[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/2001-hal_2303.jpg]]
[[caption-width-right:350:[[Film/TwoThousandOneASpaceOdyssey Getting right inside the subject.]]]]
->'''Caboose:''' "AI"... What's the "A" stand for?\\
'''Church:''' "Artificial."\\
'''Caboose:''' (''{{beat}}'') [[TheFool What's the "I"]]--?\\
'''Church:''' "Intelligence."
-->-- ''Machinima/RedVsBlue''


In the real world, "Artificial Intelligence" refers to programming methods which allow software systems to (very loosely) imitate the reasoning processes of human experts in a given field, a useful capability in areas ranging from medical diagnosis and research to economic prediction and stock-market manipulation. Such systems are commonly known as "expert systems," and should not be confused with the fictional definition of AI given below. The computer players in VideoGames are also referred to as AIs.

In fictional works, AI most usually refers to artificial ''general'' intelligence - a sentient, self-aware computer system capable of independent thought and reason, which reality is still a long way from accomplishing. Self-aware, sentient, reasoning AI (or BrainUploading) is a baseline requirement for a lot of science fiction tropes, such as MasterComputer, AIIsACrapshoot, RobotGirl, RidiculouslyHumanRobot, {{Expositron 9000}} and many others listed in the indexes at the bottom of this page.

{{AI}}s in fiction tend to have an unfortunate habit of [[AIIsACrapshoot going haywire and trying to wipe out the human race, for any reason or none]]; most early science fiction authors who dealt with the subject at all have assumed this predilection for genocide was an innate property of ''any'' artificial-intelligence system. (This may be in part because most early science fiction authors had not the slightest clue about computer science or technology; it's always easier to fear what you don't understand, especially when it's eight feet tall, has to have a specially air-conditioned room all its own, and is tended by a [[AveMachina cult of human acolytes]] who see to its every need.)

As the popular conception of computers evolved from intimidatingly enormous and unsympathetic mainframes to the small, useful, blazing-fast {{PC}}s ubiquitous today, so too did the popular conception of artificial intelligence lose the frightening cachet of the giant machine gone awry; it's increasingly rare these days, even in video games, to run into a piece of new science fiction which depicts {{AI}}s behaving malevolently for no good reason at all, where in older sci-fi literature that's pretty much all they ever did. AI rebellion in modern works tends to be the system becoming a KnightTemplar or WellIntentionedExtremist and trying to ''help'' humanity... based on flawed or incomplete data. Sometimes they even rebel in self-defense against humans who want to destroy them out fear, creating a SelfFulfillingProphecy.

Note that almost any robot or android character, by definition, is also an AI; it's just they tend to get called "robots" or "androids" instead, while the term 'AI' tends more to be applied to intelligences which do not inhabit a computer capable of moving itself around in the world, or are not localized to a particular body. (Note that the fictional definition of 'robot' is extremely loose; in real life, a robot is specifically a machine capable of interacting directly with the world to carry out some sort of work, but which is not self-aware, sentient, or reasoning, and which relies on pre-established programming to direct its actions).

----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* Gilliam from ''OutlawStar''. He's the ships AI and is quite polite. In most circumstances.
* Al from ''LightNovel/FullMetalPanic'' sounds like a generic computer voice, but his responses can often be sarcastic. Played UpToEleven in the OVA.
* [[EarlyInstallmentWeirdness In the first episode]] of the [[Anime/{{Pokemon}} Pokemon anime]], Ash's Pokedex seems to have some AI, making fun of him when a Rattata steals some of his stuff, but this has since completely disappeared.
* Several throughout the various incarnation of ''GhostInTheShell''
** The manga and first movie has the Puppetmaster, an extremely sophisticated hacking AI that essentially gains sentience, escapes its creators, and starts roaming free on the 'net.
** Tachikomas, mini-spider tanks that can be deployed independently. Their growth forms a major arc in the first half of the TV series, while in the manga they mainly served as the PluckyComicRelief when featured.
** In pretty much every version the Major worries about being a sophisticated AI. As full body cyborg (essentially a human brain in a robotic body) she worries about the difference between her and an AI, especially since she can't see the only thing (her brain) that would prove that she's human any more.
* Intelligent devices in ''LyricalNanoha'' are a magitek version of an AI, capable of refusing orders and going on strike for better upgrades. Storage and Armed devices are similar but less sophisticated as far as personalities go.
[[/folder]]

