[[quoteright:350:[[TabletopGame/{{Warhammer40000}} http://static.tvtropes.org/pmwiki/pub/images/leman_russ_hit_them_with_my_sword_4530.png]]]]
[[caption-width-right:350:[[TankGoodness 15 centimeter-thick frontal armor, a 120 mm smoothbore battle cannon]], [[FrickinLaserBeams a hull-mounted lascannon]] and [[MoreDakka two sponson-mounted heavy bolters]], and [[DescriptionPorn a bulldozer blade]], and he still wants to [[MemeticMutation hit them with his sword]].]]

-> ''"I mean Jedi, as I've always said before, well they've chosen a sword in a time of, you know, [[FrickinLaserBeams laser guns]], so they'd better be damn good with it."''
--> -- '''Nick Gillard''', stunt coordinator for the ''Franchise/StarWars'' prequel trilogy, ''Film/AttackOfTheClones'' DVD featurette

There's a certain amount of cultural and symbolic weight to most historical weapons, accurate or not. They invoke a feeling of the GoodOldWays, and may be seen as more honorable, {{elegant|WeaponForAMoreCivilizedAge}}, interesting, or [[RuleOfCool simply cool]]. They're also traditional in many settings, especially for those that have roots in MedievalEuropeanFantasy, such as RolePlayingGames.

However, even in settings where these weapons ''should'' be obsolete and out of place, they often show up and are shown to be just as effective, if not more so, than weapons that are modern to the setting.

This occurs with extreme frequency in {{Eastern RPG}}s, probably due to the genre's origins in ''TabletopGame/DungeonsAndDragons''. Even in {{Steampunk}} and UrbanFantasy settings, you will find swords, axes, spears, katanas, and all other manner of ([[RealityIsUnrealistic seemingly, at least]]) anachronistic weaponry. It also appears in settings with SchizoTech. It's even possible the character uses this because s/he DoesntLikeGuns. Sometimes it will be justified with a RetroUpgrade (said weapon has become useful again because something's changed) and/or by making it an EnhancedArchaicWeapon.

It's also TruthInTelevision to an extent. While it's true that the modern battlefield is dominated by guns, hand-to-hand and melee weapon combat training will likely always be a part of military curricula: guns can be cumbersome in close combat and melee weapons are much quieter, so the humble dagger and its modern derivatives will never go out of style.

They are often employed by heroes because HeroesPreferSwords. Often a result of using the old technology in ways that were NotTheIntendedUse.

SuperTrope to TheStraightAndArrowPath. Compare RockBeatsLaser, OlderIsBetter, and some forms of ImproperlyPlacedFirearms. See also ElegantWeaponForAMoreCivilizedAge.

%%Also super trope to AnachronisticSwordsman (note: still in YKTTW at this time).
----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* In ''Manga/{{Gintama}}'', aliens have conquered samurai-age Japan and brought over many of their technological advancement. Most of the main cast sticks with [[KatanasAreJustBetter katanas]].
* Justified with the Gunmen in ''Anime/TengenToppaGurrenLagann.'' In the second half of the story Gunmen were being decommissioned in favor of the Gunparls. When the Anti-Spirals attacked however, the Gunman fared ''far'' better, because while the Gunparls were the more advanced machine, the Gunmen had been designed specifically to fight that particular enemy.
* In ''LightNovel/SwordArtOnline'', there is a game where guns are the primary weapon. There is a sword available, but it is largely regarded as a joke weapon. Kirito, being the hero, picks it and manages to ''slice bullets in half''.
* ''LightNovel/ACertainMagicalIndex'': Justified considering the usage of history as artifacts. We have Curtana, Durandal, and Hrunting. Whether Saint Peter's Cross counts as a weapon InUniverse is up for debate.
* ''Franchise/LupinIII'': Goemon has an obsession with the past, and believes that the Katana is the ultimate weapon. Guns are a poor argument, because he can slice the bullets out of the air, making them fall to the ground.
* ''Manga/BlackLagoon'' is a series where nearly everyone is either a gunslinger or a noncombatant. Even so, two characters use edged weapons to lethal effect.
** Shenhua, a Chinese assassin in the employ of the Kan Yi Fan Triad, favors a pair of kukris with the handles tied together with a length of rope. In her first appearance she beheads a pair of Abu Sayyaf {{mooks}} ''from a moving car'' by [[ThrowingYourSwordAlwaysWorks by throwing one of them like a boomerang]].
** Ginji Matsuzaki of the Washimine-''gumi'' {{yakuza}} carries a shirasaya, or a katana in a simple wooden scabbard. He's incredibly lethal with it, including the ability to slice bullets out of midair, and in the final chapter of that story arc proves an even match for Revy [[spoiler:until she gets lucky and manages to get one of her pistols under his chin. And he still stabbed her in the leg before she blew his head off.]]
