[[quoteright:260:[[VideoGame/MaxPayne http://static.tvtropes.org/pmwiki/pub/images/weeimabullet_4176.jpg]]]]
[[caption-width-right:260:A bullet's-eye view of the action.]]

Any time that the camera seems to be attached to a projectile (arrow, bullet, etc.) and/or chase after it as it flies through the air towards its target.

Used lots in ''Series/HerculesTheLegendaryJourneys'' and ''Series/XenaWarriorPrincess''.

Real-world military snipers have reported going into a Zen-like trance when firing, during which their perception seems to "ride" the bullet all the way to the target. Also, artillery rounds fired on a flat or nearly-flat trajectory (including snipers' bullets) can be tracked all the way to the target with a telescope near the point of firing.

Usually subject to NoArcInArchery even in works where that trope is otherwise averted.

If a 3-D video game has a manually controlled projectile weapon, then in general, this trope will be used in order to facilitate better control of the projectile.

See also: ShakyPOVCam for a similar device used to represent the monster's vision. SurveillanceDrone if the device stays in the air or ObjectTrackingShot for following objects that aren't deadly.
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!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* In an early episode of ''MahouSenseiNegima'' we have an ArrowCam without an arrow as Negi mentally homes in on his lost wizard's staff.
* A similar effect happens in ''Manga/{{Naruto}}'' whenever a member of the Hyuuga clan uses the telescopic aspect of their Byakugan vision jutsu.
* In ''MagicalGirlLyricalNanoha A's'', Nanoha's first usage of [[WaveMotionGun Divine Buster Extension]] was accompanied by an ArrowCam that rode the pink beam of death all the way to Vita.
** A more literal use appears in the ''A's Portable: The Battle of Aces'' game, where Signum's Sturm Falken super move has the camera riding the flaming arrow as it's fired from her bow.
* In various animated media involving ''{{Golgo 13}}''. (There was a homage to this in the animated portion of ''Film/KillBill''.)
* Used in episode 6 of ''Anime/GirlsUndPanzer'', as it follows a round fired by Miho's tank towards Saunder's flag tank, moments before her own tank gets knocked out by the Saunder's firefly Sherman tank.
* Used in the beginning of the opening title for ''LightNovel/OdaNobunaNoYabou''. The arrow is aimed at the title character, Oda Nobuna, but she slices it in half before it hits her.
[[/folder]]

[[folder:Film]]
* Perhaps the best-known usage comes from the early-90s Kevin Costner film ''Film/RobinHoodPrinceOfThieves''. It should be noted that the shot was originally used only in the trailer, but proved so popular that it was added to the film.
* Naturally, this was subsequently parodied by Mel Brooks in the trailer to his movie ''Film/RobinHoodMenInTights''.
* And again in the tabletop RPG spoof movie, ''Film/TheGamers.'' In this one the arrow actually ''stops and looks around'' at one point before finding its target. "Natural 20!"
* It was also parodied in ''[[Film/HotShots Hot Shots! Part Deux]]'' but instead of an arrow, Topper used a chicken. [[RuleOfFunny It worked]].
* Used during the night club shootout in early-90's Heroic Bloodshed film "Full Contact" between the main character Gou Fei and the villain Judge, except with bullets of course, including one rather explicit moment when a bullet hits someone square in the head and comes out of the back.
* ''Film/TheLordOfTheRings: The Fellowship of the Ring'' features another "point of view" arrow shot.
* ''SavingPrivateRyan'' contains a very prominent example of this with a bullet.
* Inverted twice in ''Film/{{Wanted}}'', where we see a person drop dead, then the camera shows the bullet returning to the shooter while action is rewinded.
* ''ACopAndAHalf'' invented the ''"Twinkie Cam"'' ([[ShapedLikeItself it's like an Arrow Cam]], [[CaptainObvious only attached to a thrown twinkie]]).
* ''Film/LordOfWar'' has the opening credits played over [[http://www.youtube.com/watch?v=9d0d6qgsvTw the manufacturing, shipping, loading, and eventual firing of a bullet]] using this technique.
* ''TheChroniclesOfNarnia: Prince Caspian'' does this twice.
* ''Film/TheLastSamurai'' did this with, if I recall correctly, a javelin or similar weapon.
* Done in the animated film ''The Swan Princess''.
* The BillPlympton short ''Draw!'' features a western gunfight from the bullet's point of view.
* Done in ''Film/BladeTrinity'', but as an amusing anecdote. The actress firing the arrow was not expected to do very well and was told to fire as close to the camera as she could. She put the arrow dead center, and about six inches into the camera.
* The last bullet fired in ''Film/TheQuickAndTheDead''.
* At the beginning of ''[[Series/PowerRangersTurbo Turbo: A Power Rangers Movie]]''. Also seen in the trailer.
* Used with somewhat larger projectiles in ''Film/PearlHarbor'', with air-to-sea Torpedo Cam shots homing in on navy vessels.
* Sam Raimi used several POV shots in the ''Franchise/EvilDead'' series, and ''Army of Darkness'' featured a literal ArrowCam when Arthur shoots an escaping captive in the back.
* ''Film/TerminatorSalvation'' [[http://www.youtube.com/watch?v=eT9k7mGze4I introduces itself]] with what looks like a modern cruise missile on a bombing run towards Skynet Research and Development Facility.
* Late in ''Film/TheAvengers'', an arrow cam rides one of Hawkeye's shots to Loki, who [[ArrowCatch catches it]] with a smirk ... right before [[TrickArrow it explodes]].
[[/folder]]

