So, the player is near the end of the game. You really want to make this feel climactic: The player needs to be pushed to their limit to make the conclusion that much more exciting. Well, what's more challenging and exciting than a good old-fashioned {{boss|Battle}} fight? The answer, apparently, is "a ''whole lot'' of good old-fashioned boss fights."

This trope generally comes into play during the final stage, dungeon, or chapter of the game (though it can rarely show up during another climactic part of the story, such as the DiscOneFinalDungeon). In these areas, the boss density is much higher than in the rest of the game, perhaps to test the player's skills or to make it seem like the BigBad is finally [[SortingAlgorithmOfEvil pulling out all the stops]]. Note that it is the contrast of this area with the rest of the game that is important: A final dungeon with four {{Mini Boss}}es would qualify if every other dungeon only had one boss, but not if that many bosses was the norm.

May involve a GiantSpaceFleaFromNowhere or two, if only because the sheer number of bosses makes each individual boss less significant. On the other extreme, you could end up cutting down well-established villains en masse, which may evoke the feeling of a CosmicDeadline.

SuperTrope to BossRush, wherein the majority of the battles in the Bonanza are rematches against earlier bosses.[[note]]Note that if this is [[TheUnfought the first time you actually fought a "Well-Established Villain"]], then it wouldn't count as a ''re''match.[[/note]]

'''As this trope is mostly found near the end of a given game, spoilers will be unmarked. You have been warned.'''


* In ''VideoGame/MusashiSamuraiLegend'', all the dungeons seen so far have one boss (except the first two who have two bosses): the final level put you against Gandrake's QuirkyMinibossSquad (4 battles, as one is a DualBoss), your EvilKnockoff and then Gandrake's OneWingedAngel form.
* At the end of ''VideoGame/CaveStory'', you have to fight Misery, the Doctor (who is a SequentialBoss himself, constituting two forms) and the Undead Core. If you're going for the best ending, then at the end of the new area you need to fight the Heavy Press and Ballos, a four form SequentialBoss.
* In ''VideoGame/{{Geist}}'', Raimi fights three bosses in the final level: [[DualBoss Two giant statues]], Alexander Volks and [[spoiler:the demon who is possessing him]]. All of them consecutively.
* ''VideoGame/LuigisMansionDarkMoon'' normally has one boss per area (not counting {{miniboss}}es), but TheVeryDefinitelyFinalDungeon, Treacherous Mansion, has three. The mansion's fourth mission is initially passed off as the final battle with [[BigBad King Boo]], but [[BaitAndSwitchBoss Big Boo shows up in his place]]. After defeating him, Luigi has to fight off [[MultiMookMelee a horde of ghosts]] in the next mission. After that, the sixth mission looks like the true final battle. Luigi enters the paranormal portal and [[FinalBossNewDimension ends up in King Boo's dimension]], but again, King Boo doesn't show. Instead, he must fight the Tough Possessor. Luigi defeats him and grabs the [[DismantledMacguffin final Dark Moon piece]], but when [[MissionControl E. Gadd]] tries to teleport him out, King Boo hijacks the Pixelator and sucks him back in, and the FinalBoss battle begins for real.

