A Bootstrapped Leitmotif is born when a piece of BackgroundMusic becomes tied to a character, place, or other specific part of the story that it was not originally intended to represent.

This is often because the song in question is played during scenes that focus heavily on a specific character. In video games, this commonly occurs with music for stages or levels strongly associated with a certain character, or the character's BossBattle music. Sometimes a character may already ''have'' a {{Leitmotif}}, but a different song that is more readily identified by the audience usurps it and becomes more widely accepted and recognized.

A SisterTrope of BootstrappedTheme, where a leitmotif or other piece of music comes to stand for the series as a whole.



[[folder:Anime and Manga]]
* In ''Anime/LegendOfGalacticHeroes'' the use of Mahler's Sixth Symphony, first movement has become associated in the minds of fans with character Oskar von Reuenthal.
* ''Anime/DragonBallZ'' applies for the original and English versions:
** Original version: [[http://www.youtube.com/watch?v=A7bkURxX15s&feature=related Majin Buu's theme]]. It's actually the Super Saiyan theme variation for the Majin Buu saga (both the Freezer and Cell sagas have each its own variation of the theme), but it appears so many times during the Majin Buu saga as a BattleThemeMusic that it ended up associated with him instead of with the good guys. It's difficult to find anyone who doesn't think of Majin Buu when hearing it.
*** To a lesser extent, [[http://www.youtube.com/watch?v=9OYC4ScZeic&feature=related Freezer]] and [[http://www.youtube.com/watch?v=X-gUfx5QEmA&feature=related Cell]]'s themes also apply. These are better in the sense that, at least, they're exclusive to that saga, but still fit here because they're not exclusive to Freezer and Cell respectively as they both originate from movies. The former being a battle rendition of Garlic Jr.'s leitmotif from Movie 01 and the latter originating as a battle cue from Movie 06.
*** The Saiyans' theme ended up being [[http://www.youtube.com/watch?v=_ZMQObv7VEw&feature=related Vegeta's theme]], because he's by far the most important of the (evil) Saiyans, and the only one who survives. Although it appears whenever one of the evil Saiyans is on screen (it first appears with Raditz), after Raditz and Nappa die it can only appear with Vegeta on screen. It doesn't help that it's used much after than even the Namek saga.
*** Pretty much all the ''Anime/DragonBallZ'' characters' leitmotifs (except [[http://www.youtube.com/watch?v=DMPvHtWTdYM Gohan]] and [[http://www.youtube.com/watch?v=ONyGzRnJyHI&feature=related Piccolo]], who have an official leitmotif) fall into this trope.
** English dub: [[http://www.youtube.com/watch?v=m_S8KQwRveg Gohan's Super Saiyan theme]]. It's actually the Hyperbolic Time Chamber theme, as the first comment says, but everyone knows it either as "Gohan's Super Saiyan theme" or "Gohan's Super Saiyan 2 theme", because of the 5 seconds or so that can be heard when Gohan transforms to [=SSJ2=] for the first time. It doesn't help the fact that Gohan doesn't have an official Super Saiyan theme.
** English dub again: Inverted with [[http://www.youtube.com/watch?v=Es9Fk6v5n-0 Ginyu Transformation]]. Introduced for Captain Ginyu's body-switching ability, it ended up being used for generally "epic" moments (Super Perfect Cell's death, Kid Buu blowing up Earth) long after Ginyu's death - all without changing its name.
* Franky in ''Manga/OnePiece'' got this with the third part of a soundtrack tune called "[[http://www.youtube.com/watch?v=xI15eWz8Wec Serious Games]]." The only other previous use in the series had been for one of Usopp's [[CrowningMomentOfAwesome Crowning Moments of Awesome]]. It is now heard regularly when Franky does anything and on his eyecatches.
* Susumu Hirasawa's "Forces," due both to its use during Guts' first battle with the Hawks and its use in the "next episode" trailers, has come to be considered the main theme of ''{{Manga/Berserk}}''.
* [[https://www.youtube.com/watch?v=NPL47bmUhXo Kimi wa Dare o Mamotte Iru]] is this for the title character of ''Manga/RurouniKenshin'', given that [[https://www.youtube.com/watch?v=Iw1uoGrgA8E&list=PLF041573F16517029&index=4 his official theme]] (the aptly-titled "Himura Kenshin Theme") is far less remembered and the former is usually the first thing people hear when they think of the character and the show itself.

