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Whether it's because of some significant change in the series (like being released on a new console, or in an AlternateUniverse), or just the designers wanting something different, occasionally the art style of a series may change for a sequel. Then, in some cases, the new art style may become the default art style.

This trope is for when the previously used art style in a series is [[ArtShift switched]] in a sequel. This can invoke TheyChangedItNowItSucks, if the change of style is unwelcome by fans of the original work. Note, that if a series continues to use one style for too long, some fans might complain that ItsTheSameNowItSucks.

A SisterTrope of ArtShift, which is a change of visual style ''within'' a work. Compare VideoGame3DLeap, when a franchise's visuals change from 2D to 3D.

Video game sequels and remakes being made for games on older console generations would most likely get an ArtShift to take advantage of the new hardware, although [[{{Retraux}} there are exceptions]].
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!!Examples

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[[folder: Main/Anime and Manga ]]

* The first season of ''Anime/{{Beyblade}}'' was animated by Creator/{{Madhouse}}, while the next two and the movie were done by Nihon Animedia in a style closer to the manga. The franchise would retain this style into ''Anime/MetalFightBeyblade'', where animation was handed off to [[Creator/TatsunokoProduction Tatsunoko]] and [=SynergySP=], along with the Creator/{{Nelvana}}[=-=]commissioned ''[=BeyWarriors=]'' series.
* ''Anime/LupinIII'': With four series to date, and dozens of TV specials, it is inevitable that this work would become an example of this trope.
** ''Anime/LupinIIIGreenJacket'' has thick lines, and a dark colour palette with high saturation.
** ''Anime/LupinIIIRedJacket'' used thinner lines, and rounder shapes. The colour palette was much lighter this time, with lower saturation.
** ''Anime/LupinIIIPinkJacket'' was somewhere between the two in terms of saturation, using a mix of bright and medium colours. The shapes were often very curvy, [[EarlyInstallmentWeirdness especially in the first few episodes]]. Except for one movie, the animation style used here is never repeated.
** For several decades, the ''Anime/LupinIIIYearlySpecials'' would draw elements mostly from the "Red Jacket" series, with updated colour palettes and techniques, every year. This style is still in use.
** The release of ''Anime/LupinIIITheWomanCalledFujikoMine'' brought the franchise to a new style, one inspired by the original "Green Jacket" series, with darker lines, multiple {{Art Shift}}s, and a tendency for more lines, as well. This style is still in use.
* ''Anime/SailorMoonCrystal'' sees a shift from its 1992 predecessor not only due to improvements in technology allowing better animation than 1992, but as a result of deliberate effort to more [[TruerToTheText closely resemble]] the [[Manga/SailorMoon manga]]. All the characters look [[NoodlePeople taller and thinner]] than their [[Anime/SailorMoon 1990s anime]] versions.
* ''Anime/{{Megazone 23}} Part II'' replaced the previous film's character designer Toshiki Hirano with Yasuomi Umetsu, who redesigned all the returning characters with more realistic appearances.

[[/folder]]

[[folder: [[Film Animated Film - Animated ]]
]]
* The traditionally animated Hungarian film ''Animation/VukTheLittleFox'' got a 3D CGI sequel several decades later. This ArtShift was one of the many reasons the sequel was [[{{Sequelitis}} universally disliked]].

[[/folder]]

[[folder: Video Games ]]