* In ''VideoGame/TalesOfSymphonia'', the Tower of Salvation, in addition to being one hell of a WhamEpisode, ends with one of these. You have to fight three bosses in order: [[spoiler:Remiel, then Kratos, then Yggdrasill]], all without the chance to heal between any of the battles. The first battle requires that you win, the second is optional to win, and the third is a HopelessBossFight.
* ''VideoGame/OdinSphere''[='s=] final book consists entirely of five boss battles meant for each of the five playable characters, representing the final battles with the five apocalyptic disasters of legend. You can at least stock up and/or LevelGrind between battles, but the battles themselves are [[NintendoHard no picnic]].
* ''VideoGame/KingdomHeartsI'' has the Hades Cup, consisting of 50 rounds against various assorted enemies, up to and including several bosses: Yuffie, Behemoth, Cerberus, Cloud, Leon, Opposite Armor, Hades and the Rock Titan. There's also Hollow Bastion, which makes for a very convincing DiscOneFinalDungeon.
* ''VideoGame/KingdomHeartsII'' has [[VeryDefinitelyFinalDungeon The World That Never Was]]. Most worlds thus far have one final boss of moderate-high difficulty right at the end of each trip, maybe with an easy mini boss. Not so here. ''Here'', you face every surviving member of Organization XIII, all of which are incredibly powerful, with distinct strategies required for each. All in all, you fight four (five, if you're playing the Final Mix) incredibly powerful bosses before you even ''get'' to the PointOfNoReturn.
* ''VideoGame/KingdomHearts3D'' pits the player against a total of six bosses in the final world, several of which are fought sequentially without breaks, BossRush-style.
* ''VideoGame/TheWorldEndsWithYou'': Week 3, Day 7 has a whopping ''four'' bosses, more than any day in the game. You have to fight [[SequentialBoss Sequential]] PuzzleBoss Tigris Cantus, which is followed by the PointOfNoReturn and three fights with Megumi Kitaniji, once in his Reaper form with a brainwashed Shiki, once in his Noise form Anguis Cantus, and one last time after integrating Joshua into Anguis Cantus to become Draco Cantus. And this is after the HopelessBossFight in the previous day against Taboo Minamimoto. Week 3 was in itself chunked with bosses, not even including [[BonusBoss Wooly AOR and Goth Metal Drake.]]
* ''VideoGame/EVOSearchForEden'': Africa in Era 5. The first area is skippable, but if you enter, you have to refight the Queen Bee, who is stronger this time. The next area, which is requires, is like a regular area... except the fact that the enemies are the [[WolfpackBoss Tyrasaurs]]. TheVeryDefinitelyFinalDungeon starts immediately with a boss fight with a giant human named Cro-Maine, and the FinalBoss at the end is Bolbox, who is an eight form BossRush that can also attack on his own. And this is all soon after the Yeti Avenger and Rogon King fights.
* Between the final savepoint of ''VideoGame/NieR'' and the ending, you must face the Betrayers, Goose (in a 3-stage battle), the Betrayers again, Grimoire Noire, the Shadowlord, [[spoiler:and optionally Kaine.]]
* The Pure Land from ''VideoGame/SecretOfMana'' is packed with bosses: Dragon Worm, Axe Beak, Thunder Gigas as well as the elemental dragons (Snow Dragon, Red Dragon and Blue Dragon).

[[folder:Card Game]]
* ''VideoGame/YuGiOhNightmareTroubadour'' has a very frustrating one 2/3rds of the way in. You have to fight Leichter of the Big Five, then a brainwashed Mokuba, then Noah Kaiba, and then Gozaburo Kaiba with no chance to save or adjust your deck in between.
* ''[=YuGiOh=] World Championship 2011'' has you fight the final three bosses one after another in a single Turbo Duel. That means no healing in between fights, no adjusting your deck, and cards don't change location - cards in the graveyard stay there unless a card that affects them is activated. The worst part is that this is a team duel...and you're on ''anchor''. Your other two teammates did zero damage and have the battle start with you at a disadvantage.

