[[quoteright:227:[[Webcomic/MenageA3 http://static.tvtropes.org/pmwiki/pub/images/bombdisposal_menagea3.png]]]]
[[caption-width-right:227:(Here, it's a metaphor. But it's always a good metaphor.)]]
-> ''"Some days you just can't get rid of a bomb!"''
-->-- '''Franchise/{{Batman}}''', ''Film/BatmanTheMovie''

Running into bombs, mines, and other explosives are a pain to deal with, especially if they're blocking your way, hidden, or need to be immediately removed. In fiction, either you can set them off, disarm them before continuing on, throwing them far far away, [[EatTheBomb eating them]], etc.

In real life, this isn't so easy. Even with proper equipment, it's a dangerous job disarming explosives. And it's probably worse if you have to set them off using nothing but a stick. Thankfully, there are remote controlled robots that help make the job a little safer.

In shows where [[ArtisticLicensePhysics physics is on a vacation]], expect people to do things like [[EatTheBomb swallowing the bomb]] or stuffing it into a not even nearly bombproof container, like a paper bag. See also BombproofAppliance for more "serious" shows.

Related tropes:
* CutTheFuse
* DemolitionsExpert
* DunkingTheBomb
* EatTheBomb
* ExplosiveStupidity
* MagicCountdown
* OutrunTheFireball
* RelocatingTheExplosion
* SelfDestructMechanism
* TimeBomb
* WireDilemma
** WrongWire

See also Wiki/{{Wikipedia}}'s [[http://en.wikipedia.org/wiki/Bomb_disposal entry]].


[[folder:{{Anime}} and {{Manga}}]]
* ''Anime/ExcelSaga'': one of Ropponmatsu I's skills.
* ''Anime/NightRaid1931'' has a more [[BlatantLies realistic]] take on bomb disposal in the third episode: [[spoiler:Two are [[MindOverMatter moved using psychic powers]] to relatively safe places to blow up, while the third is disarmed after Yukina is able to read the memories of the man who built the bomb]].
* ''Manga/GunsmithCats'' has a few chapters here and there devoted to Minnie May or her boyfriend Ken Taki defusing bombs.

[[folder:Comic Books]]
* In the Franchise/{{Superman}} story "Time And Time Again Again", the quantum field generator that Superman and the Metal Men try carefully to extract from a pile of wreckage in Metropolis becomes volatile and ready to explode. Superman tries to fly it safely away from Metropolis, but it ends up exploding...though its explosion is stopped in its process by Liri Lee of the Linear Men transporting both the generator and Superman to Vanishing Point to study it. The Linear Men, however, have no interest in stopping the bomb from exploding and killing people in Metropolis, but Waverider, seeing what their technology can do, takes one of their time-travel controls and uses it to [[RelocatingTheExplosion transport the generator to the distant past]], where it explodes harmlessly without hurting anyone.

* ''Film/TheHurtLocker'' is so far the most critically acclaimed movie on the subject.
* ''Film/TheMask'': The title character disposes of a bomb by [[EatTheBomb swallowing it and letting it explode inside him]].
* ''Film/{{DEBS}}'': the title characters are trying to defuse a bomb. It activates - and turns out to be a love note from Lucy to Amy.
* ''Film/LethalWeapon2'' had a nice bombproof bath.
* ''Film/SupermanII'': Superman disposes of a hydrogen-bomb set to go off in the [[MonumentalDamage Eiffel Tower]], by throwing it into outer space... where it just happens to blow the lid of a [[SealedEvilInACan can of sealed evil]].
* HilarityEnsues in ''Film/BatmanTheMovie'' (1966) when Creator/AdamWest tries to get rid of a bomb, wherever he's about to throw it, there's an innocent person.
* The obscure action film ''Film/{{Ticker}}'' is mostly about bomb disposal.
* The obscure thriller ''Ten Seconds To Hell'' is about former German soldiers disarming unexploded bombs in Post World War 2 Germany and actually uses very realistic bomb disposal equipment and tactics.
* ''Heimat'' features Otto and Pieritz, two engineers, and later, EOD Technicians. [[spoiler:Otto dies.]]
* In ''Film/BatmanForever'', Dick Grayson rolls a bomb off the roof of a building and it explodes in the river.
* The 1994 film ''Film/BlownAway'' tells of a police bomb disposal team member who had immigrated from Ireland, after problems during UsefulNotes/TheTroubles. One of the IRA terrorists ([[MadBomber who specialized in explosive devices]]) he helped put in prison breaks out, and tracks him down to seek revenge.
* In ''Film/{{Rambo|IV}}'', the villains are shown using prisoners to clear minefields on two separate occasions. The second time shows this to be pure sadism rather than evil pragmatism when it is shown that the minefields are ones they make ''themselves'' just so they can do this and make bets about which prisoner will blow up first.

