[[quoteright:350:[[VideoGame/AgeOfConan http://static.tvtropes.org/pmwiki/pub/images/barbarian-tropes_age-of-conan_9877.jpg]]]]
[[caption-width-right:350:You no longer need to ask what's worse than one angry barbarian.]]

The Barbarian Tribe is usually portrayed as a band of barely literate and often chaotic warriors. They have no problem burning villages, [[KickTheDog dog-kicking]], playing polo with severed heads, and [[ArsonMurderAndJaywalking even stealing cable]]. In a work of fiction, they may form the mook army of the DarkLord, EvilPrince, or [[KnightTemplar religious fanatic]]. To fit their comparatively primitive status, they will wear rough clothing, like PeltsOfTheBarbarian.

If the work of fiction wants to portray them positively, they will be composed of {{Proud Warrior Race Guy}}s or {{Noble Savage}}s who are [[NatureHero in touch with the environment]]. A BarbarianHero will originate in one of these tribes.

This is TruthInTelevision to an extent, since one of the main thrusts of history in Eurasia (until the advent of gunpowder weapons) was the periodic invasions of urban areas in China and Europe by [[BornInTheSaddle mounted steppe tribes]]. Many other groups of people, such as the ancient Germanic peoples (this includes Norse raiders), Native American tribes and [[DarkestAfrica tribal Africans]], could also be considered this.

On the other hand, Claude Levi-Strauss said the only real barbarians are the ones who believe in barbarians[[note]][[FridgeLogic Which would make him a barbarian...]][[/note]]. The Ancient Greeks, who invented the term, applied it pretty liberally to anyone they didn't like, including peoples who were quite civilized by any reasonable standard (like the [[AncientEgypt Egyptians]] and the Persians) and even other Greeks who didn't live up to Athenian ideals[[note]]Though its worth nothing that the original context of the word meant "foreigner", rather than "uncivilized".[[/note]]. A modern work that applies CharacterDevelopment to its barbarians may quickly find them to be NotSoDifferent.

See TheHorde (when they are portrayed as AlwaysChaoticEvil), HordesFromTheEast, BornInTheSaddle.

The SufficientlyAdvanced often compare those "below" them to this.

[[noreallife]]
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!!Examples:

[[foldercontrol]]

[[folder:Advertising]]
* The Visigoths from the Capital One credit card commercials. They shill the credit card by talking about ordinary-sounding purchases that we see are being done in a "barbaric" way. For example, they might talk about using the card to pay at the drive-through when we see them in the drive-through in a war chariot. In the original commercials they were a representation of a competitor's high interest rates. They would tear a path of destruction through the background, only to be thwarted when the ad's protagonist mentioned he was using the card advertised. Over time they apparently just forgot what the purpose of having them in the ad was.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/{{Asterix}}'', PlayedForLaughs. The main characters are all proud barbarians, but instead of being ruthless and dramatic they're mostly weird, self-obsessed, shallow and a bit pathetic. There's also hints that despite their constant resistance to the Romans, they are becoming quite Romanized. There are other barbarian tribes too, like the Goths and the Normans.
[[/folder]]

[[folder:Fan Works]]
* In ''[[FanFic/TheDearSweetieBelleContinuity Dear Scootaloo]]'', it is revealed that Pegasi were once a race of warriors who often [[MightMakesRight abandoned foals they deemed to be sick and weak]] (like Rainbow Dash and Fluttershy). While they've now mostly abandoned this mindset, some still cling onto their brutal beliefs [[spoiler: such as [[TheSocialDarwinist Feather]] [[GeneralRipper Duster]]]].
* In ''Fanfic/RonmanTheBarbarian'', a ''WesternAnimation/KimPossible'' [=AU=] based off of ''Franchise/ConanTheBarbarian'', there's the Actuarians, Ronman's tribe.
[[/folder]]

[[folder:Films -- Live-Action]]
* Native Americans in movies about the [[TheWestern Old West]] in America will use this trope. Older movies use the more negative version, while newer movies will use the positive one.
* ''Film/The13thWarrior'' with Antonio Banderas. The barbarian Vikings defend themselves against the even more barbarous [[spoiler:Neanderthal tribe]].
* The Celts who allied themselves to the Sheriff of Nottingham, in ''Film/RobinHoodPrinceOfThieves''.
* ''Franchise/StarWars'': The Sand People (a.k.a. the Tusken Raiders) of the deep deserts of Tatooine are a vicious, aggressive tribal people who seem to exist in a constant state of hostilities with the other natives of the planet. Their raids are constant danger for farmsteads and outposts, and they'll happily ambush lone travelers. Not even the planet's other natives species, the Jawas, are safe from their attacks.
[[/folder]]

