%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
[[quoteright:350:[[ComicStrip/CalvinAndHobbes http://static.tvtropes.org/pmwiki/pub/images/aesop_ch_9092.jpg]]]]
[[caption-width-right:350:A rare straight example from ''Calvin and Hobbes''.]]

->''"I can't tell you just now what the moral of that is, but I shall remember it in a bit."\\
"Perhaps it hasn't one," Alice ventured to remark.\\
"Tut, tut, child!" said the Duchess. "Everything's got a moral, if only you can find it."''
-->-- '''Creator/LewisCarroll''', ''Literature/AlicesAdventuresInWonderland''

The episode ends with a moral ''à la'' ''Literature/AesopsFables''. Either the last line of the episode summarizes the whole point of the episode, or it leaves the viewer with the issue that the writers want them to ponder. [[TheFifties 1950s]] [[SitCom sitcoms]] often end on the "Gee, I learned my lesson," type of moral, while ''Series/LawAndOrder'' leaves you pondering. Since some shows seem to contractually require one moral per episode, you often end up with a BrokenAesop.

A lot of kids' shows go out of their way for this, especially Creator/{{Disney}}-animated shows. Writers often call it the "Object Lesson", and write the episode around it. This is particularly noticeable in programs made in the UnitedStates during [[TheSeventies the late 1970s]] through [[TheNineties the early 1990s]], as the FCC at the time[[note]]pushed by a relentless group of MoralGuardians called "Action for Children's Television"[[/note]] required that [[EdutainmentShow all children's television shows have "educational" content]], and this was the simplest way to meet its requirements.

What's more, this trope can also make various media like shows and so on, become an immersive experience in giving helpful advice to the audience, which makes it very popular and very unique in terms of use.

For times when a lesson is learned through a moral conflict, see MoralDilemma.

In some quarters An Aesop delivered to another character, often a child, directly is referred to as a "[[LittleJimmy You See, Timmy]]" from the frequent use of that line to deliver the Aesop in the television show ''Series/{{Lassie}}''. This definition was put forth originally in the movie ''Speechless''.

* AccidentalAesop -- The audience reads an Aesop when one wasn't intended (or a different one was intended)
* AesopAmnesia -- When characters learn an Aesop in one episode and have apparently forgotten it by the next one.
* AesopCollateralDamage -- When other characters have to suffer to teach Bob his Aesop.
* AesopEnforcer -- When a character takes (sometimes drastic) action to ensure that another character learns their Aesop.
* {{Aesoptinum}} -- AppliedPhlebotinum that exists solely for the moral.
* AlternateAesopInterpretation -- A {{meta}}-{{trope}} where the viewer finds a different moral to be more apparent than the one the story actually states.
* AndKnowingIsHalfTheBattle -- TheTag devoted to some sort of moral.
* {{Anvilicious}} -- The moral lands on the audience's heads with all the subtlety of an [[AnvilOnHead anvil]].
* AuthorFilibuster -- The plot comes to a screeching halt while Aesop is delivering his moral.
* AuthorTract -- The story is only there to be a framing device for the Aesop.
* BrokenAesop -- The events of the story undermine or flat-out contradict the moral.
* CaptainObviousAesop -- An Aesop that should be obvious to everyone (e.g. "mass murder is bad") is treated as revolutionary and insightful by other characters.
* CentralTheme -- The underlying moral theme that the story is about.
* CluelessAesop -- A show mishandles a serious life lesson because a full explanation of the topic is too complex or adult for the audience, language, and tone of the show (e.g. a NoHuggingNoKissing cartoon tries to discuss sexual assault).
* CompressedVice -- A character gains a flaw they never had before simply to learn the Aesop dealing with it.
* DoNotDoThisCoolThing -- A story meant to demonstrate that ''X'' is bad unintentionally makes ''X'' look really, really cool.
* DoubleAesop -- When Alice ''and'' Bob learn their lesson in one story.
* FamilyUnfriendlyAesop -- A moral that is unexpected and defies conventional wisdom (but may be good advice nevertheless).
* FantasticAesop -- A moral which is appropriate for characters in SpeculativeFiction (e.g. "Don't raise the dead") but which has no RealLife application except metaphorically.
* {{Glurge}} -- A story which attempts to make its Aesop more palatable by [[TastesLikeDiabetes smothering it in sweetness]]. The moral is often flimsy or loaded with UnfortunateImplications.
* GoldenMoment -- [[DeadHorseTrope The very mawkish]] summation of the moral seen in old {{Dom Com}}s.
* IgnoredAesop -- When characters discuss the Aesop in a metacontextual way, usually sabotaging whatever flimsy moral may have existed in the first place.
* KarmicTwistEnding -- A TwistEnding designed to force a moral.
* ALessonLearnedTooWell -- The character learns an Aesop early but doesn't learn when ''not'' to apply it.
* LongLostUncleAesop -- A disposable character introduced for the sake of the Aesop.
* LostAesop -- You get the sense you were supposed to learn something, but you're not sure what.
%%* Melrose Place -- Until Amanda Woodward moved in, every episode ended with the gang jumping in the pool.
* MonsterOfTheAesop -- When the MonsterOfTheWeek eerily coincides with the Aesop.
* MoralityBallad -- A moral in song form.
* PhilosophicalParable -- A piece of moral philosophy in the form of a story.
* SafeDrivingAesop -- A lesson presented, usually through dictation or fear, about why we should all drive like our grandma's in the passenger seat.
* ScareEmStraight -- Making sure the lesson sticks by showing the [[NightmareFuel nightmarish]] consequences of not obeying it.
* ScriptWank -- Having a character come right out and say "The lesson to be learned here is..."
* SomeAnvilsNeedToBeDropped -- The importance of the message justifies its {{Anvilicious}} presentation.
* SpaceWhaleAesop -- When the work undermines the moral by showing characters ignoring it and suffering bizarre, illogical, or downright impossible consequences.
* SpoofAesop -- The moral is clearly not meant to be taken seriously.
* StockAesops -- The old chestnuts (e.g. "{{Be yourself}}," "{{True beauty is on the inside}}")
* SubvertedSuspicionAesop -- A subversion of the StockAesop "don't judge a book by its cover," where Alice instinctively dislikes newcomer Bob, is told to calm down and "give him a chance," but ultimately is vindicated when Bob proves to be a scumbag. This happens often enough that it gets its own trope.
* VerySpecialEpisode -- The show takes a more serious tone to tackle a more serious issue.

Ironically, the Greek storyteller [[https://en.wikipedia.org/wiki/Aesop Aesop]] probably doesn't deserve the dubious honor of having this trope named after him. In their original forms these stories likely did ''not'' end with heavy-hitting moral [[{{Anvilicious}} anvils]]. The listeners (for Aesop would have been an oral storyteller) were probably left to sort out the meaning for themselves; the one-liner morals (such as "slow and steady wins the race") were likely tacked on by modern compilers.

AnAesop is among the JustForFun/TropesOfLegend. Almost every work can be considered to have an Aesop, so only put series-wide examples, or examples that have no sub-trope here.

* Western Animation
** ''Aesop/GravityFalls''
** ''Aesop/MyLittlePonyFriendshipIsMagic''