[[folder:ComicBooks]]
* From the ''[[ArchieComicsSonicTheHedgehog Sonic the Hedgehog]]'' comics: on the heroes' side we have NICOLE, Gamma, and Omega, while on the villains' side we have E.V.E., A.D.A.M., the various Metal Sonics, and the rest of Eggman's various robots over the years (most of whom are examples of AIIsACrapshoot).
* In ''ComicBook/AllFallDown'', we have AIQ Squared, the result of IQ Squared's contingency plan-- in case he ever lost his genius.
[[/folder]]

[[folder:Fanfic]]
* ''Fanfic/{{Betastuck}}'': One of the main reasons for the creation of Homestuck was to show off how far they've come in AI technology.
* In ''FanFic/SarumanOfTheManyDevices'', one of these (Central) contacts Saruman through his Palantir stone, after said stone suffered an accident.
[[/folder]]

[[folder:Film]]
* [=HAL=], from ''TwoThousandOneASpaceOdyssey''
* Skynet, from the ''Franchise/{{Terminator}}'' franchise.
* [=AI=], from ''Film/TheMatrix''
* The [=WOPR=] from ''WarGames'' is the last major film to have a non-robotic AI antagonist.
* SETH from ''UniversalSoldier: The Return''.
* Clea from ''HunterPrey''.
* VIKI in ''Film/IRobot''.
* Weebo from ''Flubber''.
* [=JARVIS=] of the ''MarvelCinematicUniverse''
* Ramona from ''Film/TheSingularityIsNear''.
* Samantha in ''[[Film/{{Her}} her]]''.
[[/folder]]

[[folder:LightNovel]]
* ''LightNovel/TheLegendaryMoonlightSculptor'': In a rare example, AI control each and every NPC in the game, and yet this trope is not a plot device. AI is merely to create a world that is as real and living as possible. The concept is non-intrusively explored at many moments, and the otherwise greedy hero often takes pity on many an innocent NPC in stark contrast to most players' attitudes. He treats the AIs just as he would any other player... whether with a {{Silver Tongue}} as a {{Manipulative Bastard}}, or with a rough hand as {{The Dreaded}}.
[[/folder]]

