[[quoteright:257:[[Videogame/{{Halo 3}} http://static.tvtropes.org/pmwiki/pub/images/BubbleShield.jpg]]]]
[[caption-width-right:257:It was the ''[[AWorldwidePunomenon buzz]]'' of the internet!]]

A specific and often striking type of {{Deflector Shield|s}}, often made out of PureEnergy, that takes the form of geometric shapes that connect to form the overall shape -- often [[HighTechHexagons hexagons]], as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.

In older games or computer animation, this may have been because an object composed of hexagons was much easier to convincingly render than a sphere; it now mainly owes its existence to RuleOfCool. A favorite of the BarrierWarrior. Another possible origin may be in the geometric-pattern visual hallucinations typical of [[WhatDoYouMeanItWasntMadeOnDrugs drugs like mescaline]]. This design actually has a veneer of plausibility, since two-dimensional hexagons and pentagons can be used to enclose a three-dimensional volume without leaving cracks, and with [[http://en.wikipedia.org/wiki/Geodesic_dome excellent distribution of stress]].

Subtrope of DeflectorShields and HighTechHexagons. Despite the name, these shields almost never involve [[JustForFun/IThoughtItMeant actual]] [[BeeBeeGun bees.]]

''[[TropeCo/BeehiveBarrier This item]] is available in the TropeCo/TropeCo catalog.''