[[folder:Animé & Manga]]
* The main theme running through the ''Manga/{{ARIA}}'' series is that you should [[{{Iyashikei}} enjoy life to its fullest and pay attention to little everyday wonders]]. It helps when you live on a [[{{Terraform}} terraformed]] planet full of mysteries and are allowed to spend your time rowing a gondola in a beautiful CityOfCanals, populated by friendly people.
* ''Manga/AttackOnTitan'' - The world is a cruel place, but you can find beauty if you never stop fighting for it.
* ''Manga/{{Berserk}}'': While Berserk doesn't answer all of the questions it raises about heavy philosophical and ethical issues, it definitely has several lessons to give:
** There is little besides wishful thinking to suggest that that the universe (or at least the Berserk-verse) is ruled by a just and all-powerful God who rewards good and punishes evil. The world is unjust and unfair, so bad things will always happen to good people for no reason at all. The excised missing chapter goes so far as to indicate that the human condition is that we want reasons for our suffering and create elaborate religious or metaphysical belief systems that get in the way of taking responsibility for our own lives and absolve us of the responsibility of trying to change it. However, there is also a strongly [[TheAntiNihilist anti-nihilistic]] message to the story saying that people can make a difference. There were a lot of bad things Guts was unable to prevent, but he has saved people and changed a small number of lives because he had the courage to stand up to villains that no one else would oppose. Even Jill who recognizes that she's weak and fragile decides at the end of the Lost Children chapter that by going home and fighting her own small battle she'll be able to change something.
** One of the Golden Age Arc's main themes is that even the smallest of your actions can have an unpredictable effect on other people, and that progress that you have spent your entire life building can be ruined if you take one reckless action without thinking of the consequences. For example, Griffith never thought that his speech to Princess Charlotte about what a friend is would be overheard by Guts and cause him to quit the band of the Hawk, and Guts wouldn't have expected that his departure would cause Griffith to have a breakdown and throw out all the Hawks' work by [[spoiler:sleeping with Charlotte]] and incurring the King of Midland's wrath. The King at the same time decides to pursue revenge against Griffith at the cost of ruining his own kingdom and wasting the effort of a 100 year war that was supposed to win peace and prosperity for his subjects.
** No man is an island. Even if you think that relying on others will make you vulnerable, and that you're tough enough to take care of yourself, there will always be challenges that are too much to handle without help. During the Black Swordsman Arc Guts tries to drive away anybody who tries to get close to him because they'll get in his way or get themselves killed, and manages for a while, but after two years of WalkingTheEarth he is an emotional wreck and only Puck's company saved him from losing both his sanity and his moral compass. Once he decides to stay with Casca he finds himself utterly unprepared to care for and protect another person by himself, and has no choice but to accept the help of the followers who were inspired by his struggle and form a new adventuring party for survival.
** "Revenge is nothing but the place where men who can't deal with sadness go." Guts learns this from Godo the blacksmith after he goes on a two-year RoaringRampageOfRevenge against all Apostles and the God Hand in retaliation for having everyone he cared about taken from him in the Eclipse, only to come back and find that a mentally-regressed Casca has wandered into danger while he was away. When Guts tells Godo that his companions needed to be avenged, Godo replies he really left on that rampage because he couldn't bear to stay by Casca's side and face the grief of everything he had lost. Instead, he drenched himself in hatred and violence, and while ThePowerOfHate made him strong for a time, it left him as a wreck of a man and caused the only precious thing he had left to slip through his fingers. Guts redeems himself by rescuing Casca, and afterwards makes a conscious decision to forget about chasing Griffith in order to focus on protecting her.
** Religious fanaticism cannot save people or defeat evil, and a dogmatic religion will either be used as a [[CorruptChurch cover for corruption]] or lead to the methods of a KnightTemplar. The Conviction Arc features Bishop Mozgus' misguided attempts to purify his flock through inquisition, torture, and execution, which cause hundreds of innocent deaths. Even though he genuinely believes his actions are for the greater good, he is deluded and ultimately leads all his followers to their doom; The only ones who survive the collapse of the tower are those like Guts and Luca who took their fate into their own hands rather than waiting for God to save them. Schierke delivers an Aesop to a priest after fighting the trolls in Enoch village that it's okay to believe in the supernatural, but you have to be open minded about it and see the world beyond ours for what it really is instead of what dogma tells you to see. A small example of this is how Farnese was unable to see [[InvisibleToNormals Puck]] when she was serving the Church, but became able to see elves once she started opening her mind.
* The entire tenth episode of ''Anime/CowboyBebop'' consists of each of the members of the Bebop giving AnAesop, which is {{lampshaded}} by the use of caption cards reading 'lesson'. The entire concept gets more and more twisted as the episode goes on: Jet starts out with a straight Aesop about how hard work is the only thing that pays off in the end and those who trust in their luck get theirs eventually (after having lost his savings in an attempt to gamble with Faye). Faye follows up with a FamilyUnfriendlyAesop about how humans are always playing each other and trusting people is for fools (after it's revealed she was cheating). Ed delivers a BrokenAesop about how, [[WordSalad if you see a stranger, you should follow him]] (after it turns out there's a stowaway poisonous creature on board that's attacking the crew). Finally, Spike finishes it off with the episode's ''real'' lesson... [[spoiler:[[SpoofAesop Don't leave food in the fridge]]. The poisonous creature [[ItCameFromTheFridge had mutated from a lobster left in the ship's backup refrigerator too long]]]].
* ''Anime/CrossAnge'' has two:
** You have to fight and live on.
** [[YouAreNotAlone People are not meant to live alone.]]
* ''Franchise/DragonBall''
** The overreaching lesson of the entire series. No matter how powerful or good at your craft you become, there is ''always'' someone better out there. So keep practicing, keep learning, and honing your skills, otherwise you will fall behind.
** Pure talent will only gets you far. If you don't work to maintain your gifts, you will find yourself lacking when you need to be sharp and someone who's less talented, but works harder can surpass you. The reason Frieza lost on Namek and [[spoiler: in ''Resurrection 'F'']] is because he relied only on his raw might to get ahead and didn't put in the proper amount of work. Gohan also falls behind despite his gift because he stopped improving himself in the field of fighting.
** Having a lot of pride in yourself is not necessarily a bad thing. It's when you are unable to put it aside that it becomes a detriment. Vegeta learns this lesson over and over again until it finally sticks at the end of the Kid Buu fight. Frieza being unable to let go of his pride led him to ruined and death, twice.
** There are times when it is best to give up and admit that you're not the best. Take the lessons of losing and humility to heart and improve yourself. Goku learns this from all his losses from Jackie Chun to Beerus.
** Forgiving those who do evil and accepting second chances can lead to lifetime enemies becoming friends and even family. At the same time, there are times when you will have no choice but to kill since some people will never change no matter how many chances they receive. Although most of Goku's friends are former enemies, he couldn't show any mercy to Frieza and Gohan couldn't reason with Cell despite his pleas.
* ''Anime/EurekaSeven'': Never give up on being with your [[ThePowerOfLove loved one]].
* ''Manga/FrankenFran'': Though there are exceptions, the dominant Aesop to be learned is that death is not something to come back from, especially via science.
* ''Manga/FullmetalAlchemist'': Compromise your dreams with what is best for everyone. [[spoiler:Roy compromised his dream for power by vowing to use it for others, and being patient about it. May gave up her quest to restore her clan to help save another country. She got both though. Scar compromised his quest for vengeance by just preventing it from happening again in the future. Ed gave up his alchemy, and didn't get his leg back. Al rejected his body because he couldn't fight with it, and when he got it back it was incredibly weak. The only person who didn't compromise was Father. He wanted out of his flask, and didn't balance it with morality, empathy, or just settling for anything less. And he got screwed]].
** [[AGodAmI You are not a god.]] [[ThePowerOfFriendship One person can only do so much]]; to think otherwise is to invite arrogance.
* Spoofed in the legendary ''LightNovel/FullMetalPanic'' [[RugbyIsSlaughter rugby episode]]. Sosuke subjects the Jindai HS rugby team to TrainingFromHell straight out of ''Film/FullMetalJacket'', turning them from tea-sipping wimps into violent psychopaths. After watching them (literally) beat the opposing team into a bloody pulp, Sosuke muses "Fighting is always pointless. Their actions have taught me this"...and gets [[DopeSlap smashed upside the head with]] [[{{Tsundere}} Kaname]]'s PaperFanOfDoom as she shouts "Don't go trying to put a neat little conclusion on this!"
* ''Manga/GreatTeacherOnizuka'' shows us that [[JustLikeUs teachers are human beings too]]. They have feelings and they deserve your respect. They do care about you and are willing to help you if you let them. There ''are'' bad teachers but they are the exception and not the rule.
* ''Animation/GuardianFairyMichel'' has one every episode, as the series was made for families and children.
* ''Manga/{{Gunnm}}'' delivers an especially hard-hitting Aesop in volume five: Be a little considerate of people's feelings. Allways treat others with respect, even if you think they are cowardly, selfish jerks. You may not like the result if you don't.
* ''Anime/HappinessChargePrettyCure'' has quite a few episodes with aesops. One was about the importance of studying, and another was about telling your friends if you are sick before you even get sick (and to dry off after you get hit by water!).
* Despite being mostly comprised of Aespoic-moments, the 32nd episode of the original 1969 series of ''Himitsu no Akko-chan'' plays that straight towards the heroine. When the kind-hearted Akko-chan meets a new deaf kid at school, she hurriedly wishes her magic mirror to [[BeCarefulWhatYouWishFor turn her into a deaf-mute version of herself]], enabling her to empathize better with her plea. Her magic mirror [[LiteralGenie takes her literally]], taking her speaking voice again too, and refusing to change her back on the premises that, needing a clearly worded wish to act, it can't understand or obey a deaf-mute mistress. Only when Akko-chan, distraught and terminally scared, is starting to resign to her fate, the mirror changes her back on its own accord, moved by her tears and pointing out how her owner has now learned that a disability is nothing to be wished for, and how her new friend was more brave and resourceful than she could think.
* ''[[Anime/TheIdolmaster THE iDOLM@STER]]'': Almost every episode gives a lesson to at least one character.
* A recurring Aesop in ''Franchise/LyricalNanoha'' is that regardless of how one was born/created one has the ability to choose whether to do good or evil.
* ''Anime/MichikoToHatchin'': Let go of your past.
* Most episodes in ''Manga/{{Mokke}}'' have mild, safe Aesops in the vein of "appreciate your friends," "set goals in life" or "don't cling obsessively to material possessions."
* ''Manga/{{Monster}}'': Forgive, no matter how horribly you were hurt.
* ''Anime/NinjaScroll'': Delivered by [[JerkassHasAPoint Dakuan]], of all people.
-->''' Dakuan:''' ''By the way, [[spoiler: I'm very sorry about having lost Kagero. It's unfortunate,]] [[PetTheDog but she did had a few moments of living as an ordinary girl and of course]], [[CantHaveSexEver making love with you that is good after all.]]
-->'''Jubei:''' '' Was that your plan as well, old man?''
-->'''Dakuan:''' '' [[ManipulativeBastard Exactly, to read people's minds and controlling them it's the secret of the ninja's strategy]]. However, [[ThePowerOfLove only true sincerity can hope to move the human heart. Heartless ninjas like me cannot expect do it. You're great and I admire you.]]''
* In ''Franchise/OnePiece'':
** Aside from the recurring [[ThePowerOfFriendship Power Of Friendship]] theme, the [=CP9=] saga and Robin's backstory has "It doesn't matter how you live your life, you are not evil just for existing" which gets indirectly revisited when it comes time to dive into Ace's backstory as well.
** There are also some surprisingly complicated lessons about [[FantasticRacism racism]] for a shonen series, especially when Hody Jones is involved, being one of the biggest monsters in the series who has a fierce anti-human sentiment despite [[spoiler: humans having never done anything to him. He turned into an extremist and fishman supremacist just by growing up in a racially-charged environment.]]
** Hereditary and family doesn't matter and family is who you choose.
** ItsTheJourneyThatCounts
** Nothing lasts forever; legacies must be passed on if they are to survive, and the old must accept that the world belongs to the next generation.
** "No matter how much hardship, oppression, and misfortune you may have had, do not lose hope, because there are people out there who will treat you well and be by your side when you need it." This is shown not only in most characters' flashbacks, but Jinbe directly teaches this to Luffy during his DarkestHour right after the war at Marineford.
* At the end of each volume of ''Manga/{{Oishinbo}}'' there are cautionary tales that teach a lesson. At the end of "Japanese Cuisine" there is an Aesop about simple values, at the end of the volume "Sake" there is one about sobriety and at the end of "Ramen and Gyoza" there is one about racism.
* ''Manga/PandoraHearts'': Everyone has the right to exist and everyone has value and meaning and is deserving of love, regardless of how accidental or ill-fated their existences are or whether the world would be easier off without them.
* ''Popotan'': Moving away from others is not as hard as it appears because one can still have pleasant memories of old friends, and one should learn to let go of said friends in order to move on in life. It's an overarching theme of the entire series, and Konami (the best friend of Mai, one of the protagonists) puts it into words in both the second and the final episodes.
* ''Anime/PrincessTutu'': Don't be afraid of being yourself. [[spoiler:Even if you are "only a duck", you don't need to become a "beautiful swan" to be loved.]]
* The Creator/DiC English dub of ''Anime/SailorMoon'' often ended with a "Sailor Says" segment.
* ''Manga/SuperGals'' has the ironclad rules for girls which are general Aesop, mainly circling around: BeYourself.
* ''Manga/SgtFrog'':
** Early episodes had the Narrator end every episode with one of these, which eventually descended into [[SpoofAesop Spoof Aesops]] such as, "Kids at home, don't grow up to be stupid adults like them!"
** Episode 10: Brush your teeth. Not to combat cavities, but to [[spoiler:[[SpaceWhaleAesop combat an alien menace that sets up bases in your teeth]]]].
* ''Anime/TengenToppaGurrenLagann'':
** Courage and vigor is the power of humankind.
** Always face forwad, never give up, and know that you're awesome.
* ''Anime/UmiMonogatari'' has one that doubles as the central theme of the series. Everyone has darkness in their hearts. That's normal, and we must learn to accept it, not cast it out.