* ''Literature/StarshipTitanic'' has a bomb that really doesn't want to go off.
* ''Softly Tread The Brave'' (an abridged children's version is called ''17 Seconds'') by Ivan Southall, about two Australian aerial mine defusers in UsefulNotes/{{W|orldWarII}}W2. 17 seconds is the amount of time you have to flee once the mine starts ticking.
* A subplot of ''The Small Back Room'' -- the novel by Nigel Balchin, later made into a film (aka ''Hour of Glory'') in which a bomb disposal officer consults the boffin protagonist in defusing a new type of German bomb. When the officer is later killed, the boffin has to complete the de-fusing himself.
* While they don't actually deal with explosives, the Trap Disposal Squad of the talking rats from ''Discworld/TheAmazingMauriceAndHisEducatedRodents'' are the closest ratty equivalent of a bomb-disposal unit. Their leader Darktan cultivates a similar mindset of cautious expertise within the Squad, their team's internal culture is just as paramilitary, and the Squad even operates its own trap-springer robots: the "Mr. Clicky" wind-up toys.

* ''Series/DangerUXB'': a 1979 ITV series about an army bomb disposal unit in Britain during UsefulNotes/WorldWarII.
* There's an episode of ''Series/DadsArmy'' where Wilson and Mainwaring find themselves in a bank vault holding an unexploded bomb that's dropped out of a German plane. True to the nature of the show, the bomb disposal expert is little help and [[HilarityEnsues wacky hijinks ensue]].
* In the ''Series/FoylesWar'' episode "War of Nerves", a bomb disposal crew finds a hoard of cash at a bomb site and decides to steal it; smuggling it out in the bomb casing.
* ''Series/BombPatrolAfghanistan'': It's the entire point of the team's deployment to Afghanistan.
* On ''{{Series/MASH}}'', a bomb lands in the compound but doesn't explode. The doctors are sent to defuse the bomb and are given step by step instructions. After they are told which wire to cut, they carefully cut that wire and look for the next instruction which is [[spoiler: "[[CueCardPause But first]]." The bomb explodes but fortunately it is [[TrickBomb full of propaganda]], not explosives]].
* ''Series/{{JAG}}'': In "Brig Break", Harm races to get the [[spoiler: nuclear bomb]] far enough from the base before it goes off, while Meg and Pike try to figure out the code to disable it.
* A few episodes of ''Series/MythBusters'' address various methods of disposing of explosive devices. Many of them are ineffective, but a surprising number actually do work. The best strategy seems to be putting the bomb somewhere that ''directs'' the blast away from you (or any other innocents), preferably upwards, as attempting to contain the blast generally creates more harmful shrapnel.
* The whole plot of the ''Series/StarTrekEnterprise'' episode "Minefield," with the bomb in question attached to ''Enterprise'' herself. And then it goes FromBadToWorse when it spears [[DemolitionsExpert Malcolm Reed]] to the hull.
* ''Series/TheProfessionals'' ("Private Madness Public Danger"). Bodie and Doyle have to defuse a bomb connected to a gallon drum of [[WaterSourceTampering hallucinogenic drugs which is floating in a reservoir]], so they have to do this while treading freezing water with a device that they're can't even see. Fortunately (as the bomb has an [[BoobyTrap anti-handling device]]) they've brought the bomb designer along, and he decides he doesn't want to die for the cause. They use the same tactic in "Stakeout" [[spoiler:this time with an ''atomic'' bomb]].
* ''Series/BlakesSeven'': in "Countdown", Avon has to defuse a DoomsdayDevice that could kill everyone on the planet. [[WhatYouAreInTheDark He could teleport out at any time and save himself]], but not everyone else.

* In ''TabletopGame/{{Warhammer 40000}}'', the Orks use Gretchin as primitive demining tools: throw one into the suspected minefield, let it walk around until it blows up, and throw another one in, repeat until completely cleared or bored, initiate WAAAAAAAAAAAAGGGHHHHHHHHHHHHH!!!!! charge.
** Not that Orks mind if other Orks get blown up, it's just [[AmusingInjuries funnier with gretchin]].
** This is how General Chenkov of the Imperial Guard uses his men (other uses include bogging the enemy down and calling in artillery, or attacking fortresses without waiting for tanks). His losses are almost always near 100%, but he manages to win.

* ''Franchise/{{LEGO}}'': the Alpha Team theme has a set called "Bomb Squad", involving Electrical Expert Charge and Demolitions Expert Crunch.