[[folder:Live Action TV]]
* The Australian comedy series ''Pizza'' used ArrowCam constantly, any time anything was shot or thrown.
* Famously sent up on the sketch series ''Series/AlmostLive'' with their "Billy Quan'' sketches; Billy's FinishingMove was a double-foot jumpkick, shot in this fashion, which could apparently home in on his opponent. The camera is from his viewpoint, and his legs jut into the shot.
** They also did a fake commercial for a restaurant called "Burger Gun", which instead of using a dive-up window fired burgers at passing motorist-customers from a cannon; the viewer got "burger's eye view" as the food blasted into a customer's mouth.
* In the sit-com ''Series/{{Titus}}'', one flashback had the title character challenge his father to a fight. The point of view then switches to his father's fist (with "Fist-Cam" helpfully flashing the bottom) one-shotting Titus.
* ''Series/BetterOffTed'' uses it to follow two perfectly aerodynamic bagels as they slam into the back of Ted's head.
* ''Series/MightyMorphinPowerRangers'': Used when Kimberly kills the Terror Toad with her bow.
[[/folder]]

[[folder:Tabletop RPG]]
* ''TabletopGame/DungeonsAndDragons'' has items called "Arrow(s) of Eyes" that allows you to do this.
[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/HeavenlySword'', this happens when you choose to take a certain amount of control of projectiles shot or thrown, in slow motion.
* The ''Unreal Tournament'' games ([[VideoGame/UnrealTournament UT]], [[VideoGame/UnrealTournament2004 UT2003, UT2004]] and [[VideoGame/UnrealTournamentIII UT3]]) allows you to take control of a tac-nuke missile known as the Redeemer, with its alternative fire, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point would treat the player to a "head bouncing around-cam" shot in UT and [=UT3=].
** There's also a mod which lets you actually ride the rocket. Naturally, the mod is called [[DrStrangelove Strangelove]].
** ''VideoGame/UnrealTournament2004'' (the [[UpdatedRerelease ECE Edition]] and Bonus Pack 2) and ''VideoGame/UnrealTournamentIII'' features the [[FunWithAcronyms SPMA]] [[CarFu vehicle]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
* The Slayer weapon in ''VideoGame/PerfectDark'' has a secondary fly-by-wire mode that allows the player to control the missile remotely while watching through an built-in camera.
* The Seeker Missiles in ''Franchise/{{Star Wars|Expanded Universe}}: VideoGame/ShadowsOfTheEmpire'' have a built-in camera that can be enabled or disabled in the options menu.
** In ''VideoGame/StarWarsBattlefront II,'' guided missiles are controlled like this. It is awarded by earning a Demolition medal or by playing as Chewbacca.
* The ''Nikita'' remote controlled missile is a favourite in the ''Franchise/MetalGear'' series. Normally, the missile is controlled from a top-down view. However, in ''VideoGame/MetalGearSolid'', there is an option to go into first-person mode while controlling the missile, displaying full screen the view from the built-in camera onboard, and in ''VideoGame/MetalGearSolid2SonsOfLiberty'', this is the view the player is forced into for the Nikita.
* The Visibomb Gun from ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' has a similar just-behind-the-warhead-view, and enough range (and steerability) that you can often sit at the beginning of the stage, and hit enemies at the very end. It was subsequently toned down in power when it returned in the sequel, ''[[RatchetAndClankGoingCommando Going Commando]]''.
* In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is, of course, a homage to Ringo Lam.
** In the third game, it is done for every kill shot on the last enemy in a group, as well as successful Last Man Standings.
* Targeting your own bombs in the ''{{Freespace}}'' video game series allows you to view it in
* ''VideoGame/{{MDK}}'' and ''MDK2: Armageddon'' had a bullet cam when the player went into Sniper Mode.
** In the original ''MDK'', Kurt actually had ''three'' live bullet cams when sniping.
* Rome: Total War allowed you to have the camera follow the projectiles of a selected ranged unit.
** Medieval: Total War has the same trick.
*** Empire: Total War also does this, for artillery/cannon and ships.
* In ''VideoGame/CliveBarkersJericho'', all the playable characters have different weapons and abilities. One of them packs a sniper rifle, and has the ability to fire a bullet, whereupon you not only enter a SloMo Arrow Cam, but can telekinetically control the bullet. Really fun to just shoot one off and drive it into a demonic monster's skull.
* ''VideoGame/RiseOfTheTriad'' featured this with ''missiles''. Yeaaaaaaaaaaaaaah, awesoooooooooome.
* In ''{{Comanche 3}}'', the camera can change to follow a locked-on missile to its target.
* There is a chance of this happening with any type of projectile weapon fired while in V.A.T.S. mode in ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas''. It most often happens when it is the [[CriticalHit killing shot]].
** Oddly, the game will occasionally try to do this with buckshot, resulting in a spasmatic camera that can't quite pick a pellet to follow. Luckily, you still get to see the resulting LudicrousGibs.
** Also seen in ''FNV'''s intro when an NCR Ranger snipes a raider.
* In ''VideoGame/SupremeCommander'' if you set the camera to track an ACU (commander) and zoom in, you will get an ArrowCam effect whenever the ACU fires a blast from its powerful overcharge cannon.first-person as it smashes into the target.
