So, the player is near the end of the game. You really want to make this feel climactic: The player needs to be pushed to their limit to make the conclusion that much more exciting. Well, what's more challenging and exciting than a good old-fashioned BossFight? The answer, apparently, is "a ''whole lot'' of good old-fashioned Boss Fights."

This trope generally comes into play during the final stage, dungeon, or chapter of the game (though it can rarely show up during another climactic part of the story, such as the DiscOneFinalDungeon). In these areas, the boss density is much higher than in the rest of the game, perhaps to test the player's skills or to make it seem like the BigBad is finally [[SortingAlgorithmOfEvil pulling out all the stops]]. Note that it is the contrast of this area with the rest of the game that is important: A final dungeon with four {{Mini Boss}}es would qualify if every other dungeon only had one boss, but not if that many bosses was the norm.

Likely to involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline. May also involve a mandatory BossRush (most {{Boss Rush}}es tend to fall into this trope anyway): to fall into this trope and not BossRush, there has to be a substantial amount of new bosses. For example, if the only unique boss is the last boss, it is a BossRush, though, as mentioned above, a BossRush may be considered one giant boss if there's no dangers separating them and there are enough new bosses fought close together.

'''As this trope is mostly found near the end of a given game, spoilers will be unmarked. You have been warned.'''
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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure ]]

* In ''MusashiSamuraiLegend'' all the dungeons seen so far have one boss (except the first two who have two bosses): the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is a DualBoss), your EvilKnockoff and then Gandrake's OneWingedAngel form.
* At the end of ''VideoGame/CaveStory'', you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.
* In ''VideoGame/{{Geist}}'', Raimi fights three bosses in the final level: [[DualBoss Two giant statues]], Alexander Volks and [[spoiler:the demon who is possessing him]]. All of them consecutively.

[[/folder]]

[[folder: Action RPG ]]

* ''OdinSphere's'' final book consists entirely of five boss battles. You can at least stock up and/or LevelGrind between battles, but the battles themselves are [[NintendoHard no picnic]].
* ''VideoGame/KingdomHeartsI'' has the Hades Cup, consisting of 50 rounds against various assorted enemies, up to and including several bosses: Yuffie, Behemoth, Cerberus, Cloud, Leon, Opposite Armor, Hades and the Rock Titan. Considering the previous cups featured only one boss...
** From the same game, Hollow Bastion. It makes for a very convincing Disc One Final Dungeon.
* ''VideoGame/KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end of each trip, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you're playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.
* ''VideoGame/KingdomHearts3D'' pits the player against a total of six bosses in the final world, several of which are fought sequentially without breaks, BossRush-style.
* ''VideoGame/TheWorldEndsWithYou'': Week 3, Day 7 has a whopping ''four'' bosses, more than any day in the game. You have to fight [[SequentialBoss Sequential]] PuzzleBoss Tigris Cantus, which is followed by the PointOfNoReturn and three fights with Megumi Kitaniji, once in his Reaper form with a brainwashed Shiki, once in his Noise form Anguis Cantus, and one last time after integrating Joshua into Anguis Cantus to become Draco Cantus. And this is after the HopelessBossFight in the previous day against Taboo Minamimoto. Week 3 was in itself chunked with bosses, not even including [[BonusBoss Wooly AOR and Goth Metal Drake.]]
* ''VideoGame/EVOSearchForEden'': Africa in Era 5. The first area is skippable, but if you enter, you have to refight the Queen Bee, who is stronger this time. The next area, which is requires, is like a regular area... except the fact that the enemies are the [[WolfpackBoss Tyrasaurs]]. TheVeryDefinitelyFinalDungeon starts immediately with a boss fight with a giant human named Cro-Maine, and the FinalBoss at the end is Bolbox, who is an eight form BossRush that can also attack on his own. And this is all soon after the Yeti Avenger and Rogon King fights.
* Between the final savepoint of ''VideoGame/NieR'' and the ending, you must face The Betrayers, Goose (in a 3-stage battle), The Betrayers again, Grimoire Noire, the Shadowlord [[spoiler:, and optionally Kaine.]]