[[folder:Anime & Manga]]
* ''Anime/IriaZeiramTheAnimation'' overuses this kind of barrier for everything. Besides military use, it is excellent as an umbrella, a roof for your car, a window for your house, or as a prison cell. Finally, it can even be used for a weapon that can cut anything if it's activated so it intersects the target's body, while at the same time imprisoning it.
* OlderThanTheNES: The ''Mazinger'' series already used the trope in TheSeventies:
** The Photonic Research Institute in ''Anime/MazingerZ'' uses a Beehive Barrier to protect the facility when under attack.
** And so did The Fortress of Science from ''Anime/GreatMazinger''.
** Since ''Anime/{{Mazinkaiser}}'' is a reimagination of the original series, it includes this trope.
** And in the ''Manga/ShinMazingerZero'' manga, [[{{Fembot}} Minerva X]] used a BeehiveBarrier to protect Kouji Kabuto and Mazinger Z.
* ''Anime/NeonGenesisEvangelion'' has them as AT fields: a series of hexagons originally located in a fractal shape but the ''Rebuild'' series has them either in an irregular formation or lots of layers sandwiched together (take a look at Zeruel, for example). It is established knowledge that AT-fields are all but impenetrable and can only be brought down by either destroying the power source or using your own to partially cancel it out. Once it is weak enough, Evas can usually breach them (either literally tearing them apart like paper or, as ''Rebuild 2.0'' show us, shatter it like glass).
** They can also be broken by excessive force (mostly the [[{{BFG}} Positron Rifle]]) or the [[ForgottenSuperweapon Lance of Longinus]].
* One of the characters in ''LightNovel/TrinityBlood'' had a shield entirely too similar to Evangelion's AT fields to be anything but a deliberate homage.
* Used by Xellos in one early episode of ''Anime/{{Slayers}} NEXT''. In fact it looked uncannily like an AT field, too.
* ''Anime/{{Rahxephon}}'' uses these as part of its shielding.
* In ''Franchise/{{Zoids}}'', buildings and certain Zoids were equipped with this.
* In ''Anime/MaiHime'', Yukino's element takes the form of several hexagonal mirrors, which are used for defense.
* These show up whenever a barrier, literal or figurative, is called for in ''Manga/SgtFrog''. Knowing the series, it could well be an extended parody/homage of ''Anime/NeonGenesisEvangelion''.
* In ''Anime/{{Vandread}}'', the ''Nirvana'', Jura's ''Dread'', Gascogne's service vehicle, and some others are surrounded by a Beehive Barrier -- the only time we ever see a barrier that ISN'T of this form is when Jura's ''Vandread'' utilizes its planetary shield. The individual panels shrink and expand when under stress, too -- adding a additional visual element.
* In ''Manga/BusouRenkin'', whenever Captain Bravo is hit, hexagons appear to block attacks, as well as repair his jacket.
* In ''Anime/CodeGeass'', Lelouch's personal Knightmare frame, the Shinkirou, uses a nearly impenetrable defense field made out of hexagons. The barrier isn't a complete sphere, but the individual pieces can be manipulated in any fashion; however, doing so requires a very quick mind, playing to Lelouch's strengths.
* ''Phantom of M?'' uses a Beehive Barrier in the form of a flat wall, rather than a dome or bubble.
* ''Anime/MagicalGirlLyricalNanoha'':
** Rarely used, but Vita's DeflectorShields do take this form during her first battle against a newly upgraded Nanoha in ''A's''.
** Precia's energy shield is shown to consist of hexagonal bits when [[spoiler:Arf, in response to Precia [[AbusiveParents abusing Fate one too many times]], flipped out and attacked her]].
* The hedron shields of ''Anime/HeroicAge'' were a multipurpose psionic tool created by the Golden Tribe. In addition to functioning as a shield, it can also create FrickinLaserBeams, repair and even create spaceships out of nothing, and create a region of livable atmosphere and temperature.
* ''Anime/{{Pokemon}}'':
** In an episode of the anime, Ash and the others enter a beehive. One of the walls, a barrier between the heroes and Vespiquen, is made out of Combee. A LITERAL beehive barrier.
** In a later episode, the move Light Screen is [[http://bulbapedia.bulbagarden.net/wiki/File:Ricky_Elgyem_Light_Screen.png depicted]] as a more usual version of this trope.
* In ''Manga/{{MAR}}'', Phantom, one of the three main baddies, uses a beehive barrier to defend from ranged attacks, and once even fires it at his opponent afterwards,
* Franchise/{{Gundam}}:
** The Devil Gundam can generate one in ''Anime/MobileFighterGGundam'', matching up with the hexagonal pattern of its DG Cells.
** The Lightwave Barrier in ''Anime/MobileSuitGundamSeed'', as used by the asteroid fortress Artemis.
* ''Anime/HeartcatchPrettyCure'': Cure Sunshine's Sunflower Aegis is a Beehive Barrier shaped like a sunflower. Holds up just as well.
* In ''Anime/{{Bleach}}'', Nanao creates a wall-shaped barrier after a smoother version is destroyed. However, this is actually said to make the barrier weaker, with the intention of baiting the enemy into a trap that is never seen because they see right through the ploy.
* The Mental Models of ''Manga/ArpeggioOfBlueSteel'' can generate and [[BarrierWarrior use them as weapons]].

[[folder:Comic Books]]
* Guardian Angel in ''Comicbook/PS238'' has one, as seen in [[http://nodwick.humor.gamespy.com/ps238/comics/index.php?date=2007-08-17 this strip]].
* Depending on the artist, ComicBook/IronMan's shields [[http://vignette2.wikia.nocookie.net/marveldatabase/images/d/dc/Anthony_Stark_%28Earth-616%29_with_Space_Armor_MK_III_from_Iron_Man_Vol_5_6_005.jpg can have a beehive pattern]].

[[folder:Films -- Live-Action]]
* In ''WesternAnimation/JusticeLeagueDoom'', [[Franchise/GreenLantern Hal Jordan]] creates a huge barrier of this shape to stall a solar flare.
* In ''Film/TheCabinInTheWoods'', the protagonists are unaware that [[spoiler: a beehive barrier force-field has been placed around the area to prevent any kind of escape. When Curt tries to jump the gorge on a motorbike, he finds this out the hard way.]]
* In ''Film/TheHungerGamesCatchingFire'' the arena is enclosed by a beehive barrier force field.
* From the looks of it, the pterosaur aviary in ''Film/JurassicWorld''.
* Film/GuardiansOfTheGalaxy to an extent. The convergence and interlocking of the Nova Corps in anticipation of air raid prevention.