* ''VideoGame/{{Descent}} II'' had the camera-guided-missile variety.
* ''CrimsonSkies'' also had a bunch of camera-guided-missile turrets... in the 1930s. Granted, the world of that series is not exactly identical to ours, what with the DividedStatesOfAmerica and all that, but still...
* When playing a multiplayer game in ''VideoGame/ModernWarfare'', if a player is killed by an explosive (eg. Thrown grenade, grenade fired from grenade launcher, RPG rocket, or even bombs from airstrikes), the killcam will track that projectile when replaying the kill.
** And in ''Modern Warfare 2'', you can remote-control an AGM missile fired from a [[DeathFromAbove Predator Drone]]. It also adds the throwing knife to the above list, which, not being an explosive like the others, can lead to an improbable amount of bouncing around before it hits its mark.
* The Multiplayer of ''VideoGame/StarFoxAssault'' includes an example of this with the rocket launcher setting. Both players must use Arrow-Cam missiles, leading to "Jousting".
* One of Ram's Loco Moves in ''VideoGame/TotalOverdose'' is a golden gun, an homage to the ''ManWithTheGoldenGun'' except that it fires three bullets. The camera follows each bullet's trajectory to its invariably lethal destination.
* The space combat sim ''Independence War'' has remote piloted missiles which the player manually flies to the target and detonates. Notably, the missile has a large blast radius, so you don't need to actually hit a target to hurt them. Also your ship is not invulnerable while you're busy flying the missile.
* Used in SSI's ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.
* In some of the ''VideoGame/WingCommander'' games, you can select a missile camera view. However, while doing that, you're unable to see what's happening with your ship.
* Most ''VideoGame/AceCombat'' games allow you to follow a missile or bomb after it has been fired. However, the weapon cannot be controlled and the camera is a few feet behind it.
** Likewise, the ''VideoGame/AirForceDelta'' games also feature this.
** As does ''F/A-18 Hornet/Precision Strike Fighter'', which includes the aforementioned Walleye missile.
* ''VideoGame/{{Dystopia}}'' uses this when you fire a rocket in fly-by-wire mode.
* Batarangs in ''VideoGame/BatmanArkhamAsylum'' -- you can not only control the RC batarangs but follow the regular ones.
* Used when you fire the [[OneBulletLeft final bullet]] to take down the BigBad in ''VideoGame/SilentScope''.
* In ''VideoGame/{{Singularity}}'' you occasionally get to use a weapon called the Seeker. When fired while aiming down the sights, the game allows you to steer the bullet around in slow motion until it hits something.
* [[VideoGame/{{Bayonetta}} Don't]] [[PrecisionFStrike fuck]] [[MemeticMutation with a witch]], because you will home that [[ItMakesSenseInContext lipstick]] at [[spoiler:your [[BigBad father]]'s]] forehead and you will [[ClusterFBomb fuck shit]] up! [[spoiler:Turns out he's FakingTheDead.]]
* Done with the spears in ''{{Vindictus}}''. It fills the whole screen if you aim manually, but just gives a little picture-in-picture window if you let it auto-aim.
* Done with ranged items and the beetle in ''TheLegendOfZeldaSkywardSword''. While the former is done largely for the sake of immersion and aesthetics, the latter is done because you are controlling the beetle as it flies through the air.
* Some soccer games have a special "ball cam". It is as useless as you'd think.
* ''VideoGame/{{Bulletstorm}}'''s sniper rifle allows you to control the bullet as it flies through the air. Its alt-fire mode allows you to keep controlling it after it has lodged itself in an enemy (taking the enemy with it) and then blow it up to take out even more enemies.
* Archery in WiiSportsResort does this a couple different ways, first is if you ace a section (all three shots are tens) you will get a replay of the last shot in this view. The other is, in each of the 12 areas there is an alternate target (A overly large fruit, cake, or in one case a timer) that if you shoot in such a way that your arrow will near it, it follows, even if it misses at the far end.
* This was added in ''VideoGame/TheElderScrollsVSkyrim'' with a patch. It also applies to kills done via spells.
** To the annoyance of some players due to occasionally watching the movement, in slow motion, of an arrow that misses.
* SniperGhostWarrior, during key enemies or headshots, displays a cam that follows the bullet to the target.
* ''VideoGame/SniperElite'',''VideoGame/SniperEliteV2'', and ''VideoGame/SniperEliteIII'': Various skilled shots will show the bullet flying into your target. In Sniper Elite V2 and Sniper Elite III, this also includes shots on certain explosive items or certain kill shots on vehicles.
* ''{{Dishonored}}'' does this with crossbow headshots.
* ''StrikeCommander'' had this for missiles and bombs, as did it's sister title ''PacificStrike'' for bombs only as it was set before missile technology came into use.
[[/folder]]