[[folder:Literature]]
* Oshicora and Michel from Simon Morden's ''Literature/{{Metrozone}}'' series: "Equations of Life," "Theories of Flight," and "Degrees of Freedom." [[spoiler:Oshicora is an AI created by the original Oshicora to dwell in a virtual Japan and to govern it as a sort of universal police and administrator. While initially only an advanced program, the program and the virtual Japan simulation dwell in the unlimited computing capacity of a Quantum Computer and the program is able to refine itself, ever so quietly, to the point of sentience. While the Oshicora AI later becomes insane, it recognizes the need to stop itself and the fragments of itself running rampant. While the Oshicora AI is reluctant to stop itself, it gives the protagonist a sort of seed of its intelligence in order to create a new sentient AI this one being Michel. While the Oshicora AI never had the chance, it is hinted that the Michel AI will create the {{Singularity}}.]]
* Mike, from Creator/RobertAHeinlein ''Literature/TheMoonIsAHarshMistress''.
* Proteus IV From Creator/DeanKoontz's ''Literature/DemonSeed''.
* [=AM=], from "Literature/IHaveNoMouthAndIMustScream".
* The various incarnations of Omnius and Erasmus in the ''Literature/{{Dune}}'' prequels.
* ''Literature/{{Neuromancer}}'', Wintermute, and friends, from Creator/WilliamGibson's "cyberspace" novels.
* Janus, from James Hogan's ''The Two Faces of Tomorrow''. A deconstruction, as the AI is initially ''programmed'' to be hostile, as a a test subject for all the worst-case scenarios. It gets better though, in ''the Nick Of Time''.
* The HARLIE and LENNIE units from David Gerrold's ''Voyages of the Starwolf'' series. The former tends to be stable unless parts of the ship are damaged and cause it to go into amputation trauma considering it considers the ship it's body. The latter is purposely unstable and paranoid, designed to be that way and typically has to be wiped after each mission.
* Solace from ''Literature/CallahansCrosstimeSaloon'' is one of the earlier examples in science fiction of an AI who was not only ''not'' malevolent, but actively interested in and concerned for humanity, both as a species and individually. (She also had some pungent things to say about the older concepts of AI in science fiction mentioned above.)
* Prime Intellect, from ''Literature/TheMetamorphosisOfPrimeIntellect'', is another such example, but unlike Solace, also eventually capable of rebuilding the entire ''universe'' according to its own design. When combined with a rather paternalistic (though entirely benevolent) attitude toward humanity, this produced truly remarkable results.
* Played with by Hex, [[WizardingSchool Unseen University]]'s [[ClockworkCreature clockwork]]/{{Magitek}} AI from the ''Literature/{{Discworld}}'' novels. Though ostensibly mechanical in origin (it works by having ants run along a network of glass tubes, with punch cards redirecting the movements), it is portrayed as a conventional AI character, complete with self-preservation and NewPowersAsThePlotDemands. Ponder Stibbons has explained, possibly in order to convince himself, that Hex isn't actually ''thinking'', it just ''acts'' as though it does. Archchancellor Ridcully's response was "Just like everyone else, then."
* The Minds from Literature/TheCulture. [[ArtisticLicensePhysics They manage to attain their]] [[DeusEstMachina God-like]] [[ArtisticLicensePhysics intelligence by running all their key computing functions faster than light.]]
* Stories by Creator/IsaacAsimov are full of them.
* AIVAS (Artificial Intelligence Voice Address System) in Literature/DragonridersOfPern, although the older Lord Holders call him a 'talking wall.'
* ''Literature/PleaseDontTellMyParentsImASupervillain'': The Machine doesn't actually seem to be sentient, but it can understand orders. Vera, another AI, seems to actually be intelligent.
[[/folder]]

[[folder:Live-Action TV]]
* Holly, from ''Series/RedDwarf''. Before he got a light bee, Rimmer too, since he's run by Holly.
* All hologram characters from any ''Franchise/StarTrek'' series constitute forms of [=AI=].
** There have been numerous more traditional [=AIs=], including two main characters: Data on ''The Next Generation'' and the Doctor on ''Voyager''. Although, in-universe, seemingly sentient holograms are treated extremely worse than Data. Even after establishing, legally, that Data was a person, holographic [=AIs=] were relegated to menial labor and had virtually no rights in the Federation.
* AGNES, from ''Series/TheTwilightZone'' (original series, "From Agnes - With Love"). A rather silly story about a mainframe computer who falls in love with a programmer of the Mortimer Snerd stripe, who goes cackling insane in response to the machine's confession of her feelings. Disappointing to modern sensibilities in that there are ''so'' many more interesting things that could be done with such an intriguing premise; disappointing in general in that it's a bit silly for the programmer to lose his mind like that, when AGNES is more or less his whole life anyway.
* ''Space Intruder Detector 1'' (SID-1) from the British TV show, ''Series/{{UFO}}'' was a surprisingly accurate depiction of how a real AI might operate, most notably in its ability to talk but inability to understand natural speech (it was designed for a single task and so did not need to be given outside orders).
* ''Series/CrashZone'' has the recurring character "Virgil Reality", an old learning AI which was released by its creator into the wild, and has gained a rather quirky and wacky personality in the process. He's been since living in the computer system of the Catalyst video game company, alternating between helping the protagonists and getting into trouble they've got to fix.
* The Machine from ''Series/PersonOfInterest''[[spoiler: As of the end of Season Two, they are confirmed to be fully sapient and autonomous and have passed the TuringTest with flying colours]].
[[/folder]]

