->''"Do the math!"''

Still lingering in the [[ConsoleWars console race]] years after losing the gaming public's trust and playing a significant part in TheGreatVideoGameCrashOf1983, Atari decided to chip in with a new effort to get a head start on the next generation in gaming. They hired some outside help to engineer both an experimental 32- and 64-bit console, codenamed "Panther" and "Jaguar" respectively. The 32-bit Panther was scrapped in favor of the Jaguar, and the system was out the door as early as 1993 with a price of $250 and an aggressive marketing campaign against its competitors, the 16-bit {{S|uperNintendoEntertainmentSystem}}NES and SegaGenesis ''and'' the 32-bit [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], urging consumers to "do the math" and choose the 64-bit system instead ([[BinaryBitsAndBytes because having]] [[HowVideoGameSpecsWork more bits]] [[SarcasmMode meant the system was obviously superior]]).

Unfortunately for Atari, in spite of the Jaguar's technical advantages, they didn't have the money to throw at high-quality software development, so most of Atari's games looked hardly any better than those of its competitors, including the 3DO (especially in terms of 3D graphics) and even the Super Nintendo. The eventual appearance of the Creator/{{Sony}} PlayStation, SegaSaturn, and {{Nintendo 64}} with their sleek 3D visuals and simpler controllers condemned the Jaguar to an early demise, and resulted in the company withdrawing from console manufacturing altogether. The Jaguar still has a cult following, which even caused the Jaguar encryption codes to be released so fans could make homebrew games.

The Jaguar had a CD add-on, the Jaguar CD. It had only 15 games released for it, didn't add any extra hardware beyond the capability to read [=CDs=] (by comparison, the Sega CD included upgrades to the console's graphics and sound chips), and its abysmal hardware design and worse production quality (on some units, the [=CDs=] were jammed in so tightly that they couldn't spin, which could lead to further mechanical problems in the already failure-prone motor) gave it a poor reputation. [[note]](To further elaborate on how shoddy the Jaguar CD was, it took WebVideo/TheAngryVideoGameNerd three attempts to get a working copy, the first two of which didn't work even after trying to get it repaired. [[WebVideo/TheSpoonyExperiment The Spoony One]] had a bit more luck, but his unit suffered from constant crashes and eventually fried itself completely after a few days' operation.)[[/note]]



[[folder: Processors ]]

* [[UsefulNotes/CentralProcessingUnit CPU]]: Motorola 68000, 13.3 [=Mhz=].
* [[GraphicsProcessingUnit GPU]]: Atari "Tom" 32-bit GPU, 64-bit object processor, and 64-bit blitter, 26.6 [=Mhz=].
* Sound: Atari "Jerry" DSP.


[[folder: Memory ]]

* System: 2 MB, with cartridges having up to 6 MB.
* CD: Added an extra 8 MB of RAM, with 512 KB of RAM for the disk drive.


[[folder: Display ]]

* Up to 720576 resolution.
* 24-bit color.
* Up to 10,000 polygons per second. Most of the games released for the system struggled to get even a tenth of this number, though ''Battlemorph'' is believed to have come fairly close.


[[folder: Sound ]]

* 16-bit stereo. The Jaguar had sound abilities that in theory were fairly close to the SNES, but suffered probably the system's most glaring flaw in that there was no dedicated sound memory. This led to a lot of the system's games (most infamously ''Doom'') only offering sound effects with no music during the actual gameplay.
* ''AlienVsPredator'' (1994)
* ''VideoGame/AttackOfTheMutantPenguins''
* ''VideoGame/BrainDead13''
* ''VideoGame/{{Breakout}} 2000''
* ''Brutal Sports Football''
* ''VideoGame/{{Bubsy}} in Fractured Furry Tales''
* ''VideoGame/CannonFodder''
* ''VideoGame/CheckeredFlag''
* ''VideoGame/ClubDrive''
* ''Cybermorph''
* ''VideoGame/{{Defender}} 2000''
* ''VideoGame/{{Doom}}'': The first (and only) console port of ''Doom'' to be developed in-house by id Software, and was the basis for the other console ports except the SNES version.
* ''VideoGame/DoubleDragon V''
* ''VideoGame/{{Flashback}}''
* ''Hover Strike''
* ''Iron Soldier''
* ''VideoGame/KasumiNinja''
* ''VideoGame/MissileCommand 3D''
* ''VideoGame/{{Myst}}''
* ''VideoGame/NBAJam: Tournament Edition''
* ''VideoGame/PinballFantasies''
* ''VideoGame/{{Pitfall}}: The Mayan Adventure''
* ''VideoGame/PrimalRage''
* ''VideoGame/{{Raiden}}''
* ''VideoGame/{{Rayman1995}}'': It originated on the console, surprisingly enough, but in cartridge format rather than CD.
* ''VideoGame/RuinerPinball''
* ''VideoGame/SpaceAce''
* ''Super Burnout''
* ''VideoGame/{{Syndicate}}''
* ''VideoGame/{{Tempest}} 2000'': A 3D remake of the arcade classic, notably having a high energy soundtrack that was so popular, it got its own CD album released!
* ''VideoGame/ThemePark''
* ''Ultra Vortek''
* ''VideoGame/Wolfenstein3D''
* ''VideoGame/{{Worms}}''
* ''VideoGame/{{Zool}} 2''
!!Tropes invoked by the hardware:
* AccidentalInnuendo: Combined with the CD add-on, the system ended up looking like a toilet.
* BillionsOfButtons: The controller had 17 plus the D-Pad, all front-mounted (supposedly, they were going for an "arcade" feel, but the end result looks more like a calculator instead). Cited by IGN as one of the [[http://www.ign.com/articles/2006/02/22/top-10-tuesday-worst-game-controllers worst controllers ever]].
* ObviousBeta: It's pretty clear the Jaguar CD wasn't very thoroughly tested (assuming it was tested ''at all''), due to how easily it breaks down.