[[/folder]]

[[folder:Comic Books]]
* In the BronzeAge, the alien ComicBook/{{Hawkman}} fought crime with actual ancient weapons from the museum where he worked. For some reason. [[RuleOfCool It looked awesome,]] though.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/XComResurrection'' takes a TheMusketeer approach to this, arming most of X-COM's warriors with swords and axes in addition to advanced weaponry. They seem to have replaced pistols with them.
* At the time of the ''VideoGame/StarTrekOnline'' fic "Fanfic/ShakedownShenanigans" the ''Galaxy''-class is about fifty years old and is out of production but for the USS ''Bajor'''s series of 28. The ''Bajor'' and her sister ships have received a number of improvements to bring them up to date.
[[/folder]]

[[folder:Film]]
* ''Franchise/StarWars'' has always had the lightsaber as the primary weapon of the Jedi and Sith in an era where FrickinLaserBeams normally rule the day, and they get away with it because the wielder has limited precognition and the blade reflects blaster fire and goes through nearly anything without slowing down. However almost nobody else uses them and for good reason, as it really does require superhuman reflexes to avoid cutting oneself into pieces, never mind blocking blaster fire (a trick that requires Jedi to start blocking before the shot is actually fired). Melee weapons are more commonly {{vibroweapon}}s and may even be alloyed with [[{{Unobtainium}} cortosis]] to fight lightsaber-wielding Force users.
* ''Film/{{Serenity}}'' has a lot of this, with the Operative's katana, Inara's bow and the Reavers' various bladed handweapons. The Operative is just that good and also uses period-appropriate weaponry, the RPG explains that Inara's bow has been updated with modern technology to where its arrows strike with nearly the force of a bullet, and the Reavers [[AxCrazy plain don't care]].
[[/folder]]

[[folder:Literature]]
* In ''Literature/{{Animorphs}}'', Ax notes at one point that human firearms are no match for the energy weapons of the Yeerk and Andalites, but still do a good job of blowing large, messy holes in you.
* In ''Literature/{{Dune}}'' personal shields block projectile weapons and lasers trigger nuclear explosions when they hit them, but a slow-moving blade can slip through.
** Though since shields attract {{Sandworm}}s they're not used on Arrakis. So the Fremen have spring-loaded poison dart guns and the Baron Harkonnen revived artillery for his coup.
** The ''Legends of Dune'' prequels also have this, even ''before'' the invention of the shields. For some reason, in the middle of the RobotWar, thousands of troops still rush into battle wielding clubs and swords. And so do the machine troops, for some reason.
* In ''Literature/TheForeverWar'' the first stasis fields slow down anything faster than 16.3 m/s, forcing people fighting within them to use melee weapons or bows and arrows.
* Both justified and subverted in the ''Literature/VorkosiganSaga''. The Barrayarans began the Cetagandian war with primitive weapons. However they switched to modern weapons as soon as they could get them and learn how to use them.
* Justified in ''Literature/LambAmongTheStars'', by Chris Walley. Krallen armor is a ceramic that absorbs and dissipates energy weapons, and shaped so that projectiles deflect off except when hitting at the perfect angle. The Assembly uses its superior materials science to molecularly optimize a blade for cutting through it, which proves to be a key advantage in the series.
* Lampshaded in ''[[Literature/TheLordsOfCreation In The Courts of the Crimson Kings]]''. It opens with a group of science fiction writers watching the first images sent from Mars, which shows the natives are carrying swords along with rifles. One man speculates there's some kind of honor code involved, only for it to be pointed out that this gives the cheaters too much of an advantage. Turn out Martian projectile weapons are OrganicTechnology which take a while to reload, so edged weapons are still needed to defend yourself in the interval.
* In Creator/SergeyLukyanenko's ''Literature/ALordFromPlanetEarth'' trilogy, advanced weapons are all over the place (outside of Earth, that is), from simple blasters to planet-destroying quark bombs. And yet, there also exist "neutralizing fields" that can be used to shield an area from any destructive energy and explosions of any kind (e.g. chemical, nuclear, AntiMatter). Thus, within these fields, which are used all over the place, only bladed weapons can be used. Now, they're not your typical swords, though. These are [[SharpenedToASingleAtom monoatomic]] (or planar) swords produced exclusively on planet Tar. These {{Absurdly Sharp Blade}}s can cut through any known material with ease, even each other (i.e. no BladeLock possible). Given this fact, swordfights look ''very'' different from what one expects, as each opponent tries to hit the other's sword at just the right angle to make sure that it's the other sword that gets cut. Being a CombatPragmatist from Earth, the main character immediately devises other weapons and techniques that completely disgust and baffle the HonorBeforeReason soldiers (at least, until they start using those same weapons and techniques themselves).
