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[[quoteright:322:[[Literature/{{Arthur}} http://static.tvtropes.org/pmwiki/pub/images/arthur_9864.PNG]]]]
[[caption-width-right:322:It takes Arthur 22 years, from 1976 to 1998, to be able to see what he's drawing without having to smell it.]]

->''"I think when you get to the point where [[WesternAnimation/{{Cars}} a car]] is holding and firing a pistol with his [[FeatherFingers tire/hand]], you have to ask yourself: ''Why'' are they even cars anymore?!?"''
-->-- ''...of SCIENCE!''

Book one of the ''Fluffy Woodland Critters'' series introduced a society of {{Civilized Animal}}s, all living much like real animals do -- squirrels eat acorns, bears are bigger than rabbits, and no one has the faintest clue what money is. The idea of [[CarnivoreConfusion predation]] may be {{hand wave}}d, but other than that, all those {{Talking Animal}}s are somewhat believable as, well, ''animals''.

A few years later, you're wandering through the bookstore, and spot book 20 in the series. Except... Now everyone's wearing clothing, cranky old Mr. Rabbit runs a general-store, Mr Wolf [[CarnivoreConfusion lives right next-door to him]] and Miss Mouse and Mrs. Cougar both wear the same dress size. What happened?

The series went through AnthropomorphicShift, that's what.

AnthropomorphicShift is what happens when animal and anthropomorphic characters in a work [[SlidingScaleOfAnthropomorphism become progressively more human-like in appearance and behavior]] in later installments - faces get flatter, sizes even out, the rabbit burrow gains a TV and curtains, the female turtle [[NonMammalMammaries gets breasts]]... until a few books/seasons/direct to DVD sequels down the line, [[FurryConfusion you might as well be looking at a human society]], where people ''[[LittleBitBeastly just]]'' [[LittleBitBeastly happen to have]] [[UnusualEars furry ears]]. Think of it as HumanoidFemaleAnimal except everyone is now.

Why? [[MostWritersAreHuman Because it's easier]] for us. Easier to write or draw, easier to deliver AnAesop, easier for the younger audience to understand and sympathize with the characters when they don't even have to think about Mr. Wolf being nearly color-blind (if they knew, maybe even you didn't until now) and just how Ms. Deer [[FeatherFingers baked those cookies]] with those hooves (and [[MST3KMantra nor should you really]]). Preschool children's series are ''especially'' prone to this hence why we used all those [[ADogNamedDog naming conventions]] that you might find in a series like that. It reflects worse on us.

Can also be used in reference to when individual characters, rather than an entire setting, gradually become [[HumanityEnsues more like humans]]; see also FeatherFingers and NonMammalMammaries. Compare FurriesAreEasierToDraw. See also FurryConfusion. Compare and contrast ArtEvolution and MostWritersAreHuman. When the character occasionally slips back to their animalistic behaviors, it could be an example of a FurryReminder. When a character constantly shifts back and forth between animalistic animal and humanistic animal, its an AnthropomorphicZigZag.

Be careful with this trope, while it can be used to make the characters more relatable, some genres like {{Mons}} or [[RaisingSim pet raising simulators]] derive appeal from the creatures being [[CoolPet Cool Pets]] and turning them into what is essentially small children might result in a [[BrokenBase BrokenBase]]. If it is done as part of a [[ReTool retool]] it may also run into the same problems as the trope [[YoungerAndHipper Younger and Hipper]], especially if older audience members catch on.

Compare BishounenLine for monsters and villains.

----
!!Examples:

[[foldercontrol]]

[[folder:Advertising]]
* The GEICO Gecko. In his early appearances, he was very gecko-like in movement, gripping onto the (full-size) microphone with all four feet to talk into it, walking on all fours, and doing the eyeball-lick maneuver geckos are famous for. By now, his mannerisms are a hundred percent human, despite legs that are too short for it, and the result [[UncannyValley really isn't that cute]].
** This shift coincided with the change from complaining about the name similarity to straight shilling the company, as well as changing to a completely different accent. We can probably safely conclude that the anthro and non-anthro Geckos are actually different characters.
* The Hippo and Duck from the Silentnight Mattress adverts. In the original 1980s [[http://www.myspace.com/video/silent-night-hippo/my-first-tv-appearence/6693862 advert]], a relatively "real" looking hippo (apart from standing on his hind legs and wearing pyjamas) shares a matress with a perfectly realistic looking duck, who - despite the voiceover referring to "your partner" - is apparently just there to demonstrate that it (it doesn't even seem appropriate to call it "she" at this point) doesn't roll towards him. By the 2000s, the adverts had switched to cartoons, and become [[http://uk.adforum.com/creative-work/ad/player/35450 this]] example of HotSkittyOnWailordAction.
[[/folder]]