* Very common in ''Franchise/FinalFantasy'' games as a rule for the series (aside from ''VideoGame/FinalFantasyI'', which has a standard BossRush).
** Subverted in ''VideoGame/FinalFantasyII'' because ''all'' of the bosses in TheVeryDefinitelyFinalDungeon save for the Emperor himself were sealed in chests.
** ''VideoGame/FinalFantasyIII'' has the Crystal Palace and Dark World dungeon crawl. After the battle with [[BigBad Xande]], you then have a HopelessBossFight with the [[GreaterScopeVillain Cloud of Darkness]], followed by four battles in the Dark World and then the rematch battle with the Cloud. As this is ''[[NintendoHard Final Fantasy III]]'', you have to beat all these bosses with [[CheckpointStarvation no opportunities to save between them]].
** The Lunar Core of ''VideoGame/FinalFantasyIV'' has six bosses in it, although only the final boss is mandatory; the other five guard powerful weapons.
** The final dungeon of ''VideoGame/FinalFantasyIVTheAfterYears'' has 34 bosses in it. Needless to say this large number is found nowhere else in the game. It includes three {{Bonus Boss}}es guarding powerful weapons.
** For ''VideoGame/FinalFantasyV'', there are numerous bosses for the final dungeon (there's even a cutscene of Exdeath sending them out). You got Calofisteri in the forest area, optional boss Omega in the waterfalls, Apanda in the library, Azulmagia, Catastrophe, Halicarnassus, Twintania, and as well as six Alte Roite mini bosses in the castle area, then Necrophobe, optional boss Shinryu and final boss Exdeath in the last area.
** In ''VideoGame/FinalFantasyVI'' you have in Kefka's Tower Ultima Buster, Inferno, two of the Eight Dragons, Guardian, the Warring Triad, then the four-stage Final Boss.
** ''VideoGame/FinalFantasyVII'' was notable in that it didn't feature one in its final dungeon, but rather in the second (required) visit to Midgar. You started with an optional Turks boss fight, the Proud Clod, Hojo, Helletic Hojo, and finally Lifeform Hojo-N.
** ''VideoGame/FinalFantasyVIII'' has a [[VeryDefinitelyFinalDungeon last dungeon]] full of semi-optional bosses who need to be defeated to unlock abilities for the final battles.
** ''VideoGame/FinalFantasyIX'':
*** The penultimate bosses of this game: Nova Dragon, Maliris, Tiamat, Kraken, optional boss Hades, Lich, Deathgaze, and finally Trance Kuja and Necron.
*** The three consecutive bosses at the end of Disc 3 also count. And since only a brief plot segment with no encounters intervenes before Nova Dragon, in all that's ''eleven'' bosses in a row (though there are also random encounters in Memoria).
** In ''VideoGame/FinalFantasyX'':
*** After you go through Zanarkand and go off to fight Sin, you face three of its parts (left and right fins, then the core) in succession. After that, you have to fight Sin's head, but you're allowed to leave the airship after destroying the core and come back later.
*** At the end of the game, you get to face [[spoiler: Jecht/Braska's Final Aeon, all of your summons, and [[BigBad Yu Yevon]].]] Although, the first one is the only one that you fight without Auto-Life status, so the others are essentially un-loseable (unless you actually ''try'' to lose). As such, the first one is widely considered to be the "final" boss of the game.
** ''VideoGame/FinalFantasyXIII'' ends with Orphan's Cradle. Travel to successive areas of the Cradle requires teleportation, which drops you in a room with a powerful monster and no explanation before taking you to your destination. You end up fighting three bosses because of these teleports (including a DualBoss), in addition to the FinalBoss.
* ''Mario'' [=RPGs=]:
** ''VideoGame/SuperMarioRPG'':
*** The Factory stage. Just getting in requires that you defeat an evil alarm clock, followed by Domino & Cloaker, a [[DualBoss Dual]] SequentialBoss (whose second stage is another DualBoss). Inside the Factory proper, Mario has to fight through four levels of factory management, the first three of which [[FlunkyBoss have bodyguards]] while the Factory Chief has [[DualBoss his own autonomous secret weapon]]. In the factory you also get to fight [[DegradedBoss mook versions]] [[BossRush of all the previous bosses.]] One even being a required fight.
*** Also, the end of Bowser's Keep is made of three other bosses: Magikoopa (Kamek), Boomer, and Exor. And there is a chance the fight a BossInMookClothing, Chester, right before the Magikoopa. You're not given a chance to heal in-between Boomer and Exor either.
** ''Videogame/PaperMarioTheThousandYearDoor'''s Palace of Shadow contains boss fights against Dark Bones (more of an EliteMook really; appears twice during the dungeon), Gloomtail, the Shadow Sirens (and Doopliss), Grodus, [[DualBoss Bowser and Kammy together]], and the three forms of the Shadow Queen.
