[[quoteright:240:[[VideoGame/XMen1993 http://static.tvtropes.org/pmwiki/pub/images/xmen_genesis_jean_saftey_net_5179.png]]]]
[[caption-width-right:240:ComicBook/{{Jean|Grey}} will [[MindOverMatter keep her teammates' feet on the ground.]]]]

You're playing a game, make a jump, and you miss, falling down a BottomlessPit. [[VideoGameLives There goes one of your lives]]...

But wait, something is happening! Either you or someone else is pulling you up.

A type of [[NonLethalBottomlessPits Nonlethal Bottomless Pit]], except that instead of respawning back on safe ground with no explanation, [[JustifiedTrope something automatically retrieves you from the pit first]].

Note this doesn't count if this occurs during a cutscene due to GameplayAndStorySegregation, as those tend to work [[ThePlotDemandedThisIndex only when the plot demands it]].

A SisterTrope to EdgeGravity.

Compare SuicidalGotcha.
!!Video Game Examples


[[folder: Arcade ]]

* ''VideoGame/TheOutfoxies'' has two levels like this. On Dweeb's plane stage, a helicopter will rescue you and drop you back on the level at the cost of some health. The handcar on Bernard's train stage works the same way.


[[folder: Action Adventure ]]

* The ''VideoGame/BatmanArkhamSeries'' of games use this. While there are bottomless pits, if Batman falls into one of them, he just uses his grappling hook to launch himself to the nearest ledge, unharmed. The series also averts SuperDrowningSkills if Batman falls into the water, having him do the same thing as if he fell into a pit.
* In ''VideoGame/{{Bomberman}} [[SuperTitle64Advance 64]]'', if Bomberman falls through the cracks of the web made by the spider boss of the {{Slippy Slidey Ice World}}, Sirius will swoop in and save him. This has its limits; fall too often, and Sirius won't appear, costing the player a life.
** If you have collected 100 Gold Cards and are replaying the boss for fun, [[spoiler: Sirius will actually not save you from falling at all as a result of his FaceHeelTurn, making this stage of the fight a little more challenging than before.]]
* ''VideoGame/TheLegendOfZeldaSkywardSword'' offers this with patrolmen, but only near Skyloft. Elsewhere, the NonlethalBottomlessPits are unexplained, though Link does have a sailcloth that prevents falling damage.
* VideoGame/LEGOAdaptationGame:
** ''VideoGame/LEGOHarryPotter: Years 1-4'' has a Red Brick extra that levitates you back out of pits.
** Fall Rescue is an available Red Brick in various other LEGO Adaptation Games as well. Also, if you fall off the Helicarrier in ''Lego Marvel Superheroes'', a robot picks you back up.
** If you fall down a pit as Superman in ''VideoGame/LEGODimensions'', his flight ability automatically kicks in.
* ''Franchise/PrinceOfPersia'':
** Elika serves this purpose in ''VideoGame/PrinceOfPersia2008''.
** In the ''Sands of Time'' trilogy, the Prince's dagger/pendant allows him to reverse time, making him his own BottomlessPitRescueService (at least until you run out of sand).
* In ''SpiderManShatteredDimensions'', if any of the Spideys fall into a bottomless pit, it'll switch to first person mode and you can fire a webline to save yourself.
** Also, Madame Web will teleport enemies that fall into bottomless platforms to safe locations so that the Spideys don't have to worry about accidentally killing people.
* An analogous situation can be found in ''VideoGame/StarControl II'', where running out of fuel would leave you stranded in deep space—except that the Melnorme (or the Druuge, if you're unlucky enough to be in their space) will show up to sell you fuel, in exchange for bits of your ship (or crewmen) if necessary.


[[folder: Action Games ]]

* The Phoenix in ''Demon Sword''.
* The Rainbow Arts game ''Rock 'n' Roll'' has a parachute that provides this service.
* Pictured is the ''VideoGame/XMen1993'' game on the UsefulNotes/SegaGenesis, in which ComicBook/JeanGrey uses her {{Telekinesis}} to pull players up when they fall in a pit.


