->''"It doesn't kill you. What it does is make you feel like you're in a noisy little dark room ... naked and ashamed ... and there are things in the dark that need to hurt you because you're bad ... little pinching things that go in your ears and crawl on the inside of your skull. And you know that if the noise and the crawling would stop ... that you could remember how to get out... But you never will."''
-->— Glory describing the effects of her [[LiquidAssets brain suck]] to Tara. ''Series/{{Buffy the Vampire Slayer}}''

The opposite of the HappyPlace and the darkest corner of the MentalWorld, the Black Bug Room is the place inside a person's head where all of his or her negative feelings dwell and fester. A person's consciousness may get sent there when his or her mind breaks under the strain, or other characters may end up there by taking a wrong turn during a JourneyToTheCenterOfTheMind.

In movies, entering the Room is often shown with a MadnessMontage. Compare {{Room 101}} for the non-metaphysical version with all the same effects. Not to be confused with DebugRoom. See also PsychologicalTormentZone.
----
!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* In ''Manga/{{Berserk}}'', this is where every single bad emotion is stored in Guts' mind, especially all of the horrifying memories of the Eclipse.
* Most of Lucy's interior monologue and reasoning in ''Manga/ElfenLied'' takes place in an incredibly large black void. Could count as a Black Bug Room given that her reasoning is mostly governed by her murderous insticts and tortured past, so she sees the room as a spaces where humans remind her that she is pathetic and doesn't belong in their world, with her diclonius instinct sweetly promising that everything will be better is she just kills every last motherfucker in sight.
* Soul's Black Room in ''Manga/SoulEater''.
[[/folder]]

[[folder:Comic Books]]
* After a group of villagers hangs Nemesis in ''ComicBook/NemesisTheWarlock'', he kills one of the culprits with a literal Black Bug Room. The survivors eventually get the message and un-hang him.
* The TropeNamer is the event in ''Comicbook/NewXMen'' #116, where Cassandra Nova [[http://en.marveldatabase.com/Black_Bug_Room sends Cyclops there]].
** It's brought back in ''Astonishing X-Men'' #14, where Emma Frost brings him there for some PsychicSurgery.
* ComicBook/ScottPilgrim's worst enemy Gideon Graves specializes in this. Scott's own Room is a desert.
[[/folder]]

[[folder:Film]]
* In ''Film/TheCell,'' a lot of Carl Stargher's subconsciousness functions as his Black Bug Room, from the memory of his childhood home to the display chamber of grotesque dolls (which are actually representations of his victims).
* ''Film/{{Flatliners}}'' involves accessing a Black Bug Room during a near death experience. It turns out by the end that the characters are each experiencing a manifestation of their deepest personal guilt.
* ''Film/{{Inception}}'' has this in the form of Cobb's reconstructions of his memories. Specifically, of his greatest regrets in that hotel room.
* The Hospital from ''Film/JacobsLadder''. Complete with grimacing eyeless anesthesiologist of doom.
* This is what hell is like for the main character's wife in ''Film/WhatDreamsMayCome''.
[[/folder]]

[[folder:Literature]]
* In the Literature/DoctorWhoNewAdventures novel ''The Room With No Doors'' by Kate Orman, the eponymous Room (which the Doctor starts dreaming about being trapped in) functions as a Black Bug Room for the Doctor, although its actual origin and purpose turns out to be something quite different.
* In ''[[Literature/TheSilenceOfTheLambs Hannibal]]'' by Thomas Harris, Hannibal Lecter has an 'oubliette' in his memory palace that contains some troubling memories.
* Black feathers and the yellow feather "Curious Yellow" in ''Literature/{{Vurt}}''.
* In the ''Series/StarTrekVoyager'' novel ''Mosaic'', Janeway keeps dreaming that she's stuck in a small room with a locked door (mirroring the current crisis, where the ''Voyager'' is pinned down by the Kazon while part of their crew is stuck on a nearby planet.) Behind the locked door is [[spoiler:the memory of the accident that killed both her father and her fiancée]].
[[/folder]]

[[folder:Live Action TV]]
* ''Series/BuffyTheVampireSlayer'': Glory's description of the state of her victims after she [[LiquidAssets drains their sanity]] is highly illustrative of this. More interestingly, this is also the state Glory herself descends into if she goes too long without brain-sucking anyone.
* The Attic in ''Series/{{Dollhouse}}''
* In the ''Series/RedDwarf'' episode "Terrorform", a planetoid is transformed into a physical representation of Rimmer's Black Bug Room. It turns out to be designed to represent his entire MentalWorld. Unfortunately, most of Rimmer's psyche is Black Bug Room.
* ''Series/{{Farscape}}''
** The episode "Won't Get Fooled Again" involves Crichton becoming trapped in a MentalWorld that becomes progressively Black Bug Room as time goes on, with plenty of repressed fears and insecurities rising to the surface in humanoid form. Ironically, for someone so [[SanitySlippage traumatized]], Crichton does a pretty good job staying out of his Black Bug Room during the rest of the series.
** "Mental As Anything" gives D'Argo a Black Bug Room in the form of his cell on Moya. At the end of the episode, D'Argo's brother-in-law is imprisoned in his Black Bug Room, reliving his worst memory for the rest of his life: [[spoiler: disfiguring the corpse of his sister so that D'Argo would be blamed for her murder.]]
[[/folder]]