* Jason's theme from the ''Franchise/FridayThe13th'' movies (you know the one - ''ki-ki-ki-ki/ma-ma-ma-ma'') was originally [[spoiler: his mother's theme from [[Film/FridayThe13th1980 the original movie]], in which Jason didn't even appear. It was derived from her Jason personality telling her to kill Alice ("Kill her, Mommy!")]] It only became his theme in [[Film/FridayThe13thPart2 the next movie]].
* Franchise/{{Godzilla}} has two main themes: the slow, dark "horror" theme from the [[Film/{{Gojira}} original movie]] when he rampages through Tokyo, and also from the original movie, the up-tempo Self Defense Forces march, which become so associated with the monster that even the composer began calling it Godzilla's Theme. Nowadays, both are used relatively equally, depending on what kind of mood is being called for.
* "Hooray For Captain Spaulding" from ''Theatre/AnimalCrackers'' became [[Creator/MarxBrothers Groucho Marx]]'s theme song in this manner (most explicitly as the theme to ''Series/YouBetYourLife'').
* This is more of an in-development bootstrap, but in ''Film/TheLordOfTheRings'' you first get glimpses of the Gondor and Minas Tirith themes in ''The Fellowship of the Ring'', but once it comes their time to shine in ''Return of the King'', they've changed meaning: since there isn't that much of a distinction between Gondor and Minas Tirith, the Gondor theme is used for both, while the Minas Tirith theme seems to be used for Isildur's heritage (the line of kings and, most prominently, the sword Andúril).
** Used purposefully in ''Film/TheHobbit'': After [[spoiler:Smaug's death]] in ''The Battle of the Five Armies'', the bulk of his thematic material now comes to be associated with [[spoiler:Thorin, who is suffering from a bad case of Dragon-sickness.]]
** The "nature" theme originally associated with the Ents in ''The Two Towers'' is eventually shifted to the Rohirrim, with a TriumphantReprise as a build-up to the Charge in ''Return of the King''.
* ''Franchise/StarWars'': The "Imperial March", as the name implies, was originally intended to represent the Empire as a whole; however, it famously came to be associated primarily with only Darth Vader.
** In ''[[Film/AttackOfTheClones Episode II]]'' and ''[[Film/RevengeOfTheSith Episode III]]'', Darth Maul's original leitmotif ''Duel of the Fates'' is appropriated for, respectively, the scene in which Anakin goes to rescue [[spoiler: his mother]] from the Tusken Raiders and for segments of the FinalBattle between [[spoiler: Yoda and Palpatine]].
** In ''Film/TheForceAwakens'', the Rebellion fanfare from the original trilogy is tied to scenes involving the Millennium Falcon.
* ''Franchise/{{Terminator}}'': The Terminator leitmotif (Dum-Dum-Dut-Dum-Dum) was first created in the ''[[Film/Terminator2JudgmentDay second]]'' film. In the [[Film/TheTerminator first film]], a similar but different leitmotif is heard during key scenes (opening credits, police shootout, closing credits). Further, in the first two films, the Terminator actually had an entirely different leitmotif when it appeared in most scenes. It wasn't until the [[Film/Terminator3RiseOfTheMachines third film]] (headed by an entirely different production crew) that the leitmotif was attached to the character himself, but it has remained that way ever since.

[[folder:Live Action TV]]
* On ''Series/ArrestedDevelopment'', the "Oscar is Buster's real father" theme became the general theme for Oscar and I'm Oscar Dot Com.
* ''Series/StarTrekTheOriginalSeries'': The episode "[[Recap/StarTrekS2E1AmokTime Amok Time]]" had a leitmotif for the Vulcan traditions driving the episode, including the ritual fight between Kirk and an enraged Spock. The fight scene version was reused out of context during fight scenes in several other episodes that had nothing to do with the planet Vulcan, and the "Star Trek fight music" became one of the most-remembered (and most-parodied) aspects of the series as a whole.

[[folder:Professional Wrestling]]
* Linda [=McMahon's=] entrance theme began life as the theme for Wrestling/{{WrestleMania}}s X to XIV.
** On a related note, Wrestling/VinceMcMahon's theme, "No Chance in Hell", originally began as the theme to the 1999 Royal Rumble.
* Diabolic Khaos's theme, Music/DimmuBorgir's ''Hybrid Stigmata- The Apostasy'', became the theme of [[Wrestling/HunterJohnston Delirious]] with the team getting a new theme song and every other member getting their own individual theme (Well Wrestling/MsChif already had her own that was also sometimes used for all of them but also got a new one).
* Jim Jones's "We Fly High", used to be the theme for the YRR stable in Full Impact Pro but the group got a new theme and "We Fly High" became the theme of Wrestling/ClaudioCastagnoli.

