So, you've collected all the [[SuspiciousVideogameGenerosity suspiciously placed items left before the boss door]], and the boss has [[HeWasRightThereAllAlong suddenly]] appeared from nowhere. After a long, drawn-out struggle, your character is doggedly squeaking along on 1 [[HitPoints HP]]. What's a video game character to do?

The answer is usually "Scour the arena". Chances are you'll find some nice recovery items right there in the arena, just right for the poor player who's having difficulty with the boss. This might come in the form of the [[FlunkyBoss boss's minions]] being easily killable, dropping health and [[MookMaker coming in infinite numbers]]; an [[OneUp extra life]] just lying around the arena; or even just some health in the form of some convenient healing items placed where you can grab them at your leisure.

Seems to occur more often in recent games. NintendoHard games tended to give you no options except to keep trying the same, frustrating boss until your fingers bleed.

Compare AfterBossRecovery, where you're given health and ammunition refills after defeating the boss, and SuspiciousVideogameGenerosity, where the game gives full refills right before the evil creature tries to obliterate your characters. A type of [[AntiFrustrationFeatures Anti Frustration Feature]].

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!!Examples:

* ''Franchise/TheLegendOfZelda'' series loves this one. Almost every single boss and even many {{Mini Boss}}es have convenient pots, skulls, or tufts of grass to collect hearts, magic pots, and item refills from during the battle. If a boss required a certain type of ammunition to defeat, you would almost certainly be able to find that type of ammunition somewhere in the arena, even if it was from the boss itself.
** ''VideoGame/TheLegendOfZeldaTheWindWaker''
*** Gohdan (the boss of the third dungeon) is a justified case, [[spoiler: as the boss is only there to test Link.]] This boss will GIVE you Arrow and Bomb Refills (which you need to defeat it) if you are low on them.
*** From the same game, the Final Boss arena seems to avert this. Until you figure out you can [[spoiler: use your Hookshot on Princess Zelda to strip hearts from her to heal yourself!]]
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime''
*** The [[MightyGlacier Iron Knuckles]] of the Spirit Temple can be lured into helping you out. Their axes are capable of destroying the pillars and throne usually decorating their arenas. Often, this yields the player three much needed hearts.
*** Ganon can also end up doing this to the rubble of his castle, and it should be noted that this is the only way to get heart/magic refills during the fight without potions.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' subverts this in the harder difficulty as far as hearts are concerned, unless you have the heart medal. And for the BossRush, even that doesn't work. The final two bosses don't have anything in the area that can provide health or ammo (but ammo isn't required either). On a side note, one boss can be exploited in much the same way as the Iron Knuckles/Ganon.
* The ''Franchise/SuperMarioBros'' series has this, although again mostly in the 3-D games.
** ''VideoGame/SuperMarioGalaxy'' actually has small plants and lights to shoot at for coins in the boss arenas for just this reason.
** ''VideoGame/SuperMario64''
*** Bowser's fire breath left behind health-restoring coins when it burnt out.
*** King Boo does the same thing in the remake.
*** Chief Chilly drops coins when punched.
** ''VideoGame/SuperMarioWorld'': In the fight against Bowser the Princess throws you a mushroom between attack waves.
* The boss arenas of the latter two ''VideoGame/TimeSplitters'' games.
* ''VideoGame/{{Gauntlet}} Legends'' console games always had a small amount of recovery items hidden in the boss level.
* Even ''VideoGame/GrandTheftAuto'' got into this, providing suspiciously out-of-universe health packs in areas of key difficulty.
* This is present on the bosses of ''VideoGame/ShadowOfTheColossus'', where there are usually convenient places to rest for stamina recovery on the boss.
* In the new ''VideoGame/NinjaGaiden II'' for the Xbox 360, you can only hold 30 arrows at a time. Whenever you're at a flying boss (or somewhere else that where you'd need arrows), there's a dead guy lying in the ground with an unlimited number of arrows stuck in him that you can scavenge.