[[folder:Anime and Manga]]
* While this didn't happen to individual Digimon in ''Franchise/{{Digimon}}'', it did happen with the design ethos of Digimon as a whole. In the initial birth of the franchise, humanoid Digimon were still given lots of unhuman traits to make sure the audience knew that they were still monsters. For instance, Angemon being TheFaceless and possessing downy fur, and he was one of the most human ones. As the franchise progressed, new humanoid Digimon became more overtly humanoid and less monstrous: compare the fluffy and TheFaceless enigmatic Angemon and Angewomon to Lucemon or Tinkermon (who are both essentially human children with wings and tattoos (and claws in the case of Tinkermon)), for example.
** Traditional anthropomorphic shift can still be seen in a handful of Digimon species. For example, comparing the scaly and reptilian Agumon from the original VirtualPet to the round, glove-wearing Agumon from ''Anime/DigimonSavers''. Or comparing {{Expy}} subspecies, like the more dinosauroid Greymon to the more human-proportioned Geo Greymon.
*** Even more commonly, this happens within a single Digimon line, as a Digimon digivolves to the Mega level. For example Metalgreymon to Wargreymon.
* During the early years of the then new [[HelloKitty Sanrio character Cinnamoroll.]] [[http://images2.fanpop.com/images/quiz/83000/83031_1225496508518_308_279.jpg Cinnamoroll would sometimes be seen sitting like an actual puppy]] [[http://images1.fanpop.com/images/photos/2300000/Cinnamoroll-cinnamoroll-2355283-294-236.jpg rather then standing up on two feet most of the time.]] [[EarlyInstallmentWeirdness In an old Sanrio flash video made in 2002,]] Cinnamoroll (Then called "Baby Cinnamon")[[CharacterizationMarchesOn previously used to make Cinnamoroll making barking and howling noises]] ([[http://i281.photobucket.com/albums/kk203/insane_in_the_membrane123/Sanrio/ChibiMaru.jpg Similar to Chibimaru another non-talking Sanrio character]]). Sanrio later redesigned Cinnamoroll's body to look more human like in the mid 2000's and later made Cinnamoroll speak for the first time in a 2007 anime film "Cinnamon The Movie". He did talk in the "Fluffy, Fluffy Cinnamoroll" manga series in 2005.
[[/folder]]

[[folder:Comicbooks]]
* A minor example from the Swedish children's comic ''{{Bamse}}'': As time went on character designs became more and more anthropomorphic (although they had always been very much so) as an example, quite a few of the early characters are stark naked (except for well, fur) while later characters tends to wear full human clothing.
* An intentional example of this phenomenon is the Franco-Belgian comic ''Chick Bill'', an animal cowboy in TheWildWest. The artist, Gilbert Gascard aka "Tibet", wanted to draw his characters human, but ExecutiveMeddling prevented him, so he started drawing them as furries and then ''gradually turned them human''.
* The Belgian comic ''{{ComicBook/Chlorophylle}}'' began with two adventuring mice, who spent several adventures before wandering into a ''[[MouseWorld miniature rodent society]]'' where they became AmateurSleuth {{Intrepid Reporter}}s.
** The comic later got a TV show from it (and a pretty good one too), but it instead goes straight into FurryConfusion... As it combines mostly anthropomorphic puppets with live animals. And there's no particular difference in intelligence either.
* In the UK's ''Franchise/SonicTheHedgehog'' comic book series, aptly titled ''ComicBook/SonicTheComic'', Sonic's allies Porker Lewis and Jonny Lightfoot start off as cute little animal critters like those busted out of Badniks in the games. They talk, but they're small, animal proportioned, without clothes and tend to go on all fours. Their shift, however, is anything but gradual: in issue #21 of the series, they are totally bipedal, human-proportioned and fully clothed (in biker jackets and jeans, to be precise). Within a few more issues, Porker's hooves became ordinary human hands.
** Within the somewhat official but fan-made ''Webcomic/SonicTheComicOnline'' comic, already shifted characters gained further shifts. In Sally's cameo for the 250th issue, she had been revamped to [[http://www.stconline.co.uk/250/250/pinup/pinup_5_large.jpg look more like her Archie]] counterpart compared to her game counterpart. Oddly though, other characters based off Sonic's animal friends from the Genesis games still look like their game versions (though Joe Sushi is wearing a jacket like Rotor).
** Strangely inverted in [[ComicBook/SonicTheHedgehog the Archie comics]] with Drago Wolf; before, he was just as humanoid as the other prominent Mobian characters. In a later comic, though, he was redesigned to be more feral and [[OurWerewolvesAreDifferent werewolf-esque]], complete with more animalistic eyes and digitigrade feet instead of plantigrade like he normally had.
** Played straight in that issue with Lupe, who almost looked human.
*** On the other hand, every other wolf in that issue were similar to their classic design, and Drago had received cybernetic implants, so it's possible those were just cosmetic modifications.
* In RobertCrumb's ''ComicBook/FritzTheCat'', Duke the Crow and Fritz crash a stolen car, and Duke flies Fritz onto the bridge before the car crashes into the river. In the [[WesternAnimation/FritzTheCat movie]], however, Duke grabs onto a railing because Creator/RalphBakshi disliked the idea of [[FurryReminder having anthropomorphic characters behave like animals]] to further the plot.
* Salem from ''ComicBook/SabrinaTheTeenageWitch'' was introduced as a normal cat {{Familiar}}. Eventually they ReTool'd his character to make him a human who turned into a cat, giving him the ability to talk and be more human than before.
[[/folder]]