[[folder:Literature]]
* The Ye-tai in ''Literature/BelisariusSeries'' serve as this for the Malwa Empire, while the Roman army uses Germanic tribes to bolster their forces.
* In ''Literature/TheCandlemassRoad'', Lady Dacre sees all the Borderers as this when she arrives, but by the end is becoming acclimated to the 'custom of the country.'
* Creator/RobertEHoward's ''Franchise/ConanTheBarbarian'' often leads this. However improbable it is that he is always taken in and rises to the top.
** In "Literature/ThePeopleOfTheBlackCitadel", he has to negotiate over his captured men.
** In "Literature/TheDevilInIron" he is leading raids on the civilization.
* The ''Literature/{{Dinotopia}}'' books have [[RuleOfCool sentient, barbarian carnivorous dinosaurs]] living in the Rainy Basin.
* The Kadeshi in the ''Literature/FarsalaTrilogy'' are a pretty straight example of this trope, whereas the Suud are more of a [[SubvertedTrope subversion]].
* From ''Literature/TheFirstLaw'', Joe Abercrombie's Northerners. They are like Vikings without boats. Southerners see them as TheHorde, while they see the South as TheEmpire. Northern characters include nuanced and sensitive characters as well as raging psychopaths.
* In the Military SF series ''Literature/TheGeneral'' the "Barbarians" are descended from [[TheFederation Federation]] troops stationed in the boonies before the Fall. It is undoubtedly just coincidence that their native language is 'Namerique' and they have a variety of Northern European names.
* The Dunlendings (hill-people who were ejected from their ancestral homeland by the Rohirrim) were portrayed this way in ''Literature/TheLordOfTheRings.'' Middle-earth's backstory also includes the Wainriders and other barbarian groups from the east. The original humans who migrated to join the elves in ''Literature/TheSilmarillion'' were a heroic version of this.
* Parodied in the Literature/{{Nightside}} novels with the Tribe of Gay Barbarians: urbanized variants with their own reasons for dressing in spikes and leather loincloths.
* The mortok tribe in ''Literature/{{Phenomena}}''. They wear only pelts around their waists; strangely, they do have advanced arm armory, but make weapons out of [[{{squick}} bones]]. They are (at least some) literate. They keep elves as their slaves.
* The [[MixAndMatchCritters chimera]] of ''Literature/TheReynardCycle'' are usually depicted as being antagonistic tribal creatures, who [[HordesFromTheEast invade from the East]] every generation or so.
* In ''Literature/TheWheelOfTime'', while almost every race and country sees the others as this, the labels tend to all be correct within their own set of assumptions, but many have very noble or civilized traits as compared to where their comparable society in the real word was at roughly the same level of technology.
* R. Scott Bakker's ''Literature/SecondApocalypse'' has the Scylvendi, the "People of War," who live in the steppes and are at constant war with the more sophisticated Nansur and Kianene Empires. During the first Apocalypse, they fought for the [[EldritchAbomination No-God]], and they continue to worship it as the Dead God. Believing that all other nations bear the blood guilt of deicide, they kill any non-Scylvendi they find. Each Scylvendi warrior scars his arms for each kill, called swazond, in the belief that they have inherited all the unused potential of the life they cut short.
* ''Literature/AnArmyOfTheDead'' has the invading Burgid horde, who crush all opposition before them until they smack against an army of the dead.
* ''Literature/ASongOfIceAndFire'': Where to start?
** The savage wildlings beyond the Wall, who scorn the feudal society of the Seven Kingdoms and consider themselves to be the Free Folk. They are further subdivided into a large variety of independent tribes, such as the forest peoples who serve as the south's common image of them, cave dwellers who paint their faces and file their teeth to points, Hornfoot men with soles like leather and the Thenns, a hard and fierce people from the furthest north.
** The northern mountain clans, who are basically just wildlings whose ancestors happened to live south of the Wall. Although they're more obedient than the Free Folk, they're still a rough and pugnacious crowd who are usually left to themselves.
** The {{Bandit Clan}}s in the Mountains of the Moon, who live by robbing travelers visiting the Eyrie and raiding the Vale of Arryn when the knights aren't there to stop them. They're considered a public menace.
** Essos has the Dothraki, an equestrian warrior civilization who make their living by sacking towns or accepting tribute to go away.
* The Hubland tribes in ''Literature/{{Discworld}}''. The major export of the Hublands used to be {{Barbarian Hero}}es.
* In ''Literature/TheTraitorSonCycle'':
** The hillmen are a more "classical" variety, though they're mostly based on Scotsmen and rather heroic, even if they worship a "pagan" nature goddess.
** The Outwallers are a more morally grey variety, and are based on Native American tribes rather than European ones. They're known for raiding Wall-side settlements and allying themselves with many [[FairFolk Wild Powers]], though they have peaceful interactions with Alba and Morea, too.
* ''Literature/DreambloodDuology'': The Shadoun, Banbarra, and basically everyone outside Gujaareh and Kisua are barbarians. At least, that is what the people of Gujaareh and Kisua think. Granted, the barbarians from the north join the conflict only because it offers them an opportunity to fight and loot.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/GameOfThrones'':
