located on a thin log above a pit of death.
** Upward, another of the official maps, is located on the top of a mountain. A huge bottomless pit surrounds the battlefield, and another one is the pit in RED's base, where the BLU team must dump the payload cart to win.
** Ghost Fort, the 2012 Halloween map, has one deep enough to get lampshaded by some of the characters when they fall inside.
-->'''Scout''': AAAAAAAHHHHHHHH- Holy crap, this goes on forever.
-->'''Spy''': AAAAAAGGHHHHH! ...come on, I don't have all day!
* Most Imperial bases in the ''VideoGame/DarkForcesSaga'' come fitted with at least one Bottomless Pit as standard. [[MalevolentArchitecture There are truly depraved architects in a Galaxy Far Far Away]], and the Empire, being the Empire [[NoOSHACompliance doesn't care]]. This is understandable--they're [[CardCarryingVillain evil]]--but how to explain Nar Shadaa, the vertical city, sort of a mini-Coruscant in that the entire moon is covered in superskyscrapers and people almost never actually touch the ground...except ''there are no guard rails''. This serves to make Force push the most powerful offensive power in the game.
* The ''VideoGame/MetroidPrime'' games that aren't the first one have these. In ''Echoes'' and ''Corruption'', you only [[NonLethalBottomlessPits lose 5-10 health]] when you fall in, but in ''Hunters'', falling is an instant kill.
* ''{{Halo}}'' series has several deep pits to fall in, but nearly all of them have a bottom, even if it is ''very'' far down. There are space levels though in the first and second games where you could fall into what would logically be a bottomless pit.
* The original ''[[VideoGame/{{Half-Life 1}} Half-Life]]'' and its expansion packs had a few. There was even one area in ''Opposing Force'' where the ceiling is so high that you can't see it either. The FanRemake ''Black Mesa'' replaces them all with visible floors.
[[/folder]]

[[folder:[=MMORPG=]s]]
* ''GrandChase'': at certain levels (Temple of Fire, Kastulle Ruins and Bermesiah's Last Stand to name a few) you have to cross a stage filled with ever-shortening ledges, environmental hazards and falls that knock off your limited number of lives like there's no tomorrow.
* ''VideoGame/WorldOfWarcraft'' generally averts this; the damage taken from a fall is proportional to the distance you fall, modified by parachute-like effects. However, there are a few places that actually do have bottomless pits which are accessible [[NoSidepathsNoExplorationNoFreedom but have no way back up]], so you die when you hit the ground no matter what.\\
\\
It's also possible to fall off the edge of the world on Outland, the shattered remnants of a planet floating in the Twisting Nether. You fall for a while, then the camera stops and watches your body recede into the depths, and you respawn at a graveyard since you can't recover your body normally. The same thing happens if you fall off the edge in the new area of Firelands.
** In the fight against Deathwing, for no apparent reason, water is now a bottomless pit. [[FridgeLogic The same water that you can swim in normally is now a bottomless pit that eventually kills you if you fall in]].
[[/folder]]