[[folder:Films -- Animated]]
* ''WesternAnimation/IceAge'' - The first movie involved animals who could [[AnimalTalk talk to each other but were otherwise not human-like at all]], and they rescued a baby human. Flash-forward a few years and the same animal characters now star in a short where one of them takes a group of animal youngsters ''camping''. The hell?
** I don't think tigers were able to move like Diego did in the "Where's the Baby?" scene and the end of the Ice Slide scene.
** It's a little strange that a series about prehistoric animals has ''a Christmas special where they meet freaking Santa Claus''.
** ''Ice Age Village'' takes this UpToEleven, where even the dinosaurs and Mesozoic reptiles have become {{Civilized Animal}}s.
* In the first ''Disney/TheLionKing'' film, one of the few times when one of the lions used a paw like a hand was Scar in the gag scene when he used a skull as a puppet. Otherwise, paws were paws, and used the way most cats use their paws. In ''[=TLK2=]'', the paws suddenly became inexplicably dexterous hands which the cats used in a humanlike way--to pick things up and make gestures--complete with opposable thumbs.
** Simba used his paws when it came to bugs, and in a human-like way, in the first movie.
*** He also used his paws a lot like hands in I Just Can't Wait to be King as did Nala.
** Scar actually used his paws like hands in a lot of scenes-a lot of times in the Be Prepared scene, when he complained he was surrounded by idiots, when he said "I shall practice my curtsy", and at one point during the scene where he and Simba are about to fight.
* Todd the [[WesternAnimation/ToyStory Pizza Planet truck]] from ''WesternAnimation/{{Cars}}''.
** Inverted with Snot Rod (he appears on Andy's calendar) in ''WesternAnimation/ToyStory3''.
** Doc Hudson actually first appeared as a non-anthropomorphic Hudson Hornet seen near the end of ''WesternAnimation/TheIncredibles''.
** Back to ''Toy Story 3'', this was also played straight with Finn [=McMissile=], who first appeared as a non-anthro car on one of Andy's posters.
* Inverted with Cyril Proudbottom, a PartiallyCivilizedAnimal in ''Disney/TheAdventuresOfIchabodAndMrToad'', but he's a NearlyNormalAnimal in ''Disney/MickeysChristmasCarol''.
* The Toad in ''WesternAnimation/FlushedAway'' apparantly went through this during his StartOfDarkness.
* Baby Po in ''WesternAnimation/KungFuPanda2'' is a NearlyNormalAnimal, unlike his adult form, which is a FunnyAnimal.
* Edmund from ''WesternAnimation/RockADoodle'' actually starts out as a naked, quadrupedal [[NearlyNormalAnimal normal]] cartoon cat after being transformed by the evil Duke of Owls, but immediately turns into a [[HalfDressedCartoonAnimal half-dressed]], bipedal FunnyAnimal cartoon cat after realizing that all of the other animals are wearing clothing and not him.
[[/folder]]

[[folder:Films -- Live-Action]]
* Amazingly enough, Franchise/{{Godzilla}} falls under this as well. During the 1960s-1970s he became less [[UnstoppableRage nuclear dinosaur hell-bent on destroying Japan]] and more kid-friendly dinosaur hero with a sense of humor. This is evident when you notice that Godzilla used pseudo-wrestling moves to defeat his enemies rather than his claws and teeth in later films.
** Heck, even Godzilla's LOOK became more anthropomorphic during the 1960s-1970s. Just compare how he [[http://i281.photobucket.com/albums/kk210/xolta_99/1810602_780cf736b9_m.jpg looked in the original 1954 film]] to how [[http://1.bp.blogspot.com/_Y38IW_SOQIw/TM3Fuj2zxLI/AAAAAAAAGNM/wLv06y6srls/s1600/vlcsnap-2010-10-31-12h22m27s8.png he looked in 1974]]
* The Rock-Biter had this in ''Film/TheNeverendingStory''. In the first movie, he is a giant creature sitting in the mountains. In the third he is living with his family in a SitCom-like household which even (somewhat undermining the series' message) has a TV.
[[/folder]]

[[folder:Literature]]
* The children's book and television series ''WesternAnimation/{{Arthur}}''. He's an [[Literature/{{Arthur}} aardvark]]. Early books, written in the late 70's, had Arthur look ''very'' much like an aardvark, right down to the foot-long nose. As a matter of fact, his long nose was a major plot point. In current books, and on his PBS series he looks... like a teddy bear? A mouse? A guinea pig? At any rate, it looks ''nothing'' like a real aardvark. And at this point, as far as some of the other characters, you'll just have to take Marc Brown's word for it what species they are.
* Another children's book-and-TV series: ''Literature/{{Franklin}}''. The titular turtle, in his earliest books written in the mid-80's, was much more to-scale in comparison with his friends Bear, Fox, and Otter. By the time the TV series aired, all animals were the same size and Franklin lost his more distinctly reptilian features such as his claws.
* The first book in the ''Literature/{{Redwall}}'' series involves elements such as a horse pulling a hay cart that's obviously proportioned for humans and describes a church with mice living in it as "abandoned"; the implication being it was abandoned by its builders [humans]. This coupled with one anomalous reference to "Portugal" makes it seem as though the mice and vermin characters are simply [[MouseWorld animals living at the margins of the real world]]. Later books {{Retcon}} these elements away to present a world populated solely by the animal characters.
** This is also due to PoliticalCorrectnessGoneMad, as author Brian Jacques wanted to remove any traces of religion, including changing the aforementioned St. Ninian's Church (which [[http://en.wikipedia.org/wiki/Saint_Ninian happens to be real]]) to a house with a sign that had read, "This ain't Ninian's". But Jacques never quite succeeded in explaining why there was a human-sized farm, or why Ninian's house had pews and a lectern. And it's hard to remove all traces of religion when the main characters live in an abbey, the leader is an abbot or abbess, and a dozen characters in any given book are called Brother or Sister.
* As stated elsewhere, ''Literature/{{Dinotopia}}'' author/illustrator James Guerney never met an animal-related trope he liked. He strongly dislikes it when animal characters act too human and has [[http://gurneyjourney.blogspot.com/2008/02/animal-characters-4-animal-morphism.html written in his blog]] about how he himself has has struggled to avoid this. It's worth noting that a few of the spinoff novels and the films have featured animal characters that are indeed anthropomorphic or nearly so. CanonDiscontinuity? You betcha.
* While mild compared to many examples, in the ''Literature/DunctonWood'' books, the shift in mole behavior between the first book and its extension to a trilogy, and especially between the first and second trilogies, is quite noticeable.
* ''Literature/AngelinaBallerina'' actually portrayed all of the mice as {{Civilized Animal}}s in both the books and the first cartoon series, but they are fully anthropomorphized in the CGI cartoon series.
* The mice in the film adaptation of ''Literature/TheTaleOfDesperaux'' are more anthropomorphized than the ones in the book.
* In the ''Literature/ArashiNoYoruNi'' books the characters look like regular animals. The manga and anime made them more anthro but they're still very natural. The 2012 cartoon based off the books gave them more human-like expressions. [[http://img815.imageshack.us/img815/5679/1334424288293.jpg For comparisons sake]].
* PlayedForDrama in ''Literature/AnimalFarm''. [[spoiler:[[AndThenJohnWasAZombie By the end of the book, no one can tell the pigs from the humans]].]]
* Reversed in J.R.R. Tolkien's books. ''Literature/{{The Hobbit}}'' has a lot of talking animals, including giant wolves, birds and even wallets. There is also some anthropomorphism, for example Beorn's pets includes dogs that walk on their hind legs and carry trays and dishes on their forepaws. However, the more adult sequel, ''Literature/{{The Lord of the Rings}}'', has no anthropomorphic animals, and only a few characters can actually speak to animals. But it does have anthropomorphic tree-like creatures.
* In the French mediaval novel ''Le Roman de Renart'', the early tales depict the main protagonists as TalkingAnimals, just going they usual animal bussiness (i.e. trying to catch some hens or breaking into the local farmer's cellar to steal some sausages). By the end of the series, Renart and the other animals act like human members of the medieval society; including donning armor and swords for fighting.
[[/folder]]