* The ''Franchise/StarWars'' novels often describe Coruscant's planetary shield as two layers of hexagonal spheres, with missing hexagons allowing ships to enter and exit. In this case the hexagons were invisible, turning the visual trope into a tactical element: only authorized ships could safely navigate the shields and enter or leave the atmosphere. And in case of a battle, those openings would be normally be closed entirely, making it impossible for any lucky shot during an orbital bombardment to bypass the shields. This was also the [[JustifiedTrope justification]] for all the warships in Episode 3 being so close together. Of course, like everything else in ''Franchise/StarWars'' the real reason for that scene was RuleOfCool.

[[folder:Live-Action TV]]
* In ''Series/StarTrekTheNextGeneration'', Q and [[http://memory-alpha.org/wiki/File:Q_forcefield.jpg the Q-net]] are borderline examples, since they resemble square-ish... spheres?
* In ''Viper'', the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
* In the ''Series/{{Star Trek|The Original Series}}'' episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the ''Enterprise''. In this case, the barrier is to keep the ''Enterprise'' in. ''Series/StarTrekEnterprise'' demonstrates a complete barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that is rather easily defeated.
* The Rinju tortoise-ken user Maka in ''Series/EngineSentaiGoOnger'' vs ''Series/JukenSentaiGekiranger'' uses this kind of shield, patterned after a tortoise shell.

