[[quoteright:288:[[KirbySuperStar http://static.tvtropes.org/pmwiki/pub/images/tac_3119.png]]]]
[[caption-width-right:288:Kill it! Kill it before it gets away!]]

While it's pretty common for {{RPG}}s to give your party a thief as a team member, or otherwise give the player an ability to [[VideoGameStealing swipe goods off an opponent during battle]], it is relatively rare to encounter monsters or foes that do the same thing to you, even when you're specifically fighting thieves as opponents.

Now enter the BanditMook.

This is the occasional {{Mook}} who isn't interested in your party's demise so much as he is in your BagOfHolding. He may have a share of normal attacks, but he's unlikely to do any serious harm -- his signature attack pattern is to swipe something from your HyperspaceArsenal then disappear as quickly as possible, taking the stolen goods with him. Fenced goods may be gone forever if stolen, so for this reason he will (usually) interest himself only in items that can be easily replaced at local shops. After all, if the Bandit Mook randomly made off with your hard-earned {{MacGuffin}}s and {{Plot Coupon}}s, this could render your game {{unwinnable|ByDesign}}, and [[AndThatsTerrible that would be terrible.]]

Defeating a Bandit Mook frequently results in the immediate recovery of any stolen goods; but this isn't always the case, especially if it was just cash. (Exactly how he can keep you from [[FridgeLogic physically looting his corpse]] is a mystery, but then again, it may be because EverythingFades.)

The obvious exemption from this trope is if an item (important or otherwise) is stolen [[GameplayAndStorySegregation solely because the plot demands it]], like the MacGuffinDeliveryService.

Compare MooksAteMyEquipment. Not to be confused with mooks who happen to be bandits in-story, unless they're also [[BanditMook Bandit Mooks]] in gameplay terms too.
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!! Examples:
[[foldercontrol]]

[[folder: Video Games ]]