[[folder:Live-Action TV]]
* Arguably, Blue from ''WesternAnimation/BluesClues''. She now has her own room where she can stand upright, and speak.
** Hey, it's a ''magical'' room!
* In ''Series/RedDwarf'', the overtly catlike aspects of The Cat's personality became progressively less prominent (to the point of being vestigial) as the series progressed, essentially making him a regular character who happens to be selfish and obsessed with his appearance.
** A scrapped episode, acted out through storyboard drawings and narrated by Chris Barrie as a special feature on the Season 7 DVD, would have addressed this change in Cat's character. Essentially, spending so much time among humans/humanoids was revealed to have "domesticated" him, causing him to lose his catlike traits and instincts.
* Happened a couple of times in ''Series/DoctorWho'':
** The Silurians became dramatically more [[RubberForeheadAliens anthropomorphic]] and HotterAndSexier in the new series compared to what they were like in the Classic series. For instance, the modern Silurians have NonMammalMammaries and obviously female faces and voices, whereas the {{Matriarchy}} of the Classic Silurians was a big plot twist made possible by how all the female Silurians look quite masculine to human eyes.
** Zig-zagged by the Cybermen. What made them so monstrous in their first appearance in "The Tenth Planet" was how humanlike they were in physical appearance, combined with how utterly alien they are psychologically and in mannerisms (having far less humanlike personalities even than the Daleks). Later encounters made them less humanlike physically, but more humanlike in terms of personality, experiencing human emotions like fear and rage that were [[InhumanEmotion beyond comprehension]] of them in their first appearance.
[[/folder]]

[[folder:Newspaper Comics]]
* ''ComicStrip/{{Garfield}}'' still acts mostly like a cat but just look at his earliest strips (before 1982) and compare them to now. Once he learned to walk on his hind legs, all bets were off.
** Odie has retained his inability to talk (or... "think-talk"), but otherwise does not resemble the slobbering pooch from the comic's early days. He's still TheDitz, though.
* Snoopy from ''ComicStrip/{{Peanuts}}'', after Charlie Brown taught him to walk upright in 1958. Oddly, the 1990s found him somewhat reverting to more dog-like behavior, occasionally departing only for an ImagineSpot as the World War I Flying Ace.
* The title character of ''ComicStrip/{{Pogo}}'' used to look much more like a real possum. Walt Kelly says that was a problem before GrowingTheBeard.
* In the early years of the strip, the all-avian cast of ''{{Shoe}}'' was little more than talking birds, and Roz's Roost was little more than a bird feeder. The strip later evolved to make the birds more humanlike, with all of them wearing clothes and the females sporting NonMammalMammaries.
* Inverted in ''ComicStrip/CalvinAndHobbes''. While he still tended to walk upright, unless about to pounce Calvin, Hobbes became increasingly more cat-like as the strip progressed (Watterson himself even noted of it), and would often be seen doing typical cat things such as sleeping in front of the window, and scratching himself with his foot when left to his own devices.
* Bill the Cat from ''BloomCounty'' became considerably taller and somewhat more human-proportioned over time.
* At least partly justified with Otto in ''ComicStrip/BeetleBailey'' -- in between his being a regular dog who kind of looked like his master (Sergeant Snorkel), and his being a BarefootCartoonAnimal dressed almost exactly like his master, there's one strip about an escalating "pets arms race" between Snorkel and another sergeant that culminates in Snorkel dressing Otto up as a human.
* The animals from ''MotherGooseAndGrimm'' are noticeably more humanoid now than they were when the strip began.
[[/folder]]