** The Dothraki combine this and [[ProudWarriorRaceGuy the Proud Warrior Race]] trope.
** The hill tribes also do this.
** The Wildlings from beyond the Wall. The only time they prove a significant threat to the realm is when they band together behind a King-Beyond-The-Wall. The rest of the time, they're more of a nuisance south of the Wall, occasionally raiding towns and farms in the Gift (a stretch of land meant to help sustain the Night's Watch).
* ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Beastmaster'' all use this trope extensively. These TV shows were made in Australia or New Zealand, so they may draw upon the same group of writers who particularly like these types of antagonists.
* ''Series/{{Beastmaster}}'' actually includes an inversion of the trope during one season, when the "civilized" new military power overshadowed the previous BigBad barbarian tribe, wiping them off the map with ease. They saw the Beastmaster and his allies as this too.
* An episode of ''Series/{{Farscape}}'' had the Venek Hordes, barbarian tribes of [[PettingZooPeople Lion People]].
* The Grounders from ''Series/The100'' fit this trope, though the more technologically advanced Sky People and Mountain Men are often shown being just as harsh and brutal.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Warhammer}}'' has a fair share:
** The human tribes who live in the Warhammer World's northern latitudes are heavily influenced by their proximity to the [[HellGate Chaos Wastes]] -- they worship the [[GodOfEvil Dark Gods]] and openly and proudly bear any [[RedRightHand gifts]] or [[MarkOfTheBeast marks]] of their deities. These tribes battle among themselves for supremacy, but occasionally launch raids into more civilized lands to the south, if not full-fledged invasions when a mighty warlord raises an army. They can be divided into three loose groupings: the Norscans live closest to the Empire and Kislev, and as capable sailors are essentially HornyVikings. The Kurgans live farther east and are fearsome steppe horsemen similar to the Turks or Mongols, and threaten the distant lands of Cathay. The Hung are also steppe nomads, are known for their treacherous natures and primitive society, and live to the farthest east, sharing a border with the Dark Elves of Naggaroth.
** At least the Norscans are ''somewhat'' civilized -- the [[BeastMan Beastmen]] who dwell in the Old World's dark forests and lonely mountains are even worse. These horned, braying savages want only to tear down and defile the other races' domains, and have no culture beyond erecting herdstones in their campsites, raping and/or eating any unfortunate souls they manage to capture alive, and a shamanistic religion that combines Chaos worship with other ancient gods of war and slaughter.
** The [[OurOrcsAreDifferent Orcs]] and [[OurGoblinsAreDifferent Goblins]] have a society built entirely around waging war, and at most will occupy and fortify a settlement they've captured. They're so violent that they spend as much time fighting other Greenskin tribes as the other races, which is good because they can be found ''[[TheUsualAdversaries everywhere]]'' in the world since they literally spread like fungus. They're also a softer take on this trope than the Norscans or Beastmen, since the Orcs and Gobbos are more concerned with having a good time on the battlefield than committing war crimes -- their atrocities, like the infamous Blood River massacre [[ImAHumanitarian and barbecue]], are more a result of their BlueAndOrangeMorality than a commitment to Evil. While this trope generally applies to all Greenskin, it is especially emphasized in the Savage Orcs and the Forest Goblins.
*** The Savage Orcs are by far the most primitive of the Greenskins, living outright Neolithic lifestyles without even the most basic knowledge of metalworking. They live in nomadic tribes following herds of huge boars, and when they join other Orc tribes in battle they do so as wild berserker troops wielding stone weapons and with no armor save warpaint.
*** The Forest Goblins, like the Savage Orcs, live in a considerably more primitive way than their fellow Greenskins. They make their camps in the dark forests of the Old World and the jungles of the Southlands, where they often end up competing with the equally barbarous Beastmen, and worship the {{giant spider}}s that live there with them, and which they sometimes tame and ride as mounts (or use as war engines, depending on the size of the spider).
** The [[OurOgresAreDifferent Ogres]] are little different from the Greenskins, their only concern in life being what to eat and where. They are invasive, migrating raiders driven from their old homes by some cataclysm, and now roam the world hunting their next meal.
** As it turns out, the Stormcast Eternals of ''TabletopGame/WarhammerAgeOfSigmar'' are the souls of the ancient tribal humans who refused to bend the knee to Chaos back when the world was young and were subjugated and slaughtered for it, now rescued, resurrected and rearmed by Sigmar to fight their old enemies once again. If the Norscans are Vikings, then the Stormcast Eternals are the [[https://en.wikipedia.org/wiki/Einherjar Einherjar]].
* And in ''TabletopGame/{{Warhammer 40000}}'':