[[/folder]]

[[folder: Eastern RPG ]]

* Pretty much common in ''Franchise/FinalFantasy'' games as a rule for the series. Perhaps the only subversion is ''VideoGame/FinalFantasyII'' because ''all'' of the bosses in the FinalDungeon save for the Emperor himself were sealed in chests. On the other hand, ''VideoGame/FinalFantasyVII'' only has the SequentialBoss fight with Sephiroth.
** ''VideoGame/FinalFantasyI''. In every other part of the game, each dungeon gets one boss encounter, although the Earth cave gives you a second boss when you return after unlocking more area. The final dungeon, though, has you fight all four {{MiniBoss}}es [[BossRush over again]], in stronger form, plus the main boss. Technically a BossRush, but covered here to put all ''Franchise/FinalFantasy'' examples together.
** ''VideoGame/FinalFantasyIII'' has the Crystal Palace and Dark World dungeon crawl. After the battle with [[BigBad Xande]], you then have a HopelessBossFight with the [[BiggerBad Cloud of Darkness]], followed by four battles in the Dark World and then the rematch battle with the Cloud. As this is ''[[NintendoHard Final Fantasy III]]'', you have to beat all these bosses with [[CheckpointStarvation no opportunities to save between them]].
** The Lunar Core of ''VideoGame/FinalFantasyIV'' has six bosses in it, although only the final boss is mandatory; the other five guard powerful weapons.
** The final dungeon of ''VideoGame/FinalFantasyIVTheAfterYears'' has 34 bosses in it. Needless to say this large number is found nowhere else in the game. It includes three {{Bonus Boss}}es guarding powerful weapons.
** For ''VideoGame/FinalFantasyV'', there are numerous bosses for the final dungeon. You got Calofisteri in the forest area, optional boss Omega in the waterfalls, Apanda in the library, Azulmagia, Catastrophe, Halicarnassus, Twintania, and as well as six Alte Roite mini bosses in the castle area, then Necrophobe, optional boss Shinryu and final boss Exdeath in the last area.
** In ''VideoGame/FinalFantasyVI'' you have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the Final Boss.
** ''VideoGame/FinalFantasyVIII'' had a [[VeryDefinitelyFinalDungeon last dungeon]] full of semi-optional bosses who need to be defeated to unlock abilities for the final battles.
** ''VideoGame/FinalFantasyIX'' has this, too. Let us count the penultimate bosses of this game: Nova Dragon, Maliris, Tiamat, Kraken, optional boss Hades, Lich, Deathgaze, and finally Trance Kuja and Necron.
*** The three consecutive bosses at the end of Disc 3 also count. And since only a brief plot segment with no encounters intervenes before Nova Dragon, in all that's ''eleven'' bosses in a row (though there are also random encounters in Memoria).
** In ''VideoGame/FinalFantasyX'':
*** After you go through Zanarkand and go off to fight Sin, you face three of its parts (left and right fins, then the core) in succession. After that, you have to fight Sin's head, but you're allowed to leave the airship after destroying the core and come back later.
*** At the end of the game, you get to face [[spoiler: Jecht/Braska's Final Aeon, all of your summons, and [[BigBad Yu Yevon]].]] Although, the first one is the only one that you fight without Auto-Life status, so the others are essentially un-loseable (unless you actually ''try'' to lose). As such, the first one is widely considered to be the "final" boss of the game.
** ''VideoGame/FinalFantasyXIII'' ends with Orphan's Cradle. Travel to successive areas of the Cradle requires teleportation, which drops you in a room with a powerful monster and no explanation before taking you to your destination. You end up fighting three bosses because of these teleports (including a DualBoss), in addition to the FinalBoss.
* ''Super Mario RPG'' and sequels:
** ''VideoGame/SuperMarioRPG'' has the Factory stage. Just getting in requires that you defeat an evil alarm clock, followed by Domino & Cloaker, a [[DualBoss Dual]] SequentialBoss (whose second stage is another DualBoss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which [[FlunkyBoss have bodyguards]] while the Factory Chief has [[DualBoss his own autonomous secret weapon]].
*** Worth noting is that in the SMRPG factory you also get to fight [[DegradedBoss mook versions]] [[BossRush of all the previous bosses.]] One even being a required fight.
*** Also, the end of the previous stage, Bowser's Keep, was made of three other bosses: Magikoopa (Kamek), Boomer, and Exor. And there was a chance the fight a BossInMookClothing, Chester, right before the Magikoopa. You're not given a chance to heal in-between Boomer and Exor either.
** ''Videogame/PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Dark Bones (more of an EliteMook really; appears twice during the dungeon), Gloomtail, the Shadow Sirens ([[AndZoidberg and Doopliss]]), Grodus, Bowser and Kammy together, and The Shadow Queen.
** ''MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and the Essence of Cackletta.
** Castle Bleck in ''Videogame/SuperPaperMario'' is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
** The end of ''VideoGame/MarioAndLuigiPartnersInTime'' features a minigame fight with the Shroob Mothership, then normal boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. THEN there's a PostFinalBoss, Shrowser, after that.
** The repurposed Peach's Castle in ''Videogame/MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
** In ''VideoGame/MarioAndLuigiDreamTeam'', you fight Kamek different 3 times in Neo Bowser Castle before you face off Giant Bowser, Antasma, and Dreamy Bowser.
* Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', you're forced to battle ''five'' bosses in succession (GehennaNeros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.
* ''EternalSonata'' generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is actually ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the PS3 version). The ''real'' FinalBoss shows up shortly thereafter.
* The ''Franchise/{{Pokemon}}'' series has numerous examples.
** Most of the main series games in general are applicable to this trope, as the Elite Four and the Champion are five bosses in one location while the rest of the game has Gym Leaders as one boss per location.
** ''VideoGame/PokemonBlackAndWhite'' falls into this. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.
** ''VideoGame/PokemonBlack2AndWhite2'' has the Team Plasma finale after fighting the eighth Gym Leader, Marlon. You fight Zinzolin on the Plasma Frigate, then chase the Plasma Frigate again. When you board it again you fight Zinzolin, Colress, all three members of the Shadow Triad, either Black or White Kyurem depending on your version, and finally Ghetsis all in quick succession. After that comes the standard run through Victory Road where you fight your rival, followed by the Elite Four and Champion.
* The Black Omen in ''VideoGame/ChronoTrigger'', where you fight Mega Mutant, Giga Mutant, Tera Mutant, the Elder Lavos Spawn, Queen Zeal's first form, the Mammon Machine, and Queen Zeal's [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.
* ''ShinMegamiTensei'' games are fond of pulling out multiple bosses in large, climactic dungeons.
** The final dungeons of both ''DigitalDevilSaga'' games had five to ten bosses and/or sub-bosses within them.
* ''{{Breath of Fire 3}}'' In the Myria station. There are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself... it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).
* In ''VideoGame/{{Mother 3}}'', Chapter 8 only featured one small dungeon, the New Pork City Sewers, TheVeryDefinitelyFinalDungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a BonusBoss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a CallBack to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the FinalBoss: Porky Minch himself. After beating him, the PostFinalBoss, the rematch with the Masked Man, is available.
* Mission 89 in ''VideoGame/KingdomHearts358DaysOver2'' requires you to fight six boss Heartless. Defeating the [[BonusBoss Dust flier]] is the optional objective.