[[folder:Videogames]]
* The Koopa(s?) in ''VideoGame/SuperMarioBros1'' were originally just turtles. Ever since ''VideoGame/SuperMarioBros3'', they've slowly been humanized game by game.
** By ''VideoGame/SuperMarioGalaxy'', normal Koopa Troopas are still just turtles (and even walk on all four). Other species, like Magikoopas, are anthropomorphic.
** Yoshi and Koopa/Bowser have also stood more and more upright as time went on.
** In ''VideoGame/SuperSmashBros Melee'' and ''Brawl'', Bowser is given a bestial design and [[PrimalStance stance]]. However, ''4'' brings his design in line with that of his home series and has him stand tall, transitioning from MightyGlacier to LightningBruiser in the process.
* While ''Franchise/{{Pokemon}}'' in general are still very animal-like and non-anthropomorphic they've become ''somewhat'' more anthropomorphic over the generations. In general it's more-so the mindset and how they interact with people then the way they look. Probably the biggest example of this trope is the ''[[VideoGame/PokemonMysteryDungeon Mystery Dungeon]]'' games. The Pokémon all ''look'' nonhuman, but they act so much like humans (what with true civilization, folk tales, and an economy with currency) that the protagonist being able to almost instantly adjust to life as another species sounds very plausible in context.
* Although they're still nonhumanoid computers, both [=GLaDOS=] and the personality cores gained a lot of recognizable human body language between the first ''VideoGame/{{Portal}}'' and its sequel.
* ''Inverted'' in ''VideoGame/{{Solatorobo}}''. TailConcerto featured character designs that were more or less animal heads and tails on slightly SuperDeformed human bodies. Solatorobo tends to diversify the body types quite a bit more, with cats getting incredibly slender, borderline digitigrade legs and dogs coming in a wider verity of breeds.
* ''VideoGame/{{Darkstalkers}}'': Compare how Felicia looked [[http://i109.photobucket.com/albums/n57/felineki/feliteeth3.gif like in the fist game]] to [[http://static.tvtropes.org/pmwiki/pub/images/felicia-ds_68.jpg how she looks now]].
* ''Franchise/SonicTheHedgehog'': Although the Sonic characters were always anthropomorphic, they have become more so over the years. They tend to wear more clothes than they used to in an attempt to cover up their non-existent (but now implied) naughty bits. Sally Acorn used to only wear an open coat and boots and her chest was exposed, but now her breasts are more apparent, and she wears more clothes to cover them.
* ''VideoGame/{{Frogger}}'' was given an anthropomorphic redesign in 2001 but occasionally switches to a non-anthropomorphic design for games such as ''My Frogger Time Trials'', ''Frogger Returns'', and ''Frogger 3D''.
* The ''VideoGame/JumpStart'' Edutainment game series:
** Frankie the dog, though always anthropomorphic, used to be more doglike in earlier games (digging holes, liking chew toys, etc.). In fact, in some games (i.e. ''[=JumpStart=] Numbers'', ''[=JumpStart=] Math for First Graders''/''[=JumpStart=] 1st Grade Math''), he lived in a doghouse in someone's (we never find out whose) backyard. He gradually became less doglike in behavior and circumstances, and in the [=JumpStart=] MMOG there's hardly anything doggish about his behavior (though he still looks as doglike as ever).
** In a few earlier games (most prominently in ''[=JumpStart=] 2nd Grade Math''/''[=JumpStart=] Math for Second Graders''), C.J. Frog was depicted as eating insects. This seems to have been abandoned. The trait's most recent appearance was probably in 2001, in ''[=JumpStart=] Artist'', when C.J. displays pleasure at the thought of eating a spider, and in ''[=JumpStart=] Animal Adventures'', where he was shown in the opening cutscene to be "flying" (as opposed to fishing).
** In the 1994 version of ''[=JumpStart=] Kindergarten'', Bebop is a TalkingAnimal who wears no clothes; in the 1998 version, he wears clothes, becoming more of a FunnyAnimal, though he's still hamster-sized while Mr. Hopsalot the FunnyAnimal rabbit is human-sized. Roquefort and Jack are mice in that game who are also animal-sized {{Funny Animal}}s. In the ''[=JumpStart=] Kindergarten'' Direct-to-Video cartoon, Bebop, Jack and Roquefort all become human-sized when scaled against Hopsalot.
* Done off-screen in the backstory of ''Franchise/CrashBandicoot''. Crash, and his sister Coco, were originally normal bandicoots until they were experimented on and became anthropomorphic.
* For the upcoming movie adaptation of ''Film/SlyCooper,'' most characters are now fully clothed, as opposed to the games which prominently featured [[HalfDressedCartoonAnimal half-dressed cartoon animals]]. Sly himself now wears pants, and has slightly more human proportions.
[[/folder]]