[[folder:Comic Books]]
* ''ComicBook/{{Seconds}}'': We all make bad decisions that we wish we can take back. But it happens and best we can do is roll with the punches and try to learn from them so they don't happen again. Lightly parodied at the end, where Ray points out that [[spoiler:a poster featuring that Aesop has been hanging in his office the entire time. The office that Katie has been going to everyday for the last three years]].
* In one ''ComicBook/StrontiumDog'' story, Johnny and Wulf search for a target on a planet where the natives, among other things, eat humans. The conditions in which the farmed humans were kept served to illustrate the point that battery farming is bad.
* Many times in the stories of Creator/WilhelmBusch, often against alcohol and mischief. Several stories end with "Und die Moral von der Geschicht..." (and the moral of the story is: ...) There's a reason the German version of this page was named "De/DieMoral".

[[folder:Fan Works]]
* Since ''[[Fanfic/AFutureOfFriendshipAHistoryOfHate A Future of Friendship, A History of Hate]]'' is designed like a season of [[WesternAnimation/MyLittlePonyFriendshipIsMagic the show]], with each chapter an episode, they all end with a character learning something.
* This is {{lampshade|Hanging}}d in ScriptFic ''Fanfic/CalvinAndHobbesTheSeries'':
--> '''Hobbes:''' [[MediumAwareness This is gonna be one of those moral shows, isn't it?]]
--> '''Calvin:''' Eh, we gotta have a few of those every once in a while.
** The series in general loves {{playing with|ATrope}} aesops, so one of the few sort of straight examples comes from "Socrates Squared". After [[OtherMeAnnoysMe having to put up with his duplicate for the episode]], Socrates finally learns how obnoxious his personality is. He refuses to give up his [[ThePrankster pranking]] ways, however, and one of the characters remarks "Meh. Better than nothing."
* ''FanFic/TheEndOfEnds'': You can never truly change who you are, and even if you ''do'' change, you are who you are and that can’t change.
* ''FanFic/TheFifthAct'' has two:
** By reaching out to others, you can help others change whether you intended to or not.
** Vengeance isn't worth dedicating your life and dreams towards.
* In ''Fanfic/GiftOfADiamond'', Blue diamond learns from Steven that just because something does not turn out exactly how you want it, does not mean that it doesn't have any worth.
* In ''FanFic/HarryPotterAndTheMethodsOfRationality'', there is [[OncePerEpisode at least one in most chapters]].
* Most chapters of ''Fanfic/MyBravePonyStarfleetMagic'', end with the Grand Ruler giving an Aesop that is tangentially related to the events of the chapter. Unfortunately, the supposed morals are pretty weak and their connection to the main Aesop of "believing" is not very clear. However, these were removed from the retooling, until the Website/DeviantART version which reinstates most of them.
* ''Fanfic/PokemonStorySinnohJourney'':
** Having no real end-goal can be lead to unhappiness and a lack of fulfillment.
** Rivals aren't necessarily enemies. You can have a rival that can be a friend and still can drive to you to be better.
* ''FanFic/SonicXDarkChaos'': The system is broken and needs to be replaced by something better. Also, [[AuthorTract religion is bad]].
* ''[[https://www.fanfiction.net/s/11772125/1/Metroid-Kamen-Rider-Generations-Full-Series Metroid: Kamen Rider Generations]]'':
** There is nothing wrong about reaching out to others to help you in your troubles.
** [[{{Forgiveness}} Forgive yourself]], do not be a prisoner [[DarkAndTroubledPast to your own past]]. Also, [[SadClown to joke around and make people smile to hide your sadness is fine. But, it will tear you apart if you overdo it.]].
** Keep going at your heart's content.
** A new world is a start of a new journey.
** The very first friend you form a strong bond with is the only friend you cannot replace.
** Admit that [[HumansAreFlawed you are flawed]], there is nothing to be ashamed of anything of who you are.
*** [[https://www.fanfiction.net/s/11772125/106/Metroid-Kamen-Rider-Generations-Full-Series This chapter]] gives us this speech from [[Series/KamenRiderGaim Micchy]]:
--->[[spoiler:'''Micchy:''' I don't see anything wrong about craving [[ThePerfectionist perfection]] -- the only thing makes it interesting are every [[HumansAreFlawed flaws and mistakes a human being]] can make [[PunctuatedForEmphasis EVERY. SINGLE. DAY.]]]]
* ''[[https://www.fimfiction.net/story/176572/the-wedding-is-off-rewrite The Wedding is Off!]]'':
** If you make a mistake, don't try to run away from it and forget about it. It'll only get worse until you finally fix it.
** Even if your actions are justified, you still must apologize if you treat your friend badly.
** It's better to forgive than to hold a grudge.

[[folder:Film - Animated]]
* Several lessons are learned by characters in ''WesternAnimation/TheBookOfLife''.
** Manolo: Follow your heart.
** Maria: Live life by your own rules.
** Joaquin: You do not have to be exactly what someone else expects of you to be great.
** [[spoiler:Xibalba: Cheaters never prosper.]]
** Carlos and General Posada: Let your children follow their dreams even if they differ from yours.
** La Muerte: Anyone can die. It takes courage to live.
* ''WesternAnimation/TheBoxtrolls'':
** The first teaser trailer includes [[HasTwoMommies same-sex couples]] as well as single parents of both genders as some of the possible "shapes and sizes" that parents and families can come in... and there's [[GoodParents nothing wrong with that]].
** The movie proper tells how you are defined by yourself more than anything else.
* ''WesternAnimation/{{Epic}}'': "[[YouAreNotAlone Many leaves. One tree.]]"
* ''WesternAnimation/KuboAndTheTwoStrings'': As long as you hold those you love within your memories, their stories will never fade, even after they're gone.
* ''WesternAnimation/TheLEGOMovie'':
** By deconstructing the trope TheChosenOne, this film expertly averts sharply defining the terms ordinary and extraordinary, explaining that everyone has the capacity to be special and creative without a prophecy unfairly singling out those who ''deserve'' to be special. This puts it in the regard of how toxic it is to splinter people like this and initiate conflict by saying those who have received status through a magical prophecy are better than others. This is bluntly parodied in that the name of the person who holds the Piece of Resistance is the Special. Not only that, but it also involves the aesop of the burden of this on the individual, as well as Emmet's spontaneous retrieval of the Piece of which he honestly had no idea about being received as undeserved by many of the characters. Despite the fact that this prophecy was meant to be random, and did not discriminate against specific groups of people.
** As everyone's special, it is noted in their ''potential'' to be creative that puts people on an equal level, rejecting the idea that people are born with inherent value seeing as we are taught from a young age of how special we are. This sets off the ideal of 'special snowflake' status where we internalise the belief that we are better than others, competing against possible threats that, even if they seem legitimate, are perceived towards our 'perfect' self. It practically explains the unhealthiness of competition, favouring equality and healthy relations with others.
** This film criticises the concept of "special snowflakes" without specifically targeting a particular group of people or even a single character.
*** It's pretty obvious with Lord Business, who assumes any genuine or legitimate rejection of his beliefs that he has enforced is an attack on his dream of a perfect world. He even explains during a speech that he was never considered special, instead validating himself through power and control of others which hides his insecurity. This is brought to the surface by Emmet, who tells Business that he has inspired so many people and that he is special too and doesn't need to push back against everyone else whom he assumes to be receiving the special treatment over him ([[spoiler:the climactic scene in the Think Tank involving Business' one-sided interaction with Emmet explores this very closely]]).
*** Wyldstyle herself wanted to be the Special, her initial meeting with Emmet involving taking out a lot of her anger on someone she believes didn't deserve the prophecy because he isn't a Master Builder. What we must understand is this involves how she actually wanted to be the Special herself, quoting her prejudice to begin with that someone ordinary received it instead. Of course, this is important in establishing the aesop of the film, because it kickstarted the aesop that everyone is special with the capacity to do great things, creating an equilibrium rather than discrimination between different groups by the end of the film.
** Lord Business [[spoiler: is a representation of Finn's father, where the LEGO world is being simulated in real life, who has become so much of a control freak as to define LEGO as a 'highly sophisticated interlocking brick system' (therefore taking it far too seriously) as well as refusing to allow anyone to mess up the perfect construction he has built. Finn is playing out the events of the story through how he perceives his father to act, detailing the aesop of the importance of reaching a middle ground between two set values, and the acceptance of both as long as you don't force them on others. Finn also didn't want to become distant to his father, whom he loved but feared he would never respect if his father continued like this (as seen by his designated role in Finn's story as Lord Business, the villain) and was honestly trying to reach out to him because he wanted to have a proper, loving father-son relationship where they could bond over their interests together]].
* ''VideoGame/MoshiMonsters'': ''the Movie'' has the Aesop "don't be arrogant, but be optimistic".
* Played in ''Disney/MulanII''. Heart Over Duty.
* ''WesternAnimation/PenguinsOfMadagascar'':
** "Looks don't matter. It's what you do that counts."
** You do have a right to be appreciated... but it's a right you have to EARN.
* Lampshaded in ''WesternAnimation/TheSpongeBobSquarePantsMovie'', in the following dialog:
-->'''[=SpongeBob:=]''' I guess you're right, Plankton. I am just a kid. And you know, I've been through a lot in the last six days, five minutes, twenty-seven-and-a-half seconds, and if I've learned ''anything'' during that time, it's that you are who you are. And no amount of mermaid magic, or managerial promotion, or [[RuleOfThree some other third thing]] can make me any more than what I really am inside: a kid.\\
'''[[IneffectualSympatheticVillain Plankton]]:''' Very impressive. Now, back against the wall...\\
'''[=SpongeBob:=]''' [on microphone] But that's okay! Because I did all the things they said a kid ''couldn't do!'' I made it to Shell City, and I beat the cyclops, and I rode the [[AdamWesting Hasselhoff]], and I brought the crown ''BACK!'' So, yeah, I'm a kid! And I'm also a goofball, and a wingnut, and a Knucklehead [=McSpazatron=]! But most of all, I'm... I'm... I'm... [[foldercontrol]]