[[folder:Platform Game]]
* Bottomless pits are everywhere in the ''Franchise/SuperMarioBros'' games.
** Pretty much every 2-D Mario game features Bottomless pits, as well as [[SuperDrowningSkills water pits]] and [[ConvectionSchmonvection lava pits]]. ''VideoGame/SuperMarioBros3'' and onward tended to avoid the water pits (since Mario had learned how to swim consistently by this time), but every other pit was fair game. In addition, the 2-D Mario games other than the ''Franchise/DonkeyKong'' series never show Mario suffering fall damage from any other drop.
** ''VideoGame/SuperMario64'' had bottomless falls in some levels, making many stages {{Floating Continent}}s.
** ''VideoGame/SuperMarioGalaxy'', as part of its RecycledInSpace theme, used black holes as bottomless pits, in addition to the regular ones. While Mario usually adhered to any small object as if it had Earth gravity, nearby black holes caused objects to function as traditional platforms where Mario could fall off. They never seemed to affect any other matter and were everywhere later in the game. There were also situations where clever jumping could make Mario essential achieve escape velocity towards deep space, leaving him flialing off towards the void to suffer [[FanNicename death by breakdancing]].
** ''VideoGame/SuperMarioSunshine'' dramatically reduced the amount of Bottomless Pits found in the game, for the most part limiting them to the special stages. However, one stage, Pianta Village, is positioned directly above a bottomless pit. One wonders how many villagers they've lost over the years.
*** In these special stages and in Pianta Village, the bottomless pit has a textureless floor that Mario can cast a shadow on. This is visible when Mario nears this barrier, below which the game kills Mario.
** ''VideoGame/SuperMarioWorld''. Chocolate Island. It was just a PaletteSwap, but it's still notable for being one of the only games where you can die by molten ''chocolate'' pits.
* The ''Franchise/CrashBandicoot'' series has many of these, and they were probably the most common hazards in the earlier games besides the enemies.
* ''VideoGame/EarthwormJim: Menace 2 the Galxy'' creates an egregious example. In the laboratory level, the left side of one floor has a bottomless pit, while the right side has a pit that simply brings you further down the level. If you reach the bottom-right of that area, you can get a powerup that lets you fly - including up the bottomless pit. If the fly powerup disengages, you get killed if you are in the bottomless pit, but not if you on the other-side of a one-way-wall. Further, flying permits you to go up the pit, but stop at an invisible floor when you try going back down.
* ''SonicTheHedgehog'' games had bottomless pits here and there, but they were far rarer than they were in Mario games. While lava pits did exist, they weren't usually instant death, [[MercyInvincibility as long as you had rings]]. Nearly all of the pits in the early games also had a lip of some kind that would [[EdgeGravity stop you from flying off into space without warning]].
** However, starting with ''VideoGame/SonicAdventure'', Sonic games have become positively chock full of bottomless pits - you'll be hard pressed to find stages without them, boxing you in from every side.
** ''VideoGame/SonicTheHedgehog2006'' probably went a bit overboard with the bottomless pits, placing them in the snow boarding levels when you have to do an IndyEscape, making an entire level [[QuickSandSucks that is one giant bottomless sand pit]], and even in the hub worlds there are instant death pits.
** In ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'', however, not only are they present in a lesser quantity than the other 3D Sonic games, but [[NoticeThis the game will also warn you if you're above them]] to tell the difference between pits and lower paths.
* ''VideoGame/MegaManClassic'':
** In ''Videogame/MegaMan1'', the infamous NintendoHard Guts Man stage, which had bottomless pits crossed via moving platforms that dropped out from under you at certain points on their track. It's infamous because this was ''at the '''very start''' of the level''; many players simply gave up without seeing more than 2% of Guts Man's stage.
** No one can forget the [[AdvancingBossOfDoom Mecha Dragon chase]] on [[FloatingPlatforms floating blocks]] over a Bottomless Pit in the first Wily stage of ''VideoGame/MegaMan2''. At least those weren't disappearing blocks.
** Two {{egregious}} examples of the disappearing blocks: in Heat Man's stage, where you have to jump between them over a LavaPit and a Bottomless Pit, with [[TrialAndErrorGameplay no way of knowing on the first try]] whether the next block will be ahead or above you. And Magnet Man's stage, where you have to jump across them over a Bottomless Pit ''and'' have a magnet pulling on you.
** Then you have to do it again (albeit with non-disappearing blocks) in ''VideoGame/MegaMan3'''s Gemini Man's SlippySlideyIceWorld, if you don't have the Rush Marine.
** Then there were the dreaded "[[LiftOfDoom rocket platforms]]" in Spark Man's stage, over a Bottomless Pit, of course, which tried to push you into the [[SpikesOfDoom Spiked Ceiling Of Doom]].
** Later on in ''3'', there are two situations which require you to have a fully power up Rush Jet, one over a long Bottomless Pit, the other over a long stretch of SpikesOfDoom (''2'' also did this in Wily Stage 2), if you have run out of juice after the PointOfNoReturn, the stage is {{Unwinnable}} unless you lose all your lives and start over. And you've got various GoddamnedBats (dragonflies, bees, parachuters, etc) bombarding you all the way.
*** But thankfully, if you kept jumping as you flew on the Rush Jet, you wouldn't actually [[GoodBadBug deplete his power]].
** And while other games may have had it as well, the Mega Man series is the one that brought the concept of 'Killer Spikes' to the forefront of gamer consciousness - made all the more confusing because the titular character is a robot, yet he dies instantly if he touches a spike.
* ''VideoGame/PrinceOfPersia1'' made an early attempt at averting the trope, favoring falls that were too far for you to survive or had SpikesOfDoom at the bottom over truly bottomless pits (of which there were a grand total of one). ''VideoGame/PrinceOfPersia2'' was less successful in averting this trope, having bottomless pits in the opening RoofHopping level and in several levels toward the end of the game.
* ''VideoGame/CosmosCosmicAdventure'' had bottomless pits in nearly every level. Which doesn't really make sense considering ''he had suction cup hands and could stick to walls''.
* The ''VideoGame/{{Klonoa}}'' series features many of them - ''especially'' in Vision 6-1 and 6-2 of the first game. In the latter level, they usually had to be crossed by jumping on ''incredibly'' tiny floating platforms.
* Freeware ''VideoGame/NinjaSenki'' features them beginning from the very first level. Sometimes they're filled with water, but usually they're the plain variety.
* In the ''{{Contra}}'' series, the player character dies from merely ''touching'' a pit past a certain point - say, knee-deep or so - making the lethality of said pits even more questionable.
** Or falling to the bottom of the screen in vertical levels, due to the RatchetScrolling. In co-op mode, you can kill your partner by scrolling him off the screen.
* ''Pac-Land'' is an early example of bottomless pits appearing.
* The original ''Franchise/TombRaider'' series generally doesn't use bottomless pits, just really deep ones (or ones with SpikesOfDoom or lava etc. at the bottom); sometimes the Game Over screen appears before you hit bottom. There are a few apparently-bottomless pits in the next-gen series.
* Played straight in the first ''VideoGame/{{Rayman}}'' game, but subverted in the third, where falling into an area that ''looks'' like a bottomless pit instead lands you in a basement-level area that can be escaped by climbing rubble or by other means. Falling into a 'fake' bottomless pit is actually ''required'' to move on in one point of the game.
* In ''VideoGame/DynamiteHeaddy'' bottomless pits appear frequently, but they don't kill you instantly -- Headdy jumps out of it (and high enough to regain footing) and it takes off about a third of his health.
* In ''VideoGame/WarioWorld'', bottomless pits always lead to the "Unithorn's Lair", where creatures called Unithorns steal your coins. You have to escape by finding the escape spring which is hidden in a random box.
* Pits are a standard obstacle in ''VideoGame/{{Jumper}}'' series. Oddly enough, Ogmo dies the instant he goes below the screen, even if he has an extra jump left.
* Pits are a common hazard to face when fighting against bosses in ''VideoGame/BananaNababa''.
* ''VideoGame/{{Bug}}!'' has them ''all around you''. Your character is on a level suspended over mid-air, so falling off FloatingPlatforms or the terrain itself could spell certain death.
* In ''VideoGame/ShadowOfTheNinja'', the bottom of the screen means instant death, even when on rotating platforms that just dip off the screen for a few seconds.
* Seen in some levels of ''VideoGame/{{Trine}}''.
* In ''Videogame/TeslaTheWeatherMan'', Tesla dies instantly if he falls off the bottom of the screen.
* Both taken UpToEleven and averted in ''VideoGame/SpeedyEggbert''. Falling into a bottomless pit is an instant GameOver, but there aren't any in the single player mode.
* In ''VideoGame/AtlantisNoNazo'', many levels are full of bottomless pits. The infamous "Black Hole" level is nothing but a giant bottomless pit. GuideDangIt: certain pits will warp you to another stage instead of killing you.
* A common hazard in ''VideoGame/ShovelKnight''.
* Most ''{{Kirby}}'' games have bottomless pits, which is odd considering Kirby can fly indefinitely in most of the games as well. (They're mostly a danger while inhaling, since Kirby can't inhale and fly at the same time, and also while using abilities like Stone.) In fact, the bottom of the screen must contain some sort of special Kirbicide, for if Kirby so much as grazes it while hovering near the bottom, he dies.
** Strangely enough, the Helpers in ''VideoGame/KirbySuperStar'' are completely immune to the effects of these bottomless pits (in most cases they simply return to Kirby upon falling in), further supporting the Kirbicide theory.
* One of many types of obstacles in ''VideoGame/ImpossibleMission''. One of the best-known sound effects from that game is [[SyntheticVoiceActor the secret agent's scream]] as he fell down yet another one.
* Plentiful in ''VideoGame/TheAdventuresOfLomax''. Especially annoying in TheWildWest world and right before the fight with [[BigBad Evil Ed]].
* ''VideoGame/{{Pepsiman}}'' has bottomless pits all over the place, including on city streets.
* ''VideoGame/LowGMan'' has bottomless pits in some levels, mostly later ones.
[[/folder]]

