->''"Anime is short for'' 'animation', ''not 'slide show.'''"
-->-- '''WebVideo/JesuOtaku'''

A show's rather low animation budget rears its ugly head during its [[InNameOnly action]] sequences. This isn't an InactionSequence by any means. Blows exchanged by two forces fighting (or dramatic stuff that happens) mostly consist of zooming, scrolling or sometimes even stationary frames. And most of them aren't even {{Pastel Chalked Freeze Frame}}s.

Mostly an {{Anime}} trope. It has become more popular in Western Animation shows to hide more violent or complex fight scenes.

May overlap with StopMotionLighting.
----
!!Examples:

[[foldercontrol]]

[[folder: Anime ]]

* The ''Manga/{{Berserk}}'' anime loved this. Notably during Guts' first fight with Griffith. Although you hear the shuffling of swords, neither Guts nor Griffith move during some of these shots.
* The prequel to ''.hack/GU'' was full of these. There is one time in an early fight they waste two minutes with two different frames.
* ''[[Manga/MaoDante Demon Lord Dante]]'''s action sequences fall under this.
* When not using StockFootage, the {{filler}} episode battles of ''Anime/SailorMoon'' usually involved this. Most of these involved Sailor Moon narrowly dodging attacks.
* ''Roleplay/RecordOfLodossWar'' features a battle between dragons that looks like giant still images moving slowly towards each other.
* Happens in episode 7 of Season 2's {{Manga/Mahoromatic}}. Likely done because of the sheer amount of people taking part in the town's yearly mock battle.
* The OnePiece anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.
* ''Manga/FullmetalAlchemist: Brotherhood'' did this a few times. It was most noticeable when it occurred after episodes which ate up the animation budget: you could tell when the animators were trying to save cash.
* Used in episodes 3 and 8 of ''Manga/TokureiSochiDantaiStellaJogakuinKoutoukaC3Bu''. The first and last battles are shown, but all the matches in-between them are just still frames of the various girls in the show.
* Used for all fights in ''Anime/{{Godmars}}'', with the robots going from one pose to another between camera cuts. This even carries over to its appearance in ''VideoGame/SuperRobotWarsZ 2''.
* Extremely frequent in ''Anime/KillLaKill.'' Considering the fight scenes were a major selling point for the show, it's disappointing when most of them turn out to be this. The few fights that are actually well animated make the fights that aren't even more disappointing by comparison.
* The early years of the ''Anime/{{Pokemon}}'' series had a great deal of instances of still images of {{Mons}} in attacking pose vs. still images of mons getting hit with attacks. For battles the show basically forgot it wasn't a motion comic for battles.

[[/folder]]

[[folder: Film ]]

* In ''Film/{{Hulk}}'', Bruce Banner's battle with his father in the clouds was just still images appearing whenever lightning struck.

[[/folder]]

[[folder: Magazines ]]

* The fight scene in the ''Magazine/{{MAD}}'' parody of ''Pokémon'' has a couple of extras hold up a backdrop with lots of "swooshes and scribbles" painted on, while characters on both sides complain about having to hold still in their {{Ass Kicking Pose}}s.

[[/folder]]

[[folder: Puppet Shows ]]

* Usually averted for actual ''combat'' in anything by Creator/GerryAnderson, although due to the nature of the medium the gunfights tended to be a bit static. But one notably straight use crops up in the pilot of ''Series/{{Joe 90}}'', to illustrate a blazing row between the hero and his MissionControl on one side and a man from a GovernmentAgencyOfFiction who is understandably opposed to letting a teenage boy anywhere near the intelligence business. It works rather better than anything they could have achieved in Supermarionation.

[[/folder]]

[[folder: Video Games ]]

* In the opening of ''UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.
* Due to its limited art, ''VisualNovel/UminekoNoNakuKoroNi'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.

[[/folder]]

[[folder: Web Comics ]]

* Parodied in ''ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team"
* Standard fare in the "visual novel" ''[[{{Webcomic/Morphe}} morphE]]''. Even their most dynamic attempts at displaying battle are [[http://morphe.thewebcomic.com/comics/1942334/chapter-3-page-41-the-right-to-bear-puns/ still frames on a moving background.]]

[[/folder]]

[[folder: Western Animation ]]

* Used a lot in ''WesternAnimation/TheMarvelSuperHeroes'', which basically just filmed the panels of the comics (with a little cut-out animation thrown in).
* ''ClutchCargo''
* WesternAnimation/DannyPhantom
* WesternAnimation/BatmanTheBraveAndTheBold
* Shows up every now and again in ''WesternAnimation/{{Ben 10}}''.
----