[[folder: I'm a Goofy Goober! ]]
[[[ThePowerOfRock rock music starts]]]
::And later subverted in the end of the movie:
-->'''Mr. Krabs:''' Mr. Squidward, front and center! I think we both know who rightfully deserves to wear that manager pin.\\
'''[[PerpetualFrowner Squidward]]:''' I couldn't agree more, sir.\\
[Crowd cheers]\\
'''[=SpongeBob:=]''' Wait a second, everybody. There's something I need to say first. I just don't know how to put it.\\
'''Squidward:''' I think I know what you're going to say. After your life-changing journey, you found that you don't want what you thought you wanted. What you really wanted was inside you all along.\\
'''[=SpongeBob:=]''' Are you crazy?! I was just going to say that your fly is down. Manager! This is the greatest day of my ''[[YeahShot liiiiiiife!]]''
* ''WesternAnimation/ToyStory2''. The toys watch Al half-crying during an Al's Toy Barn commercial on TV after losing his Woody's Roundup dolls.
-->'''Hamm:''' I guess crime doesn't pay.
* The lesson in the first ''Film/KungFuPanda'' is that there is no "secret ingredient" to greatness. You alone can make yourself great. [[spoiler:This is why the Dragon Scroll is blank. The surface is reflective to show its viewer themselves.]]

[[folder:Film - Live Action]]
* Parodied in the Coen Brothers' dark spy comedy ''Film/BurnAfterReading.'' At the end, the CIA director tries to find a lesson in all that has happened, only to conclude that there is none.
-->'''CIA Chief''': What did we learn, Palmer?\\
'''Subordinate''': I don't know, sir.\\
'''CIA Chief''': I don't fucking know either. I guess we learned not to do it again... Fucked if I know what we did.
* The Aesop in ''Film/ComingSoon'' is that [[DigitalPiracyIsEvil piracy is a bad, bad thing]].
* The theme of ''Film/TheDuff'' seems to be "Don't let labels define you."
* Health Education movies such as ''Film/TheKegParty''.
* ''Film/LightsOfNewYork'' has an awkward one: "We want to do right to each other and everyone else. There's no luck in anything else".
* Played in ''Film/MeanGirls''. Be yourself (of course!).
* ''{{Film/Nixon}}'':
--> '''Richard M. Nixon:''' Always remember: others may hate you. But those who hate you don't win unless you hate them. And then you destroy yourself.
* This trope is used and then averted in ''Film/TheOnionMovie''. Immediately after a pro-West, "violence is not the answer" speech by a former terrorist, the main character goes on to say:
-->"I think we've all learned a few things in the past 90 minutes. We've learned that Irishmen have huge nipples. We've learned that film-critic intellectuals are a bunch of gaywads. And most of all, we've learned that creeping corporate influence over the news protects us from terrorism."
* ''Film/WhatPriceHollywood'': CelebrityIsOverrated. People die for it.
* The CentralTheme of ''Film/PayItForward'' is that by performing random acts of kindness for complete strangers we are able to change the world for a better.
* Played in ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl''. Just because a man is an outlaw doesn't mean he isn't a good person in his own ways.
* The {{Aesop}} in ''Film/ReeferMadness'' is this: if you smoke marijuana... sorry, "marihuana"... even once, you'll instantly become addicted and as a result you'll go crazy, become a sex-crazed lunatic, and murder your girlfriend in cold blood.
* ''Film/StarTrekIITheWrathOfKhan''. This movie (and by extension [[Film/StarTrekIIITheSearchForSpock the next one]]) can be seen as being about consequences. Most of the events in this film occur because of Kirk's actions in the past, or reference his cavalier attitude to rules -- the entire film would have been averted if Kirk had not been so careless as to have marooned Khan on Ceti Alpha V without doing a complete survey of the planet and the surrounding system. He even [[LampshadeHanging acknowledges this]] when he ruefully admits that he never actually learned the lesson that the Kobayashi Maru test from the beginning of the film was actually trying to teach -- instead of accepting some situations for what they were, he merely kept cheating until he was able to get his way. [[spoiler:Both Spock and later David die for his hubris]]. And his refusal to raise the shields despite the fact that Starfleet regulations state that if ANY approaching ship does NOT respond to any communications, you are to RAISE THE SHIELDS. Saavik was cut off by Spock before she quoted the regulation in its entirety; however, the implication is pretty clear. Plus the fact that after the attack, Kirk said to Saavik, "You go right on quoting regulations".
* ''Film/StarTrekIntoDarkness'': Listen to your friends and advisers. In order of occurrence;
** If Kirk had listened to Spock and not [[spoiler:lied in his report, he would have been able to defend his actions at the inquest instead of being chewed out by Pike, which at the very least would have delayed his demotion long enough for him to still be a captain when Khan attacked.]]
** If Pike hadn't pulled a NotNowKiddo on Kirk at the captain's meeting [[spoiler:he would have figured out Khan's plan a few precious seconds earlier, possibly saving the lives of all present.]]
** If Kirk had listened to Scotty's complaints and let him check the payload of the torpedoes, instead of overruling Scotty so he could pursue his vendetta against Harrison, [[spoiler: the frozen super soldiers would have been discovered]], undoing everyone's plans.
** Had Kirk not listened to Spock and killed Harrison with the torpedoes, he would have [[spoiler:aided Marcus' plan to start a war]]. Granted, it did end up [[spoiler:getting him killed and San Francisco leveled by a starship]], but those things might have happened anyway if a war started.
** More importantly, don't let your desire for revenge compromise you, lest you pay the price for it. And good friends and advisers will point this out to you.
* ''Film/TheWizardOfOz'' (1939). After Glinda asks Dorothy what she's learned, Dorothy gives one.
-->If I ever go looking for my heart's desire again, l won't look any further than my own backyard, because if it isn't there I never really lost it to begin with.
-->[and after Dorothy returns to Kansas] There's no place like home!
* Quoth the ''Film/DoctorStrange2016'' movie: "Driving while distracted can be hazardous for both you and others around you. Please drive responsibly." Dr. Strange fails to heed this advice and gets a car crash, two shredded hands, and a premature end to his surgery career for his trouble.
* The title character in ''Film/DropDeadFred'' tells Elizabeth at the end that she's never really alone as long she had herself.