* ''VideoGame/MineSweeper''
* The ''VideoGame/KnightsOfTheOldRepublic'' games had this as a skill. If your skill level wasn't high enough, the mine would go off.
* In ''VideoGame/StarWarsTheOldRepublic'', Knight's of the Old Republic's MMO sequel, many quests often involve disarming bombs of some sort. No skill needed this time, as all it takes is a few seconds for any class.
** In the Trooper's first mission, players will destroy the Ord Mantel separatists' cache of explosives ordinance by [[StupidityIsTheOnlyOption kicking it with their foot and having it explode in their face]]. They're somehow fine afterwards.
* In ''VideoGame/MetalGearSolid2SonsOfLiberty'', bombs can be disarmed with a coolant spray that freezes them. Notably, the bomb disposal expert who gives the player the coolant spray stresses that they will ''not'' be actually permanently disassembling the bombs here, as that is no task for amateurs. However, the coolant spray will keep the detonators frozen, preventing them from going off long enough to bring in a formal bomb squad to more thoroughly deal with them later.
* In ''VideoGame/HalfLife2'', Gordon can pick up Combine hopper mines with the Gravity Gun, which doesn't merely disarm them, but resets their target sensors to consider Gordon an ally. This is all due to some questionable design elements that weren't really ''flaws'' until the gravgun came along.
** And in Episode 2, you get to destroy one of the minespam choppers by throwing its mines at it.
* "[[UsefulNotes/{{Intellivision}} Mattel Electronics presents...]] ''Bomb Squad''".
* ''VideoGame/CounterStrike'': it's the whole point of the "bomb defusal" missions for the counterstrike team after the bomb is set by the terrorists. Normally takes a bit of time, but is faster if one has a "bomb defusal kit".
** Or the [[VideoGame/GarrysMod Remover]] [[{{Machinima}} tool]]: [[http://www.youtube.com/watch?v=yTZlKkdpd2M link]]
* One driving mission in ''[[Franchise/DieHard Die Hard Trilogy 2: Viva Las Vegas]]'' has you delivering bombs to a disposal facility. One too many bumps makes your truck explode. Later, you have to evacuate a TimeBomb from Hoover Dam before it detonates.
* ''VideoGame/TeamFortress2'': the Demoman's {{Sticky Bomb}}s can be destroyed after they're planted by using any weapon that shoots bullets, any melee weapon (if one is brave enough), the Scottish Resistance, Detonator, Scorch Shot, or Short Circuit (which can destroy even sticky bombs that haven't landed and Grenades from the normal Grenade Launcher), or moved away using the Pyro's airblast or any sort of explosion.
* The ''VideoGame/LeagueOfLegends'' champion Ziggs (an explosive themed champ) has a joke the goes "You wanna see how to disarm a bomb?" he then swallows one of his bombs which explodes in his stomach.
* ''Franchise/{{Halo}}'': The [[http://www.halopedia.org/EOD-class_Mjolnir EOD MJOLNIR variant]], though it is only for [[AndYourRewardIsClothes aesthetics]].
* ''VideoGame/DCUniverseOnline'' has one mission where you throw The Joker's bombs off the nearby docks do defuse them.
* Engineers in ''VideoGame/ValkyriaChronicles'' and Armored Techs in ''VideoGame/ValkyriaChroniclesII'' are the only classes able to clear away [[LandmineGoesClick mines]].
* ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': Ted Tonate's job is Bomb Disposal Expert and he's able to disassemble and reassemble model bombs incredibly fast. [[spoiler:He is also somewhat responsible for bombing Courtroom #4. In truth, he only reactivated the bomb but did not set it off. The real bomber is The Phantom.]]
* ''VideoGame/PapersPlease'', one entrant drops a bomb in your booth. A guard comes and proceeds to mock how amateurish it is and how to disarm it. He doesn't even see it a good reason to close the checkpoint.
* In ''VideoGame/{{Bombshell}}'', the protagonist was formerly a bomb disposal technician. Take this job and the protagonist's name, Shelly, and you get her nickname, Bombshell.
* ''VideoGame/McPixel'' is a game all about disposing of bombs in [[SurrealHumor a number of ridiculous ways]].
* ''VideoGame/KeepTalkingAndNobodyExplodes'' is a co-op game in which one player has to disarm a bomb while the other players read through a (highly byzantine) manual to figure out what to do.
* ''VideoGame/SpiderMan3'' has many missions dedicated to disarming bombs left by the "H-Bombers" gang.
* ''VideoGame/GHOSTSquad''[='=]s third mission has a segment where you have to defuse mines by aiming at them and then mashing the [[ContextSensitiveButton Action Button]]. If the timer on a mine runs out, the mine will explode in your face for damage. Shooting a mine will also blow it up, even if you've defused it already.
* ''VideoGame/DeusExHumanRevolution'' has a bomb that can be defused by find out the code, hacking into it or [[spoiler:[[CuttingTheKnot shooting a hole in it]]]].
* In ''VideoGame/ClashAtDemonhead'', after defeating the final boss and collecting the last medallion, you have to place all of the medallions inside the bomb to stop it from exploding. Any correct guesses will be locked in, and you have to figure out the rest without any clues, and the countdown timer speeds up with each attempt. Run out of time or chances, and the bomb explodes, leading to a NonstandardGameOver.
* ''VisualNovel/{{Policenauts}}'' has a bomb-defusal sequence, first requiring that the bag containing the bomb be isolated by removing all of the knock-off bags in the room. Jonathan's partner Ed offers his bomb-defusal knowledge, but due to his poor eyesight, Jonathan has to follow his orders for how to defuse the bomb. At the very end, a WireDilemma arises which Ed doesn't have an answer to, requiring the player to [[SomedayThisWillComeInHandy remember what another character said he would do in that situation]] [[spoiler:and then do the exact opposite of that]].