[[/folder]]

[[folder: Fighting Game ]]

* The Great Maze from ''VideoGame/SuperSmashBros. Brawl''[='=]s Subspace Emissary is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight Tabuu. Notably, Meta Ridley is no longer a TimeLimitBoss.
* ''[[VideoGame/{{Tekken}} [=Tekken=] Tag Tournament 2]]''[='=]s arcade mode ends with this. First, you fight a Heihachi/Jinpachi team followed by Ancient Ogre and ending with Jun who transforms into Unknown after losing a round.

[[/folder]]

[[folder: First Person Shooter ]]

* In No one Lives Forever, basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in "The Indomitable Cate Archer Scene 2". Once this chapter ends and you get to "A Very Large Explosion Scene 1" this is when the frequency of boss fights really starts pick up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge Scene 1" where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.
** In the sequel, ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them.

[[/folder]]

[[folder: Platform Game ]]

* The currently final levels of ''BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of VideoGame/SuperMarioWorld game mods, ASuperMarioThing has a significant amount of bosses in the void level as well. And Super Mario Infinity has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* ''VideoGame/SuperMarioBros2'' has the player facing Birdo (twice, if a certain route is chosen), then [[spoiler:the Hawkmouth brought to life]] and finally Wart in the last level.
* GunstarHeroes is another {{Treasure}} example where several previously-fought characters are fought again at the end in completely new ways.
* ''VideoGame/SuperCastlevaniaIV'' ends with consecutive fights against Slogra, Gaibon, Death and Dracula.
* ''VideoGame/{{Iji}}'' starts with having bosses every other level, until a SequentialBoss in the penultimate level and two bosses (one of which is skippable) in the last one.
* ''VideoGame/{{Rockman 4 Minus Infinity}}:''
** Cossack 4 pits you against Nightmare Suzy, Punk, Ballade, Terra, and the Cossack Catcher's [[SequentialBoss two forms.]]
** The final level has you fight Chimerabots of Cutman + Elecman, Woodman + Quickman, and Needleman + Geminiman, then the BulletHell Wily Capsule, and finally [[spoiler: tiny versions of the Robot Masters.]]
* In Kirby Squeak Squad, though it's not at the every end of the game, world 5-3 has you fight Bonkers, Gao Gao, Big Metalum, and finally Storo. Perhaps of more significance, though, is world 6-5 that has you fight every member of the Squeak Squad (Spini, Storo, and Doc) other than the leader (Daroach, but is fought immediately after in world 6-boss).
* In LaMulana, the Dimensional Corridor (usually the last level people finish before the final level and final boss) consists almost entirely of boss battles against the children of Tiamat.