* In ''Literature/{{Animorphs}}'', there are several including WarIsHell, and WhatIsEvil.
* The moral of ''Literature/TheBrothersKaramazov'' is to live life, take the good and take the bad and remain true to yourself. There might be other lessons scattered about the book concerning [[AuthorTract not manipulating others or belief in God,]] but the big message is to take the ups and downs and keep on. It comes off as [[BittersweetEnding bittersweet]] mostly because of all the events that had to take place for the protagonist to come to this conclusion.
* ''Literature/BrownsPineRidgeStories'': The first chapter ends with one.
* The Oompa-Loompa songs in ''Literature/CharlieAndTheChocolateFactory'' and ''Literature/CharlieAndTheGreatGlassElevator'' are usually aesops in rhyming verse, and close out chapters to boot.
* ''Literature/TheDivineComedy'': The souls purging their sins in [[AfterlifeAntechamber Purgatory]] make it clear the prayers of living people can make their journey to {{Heaven}} shorter by centuries of time. This serves as a lesson of the importance of prayer for Dante and for the poem's readers.
* ''Literature/TheFaultInOurStars'': "The ill and the dying aren't saints, they're people." WordOfGod says the book was written as a reaction to the frequent glamorization of illness in the media.
* Isaac Asimov's ''Literature/{{Foundation}}'' Trilogy shows that everything can be solved without resorting to violence in a incredibly clever and fascinating way, after all: "violence is the last refuge of the incompetent".
* ''Literature/GalaxyOfFear'' is Literature/{{Goosebumps}} [-IN STAR WARS-], but features a pair of orphaned Alderaanian kids who sometimes learn things on the way, many of them a consequence to [[EarthShatteringKaboom losing their home and everyone they knew]]. These are usually pretty quiet and not outright stated.
** ''EatenAlive'': Even when [[CassandraTruth no one believes you]], trust your instincts.
** ''City of the Dead'': If you NeverGotToSayGoodbye... that ''hurts'', but it wouldn't really be better if you ''had''. Don't [[{{Necromantic}} let yourself think they could be brought back]]. Remember the good times with them.
** ''[[TheVirus The Planet Plague]]'': Dwelling too much on {{Revenge}} hurts you - [[SpaceWhaleAesop if you're sick negative emotions may make the illness progress faster]] - it's better to be driven by what you're fighting ''for''.
** ''The Nightmare Machine'': You have to stretch to find a moral, but you could argue that it's "You have to face your fears."
** ''Ghost of the Jedi'' has a NewMediaAreEvil sort of message - just because you're friends with someone over the Internet doesn't mean you really know them - but also that failure happens and it's awful, but you can't mope and stop trying things just because you messed up, however badly.
** ''Army of Terror'' might be that it's better not to lie. Kind of stretching, though.
** ''The Brain Spiders'': People change as they grow up, and that's okay. But don't be so eager to seem grown up that you lose track of who you were before, and don't confuse "grown up" with "reckless".
** ''TheSwarm'': Careful about which secrets you keep. Also, don't think in black and white; people you think of as enemies may not be all loathsome.
** ''Spore'': [[DugTooDeep Unchecked greed is bad]]. And it's good to feel like being part of something larger, but it isn't everything.
** ''The Doomsday Ship'': Sometimes even in frantic moments it's better to stop and think.
** ''Clones'': Don't judge too harshly by first impressions.
** ''The Hunger'': Question unexamined traditions. Don't succumb to feeling helpless.
* ''Literature/GoblinMarket'' concludes with a very obvious Aesop:
-->For there is no friend like a sister...
-->To fetch one if one goes astray,
-->To lift one if one totters down,
--> To strengthen whilst one stands.
* In ''Literature/HowKazirWonHisWife'', a sorcerer in the FramingStory identifies the moral of the story he tells as being "not to rely on general principles and routine mechanical methods"
* The second revised ending of ''Literature/TheLittleMermaid'' says that the daughters of the air take more time to earn her souls if children are bad, and less time if they are good.
* The poems "Maxims of Baloo" and "The Law of the Jungle" from Creator/RudyardKipling's ''original'' ''[[Literature/TheJungleBook Jungle Books]]'' probably qualify.
* Anna Dewdney's ''Literature/LlamaLlama'' series tries to teach lessons such as being patient, sharing with others, and standing up to a bully.
* ''Literature/MiksMammoth'': Provides us with one in the form of a poem,
-->The moral is that little chaps
-->May overcome life's handicaps,
-->And, with some effort, they perhaps
-->Can triumph in the end.
* ''Literature/ThePeopleOfSparks''' underlying theme is basically learning to accept people who are different from you.
* In ''Literature/TheTrolls'' while little ones crop up here and there in Aunt Sally's stories, perhaps the biggest message is also, interestingly, the stealthiest one: be nice to your siblings.
* Subverted in the poem ''Twice Times'' by Creator/AAMilne about two bears, one good and one bad who then, for no apparent reason, swapped places. The poem concludes "There may be a Moral, though some say not; I think there's a moral, though I don't know what."
* ''Literature/WarAndPeace'': There are no {{Magnificent Bastard}}s, only [[SmugSnake bastards who think themselves magnificent]]. Told via an [[AuthorFilibuster entire part]] just in case you didn't catch it in the plot.
* The moral of ''Literature/WhoMovedMyCheese'' is to watch for signs of change, and be ready to change your actions when change happens around you.
* The ''Serendipity Series'', a set of childrens books written by Stephen Cosgrove, each carry an Aesop of their own.
* The aesop of ''Literature/TheGreatDivorce'' is that Heaven and Hell are incompatible, though people can decide which to reside in.
* ''Literature/WordsOfRadiance'' (second book of ''Literature/TheStormlightArchive''): A simple but important one: Just because the world would be better off without someone doesn't mean they deserve to die. [[spoiler:Elhokar is a terrible king and should probably step down in favor of Dalinar, but he is not an evil man--just a short-sighted and impulsive one. With time and help, he ''can'' become a great king]].


[[folder:Live Action TV]]
* The intention of the ''Series/AfterschoolSpecial'', usually coming about in the final act.
* ''Series/TheAquabatsSuperShow'' has done this twice:
** At the end of "Mysterious Egg!":
-->'''MC Bat Commander:''' Maybe you ''are'' ready to be a mother, Jimmy. Part of being a parent is knowing when to let your children go.
** At the end of "Ladyfingers!":
-->'''Crash [=McLarson=]:''' Those mummies weren't ''that'' scary.
-->'''MC Bat Commander:''' You know, that is why we shouldn't judge people ''or'' mummies until we get to know them.
** Followed by:
-->''Learning and Growing!''
* ''Series/TheBradyBunch'' has this in spades.
* One episode of ''Series/BoyMeetsWorld'' plays with the notion of the Aesop: Mister Feeny assigns Corey, Topanga, and Shawn a seemingly impossible task. After trying and failing, the kids come to the conclusion that Mister Feeney was giving them a SecretTestOfCharacter to teach them a lesson about teamwork. Unfortunately, they were wrong: Mister Feeney was actually trying to teach them a lesson about never giving up, and ''wants'' them to complete their seemingly impossible task, and so he sends them back out again.
* ''Series/CooperBarrettsGuideToSurvivingLife'': Cooper ends each episode with a lesson, sometimes as simple as "don't do all the stupid things we did in this episode," but sometimes more complex.
* ''Series/{{Community}}'': [[Recap/CommunityS1E01Pilot The first episode]] has Prof. Duncan attempting to impart one to Jeff Winger about academic honesty. Jeff, however, feels strongly that community college is not the place to learn anything. Jeff's objection notwithstanding, many episodes end with speeches, tilted-head smiling people, happy music, and reconciliations. In fact, "[[PersonAsVerb Wingering]]" becomes a term for saving the day by giving an inspiring speech about what they learned.
* Most, if not every episode of ''The Courtship of Eddie's Father''[[note]]A sitcom that ran from 1969-1972 starring Creator/BillBixby that was based on a movie, which in turn, is based on a book.[[/note]] had Tom (the father) and Eddie talking about one before both the opening and ending credits sequences.
* Even though the show isn't EI-rated, all post-Episode 1 episodes of ''Series/CrashAndBernstein'' have at least one. Episode 2's was to not be scared of anything, Episode 3's was that some things in life are hard, Episode 4's was to follow the rules and to tell the truth, and Episode 5's was that fitting in sometimes isn't the best thing to do.
* ''Series/DoctorWho'': There are recurring aesops, usually tied to The Doctor or humanity. [[ThePowerOfFriendship Sometimes friends leave, and it hurts, but that doesn't make your friendship any less meaningful. Sometimes you need a loved one to keep you in check.]] [[SlidingScaleOfIdealismVersusCynicism Humans, while we're given a short time on Earth and are sometimes cruel, can make a meaningful impact.]] Etc.
** "[[Recap/DoctorWhoS22E4TheTwoDoctors The Two Doctors]]" is an allegory about meat-eating, hunting, and butchering, ending with the Doctor announcing to Peri that, "from now on it's a healthy vegetarian diet for both of us!" Writer Creator/RobertHolmes was a vegetarian.
** There are some Aesops about inner turmoil in "[[Recap/DoctorWhoS31E10VincentAndTheDoctor Vincent and the Doctor]]" from the Fifth Series. The episode explains that there are differences in how different people deal with depression or anxiety (the Eleventh Doctor is shown to be more resilient than Vincent van Gogh). The Doctor also delivers a particularly touching Aesop at the end, when Amy discovers that their intervention failed to stop Van Gogh from killing himself: "The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things, but vice versa, the bad things don't always spoil the good things and make them unimportant. And we definitely added to his pile of good things."
* Every ''Series/FullHouse'' episode ends with a [[SentimentalMusicCue sappy musical score]] while Bob Saget explains the moral of the story to one of the girls.
* Not only used in virtually every episode of ''Series/HannahMontana'', but occasionally played with, too, with Miley once asking her dad if he can't just fix the problem instead of trying to teach her a life-lesson.
* ''Series/HighwayToHeaven'', the Christian drama starring Michael Landon and Victor French as itinerant workers who help the people they encounter deal with situations using a (though not explicitly stated) Christian solution. Said [[AnAesop moral]] would come usually toward the end of the episode, after which the person gets a chance to apply what he/she learned and/or any villains are defeated.
* ''Series/HomeImprovement'' frequently had these, and they were usually delivered by the character Wilson, who would dispense advice to help the other characters with the issue of the episode.
* ''Series/HowIMetYourMother'' justifies this because a sizable chunk of the premise is Future!Ted lecturing his kids about his mistakes when he was young. However, they're frequently [[SpoofAesop spoof]], [[FamilyUnfriendlyAesop family-unfriendly]], [[BrokenAesop broken]], [[SpaceWhaleAesop space whale]] (i.e., "I won't bother telling you not to fight, but don't fight with Uncle Marshall. He's insane."), [[LostAesop lost]], lampshaded DoNotDoThisCoolThing, or otherwise humorously subverted, usually with Future Ted giving an Aesop, but admitting that in real life, back when the events ''actually'' took place, he and his friends didn't learn their lesson right away. However, when one of the characters gives an Aesop in the present, it's more often played straight.
* ''Series/KatieMorag'' usually has one at the end of an episode. Justified in that it is a children's show.
* The whole concept gets parodied in a RunningGag on ''The Late Late Show with Craig Ferguson''. Every episode ends with the "What Did We Learn on the Show Tonight, Craig?" segment, which ranges from a SpoofAesop to a complete non sequitur with no relation to morals or lessons whatsoever. On at least one occasion, the "lesson" learned is a ''Spanish vocabulary word''.
* Every episode of ''Series/MyNameIsEarl'' ever devised concludes with Earl dropping an Aesop on the viewer's head in a voiceover.
* Every episode of ''Series/{{Scrubs}}'' ends with J.D. reciting the theme of the episode over a musical piece. Often, though not always, an Aesop.
* Vehemently [[AvertedTrope averted]] in ''Series/{{Seinfeld}}'', where the credo is "No hugging! No lessons! No point!"
* ''Series/SisterSister'' is full of these, ranging from the typical (such as stranger danger and the value of wise spending) to the more complex (such as Lisa dealing with her fear that she cannot compare to Ray's dead wife).
* Oft-times used in the Creator/{{Disney}} show ''Series/SmartGuy'', one particularly creepy example being "Strangers on the Net" in which ten-year-old T.J. meets up with a man from TheInternet who later tries to get him to pose for pictures in his underwear, thus teaching us about Internet safety. In about the [[{{Squick}} squickiest]] way possible. And this was on ''Disney''.
* A great many ''Franchise/StarTrek'' episodes end on an {{Aesop}}, sometimes even degenerating into a minor PatrickStewartSpeech. In fact, ''every'' episode of ''Series/StarTrekTheOriginalSeries'' end on an Aesop, as Creator/GeneRoddenberry was apparently obsessed with moralizing everything in the most convoluted way.
** Subverted in ''Series/StarTrekDeepSpaceNine'' when Garak claims that the moral of The Boy Who Cried Wolf was actually "Never tell the same lie twice."
* ''Series/StrangersWithCandy'' bases its entire premise on parodied Aesops: every episode ends with Jerri learning such lessons as the usefulness of illegal steroids.
* Most of the episodes of ''Series/TheTwilightZone'' and ''Series/TheOuterLimits1963'' were morals about human [[{{Pride}} hubris.]]
* ''Series/TheWeirdAlShow's'' staff were so annoyed by the fact that they had to shove a moral down children's throats every week, they actually started each episode with the lesson to be learned written on parchment and narrated in a fancy voice. It was then torn in half to start the show.
* For more than three decades starting in the early 1950s, there were a number of Christian anthology dramas populating the airwaves. Each episode was fairly straightforward in formula: An off-screen narrator or on-camera host (always a clergyman, either real or played by an actor) will introduce a story and a situation/dilemma one or more characters are facing, along with a hint of the Christian doctrine that is about to be illustrated. The story unfolds, with the situation reaching its peak as the characters try various ways to resolve the situation; finally out of options, the characters turn to their Bible or a clergyman for advice, and the situation reaches its resolution. The [[AnAesop moral]] would be told in the final act, with the host reviewing the situation and providing both commentary and appropriate Scripture. The best-known of these shows was "This is the Life," a Missouri Lutheran Synod-underwritten program that dated from 1952 (on the old Creator/DuMont network) through syndication in the 1980s; other denominations, including the Catholics, Baptists and Methodists, had their own anthology programs. Save for perhaps rural communities and/or public access stations having old tapes and running them as filler, these Christian anthologies have all but disappeared from the airwaves, with reruns of "This is the Life" last seen in terrestrial syndication in the early 1990s.
** In the early '60s there were some non-religious shows like these for pre-teens and teenagers.
* In ''Series/WizardsOfWaverlyPlace'' responsibility and loyalty are fairly common themes.