* In Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' series, everybody uses Gauss weapons firing tiny metallic spheres as everyday weapons. However, these small arms are woefully ineffective against armored targets. Not so with "ancient" automatic rifles firing chemically-propelled bullets (which somehow work despite centuries of not being used). Then again, this trope is much less prevalent, and advanced technology usually wins the day.
* Lampshaded in ''Literature/{{Cryptonomicon}}'' about Japanese in a WWII battle (paraphrased):
-->"Shoot the one with the sword first."
-->"Because he's the officer?"
-->"No, because he's a madman running at you with a sword!"
* [[PlayingWithTropes Played with]] in Literature/HonorHarrington. Honor's chemical-propelled "hand cannon" revolver sneaks through a weapons scan designed to detect the much more powerful grav-powered pulsers, and 10-mm chemical pistols are still the standard weapons for a duel. On the other hand, pistols are preferred to pulsers for dueling because they're actually less powerful: A pulser hit is much more likely to be lethal, and most duels are fought to first blood.
* A variation in ''[[Literature/{{Genome}} Dances on the Snow]]'', the Phages on planet Avalon are [[Franchise/StarWars Jedi]]-like genetically-engineered special operatives (although they hate the term "Jedi" as trivializing) whose main weapons are semi-sentient plasma whips that can incapacitate a person or change shape. A Phage admits that a plasma whip is AwesomeButImpractical as a weapon compared to a more trusty blaster but it has an enormous psychological effect on bad guys and is a signature weapon of the Phages.
* Played with in ''Literature/{{Deathstalker}}'': despite having really impressively effective [[EnergyWeapon disruptors]], most fights are settled at sword point, as unless you have a starship's power supply to hook them up to, a [[CoolButInefficient disruptor takes 2 minutes to recharge]]. Chemically-propelled kinetic weapons (ie- bullet shooting guns) do exist in the setting, and are [[KineticWeaponsAreJustBetter far more efficient]], but are mostly forgotten about thanks to a concerted effort in the setting's past to ban them.
* In ''Literature/TheMemoryWars'', although most characters are proficient with firearms, fights often come down to swords, knives, and plain old fists. {{Justified|Trope}} in that Nathan and his Conclave try to avoid mundane interference (since they break the law on a regular basis, and to prevent attracting innocent bystanders who might get hurt), and guns make a LOT of noise. Also, most of their opponents are creatures who are so old they're more used to ancient weapons, or demons that come from realms where firearms don't exist.
[[/folder]]

[[folder:Live-Action TV]]
* Inconsistent in ''Franchise/StarTrek''.
** The Klingons love their {{Cool Sword}}s like the bat'leth, but ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' makes a point of mentioning that an old lady with a phaser is worth a dozen Klingons with melee weapons. On the other hand a ''Series/StarTrekVoyager'' episode shows a group of holographic Klingons armed with bat'leths handily defeating a group of submachinegun-armed [[ThoseWackyNazis Germans]] (also holographic). Granted, anyone would panic at the sight of angry Klingons charging at you, but still.
** In ''Series/StarTrekDeepSpaceNine'' Worf favors a smaller weapon called a [[http://en.memory-alpha.org/wiki/Mek%27leth mek'leth]] that proves more practical in close quarters, and at one point he snaps Jadzia's bat'leth clean in half with it.
** Also in ''[=DS9=]'', the Jem'Hadar are perfectly happy to use the FrickinLaserBeams equivalent of an assault rifle most of the time, but at melee range they switch to a short, bladed polearm called a ''[[http://en.memory-alpha.org/wiki/Kar%27takin kar'takin]]''.
** The ''[=DS9=]'' episode "Field of Fire" spoke of Starfleet experiments with chemical-propelled firearms for use in environments that render phasers useless. However they eventually just put out a new, more resilient model of phaser.
* ''Series/StargateSG1'' plays a little with this with Goa'uld personal deflector shields. Energy weapons and bullets have no effect on them but they can be penetrated by slower-moving objects, a fact exploited by SG-1 on two occasions (for instance, Jack O'Neill throwing a rifle bayonet through Heru'ur's shield and through his hand in "Secrets"). In most other cases though, guns, regardless of form, rule the day.
* In the Series/{{Buffy|TheVampireSlayer}}verse, vampires and demons prefer to use either their teeth and claws or edged weapons rather than firearms, as do Vampire Slayers and other demon fighters. There are notable exceptions, more so in the ''Series/{{Angel}}'' spin-off which is set in Los Angeles with vampires etc acting as part of (and therefore influenced by) the criminal subculture. The trope is lampshaded in "Bad Girls" when the modern-thinking vampire Mr. Trick remonstrates an opponent who comes at him with a sword.
-->"Why do they always gotta be using swords? It's called an Uzi, ya chump! Could have saved your ass right about now."
** For the slayers there is a justification: guns don't kill vampires (or demons) and the gunshot can attract innocent bystanders. Darla however makes a point of shooting Angel because although it won't kill him getting shot will still put him out the fight, which makes one wonder why demons hunters [[CombatPragmatist don't shoot vampires and stake them while they're down]]. Fortunately explosives can still bring down even the biggest monster and The Scoobies use this fact from time to time.