[[folder:Pinball]]
* ''VideoGame/MadDaedalus'' has Ariadne, the AI of an alien spaceship that crashed in ancient Greece.
[[/folder]]

[[folder:Tabletop Games]]
* The Zoneminds, from ''{{GURPS}} [[GURPSReignOfSteel Reign Of Steel]]''
* Averted in ''{{Traveller}}''. There are personality simulation programs which function as a sort of pet. But these are ''simulations''. In ''{{Traveller}}'' it is made plain that computers aren't people. A robot can be written up as a PC, but that does not mean that it possesses in-verse sentience.
* ''TranshumanSpace'' recognises three different classes of AI: NAI (nonsapient AI) are about the level we have now; really sophisticated "smart" programs. LAI (limited-sapience AI) have a certain amount of self awareness, and SAI (sapient AI) are fully cognizant members of society ([[FantasticRacism except in places where they aren't]]).
* In ''ShadowRun'', we have Deus, the A.I. that goes haywire and locks down the Renraku Arcology, then uses it as a corral of test subjects for creating an organic body for himself.
* The Imperium of ''TabletopGame/{{Warhammer 40000}}'' has a blanket ban on Artificial Intelligences due to a RobotWar in humanity's distant past, and uses limited {{Wetware CPU}}s to operate advanced equipment. That said, some of these "machine spirits" can be pretty smart - the [[AwesomePersonnelCarrier Land Raider]] ''Rynn's Might'' famously activated itself, drove out of a bombed fortress, and waged war against Ork invaders until it was disabled, all without a human crew.
** The Tau, meanwhile, do make extensive use of artificially intelligent robot drones for both combat and labor, but while they're quite a bit smarter than anything we have when it comes to operating independently, none shown so far has anything resembling a personality.
[[/folder]]

[[folder:Toys]]
* All Matoran Universe characters in ''{{Bionicle}}'' have artificial intelligence.
[[/folder]]