[[folder:Video Games]]
* In ''VideoGame/EndOfNations'', the Patriot class can use the hexagon-layered Asgardian Dome SupportPower to protect affected units from all attacks for a short time.
* ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 3}}'' (pictured) has the Bubble Shield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. This BeehiveBarrier doesn't offer complete protection, however -- players and vehicles can pass straight through as if it didn't exist.
** "Bubble of Death" strategy. Some guy's in a bubble shield? Walk in, drop a spike grenade, and run out. The spike grenade explodes and the effect is a cone of spikes all going in the same direction (shaped charge of spikes). The spikes strike the inside of the shield, and then bounce around inside the bubble, promptly perforating any dumbass still in there.
** ''VideoGame/HaloReach'' includes a similar shield with the Drop Shield armor ability, which also incorporates health-restoring properties.
** In the later games, a beehive-esque energy shield becomes visible whenever a Sentinel is shot.
* ''VideoGame/{{Wipeout}} HD'' has this.
** It was turned into a usable item in ''VideoGame/PlaystationAllStarsBattleRoyale''. It [[SuperArmor prevents interruption]] and can protect against a [[LimitBreak Super Attack]].
* ''Franchise/{{Disgaea}}'' uses these in the physical and magical barriers.
* They're everywhere in the ''Franchise/KingdomHearts'' games whenever you come across the [[InsurmountableWaistHeightFence border of a particular level]].
** There's also the Reflect and Dark Shield spells in ''KHII'', which momentarily create a Beehive Barrier around the user. The former follows up with a burst of magic if an enemy attack actually connects with the barrier, making it one of the most dangerous spells in the game once it's been levelled up.
** In ''VideoGame/KingdomHeartsII Final Mix+ '', Aqua creates a barrier around someone else (Terra) in the secret movie. It's also her regular guard ability in ''VideoGame/KingdomHeartsBirthBySleep'', emphasising her MagicKnight / SquishyWizard status.
* In ''VideoGame/MegaManX 7'' and ''X8'', if you shoot an enemy when it isn't vulnerable, bits of Beehive Barrier appear to let you know. Zero also projects one when using one of his weapons (a [[PaperFanOfDoom fan]]) in the latter.
* Bass.EXE had a geodesic aura protecting him in the first ''VideoGame/MegaManBattleNetwork'' game. (It was spherical in all his later appearances.)
* The Inhibitor bloodline of ''VideoGame/BloodlineChampions'' has a Rune Shield ability which does this. It reduces damage taken, but the real best part of it is if it takes enough damage, it will end, exploding - which means it damages and stun enemies around the shielded target.
* Near the end of ''VideoGame/{{Skies of Arcadia}}'', a barrier like this is put up around [[spoiler:Soltis]], forcing the heroes to regroup and try to figure out how to get around the thing. Also, beehive barriers are what "Evasive Action" looks like in ship-to-ship combat.
* Used in the semi-unreleased game ''SCARAB'', where your BeehiveBarrier has to be rotated or your opponent will simply shoot out one of the hexagons, then shoot '''you''' through the hole.
** Additionally, when one of them has been hit and no longer stops incoming fire, it also turns opaque, allowing people to see how damaged the shield is, and preventing the victim from seeing where the fire is coming from.
* ''Videogame/StarOceanTillTheEndOfTime'' had a green Beehive Barrier appear while blocking attacks.
* Certain enemies in ''VideoGame/RogueGalaxy'' are protected by barriers (until broken by a special gun) which are momentarily visible as Beehive Barriers when struck.
** And a rainbow colored one when the ProtectionSpell is cast.
* In ''VideoGame/BreathOfFireDragonQuarter'', a Beehive Barrier indicates bosses with "absolute defense."
* In the ''.hack'' games, Data Bug monsters are covered with green hexagons.
* Square-Enix's ''VideoGame/{{The World Ends with You}}'' features Beehive Barriers (simply called "walls") as part of the Reaper's Game. Every day has the Reapers limiting players limited to a given region, and trying to travel to any inaccessible section leads to a characters running into SomeKindOfForceField (occasionally with a cutscene. Some can be lifted, usually by meeting the conditions of a nearby [[InTheHood Support Reaper]].
* The Auger in the Resistance series can project one of this as secondary fire, it's an oval wall rather than a full circle as most of them, but the look stays, the Wrath does one as well in Resi 2.
* As one can tell from ''VideoGame/{{Zone of the Enders}}'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'', Hideo Kojima sees the world in sheets of electrified hexagons. "That is what technology looks like, damn it."
* In ''Videogame/TooHuman'', named/boss-styled Goblins have a glowing red BeehiveBarrier that needs to be knocked down before Baldur can start eating away at their actual HP.
* Pretty common in ''Franchise/FinalFantasy'' games as well.