[[folder:Puzzle Game]]
* ''VideoGame/{{Gruntz}}'' has them in various fashions according to the current world - tar pits, fall from very high, cooking plates...
* ''VideoGame/HuntTheWumpus'': Another text-era computer game with bottomless pits was this one. You had to explore a maze and deduce where the Wumpus was (which would let you shoot it) without entering its room (and getting eaten) or entering a room with a bottomless pit.
* ''VideoGame/{{Lemmings}}'':
** An all too frequent hazard in this game and its many sequels.
** And in several different flavours; literal bottomless drops, i.e. falling off the screen (which you could make yourself if you had spare digging attributes and wanted to wreck the level), falls onto ground that's too far away for the Lemmings to survive unaided, and falls that ended in [[SuperDrowningSkills water]].
* ''VideoGame/{{Portal}}'': You can make your own bottomless pit; put one of your portals on the floor, and the other on the ceiling directly above. For fun, drop something into it. For nausea, drop yourself into it. There is even an [[CosmeticAward achievement]] awarded for falling far enough in this fashion.
* ''VideoGame/{{Portal 2}}'': This game is full of bottomless pits, [[UpToEleven especially]] [[spoiler:when the facility starts falling apart, revealing just how far down it goes.]] This is especially egregious, as Chell has boots specifically designed to prevent fall damage from terminal-velocity landings.
* ''PortalTheFlashVersion'': In this web-based game by [[http://wecreatestuff.com We Create Stuff]], some of the levels include a bottomless pit you either have to avoid or you use it to knock turrets out of the game.
* ''VideoGame/{{Revolution 1986}}'': Going off the edge of the level or falling through gaps between tiles results in this and in you losing a life.
[[/folder]]