[[folder: Fighting ]]

* Night Terror, a winged BonusBoss from ''VideoGame/SoulCalibur 3'', cannot be defeated by a ring out. He flies back into the arena.
* In ''VideoGame/SuperSmashBrosBrawl'', The second player in The Subspace Emissary has the ability to turn into a beam of light at any time and fly back to Player 1. They will only die if they are either smashed away by an enemy, or if they touch an enemy when they are off the screen.


[[folder: First Person Shooter ]]

* Corvus from ''VideoGame/{{Heretic}} 2'' is inexplicably teleported back to safety if he falls while trying to jump across a broken bridge. No explanation is given and it only seems to happen in one place. Later you get a power that lets you do the same manually.


[[folder: [[Massively Multiplayer Online Role Playing Game MMORP Gs ]]
* In ''VideoGame/WorldOfWarcraft'', in the Molten Front daily questing area, the Druids of the Talon will do this for you once you recruit them.


[[folder: Party ]]

* This also occurs in a few multi-player minigames in the ''VideoGame/MarioParty'' franchise.


[[folder: Platform ]]

* ''VideoGame/DonkeyKongCountryReturns [[VideoGameRemake 3D]]'' features Green Balloons, available only in [[IdiosyncraticDifficultyLevels New Mode]]. Upon buying at least one from Cranky's shop, it will carry Donkey and Diddy out of the bottom of the screen.
* In the Game Gear version of ''VideoGame/GarfieldCaughtInTheAct'', a butterfly[[note]]Yes, a butterfly is able to carry an overweight cat somehow[[/note]] would rescue Garfield if he fell into a bottomless pit, at the cost of 2 health points. If he falls in with 2 or less health points, he's done for.
* In ''VideoGame/KidIcarus'', if you have at least one Angel Feather in your inventory when you fall to the bottom of the screen, Pit will fly back up. You have to get him to safety before the feather wears off, or else your next fall will be a fatal one.
** its sequel ''Of Myth and Monsters'' does the same, but with multiple feathers. You don't die until you run out of them.
* ''[[VideoGame/KirbysEpicYarn Kirby's Epic Yarn]]'' has a character called Angie who carries Kirby out of bottomless pits but many beads are dropped in the process.
* ''VideoGame/KirbySuperStar'' let Kirby's helpers (controlled either by the computer or player two) teleport back to Kirby at will, or if they went too far off-screen.
* In ''Märchen Maze'', the balloon item will bring Alice back if she falls off the edge of the level.
* In ''VideoGame/MegaMan3'', a GoodBadBug allows Player 2 to perform this service, rendering Mega Man invincible (but unable to shoot regular bullets) in the process.
** In ''VideoGame/MegaMan7'', ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'', you can purchase a one-time use Beat Whistle that will save you from a bottomless pit. Unfortunately, it's not completely reliable, as the amount of time Beat will carry you for is not always sufficient to get you back to solid ground.
** Something similar takes place in ''VideoGame/Rockman4MinusInfinity''; rescuing Beat in Skull Man's stage and Cossack Stage 1 lets the bird rescue Mega Man an unlimited amount of times at the cost of some of his health.
*** In the same game, you have the option of sucking up a Balloon Adaptor (found in either Dive Man's stage or Dr. Cossack's first stage) with the Recycle Inhaler (Dust Man's weapon) to get the Trampoline, which works similar to Beat, except that it's effective for the entire game.
** Fan game ''VideoGame/MegaManUnlimited'' uses Beat in a similar fashion as above, except instead of it costing health it costs screws.
** Certain Cyber-elves do this in ''VideoGame/MegaManZero'', but there is usually a better use for any given elf slot.
** Your Biometal does this in the easy mode of both ''VideoGame/MegaManZX'' games.
* In ''VideoGame/Rayman3HoodlumHavoc'', falling down into the colorful void during one of the psychedelic skating mini-games will cause a flying robot to pick you up and bring you back to a checkpoint.
** In addition, during the second boss fight with Razoff, falling into a pit has a...strange tentacle monster thing gently pick you out and put you back onto the ledges.
* The Float Muffin in ''VideoGame/{{Shantae}}'' makes you bounce off of bottomless pits. One of the items even requires Float Muffins to get, unless you wait until you get the Harpy transformation dance later in the game.
* In ''VideoGame/SlyCooperAndTheThieviusRaccoonus'', you can learn the ability to recover from [[SuperDrowningSkills falling into water]], followed by falling into bottomless pits.
* ''VideoGame/SonicAdventure2'': In Radical Highway, Shadow can float his way across a gap bridge should he miss the pole swings. This is removed in the Hard Mode for the stage.
** Likewise, the pits by the very first platform in Sky Sanctuary Zone in ''VideoGame/Sonic3AndKnuckles'', where you watch the Death Egg ascend into the clouds, actually have gusts of air that will keep you afloat if you jump into them. Most pits later in the stage are not so kind.
* The Marble Garden Zone boss battle in ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]'' has Tails pick you up and fly you after the boss. If Sonic jumps and hits the boss and falls offscreen, Tails will fly back up with him moments later.
* In The High Caves of the first ''Videogame/SpyroTheDragon'', 3 fairies do this for you. Only if you fall within the specific area in the center where you're expected to use [[SprintShoes the super charge]], though. Fall off the edge anywhere else, you're screwed.
** In ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'', the player is automatically forced into flight mode if they fall into an otherwise bottomless pit. ([[InvisibleWall Thermal updrafts]]?)
** The UsefulNotes/GameBoyAdvance games ''Spyro: Season of Ice''/''Season of Flame'' probably count as well. Fairy magic saves you from falling into [[SuperDrowningSkills water]] in a home world.
* In ''VideoGame/StimpysInvention'', Powdered Toast Man will rescue you if you fall into a pit.
* In ''VideoGame/SuperMarioGalaxy'', Rosalina will pull Mario up if he falls in the HubLevel. The Gate's appearance at the end of "The Perfect Run" in [[VideoGame/SuperMarioGalaxy2 the sequel]] [[KaizoTrap averts this.]]
* In the GBA version of ''VideoGame/SuperMarioBros3'', an e-reader card (not released in certain regions) will cause a flying platform to lift Mario out of bottomless pits- 3 times per level.
* The ''WesternAnimation/{{Veggietales}}'' LicensedGame ''Minnesota Cuke and the Coconut Apes'' in normal play lacks this, but hitting the "[[EasierThanEasy Easyplay Button]]" in the options menu will cause Larry/Minnesota to simply go flying out of any Bottomless Pits he falls into with a comical bouncing noise.