[[folder:Tabletop Games]]
* If you botch a Pilot Safety/Nightmare check in ''TabletopGame/BlissStage'', this is where you end up. Your Anchor loses control of the dream and the other players get to add [[WhatDoYouMeanItsNotSymbolic personalized]] horror to the narration.
* This trope is the bread and butter of manitous that animate [[CameBackWrong the Harrowed]] in ''TabletopGame/{{Deadlands}}''. Every time a Harrowed goes asleep, the manitou puts them into their Black Bug Room, with the purpose of weakening their will and eventually taking [[MonsterFromBeyondTheVeil full control]] of their undead body.
** Subverted with [[HeroKiller Jasper Stone]], whose manitou is too afraid of ''him'' to wield any power over him.
* ''TabletopGame/TheWorldOfDarkness''
** In ''TabletopGame/MageTheAscension'', this (referred to as "the Quiet") is one of the possible results of botching a spell, especially one that relates to mind magic. The mage goes on a JourneyToTheCenterOfTheMind through their Black Bug Room and, if they don't die or go insane, returns cleansed of all their paradox.
** In ''TabletopGame/MageTheAwakening'', Insanity Realms are said to by far be the most dangerous and disturbing parts of the [[MentalWorld Oneiros]]. They're literally the metaphysical landscapes embodying a person's [[SanityMeter derangements]], and anyone who visits them temporarily suffers the derangement they embody...and they don't let go of visitors very easily.
** ''TabletopGame/WraithTheOblivion'' has a similar example known as the Harrowing, which occurs when a wraith is discorporated (takes enough damage to lose coherency). It's as much a struggle against one's own personal nightmares as a fight against some of the more insidious influences of [[EldritchAbomination Oblivion]].
[[/folder]]

[[folder:Video Games]]
* Desmond finds himself in one come ''VideoGame/AssassinsCreedRevelations'' with a twist: [[spoiler: he's actually exploring his own memories in an attempt to piece together his past and separate them from those of his ancestors so he doesn't end up like Subject Sixteen.]]
* After being temporarily consumed by the Nightmare in ''VideoGame/DevilMayCry,'' Dante retreats into his Black Bug Room, where he fights off various monsters from his past. Well, [[AllThereInTheManual that's what the in-game files said.]]
* ''VideoGame/{{Drakengard}} 2'' features this near the end of the game, when Nowe travels into Manah's mind to save her from a HeroicBSOD. It's freaky enough to begin with, what with the series of empty doorframes, and having to chase around the constantly teleporting CreepyChild. And then you have to fight a goddamn army of red-eyed black-and-red-silhouette ''things''. And they keep coming. And then during the second stage, the background becomes row upon row of these things, just watching you.
* In ''VideoGame/EarthBound'', the Sea of Eden in Magicant is said to be this.
* The elevator in ''VideoGame/IHaveNoMouthAndIMustScream,'' where Ellen is confronted by a biography of her traumatic life -- and a reconstruction of the man who raped her. Whether this place is a physical reconstruction or the literal place within Ellen's mind is up for debate.
* In a similar vein to the ''Silent Hill'' example, some of the dungeons in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' franchise are at least partially formed from the minds of the people who are trapped in them, so they're bound to include these. A notable example is from ''VideoGame/Persona4Arena'', specifically [[spoiler: [[RobotGirl Labrys']]]] once [[spoiler: her]] [[EnemyWithin Shadow]] reveals itself. The environment switches from a mostly normal school to a hellish security room with a giant incinerator in the background, dismantled and broken mannequins hanging off meat hooks, and blood running down the windows repeatedly.
* In ''VideoGame/{{Psychonauts}}'', a secret room in "Milla's Dance Party" is a cage made of fire with ghostly monsters behind it, whispering menacing things about a tragedy from Milla's past. Keep in mind the ENTIRE rest of the level has a bright, disco/party theme, and this single room is the disturbing exception.
** This is the only time you'll get to take a good look at the monsters-you'll see them twice more over the course of the game, and you'll be busy fighting them both times. They're a representation of a person's nightmares. They're caged up here because Milla has iron control over them, which, considering what they actually ''are'' (dig the memory reel in the vault you find nearby and you'll see what I mean), is pretty impressive given how relevant they are to her current job.
*** More specifically,[[spoiler: they're of people who burned to death. Milla considers herself to blame for the orphanage, 'the Milkman' really is for the building he set on fire.]]
*** The nightmares were actually originally designed to be Milla's personal demons, not as generic nightmares. [[http://www.doublefine.com/Psycho-pedia/Nightmare/ The developers moved them]] to the Milkman stage because it didn't make sense story-wise for children to be attacked during a training lesson from a fully-fledged Psychonaut. Their design matches up with the tragic secret locked in her vault. Milla is constantly running this noisy party in her mind to [[spoiler:drown out the nightmare-inducing memories of her childrens' cries as they died in a fire. Seriously, ouch...]]
* In ''VideoGame/SecondSight,'' the interrogation room appears to function as this during John Vattic's flashbacks and visions. [[spoiler: Or ''does'' it?]]
* The ''entire town'' of Franchise/SilentHill may be one of these. Also, the dark room full of literal bugs in the Historical Society of ''VideoGame/SilentHill2''.
** And in ''VideoGame/SilentHill3'', Heather discovers a few rooms that are (or become) [[MeatMoss filled with black bugs]]. It's not good for her health.
* The [[spoiler:entire game]] in ''VideoGame/TwistedMetal: Black'' is either [[spoiler:Sweet Tooth's]] Black Bug Room or his HappyPlace. He's so AxCrazy, it's hard to tell.
* ''VideoGame/YumeNikki'': The entire game. Other than possibly the rooftop and [[spoiler: Masada's spaceship]].
** The fansequel ''VideoGame/DotFlow'' has an even more disturbing case of this.
* In ''VideoGame/MassEffect3'', Shepard is repeatedly forced to confront their own black bug room, in which they try to save a young boy, only to watch him burn.
* ''[[VideoGame/{{Condemned}} Condemned 2: Bloodshot]]'' has the main character's hallucinations mysteriously go to a place filled with oily black monsters, getting progressively worse as black oil starts covering everything in that place, and then [[BigLippedAlligatorMoment never show up again]].
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/{{Blip}}'', Mary, Hester, and Liz take a trip into Bishop's subconscious. In there, they find a room with infinitely tall walls, and every secret in Bishop's life is scrawled on those walls. In the center of the room, there's a small table with a laptop on it, which has a video that shows the trio that certain recent events were not all that they seemed.
* This is one possible explanation for the entire ''[[DarkWorld city]]'' in which Zimmy of ''Webcomic/GunnerkriggCourt'' spends much of her time -- dystopian, unmaintained, populated by [[TheBlank people]] who drip black smoke from where their faces should be, and containing other such oddities as giant spiders, bottomless trash cans, gruesomely injured mannequins, and glass windows containing incomprehensible silhouettes of people and centipedes. It's even scarier when you discover that Zimmy can accidentally drag other people into it and that [[spoiler: things from there can escape and start using those people as PeoplePuppets]].
* Kano Jurgen's mind in ''Webcomic/{{Kagerou}}'' by Luka Delaney seems to be one giant "Black Bug Room" called the Zones where some of his personalities live.
* Shelly's boiler room in ''Webcomic/WapsiSquare'' is a subversion. It is dark, unsettling, and occupied by one of the creepiest little girls in the history of fiction. However, the girl is easily the friendliest [[OurDemonsAreDifferent personal demon]] to appear in the comic, and essentially acts as a conscience.
[[/folder]]