** ''VideoGame/MarioAndLuigiSuperstarSaga'' has a separate boss fight for each of the seven Koopalings in Bowser's Castle, followed by Fawful, Bowletta, and Cackletta's spirit.
** Castle Bleck in ''Videogame/SuperPaperMario'' is divided into four sub-chapters, each of which ends in boss fight: O'Chunks, Mimi, Dimentio, and Count Bleck, respectively. After Bleck's defeat is the Super Dimentio fight.
** The end of ''VideoGame/MarioAndLuigiPartnersInTime'' features a minigame fight with the Shroob Mothership, then the boss fight with Princess Shroob, then her older sister, and then said sister's OneWingedAngel form. THEN there's a PostFinalBoss, Shrowser, after that.
** The repurposed Peach's Castle in ''Videogame/MarioAndLuigiBowsersInsideStory'' holds Junker, Blizzard Midbus, Dark Star, Super Peach's Castle, Dark Fawful, Dark Bowser, and the Dark Star Core. Starting with the Dark Star, the only plot events are these boss fights and the buildup for them, and if you just go right for these bosses and do nothing else, there won't even be any regular enemies.
** In ''VideoGame/PaperMarioStickerStar'', World 6 forces you to fight Bowser Jr., Kamek, and Bowser. There's little gameplay in between, but you can go back and do whatever you want in between each fight.
** In ''VideoGame/MarioAndLuigiDreamTeam'', you fight Kamek different 3 times in Neo Bowser Castle before you face off Giant Bowser, Antasma, and Dreamy Bowser.
** In ''VideoGame/MarioAndLuigiPaperJam'', Neo Bowser Castle is practically nothing ''but'' boss fights: King Bob-omb at the entrance, then Nabbit, the final papercraft battle (itself a sort of BossRush), Kamek and his paper counterpart, three battles against Koopalings, both Bowsers, and their combined form in the area proper. That's nine boss battles in one relatively small area, significantly more than any other area of the game.
* Between the end of the Baskar Ruins and the Valeria Chateau siege in ''VideoGame/WildARMS2'', you're forced to battle ''five'' bosses in succession (Gehenna Neros, [[QuirkyMinibossSquad Antenora(I), Judecca(I)]], Blastodon and Alphael), with only plot advancement in between. Having to repeatedly endure the BossSubtitles is a maddening experience.
* ''VideoGame/EternalSonata'' generally only pits you against one or two bosses per chapter. The final chapter requires you to defeat a DualBoss to earn the right to enter the [[VeryDefinitelyFinalDungeon Double Reed Tower of Sand]], which is actually ''two'' towers, each of which must be ascended twice with a boss fight on each ascent. This lets you fight the apparent final boss (another DualBoss in the [=PS3=] version). The ''real'' FinalBoss shows up shortly thereafter.
* The ''Franchise/{{Pokemon}}'' series has numerous examples.
** All of the main series games are applicable to this trope, as the Elite Four and the Champion are five bosses in one location while the rest of the game has Gym Leaders as one boss per location.
** ''VideoGame/PokemonHeartGoldAndSoulSilver'':
*** The four Team Rocket Executives. On three separate occasions earlier in the game you battle one of them at the end of a location. Then, when they infiltrate the Radio Tower, you have to face all three of them in a row before going straight to facing the fourth head Executive.
*** The Kimono Girls of Ecruteak City, who must be fought after the final Gym Leader but before the Elite Four.
** ''VideoGame/PokemonBlackAndWhite'' extends the usual Elite Four + Champion motif. You have the Elite Four battle, then immediately afterward, catch the version mascot and then, the battles with N and Ghetsis. Fortunately, there's phlebotinum to heal your Pokemon before pushing onto those last two, so you aren't going in depleted.
** ''VideoGame/PokemonBlack2AndWhite2'' has the Team Plasma finale after fighting the eighth Gym Leader, Marlon. You fight Zinzolin on the Plasma Frigate, then chase the Plasma Frigate again. When you board it again you fight Zinzolin, Colress, all three members of the Shadow Triad, either Black or White Kyurem depending on your version, and finally Ghetsis all in quick succession. After that comes the standard run through Victory Road where you fight your rival, followed by the Elite Four and Champion.
** In ''VideoGame/PokemonColosseum'', before you ascend the tower for the FinalBattle, you have to rematch the four Cipher Admins: Miror B., Dakim, Venus, and Ein (but you can heal your Pokémon between the battles or do anything else you need). Then you have to fight Gonzap, the leader of Team Snagem. After that, you must take on a Colosseum challenge where you battle four trainers in succession, then Nascour, and then finally Evice.