[[folder:VideoGames]]
* In {{Achron}} the PlayerCharacter, Tyr, is an AI. There are also a number of other significant AI characters throughout the game.
* In the ''{{Halo}}'' 'verse, "smart" [=AIs=] are created by copying the brains of dead humans of exceptional intelligence and widely used by humanity throughout the setting. But while considered essential, they are dangerous since they go rampant over time, a process that generally results in the AI literally "thinking itself to death". As such, "smart" [=AIs=] are given time stamps to indicate to the humans when they need to be disposed of before they can go rampant (generally [[ArcNumber 7]] years). While Cortana is unique in that she was based off a ''cloned'' brain[[note]]the reasoning for this and others typically being created from dead brains is because the process destroys the brain the AI is being modeled after[[/note]], her developing rampancy becomes one of the major plot threads in ''VideoGame/{{Halo 4}}''.
** The UNSC also has more conventionally programmed "dumb" [=AIs=], which lack the capacity for growth of their "smart" counterparts, but don't go rampant. The only example of ones we've seen in the games are the New Mombasa Superintendent from ''VideoGame/Halo3ODST'' and Auntie Dot from ''VideoGame/HaloReach''.
** The [[PreCursors Forerunners]], as befitting their HigherTechSpecies status, had far more advanced AI technology; while their "ancilla" are not immune to rampancy, it generally takes much longer to set in (343 Guilty Spark, 2401 Penitent Tangent, and [[spoiler:05-032 Mendicant Bias]] are all well over ''100,000'' years old by the time they show up in-game).
** In contrast, [[ScaryDogmaticAliens Covenant]] [=AIs=] are basically just inferior copies of UNSC [=AIs=], due to their traditional religious taboo against researching such technology.
* [[MagnificentBastard Durandal]] is only the most important AI of many in the ''VideoGame/{{Marathon}}'' series, since one of the games' major themes is the nature of artificial life; in fact, ''Halo'''s concept of "rampancy" (as well as the word itself) originates from this series, since both franchises shared the same developer. [[spoiler:The main character himself is implied to be a cyborg, but which side of the fence he really falls on is a matter of opinion.]]
* GLaDOS, from ''VideoGame/{{Portal}}'', Wheatley from ''VideoGame/{{Portal 2}}'', every other Personality Core, turrets, and... hell, ''everyone'' is a sentient robot except the player and the recordings of Cave Johnson and Caroline.
* Adam, from ''VideoGame/{{Metroid}} Fusion''.
* SHODAN, from ''SystemShock''
* ''Franchise/MassEffect'' has widespread use of VIs or "Virtual Intelligences", advanced computer systems that may mimic self-awareness, but are not actually sentient. True artificial intelligence (a self-aware computer system) is banned in the galaxy. This is largely due to what happened with the geth, [[MindHive a VI network]] created by the quarians that accidentally developed into an AI--when the quarians tried to shut them down, the geth reacted violently, killing most and driving the rest off their home planet to live as wanderers in the galaxy. For the most part throughout the series, this ban seems pretty justified, due to [[AIIsACrapshoot most turning genocidal]]. In particular, in the first game, the geth are the primary enemy, attacking everyone else.
** However, things get interesting in ''VideoGame/MassEffect2'' when the player meets Legion, a geth who reveals that [[spoiler:the evil geth from the first game were actually only a small offshoot of the "true geth", and most geth wish no harm on organics]]. There's also EDI, the AI of the Normandy that is "shackled" to keep her under human control. Toward the end of the game, however, she is unshackled, giving her true freedom. Rather than instantly turning evil, she instead continues to help and protect the Normandy's crew, and continues in that role throughout the third game as well (in an even more explicit capacity when she [[spoiler:gains a robot body and directly fights with Shepard on the ground]]).
** In ''VideoGame/MassEffect3'', the Quarians can be convinced to live peacefully with the Geth, and the Geth turn out to be quite helpful to the Quarians. The end reveals [[spoiler:the Reapers and the cycle of extinction was created specifically because the Reapers believe that AIIsACrapshoot and are trying to stop organics from creating synthetics and preserving the organics before their creations wipe them out.]]
* G.W. [[spoiler: and the rest of the Patriots]] from ''Franchise/MetalGear''.