[[folder:Web Original]]
* Happens during the ''Script/AHDotComTheSeries'' episode "[[Film/FantasticVoyage Craptastic Voyage]]", in which the crew journey into Doctor What's mind and are tortured by the nightmarish memory of his elementary school teacher.
* In ''WebVideo/{{Animerica}}'', BigBad Kiyone [[spoiler:is revealed to have an EnemyWithin that was subsequently created from his hidden negative feelings on his brother Kasuse but we dont actually get a glimpse of his mind until ''next'' season when he is confronted by his evil side once Ron gives him a moving speech. From the looks of it, it consists of him being tied up in spiked vines to a black pillar in a purple-black hued room with his inner demon smirking at him in a sinister chair across the room. Here, it attempts to give him another BreakingLecture but [[CrowningMomentOfAwesome then...]]]]
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Duckman}}'' has a JourneyToTheCenterOfTheMind episode wherein Duckman is hypnotized and encounters his Confidence (an emaciated, chained up version of himself) and his Guilt (a massive dragon). All seems lost, but then a memory of Duckman's late wife appears and reminds him of how and why she loved him. Hearing this causes his Confidence to become healthy and muscular, and it slays the dragon.
* Dib's nightmare world in the ''WesternAnimation/InvaderZim'' HalloweenEpisode falls into this category.
* ''WesternAnimation/TheTick'' has one; [[IdiotHero his subconscious stores it in a cardboard box]]. [[spoiler:[[TheReveal A day job? At an office?!]] [[BigNo NOOOOOOOOOOOOOO!!!]]]]
[[/folder]]

[[folder:Other]]
* Tangency, the off-topic section of RPG.Net, uses the "Black Bug Room" tag to describe stories of miserable events where the posters reading cannot try to stop things like that from happening again by doing something productive -- they're just topics on the [[HumansAreBastards deepest of human fuckery]] (such as animal and child abuse). Inverted in that there are also topics on heartwarming subjects, described with the tag "White Puppy Solarium." Futuba imageboards often fill the /x/ sections with these. TheHoldersSeries was born out of this.
[[/folder]]

----