* "Hard Ball" from Music/TroutFishingInAmerica's ''My Name is Chicken Joe'' has one of these, but it meanders off to the point of approaching a SpoofAesop...
-->"The moral of this story is to do what this parents tell ya'. ''And you can't do that, a friend's advice might help ya'. And if you can't do that all is still not lost. Take a tip from me, just be lucky with the toss!''"
* ''Music/SchweigtStillePlaudertNicht'''s concluding trio hammers home that people shouldn't be condemned for [[MustHaveCaffeine liking coffee]].

[[folder:Newspaper Comics]]
* Subverted in ''ComicStrip/CalvinAndHobbes'', where Calvin learns the wrong lesson, if he learned any at all.
--> '''Hobbes:''' Live and don't learn, that's us.
** And after the Snow Goons arc:
--> '''Calvin:''' I like lessons that aren't applicable later in life.

[[folder:Puppet Shows]]
* Most of the stories in ''Film/MuppetClassicTheater'' have some sort of moral.

* ''Theatre/HanselAndGretel'' has a moral quoted in the opening scene by Gretel (to whom Hansel replies that it sounds nice but does nothing to alleviate hunger), which is sung again by the cast at the end:
-->"When past bearing is our grief,\\
Then 'tis Heaven will send relief!"
* ''Theatre/TheTimeOfYourLife'': The text of the play is prefaced with a moral sermon.
* Creator/RodgersAndHammerstein were fond of presenting Aesops:
** In ''Theatre/{{Oklahoma}}'', "The Farmer And The Cowman" ends up with Aunt Eller waving a gun at the feuding ensemble and making them repeat this lesson:
--->"I don't say I'm better than anybody else,\\
But I'll be damned if I ain't jist as good!"
** The doctor's speech at the graduation in ''Theatre/{{Carousel}}''.
** ''Theatre/SouthPacific'' had one in the song "You've Got To Be Carefully Taught."
* Creator/HenrikIbsen is mostly known for not using straight aesops at all, but there are some of them hidden in plain sight:
** Theatre/PeerGynt: "To be yourself is to give yourself up, or to walk with the meaning of your maker visible". And when asked what of the ones that never got to know what the intended meaning was: "He is supposed to sense it - and in the lack of sensation, [[TheDevil the guy with the hoof]] has a good bait."
** Theatre/{{Brand}}: On the topic of love over pure willpower, Ibsen does not state it directly, [[CentralTheme but it is there]].
** Theatre/ThePillarsOfSociety has probably the plainest aesop in ''any'' play written by Ibsen, when the female activist closes the play with this:
---> The spirit of truth and freedom, ''that'' is the [[TitleDrop pillars of society]]!
* In ''Theatre/TheSoldiersTale'', the moral of the story, essentially "you can't have it all," is stated by the Narrator during the Grand Chorale. The protagonist proceeds to flout it and suffers the consequences: he literally goes to the Devil.