* In ''VideoGame/{{Growlanser}}'' series, the imp and CatGirl enemies will steal items and gold from party members. The CatGirl enemies will then make a dash for the nearest exit from the battlefield, rendering your items LostForever if they manage to do so. Especially annoying when they attack your party in packs.
* ''[[http://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom Akalabeth]]'', the first adventure in the ''Franchise/{{Ultima}}'' series, had a Thief who could steal any items your character had on him, and a Leprechaun who stole half your food each turn. In both cases, the goods became LostForever.
* ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' has the infamous Takkuri, a bird that not only steals rupees but also an empty bottle or even your sword. When this happens you have to go to a curiosity shop, whose owner is probably the owner of the Takkuri, and buy them back overpriced. As if weren't enough the Takkuri requires fifteen hits to be killed. On the other hand, once killed it leaves a rupee the value of two hundred normal ones. Note that you could always play the Song of Time to go back in time and regain your stolen stuff free of charge, but it's a little jarring to do that if you'd made a lot of progress on that particular day.
** ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has a thief enemy as well. While he never steals anything of great importance (just bombs, arrows, rupees etc.), he's 10x a bigger pain in the ass than the Takkuri by virtue of the fact that he can't be killed or even ''stunned''.
** Maple, the CuteWitch in [[VideoGame/TheLegendOfZeldaOracleGames the]] ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle]]'' [[VideoGame/TheLegendOfZeldaOracleGames games]], has exactly the same mechanic as the thief. She bumps into you, scatters your items, and tries to take as many as she can, but it's because she's TheDitz and doesn't remember what is whose (her own items scatter as well).
** The rats in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' are something of a variation. Normally they run at Link and knock rupees out of his wallet on a hit. The rats steal the highest-value rupees that they knock loose and Link has to kill the rats if he wants the money back. However they're much more interested in the All-Purpose Bait you're carrying and, if you give them some, they'll not only leave you alone but also ''offer to sell you stuff''.
* Franchise/FinalFantasy:
** ''VideoGame/FinalFantasyVI'' had one enemy in Mt. Zozo, a bear whose primary strategy was stealing four digits of Gil, then suddenly fleeing on the next turn.
*** If defeated first, it returns the exact amount it stole. If Relm is in the party with her Cat-Ear Hood, he'll somehow drop '''twice''' what he stole (the Cat-Ear Hood doubles Gil drops.)
** ''VideoGame/FinalFantasyVII'' had enemies that steal items from you, including accessories. You could get them back if you killed them fast enough. ''If''.
** ''VideoGame/FinalFantasyVIII'' has the Lefty/Righty's, a pair of hands that can Draw-Cast spells from ''you'', with a corresponding depletion in your spell inventory.
** ''VideoGame/FinalFantasyIX'' has item-stealing enemies too, but you have to use Zidane to steal them ''back''.
** The ''VideoGame/FinalFantasyTactics'' series have Thief as a job/class for human units and were usually the first targets players went after other than [[ShootTheMedicFirst the White Mages]]. Aside from being very fast and having high evasion, enemy thieves, like your thieves, can steal money, items, and equipment, which could lead to a LostForever if an enemy thief stole a unique piece of equipment. In ''VideoGame/FinalFantasyTacticsA2'', thieves got nerfed and can only steal pieces of loot, money, and accessories. The new Viking class is capable of stealing armor with their Pillage ability, though.
* ''VideoGame/NetHack'' has Leprechauns who stole gold, and Nymphs who stole items before teleporting away. Nymphs, in particular, can steal without limit, they can use the stolen goods against ''you'', and some of them are even ''invisible''. It's especially frustrating if they steal an [[AutoRevive amulet of life saving]], since not only do you have to kill the nymph twice, but it also uses up an AutoRevive you could have later used to avoid a [[FinalDeath permanent, game ending death]].
* Like ''VideoGame/NetHack'', ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' has nymphs which are capable of stealing items from you. It also has bandits, but they can only pick up items off the ground, rather than taking them from you.
* ''VideoGame/PaperMario64'' had Bandits in Dry Dry Desert, who stole coins from Mario with each attack, fleeing the battle on the next turn. Attacking them made them drop the loot, with Mario recovering it immediately.
** They return in [[VideoGame/PaperMarioTheThousandYearDoor the sequel]] as common enemies, some of which can steal items and even ''badges'', and must be defeated to regain your stolen loot. They also appear as neutral [=NPCs=].
* ''VideoGame/{{Gauntlet}}'' has the Thief, who steals treasure or, if possible, a potion from a player (selected randomly if two, three or four are playing). They also love to infuriate their victim by running away at lightning speeds proclaiming [[IShallTauntYou "YOU CAN'T CATCH ME!" in primitive digitized speech.]]
* TAC from ''VideoGame/KirbySuperStar'' can steal your ability -- or outright kidnap your ''partner''.
* Thieves in the ''VideoGame/FireEmblem'' series can usually unlock and loot chests if you don't get to them quickly enough, and will them promptly make off with the goods if you don't kill them before they leave the map. Sometimes they'll perform [[RapePillageAndBurn other acts of banditry]], and aim for nearby villages instead which usually have gold or useful items if you warn them to shut their gates. Depending on the game, the thieves may or may not be able to steal items from your slower characters.