** The reverse is also true; when a human villain shoots Buffy, he boasts about it in a demon bar afterward. The demons just laugh at him, pointing out that Slayers are notoriously difficult to kill, heal very fast, and get really pissed when they get better.
* ''Series/{{Firefly}}'': Despite space travel taking place most people use lever action rifles or revolvers. Justified in that the setting is basically [[RuleOfCool Cowboys in Space]] and that the planets are in the process of being colonized and they only have what they need (the Alliance gear is much shinier and spacey).
* ''Series/TheWalkingDead'' takes place in the modern American South, where there's no shortage of guns, but the extensive use of crude impact weapons is justified by the fact that most of the ammo was used up in the early weeks of the zombie outbreak. (This justification is also often subverted when our heroes spray-and-pray their allegedly-scarce ammo in the best action-movie tradition.)
** Gunshots (or any noise) draws in nearby walkers, one of the reason Daryl's crossbow is so important, and what causes the issues time and time again. Guns tend to be a last resort for this reason, though when other humans are around (who don't have to be next to you to kill you and are able to think and plan) it almost always turns into a firefight.
** Many times simple pits and traps are shown to be a great defense because the walkers can't think and walk into the trap. The season shows many times the use of simple solutions to problems.
* In ''Series/TheOuterLimits1995'' episode "Rule of Law", the protagonist wields a firearm while everybody else wields laser guns. When he confronts a lynch mob, they mock his weapon for being inferior, but he defeats them with ease.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Space 1889}}'' European officers have access to machine guns and rapid-firing artillery, but still carry swords as part of their uniform.
* In the ''[[TabletopGame/{{Battletech}} MechWarrior]]'' RPG, swords are described as still being a preferred weapon aboard starships because combat will invariably be close quarters and the blade won't rupture the ship's hull as opposed to firearms. In the base ''TabletopGame/BattleTech'' game, some [[HumongousMecha BattleMechs]] carry hatchets, or (more rarely) swords alongside their lightning guns and railguns. Hatchets are basically lumps of endosteel or ferro-fibrous armor which is gripped by the mech ([[BladeBelowTheShoulder or built into its arm]]). Hatchets have the advantage of dealing tremendous damage for relatively little weight, generate no heat, and have no ammo. Swords deal less damage but are more accurate due to them being better balanced. Other more advanced weapons exist for both infantry and battlemechs, such as [[VibroWeapon Vibroblades]]. In the [[GladiatorGames Solaris Arena gladiatorial arenas]], more oddball weapons such as flails, maces, and pile drivers are used in battlemech and PoweredArmor combat, though more for their wow-factor than for their actual effectiveness.
* ''TabletopGame/{{Warhammer 40000}}'' gleefully mixes melee weapons like swords and warhammers up with FrickinLaserBeams, TankGoodness, and dueling starships among other things. Of course, the old-school weapons are almost invariably updated with current technology (it's not just a sword, it's a {{chains|awGood}}word or power sword). The page picture is the source of a {{meme|ticMutation}} where an Imperial Guard [[ThePoliticalOfficer commissar]], despite riding atop a Leman Russ main battle tank at the time, still wanted to get up close and personal:
--> ''"DRIVE ME CLOSER! I WANT TO HIT THEM WITH MY SWORD!"''
* The Imperial Marines of ''TabletopGame/{{Traveller}}'' have a thing for cutlasses, as they don't ricochet in cramped spaceship corridors and hit sensitive equipment like bullets. Though they're mostly ceremonial.
* ''TabletopGame/FadingSuns'' also has melee weapons frequently used in boarding actions because they don't ricochet, and spaceships are LostTechnology and thus extremely valuable so the attackers generally don't want to wreck anything. And there aren't too many manufacturers of guns or higher tech weapons left in operation.
* Common in ''TabletopGame/TheWorldOfDarkness'' games such as ''TabletopGame/VampireTheMasquerade'' and ''TabletopGame/WerewolfTheApocalypse''. Hand weapons can be much more effective than firearms in the hands of supernatural creatures, to say nothing of their natural claws and fangs. In addition, firearms cause "Bashing" damage to vampires rather than the "Lethal" damage caused by blades because organ damage is meaningless to undead.
* Melee weapons are common in the {{cyberpunk}}-verse of ''TabletopGame/{{Shadowrun}}'', ranging from period-proper combat knives to katanas, battle axes and swords. Certain tradition-fond megas, like Aztechnology and Renraku, make a point of equipping their EliteMooks with melee weapons to reinforce their image.
[[/folder]]

[[folder:Video Games]]
* The ''Franchise/FinalFantasy'' series loves this trope since ''[[VideoGame/FinalFantasyVII VII]]'', with guns often being ''weaker'' than melee weapons like swords and spears.