[[folder:Video Games]]
* ''Franchise/TheLegendOfZelda'':
** Link was never given a {{Leitmotif}} in the first games, despite almost every other character getting one. However, ever since ''VideoGame/TheLegendOfZeldaTheWindWaker'', the series' main theme became Link's motif as well, eventually being canonized within the lore of the games via ThemeTuneCameo as "[[https://www.youtube.com/watch?v=acDvui4bzSk Song of the Hero]]".
** The song most commonly known as Zelda's Lullaby originated in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' as the song plays when rescuing one of the Maidens. It returned as Zelda's {{Leitmotif}} in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and has being associated with her ever since. (However, the ''full'' version of the song only plays in ''A Link to the Past'' once: when you meet Zelda at the beginning of the game. Every time thereafter is an alternate version that leaves a movement out.)
** Saria's Song is an interesting case in that it is specifically her leitmotif even though it was also used in other contexts in ''Ocarina of Time''. However, while she didn't appear in any later games in the series, the song continued to appear in forested areas... and due to both an ''Ocarina'' sidequest and his connection to creepy forests, it has spent more games representing ''the Skull Kid'' (in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'') than its originally intended character.
* The stage music themes in ''VideoGame/StreetFighterII''. They ended up being the themes of the characters who uses it as their home stage.
** Interestingly inverted in the first two ''VideoGame/StreetFighterAlpha'' games. In the first ''Alpha'' title, the stages are not 100% unique as several of them are one stage with certain elements changed for each character (such as Ken and Charlie sharing a stage but with an audience present in Charlie's version) so technically the themes used were more for the character than the stage. By the time ''Alpha 2'' rolled around, every character had an entirely unique stage catered for them so the music then became attached to the stage itself.
* ''[[VideoGame/StarFox Star Fox]]'' defines this trope, as the theme that is known to represent his character in both the ''Super Smash Bros.'' titles and the later games in the ''Star Fox'' series was originally taken from the opening cutscene in ''VideoGame/StarFox64''.
** After this theme appeared in ''VideoGame/SuperSmashBros'' as his stage theme, it was immediately adopted as the new leitmotif for Fox and his games starting with ''VideoGame/StarFoxAdventures'', ignoring any previously established motifs in ''[[VideoGame/StarFox1 Star Fox]]'' (SNES) and ''Star Fox 64''.
** While ''VideoGame/StarFoxCommand'' was a bit of a departure from the main series, it couldn't help but include the 64 theme on it's main menu ([[https://www.youtube.com/watch?v=-3GfCWFMjLk here]]).
** ''Super Smash Bros. Melee'' continued the trend with Venom's Stage [[http://www.youtube.com/watch?v=Sqe3XMO9tEo theme]]. Even though Venom had an entirely different theme in all previous titles (one of which, ironically, was used for Corneria, the other Star Fox stage in the same game), the theme has become so synonymous with the ''Star Fox'' series that it couldn't be helped.
** The original ''VideoGame/StarFox'' Corneria theme is also very popular, though it took ''VideoGame/SuperSmashBros'' three games to finally implement the theme into ''Brawl[='s=]'' soundtrack.
** It is usually attributed to Fox that Area 6 in ''Star Fox 64'' is his theme, as it was used in ''VideoGame/StarFoxCommand''.
** In ''VideoGame/SuperSmashBros Brawl'', Fox gets "Space Armada" from ''Star Fox'' as his leitmotif in the Subspace Emissary, and "Main Theme (Star Fox)" as his Classic Mode credits music. "Area 6" is in the game, but is instead used as ''Falco's'' unlocking battle theme. Likewise, "Main Theme (Star Fox 64)" is used for Falco's Classic Mode credits theme.
* A slowed down version of the Pollyanna theme was used as Ness' [[http://www.youtube.com/watch?v=JcoFILRmugQ house music]] in ''VideoGame/EarthBound''. Not entirely recognizable at first, though. While not his official leitmotif, it's frequently associated with him.
* ''VideoGame/FinalFantasy''
** ''VideoGame/FinalFantasyV'', this happens ''within the game itself'' to Gilgamesh. The first time you fight him, it plays the regular boss music. The second time you fight him it is during the Big Bridge segment, throughout which the appropriately named "Battle at the Big Bridge" plays. However, it becomes Gilgamesh's own theme as it plays during battles with him later in the game which do not even take place on the Big Bridge. The theme has even followed him into other games in which he appears.