* ''Webcomic/MenageA3'' uses bomb disposal as an appropriate metaphor for a rather strange and distinctly NSFW situation in strip #1082 (October 15, 2015).
* ''Webcomic/SkinHorse'' has a suitably tense situation -- and a big WireDilemma joke -- after the team's steam-powered robot receptionist gets literally overwound and digs out an antique nuke which they happen to have in a cupboard.

* In the '90s ''[[WesternAnimation/SpiderManTheAnimatedSeries Spider-Man]]'' cartoon, the title character disposes of a time bomb by throwing it straight up right when it's about to explode.
* ''WesternAnimation/JonnyQuest'' TOS episode "Terror Island". Race Bannon gets rid of a bomb by throwing it out a window, in the middle of downtown Hong Kong.
* ''WesternAnimation/{{Futurama}}'', "A Big Ball Of Garbage": When the bomb meant to blow up the ball of garbage is set to blow up too soon, they try throwing it up in the air. The first time they try it, it ricochets off a passing asteroid and back in Bender's hands.
* ''Franchise/WallaceAndGromit in WesternAnimation/AMatterOfLoafAndDeath'': A direct spoof of the Batman scene occurs as Gromit tries to get rid of a bomb, eventually settling for throwing it across [[TakeThat the Yorkshire border]]. He fails, and [[spoiler:the bomb ends up in Wallace's trousers; Gromit resorts to filling said trousers with dough to soften the impact]]. This leads to Wallace accidentally {{Mooning}} a couple of passing nuns.
* ''WesternAnimation/TeenTitans'': In order to get rid of a powerful explosive in "Titans Together", The Herald {{teleport|ation}}s it out into space so it can detonate safely away from Earth.
* ''WesternAnimation/TransformersAnimated'': to dispose a bomb capable of destroying half of Detroit, the Autobots use a multi-part FastballSpecial. Prowl held Bumblebee standing on Bulkheads wrecking ball launcher. Prowl had limited flight capabilities and Bumblebee had rocket jets for that episode, so Bulkhead made the initial launch, Prowl lifted him higher and Bumblebee got even further, throwing the bomb into the lower stratosphere.
* ''WesternAnimation/DuckDodgers'' parodies this with a space mine and running into rooms with priceless works of art, French orphans and simple Amish folk. "Some days you just can't get rid of a Martian space mine."
* ''WesternAnimation/{{Stripperella}}'' had a parody of the Batman scene above, complete with ducks in the pond. She eventually finds a collapsed tunnel, and uses the bomb to clear away the rubble, freeing the children trapped inside.
* ''WesternAnimation/StevenUniverse'': Near the end of "Message Received", the Gems have to get rid of a communication device that's about to self-destruct. Steven traps it in a bubble to help contain the explosion, and Garnet knocks it into the air for good measure.

* Subversion: Arch Duke Franz Ferdinand was attacked by a Serbian terrorist group (supported by Serbian Military Intelligence) who threw a grenade into his car. He tossed it under the car behind him, killing several people but sparing the crowd. He was later successfully assassinated when his driver got lost on the way back from visiting the people who were hospitalized as a result of the earlier attack. [[UsefulNotes/WorldWarI The rest is history]].
* One design feature of many foxholes or trenches is something known as a "Grenade Sump". In essence, it's a deep hole or ditch in the bottom of the foxhole. If a bad guy tosses a grenade into the foxhole, kick it into the grenade sump, then get as far away from it as you can. The ground absorbs much of the explosion, and directs the rest upwards.
** Some cities use concrete garbage cans for a similar reason: If someone decides to drop an explosive device into a trashcan (a convenient hiding place in a crowded area), the shape of the garbage receptacle will focus the blast upwards instead of outwards. Of course, many other cities [[CuttingTheKnot simply get rid of public trash cans]] to avoid the issue entirely... with the obvious drawback that people who have trash they can't (or don't want to) carry home will probably dispose of it in a manner inconvenient for the city (and generally illegal to boot).