* In ''VideoGame/MakaiKingdom'', there are loads and loads of weapon types. There are modern weapons like rifles, bazookas, or flamethrowers available, but also classical weapons like swords and spears. Or [[ImprobableWeaponUser silly weapons]] like [=UFOs=], Pies, Syringes, or Paper Fans. Heck, there are even giant mechs available to ride. Being one of the creations of Creator/NipponIchi somewhat justifies it; they love their WidgetSeries.
* ''Franchise/MetalGear'':
** Throughout the series, particularly ''VideoGame/MetalGearRisingRevengeance'', most of the elite cyborgs favour swords and other melee weapons over guns (in ''Rising'', {{Mook}}s use guns, but the EliteMooks use giant hammers and most of the [[MechaMook UGs]] have some form of melee weapon or other). It's justified by explaining that bullets don't have the energy to get through cyborg armour, while [[VibroWeapon HF Blades]] and other advanced weapons do.
** Taken to the LogicalExtreme in ''Rising,'' where the final boss is too technologically advanced and too strong to use any weapon but their fists.
*** This also comes into play with the difference between Raiden's and Sam's swords. Raiden's HF blade was specifically made for him after losing the one he had in the prologue chapter, and so is not the greatest weapon around. Sam's, however, was created from an original 16th-century katana, and so is among the greatest HF blades currently in existence.[[note]]Yes, every single thing about Sam is justified with little more than [[RuleOfCool "because he's a SAMURAI!"]][[/note]]
** FridgeBrilliance with Gray Fox: he's an assassin using a stealth suit and firearms, even silenced ones, would give away his postion. Using a [[KatanasAreJustBetter katana]] he can get close enough to use it for assassination without being detected.
* The ''VideoGame/{{Persona}}'' series frequently displays this trope, having gun-wielding characters fighting alongside those with swords, spears, boxing gloves, fans, and folding chairs.
** Lampshaded in ''VideoGame/{{Persona 3}}'', where Personae are summoned by shooting yourself in the head with a very realistic (but thankfully not real or loaded) pistol. Yukari asks Detective Kurosawa why he procures you more fantasy weapons like swords, bows and knives when better weapons exist. Kurosawa explains that is would ''not'' be hard to confuse a pistol-like object with ''an actual pistol''. Let's just say, it's a mistake you'd only make once. Incidentally, Aigis ''can'' use guns, and very effectively at that, but she is a gynoid/weapons platform and doesn't need an Evoker.
*** What determines how hard you can hit a Shadow isn't the force of the weapon, it's the force of your emotions channeled through it. A gun creates an emotional distance between you and the target (at least for most people), hence why most people with firearms won't cause nearly as much damage (if any at all) against shadows as would someone hitting them with a sword or even shooting with a bow. Aigis, who is herself a weapon (all of her weapons are built into her robotic body), obviously has no problem expressing her emotions through them, as does Naoto (who uses a revolver in battle) due to her extreme obsession with seeing herself as a cop.
* ''VideoGame/FableIII'': Despite fire arms becoming common enough to be used by the military, being flintlock pistols and muskets they are slow to reload and as seen Mourning Wood monsters tend to [[ZergRush charge with vast numbers]] which means infantry men, with simple swords, still play a vital role in combat.
* The ''Franchise/StarOcean'' series really likes this trope:
** In the [[VideoGame/StarOcean1 first]] and [[VideoGame/StarOceanTheSecondStory second]] games, this is justified by the protagonists being on planets protected by an AlienNonInterferenceClause. The first game's end boss is further mentioned as being immune to modern weapons, so the melee weapons and Symbology of the 'primitive' planet are the only things that can hurt him.
** The [[VideoGame/StarOceanTillTheEndOfTime third game]] has the same justification, but halfway through the game you return to "civilized" space, and yet many of the protagonists continue to use anachronistic weapons.
* In ''VideoGame/TeamFortress2'', one of the Sniper's weapons, alongside a host of various rifles, is a bow-and-arrow set called "The Huntsman". It can be ''very'' effective. Also, the various melee weapons, from the Spy's butterfly knife, the Pyro's "axetinguisher" or the Demo's huge host of broken bottles and swords call all be very useful.
* In ''VideoGame/WorldOfWarcraft'', Hunters and Warriors can choose among rifles or bows. The competence and damage difference is negligible. That's of course, when they aren't using axes, swords or hammers...
* ''VideoGame/CommandAndConquerRedAlert3'' had the Beam Katanas, a special ability for the basic infantry for the Empire of the Rising Sun that changed their rifles into beam katanas. The ''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert]]'' series runs almost entirely on RuleOfCool, and in the scenario the sword is an old idea but still scores {{one hit kill}}s (assuming they get near enough for it and clear garrisoned buildings to boot).