** ''VideoGame/FinalFantasyVII'' "[[http://www.youtube.com/watch?v=3rV40ypje7o Those Chosen By the Planet]]" is Sephiroth's {{leitmotif}}. However, his battle tune, "[[http://www.youtube.com/watch?v=t7wJ8pE2qKU One Winged Angel]]", has mutated into his tune in the minds of the fandom and, as a consequence, the compilation.
** While it happened a little more slowly for the main villain of ''VideoGame/FinalFantasyVI'', Kefka is now more associated with "[[https://youtu.be/JbXVNKtmWnc Dancing Mad]]," the song played during his FinalBoss fight, than "[[https://youtu.be/En74Svh44Zg Kefka]]," the leitmotif used for him in all of his other appearances in the game (though the third movement of "Dancing Mad" heavily incorporates his original theme).
* ''VideoGame/FireEmblemTellius'' got the theme "''Eternal Bond''" as the Greil Mercenaries' charging theme, but in VideoGame/SuperSmashBrosBrawl it was renamed "''Ike's Theme''", and now is remembered as such. To be fair, VideoGame/FireEmblemTellius did use it in a character {{Leitmotif}} fashion in several scenes.
* The song called [[http://www.youtube.com/watch?v=D3RiF2r3vTY "Theme of Samus Aran: Galactic Warrior"]] in ''[[VideoGame/{{Metroid}} Super Metroid]]'' originally, is now probably better known as the music for Upper Crateria. Instead, the [[http://www.youtube.com/watch?v=mMvKDRCBQBM main theme of Super Metroid itself]] has since mutated into Samus' own character theme. [[http://www.youtube.com/watch?v=AHmGBQiSTv0 This video]] gives a good background on the history of the song.
** The Lower Crateria theme had a similar fate. The first time it cues in the game is when Samus returns from her brief visit to Brinstar and is suddenly faced with Space Pirates that weren't there before. Thanks to this, as well as remixes in ''[[VideoGame/MetroidZeroMission Zero Mission]]'' and ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', the theme is now associated with Space Pirate bases in general.
** ''Super Metroid'' used three different songs for its various boss fights. The one that played during both escape sequences, as well as the fights with Ridley, Draygon, and the Torizo, has come to be almost exclusively associated with Ridley and has been remixed for every appearance he has made in the series since. Even ''VideoGame/MetroidPrime'' and ''VideoGame/SuperSmashBrosBrawl'' refer to it as "Vs. Ridley".
** The second boss theme, played during the Kraid, Crocomire, and Phantoon fights, has essentially become Kraid's theme, though this is more an unintentional example, since Kraid was the only one of the three to ever show up in another game [[spoiler:until Phantoon's BonusBoss appearance in ''VideoGame/MetroidOtherM'' - and even then, he just reuses the Metroid Queen's boss music]].
* In ''VideoGame/SuperSmashBrosBrawl'', while there are close to 250 distinct stage themes available, each character has one specific stage theme that always plays over the credits after beating Classic Mode. Each unlockable character also has a specific theme that plays during the fight to unlock them. Sometimes these are the same ([[Franchise/SuperMarioBros Luigi]] gets "''[[VideoGame/LuigisMansion Luigi's Mansion]]'' Theme" for both), and sometimes they are different ([[Franchise/TheLegendOfZelda Ganondorf]] gets "Gerudo Valley" from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' for his credits music and "Hidden Mountain & Forest" from ''[[VideoGame/TheLegendOfZeldaALinkToThePast The Legend of Zelda: A Link to the Past]]'' for his unlocking match). In most cases, however, these tracks are more relevant to the ''games'' the characters came from than the characters themselves.
** Many characters acquire other Bootstrapped Leitmotifs in the cutscenes of the Subspace Emissary, the platformer-style adventure mode of the game.
** R.O.B. doesn't even get this justification: While his credits music is the theme from a R.O.B.-compatible game, ''Gyromite'', his unlock music is bizarrely the theme from ''[[VideoGame/MarioBros Mario Bros.]]'', likely the most egregious example of this trope from ''Brawl''.
** [[Franchise/SuperMarioBros Bowser]] is a unique example: his credits music is the "Giga Bowser" theme from ''VideoGame/SuperSmashBrosMelee'', which had never been applied to the standard form of the character before. Arguable since Giga Bowser is playable in this game as Bowser's [[LimitBreak Final Smash]].