* Many of the boss areas and very difficult areas of ''VideoGame/ResidentEvil4'' contained ammo and healing items (but then again, so did the less difficult areas).
* ''VideoGame/{{Metroid}}'' series:
** Most games in the ''VideoGame/MetroidPrime'' subseries have at least one boss whose shots you can shoot out of the air for ammo and health. Almost every single major boss in ''2'' and ''3'' have these. (Those that don't are pretty much guaranteed ThatOneBoss). In ''2'', it's due to the DarkWorld which steadily takes away health, meaning that sometimes you have to fight the battle with no safe zones. In ''3'', it's because you need health to activate Hyper Mode, which is required to kill most bosses.
** ''VideoGame/SuperMetroid'' uses this trope to keep the player from running out of Missiles; Other than this, only charged shots effect bosses, and the Charge Beam isn't a required powerup.
** Core-X and Hard Core-X in Metroid Fusion. The boss fight is basically over once the X mimic transforms into its true form because you could rapidfire the darn things and squirt out almost obscene numbers of green and yellow X parasites to heal and restock from.
* In ''VideoGame/TheWarriors'' game, some of the bosses can only be hurt with ranged attacks. In this case, there will always be a beer carton on the ground that provides infinite glass bottles for throwing.
* ''VideoGame/ChaosLegion'' often had {{Mooks}} and {{Mook Maker}}s in the boss arenas.
* ''VideoGame/{{Kirby}}'' boss battles are ''made'' of this trope. Since you're theoretically supposed to be able to defeat bosses without any of your [[PowerCopying copy abilities]], your only offensive option may be slurping up CirclingBirdies or MookMaker offspring and launching them back at your opponent.
* Similarly, extra {{Mooks}} present during boss fights in BeatEmUp games with a focus on grapples and throws (like Mike Haggar in ''VideoGame/FinalFight'') tend to function less as enemies and more as ammunition.
* The final battles at the end of each era in ''BodyHarvest'' consist of you in a floaty-feeling hovercraft, battling an enormous creature that obliterates most of your shields with each hit in a dish shaped crater, and your weapons gobble down ammo at an astonishing rate. Fortunately, the boss drops a bunch of powerups whenever it soaks up enough damage, so the fights tend to consist of getting knocked around the crater like a billiard ball while trying to swoop under the boss to collect powerups it drops.
* While it doesn't have normal boss fights, the ''MedalOfHonor'' series provides its inexplicable health restoration in the form of medkits that drop from dead enemy soldiers.
* In ''VideoGame/{{Overlord}}'', most significant boss battles feature spawning pits from whence the player can call forth more minions, the goblin-like creatures that do the player's fighting/dying/pillaging/heavy lifting for him. This isn't exactly the same as a health pickup because the number of minions the player has is always limited (though this limit is largely theoretical), and can't be replenished during a boss battle -- but the number of minions following the player at any one time is much more limited, meaning the spawning pits are used to replace casualties and function essentially like the trope.
* Berial, the first boss in ''DevilMayCry 4'', leaves behind health-restoring orbs when he smashes buildings. At least, until you get to the higher difficulties -- which turns him into a sort of WakeUpCallBoss if you were still expecting them.
* Most of the boss battles in ''NoMoreHeroes'' have at least one chest with a full-health recover and one with a full battery recharge. These are removed on [[IdiosyncraticDifficultyLevels Bitter Difficulty]], in addition to the bosses being more aggressive.
* ''VideoGame/FinalFantasyCrystalChronicles''
** ''Ring of Fates'' had this. Players are advised to enjoy it while they can.
** The sequel ''Echoes of Time'' also generously stocks the first few boss areas with chests full of recovery items. It also includes a couple of boss rush minigames where all the boss arenas include 2 respawning minions that always drop food, but this goes straight past Suspicious Videogame Generosity and into Malevolent Videogame Generosity, since the extra mooks mean more attacks to avoid and can stun-lock you together with the boss.