* ''VideoGame/{{Fallout}}'' is an interesting case, [[ApocalypseHow mostly because of the nuclear war ending society]]. Energy weapons are highly accurate but are either weaker than conventional fire arms (laser), or strong but slow moving (plasma) and always a pain to find until mid-late game. Small guns are diverse but can break, jam or just plain miss a lot more and ammo is always scarce for big guns (which have the same issue as small guns, though pack a larger punch). Melee weapons are durable and can be strong (sometimes augmented with technology), always silent and with the correct armor you can close the distance with ease, and can be found on pretty much any raider, giving you a constant supply of spare parts, and while using unarmed is challenging at first it has some of the best perks for combat and several gloves with devastating effects. As such using any of them is viable and has its own strengths and weaknesses.
** Caesar's legion scorns the use of firearms because of the dependence on ammo and possibility of the gun jamming: Only the EliteMooks use any kind of gun and Caesar's guards are all unarmed experts so they are never without their weapons. Despite the NCR having a technological edge (though you are told that most soldiers only get the most basic gear (sometimes not even that if they're somewhere unlikely to see action due to costs) they've been locked in stalemate with the legion at Hoover Dam for years...
*** In the same vein the Brotherhood of Steel was beaten back by the NCR after their ''disagreements'' (though this was more because NCR troops outnumbered the Brotherhood over [[WeHaveReserves 25 to 1 in New Vegas alone]].
* ''Franchise/MassEffect'':
** Lampshaded in ''VideoGame/MassEffect2'' with the M-96 Mattock semiautomatic rifle, which has the highest base damage of any assault rifle in the game despite being relatively outdated in-universe. The "Firepower Pack" DLC that adds it to your inventory in ''2'' comes with an e-mail from the Illusive Man saying that EDI had told him "we may be overlooking [[BoringButPractical older, proven technologies]] in an effort to provide you with the state of art."
*** A simple grenade launcher is the first heavy weapon you get and is vital against the Ymir on Freedom's Progress
** A couple types of Cerberus {{mooks}} in ''VideoGame/MassEffect3'' are armed with melee weapons, as is the Illusive Man's [[TheDragon Dragon]], katana-wielding Kai Leng. This is lampshaded in the "Citadel" DLC in an overheard conversation between a couple of Alliance soldiers:
---> '''Veteran Engineer:''' It's 2186. Who uses a whip?
** Happens on the protagonists' side, too. Several multiplayer classes have swords for their melee weaponry: the [=N7=] Shadow and [=N7=] Slayer use swords, and the Krogan Warlord carries an immense hammer. You can attach metal bayonets to the front of various shotguns, and omniblade bayonets to assault rifles. Omniblades are also becoming widespread at the time of the game as an emergency melee blade was well, simply because everyone is facing the prospect of close quarters melee combat while fighting the Reapers' ground troops.
* ''VideoGame/StarTrekOnline'':
** The game continues the Klingon trend of charging right in with a bat'leth instead of staying back and shooting, and adds a couple lesser-known types of edged weapons (Vulcan lirpa and Tsunkatse falchions). Given a justification this time: basically everyone has a personal deflector shield that works fine against ranged weapons, but 80% of melee damage, whether from a sword, PistolWhipping, or Kirk-fu, goes straight through to the target's HP. This is especially useful against the Borg, who will adapt over time to energy weapons and force you to re-frequence, but against certain types of drones also leaves you open to a OneHitKill by assimilation.
** Despite having originally been built 130-odd years ago by the time of the game, the ''Excelsior''-class is considered one of the top four DPS cruisers on the Starfleet side. (At the bottom of the top four, granted, but it still beats out the [[TierInducedScrappy too-much-tank-not-enough-DPS]] ''Galaxy''-class.)
** In the shuttle {{PVP}} added in the Season 8.5 update, the [[Series/StarTrekTheOriginalSeries TOS]]-era Type F shuttle is considered one of the top competitors, regularly beating players flying ''Peregrine''-class attack fighters or runabouts from Series/DS9. This is roughly the equivalent of a UsefulNotes/WorldWarI biplane shooting down an F-22.
** Justified with the Xindi lockbox ships added in Season 9.5. Though they look physically identical to the ships from ''Series/StarTrekEnterprise'' 250 years earlier, [[AllThereInTheManual Cryptic's blog]] says that the Xindi continually updated them to keep up with newer classes.
* ''VideoGame/{{Crysis}} 3'' has the Predator bow, a bow-and-arrow in an era of railguns and strange alien weaponry. Its biggest advantage is that it is a completely silent weapon, but it also has other features. Its draw strength is something like 500 pounds, perfect for the nanosuit's Maximum Strength. The arrows all have beacons that only the nanosuit can see (and you can tag those arrows with your GPS binoculars if you so choose, implying recon possibilities beyond the scope of the actual missions), and the special [[TrickArrow explosive arrows]] can airburst in proximity to a binocular-tagged enemy.