[[folder:Roguelike]]
* In previous versions of ''VideoGame/DwarfFortress'', maps sometimes featured bottomless pits, into which dwarfs could accidentally fall, and refuse (inanimate and otherwise) could be deliberately dumped.
[[/folder]]

[[folder:Role Playing Game]]
* ''UltimaV'' has many pits, but only one location where they are "bottomless." Stonegate, where the Shadowlords dwell, has lethal pit traps ending in a lava sea.
* Bottomless pits are one of the most common causes of death in ''VideoGame/DarkSouls''.
* You can fall off the edge of the world and/or into a bottomless pit in almost every single area in ''VideoGame/{{Xenoblade}}''. [[DeathIsASlapOnTheWrist Doing so will simply boot you back to the last landmark you passed.]]
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' don't have literal bottomless pits, but some lethal falls will cause a fade-to-black as if they were.
[[/folder]]

[[folder:Shoot Em Up]]
* In ''VideoGame/{{Commando}}'', falling into any hole in the ground, whether it be [[SuperDrowningSkills knee-deep water]] (which the enemies can stand in), or a [[InsurmountableWaistHeightFence waist deep trench]], results in death.
[[/folder]]

[[folder:Sports Game]]
* In ''[[BackyardSports Backyard Skateboarding]]'', water (in any level) is a bottomless pit.
[[/folder]]

[[folder:Stealth Based Game]]
* ''VideoGame/MetalGearSolid'': One of the most incongruous examples of this trope is the bottomless pits in the ''armory''.
[[/folder]]

[[folder:Survival Horror]]
* The ''Franchise/SilentHill'' series is full of places where the ground inexplicably drops away into nothingness, but ''VideoGame/SilentHill3'' is the only game to actually use them as a hazard. On the higher difficulty levels, Heather doesn't even do her "whoa" animation to warn the player that she's about to fall into one. [[EverythingTryingToKillYou As if the place wasn't dangerous enough without them...]]
* ''VideoGame/HauntingGround'': A room near the end of Debilitas' section of the game features a very dark room, with two especially dark patches on the floor. Unfortunately for Fiona, there are two pits hidden in the shadows. On the flip side: fortunately for Fiona, Hewie (among other things) can lead her safely around them.
[[/folder]]

[[folder:Wide Open Sandbox]]
* In ''VideoGame/GrandTheftAutoIII'' and ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'', your character has SuperDrowningSkills, resulting in instant death if you fall in the water. However, polygon drop-out glitches sometimes occur, allowing you to fall into the "void", but if this happens, you just get teleported back to solid ground. An unintentional example of NonLethalBottomlessPits.
* The world of ''CortexCommand'' seems to be surrounded by bottomless space. Move a little to the left or right of the screen, and you lose control of the body. Rocket too high into space, and you either return to the mothership or lose the body. Dig just a little too deep in the ground, and you fall off the screen and lose the body.
* The Void in ''{{Minecraft}}'' lies beneath the bottom of the map (or at least the deadly part does), and kills you within seconds if you manage to fall into it.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' plays it straight with magical bottomless pits. It also has the "budget bottomless pit", which is a standard PitTrap (spikes optional) with ''silence'' and ''darkness'' permanently cast upon it. Stories abound of adventurers trying to swing across or drop down on a rope, only to discover that a [[HilarityEnsues 50-foot rope isn't much help in a 10-foot drop]].
[[/folder]]

[[folder:Non-Videogame Examples]]
* In the GravityFalls episode "Bottomless pit" Dipper, Mabel, Soos and Stan fall into a bottomless pit. As they just keep falling, they start telling each other stories. At the end of the episode [[spoiler:they see they are falling towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]
[[/folder]]

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