* In ''Franchise/StarWars: VideoGame/TheForceUnleashed'', the final battle with [[spoiler:Emperor Palpatine]] would be much harder if it weren't for the health you get from killing his guards, who are occasionally sent into the arena as [[spoiler:Palpatine]] levitates up and watches.
* ''VideoGame/DeadSpace''. Particularly the battle with the Leviathan.
* In the Black Temple dungeon in ''VideoGame/WorldOfWarcraft'', there is a boss called Reliquary of Souls that attacks in [[SequentialBoss phases]]. Between phases, swarms of {{Mooks}} show up that refill the group's health and mana when killed. From a mechanical standpoint, this is justified as the boss prevents all healing in its first phase, and drains mana in the second, but it still seems like a kind of chivalry from a creature that's supposed to be trying to kill you.
* In ''VideoGame/{{Iji}}'', the first three bosses have enough health items scattered about their arenas to fill you to full multiple times, and the latter three bosses drop one or two roughly every time you "deal damage" (or at least every time you hit them with the thing you were intended to beat them with, or in the case of the final boss every time he reaches that point in his attack cycle]]
* ''VideoGame/OdinSphere'' has a fairly bizarre example of this; during every boss fight (if you had the foresight to bring seeds) you can kill the {{Mooks}} that the boss summons/appear with the boss, then use the released Phozons to grow fruit, which can then be used to heal.
* In ''BillyHatcherAndTheGiantEgg'', there are ''always'' several eggs lying around the boss arena, which will often reappear. Justified though, because you'd be [[{{Unwinnable}} f*** ed]] without them.
* ''VideoGame/{{Turok}} 2'' has it's final boss retreat, and send robot minions after you, which can be slaughtered for health, as well as the respawning pickups scattered around the arena.
* ''Pirates: The Legend of Black Kat'' has a few boss fights that feature these, usually in the form of respawning kegs, hammers, and/or grog.
* Strangely enough, [[BigBad Malefor]] ''himself'' acts as this in ''VideoGame/TheLegendOfSpyro: Dawn Of The Dragon''. His boss fight would be a lot harder, if he didn't keep releasing [[HitPoints health]] and {{Mana}} crystals ''[[WhatAnIdiot every single time he was physically hit]]''.
* In ''MortalKombat: Shaolin Monks'', you get one of these during your [[SequentialBoss three consecutive boss fights]] against Shang Tsung, Kintaro, and Shao Khan.
* ''VampireTheMasqueradeBloodlines'' mocks the player using this trope. In the fight against plague spreader Bishop Vick, a few human shamble around the room. They look like free blood refills, but drinking even a little will cause your character to stand in place and vomit uncontrollably until you're killed. Serves you right for forgetting [[spoiler:that he's spreading a massively infectious virus]].
* When you fight a boss in the ''DawnOfWar II'', the area you fight them in is often surrounded by boxes that you can destroy that yield [[CrateExpectations crates]] when destroyed that, when clicked on, add one to the number of uses for any item of wargear a has that has a limited number of uses, like Frag Grenades.
* The Ork Warboss in ''VideoGame/Warhammer40000SpaceMarine'' periodically summoned swarms of grunts for you to Execute and regain health and Fury from.
* ''VideoGame/{{Okami}}''
** During the final boss there are a few chests littered around the battlefield you can open for inventory items.
** [[SequentialBoss One of the boss's forms]] even mimics a slot machine, and one combination makes it give up a load of recovery power-ups.
** Using your slow-time-down power, occasionally one of the characters from earlier in the game will drop health for you.
* A strange version of this appears in ''YoshisStory'' with the boss Cloud N. Candy (which is a giant ball of cotton candy). The only way to beat it is to eat it, which heals you.
* In every single ''WesternAnimation/SpongebobSquarepants'' game made from Heavy Iron Studios's boss arena. Except for battle for bikini's bottom final bosses FINAL form. Its first form still has recovery items.
* In ''VideoGame/CaveStory'', not so much the arena as the boss itself. With a few exceptions, the bosses all [[FlunkyBoss spawn mooks]] or spam projectiles, either of which can be destroyed for powerups.