** In ''VideoGame/PokemonXDGaleOfDarkness'', Lovrina rematches you near the beginning of the final area, while the end is a nearly uninterrupted series of boss fights. Once you reach the top, Snattle rematches you. After beating him, you can fight Ardos right away, but you'll likely need to heal after Snattle and the DoorToBefore is rigged with a Cipher Peon encounter. After Ardos is a rematch with Gorigan, followed by a brief interruption in the bosses with a Cipher Peon battle. The boss fights resume with Eldes, Shadow Lugia, and finally Greevil.
* The Black Omen in ''VideoGame/ChronoTrigger'', where you fight Mega Mutant, Giga Mutant, Tera Mutant, the Elder Lavos Spawn, Queen Zeal's first form, the Mammon Machine, and Queen Zeal's [[OneWingedAngel second form]]. ''After that'', you fight the BossRush Lavos, although technically you don't fight it in the Black Omen.
* ''Franchise/ShinMegamiTensei'' games are fond of pulling out multiple bosses in large, climactic dungeons. Just looking at the numbered games:
** ''VideoGame/ShinMegamiTenseiI'' has the Great Cathedral (Basilica in the iOS translation), which contains four bosses for the forces of Law (Uriel, Gabriel, Raphael, and Michael) and four for Chaos (Surt, Astaroth, Arioch, and Asura), in addition to the alignment heroes and, for Chaos, Lilith.
** ''VideoGame/ShinMegamiTenseiII'' features a mid-game Bonanza and an end-game Bonanza. The mid-game Bonanza pits you against three bosses in a row: Raphael and Uriel, then Michael, then the fake YHVH. The end-game Bonanza, accessible only on Neutral or Chaos (Law skips you to the FinalBoss) is Eden, where you fight Sabaoth, Shaddai, Elohim, Satan, and the real YHVH.
** ''VideoGame/ShinMegamiTenseiIIINocturne'' has the Tower of Kagutsuchi, where you fight (depending on alignment) Ahriman, Noah, Thor, Baal Avatar, Kagutsuchi, and Lucifer.
** ''VideoGame/ShinMegamiTenseiIV'' has two final dungeons, Purgatorium and Lucifer Palace. Purgatorium features two Hordes, Kazfiel, Azrael, Aniel, Seraph, and Merkabah. Lucifer Palace features Lucifuge, Belial, and Lucifer.
** ''VideoGame/ShinMegamiTenseiIVApocalypse'' has as its final dungeon YHVH's Universe, which opens up after the defeat of Vishnuflynn. There, you must explore and find two two-part boss fights, with the Chaos one starting you out with A. Beelzebub and A. Lucifuge before moving onto A. Lucifer, and the Law one doing it similarly with A. Azrael and A. Aniel before a fight with A. Merkabah. When both Lucifer and Merkabah are beaten, you can fight Metatron, a Horde of Metatrons, Satan, and finally two forms of YHVH.
** The final dungeons of both ''VideoGame/DigitalDevilSaga'' games has five to ten bosses and/or sub-bosses within them. The first game has Vasuki, Jatayu, Garuda, Ananta, and finally Angel/Harihara. The second game overlaps this trope and BossRush as of the six major required bosses, four of them are from the first game - Harley/Hayagriva, Bat/Camazotz, Mick/Rahu, and Varin/Beck/Ravana. You don't fight any new required bosses until the end, where you fight Meganada and the FinalBoss, Brahman.
* ''VideoGame/BreathOfFireIII'': In the Myria station there are plenty of new bosses. But given how some of the bosses are inside some segments of the station itself... it might not qualify specially in the end where you get to the inner laboratory where you face the Experiments which are mostly a {{Boss Rush}} per Capcom's tradition but they included a few new ones (including a Dodo bird, still the crowning moment of funny is when you have to face Rocky X 5 [[spoiler: Giant Rooster]], considering it can still inflict you the Egg status, Ovum spell).
* In ''VideoGame/{{Mother 3}}'', Chapter 8 only featured one small dungeon, the New Pork City Sewers, TheVeryDefinitelyFinalDungeon, the Empire Porky Building and its basement, and bosses sprinkled throughout. First off is Miracle Fassad in the sewers. After him, there's a BonusBoss, the King Statue, that can be fought in New Pork City itself. After completing the games to see if Lucas is worthy enough to meet Porky, the Natural Killer Cyborg is fought. After a CallBack to the previous two games, the Porky Bots are fought. Porky then reveals himself and sends Lucas, his party, and Flint to the basement, where there's a short stretch of enemies leading up to the FinalBoss: Porky Minch himself. After beating him, the PostFinalBoss, the rematch with the Masked Man, is available.
* Mission 89 in ''VideoGame/KingdomHearts358DaysOver2'' requires you to fight six boss Heartless. Defeating the [[BonusBoss Dust flier]] is the optional objective.
* ''VideoGame/LiveALive'' has both Masaru's chapter, which is an homage to ''Street Fighter'', and the final chapter, which is packed with {{Bonus Boss}}es that are mostly required to fight the TrueFinalBoss (really a BossRush), all in addition to the regular final battle with Odio/Oersted.