** In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'', one will appear if you get physically attacked with the Protect spell active.
** The WhiteMage merit spell Shellra V in ''VideoGame/FinalFantasyXI'' forms very much like a BeehiveBarrier when cast.
*** [[spoiler:Eald'narche]] has a wall of Exoplates surrounding him when you fight him at the end of the Rise of the Zilart expansion, as well.
** In ''Videogame/FinalFantasyTacticsAdvance 2'', some classes, among them Paladins, have the ability to set up a Guard-buff. This is represented by a hexagonal mark that flashes under the casting of the spell.
** In ''VideoGame/FinalFantasyXIII'' there is a RunningGag where each time [[spoiler:Galenth Dysley]] appears in human form, [[IdiotHero Snow Villiers]] runs up and attacks only to be violently thwarted by one of these each time. Time Gates in ''VideoGame/FinalFantasyXIII2'' also exhibit these when someone they're not meant for tries to enter them, [[CallBack as Snow helpfully demonstrates]].
** [[VideoGame/FinalFantasyII Firion's]] "Shield Bash" ability shows up as an energy beehive shield when he uses it in ''VideoGame/DissidiaFinalFantasy''. [[VideoGame/FinalFantasyVII Sephiroth's]] "Scintilla" produces one too.
*** When you cause a Defense Crush[[note]] This occurs anytime an ArmorPiercingAttack hits a character whose attempting to block it.[[/note]] to your opponent, pieces of a Beehive Barrier can be seen shattering.
*** The moment characters have been Wall Rushed into the [[InvisibleWall invisible barriers]] of some stages in ''Dissidia'', the section they slam into briefly becomes visible, showing us 7 glowing hexagons.
*** [[NonindicativeName Despite its name]], [[VideoGame/FinalFantasyVIII Laguna's]] Electroshield is a small, spherical Beehive Barrier, not a [[ElementalBarrier shield made of]] [[ShockAndAwe electricity]].
** In ''VideoGame/FinalFantasyXV'' the protect spell causes a ring shaped barrier to appear. Portions of it will appear again when you take damage until the spell wears off.
** In ''VideoGame/FinalFantasyXV'', this appears to be a power of the [[RoyalsWhoActuallyDoSomething Kings of Lucis]]. King Regis uses it to protect the entire Crown City, and the members of the [[Anime/KingsglaiveFinalFantasyXV Kingsglaive]] gain the power to erect them from him. Alas, despite drawing his powers from the same royal bloodline, [[WhatCouldHaveBeen this power is never extended to the player character, Prince Noctis]].
* In the console ''Franchise/{{Pokemon}}'' games, starting from ''XD: Gale of Darkness'', the moves which raise defense take this form.
** In a more literal sense, Vespiquen's Defend Order.
** The animation for Aegislash's signature protecting move, "King's Shield," looks like this.
* In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', the Barrier spell and the shield protecting the Garuda monster are Beehive Barriers.
* In ''VideoGame/{{Destiny}}'', [[spoiler: Valus Tlu'urn projects one at the end of the Shield Brothers strike.]]
* Several rings in ''[[Website/GaiaOnline zOMG!]]'' summon Beehive Barriers. Improbability Sphere summons one around an ally as a general, while Turtle Summons one around yourself as a "OH SHI-!" shield.
* Some of the wards in ''VideoGame/{{The Last Remnant}}'' appear with a beehive pattern in front of the target.
* Several protective spells in ''Neverwinter Nights 2'' look like this.
* In ''Franchise/MassEffect'', one of the abilities creates a single hexagon barrier in a likely homage to this trope.
** In VideoGame/MassEffect2, ''all'' the barriers display a beehive shape when first forming: Geth, Collector, Tech Armour, Krogan fortification, you name it. Not biotic barriers, though; they're always smooth surfaces, which makes them more visually distinct from tech-based shields.
** This continues into ''VideoGame/MassEffect3'', with the Leviathan artifact in the DLC of the same name being secured within a cylindrical shape made of hexagons [[spoiler:to prevent it from sending out mind control waves]].
* The Age of Jalak Dador in ''Myst Online: URU Live'' has a force field you can toggle with your KI, which helps since the thing it protects is a giant stone game board that you're able to adjust to rather staggering heights.
* In ''{{VideoGame/Rez}}'', the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.
* Not surprisingly, ''VideoGame/WildArms4'' and ''VideoGame/WildArms5'' feature this, given the HEX battle system.
* In the Wii version of ''VideoGame/TraumaCenter'', the bomb from [[OpenHeartDentistry the bomb defusal mission]] is surrounded by a solid field of hexagonal plates that [[NauseaFuel rotate about the place in 3D]].
* Appears when guarding in ''VideoGame/BatenKaitos''.
* The Leviathans in ''VideoGame/MetroidPrime: Corruption'' protect themselves with glowing blue barriers composed of interlocking hexagons.
** As does Samus herself with the Hazard Suit upgrade.
* The [[TankGoodness A-gear]] of ''VideoGame/AceOnline'' [[http://i99.photobucket.com/albums/l302/Chris_Lv255/catBarrier.jpg gets one of these]], perfect for negating all missile damage for a bit.