[[folder: Racing ]]

* In ''Videogame/CrashTeamRacing'', your friendly mask spirit (Aku Aku for the good guys and Uka Uka for the baddies) will save you from bottomless pits. This is more complicated in ''VideoGame/CrashNitroKart'', where Emperor Velo's team gets pulled back from a pit by a mask resembling his face. Very [[BigLippedAlligatorMoment unexpected]], yet very chilling.
* Lakitus from the ''VideoGame/MarioKart'' games pulls the player out of things like bottomless pits, water and lava. Of course being a racing game, it still costs valuable time (and coins in the original game, ''Super Circuit'', and ''7'').


[[folder: Role Playing ]]

* In ''VideoGame/BeyondOasis'', your [[SummonMagic summon spirit]] Shade will save you from falls as long as you have MP.
* ''VideoGame/BreathOfFireII'' features this ONLY if Nina is in your party as the leader, and if she's NOT transformed into her angelic shaman-fused form. Most party members have special abilities either on the overworld map, or on the field map - Nina's field map ability includes flying your party out of pits you may have fallen into inside a dungeon (though this doesn't work in the Thieves' Tomb, most likely because the pits on the floors are moving).
* Layle's GravityMaster powers in ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' includes this ability, though there is one area that's an exception, where you just respawn at the start instead.
* In ''VideoGame/PhantomBrave'', getting knocked out of the battle area will KO a phantom or minor enemy, but major enemies and Marona will just teleport back on the field; some fields also have a "no OOB" effect on either the entire field or particular items that you can confine phantoms to.


[[folder: ROM Hacks ]]

* ''The credits'' serve as this for the MiniGameCredits of ''VideoGame/ASuperMarioThing''.


[[folder: Third Person Shooter ]]

* In ''VideoGame/TransformersFallOfCybertron'', Jazz will use his GrapplingHookPistol to grab back onto a ledge if he falls into a pit (Unless it's during an EscapeSequence where he's stuck in car form, in which case you're dead).