* The Great Maze from ''VideoGame/SuperSmashBros. Brawl''[='=]s Subspace Emissary is an UnexpectedGameplayChange to {{Metroidvania}}. The goal of this area is to find and fight [[BossRush not only the previous seven bosses]], but also 31 {{Mirror Boss}}es of all the playable characters encountered so far. After you defeated them all, you'll be able to fight Tabuu. Notably, Meta Ridley is no longer a TimeLimitBoss.
* ''[[VideoGame/{{Tekken}} [=Tekken=] Tag Tournament 2]]''[='=]s arcade mode ends with this. First, you fight a Heihachi/Jinpachi team followed by Ancient Ogre and ending with Jun who transforms into Unknown after losing a round.

* In ''No one Lives Forever'', basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in "The Indomitable Cate Archer Scene 2". Once this chapter ends and you get to "A Very Large Explosion Scene 1" this is when the frequency of boss fights really starts pick up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge Scene 1" where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game.
* In ''No One Lives Forever 2'', the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them.

* The currently final levels of ''VideoGame/BrutalMario'' have this, Bowser's Castle having 8 different bosses in it including the end one. Then again, so do a lot of ''VideoGame/SuperMarioWorld'' game mods. ''VideoGame/ASuperMarioThing'' has a significant amount of bosses in the void level as well. And ''Super Mario Infinity'' has more than a few, one of the last levels has about SIXTEEN boss fights in it, albeit with them all being with one of exactly two different characters.
* ''VideoGame/SuperMarioBros2'' has the player facing Birdo (twice, if a certain route is chosen), then [[spoiler:the Mask Gate brought to life]] and finally Wart in the last level.
* ''VideoGame/GunstarHeroes'' is another Creator/{{Treasure}} example where several previously-fought characters are fought again at the end in completely new ways.
* ''VideoGame/SuperCastlevaniaIV'' ends with consecutive fights against Slogra, Gaibon, Death and Dracula.
* ''VideoGame/{{Iji}}'' starts with having bosses every other level, until a SequentialBoss in the penultimate level and two bosses (one of which is skippable) in the last one.
* ''VideoGame/Rockman4MinusInfinity'':
** Cossack 4 pits you against Nightmare Suzy, Punk, Ballade, Terra, and the Cossack Catcher's [[SequentialBoss two forms.]]
** The final level has you fight Chimerabots of Cutman + Elecman, Woodman + Quickman, and Needleman + Geminiman, then the BulletHell Wily Capsule, and finally [[spoiler: tiny versions of the Robot Masters.]]
* ''Franchise/{{Kirby}}'':
** Stage 2 of Rainbow Resort; the seventh level in ''VideoGame/KirbysAdventure'', consists of a boss tower with all of the minibosses except for Grand Wheelie, who is fought three stages later. This was carried over to ''VideoGame/KirbysReturnToDreamLand'' aswell, though it's near the end of the fifth world, Nutty Noon.
** In ''VideoGame/KirbySqueakSquad'', though it's not at the every end of the game, World 5-3 has you fight Bonkers, Gao Gao, Big Metalun, and finally Storo (if you don't get the large treasure chest, you fight Mr. Frosty in Storo's place). More significant is World 6-5 that has you fight every member of the Squeaks (Spinni, Storo, and Doc, in order) other than the leader Daroach, who is fought immediately after the previous level as a boss.
** In ''VideoGame/KirbyPlanetRobobot'', both main modes end with one:
*** In the main game, [[spoiler:Susie sends out an upgraded Mecha Knight at Kirby. After the defeat of Mecha Knight+, Big Bad President Haltmann fights Kirby. When he falls, Kirby pilots the Halberd via a Robobot Armor to take on Haltmann's rogue supercomputer Star Dream, which is a massive four phase fight]].
*** In ''Meta Knightmare Returns'', [[spoiler:Meta Knight, upon taking care of a stronger Haltmann, fights clones of Dark Matter from ''[[VideoGame/KirbysDreamLand2 Dream Land 2]]'' and Queen Sectonia from ''[[VideoGame/KirbyTripleDeluxe Triple Deluxe]]''. Meta Knight's final boss is the real Galacta Knight from ''[[VideoGame/KirbySuperStar Super Star Ultra]]'']].
* In ''VideoGame/LaMulana'', the Dimensional Corridor (usually the last level people finish before the final level and final boss) consists almost entirely of boss battles against the children of Tiamat.
* In the penultimate boss fight of ''VideoGame/{{Cuphead}}'', King Dice does not initially attack the player. Instead he forces them to run a gauntlet of anywhere from one to nine of his minions, each of whom is a boss in their own right. Only once you’ve made it to the end of the board game that determines which of these bosses you fight does he deign to take you on himself.
* ''Franchise/SonicTheHedgehog'':
** For most of ''VideoGame/SonicTheHedgehog2'', you only face one boss at the end of each zone. The last, Death Egg Zone, has back-to-back fights against Silver Sonic and Robotnik's Giant Mech--with [[OneHitpointWonder no rings]] to boot.
** In the standalone version of ''Sonic the Hedgehog 3'' Launch Base Zone, Act 2 ends with three boss fights, against the Ball Shooter, the Beam Rocket, and the Big Arm (whereas every prior Act only has one boss fight). When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then this level instead serves as a mini-climax in the middle of the game, and you only have to fight two of those three bosses: Sonic and Tails fight the first two, and Knuckles fights the last two.
** Likewise, ''Sonic & Knuckles'' follows the one-boss-per-Act pattern, until you get to the endgame. Playing as Sonic, you go through Sky Sanctuary Zone (with three fights against Mecha Sonic in just one Act), then Death Egg Zone, Act 1 (with Rey Eye, the game's only [[SequentialBoss sequential Act 1 boss]]), then Death Egg Act 2 (facing the Death Ball, a two-stage fight against the Giant Eggmecha, and finally Robotnik's escape pod). And [[TrueFinalBoss if you have enough Chaos Emeralds]], you go to The Doomsday Zone for another two-stage fight against a slightly smaller Eggmecha. Knuckles, on the other hand, has a rather less impressive endgame: in Sky Sanctuary, he fights Mecha Sonic, then Hyper Mecha Sonic, and that's the end. When playing the combined version of ''VideoGame/Sonic3AndKnuckles'', then Tails gets Sonic's bosses, but he can't go to The Doomsday Zone even if he got all the Super Emeralds and can become Super Tails.