** Averted with the handful of characters that have proper leitmotifs that predate this game, like [[Franchise/{{Kirby}} King Dedede]] ("King Dedede's Theme") and [[VideoGame/StarFox Wolf]] ("Star Wolf"). They keep those pre-existing leitmotifs. Those characters with Bootstrapped Leitmotifs from other games keep them in some situations, but not all. (For example, [[VideoGame/{{Metroid}} Samus]] keeps it in the Subspace Emissary, but not in the credits.)
** Also in Brawl, the [[VideoGame/FireEmblemTellius Radiant Dawn]] track "Eternal Bonds" was inexplicably renamed "Ike's Theme" and became tied to him, despite [[https://www.youtube.com/watch?v=PtPYp-etfCQ Ike having his own leitmotif in Path of Radiance]].
** As of the 4th installment, [[https://www.youtube.com/watch?v=ooZyHLLQ5e8 You Will Know Our Names]], the BossInMookClothing battle theme from ''VideoGame/{{Xenoblade}}'', has become this for Shulk, seeing as it's now his victory theme.
* The composers of the ''Franchise/{{Halo}}'' soundtracks said that they didn't intend to apply leitmotifs, but many music pieces can be bootstrapped to characters or locations:
** Characters: "Enough Dead Heroes" = Cortana, "Shadows" and "Devils...Monsters" = The Flood, "The Last Spartan" = Master Chief, "Weight of Failure" = The Arbiter (and later his followers), "Destroyer's Invocation" = Tartarus, "High Charity" = The Prophets, "Under Cover of Night" = Sgt. Johnson ([[spoiler:his death scene]] uses a DarkReprise of it), "In Amber Clad" = Cmdr. Keyes, "Orbital Drop Shock Trooper" = [[VideoGame/Halo3ODST ODST squad Alpha-Nine]], "Noble Mission" = [[VideoGame/HaloReach Noble Team]], "Lone Wolf"/"Noble Six" = Noble Six, "Follow Our Brothers" = Elite Separatists, "Make It Count" = Jorge, "Rain"/"The Rookie" = The Rookie, etc.
** Locations: "Penance" = Delta Halo, "Farthest Outpost" = The Ark, "Finish the Fight" = The Portal, "Sword Control" = Sword Base, etc.
** Other: "Earth City" = The Scarab, "The Battle Begins" = The Fall of Reach, "Ashes" = Kat/New Alexandria, etc.
* Several songs in the ''Franchise/{{Castlevania}}'' series have become recurring themes for the characters that starred in the games where they debuted. ''VideoGame/CastlevaniaRondoOfBlood'' has "Bloodlines" (the first stage theme) and "Slash" (the theme of one of the alternate stages), which have become respectively associated with Richter and Maria. "An Empty Tome" from ''VideoGame/CastlevaniaOrderOfEcclesia'', the song that plays when you first enter the castle, is repeatedly used as Shanoa's theme. "Iron Blue Intention" from ''VideoGame/CastlevaniaBloodlines'' has apparently been assigned as the theme for the Lecarde Family; the extended portion added for ''VideoGame/CastlevaniaPortraitOfRuin'' starts playing in the ending credits when Stella and Loretta's portraits appear on screen, and the original portion of the theme was used remixed for Eric's theme in ''[[VideoGame/CastlevaniaJudgment Judgment]]''.
** Both an Empty Tome mentioned above, and "Tragic Prince/Pitiful Scion" may have been intentional. "An Empty Tome" is used in the intro and in the castle's first area, yet the title describes Shanoa. "Tragic Prince/Pitiful Scion" also accurately describe Alucard, however, instead of being the first area/opening's theme, it's used in the Clock Tower, the one area that recurs in every game and to people that played the previous games can result in SoundtrackDissonance. The fact that the first area becomes a BootstrappedLeitmotif is probably [[LampshadeHanging Lampshaded]] by both ''VideoGame/CastlevaniaHarmonyOfDissonance'' and ''VideoGame/CastlevaniaAriaOfSorrow''. In the former, the first area is explicitly stated to be the protagonist Juste's theme in the sound test, and in the latter's extra mode where you play as Julius, the theme of the game's first area is replaced by his theme (which can also be considered this trope as it was two songs from previous games repurposed and popularized as his theme.)
** Alucard also has Dracula's Castle, as it was the [[Level1MusicRepresents opening area.]]
** Thanks to ''VideoGame/CastlevaniaAriaOfSorrow'', Julius Belmont has made off with two earlier songs from the series. The ''VideoGame/HauntedCastle'' song "Don't Wait Until Night" (which plays as Simon crosses the bridge to the final encounter) and the original game's "Heart of Fire" (which plays in [[ThatOneLevel the fifth stage]] [[ThatOneBoss leading up to Death]]) were combined into a medley under the second song's name for the boss fight against Julius, and it has become his leitmotif in later games as well.