** The Imperium designates 'Feral Worlds' as planets with stone age to crude iron age technology and culture. These worlds may barely be aware that the Imperium exists beyond legends of 'sky warriors' that occasionally take tithes on behalf of the GodEmperor, but their warrior cultures and frequently inhospitable conditions make the planets natural recruiting grounds for [[BadassArmy Imperial Guard]] regiments or [[SuperSoldier Space Marine]] chapters. The most famous Feral World is probably Fenris, the cold and barbaric home of the Space Wolves.
** The [[OurOrcsAreDifferent Orks]] have shades of this trope -- their culture is centered around waging WAAAGH!!!, their political structure is nothing more sophisticated than "do wot da [[LargeAndInCharge Warboss and da Nobz]] say," and their technology is decidedly crude if occasionally remarkably effective. Some Ork tribes have managed to carve out mighty empires, while more traditional clans like the Snakebites or the Feral Orks exist on a more tribal level, often outright shunning technology.
** Averted with some Chaos Space Marines, who may maraud and plunder Imperial worlds, but can still form disciplined, highly-regimented warbands.
* ''TabletopGame/{{Traveller}}'':
** The Aslan are an example of this with overlap into ProudWarriorRace. They are a technologically advanced society that maintains a tribalistic social and political structure.
** The Vargr are a closer analogue to this than the Aslan.
* ''TabletopGame/{{Pendragon}}'' has plenty of these, with the Saxons being the most prominent.
* In ''TabletopGame/MagicTheGathering'', there are the Gruul Clans of Ravnica, a loosely organized affiliation of clans and tribes of humans, goblins, giants and centaurs led by the cyclops Borborygmos. They used to be the guild responsible for maintaining Ravnica's wildernesses, but as the plane became covered by urban growth and what nature was left taken over by the Simic, Golgari and Selesnya, the Gruul were written out of the Guildpact and stripped of all the protection and benefits of a guild, leaving them as bands of roving, angry barbarians hungry for revenge and lashing out at the world they feel betrayed them. Their modern-day lifestyle chiefly consists of forcibly taking over an area, pillaging it for all it's worth, and squatting in the ruins until all resources are exhausted, at which point they move to a new area and repeat the process.
[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', Bulblins seem to operate in this fashion. They live in a crude encampment in the desert, but venture out into the world for raping and pillaging. They tame wild boars, and are ruled by the gargantuan Lord Bulblin (who, as the biggest of the Bulblins, is also LargeAndInCharge)
* Centaurs in ''VideoGame/WorldOfWarcraft'' are based on the Mongols. They call their leaders Khans, wear fur-lined conical helmets, travel in nomadic hordes, and live in tent villages.
* The ''VideoGame/{{Civilization}}'' games have barbarian hordes, which spawn in areas covered by the FogOfWar, can't be the subject of diplomacy beyond their demands of "Give us gold or we'll pillage you," and exist only to attack your units, wreck terrain improvements, and sack undefended cities.
* In ''VideoGame/FallFromHeaven'', many factions are barbarian in character, and some of them even have the "Barbarian" trait, allowing them to keep peace with the Barbarians unless they take a commanding lead in the game. The Clan of Embers have the trait, as does one Doviello leader (and the Doviello under the other still fit this trope); [[DemonicInvaders Hyborem of the Infernals]] also has the Barbarian trait but doesn't quite fit.
* The ''VideoGame/TotalWar'' series have barbarian/rebel/bandit armies that spawn to give you something to do when you're not at war with your neighboring domains. The games also assigned minor or unaligned civilizations to a "Rebel" faction that all the proper factions are perpetually at war with, though more recent games have done away with this in favor of including nonplayable minor factions that can be treated with like any other side.
** ''VideoGame/MedievalTotalWar'' and its sequel have the scripted invasion of the Mongols in the late 13th century, which will probably steamroll any civilizations (or players who don't know much medieval history) that haven't spent the entire game preparing for them. They're technically a proper faction that you can engage in diplomacy, but with their seemingly-limitless hordes of veteran warriors commanded by fearsome and brilliant generals, they have little interest in anything but attacking the nearest targets. ''Medieval: Total War'' even has a cheat code allowing you to play as barbarians/rebels. The code? ''"[[Franchise/ConanTheBarbarian conan]]"''.
** In ''VideoGame/RomeTotalWar'' there are the Gauls, Scythians, Dacians, Germans and Britons (all from the point of view of the player of course) and there was even an expansion called ''Barbarian Invasion'' featuring the Huns, Goths, Vandals and various other Nomadic and Germanic tribes.
** In the ''VideoGame/EmpireTotalWar'' game, the minor native civilizations appear as this to your player.
** ''VideoGame/TotalWarAttila'' is a barbaric time indeed. All civilizations except for the Roman Empires and the Persian factions are barbarians, whether they're Celtic, Germanic, Sarmatian...or [[HordesFromTheEast the Huns]]. The mechanics for all of these reflect their less-civilized, often migratory nature.
* The FourX strategy game ''VideoGame/GalacticCivilizationsII'' has the Drengin Empire. They are Mongols [[RecycledINSPACE in space]], more or less.