[[folder:Video Games]]
* Aesops are the main collectibles in the MindScrew PuzzleGame ''VideoGame/AntiChamber.''
* The Aesop of the ''Franchise/AssassinsCreed'' series is that people should be allowed to choose, and that free will is what makes us human. This is shown with the Assassin's reaction to the Crusades-era Templars plan, and Ezio's speech at the end of Bonfire of the Vanities.
** Followed up more bluntly with ''Assassin's Creed III'', set during the American Revolution, but with more grey thrown in. Connor, half-Mohawk/half-European is idealistic about freedom to the point of naivete, where he doesn't even consider the consequences of his actions. Whereas some of the Templars in this game go beyond your typical mustache twirling villains, and are truly well-meaning people whose methods fall counter to the Assassin's.
* The theme of ''VideoGame/{{Cuphead}}'' revolves around gambling with the Devil, which is strongly advised against, and it has a moral: When you get yourself into trouble, it's up to you to put in your blood, sweat and tears to get yourself out of trouble. Also, whenever you decide to gamble, it's important to know when to ''stop''.
* ''VideoGame/DarkSouls'', which not only had a plot, also contained a few morals. Of them all, the most optimistic you'll find is the central mechanic of being an Undead, in that you can die a hundred times but still get back up to try again and achieve success. It's a common theme in videogames in general, but is reinforced plot wise by the fact that others with the Undead curse must always persevere and never lose hope, or they will go Hollow and become a shell of their former selves. [[spoiler: This is all unfortunately undercut by the fact that all of your perseverance is in vain, as you are only attempting to prolong what was already long lost.]] When it's all said and done, Dark Souls is a deliberately bleak game.
* ''VideoGame/DeusEx'' is one giant blizzard of Aesop. No, seriously: Whether it be an itty bitty side mission, a conversation with a random NPC, or the grand scheme of the plot, you are constantly exposed to new aesops. To this day, ''Deus Ex'' is still held in high regard for the neutrality it took in these aesops, allowing the player to make their own judgment calls. The main "choice" throughout is to decide whether or not common people can be trusted to make the right decision, or if someone should secretly make those decisions for them. [[spoiler: On the final level, choosing to manipulate the public allows you to live. But the only option that gives them the freedom to shape their own opinion requires a HeroicSacrifice on your part.]]
* In the FramingDevice of ''VideoGame/DragonAgeII'' the Seeker Cassandra is trying to find out who is responsible for starting the conflict between the Mages and Templars that threatens to tear the world apart. The message that Varric is trying to get through to her (and by extension the player) is that no one person -- not Hawke, not Orsino, not the Arishok, not Meredith, not even Anders -- was wholly responsible. It was simply the unfortunate result of a bunch of well meaning people with different ideas of right and wrong being pushed beyond the point of compromise. Moreover, these tensions have been building up for centuries and any possible solution would be both horrific and necessary, with the status quo being just as intolerable. Sometimes there is no BigBad whose defeat will solve everything.
** Another major Aesop of the game is that prejudice is a self-fulfilling prophecy. If you oppress, harass, or treat a group of people as an enemy by default because of what they ''might'' do, [[ThenLetMeBeEvil they WILL become your enemy in truth]] because you've given them a reason to hate you.
* In-universe example: The Harrowing in the Mage origin of ''VideoGame/DragonAgeOrigins'' is designed to teach apprentices who are ready to become full mages that you should never judge anything in the Fade by appearances alone.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/FalloutNewVegas'': The [=DLC=] collectively seem to have "don't dwell in the past" as an aesop. All of the primary antagonists are in some way unable to move on past a point in their lives: [[spoiler:Elijah's defeat at Helios One, Graham's "execution" by Caesar and his own past, the Think Tank's refusal to cease their experiments, and Ulysses' witnessing the unwitting destruction of the Divide by the Courier]]. To say nothing of the huge emphasis on using old-world technology to evil ends.
** "Let go of the past" is an aesop the series in general preaches. Several antagonists cling to old values and thus are antagonists:
*** The Enclave want to reconstruct the United States and retake their place as the government of a new America. The reality is that their power is in-name-only and really they're just genocidal thugs who want to rule the wasteland because they have a load of fancy technology that they can use to push everyone else around.
*** Caesar's Legion is a blatant one. They're made of up a tribe that has defeated and assimilated all of their neighbours, and their leader wants to rebuild a new Roman Empire as faithful as the first one - including all the slavery, misogyny and brutality that made Ancient Rome a rather nasty place to live by modern moral standards.
*** The pre-war United States was obsessed with the cultural norms of an idealised utopian version of the 1950's, clinging almost religiously to the past. As a direct result of this obsession, America was [[CrapsaccharineWorld a dystopian hellhole under a thin veneer of happiness]], where the government actively used mind control and brainwashing to control the populace, political dissenters were sent to concentration camps to be used as test subjects for horrific genetic experiments, [[NoOSHACompliance safety regulations were virtually nonexistent]], and free, independent thought was seen as a menace to be stamped out at all costs. This led to America's downfall, and [[WorldWarIII they dragged the whole world down with them]].
** Most of the time, the Brotherhood of Steel is devoted to the Codex, which tells them they are to find and hoard old world technology to keep it out of the hands of those unfit to use it. The West Coast faction of the Brotherhood descend into KnightTemplar behavior and may be wiped out by the very people they seek to "protect", while the East Coast tosses the Codex aside in favor of helping people, and prospers. HonorBeforeReason's [[WesternAnimation/SouthPark bad, mkay]]?
* For a game all about warfare, ''VideoGame/ForHonor'' [[WarIsHell takes a very dim view of war]] and only the BigBad really revels in it.
* ''Franchise/TheLegendOfZelda'':
** ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'''s message is to have faith, to believe in one's friends and to forgive their failures.
** ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' focuses on letting go of the past and starting anew.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' is all about [[DarkIsNotEvil not judging people or things by their appearances]].
* The teaching of tolerance is a big theme in the ''Franchise/MassEffect'' series but nowhere is it more clear than at the end of [[spoiler:"Priority: Rannoch"]] in ''VideoGame/MassEffect3'': A planet is big enough for everyone--just put down your guns, blockheads, and you can share it all in peace.
* ''VideoGame/MenOfValor'' would like you to know that the [[SemperFi US marines]] who fought and died in [[UsefulNotes/TheVietnamWar Vietnam]] are [[TitleDrop men of valor]], regardless of their race.
* ''VideoGame/MonsterHunter'' shows that no matter how powerful or terrifying the enemy is, you can beat them as long as you persevere and work together. It mirrors the message of ''VideoGame/DarkSouls'' except that the message is significantly more positive and triumphant.
* ''VideoGame/NightInTheWoods'' has two: "Everything comes to an end, and it's okay to be sad, but there's always a reason to keep going" and the somewhat less uplifting "Capitalism is ruining everything".
* ''VideoGame/OgreBattle 64'' is about what it truly means to be noble. Will you rule by power alone [[spoiler: Yumil]], or will you rule based on what is right [[spoiler: Magnus, but only if Lawful.]]
* ''Franchise/ShinMegamiTenseiPersona''
** ''VideoGame/Persona3'': Live your life to fullest and don't let anything to regret. Also; help your friends, that's what friends are for.
** ''VideoGame/Persona4'': Seek and face the truth, [[AwfulTruth no matter how hard it can be]], because accepting the truth is the first step towards improvement.
** ''VideoGame/Persona5'': Society can be corrupt and oppressive, but that doesn't mean that you have to accept that it has to be this way. Get out and do something about it, even if others don't think you should, because doing nothing means you're no better than the villains.
* ''VideoGame/TheReconstruction'' has one that's never explicitly stated, but it's definitely an important part of the ending and Dehl's CharacterArc. [[spoiler:A single person cannot save the entire world, and if they could, the psychological stress would break them first. So, instead of shooting for over-ambitious goals or lamenting the fact that we can't accomplish them, we should focus on what we ''can'' do to make the world a better place.]]
* In ''VideoGame/{{Robopon}}'', the second game's epilogue has everyone you've met giving a different aesop to the point of comedy.
* ''VideoGame/SonicTheHedgehog'' has one in "Sonic and the Black Knight". It ended with Sonic teaching Merlina how life simply works:
-->'''Sonic:''' Merlina, every world has its end. I know that's kind of sad, but... that's why we gotta live life to the fullest in the time we have. At least, that's what I figure.
* ''VideoGame/{{Undertale}}'' has many, many lessons to teach the player, but the most clearly and consistently reiterated one is [[spoiler:while ThePowerOfLove can certainly be a force for good, you have to be careful not to love something too much or express that love in a way which is detrimental to others.]]
* ''VideoGame/TheWorldEndsWithYou'' is all about [[IneffectualLoner not closing yourself off from other people]] (reaches critical mass in the BonusBoss fight with [[spoiler:Hanekoma]], who spends the whole fight spewing inspirational {{Catch Phrase}}s like "Enjoy the moment!" and "Don't let limits slow you!" at you as he kicks your ass).
-->"''[[TitleDrop The world ends with you.]] If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go.''"
* ''VideoGame/EnduroRacer'': The game decides to give you this surprisingly heartfelt speech for some reason, upon reaching the goal:
--> “Enduro” is a symbolic journey through life via the media of a race. The results are insignificant and what really counts is competing. Of particular importance are the lessons to be learned concerning one’s self from the various encounters you experience along the way. There is no victor or loser in this test of endurance. The only thing that matters is that you make a commitment to begin the long and trying trek. This game is then dedicated to all of the “life riders” who have started out on the solitary trip to find their own individual limits. Last, but not least, may we sincerely congratulate you on a perfect run.

[[folder:Visual Novels]]
* In ''VisualNovel/AProfile,'' building on the FamilyUnfriendlyAesop of 'Your friends will lie to you directly to your face, so be careful,' it then turns it around and says 'but you should trust them anyway. They're your friends.'
* ''VisualNovel/DanganRonpa'': Hope cannot exist without despair. Having the courage to face uncertainty is also hope.
* At least two are present in ''VisualNovel/HigurashiWhenTheyCry.'' The first is that you should always believe in your friends[[note]]Though there's an addition this one that says you should believe in your friends, but you don't have to tell them things they don't need to know[[/note]] and that it's never too late to repent and start over. In fact, this is a pretty striking contrast between the ends of Meakashi and Tsumihoroboshi. In the first the no attempts at amends are made even when the error is realized while Tsumihoroboshi states the Aesop outright and has the people involved seeking forgiveness.
* ''VisualNovel/KatawaShoujo'': People with disabilities are just that, ''people''. Considering this is a doujin {{eroge}} VisualNovel than began on a certain image board this is surprisingly deep.
** After release it turns out that a more important {{Aesop}} is YouAreNotAlone
* In ''VisualNovel/MajorMinor'' it's a case of learning how to deal with the deaths of loved ones and move on with your life. Practically everyone in the cast has lost someone, and they all deal with it in different ways - for better or for worse.
* Arcs 1 & 3 of ''VisualNovel/UminekoWhenTheyCry'' deal directly with one of Aesop's fables, ''The North Wind and the Sun''.
* ''Franchise/AceAttorney'': No matter how much the truth may hurt, it's important not to avert your eyes from it.
** ''VisualNovel/ApolloJusticeAceAttorney'': The law isn't ever perfect, and it needs to be changed and nurtured over time. Don't stand still as things change - Change along with it.
** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': You won't be able to face yourself or your problems if you can't trust others.
** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'': Understand and uphold the beliefs and ambitions of those who came before , so that you can pass it onto the next generation.