* In ''[[VideoGame/TitanQuest Titan Quest: The Immortal Throne]]'', the very last level is Hades' Palace. Not counting the randomly-generated bosses (Monster Heroes including [[OurDemonsAreDifferent Machae]], [[HornedHumanoid Melenides]] and [[EnergyBeings Giants]]), you will surely find (in this order): Undead Typhon, Hades' Three Machae Generals, The Lady of the Night, The Soul Jailer and finally Hades himself. While not strictly necessary, you will end up fighting them all at least once in order to complete a quest.
* In the final chapter of ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', you face off against [[spoiler: Salamence and a pair of Chandelure, then Purugly and a mob of six Excadrill, then Munna, Toxicroak, and their back-up squad consisting of a Chandelure and four Gigalith, then Kyurem, then last of all, the Bittercold in a two phase battle.]] This is a huge contrast from the rest of the game, where you fight only one boss per chapter.

* ''VideoGame/{{Gradius}} Gaiden''[='=]s stage 8 is a mix of this and a BossRush: Two bosses (Tetran mk-II and Neo Big Core) are successors of previous ''Gradius'' bosses, two Deaths from ''Gradius II'' appear alongside a new boss, and the rest of the bosses, including the pseudo-BonusBoss encountered only on subsequent loops, are completely new.
* ''VideoGame/{{Hellsinker}}'' has two separate instances of this trope:
** One is in the Shrine of Farewell. You fight four bosses, with a [[MiniBoss Kaname Stone]] between each one. Additionally, you're on a time limit--take too long to kill them all and the stage will immediately end. Fortunately, you get infinite lives, but dying reduces number of crystals you get at the end of the stage.
** The other takes place at the end of Segment 5--Perpetual Calendar has five phases, with more bosses between each phase. You don't get the benefit of infinite lives here.
* ''VideoGame/SinAndPunishmentStarSuccessor'' has multiple stage bosses or a series of boss battles in every stage, but they go for broke on the final stage. This stage features an enhanced {{Boss Rush}} (previous bosses in completely new forms) along with new bosses and an ultimate multi-stage final boss.
* ''VideoGame/StarFoxZero'' has the last three stages predetermined. In Sector Omega, the boss is a souped-up Attack Carrier. In the second Corneria stage, the Gigarilla reappears and must be taken down. On Venom's surface, Fox takes on all four members of Star Wolf. After they're dealt with, all that's left is Andross, who is fought conventionally and again while escaping.