* ''VideoGame/KingOfDragonPass'' is basically a fantasy barbarian tribe simulator. Subverted in that, while warlike and, well, barbaric by present-day standards, they have a lot of hidden depths and a culture that places a high emphasis on learning, literacy and commerce. And, of course, they're the good guys (arguably even more so in ''TabletopGame/{{Runequest}}'', where they are traditionally put against a civilized, evil [[TheEmpire empire]]).
* Act 5 of ''VideoGame/DiabloII'' had you helping a friendly version. Barbarians were even a choosable class.
* The Barbarians have a great deal more backstory, as ''Videogame/DiabloIII'' exposes; the Barbarians believe themselves to have a god given mission to protect their territory, which houses the greatest gem in the Diablo universe (and also the ''largest''. This causes frequent clashes with the more civilized people who have no idea what they're guarding, and just see them as aggressive and territorial beyond reason. Sadly, with the corruption and subsequent destruction of said gem, most of them died off or went insane. Those that remain are still as badass as ever.
* In ''VideoGame/FalloutNewVegas'' the Khans are a post-apocalyptic version of a barbarian tribe. Caesar's Legion is a collection of barbarian tribes assimilated into one massive [[TheHorde Horde]] by a highly-educated man with a love of Roman history. Honest Hearts includes the White Legs, a band of savage tribals [[spoiler:trained by [[{{Foil}} Ulysses]]]] who possess military hardware after raiding a weapons cache.
* ''VideoGame/EuropaUniversalis: Rome'' includes barbarian incursions and uprisings as periodic occurrences. Unlike in other games, if they go unchecked for long enough, they'll actually establish a new faction from the victim's conquered territory.
* ''VideoGame/HeroesOfMightAndMagic'' has featured a Barbarian faction throughout the series. At least ''some'' of their towns that appeared throughout the campaigns were this trope, though the actual term 'Barbarian tribe' doesn't come up that often.
* The space dragon from ''VideoGame/MasterOfOrion 2'' can be seen as a science fiction equivalent.
* Mentioned in ''VideoGame/TearsToTiara2'', based on the Germanic Tribes bordering AncientRome. They are depicted as NotSoDifferent. Artio is princess of the Suebi.
* ''VideoGame/MountAndBlade''.
** Two words: [[HornyVikings Sea Raiders.]]
--->''"I WILL DRINK FROM YOUR SKULL!"''
** The Nords and the Khergits would also qualify, though to a lesser extent - they've since settled down into cities to give this whole "building a stable nation" thing a go.
* The majority of the beastmen tribes in ''VideoGame/FinalFantasyXIV'' fall under this and are always at odds with the spoken races (including the player). They like to steal from travelling merchants, kidnap people to use them as sacrifices to their primal gods, and enslave the people they kidnap by having their primal [[BrainwashedAndCrazy temper them]]. There are some sects in each tribe that don't want to engage in such barbaric activity and may sometimes even help the spoken by going against their own kind.
* ''Franchise/TheElderScrolls''
** This is a common depiction of the [[HornyVikings Nords]] by their enemies, ''especially'' the [[OurElvesAreBetter races of Mer (Elves)]]. The truth lies somewhere in the middle, as the Nords do [[ProudWarriorRace love to battle]] and can be viewed as uncultured by the CrystalSpiresAndTogas Altmer or AncientRome-inspired Imperials, but they are also lovers of [[WarriorPoet music and mead]] and a deeply [[RealMenLoveJesus spiritual]] and traditional people with a strong sense of honor ([[HonorBeforeReason too strong]], in some cases).
** The ancient Atmorans, [[{{Precursors}} ancestors to the Nords]], also fit the trope. It is said that they had no knowledge of agriculture and survived off of hunting, a way of life which likely encouraged their ceaseless warfare. They also did not have a written language until they came to Tamriel (where they adopted one from the elves, blending it with Atmoran language principles).
** The Reachmen (also known as Witchmen), are another such group. Racially but not culturally Breton, they inhabit the Reach, the area along the border between High Rock and Skyrim. They are a group [[FurBikini primitive in dress]] and [[RockBeatsLaser technology]] who practice the closest thing to a "[[{{Druid}} pagan]]" religion in Tamriel and are violently hostile to outsiders. Since the 1st Era, they've maintained an insurgency in the Reach, warring against any outside conquerors attempting to claim the Reach for themselves. In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', they've rose up once again as the Forsworn, taking advantage of the weakened state of the Empire and of Skyrim itself to once again attempt to [[FightingForAHomeland retake their homeland]].
** [[ALoadOfBull Minotaurs]] have a primitive clan-like social structure along these lines. Typically living in groups numbering in the twenties, Minotaur clans are led by the strongest male who has breeding rights with all females of reproductive age. Younger males may attempt to challenge him for the position via a DuelToTheDeath.
[[/folder]]