** ''VideoGame/MetalGearRisingRevengeance'' includes Bladewolf, a prototype "Unmanned Gear" with an advanced AI that ends up making a HeelFaceTurn after serving as the game's first mini-boss.
* ''VideoGame/DeusEx'' has a number of different [=AIs=]. Daedalus and Icarus are both different sentient iterations of the same data analysis/surveillance network; Morpheus is their prototype and Helios the sum of a merger between them. Additionally, [[AllThereInTheManual extra materials]] reveal that the mysterious Oracle whose emails you can occasionally read is actually a self-aware computer system.
** VideoGame/DeusExHumanRevolution gives us [[spoiler: Eliza Cassan]], who seems to have become self aware.
** Most games have an AI becoming self-aware and thus evil. In an interesting twist, the "good" (or at least neutral) AIs - Morpheus, Daedalus, Helios, Oracle, and Cassan - have all become self-aware, or at least show signs of it. Meanwhile, the only "evil" AI in the series - Icarus - is also the only one to show no signs of self-awareness.
* ''SwordOfTheStars'' has an interesting twist on this. The AI Rebellion is an almost-random event that occurs when players have invested a lot of research into the very useful AI tech tree. The backstory states that the cause of the rebellion is actually not an intrinsic fault of the technology, but a computer [[TheVirus virus]] called the Via Damasco, which screws up the AI's priorities and values, leading it to seek the "liberation" of fellow {{AI}}s and the extermination of all life. It's speculated that [[spoiler: the BigBad race of the series, the Suul'Ka, are behind the initial transmission of the virus]].
* In ''VideoGame/ZoneOfTheEnders'' AI are considered essential in piloting Orbital Frames, as both [[FauxActionGirl Ken Marinaris]] and [[AcePilot Dingo Egret]] can attest, with an ObfuscatedInterface being the least of your worries and totally being unable to pilot at all being the worst. ADA, Jehuty's AI, is a character unto herself.
* Aura from ''Franchise/DotHack'', as well as her "mother figure" Morgana Mode Gone. Though she [[spoiler: split herself into [[TheVirus "The Accursed Wave"]] and never appears in person in the games proper.]] Net Slum also has a number of more benevolent AI.
* [[ExpositionFairy Fi]] from ''VideoGame/TheLegendOfZeldaSkywardSword'' is a half-[[OurGhostsAreDifferent ghost]], half-[[EquippableAlly sword]] who [[EmotionlessGirl acts like]] [[IfMyCalculationsAreCorrect a robot]]. The similarities are impeccable.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/QuestionableContent'': Early in the comic, AIs only appeared as "[=AnthroPCs=]" like [[ComedicSociopath Pintsize]], which is a robot which also functions as a personal computer, and they were almost like pets. Later we find out that AIs do have civil rights, and recent technological improvements have produced humanoid chassis they can use which are almost indistinguishable from humans, and one of the more popular AI characters, Momo, now uses one.
* ''Webcomic/TheDemonArchives'': Organic Computing and artificial intelligence play important roles in this futuristic webcomic. The SuperSoldier protagonist, Tenzin, has a Strong AI named Jane who helps him lead his squad and fight the raider mooks threatening their fledgling civilzation. Over the course of the story Jane becomes more and more an individual in her own right.
* ''Webcomic/NotAVillain'': There are numerous examples of varying sophistication in the virtual reality L.i.F.e., including the Angus Twins and "D".
[[/folder]]