* The first boss in ''[[RocketKnightAdventures Rocket Knight]]'' (2010) has a pair of health pickups on either side of the room.
* ''VideoGame/SmashTV'' is one of the earliest games to do this. [[JustifiedTrope Justified]] in that most bosses are invulnerable or highly resistant to your regular peashooter gun, and special weapons all have limited ammo.
* ''VideoGame/MetalGearSolid'' spawns ammo during boss fights (for example, Stinger missiles during the boss fight against the helicopter because they are the only effective weapon against it).
* ''VideoGame/{{Half-Life}}'' series:
** The final battle of ''VideoGame/{{Half-Life 2}}: Episode Two'' against a horde of Striders and Hunters is fought within easy access to several shacks that continuously restock themselves with [[HealThyself Medkits]] and ammunition for all weapons. Though some can easily be destroyed by the Striders there are some that always remain.
** ''VideoGame/{{Half-Life|1}}'' has small healing pools scattered around the final Boss area, in addition to the usual MedKits lying next to dead explorers.
* The final area of the Wending Wood questline in ''VideoGame/DragonAgeOriginsAwakening'' pits your player party against two tactics-aware dragons with WonderTwinPowers. Yes, that's as bad as it sounds. Fortunately, every now and then, they would simultaneously take off and leave the room for a couple of seconds, which counts as the end of the encounter in gameplay terms, allowing your [[ShootTheMedicFirst party healer]] to recover from the NonLethalKO.
* Nearly each boss battle in ''VideoGame/UnrealIITheAwakening''. However, due to the speed of the playable character and the amount of damage dealt by the bosses, most of those tend to overlap with AfterBossRecovery... Except that after defeating a boss, your health and inventory are always automatically recovered anyway. Especially {{egregious}} example is the [[GiantSpider boss of the Hell level]] - the arena includes stations that allow you to regenerate health and shields... [[TooDumbToLive Provided that you don't move.]]
* ''VideoGame/ViewtifulJoe'' Series:
** Most boss arenas in the series have a box or two with items that can recover your Life or VFX. They're often in the background, meaning you'll have to hit the boss with your Mach Speed power, creating after images to break them open for you.
** It's PlayedWith in Viewtiful Joe 2. MadScientist cyborg Dr. Kranken fires at you from the background while his creation Cameo Leon assaults you with his OverlyLongTongue. The Doctor throws cheeseburgers and Molotov Cocktails at Leon that he can use to recover. You can whack him to prevent him from consuming them, or take a cheeseburger for yourself.
** In ''Double Trouble'', Joe often teams up with his sister Jasmine against a boss. By tapping on her she tosses you fast food!
* Most bosses in ''VideoGame/{{Prototype}}'' periodically send waves of very, very weak mooks at you. The mooks are there so that you have something to eat to get your health back up.
* Some of the (non-tank) bosses in ''VideoGame/DragonQuestHeroesRocketSlime'' will drop medicinal herbs in battle.
* Often, eco vents or creates with ammo can appear in boss battles throughout the ''JakAndDaxter'' games. And in some battles, one can collect ammo or eco orbs from defeated mooks.
* The ''Franchise/KingdomHearts'' series has some bosses that drop HP orbs under certain conditions and objects that drop HP orbs or (in the first game) even items if you're lucky. ''VideoGame/KingdomHeartsII'' has [[{{DamselInDistress}} Megara]] supply HP and MP orbs during the second [[{{Disney/Hercules}} Olympus Coliseum]] boss fight.
* [[FinalBoss M.A.C.E]] from ''VideoGame/{{Intrusion 2}}''. Being a [[MarathonBoss Marathon]] DamageSpongeBoss, it's a good thing that he will sometimes take a huge container and dump its contents onto the battlefield, which contains some goodies like health and ammo ...as well as Mooks.
* In ''VideoGame/ChimeraBeast'', you can use your "eat" move on bosses, damaging them while restoring your health after a few bites.
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