* ''Champions Online'':
** The tutorial missions begin with a section of Millennium City enclosed by a Beehive barrier by the Qularr aliens. However, the hexagons aren't exactly perfect, and sort of float through the barrier as you watch.
** Also a partial, shield-shaped Beehive barrier is an optional block power in the Power Armour powerset.
* In ''VideoGame/WorldOfWarcraft'', this is called Shell Shield, a powerful ability that reduces all damage taken by 50%. This is mitigated by the fact that the only ones who can actually use it are turtles.
* In ''VideoGame/CommandAndConquerRedAlert3'', you have the Nanoswarm, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet [[strike: nuke]] Vacuum Implosion device.
* ''[[VideoGame/FirstEncounterAssaultRecon FEAR 2]]'' has this for Enemy [[http://fear.wikia.com/wiki/Elite_Powered_Armor elite]] PowerArmour. Curiously, they player's version is missing this particular feature-which is remedied in the third game.
* The Protoss immortals from ''VideoGame/StarcraftII'' have special hardened shields that take this form to distinguish them from the normal plasma shields.
** The early development version of ''Starcraft II'' had a Protoss air unit called the Tempest which had a special energy shield made of tessellating hexagons. It was stronger than normal shields, but only worked against attacks from ground units.
* Cover Shield ability for Engineers in ''VideoGame/StarTrekOnline''. Not a full sphere, but very hexagonal. Some of the defense grids around planets in missions are of this type as well.
* Justified in ''VideoGame/HomeworldCataclysm'', as the protective shells are created by surrounding the core ship with several dozen minute Sentry drones that serve as the apices of the prospective force-field polyhedron.
* The Class 9 and 10 shields in ''VideoGame/{{Freelancer}}'' have this effect when the ships using them are attacked. Specifically the shield is normally invisible and is more or less form fitting, but when struck it will become partially visible, revealing tessellated hexagons.
* In ''VideoGame/{{Crysis}}'' hexagons are used in several parts of the Nanosuit design. Especially in [[http://www.youtube.com/watch?v=fTcMv_9zs6E Armor mode]].
* ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha Gaiden]]'' has the AEGIS System, a series of shield satellites set up around the Earth to protect it from the gravity wave unleashed by the death of the BigBad from the previous game. In this case, the shield is powered by the world's [[SuperRobot Super Robots]] from a power station set up on the Moon (intended to be the precursor to ''[[Anime/AfterWarGundamX Gundam X]]''[='s=] Satellite System).
* ''VideoGame/{{Mother 3}}'' has this in the form of PK Shield and PK Counter.
* ''VideoGame/LeagueOfLegends'' uses this for some shields, such as Morgana's magic-blocking Black Shield or Poppy's unbreachable [[DiplomaticImpunity Diplomatic Immunity]]. In addition, the summoner spell Fortify (before it was discontinued) used to deploy invulnerable, but short-lived shields of this type around every friendly turret.
* In ''VideoGame/{{Xenoblade}}'', the Monado Shield art briefly creates one around the party when it's used.
* In ''VideoGame/DigitalDevilSaga'', whenever an attack is reflected due to game mechanics, a BeehiveBarrier of thousands of tiny tesselated hexagons will briefly flash as the inertia of the blow or the magical energy bounces off it and hits the caster.
* In ''Videogame/IMissTheSunrise'', [[spoiler:Ral]] seems to create large, physical versions of these using raw mechanical materials in the mission where you fight them. They don't actually use it in combat, though.
* In ''VideoGame/{{Borderlands2}}'', Axton's Sabre turret can, if you've taken the right skill, deploy a bubble shield around itself. Players can walk and shoot through it, enemies can't. ION Loader enemies can project a much larger one, though in this case players ''can'' walk through it -- they'll just get zapped by the loader until dead if they do. Your personal skills have a similar effect.
* In ''VideoGame/{{Ragnarok Online}}'', using the Parry skill as a Lord Knight will trigger a beehive barrier hemisphere special effect that will briefly cover the character.
* Shields in ''VideoGame/FTLFasterThanLight'' are shown as an oblong shell of hexagons around your ship. The hexagons grow brighter and more pronounced with every layer of shielding gained.
* In the Facebook game ''VideoGame/MarvelAvengersAlliance'', various characters use this kind of shield, the most notable being BarrierWarrior Recue, who have three different variations, sphere, half sphere and flat.
* ''VideoGame/{{Overwatch}}'', the shields generated by Orisa, Reinhardt, and Winston are all beehive barriers, but the transparency makes it hard to notice, unless you're looking at it at an angle. Mei's beekeeper outfit has much a much more obvious one in place of the typical face netting, bringing a [[StealthPun new meaning to the phrase Beehive Barrier]]/