[[folder:Webcomics]]
* The webcomic ''{{Achewood}}'' employs the shift in the behavior, though not appearance, of the characters - when the strip started the FunnyAnimal characters were mostly inside the author's house, but eventually it was revealed that there was a complex shadow society complete with underground shopping centers, human suits for cats to drive cars in, and human landlords charging their stuffed animals rent. Some elements were inconsistently applied.
** ''Achewood'' was originally about stuffed animals that can come to life. The original characters were Teodor (teddy bear), Cornelius (teddy bear), Phillipe (stuffed otter), and Lyle (stuffed tiger). All of the animals are "based on" real stuffed animals owned by the author; you can find pictures of their counterparts on the site. Later, the strip spread out to include the lives of various house cats around town. It seems to be these house cats who have developed the Achewood Underground, and the living stuffed animals are their friends but not necessarily residents of the Underground (they all still live in the author's house, and the author is even occasional character in the strip). However, most newcomers to the strip don't realize that Teodor is actually a teddy bear and not a housecat-sized bear. If you think about it too hard, the universe doesn't make any sense at all ... so, [[MST3KMantra don't think about it.]]
*** One of the more important distinctions between Achewood and uh other webcomics is that Onstad clearly doesn't give a shit about [[FanWank this stuff]]. Characters are [[RuleOfFunny as anthropomorphic as the gag or story arc demands]].
* Inverted in ''Webcomic/{{Digger}}''. In the beginning, the main character had a [[NonMammalMammaries slight bust]] to indicate that she was female. These were removed, and now she just looks like any other wombat to human eyes.
* Most characters in ''TheBeastLegion'' transform into beasts. Some examples can be found [[http://www.thebeastlegion.com/issue-01-page-30-commence-the-attack-2/ 1]], [[http://www.thebeastlegion.com/issue-04-page-45-dragos-transforms/ 2]], [[http://www.thebeastlegion.com/issue-06-page-02-suryas-awe/ 3]].
[[/folder]]

[[folder:Web Original]]
* The {{Neopets}} website ''started out'' as a Virtual-Pet game where those Neopets acted just like domesticated pets and human owners ''were'' involved... Fast forward and current portrayals of characters now depict most Neopets [[FourLegsGoodTwoLegsBetter standing bipedal and fully clothed]]- creatures [[FurryConfusion acting just like humans but with fur]]- and nary a mention of Owners (or requiring any) in sight... Except that ''unlike'' those humans, they all can go ''forever'' [[WizardNeedsFoodBadly without food and drink]].
** Some human or any amorphous characters (e.g. Edna the Witch, the Island Mystic and at least two shopkeepers Mrs. Worley) mostly became Neopets, making the poor [[TheWoobie Tiki-Tack Man]] the LastOfHisKind in Neopia.
[[/folder]]