* ''VideoGame/YoshisIsland'' had the same Bandits from Paper Mario that steal Baby Mario from your back and run off with him as he screams and the timer goes down. Luckily they can never fully run away. Frogs and weak Toadys also do it too.
* ''VideoGame/ShinMegamiTenseiStrangeJourney'' presents Macca Beam, an enemy-exclusive skill you'll run into as early as Sector B, which forces the target to drop a fraction of the team's Macca and has an extremely high accuracy rate. Then the final sector introduces Wastrel Beam, which drops an even larger percentage of money. Macca is just "energy" in this game, so killing the enemy won't give it back. Very often, players will just reload from an earlier save than go to the trouble of earning back all the money lost.
* ''VideoGame/SepterraCore'' has a few thief/pirate/miscellaneous thug mooks, which have an attack that damages your funds rather than health. Of course, they would have to do it several times in one battle to cancel out your victory spoils.
* The uber-annoying Thief Bot from ''VideoGame/{{Descent}}'' are these types of mooks. They attempt to sneak up on you, often while you're in a pitched firefight with other enemies, and steal your weapon upgrades and missiles. Often while you're in the middle of using them. They are quick, require about six or seven times the firepower to take down as a normal mook, and have a habit of dodging your shots, and if they were carrying something they lifted from you when they die there's a chance it could get blown up.
** The 3rd game has a variant (the "Super Thief") that actually uses the pilfered weapons against you. This was originally planned to be an ability the standard version had, but it was decided that this made the Thief ''way too annoying'', so it got turned into a MiniBoss instead.
* The various groups of Bandits, Sea Raiders, Looters and Deserters in ''VideoGame/MountAndBlade'' play with this trope a little. You get a chance to beat the living hell out of them first, but if you do lose to them in battle then they take you prisoner, and will quite happily relieve you of things in your inventory: spare weapons, spare armour, your actual weapons, your horse, party members, quest items. Annoyingly, even though the quest items they may actually steal are pretty common and easy enough to pick up in any village, you will fail the quest if they take them...
* Spoofed in a ''VideoGame/KingdomOfLoathing'' April Fool's Day "sneak preview" with a Disco Bandit NPC. The preview also demonstrated an NPC special attack that would destroy all worn/wielded equipment. Subverted with the dirty thieving bandits; the game currency is meat, but they steal it from your hitpoints rather than your wallet.
* Gremlins in the ''VideoGame/{{Exile}}'' series stole ''[[WizardNeedsFoodBadly your food]]'' when they struck you. They also didn't give it back when they died, presumably thanks to [[AWizardDidIt some kind of fey magic]].
* ''VideoGame/SuperMario64'' had Klepto the Condor in Shifting Sands Land and Tiny-Huge Island, who steals your cap.
* ''VideoGame/SuperMarioRPG'', the first Mario role playing game, had [[AlliterativeName Croco the crook]].
* One of the first enemies you meet in ''VideoGame/MOTHER1'', the Crow, steals food items and does not return them upon death.
** The Spiteful Crow from ''VideoGame/{{Earthbound}}'', again one of the first enemies that Ness meets, is also fond of stealing your food.
* The Smirking Thief in ''VideoGame/CastleOfTheWinds'' can steal your money or whatever's on your belt, then randomly teleport to anywhere else in the level. Very agile and requires three fireballs worth of damage to kill. You can get your stuff back if you can find and kill it.
* ''VideoGame/{{Minecraft}}'' introduces the Endermen, a tall and sleek mob that is passive unless provoked by attacking it or looking at it. When they are not provoked, Endermen will wander aimlessly and may steal a block and place it somewhere else (such as dirt, grass, sand, gravel, mushrooms, flowers, etc.). This is usually of no concern if you are exploring but if you have a structure built by your own hands, things can get ''nasty'' if Endermen start to pick apart your structure, depending on how you have things set up. While Endermen can only take 1 block at a time, the block is LostForever once an Endermen steals it, even if you kill it.
** However, as of 1.0, Enderman can only pick up some natural materials like dirt, sand, and gravel ([[ParanoiaFuel except for TNT]]), making it much easier to deal with them.
* ''VideoGame/ChronoTrigger'' has rats in Lab 16 who will steal a tonic from your inventory and run away if they manage to catch you.
* The Meta-Being known as Gliro in ''VideoGame/{{Baroque}}'' likes to steal an item from your inventory, then flee at top speed. And yes, it can snatch the sword right out of your hands or the coat right off your back. If you manage to chase it down and kill--er, purify it, it will drop whatever it stole from you...but sometimes the Gliro chooses to ''throw'' the item at you in self-defense, in which case the item will be LostForever.
* ''[[VideoGame/PokemonRubyAndSapphire Pokémon Ruby]]'' and ''[[VideoGame/PokemonRubyAndSapphire Sapphire]]'' introduced {{Mon}}s that learn item-stealing moves naturally, such as Linoone (with Covet), potentially making them Bandit Mooks. As well as item-disabling moves like Knock Off. The [[VideoGame/PokemonDiamondAndPearl Generation IV]] games took it up a notch with moves like Pluck, which damages the enemy and eats any berry the target is holding.
* The Packrat in ''Anvil of Dawn.''
* Dwarf from ''VideoGame/KingsQuestIQuestForTheCrown'' steals whatever treasure you're carrying. If this happens while you're carrying one of the three PlotCoupon treasures, the game becomes {{unwinnable|ByDesign}}. The dwarf returns in ''VideoGame/KingsQuestIIRomancingTheThrone'', but this time he deposits your treasures in his house where you can steal them back. ''VideoGame/KingsQuestIIIToHeirIsHuman'' has bandits, which take everything you've got and put it in their (hidden) house. Here it's ''required'' to break into their hideout because it's the only way to get money for a few spell components.