* ''VideoGames/BitTrip''. Compared to the 8-Bit {{Retraux}} of the first 6 games, the spinoff ''VideoGames/BitTrip Runner 2'' features a more realistic art style.
* The ''Franchise/DragonAge'' series had a major art overhaul between ''VideoGame/DragonAgeOrigins''--which was pretty standard fare MedievalFantasy style--to ''VideoGame/DragonAgeII''--whose visuals are highly stylized, particularly in regards to the depiction of elves and the [[ProudWarriorRace Qunari]]. The series backpedaled on the stylization a bit with ''VideoGame/DragonAgeInquisition'', which tries to find the middle ground between the first two games' styles--this overhaul was also partly a consequence of moving to a different GameEngine.
* ''VideoGame/{{Jumper}} Three'' features stylized {{retraux}} graphics in contrast to {{MS Paint}}ish graphics of previous installments or 16-bit style of ''Jumper Redux''.
* ''Franchise/{{Kirby}}''
** First, this trope occurs between ''VideoGame/KirbySuperStar'' and ''VideoGame/KirbysDreamland3'', the artstyle changed from one that resembled more or less an updated version of the older games' artstyle to a crayon-like look.
** Then came ''VideoGame/Kirby64TheCrystalShards'', where [[VideoGame3DLeap game's now in full 3D]][[note]] Although [[TwoAndAHalfD it's still a side scroller]].[[/note]] Then came the remake of ''VideoGame/KirbysAdventure'', where the artstyle's is yet again, changed, not only [[ArtEvolution giving Kirby his modern design outside of both his 3D portrayals and his portrayal in the Anime]], but also giving the game a modernized artstyle that involves, amongst other things, smoother animations and bigger minibosses.
** This then became averted with ''VideoGame/KirbyAndTheAmazingMirror'', which uses the same artstyle as with the Kirby's Adventure remake.
** Then came ''VideoGame/KirbyCanvasCurse'', which went with a paint-like artstyle [[JustifiedTrope due to the fact that a paint sorcerer being is trying to turn Dreamland into a world of paint]]. The next game in the series, ''VideoGame/KirbySqueakSquad'', then reverted back to the artstyle of the Gameboy Advance games.
** After that, the remake of ''VideoGame/KirbySuperStar'' came, which changed to an artstyle that can be described as a combination of both the artstyle of the Gameboy Advance games and that of the original ''VideoGame/KirbySuperStar''.
** Then[[note]]Not counting two spinoffs that came after the ''Kirby: Superstar'' remake[[/note]] came ''VideoGame/KirbysReturnToDreamland'', which has a ''different'' 3D artstyle to that of ''VideoGame/Kirby64TheCrystalShards''[[note]]Although [[TwoAndAHalfD it still plays like a sidescroller]].[[/note]].
** Averted in ''[[CompilationRerelease Kirby's Dream Collection]]'''s challenge stages and in VideoGame/KirbyTripleDeluxe, which uses the same 3D artstyle as ''Kirby's Return to Dreamland''.
* ''[[Franchise/TheLegendofZelda The Legend of Zelda]]'' series frequently changes its artstyles in between sequels.
** From ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' and it's semi-realistic graphics (for a N64-era game), to the CelShaded design of ''[[VideoGame/TheLegendofZeldaTheWindWaker Wind Waker]]''.
** ''[[VideoGame/TheLegendofZeldaTwilightPrincess Twilight Princess]]'' returned to the ''[[VideoGame/TheLegendofZeldaOcarinaofTime Ocarina of Time]]'' style.
** ''[[VideoGame/TheLegendofZeldaSkywardSword Skyward Sword]]'' has a semi-Impressionistic look. Somewhat similar to ''[[VideoGame/TheLegendofZeldaTheWindWaker Wind Waker]]''.
* The switch between ''VideoGame/MarioAndLuigiSuperstarSaga'' and ''VideoGame/MarioAndLuigiPartnersInTime'' saw a minor increase in sprite size to take advantage of the NDS's bigger screens. Other than that, it's mostly the same artstyle. While ''VideoGame/MarioAndLuigiBowsersInsideStory'' averts this by having the same artstyle compared to ''Partners in Time'', ''VideoGame/MarioAndLuigiDreamTeam'' does not, being the sub series' VideoGame3DLeap with TwoAndAHalfD elements.[[note]]To be specific, it mixes 3D environments with sprites drawn in a certain artstyle as to not clash with the scenery. That, and it plays very much similarly to the past games.[[/note]]
* ''VideoGame/MetalGearAcid'' had a graphical style closely in keeping with that of [[VideoGame/MetalGearSolid its parent franchise]], whereas ''VideoGame/MetalGearAcid 2'' had stylized, cel-shaded graphics.
* ''VideoGames/PuyoPuyo''. Starting with ''VideoGames/PuyoPuyo Fever'', the art style of the series drastically changed, replacing the old SuperDeformed style with a more modern {{Animesque}} style.
* A minor one between ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'': in the former, the characters had a more cartoony style with flat colors and clearly visible outlines, but in the latter it gets replaced with a more painted look.
* Out of all {{Blizzard}}'s strategy games, only the [[http://www.warcraft-4.net/wp-content/uploads/2008/01/warcraft_screen1.jpg first]] [[http://image.dosgamesarchive.com/screenshots/warcraft2-6.gif two]] ''Franchise/WarCraft'' games look like each other, with III [[http://www.freakygaming.com/gallery/strategy_games/warcraft_3:_the_frozen_throne/new_units.jpg having made the jump to 3D]]. Interestingly, ''Franchise/StarCraft'' [[http://www.codeofhonor.com/blog/wp-content/uploads/2012/09/Starcraft-orcs-in-space.png originally looked]] a lot more like ''VideoGame/WarcraftII''. This changed after the dev team saw a much better made game using IsometricProjection, giving it [[http://static.giantbomb.com/uploads/original/0/1468/184087-starcraft.png this look]] (and twelve years later, ''[[http://starofthelost.files.wordpress.com/2008/11/starcraft2screenshot2.jpg Starcraft II]]'').
* ''VideoGame/{{Robopon}}'' went from [[http://i.imgur.com/UBUGk9N.png this]] to [[http://i.imgur.com/TVhuBJK.png this]] in the transition from GBC to GBA.

[[/folder]]

[[folder: Western Animation ]]

* The second season of ''WesternAnimation/AmericanDragonJakeLong'' saw a number of character redesigns. The overall style was much more sketchy and the designs of several reoccurring characters had them thinner with more cartoony embellishments. To the point many of them would be unrecognizable if they hadn't been mentioned by name on screen. Sliver the Mermaid goes from being able to pass a brunette human from the waste up to being completely green. The Oracle Twins go from being identical besides their clothing style and level of perkiness to having different faces and hair colors. Even the title character's dragon form changes from a Western style dragon his friends could easily ride on, to an Eastern style dragon that was skinner and more mobile in the air.
* ''WesternAnimation/TheNewBatmanAdventures'' saw a number of changes in art style from ''WesternAnimation/BatmanTheAnimatedSeries'' in order for the art to more closely fit with the art style of ''WesternAnimation/SupermanTheAnimatedSeries'' to allow for crossovers (and the eventual ''WesternAnimation/JusticeLeague'' show). The color scheme was inked darker, but the former film noir influenced style was completely done away with. The lines became much more streamlined and everyone had a character redesign.
* Many of the first Creator/CartoonNetwork series were redesigned considerably after their original show runners left. ''WesternAnimation/DextersLaboratory'' probably had the most radical redesign, followed by the second season of ''WesternAnimation/JohnnyBravo'' (the third season returned to the original designs). ''WesternAnimation/ThePowerpuffGirls'' remained mostly the same after its fifth season, with the biggest change being a redesign of Mojo Jojo. However, the 2014 special "Dance Pantsed" had a CGI redesign.
* Every AnimatedAdaptation of a live action movie or TV-show may technically count, at least if it is supposed to be in the same continuity instead of "just" an adaption.
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