[[folder:Western Animation]]
* WoodyWoodpecker started off looking very avian like ([[DerangedAnimation and very deranged at that]]) but later switched to a more streamlined, FunnyAnimal like design.
* ''WesternAnimation/MyLittlePonyTales'' is easily the strangest example. The original ''WesternAnimation/MyLittlePonyAndFriends'' series took place in a fantasy universe (so the few instances of what would have FurryConfusion were [[JustifiedTrope justified]] at least a little). The "Tales" series, on the other hand, had the Ponies ''acting'' exactly like humans, living in houses and involved in such exciting adventures as going to school and so forth. The thing is, the Ponies ''remained unclothed, quadrupedal equines''. Ask yourself [[FeatherFingers how a creature with hooves]] is supposed to manipulate (or even invent, since there was no mention at all of humans) an electric guitar. ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' takes a step back in comparison to this, but not all the way back: fantasy setting with no humans, but largely "human" paraphernalia, [[PowerpuffGirlHands Powerhoof Hands]] avoided but only as far as it's not too inconvenient.
* In his early cartoons, {{Droopy}} was a CivilizedAnimal who would switch between two-legged and four-legged stances, but in the later cartoons, he is a definite FunnyAnimal who would stay on two legs all or most of the time depending on the cartoon.
* ''TheRaccoons'' originally had the animal heroes and humans co-exist in the same world and even though the animals had furniture in their homes, they still lived in trees etc and in general tried to give an illusion of living as a part of nature. In later seasons the humans completely disappeared, the amount of animal characters increased from a small group to a large community with stores and other services like broadcasting and rail transportation systems, the animals started to live in houses, the pet dog the humans had became the owner of a local pub and it became quite clear that the whole world was inhabited by animals who had a significant amount of technology and culture in their hands (paws).
** But the Raccoons still lived in a tree. And to add further confusion, when Ralph's brother's family moved into the forest, they lived in a tree which looked like a normal house on the inside. And had a ''garage''.
** Hilariously, the human's dog who become anthropomorphic and owned a pub... [[FurryConfusion had a dog of his own. Of the same species.]]
** Even in the first season, Cyril Sneer (a pink aardvark) still lived in a palace and was plotting to raze the forest for profits.
* [[MickeyMouse Mickey]] and MinnieMouse were originally smaller and had more rodent-like features, but began a gradual shift to a more [[FunnyAnimal human-like]] appearance starting in the late 1930s.
** Similarly, {{Goofy}} was more dog-like in his original design, and his original name was "Dippy Dawg". Though the character's species was clearly stated in the beginning, his "humanization" has resulted in much FurryConfusion over what exactly Goofy is supposed to be.
*** Goofy, for a short time, was known as "George Geef" and was completely, unambiguously human except for his head. Other characters in the comics and some other things particularly in Goofy's corner of the Disney universe (mainly WesternAnimation/GoofTroop, AGoofyMovie, and ''An Extremely Goofy Movie'') have been designed like this too, except so human that at a minimum, the ''only'' canine features may be the nose, muzzle, and ears: see {{Dogfaces}}.
** This has less to do with his appearance and more to do with the fact that one of his closest friends ''[[FurryConfusion owns a non-anthro dog]].''
*** Non-anthro is subjective on that too. [[PlutoThePup Pluto]] can talk (about as clearly as Franchise/ScoobyDoo), has on rare occasion taken a few steps on two legs, is able to use tools, and during one recent short when he got a pair of magic gloves that gave him fingers, he even was playing video games and using the phone.
*** He was even portrayed as a FunnyAnimal in the black and white cartoon "Blue Rhythm."
*** Note that Pluto's Scooby-like talking was all in his first year on the screen (''The Moose Hunt'' and ''Mickey Steps Out'', both 1931). There's a later cartoon where he ''thinks'' in a growly voice (''Mickey's Kangaroo'' [1935]), but that doesn't count. It clearly took a little time to determine exactly what Pluto could normally do, but once set, it was permanent.
** Inverted: Pluto and {{Figaro}} (CanonImmigrant from ''Disney/{{Pinocchio}}'') were already "non-anthro" to begin with, but in ''MickeyMouseClubhouse'', they act almost like normal animals. Before that, they were a little more likely to stand [[FourLegsGoodTwoLegsBetter bipedally]] and use their paws like human hands.
** The only time that Mickey and Minnie ever appeared as full-on rodents, right down to being smaller than their domestic surroundings, was in a cartoon that curiously came ''after'' having been anthropomorphic animals in a few other shorts (''Plane Crazy,'' ''Steamboat Willie,'' etc.). This cartoon is ''[[http://www.youtube.com/watch?v=66AYGjkN4vE When the Cat's Away]]'' (1929). For all the most obvious reasons, this interpretation was never seen again.
** Similarly, Walt Disney's original cartoon star, WesternAnimation/OswaldTheLuckyRabbit, was more rabbit-like in his earlier shorts. By 1928, however, the only thing that could distinguish him as a rabbit was his ears and tail. Until Creator/WalterLantz obtained the rights to the character and gave him a design ''[[{{Subverted}} more]]'' rabbit-like than his 1927 appearance ([[TheyChangedItNowItSucks which is most likely one of the reasons Oswald's popularity plummeted]].) [[DoubleSubverted Until Disney bought him in 2006 and gave him back his 1928 look.]]
** {{Pete}} was originally a bear and since ''SteamboatWillie'', is supposed to be a cat, thus why he has a [[AnimalStereotypes rivalry with Mickey Mouse]]. However, you can only really tell in the first few shorts he's in, including ''SteamboatWillie''. In more contemporary cartoons like WesternAnimation/GoofTroop, his design is such that many assumed him to be a dog or {{Dogface}}. HouseOfMouse actually had to take the time to remind us that Pete is, in fact, a feline through some FurryReminder jokes.
** Clarabelle Cow and Horace Horsecollar of the [[ClassicDisneyShorts old Disney cartoon shorts]] and comics started out as actual four-legged non-anthropomorphic barnyard animals and alternated between anthro and non-anthro roles before becoming full-fledged FunnyAnimal characters alongside Mickey, Minnie, Goofy and the others.
** WesternAnimation/ChipAndDale started out as {{Talking Animal}}s in their debut, but became {{Partially Civilized Animal}}s later on in the ClassicDisneyShorts. They then became straight-up {{Civilized Animal}}s in ''WesternAnimation/ChipNDaleRescueRangers'' and stayed that way ever since.
** Inverted with Zeke TheBigBadWolf at the end of ''Disney/ThreeLittlePigs''.
** Disney's [[http://www.youtube.com/watch?v=gd4GANMLess Electric Holiday]] short gives Mickey, Minnie, and Daisy tall, stylized bodies in the runway sequence (Goofy, Disney/{{Snow White|AndTheSevenDwarfs}}, [[Disney/OneHundredAndOneDalmatians Cruella de Vil]], and [[Disney/ThePrincessAndTheFrog Tiana]] were given similarly stylized bodies as well). The roll call at the end features all the aforementioned characters drawn in their original character models, but still wearing the outfits they modeled.
* Although subtle, by the third season of ''WesternAnimation/TheAnimalsOfFarthingWood'', the animals were more human in movement than at the beginning (especially the weasels).