* The crossbow in ''VideoGame/{{RAGE}}''. It's quieter than the various firearms and robotic gadgets that make up the rest of your arsenal and is accurate enough to outperform your SniperRifle at all but the longest ranges. You also get a couple types of TrickArrow for it that come in handy in various situations.
* ''VideoGame/FarCry3'' Has you fight pirates and privateers with everything from pistols and rifles to flamethrowers and grenades but one of the best weapons in game is a recursive hunting bow, despite the fact that it can be hard to aim it. Justified because it is completely silent, you can recover the ammo from enemies and it is designed to bring down tigers and other large predators. For similar reasons stealthily killing your enemies with your machete is often much better than picking them off with silenced firearms: you don't have to worry about people realizing they're being shot at, it doesn't use ammo, take downs are an insta-kill and there are a variety of upgrades allowing takedown to be used in a variety of situations (such as jumping on enemies, booby-trapping them, killing heavies etc.)
* Despite ''Videogame/EYEDivineCybermancy'' taking place in the far future with [[CyBorg extensive cybernetics]] [[CyberPunk readily available]], [[HumansArePsychicInTheFuture psychic powers]] allowing users to bend reality, and handheld [[HandCannon anti-tank revolvers]] being common, melee weapons such as warhammers and katanas remain popular for members of the Secreta. The Facere Mortis katana, for example, is a standard katana which has been imbued with psychic energy and possibly [[EmpathicWeapon its own personality]]. However, the other old tech has been [[EnhancedArchaicWeapon augmented with modern technology]]; the Damocles {{BFS}} releases burst of energy to set things on fire via a series of distortion capacitors, and the Arrancadora De Tripas [[DropTheHammer warp hammer]] creates a localized warp in reality upon contact with flesh.
* The first four ''VideoGame/MegaManX'' games all have [[BigBad Sigma]] use an energy saber, [[Franchise/XMen Wolverine-like]] claws, a shield, and a scythe respectively for the first segment of his battles. He finally ditched them in favor of more modern projectile-based attacks for the fifth installment on.
* ''VideoGame/TinStarChoiceOfGames'' is set in TheWildWest, but you can choose to specialize in melee weapons such as swords, maces, or an Indian battle axe, instead of pistol and rifle.
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[[folder:Webcomics]]
* In ''Webcomic/{{Terra}}'', set in the 24th century, [[DarkActionGirl Catella Myrha]] {{dual wield|ing}}s a pair of scimitars against people armed with assault rifles. It helps that her armor contains a deflector shield generator that {{No Sell}}s small arms fire. Melee attacks can penetrate it but she's good enough that this usually isn't an issue. [[spoiler:Operative word being "usually". Agrippa Varus disarms and immobilizes her with almost contemptuous ease.]]
* ''Webcomic/TerminalLance'': "[[http://terminallance.com/2014/01/17/terminal-lance-302-pirate-sword/ Pirate Sword]]"
-->'''Grunt''': Wait, [[LampshadeHanging you really brought your]] [[AwesomeYetImpractical NCO Sword]] on deployment?\\
'''[=NCO=]''': I spent $600 on this stupid thing. I'm not going home 'till I ''[[BloodKnight stab a motherfucker.]]''
[[/folder]]

[[folder:Real Life]]
* UsefulNotes/WorldWarII:
** Owing to short-sighted defense cuts between the wars, the [[UsefulNotes/BritsWithBattleships Royal Navy]] entered WWII with biplane fighters and bombers to equip its aircraft carriers. Yet the Fairey Swordfish managed to catch most of the Italian Navy in its home port of Taranto, causing widespread destruction in an attack the Japanese studied and emulated at Pearl Harbor. A year or so later, it was a carrier-launched Swordfish biplane which fired the torpedo that crippled the ''Bismarck'', leaving Germany's most modern battleship wide open for the surface fleet to catch up with her. The last one was built in August 1944!
** For similar reasons (as well as the fact that a significant fraction of the Soviet Air Force was caught on the ground in the opening days of Barbarossa), the [[AmazonBrigade 588th Night Bomber Regiment]] (Night Witches) in the Soviet Union had to fly the interwar-era Po-2 biplanes. Though hopelessly obsolete compared to Messerschmitts or even the aforementioned Swordfish, these planes proved to be tremendously manouevrable and capable of extended unpowered gliding, permitting them to approach German positions without any noise beyond the wind in the wings; their low top speed, below the stall speed of German fighters, made them exceptionally difficult to intercept in the air; and their simple but sturdy construction made them exceptionally durable and resilient under enemy fire. Their nightly harassment thus caused the German invaders no end of grief, and led to a psychological and morale impact on the Wehrmacht far out of proportion to the actual material losses inflicted. They proved their effectiveness as night bombers again in the Korean War, where the wooden airframe of the "[[ReportingNames Bedcheck Charlie]]" gave the venerable biplane another significant advantage in modern warfare - a negligible radar cross-section that made detection no easier than it had been for the Germans, in spite of now-ubiquitous radar systems.