[[folder:Web Comics]]
* Tiffany from ''Webcomic/{{Exiern}}'' comes from an almost textbook perfect example of one of these tribes. This causes some problems when it comes to her attitude to women and [[GenderBender being turned into one]].
* In ''Webcomic/{{Drowtales}}'', there's the Black Sun clan, a nomadic nation of oddly tan-skinned drow who lives on the edges of the underworld's settled lands. They're usually divided into small tribes and prey on the weak or work as mercenaries, but when they unite they are a serious threat to even the most powerful city-states.
[[/folder]]

[[folder:Web Original]]
* In ''Roleplay/TheGamersAlliance'', the Khitans (horse riders of the grass plains) and the Sarquil (warriors of the desert) were this trope until the Cataclysm when they had to adapt their way of life to survive. The Khitans still keep their nomadic life for the most part and raise horses on the plains, but their Khan has built the large camp Kara Khitai where more and more Khitans are moving into so that they can better protect themselves from outer threats if an invasion takes place in their homeland. The various squabbling Sarquil tribes, however, have been forcibly united by the Sultana of Vanna over the years into what has become known as the Sultanate of Karaganda.
* The Selahren in Wiki/TheWorldbuildProject are an islandful of barbarian tribes.
[[/folder]]

[[folder: Western Animation ]]
* The Vikings in ''WesternAnimation/{{Gargoyles}}'' are generally portrayed in this manner.
* ''WesternAnimation/KulipariAnArmyOfFrogs'': The Scorpions fill this role in the Outback, caring only for strength and attacking their more civilized neighbors in vast hordes.
* The Barbaric Bears in ''WesternAnimation/AdventuresOfTheGummiBears'' are a Barbarian version of the Gummi Bears using all the common tropes.
[[/folder]]
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