* Interesting example, BettyBoop was originally a poodle. Seriously. Soon after her first cartoon, her ears were remade into earrings and curly fur became flapper girl hair.
* Brian in ''WesternAnimation/FamilyGuy'' follows the RuleOfFunny; while usually unclothed except for his dog collar, he normally is a martini-drinking, Prius-driving (the only identifiable car in the series), bipedal urban sophisticate. When he exhibits canine behavior, it's played for laughs. He did, however, sit like a dog and generally acted more canine in the earliest episodes.
* Franchise/ScoobyDoo was suffering this by the mid-80s. He was seen walking on two legs all the time (it didn't help that his four legged design was not changed) and he was becoming somewhat less of a SpeechImpairedAnimal. It seems to have been reversed beginning with ''WesternAnimation/APupNamedScoobyDoo'' where he became more of a quadruped again.
* Tom of ''WesternAnimation/TomAndJerry'' undergoes this. He looked like a real cat in the first short, but over time the change was striking. He [[FourLegsGoodTwoLegsBetter began to walk upright more and more often]]. Other characters underwent a similar transformation, though Jerry himself changed very little over the course of the series, having always been [[FunnyAnimal somewhat anthropomorphic]].
** WesternAnimation/TomAndJerry both show an increased manual dexterity and interest in human activities over the years.
* Heck, BugsBunny! Though never really acting consistently rabbit-ish (beyond the carrot addiction, which is actually just a myth that Bugs popularized--real rabbits can't even digest carrots.), there's a striking difference between the way he's drawn and behaves in the black and white and in color. The early form has a rabbit shaped head whereas the current one's is more of an anime take on a Persian cat with Buck teeth and long ears. Early Bugs had a big behind and would hop around on all fours from time to time. That never happened once he made the jump to color.
** Colored Bugs ''has'' hopped around a few times, though only to fool some idiot into thinking he was an innocent bunny.
** DaffyDuck, too. In his earliest appearances he was a regular-looking duck with some cartoony features. It wasn't until his third or fourth appearance that he began to act more human-like, and his wings gradually evolved into [[FeatherFingers hands]].
* Rare non-animal example: Originally, all of the mechanical characters from ''ThomasTheTankEngine'' (such as [[CoolTrain locomotives)]] cannot move at all unless if there is a driver to operate them, but later depictions of said characters were actually all portrayed in a way that they can occasionally move all by themselves without the use of a driver.
* Porky Pig seemed more anthropomorphic in later ''WesternAnimation/LooneyTunes'' appearances and in ''DuckDodgers'' than in earlier ''WesternAnimation/LooneyTunes'' appearances. While he always had ordinary FourFingeredHands, in his earliest appearances, his hooves looked like pig's hooves, but in later appearances, his hooves look like slippers. In ''DuckDodgers'', he is even [[HumanlikeFootAnatomy plantigrade]], but he reverts back to an unguligrade (hoof-walking) stance in ''WesternAnimation/TheLooneyTunesShow''.
* Inverted with Taz in ''WesternAnimation/TheLooneyTunesShow'': He is BugsBunny's pet and walks on four legs more, whereas in ''WesternAnimation/LooneyTunes'', he isn't a pet and he usually walks on two legs.
** Played straight more so in ''TazMania''. While Taz was originally anthropomorphic in the original shorts, he was something of a wild predator. In the TV show, he has a fully anthro family, and, while still TheUnintelligible, he seems to have much more prominent uses of coherent English.
** ''The Looney Tunes Show'' itself has a minor shift as Bugs and Daffy are consistently shown as {{Funny Animal}}s ([[LionsAndTigersAndHumansOhMy they live among humans without this being remarked as unusual]]) whereas in the shorts Daffy and especially Bugs were more often {{Civilized Animal}}s (they had human-like implements in their homes, but lived in the wild and were pursued by predators and hunters).
* FelixTheCat is shown, in his very earliest incarnation (as "Master Tom," in 1919's "Feline Follies") as being a regular housecat. By the 1920s, he walks upright and talks, even though he's still the pet of humans. In the handful of Felix cartoons made in the 1930s, he's shown living in a society of anthropomorphic animals, and actually keeps pets.
* [[http://www.youtube.com/watch?v=zVos-3b4p6w&feature=player_detailpage#t=173s This sequence]] from the {{MGM}} short "Sheep Wrecked" demonstrates this trope in short bursts. The lamb starts out as a normal animal (not unlike the sheep that came before or since), but when the plunger the wolf fires catches it and starts dragging it away, it turns into a FunnyAnimal and wraps its arms around the fence. We cut to a shot of the wolf as he pulls off some of the lamb's wool, and when we cut back to the lamb, it has been anthropomorphized even further into a [[PettingZooPeople Petting Zoo Person]]. "Now there's a right purdy leg of lamb."
* Shaun and his flock in ''Franchise/WallaceAndGromit: WesternAnimation/ACloseShave'' are {{Largely Normal Animal}}s. In ''WesternAnimation/ShaunTheSheep'', they're {{Speech Impaired Animal}}s (or possibly {{Civilised Animal}}s given that the only human in the series is also TheUnintelligible). And in ''WesternAnimation/TimmyTime'' (same universe but different dynamic), Timmy and his mother are fully blown {{Funny Animal}}s in a FunnyAnimal world where sheep, cats and owls go to nursery.
* A large premise of ''WesternAnimation/TaleSpin'', which places a few characters from ''Disney/TheJungleBook'' into a human like civilization. In the film the animals were natural wild animals with their anthro traits more limited or utilized for humor value. Granted, it varies. For example, Baloo and Louie are nearly identical to their ''Jungle Book'' forms outside being clothed. On the other hand, in ''Jungle Book'' Shere Khan was a four legged animal who only made subtle use of his "hands" similar to the ''Lion King'' examples; in ''Tale Spin'', he stands on his hind legs and is wears a business suit. All three characters have one thing in common, though: they want to get rich (or in Khan's case, rich''er'').
* This happened between adaptations of AngelinaBallerina where the first animated adaptation stuck to the books' designs of a MouseWorld with [[PartiallyCivilizedAnimal partially civilized animals]] inhabiting it. The later CGI series however showed them as PettingZooPeople within a much a more human analogous world as a result.
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[[folder:Other]]
* Many of the early ''{{Transformers}}'' toys were designed as piloted mecha from Japanese toylines like Diaclone. When they were imported to the US, the robots were [[MechanicalLifeforms sentient]], and accompanying media and later toys redesigned them to be more humanlike. [[PaletteSwap Ratchet and Ironhide]] are probably the [[http://tfwiki.net/wiki/Image:Ratchet-charactermodel.jpg most dramatic example]], as a result of having originated as MiniMecha that lacked distinct heads.
* Played straight, then inverted with ''Franchise/AlvinAndTheChipmunks''. On their first several albums, they looked more (or in the case of the very first album, almost entirely) like real chipmunks, then when the Alvin Show first premiered, they were redesigned to look more like kids, but still retained a few rodent-like features. Then when Alvin and the Chipmunks aired in the 80's they gradually began to look more like regular kids and less like rodents. Then when the movies came out, they went back to looking like real chipmunks, although not as much as on the old albums.
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