** Even the Americans didn't avoid this trope entirely. Front-line US Navy units used biplanes such as the Grumman F3F and the Curtiss SBC Helldiver as late as 1941. Meanwhile, in the Philippine Islands, some of the American and Filipino defenders flew Boeing P-26 Peashooters, with their wire wing braces, fixed landing gear, and open cockpits, against the attacking Japanese forces. Despite their obsolescence, they achieved several victories against Japanese bombers and fighters in the first few weeks of the war.
** The Royal Italian Air Force's main fighter at the start of the war was another biplane, the Fiat Cr.42 ''Falco'' (Hawk). This time it was not due to cost considerations (and in fact it started production in ''1939''!), but because the brass considered the manouverability inherent to biplanes a better advantage than the speed and heavier weapons of more modern monoplanes. It enjoyed surprisingly success against RAF Hurricanes and Spitfires whenever they could trick them in a manouvered combat, but they truly shined in the hands of the Royal Hungarian Air Force, that deployed them against the Soviets in general and the aforementioned Po-2 in particular, where the ''Falco'''s high manouverability and ''low'' performance allowed it to intercept the Po-2 where more modern designs failed miserably.
** Both Great Britain and Russia had obsolete heavy machine guns left over from UsefulNotes/WorldWarI. The Russian Maxim and the British Vickers were effectively the same weapon, but one which required two or three men to transport, emplace and fire. It was also water-cooled, so if no water was available the weapon would overheat and become unworkable. The German [=MG42=] was air-cooled, had a faster rate of fire, could be emplaced in seconds as opposed to fifteen minutes, and used by one man. Both Britain and Russia eventually hit on massing these weapons together to minimize these weaknesses and to provide saturation firepower, effectively using them almost as emplaced artillery and not as tactical infantry [=MG=]. British machine-gun battalions proved destructively efficient in Italy, where multiples of 64 Vickers [=MGs=] fired together at one section of German front to soften it up for an attack, allowing the attacking infantry to get as close as they could whilst returning fire was suppressed.
** Close combat in the Burmese jungle often pitted Japanese officers and noncoms armed with swords against machete-armed British soldiers. Or kukri-armed Gurkhas. Or Sikhs with the traditional tulwar sword. Or African troops with native swords from Nigeria, Kenya, etc. Bladed weapons could be silent, deadly and ultra-effective in close quarters jungle fighting and ambushes, and sword fighting in combat happened even in 1942-45. Also, tribal units and natives fighting alongside British Fourteenth Army and on Borneo used native weapons, such as blowpipes and bows and arrow, to deadly effect in close-quarters jungle fighting.
** And narrowly averted with Croft's Pikes. [[PoorCommunicationKills Due to a bit of Winston Churchill's hyperbole being taken at face value]], the War Office ordered the production of 250,000 steel pikes for the HomeGuard. This understandably caused quite a fuss (and did no small degree of harm to the morale of the Home Guard troops), and the weapons were never issued as a result. The whole thing is named for Under-secretary of State for War Henry Page Croft, who tried to defend the decision due to the pike being "a most effective and silent weapon".
* Much fighting in World War 1 took the form of "trench raids", where soldiers would scramble out of a trench, sprint across the open ground, and drop into an enemy trench. Rifles were cumbersome in the narrow, zig-zagging trenches, and combat was typically at very close quarters. Pistols had limited stopping power and attracted reinforcements by their noise, and any mechanical device was subject to malfunction in the ever-present dirt and muck. Soldiers rapidly discovered that knives, clubs, and other simple melee weapons were frequently the best choices. The classic 1918 trench knife, with its brass-knuckles handle, was born in this environment, and the humble shovel (which everyone had with him anyway) rapidly became a favorite as an improvised tomahawk. To this day entrenching tools are often specifically designed to have one edge sharpened for use as a weapon.
* Many people live in places where guns are banned, culturally frowned-upon, or hard to obtain without dealing with the very same dangerous characters one is hoping to avoid. In such places, archaic or {{improvised weapon}}s often become the best option for those seeking to avoid both victimization and prison. Some examples include sturdy flashlights, pens, canes, socks full of coins, small utility knives, and many others - including the inevitable TorchesAndPitchforks.
* Modern armies still train in the use of hand-to-hand combat, including [[BayonetYa bayonet usage]]. Being able to fight effectively in situations where your primary weapon is inoperable or impractical is a useful ability, though the training is usually considered more for building confidence, aggression, and physical conditioning. That said, they have proven decisive in a few battles even in the 2010s (mostly involving Scottish regiments).
** Firearms author Ian V. Hogg noted that despite all the bravado about going in with the bayonet, soldiers would often prefer to throw rocks at each other, something he witnessed personally during the Korean War. A literal Stone Age weapon!
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