* In the ''VideoGame/{{Ys}}'' series, "Theme of Adol" and its variations is implied to be the titular hero's leitmotif, although it never seems to be directly connected with him in-game.
* An inversion of this trope occurs in the ''VideoGame/FireEmblemAkaneia''. In ''Shadow Dragon'', the track entitled "The Proud Commander" was the Leitmotif for Camus and Michalis. In ''New Mystery'', it's used as background music for pretty much any boss or character of vaguely high status.
* ''VideoGame/ModernWarfare2'' has: "Contingency" = [=TF141=], "Code of Conduct" = Shadow Company, "Siege"/"Infiltration" = Washington DC, and plenty of others.
* ''VideoGame/GearsOfWar2'' has "March of the Locust" = Locust Horde, "Hope Runs Deep" = COG, "With Sympathy" = Maria, "Rolling Thunder" = Delta Squad(YMMV for this) and so on.
* The ''Franchise/TombRaider'' title theme and its variations = Lara's theme.
* In the ''VideoGame/{{Touhou}}'', a character's {{Leitmotif}} usually ends up being the music from their boss fight, but this trope happens a few times. Hong Meiling, Alice Margatroid and Youmu Konpaku all get their stage themes as {{Leitmotif}}s (along with their boss themes); Suika Ibuki gets her pre-battle theme (again, along with her boss theme). Also, midbosses (Daiyousei, Koakuma, Lily White etc.) usually don't have their own leitmotifs, so they tend to get associated with the theme of the stage they appear in.
* The song, [[http://www.infinitelooper.com/?v=t9BOjAHud4c Rowdy Rumble]] played during different mini-boss fights in ''VideoGame/KingdomHeartsII'', including most fights with {{WesternAnimation/Pete}}. The one time you fight Pete in ''Days'' also has this song, and in ''Dream Drop Distance'', encounters with Pete are the only time this song plays, ''period''. [[WesternAnimation/MickeyDonaldGoofyTheThreeMusketeers The Beagle Boys]] also get in on this song in the latter game, but they're Pete's personal lackeys and are later fought alongside him.
* Psychic Energy was originally a Map BGM in ''VideoGame/ShinSuperRobotWars''. It became associated with Aya Kobayashi in later SRW games.
* In the Maniax edition of ''VideoGame/ShinMegamiTenseiIIINocturne'', [[Franchise/DevilMayCry Dante]] was given some leitmotifs reminiscent of his own series, and when he was booted off and replaced with Raidou Kuzunoha the XIV in the Chronicle edition, said music remained the same for Raidou.
* In ''VideoGame/ShinMegamiTenseiIVApocalypse'', the theme of the final dungeon is a remix of the Major Boss theme from ''VideoGame/ShinMegamiTenseiII'', most likely due to the fact that a sizable amount of people exclusively associate that song with [[spoiler:YHVH, the final boss of ''II'', and the dungeon is an entire universe ruled and controlled by YHVH, who is fought at the end of it]].
* ''VideoGame/{{Persona 4 Arena}}'' features two cases of this for Yu and Aigis, who both get remixed songs from their respective games as character themes. Yu gets a remix of "Reach Out to the Truth", the normal battle theme from ''VideoGame/{{Persona 4}}'' (which is also oddly enough a BootstrappedTheme for the game as a whole). Aigis gets a remix of "Heartful Cry" from [[PlayableEpilogue The Answer]] portion of ''VideoGame/{{Persona 3}}'' [[UpdatedRerelease FES]] which plays during boss battles against [[spoiler: SEES members]].
* ''VideoGame/{{Undertale}}'':
** Sans has his own {{Leitmotif}} named after himself, and has a remix of the song named "Song That Might Play When You Fight Sans". ([[NonindicativeName It does not actually play when you fight Sans.]]) However, the song most people associate him with is [[spoiler: his actual boss theme, "MEGALOVANIA".]]
** Similarly, [[spoiler:[[TheSociopath Chara,]] the [[PosthumousCharacter first fallen human]][[note]]and whose [[GreaterScopeVillain actual]] [[LemonyNarrator role]] in the plot beyond their PlotTriggeringDeath is [[WildMassGuessing ambiguous, at best]][[/note]] is most prominently associated with both the aforementioned "MEGALOVANIA" and the game's opening tune, "Once Upon a Time."]]