[[/folder]]

[[folder: Roguelike ]]

* In ''VideoGame/TheBindingOfIsaac'', the [[TheVeryDefinitelyFinalDungeon Womb]] randomly has previous end-of-level bosses spawn in normal rooms. [[PlanetHeck Sheol]] and the [[BonusLevelOfHeaven Cathedral]] have a much higher chance of these encounters. The [[BrutalBonusLevel Chest]] has a boss in ''every single room''.
* In ''[[VideoGame/TitanQuest Titan Quest: The Immortal Throne]]'', the very last level is Hades' Palace. Not counting the randomly-generated bosses (Monster Heroes including [[OurDemonsAreDifferent Machae]], [[HornedHumanoid Melenides]] and [[EnergyBeings Giants]]), you will surely find (in this order): Undead Typhon, Hades' Three Machae Generals, The Lady of the Night, The Soul Jailer and finally Hades himself. While not strictly necessary, you will end up fighting them all at least once in order to complete a quest.
* In the final chapter of ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', you face off against [[spoiler: Salamence and a pair of Chandelure, then Purugly and a mob of six Excadrill, then Munna, Toxicroak, and their back-up squad consisting of a Chandelure and four Gigalith, then Kyurem, then last of all, the Bittercold in a two phase battle.]] This is a huge contrast from the rest of the game, where you fight only one boss per chapter.

[[/folder]]

[[folder: Shoot Em Up ]]

* ''VideoGame/{{Gradius}} Gaiden''[='=]s stage 8 is a mix of this and a BossRush: Two bosses (Tetran mk-II and Neo Big Core) are successors of previous ''Gradius'' bosses, two Deaths from ''Gradius II'' appear alongside a new boss, and the rest of the bosses, including the pseudo-BonusBoss encountered only on subsequent loops, are completely new.
* ''VideoGame/{{Hellsinker}}'' has two separate instances of this trope:
** One is in the Shrine of Farewell. You fight four bosses, with a [[MiniBoss Kaname Stone]] between each one. Additionally, you're on a time limit--take too long to kill them all and the stage will immediately end. Fortunately, you get infinite lives, but dying reduces number of crystals you get at the end of the stage.
** The other takes place at the end of Segment 5--Perpetual Calendar has five phases, with more bosses between each phase. You don't get the benefit of infinite lives here.
* ''VideoGame/SinAndPunishmentStarSuccessor'' has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.

[[/folder]]

[[folder: Strategy RPG ]]

* From a certain viewpoint, nearly ''every'' chapter of ''FireEmblem: [[FireEmblemJugdral Seisen no Keifu]]'' could be considered this due to the way chapters worked in this game; however, the final chapters of each generation almost certainly count due to the number of plot-relevant bosses, and many chapters have more bosses than castles to capture. The final chapter, though, takes the cake.
** In the first section of the chapter, two bosses lead charges towards you while a third guards Edda Castle.
** Once Edda is captured, two more bosses leave Dozel Castle in different directions, one trying to capture Chalphy (your starting base) and the other trying to recapture Edda, while another guards Dozel and a fourth, capable of long-range magic, stays nearby. One of these is the first plot-relevant boss of the chapter.
** Another plot-relevant boss, one who has in fact already been defeated in a previous chapter, holds Freege Castle, and shortly after Dozel is captured, another plot-relevant boss comes up from the southwest with his own troops, trying to pin you between two fronts.
** After Freege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype, while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick game over if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altenna can talk to this boss to turn him and his troops into allied NPCs.]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer, while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to rerecruit her, which is ''almost'' a necessity for defeating Julius.
* ''FireEmblem: [[FireEmblemElibe Rekka No Ken]]'' pits you in the final chapter against NINE bosses, though not all at once, thankfully. And when you're done, you fight the FinalBoss, though that's ''technically'' another stage. Otherwise, you face one or ''maybe'' two bosses per chapter, tops.
* ''FireEmblem: [[FireEmblemTellius Radiant Dawn]]'' had this in its 5 consecutive endgame chapters. Each of which was themed around a particular named and plot relevant boss, some chapters even had two. Even before that, every level leading up the endgame had a plot-important senator as a boss, whereas before that only every few levels had a boss that was actually meaningful to the plot.
* ''VideoGame/FireEmblemAwakening'': Chapter 20 gives you three bosses when every map before it had only one. Then in Chapter 22, ''all thirteen'' enemies are new, unique characters with powerful/legendary weapons.
* In ''KingsBounty The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)

[[/folder]]

[[folder: Western RPG ]]

* In Chapter 12 of ''VideoGame/MarvelAvengersAlliance'', all normal mission hotspots (aside from deploys) are Boss battles. It's possible to finish each mission in a single battle (because the game's mechanics allows the player to fight as many Bosses in one battle), with the exception of Mission 2, which contains the [[BonusBoss Epic Boss]] of that chapter.
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