[[folder:Web Animation]]
* ''Machinima/RedVsBlue'': Agents North and South of ''Project Freelancer'' use the ''VideoGame/{{Halo}}'' barriers, once weaponizing it, and North using Theta to open small windows allowing him to fire through the barrier while under full assault.

[[folder:Web Comics]]
* The web comic ''Webcomic/MysticRevolution'' has one, as seen in [[http://www.mysticrev.com/index.php?cid=711 this strip]].

[[folder:Western Animation]]
* ''WesternAnimation/LegionOfSuperHeroes'' has Brainiac 5's force field.
* ''WesternAnimation/{{Futurama}}'': The Earth is shielded by one made of plates of some ridiculously named artificial diamond in ''[[TheMovie The Beast with a Billion Backs]]''. Diamondilium! Which beat out Farnsworth's Diamondium after a game of deathball.
* ''WesternAnimation/CodeLyoko'': Aelita uses her power to create a Beehive Barrier (as a curved wall instead of a sphere, though) for the ''Skidbladnir'' in "Replika"
* ''WesternAnimation/{{VoltronLegendaryDefender}}''. Shields the Castle of Lions in a dome encasing, formed of a force field. And similarly, three of the hidden lions.

[[folder:Real Life]]
* Literal example: In some parts of Africa, farmers use [[http://www.zoo.ox.ac.uk/impact/elephants_and_bees fences with beehives]] in order to prevent the elephants from crop-raiding.
* May be considered a case of art imitating life, since geodesic domes (buckyballs like [[http://en.wikipedia.org/wiki/Spaceship_Earth_%28Disney%29 Spaceship Earth]] at Disney's Epcot Center, for example) and other hexagon/pentagon based spheres like soccer balls are much stronger the more individual pieces they have.
* Nothing in video games is truly round, unless some game is using real-time-tessellated shapes such as NURBS, Bezier patches, or Catmull-Clark patches. So it's likely this trope became a stylish way of pretending a barrier was spherical back when tessellation was intractable, but [[RuleOfCool looked cool enough]] that it stuck.
* The Eden Project, the world's largest greenhouse, is comprised of several domes built from hexagonal segments.
* Chobham armour, currently the tank armour used by the US and British, uses ceramic tiles embedded in hardened plates for extra strength. One of the tile shapes used is hexagons, presumably to minimize weak points.
* NASA heat shielding (or at least that of the Apollo missions) is made of honeycombed metal, each filled with a special plastic to absorb the heat of reentry.
* Chicken wire used for fencing uses hexagonal mesh to spread pressure more evenly.
* ''Hexagon Park'', or [[http://www.archdaily.com/101862/new-bursa-stadium-hexagon-park-stadiumconcept/euro_stadium_bursa_birdsview Bursa stadium]].
* [[https://en.wikipedia.org/wiki/Kikko_(Japanese_armour) Kikko]] is a type of feudal Japanese armor similar in concept to European brigandine, but which uses hexagonal plates of iron or hardened leather attached to a cloth backing. Named for the hexagonal plates on a tortoise shell they resemble, it is possible that this led to a more general association between hexagonal grids and lightweight flexible/curved protection.