** The melody of "Ghost Fight" is actually more associated with perennial EnsembleDarkhorse [[CuteMonsterGirl Muffet]] than any of the actual ghost characters.
* ''VideoGame/RogueSquadron'': In the SoundTest, a track from ''Film/TheEmpireStrikesBack'' is labeled "Snowspeeder Theme", as it was heard when the snowspeeders are searching for Luke and Han in the movie. Oddly enough, the track wasn't meant for that scene - it's an edited version of "Hyperspace" that replaced the original cue.
* ''Franchise/{{Kirby}}'':
** The boss fights for Kabula are remixes of the [[VideoGame/KirbysDreamLand first game]]'s powerup theme (used for the Spicy Food/Curry and Mint Leaf/Sweet Potato powerups). Kabula was originally fought after consuming a Mint Leaf/Sweet Potato, so the powerup theme was used instead of the normal boss theme for that fight. [[EarlyInstallmentWeirdness Those types of powerups are no longer used in the series]], so the song was repurposed.
** The music that plays during the first part of the Gourmet Race intro cutscene from ''VideoGame/KirbySuperStar'' has been associated with Chef Kawasaki since ''Anime/KirbyRightBackAtYa''.
* [[RobotMe Metal Sonic]] from ''Franchise/SonicTheHedgehog'' has had a number of leitmotifs over the years, but more often than not he's associated with the Stardust Speedway BadFuture track from the Japanese and European soundtracks of ''VideoGame/SonicTheHedgehogCD'', which wasn't even a boss-exclusive track. ''VideoGame/SonicGenerations'', ''VideoGame/SonicTheHedgehog4 Episode 2'', ''VideoGame/SonicMania'', and ''VideoGame/SonicForces'' all use variants of it in their Metal Sonic fights.
* While OlympusMons in the ''Franchise/{{Pokemon}}'' series have had their own unique leitmotifs since ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'', the ones hailing from ''VideoGame/PokemonRedAndBlue'' ([[AnIcePerson Articuno]], [[ShockAndAwe Zapdos]], [[PlayingWithFire Moltres]], [[UltimateLifeForm Mewtwo]], and [[SecretCharacter Mew]]) shared the same battle music as all other wild Pokémon, resulting in them getting remixes of the track in later games such as ''VideoGame/PokemonXAndY''.
** The FinalBoss theme for ''VideoGame/PokemonRedAndBlue'' would later be remixed and utilized for the championship battles of the RealLife VGC tournaments.

[[folder:Visual Novels]]
* ''Franchise/AceAttorney:''
** The second game, ''[[VisualNovel/PhoenixWrightAceAttorney Justice For All]]'', has a track called "Investigation - In the Midst 2002". While not technically considered a character theme, every instance of the song is connected to the defendant of the case it appears in, Matt Engarde, so is is any wonder that it is generally considered to be his theme? Its DarkReprise, "Investigation - Core 2002", [[spoiler:is first played when he shows his true colors, so it again gets this treatment and is considered the "Evil Matt Engarde Theme"]] Oddly enough, the same track ends up ''inverting'' this trope in the following game. While it was practically a Leitmotif in ''JFA'', it becomes a general 'dark secret' theme in ''Trials and Tribulations''.
** Across the board, many fans associate the "Pursuit" themes with the protagonists rather than the intended "Objection!" themes, as the main thrust of the game is catching witnesses in lies so when the "Pursuit" music starts up, that means the main character has the witness dead to rights and it's time for a ThemeSongPowerUp.
*** "Pursuit - Cornered!" from the original game is the one many consider Phoenix's theme, while other people consider it as both his AND Edgeworth's theme. He has a theme proper in "Objection! 2001" but Cornered appears in a flashback with both Phoenix and Edgeworth and was also used in the final moment of Phoenix's trilogy, while "Objection! 2001" only appeared in the first and fourth games. It got to the point that upon his appearance in ''[[VideoGame/MarvelVsCapcom3 Ultimate Marvel vs Capcom 3]]'' he is the only character with TWO themes, his [[http://www.youtube.com/watch?v=Lbv5AJDh9o8 proper theme]] and "Pursuit - Cornered!" for his [[http://www.youtube.com/watch?v=IP9PoBlFDp4&feature=relmfu Turnabout Mode.]] The fans aren't complaining, though.