* From a certain viewpoint, nearly ''every'' chapter of ''VideoGame/FireEmblem: [[VideoGame/FireEmblemJugdral Seisen no Keifu]]'' could be considered this due to the way chapters worked in this game; however, the final chapters of each generation almost certainly count due to the number of plot-relevant bosses, and many chapters have more bosses than castles to capture. The final chapter, though, takes the cake.
** In the first section of the chapter, two bosses lead charges towards you while a third guards Edda Castle.
** Once Edda is captured, two more bosses leave Dozel Castle in different directions, one trying to capture Chalphy (your starting base) and the other trying to recapture Edda, while another guards Dozel and a fourth, capable of long-range magic, stays nearby. One of these is the first plot-relevant boss of the chapter.
** Another plot-relevant boss, one who has in fact already been defeated in a previous chapter, holds Freege Castle, and shortly after Dozel is captured, another plot-relevant boss comes up from the southwest with his own troops, trying to pin you between two fronts.
** After Freege is captured, four bosses charge towards it from the east, three of them fulfilling the otherwise player-exclusive Pegasus Trio archetype, while a fifth boss comes onto the scene from the south with a few troops, near Chalphy, which can result in a quick game over if Chalphy is left unguarded and is captured. [[spoiler:Mercifully, you can fend off this threat with a single unit, provided it's the right unit--Altenna can talk to this boss to turn him and his troops into allied [=NPCs=].]] Once you fend off the four bosses charging from the direction of Belhalla--where the FinalBoss awaits, surrounded by ''twelve other bosses'' who will move to attack any units within range but will otherwise retreat back towards Belhalla, making it impossible to lure them away--you're expected to sneak ''past'' this barrage of bosses for the moment (note also that Julius has long-range magic) and defeat TheHeavy, Manfroy, at Velthomer, while ''not'' defeating the other boss-level enemy guarding Velthomer because she's one of ''your'' units whom Manfroy captured and [[BrainwashedAndCrazy brainwashed]] and talking to her after capturing Velthomer allows you to re-recruit her, which is ''almost'' a necessity for defeating Julius.
* ''VideoGame/FireEmblemTheBlazingBlade'' pits you in the final chapter against ''nine'' bosses, though thankfully not all at once. And when you're done, you fight the FinalBoss, though that's ''technically'' another stage. Otherwise, you face one or ''maybe'' two bosses per chapter, tops.
* ''VideoGame/FireEmblem: [[VideoGame/FireEmblemTellius Radiant Dawn]]'' had this in its 5 consecutive endgame chapters. Each of which was themed around a particular named and plot relevant boss, some chapters even had two. Even before that, every level leading up the endgame had a plot-important senator as a boss, whereas before that only every few levels had a boss that was actually meaningful to the plot.
* ''VideoGame/FireEmblemAwakening'': Chapter 20 gives you three bosses when every map before it had only one. Then in Chapter 22, ''all thirteen'' enemies are new, unique characters with powerful/legendary weapons.
* In ''VideoGame/KingsBounty The Legend'' near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the BigBad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)

* In Chapter 12 of ''VideoGame/MarvelAvengersAlliance'', all normal mission hotspots (aside from deploys) are Boss battles. It's possible to finish each mission in a single battle (because the game's mechanics allows the player to fight as many Bosses in one battle), with the exception of Mission 2, which contains the [[BonusBoss Epic Boss]] of that chapter.
* In ''VideoGame/{{Undertale}}'', there's the endgame of a Neutral/Pacifist run. At the end of the CORE, Mettaton EX is fought. After beating him, you move onto New Home, where you get numerous plot revelations before fighting [[spoiler: Asgore]]. Once he goes down, [[spoiler: Flowey returns, hijacks the entire game, and turns into the final boss of the Neutral Route.]] If no one has been killed prior to [[spoiler: Asgore]], you can reload the save file and, after some backtracking and a few events, enter the True Lab, where you fight five tough mini-bosses. After escaping, [[spoiler: Flowey]] becomes the TrueFinalBoss, [[spoiler: Asriel Dreemurr]].