[[folder:Web Comics]]
* In [[http://www.earsforelves.com/archives/115 this strip]] of ''Webcomic/EarsForElves'', an arrowcam leads to a rather oddly-shaped arrowhead due to skewed perspective.
* Used in ''Webcomic/TheOrderOfTheStick''. [[spoiler: It misses, much to the archer's chagrin. Lampshaded, in "why did we follow it for [[MediumAwareness four panels]] if it was just gonna miss?]]
[[/folder]]

[[folder:Web Original]]
* The camera follows a toothpick being thrown in [[http://www.newgrounds.com/portal/view/159318 this]] video.
* WebVideo/TheAngryVideoGameNerd uses this against WebVideo/TheNostalgiaCritic. With a ''[[ThePenIsMightier pen.]]''
[[/folder]]

[[folder:Western Animation]]
* Occurred in episode 13 of ''WesternAnimation/AvatarTheLastAirbender'', when the [[SecretIdentity Blue Spirit]] was struck down by a single arrow fired by a Yuu Yan archer.
* The Arrow Cam occurs also in ''WesternAnimation/SitaSingsTheBlues''.
[[/folder]]

[[folder:Real Life]]
* Many modern missiles have cameras built in to facilitate aiming. Expect war coverage on the news to use these shots generously when talking about smart bombs, though those often do not have cameras.
[[/folder]]
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