*** [[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]] has a proper theme used for his Objections (titled "A New Chapter of Trials!"), but many people associate him with "Pursuit - Overtaken"[[note]]Note that his original theme song is still his official theme. It even gets a more calmer remix when he's not the viewpoint character of the chapter in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''.[[/note]]
** As of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', Phoenix seems to have appropriated the main riff of "Objection! 2004" as his personal theme music, which was remixed again for [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice the sequel]]. Fittingly for the trope, as Phoenix was really intended to be associated more with the first game's music (hence the reuse of ''Ace Attorney 1'' themes in ''VideoGame/ProfessorLaytonVsAceAttorney''), "Objection! 2004" was really more Mia Fey's theme music.
* A peculiar example in ''VisualNovel/FateStayNight'': in ExpandedUniverse material, Archer usually gets a ThemeMusicPowerUp that is a remix of [[spoiler:"Emiya", the theme used exclusively for Shirou in the original Visual Novel]]. This example is strange because of the [[LateArrivalSpoiler spoileriffic]] reason that [[spoiler:Archer ''is'' a future version of Shirou, meaning that the song originally represented him in a way]].

* Happens all the time in ''Webcomic/{{Homestuck}}''. This webomic has its own music team who typically compose themes based on their own visions, but which will often get used in the comic in a completely different context than they imagined. A specific example is [[http://www.youtube.com/watch?v=6A91UB3QkdE "Crystamanthequins"]], a song originally supposed to be music for Dave. It was later used in [[http://mspaintadventures.com/?s=6&p=004478 this flash]] and became associated with Vriska and Terezi instead; lately it has been showing up as a RecurringRiff in that context.
** One of John's themes, [[http://homestuck.bandcamp.com/track/doctor-2 "Doctor"]] ended up becoming a theme for [[spoiler: ascension to God Tiers]]. One of its remixes, "[[http://homestuck.bandcamp.com/track/savior-of-the-waking-world Savior of the Waking World]]", has a decent claim to being the theme for the webcomic as a whole.
** The drum beat from Upward Movement (first plays as Dave walks up some stairs) eventually become included in many different songs in Homestuck, such as Even in Death, Descend, and Terezi Owns (though the third makes sense as it is basically a mirror to the above-mentioned Upward Movement).

[[folder:Western Animation]]
* ''WesternAnimation/TheSimpsons'': Sideshow Bob's theme. His theme is the title music for ''Film/CapeFear'', since the episode it was first used in was a parody of that film. It wasn't meant to represent Bob, but since he was the bad guy, it naturally played only when he was onscreen. The producers ran with it and now it's quite explicitly his theme, always playing when he first appears in an episode (just in time for Bart and Lisa to shout in unison: "AAAAAAH! SIDESHOW BOB!").
* Due to being one of his most iconic cartoons, MickeyMouse has been increasingly associated with the ''WesternAnimation/SteamboatWillie'' theme. The theme song to [[Series/TheMickeyMouseClub his fan club]] also started referring to him over time once it fell out of the public eye.
* ''WesternAnimation/AeonFlux'''s theme tune was originally just a [[SuspiciouslySimilarSong Suspiciously Similar]] version of the theme from ''Franchise/IndianaJones'', as her debut short was a deconstruction of action movies. It was later remixed from a goofy, mock-triumphant, pseudo-orchestral sound into something more exotic and techno-ish for the later short ''Gravity''; this version then became her leitmotif in the TV series. The "Breen National Anthem", leitmotif of Aeon's main antagonists, has a similar story: it was originally created as the theme for a single Breen character, Vaarsche Lockney, meant to sound like a Music/RichardWagner piece due to the character's Germanic looks...but it fit Bregna's authoritarian bent so well that the tune managed to outlast Lockney himself, who was spitted by an enemy swordsman half a minute into his first and only appearance.
* Among the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' fandom, Rainbow Dash's verse of "At the Gala" tends to be considered her {{Leitmotif}} and often shows up as a RecurringRiff in fan-remixes based around her. It helps that it's ''very'' different from the other characters' verses, making it stand out more. Acoustic Brony's theme for her combines it with the verse of "Winter Wrap-Up", which has a similar motif.
** RD's Gala motif officially returns in [[https://www.youtube.com/watch?v=VWrHQszOsCA "Awesome As I Want to Be"]] from ''WesternAnimation/MyLittlePonyEquestriaGirlsRainbowRocks''.
** [[http://www.youtube.com/watch?v=eXNl2CXXWIA What was originally]] just BGM for a HardWorkMontage involving the Cutie Mark Crusaders eventually became their {{Leitmotif}} in general.
** Twilight Sparkle: MLP Main Theme
** Pinkie Pie: "Smile Smile Smile"
** Rarity: "Becoming Popular"
** Fluttershy: "So Many Wonders"
** Applejack: "Raise This Barn"