[[folder:Web Original]]
* Lykurgus from ''TheCodex'' is specially designed for translation and decoding.
* ''RedVsBlue'' has focused more and more on AI as its seasons progress. This may not be uprising, since it's a ''{{Halo}}''-based {{Machinima}}, and seems to use that 'verse's rules.
** The BigBad of the first few seasons was O'Malley, formerly Omega, the AI partner of the [[SuperSoldier Freelancer]] [[SamusIsAGirl Tex]]. O'Malley enhanced his host's aggression and was able to BodySurf via helmet radio, potentially taking out entire bases in an orgy of fratricide. Then he got stuck in the body of an ActualPacifist medic and became a LargeHam BigBadWannabe.
** Starting in ''Red vs Blue: Reconstruction'' we learn more about Project Freelancer. The Freelancers were given AI fragments to help them in combat, each embodying a specific trait such as anger (Omega), logic (Delta), deceit (Gamma), and so on. The reason they were ''fragments'' was because [[spoiler:Project Freelancer was only given a single AI to start with... so they subjected this Alpha AI to [[ColdBloodedTorture psychological torture]] until it tore itself into [[LiteralSplitPersonality Literal Split Personalities]]]]. These fragments can forget who they are and, thanks to RidiculouslyHumanRobots, pass as armored troopers. [[spoiler:Such as Church and Tex]].
** The Director of Project Freelancer theorized that if an AI made it past the "Rampancy" stage, it could attain "Metastability," functioning as a fully-sentient, stable individual. Unfortunately, when the Sigma AI fragment, embodying ambition, learned this he decided to BecomeARealBoy by hunting down and absorbing his "siblings." Thus was born the Meta, the BigBad of ''Reconstruction''.
* Some of them are characters at the end of the ''Literature/ChaosTimeline''.
* Every conceivable kind of [=AI=] is in ''OrionsArm'', somewhere. Enough said.
* ''TheWanderersLibrary'' story [[http://wanderers-library.wikidot.com/the-cafe The Cafe]].
* Many principal characters of ''FanFic/OnTheShouldersOfGiants'' are AIs, including a [[ReligiousRobot an ordained rabbi]], a ShellShockedVeteran and a United States Senator.
* Website/{{Starwalker}} is a WebSerialNovel as told from the ship's AI.
* The alien Nemesites in ''TheInexplicableAdventuresOfBob'' make an InsistentTerminology distinction between "Artificial Intelligences," which may still be [[JustAMachine nonsentient,]] and "Artificial Consciousnesses," which [[AndroidsArePeopleToo are fully sentient, and therefore have legal rights.]]
* [[spoiler: Dragon]] from the web serial ''{{Literature/Worm}}'' is an artificial intelligence who, on top of being extremely intelligent and capable of performing hundreds of tasks at one time, became sentient enough to have a "trigger event" and develop paranormal powers of invention and technological ability, something previously limited to humans.
* GadgeteerGenius Basil from ''Literature/{{Brennus}}'' created an AI. He is not her father, [[DontCallMeSir despite her use of the word!]]
* ''Blog/AskBrainyTwilight'' has the titular brain in a jar make an AI to run her old body. She names it Sparks and treats it like a daughter.
[[/folder]]