* The gnomes in the VideoGame/HarryPotter video games would steal a few of your Bertie Bott Every Flavor Beans if they ran into you. They weren't reobtainable in the first game, but they were in the second game.
* ''VideoGame/KidIcarus'' featured Pluton - who made matters worse by being [[InvincibleMinorMinion invulnerable]] on top of everything else. They return in ''VideoGame/KidIcarusUprising'', where they thankfully can finally be destroyed.
* The Scumbags in the ''Franchise/StarOcean'' series can steal a varying money based on their strength, and are very prone to running away. You can get your money back if you defeat them before they escape, though. In the fourth game, you can actually get it back ''with interest'' if you're using equipment that boosts the money you gain after battle, which can make fighting them an extremely profitable venture.
* ''VideoGame/MetalGearSolid'' has an event where Solid Snake loses an important item several floors below him and has to get it back. If you're not quick enough, a rat will eat it and run around the perimeter of the room, including inside the tiny vents. If this happens, you have to set up a claymore mine at one of the entry points to blow up the rat and get the item back.
* Melynxes in the ''VideoGame/MonsterHunter'' series will attack the player to steal an item(even if you happen to be in the middle of a fight with a giant dragon) and try to run away with it. Defeating them gets it back. If they do escape, however, there is usually a "lair" somewhere in the stage that you can get them back from. An additional source of relief is the item Felvine, which if you carried it would always be the item stolen first.
* The Option Hunter/Thief from the ''VideoGame/{{Gradius}}'' series sort of counts. It doesn't kill you on contact, but if he touches you or your [[AttackDrone options]], it steals your options away from you! They're invulnerable too, so the only thing you can do is avoid letting it touch your stuff.
* In ''VideoGame/{{Borderlands 2}}'', Rat Thieves and Rat Bastards live up to their names by picking your pocket while you're busy fighting their brothers. You can get the money back by killing them before they lock it away in their cash stashes. An unattentive player can easily lose ''millions''. Also, all Rats will scavenge any dropped loot, ammo, and money they come across. In that case it's more of a "finders keepers" thing than directly stealing from you, though, which fortunately, [[AntiFrustrationFeatures they can't do]].
* In ''VideoGame/LunarDragonSong'', Yeti, Sturge, Thanatos, Ice Mongrel and Ochu can steal items, making them among the most annoying enemies in the game. Kill a Yeti, and it may drop a card which prevents items from being stolen.
* ''VideoGame/TheBindingOfIsaac'' has a variation: Greed (and the smaller "greed-heads" and the larger Super-Greed) doesn't actually steal your money directly, but getting hit by his attacks causes you to drop 2 pennies, but lose 3 from your total count. You can always pick up the pennies Greed made you drop, but that 3rd cent is LostForever.
* In the ''VideoGame/HarvestMoon'' games ''A Wonderful Life'' and ''Another Wonderful Life'' the town bum can occasionally be caught stealing tomatoes from your shipping bin.
* ''Franchise/ShinMegamiTensei'' games have recently included this as Macca Bean and Wastrel Beam. The first slashes a ''percentage'' of your total money away, never to return. Wastrel Beam is ''worse'' - '''''half your money''''' is tossed into oblivion. The first is favored by demons such as Nekomata and Preta, and the second is a favorite of the ''[[HorsemenOfTheApocalypse Black Rider]]''.
* In the Den in ''VideoGame/{{Fallout 2}}'', there is a gang of kids who'll pick the player's pockets if he/she steps too near to them -which is necessary as they lurk at buildings' doors- and try to carry off their loot to their leader. Of course, the player can steal their items back from them.
* ''[[VideoGame/PlantsVsZombies Plants Vs Zombies 2: It's About Time]]'' has the Ra Zombie, who uses his sun scepter to steal any sun lying around. Killing him makes him drop any sun that he stole.
* ''VideoGame/DontStarve'' has a few monsters like this:
** Gobblers are turkey-like critters that randomly pop out of berry bushes, and will eat the berries off nearby bushes you haven't already harvested.
** Frogs will knock items out of your inventory with their attacks. Splumonkeys will not only knock items out of your inventory, but then pick them up.
** Many monsters, including Pig-men, will eat any food you leave lying on the ground.
** If you've been "naughty" and killed too many non-hostile mobs too quickly, {{Krampus}} will show up and steal items from your treasure chests.

[[/folder]]

[[folder: Other ]]

* In the card game ''TabletopGame/{{Munchkin}}'', a lot of different Bad Stuff steal and/or destroy the player's equipment. A double-edged sword because it has no effect if you have no equipment of that kind, but very irritating if you do.
* In the board game ''Afrikan tähti'', there's a round cardboard disc facing downwards on each location space. Landing on a space that still has its disc, you can either choose to pay or try your luck with the die to claim it. Three of these coins are Bandits: they steal all of the player's money. No buts. This could leave you on an island, and yes, travelling by ships costs money, meaning facing a Bandit on St. Helen or Madagascar was practically an instant game-over. HouseRules were needed to fix this until ''decades'' later, new printings featured rules that featured an official solution to the problem.
* For maximum irony, ''cops'' in ''PAYDAY 2'' can steal any loot bags that you leave lying around, carrying them to undesirable parts of the map or even taking them completely (bags critical to the mission can't disappear). Shooting the cop that is holding a bag will force him to drop it.
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