-> ''Make the door high, make the gate wide''
-->-- Old Danish hymn about the coming of Jesus

[[Film/{{Tron}} Now that's a big door.]]

Some people feel a need to make huge doors just to be dramatic. Sometimes there is a real reason behind making a door so large, but more often, there isn't.
This trope is ExactlyWhatItSaysOnTheTin: a giant door.

Compare CoolGate. See also CoolKey for some of the keys which may fit the door.

----
!!Examples:

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[[folder:Film]]
* ''Literature/CharlieAndTheChocolateFactory'' adaptations:
** The door to ''Film/WillyWonkaAndTheChocolateFactory's'' Chocolate Room is tiny on the entrance side, huge on the other.
** Inverted in ''Film/CharlieAndTheChocolateFactory'': The entrance to the Chocolate Room is incredibly small, likely so the Oompa-Loompas can get in. (According to Wonka, it's "to keep the great big chocolate freshness inside!")
* ''Film/TheWizardOfOz'': Both the door to enter the Emerald City and the one to the Wizard's palace.
* ''Film/KingKong'': the giant gate in the giant wall, big enough to let Kong in.
* Both ''Film/{{Tron}}'' and ''Film/TronLegacy'' have a door so big that the Flynns remark upon it: "Now that's a big door." It's a vault door to protect the important secrets of the company, though.
** It's less like a vault door in appearance and much more like the blast doors of a military-grade fallout shelter. It's so big that it requires hydraulics to push it open. It also takes almost an ''[[LoadsAndLoadsOfLoading entire minute]]'' to open in the first film.
* ''Futureworld'' (sequel to ''Film/{{Westworld}}''). In a scene with a rocket launch there was a giant circular door, as seen here and here. That door has appeared in other movies as well.
* ''Franchise/JurassicPark'' has a big, impressive gate whose sole purpose is to look impressive for park visitors. Malcolm jokes about it looking like the gate from King Kong.
* There's a big door in ''Film/{{Labyrinth}}'' which, when it closes, [[spoiler:turns into a humungous robot knight. (At the time the largest puppet ever on screen, soon beaten by the Alien queen.)]]
* In ''Film/LAStory'' Harris takes Sara on a car tour of the good parts of Los Angeles, including through a neighborhood of [=McMansions=]. One of them has a front door that goes up about a floor and a half.
--> '''Harris:''' You know, you're really nobody in this town unless you've got a really big door.
* The doors of the palace of Agrabah in ''Disney/{{Aladdin}}''. They're big enough to let an elephant in!
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[[folder:Literature]]
* ''Literature/TheLordOfTheRings'' has a lot of these.
** The door into the Mines of Moria in ''The Fellowship of the Ring''.
--->Then silently a great doorway was outlined, though not a crack or joint had been visible before. Slowly it divided in the middle and swung outwards inch by inch, until both doors lay back against the wall.
** The Gates of Moria in The Fellowship of the Ring.
** The Black Gate of Mordor in The Two Towers and The Return of the King.
** The Main Gate of Minas Tirith in The Return of The King.
* Also a Tolkien example: the gates of Angband from ''TheSilmarillion'' dwarfed all of the other aforemented Tolkien's Big Doors.
* In {{Dinotopia}}, the second book includes an enormous door as the entrance to the World Beneath.
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[[folder:Music]]
* In the paintings accompanying EmersonLakeAndPalmer's ''Pictures at an Exhibition'', "The Great Gates of Kiev" is illustrated by a huge pair of doors standing by themselves on an empty plain.
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[[folder:Mythology]]
* In the NorseMythology Valhal, the hall of Odin, have 540 doors, each so big that 800 men can walk in side by side. Now try to imagine how big that hall is...
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[[folder:Pinball]]
* The front gates of ''Pinball/JurassicPark'', at the entrance to the game's main ramp.
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[[folder:Tabletop Games]]
* ''TabletopGame/{{Paranoia}}'' supplement ''Acute Paranoia'', adventure "Me and My Shadow Mark IV". The entrance to Hanger 39 is a set of giant clamshell doors. They're at least 35 meters high and 25 meters wide, because that's how big the warbot inside is.
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[[folder:Video Games]]
* Boss rooms in the ''SuperMarioBros'' series usually wait beyond big doors. The final battle in the original ''VideoGame/YoshisIsland'' has an even ''bigger'' door than the standard big boss doors.
** In ''PaperMario:The Thousand Year Door'', the Thousand Year Door. [[spoiler: It cracks when it opens.]]
** SuperMarioGalaxy2 has these in Bowser's levels, sometimes mid way through them as well as before the boss. They have the lock smashed in via flinging meteors into it.
* ''VideoGame/{{Portal 2}}'' has a giant, circular door separating the old Aperture Science facility from the new. Behind it? [[spoiler: A wall, with a much smaller door set into it.]] The developers joked that they were going to put a claim on the box saying, "Features the largest door in video games!"
* ''Franchise/KingdomHearts''
** The door to Kingdom Hearts is '''''HUGE'''''.
** {{Subverted}}: The door to the throne room of Disney Castle is shown to be mammoth. Court Wizard DonaldDuck strolls up to the door and slowly knocks on the door, causing a regularly-sized door to open at the very bottom of the larger double doors.
* SuperSmashBrosBrawl. At the very end of the Subspace Emissary's Great Maze lies a massive, colorful door where [[spoiler:Tabuu]] resides. It only opens when the player fights the every other boss in the [[FunWithAcronyms SSE]] and the clone of every playable character the player had at that point, meaning this excludes [[spoiler:[[EleventhHourRanger Sonic]], [[BonusBoss Jigglypuff, Toon Link, and Wolf]]]].
* In every game from ''Franchise/TheLegendOfZelda'' series starting with ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'', the doors that lead into boss rooms are often big decorative doors that need equally decorative [[CoolKey keys]] to open them.
[[/folder]]

[[folder:Web Comics]]
* The [[LampshadeHanging "ridiculously large doors"]] in ''{{Twokinds}}''.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'' has the Earth King's gigantic "fancy door".
* In ''The Twelve Tasks of ComicBook/{{Asterix}}'', Cilindric the German's arena has a big door which contrasts with the man himself.
* WesternAnimation/DangerMouse and Penfold encounter the Door of Doom. After much fuss about how to get past it, it comes off its hinges and falls on them.
-->Penfold: (giggling)
-->DM: "Penfold, the Door of Doom has just fallen on us."
-->Penfold: "I know, chief!"
-->DM: "Then why are you giggling?"
-->Penfold: "Because, chief... you've become a doormouse!"
-->DM: "Penfold, shush..."

[[/folder]]

[[folder:Real Life]]
* Many prominent downtown bank locations have inexplicably huge doors.
* The front doors of the National Archives in Washington DC are the largest bronze doors in the world, being a foot thick and 40 feet tall.
* NASA's [[http://en.wikipedia.org/wiki/Vehicle_Assembly_Building Vehicle (formerly Vertical) Assembly Building]] has the largest doors in the world, 456 feet high. Not done to be impressive, though; NASA roll(ed) entire Space Shuttles and Saturn V rockets, fully assembled and upright, out to the launch pad through those doors.
[[/folder]]