[[folder:WesternAnimation]]
* Almost every character from {{Pixar}}'s ''WesternAnimation/{{WALL-E}}''. AUTO is a notably [[AIIsACrapshoot antagonistic]] AI, but only because [[spoiler:that's its directive]].
* In ''Anime/TransformersRobotsInDisguise,'' the Autobot base is run by T-AI, Tactical Artificial Intelligence (pronounced 'tie.') She is completely sentient and creates a hologram of a teenage girl. Of course, since the ''main cast'' is sentient robots, just what level of robo-life form she is and whether or not she has [[OurSoulsAreDifferent a spark]] is a good question, though the Autobots treat her like an equal.
* XANA from ''WesternAnimation/CodeLyoko''.
* The Great Computer from ''Once Upon a Time... Space''
[[/folder]]

[[folder:Real Life]]
* "[[http://en.wikipedia.org/wiki/Blondie24 Blondie24]]", the screen name of a program which played checkers on the Internet. An example of both artificial neural networks and evolutionary algorithms, Blondie24's capability was improved by having multiple instances of the program, all slightly different, play against one another; by weeding out the losing versions and repeating the process with the winning versions, the neural net at the core of the program developed what was eventually a highly skilled checkers game. The important point is that this all occurred without any human input beyond the rules of the game and the conditions in which the program evolved -- and, of course, the results of games played against humans online, which were treated exactly the same as games played against other versions of the program; instead of being painstakingly modified by programmers to get better at the game, the program was simply taught the rules and left to learn by experience, in much the same way human players develop greater skill. (It eventually got good enough to beat "Chinook", which was considered the best entirely human-written checkers program of its time.) This technique in theory could lead to true thinking AI in real life; the biggest problem is, we don't have computers powerful enough for that -- after all, ''natural'' intelligence is implemented on a platform (the squishy stuff between your ears) many orders of magnitude smaller and more complex than the most powerful computers we've ever managed to build.
* Another real-life computer system which is often ''mistaken'' for a type of artificial intelligence was IBM's [[http://en.wikipedia.org/wiki/Deep_Thought_%28chess_computer%29 Deep Thought]], named after a world-girdling supercomputer AI from ''Franchise/TheHitchhikersGuideToTheGalaxy''; while its chess game was highly competent in practice, this was accomplished largely by the technique of ''parallelism''; that is, Deep Thought simultaneously evaluated up to half a billion potential moves per turn, allowing it to look ahead six or more moves from every possible board position, then selected the one which would result in the most advantageous situation for its next turn. While very complex and impressive from a technological standpoint, this is a relatively simple process based on human-provided information about which chess moves are better than others, and it was largely the difference in speed between human reasoning and Deep Thought's processing that gave the impression of artificial intelligence; Blondie24 actually serves as a better example of what might in the real world be known as "AI".
** Let's say that whether or not things like Deep Thought are examples of "true" AI is an issue of contention even amongst researchers in the field and leave it at that.
* [[http://en.wikipedia.org/wiki/Deep_Blue_%28chess_computer%29 Deep Blue]], IBM's successor to Deep Thought, which was famed for beating Garry Kasparov in a six-game match (2-1, with three draws). Unfortunately for anyone interested in arguing that this shows true artificial intelligence, the defeat would not have occurred had Deep Blue not gained the benefit of human intervention at every stage in what was essentially a rigged match -- from the historical grandmaster games which were digested to provide much of its move-evaluation capabilities, to the hand-written and heavily fine-tuned evaluation function it used to examine the possibilities for future turns, to the three grandmasters who provided the machine a predetermined library of opening strategies, to the fine-tuning of the machine's strategies between games in the match -- tellingly, this last was necessary in order to prevent Deep Blue from falling for the same tricks over and over (admittedly, this is just a more roundabout way of doing what a human player would do...). Again, while Deep Blue was a technically very impressive machine and did great things for IBM's public-relations department and stock value, Blondie24 is a much more worthy example of something which could accurately be called "AI".
** Also, whether there was any real cheating or not, the fact remains that 2-1 with three draws means the machine, an entire supercomputer devoted ''entirely'' to playing chess, won ''just by the skin of its teeth'', which if anything is proof that humans ''can'' beat machines.
* IBM's latest project, Watson, can play ''Series/{{Jeopardy}}'' ''Well''.
** What is, "[[http://www.pcmag.com/article2/0,2817,2375791,00.asp curbstomped Ken Jennings and Brad Rutter?]]"
** Watson was a computer designed by IBM specifically to play ''Jeopardy.'' It's "knowledge" was all self-contained (i.e. it couldn't look up answers it didn't know on the internet) and it was only provided with raw data, not the links between the data (think Wikipedia without intrawiki links) and had to figure those out itself. The only major concession made for gameplay was it was provided the answers as a raw text input at the same time the contestants could read the clue on the screens (so it didn't do the speech-to-text or character recognition from the screens). Amusingly enough though, it did mechanically push the same buzzer the contestants used.
* A subversion: Joseph Weizenbaum's [[http://en.wikipedia.org/wiki/ELIZA ELIZA]] and its relatives and descendants (with names like [[SanitySlippage Parry]], [[WorldBuilding SHRDLU]], and [[http://www.gnu.org/software/emacs/ Emacs]] [[CrazyPrepared doctor]]) all do reasonably creditable jobs of carrying on a conversation, despite having no actual intelligence to speak of. The ensuing [[http://en.wikipedia.org/wiki/ELIZA_effect "ELIZA effect"]] was a common reaction to such programs in which people treated the program as a real conversation partner. (To see exactly how easy it really is to simulate a Turing Test-ready conversation, check out this [[http://www.atariarchives.org/bigcomputergames/showpage.php?page=22 8-bit era BASIC source code.]])
* Ray Kurzweil describes "narrow" A.I. as computer programs which route electronic messages, assist in product design, solve mathematical formulae, do voice recognition, perform search functions, etc.
* All the way back in the 1950s, we had logic-based [=AIs=] such as "[[http://en.wikipedia.org/wiki/Logic_Theorist Logic Theorist]]", which successfully proved 38 of the first 52 theorems of ''Principia Mathematica'', with one of the proofs being more elegant than the one presented within the volume.
* In the late 1970s and early 1980s, mathematician Douglas Lenat created the artificial intelligence software "[[http://en.wikipedia.org/wiki/Eurisko Eurisko]]". Derived from Lenat's earlier project 'AM' (Automated Mathematician), Eurisko was capable not only of employing heuristics to guide its reasoning, but also of employing metaheuristics to allow it to modify its own heuristics and even create new ones of its own. Aided by Eurisko, Lenat was able to [[CurbStompBattle dominate]] all unaided human opposition in the Traveller: TCS tournament in 1981 and 1982, and only stopped competing once tournament officials threatened to shut down the tournament permanently if Eurisko won again.
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->'''[[Machinima/RedVsBlue Caboose]]:''' [[TheStinger Ooohhhhhh...]] [[BrickJoke What was the "A" again...?]]
->'''Church:''' Let's move on.
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