%%* See TheRant of [[http://www.bmoviecomic.com/?cid=333 this]] ''Webcomic/TheBMovieComic'' strip. And [[http://www.bmoviecomic.com/?cid=445 these]] [[http://www.bmoviecomic.com/?cid=446 two]] pages.
* Parodied in ''Webcomic/{{Educomix}}'':
-->'''Dave:''' You've taught us all a valuable lesson! If we ever see evidence for a different religion, we should still treat the people that believe in it as idiots!
* ''Webcomic/ElGoonishShive'': [[http://www.egscomics.com/?date=2012-02-07 This]] comic and [[http://www.egscomics.com/?date=2012-02-09 this]] one pretty much sum up the aesop for the Death Sentence arc.
* ''Webcomic/IrregularWebcomic'' decide to drop an Aesop about BeCarefulWhatYouWishFor in [[http://www.irregularwebcomic.net/2182.html this]] strip, [[{{Anvilicious}} anviliciously]], with links to this AND that page.
* Lady Spectra of ''Webcomic/LadySpectraAndSparky'' is prone to [[http://www.webcomicsnation.com/jkcarrier/ladyspectra/series.php?view=single&ID=203292 giving lectures.]]
* ''WebComic/{{Precocious}}'': "[[http://www.precociouscomic.com/archive/comic/2010/08/11 Actions have consequences. Who knew?]]"
* Made into a Super Hero in [[http://xninjared.deviantart.com/art/Lysistrata-Gambit-152865735 this comic]]

[[folder:Web Original]]
* ''WebAnimation/BrokenSaints'' is big on the moral messages, and this is {{Lampshaded}} in the credits of Chapter 19, which has a line reading: "today's lesson: strip clubs are bad"
* ''WebVideo/TheCartoonShow'': "Always be creative and let your imagination soar", "the world is a blank canvas and you can make whatever you want on it", "always sign your name after drawing because someone might take it", "when it comes to your imagination, the sky is the limit".
* ''WebVideo/TheChroniclesOfJaller'': Parodied. At the end of "Axon Gets Kidnapped," Axon concedes that "Not all Hero Factorys are stupid lame dumbwads," at which point one shows up wanting to join them. Jaller shoots him on the spot.
* ''WebVideo/DemoReel'': "Hollywood is a horrible place to be for minorities", "AccentuateTheNegative only causes pain" and "try to move on from your abusive past in a healthy way".
* ''WebAnimation/DusksDawn'' tries to shoehorn one in at the end about not thinking things through.
* Subverted in ''WebVideo/LookAVlog''.
* ''WebAnimation/TheMostPopularGirlsInSchool'':
** Episode 57:
-->'''Ashley:''' Guys... I've got an idea, just hear me out: [[BeYourself Maybe we should just like whatever it is we like]]. And if other people start liking it too, that's not bad. In fact, it probably means that whatever it is we like is pretty good. Only now we have people we can share it with. And if nobody else likes it, well, that's okay too, because it makes us happy.
** Episode 82:
-->'''Mackenzie:''' ''(to Brittnay and Trisha)'' I decided I'm not gonna drop out of school after all. ...Look, all I've ever wanted to do was to just find a way to escape all these bitches and assholes we go to school with. But since we got here, Jeannie betrayed us, those French ''cunts'' tried to kill us, and I realized, it doesn't matter where you go, there's always gonna be bitches and assholes in your life. So the only thing you can do is surround yourself with the few bitches and assholes you can actually stand being around. And for me, that's you guys.
* The Web show ''WebVideo/SpeedGame'', which usually display and comment speedruns, talks about the history of the number Pi in the Pokémon episode.
* [[http://wanderers-library.wikidot.com/a-caution-to-the-wise From A Caution to the Wise]], a story in ''Wiki/TheWanderersLibrary'': They ask for a story with a moral; the moral is; "A caution to the wise - look elsewhere for your wisdom."
* ''Webvideo/WhatTheFuckIsWrongWithYou'' caps off every live recording with what they learned from the night's bizarre news stories, sometimes also veering into SpoofAesop and FamilyUnfriendlyAesop. There are even some recurring aesops, like "No one wants to see your dick," "There's nothing sexy at the Wal-Mart" and "Poop is not a plan."
* A running gag in Podcast/FatFrenchAndFabulous is various aesops both serious and not, including a combined moral lesson on washing your hands and donating your body to medical science.

[[folder:Western Animation]]
* ''WesternAnimation/AdventuresFromTheBookOfVirtues'' had a valuable virtue in every episode -- two children have typical problems involving other kids, so they visit four {{Talking Animal}}s to have their problems solved with stories from the Book of Virtues.
* ''WesternAnimation/AdventureTime'' has some conventional morals done in really weird ways. For example, "Don't break your promises" is shown by having Finn punished by the royal Gumball Guardians.
* The Aesop's Film Fables cartoons produced by Creator/VanBeurenStudios ironically [[SubvertedTrope didn't have these at first]] (they had [[SpoofAesop parody aesops]] in the [[UsefulNotes/TheSilentAgeOfAnimation silent era shorts]] and [[ArtifactTitle abandoned them altogether]] by the [[UsefulNotes/TheGoldenAgeOfAnimation sound era]]) but they eventually did start having real aesops in the Burt Gillett era shorts, such as the ''Toddle Tales'' and some of the ''Rainbow Parade'' shorts. "Spinning Mice" for instance has the moral of "Leave Well Enough Alone".
* ''WesternAnimation/{{Animaniacs}}'' gave an aesop very occasionally. But as a cartoon centered around just being silly, the cartoon usually made a point of parodying aesops. They did this (on a regular basis) with their Wheel of Morality, which would provide a random "moral of the story" for the episode that was usually humorous and ''always'' had nothing to do with the episode. On the other hand, the movie had a tried and true moral: Never give up, even when things are looking bad.
-->"Wheel of Morality, turn turn turn. Tell us the lesson that we should learn."
* The first season of ''WesternAnimation/AvatarTheLastAirbender'' was pretty notorious about this. Although some of those were along the lines of "[[FamilyUnfriendlyAesop Stealing is wrong unless it's from pirates]]."
* ''WesternAnimation/BeatBugs'' generally aims to teach one in each episode, themed around a song of Music/TheBeatles. "Be Yourself" is one of the most common ones because, after all, "''Nothing you can do, but you can learn how to be you in time / It's easy!''"
* Played straight with ''WesternAnimation/{{Birdz}}'', although they're not heavy-handed since they're often skewed to the avian universe (e.g. [[spoiler:Eddie learning the hard way that he should study the map and pack properly during migration season]]).
* Many episodes of 1980s cartoon ''[[WesternAnimation/CareBears1980s Care Bears]]'' deliver a moral at the end.
* ''WesternAnimation/{{Centurions}}'' always had some sort of science lesson at the end.
* Lampshaded in ''WesternAnimation/DannyPhantom'': when Jazz tries to organize a plan, Danny tells her, with a bored expression on his face, that the plan is to go try and beat up the bad guy, get beaten up yourself, run around for a while trying to fix things, finally beat the bad guy, and go home having learned a lesson about how the world works. Whoopie. This is also a slight breaking of the fourth wall, as it's the basic layout of each show.
* Naturally, being a Christian cartoon, almost every episode of ''WesternAnimation/DaveyAndGoliath'' had one, from not lying to racism.
* ''WesternAnimation/DefendersOfTheEarth'' has a few, including:
** It takes courage to admit to wrongdoing, especially when you've been led to believe the consequences will be worse than they are. (''A Demon in His Pocket'')
** In order to have friends, you should show that you can be friends with others. (''The Starboy'')
** Having a disability doesn't have to leave you totally helpless; instead, you should make the most of the things you can do. (''One of the Guys'')
** Using drugs as a means of relieving pressure will [[DrugsAreBad only mess you up]]. (''The Deadliest Battle'')
* Before he went to Disney, ''WesternAnimation/{{Doug}}'' had An Aesop in almost every single episode. You could tell the Aesop after a couple of minutes already, often even before the episode title.
* Although ''WesternAnimation/TheFairlyOddParents'' doesn't have many episodes strictly made to teach a moral, there's one where the moral is thrown in the viewers' faces with a case of breaking the fourth wall: "And sometimes the best weapon of all is to say you're sorry." Cue screen where the phrase MORAL OF THE STORY pops up.
* Subverted in ''WesternAnimation/FamilyGuy'': While Peter recovers in the hospital, Lois says, "I guess you learned an important lesson." Peter leans back smugly and says, "Nope," at which point the episode ends.
* ''WesternAnimation/FatAlbertAndTheCosbyKids'' had a heavy-handed Aesop in every episode, driven home by a song from the Kids themselves. One example: "Dope is for dopes/Drugs are for dummies/And if you mess around with them/That kind of mess isn't funny."
* Played straight but surprisingly subtle in an animated version of ''Flash Gordon'', Flash alludes to men on Earth who "did terrible things in the name of obedience" but does not name names. In the eighties, this was a clear allusion to Nazi Germany and impressively assumes sufficient motivation, intelligence and education of the kids watching that they would either get the point or go find out.
* Parodied in an episode of ''WesternAnimation/{{Futurama}}''. After Fry and Bender drag the Planet Express headquarters along on their joyride in the Planet Express ship, they exit the ship to find the rest of the Planet Express staff, battered and seriously pissed off, waiting for them. Attempting to divert inevitable trouble, Bender says, "And that's how we learned our lesson."
** From another episode:
--->"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a race car. Is any of this getting through to you?"
* The first three seasons of the ''[[WesternAnimation/GarfieldAndFriends U.S. Acres]]'' animated series were packed with these.
* ''WesternAnimation/{{Gargoyles}}'' had the episode "Deadly Force", in which Broadway finds Elisa's loaded gun and starts playing Cops 'n' Robbers. Elisa is busy cooking and not paying attention to him when Broadway accidentally pulls the trigger and shoots her in the chest, nearly killing her, showing just how deadly guns can be. Elisa wasn't even healed in the next episode, either. Too bad it turned into the MissingEpisode.
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' always ends with an Aesop.
* For ''WesternAnimation/HenryHugglemonster'': always help your family when they need it. This is a prevailing rule of the show and something that the characters abide by, to the point where if they don't, it is treated as OOCIsSeriousBusiness.
* Each installment of ''WesternAnimation/TheHive'', another Playhouse Disney / Disney Junior show, presents one.
* ''WesternAnimation/{{Jem}}'' did this in practically any episode about the Starlight Girls -- one of them would do something stupid (anything from stealing to drugs) and have to have An Aesop explained to them. A few featured other characters, such as the one where Roxy got screwed over again and again because she couldn't read.
* ''WesternAnimation/JoJosCircus'' has the title character yanked away to a stage with a spotlight at the end of each story to talk about the aesop that she learned from what happened in it.
* Roughly 1/3 of all ''WesternAnimation/KimPossible'' episodes ended on An Aesop (sometimes due to AesopAmnesia), roughly a third of the episodes ended on a {{Subverted}} Aesop, and the remaining thirty took the Aesop and twisted it about as far as possible to create fantastic Aesops, (don't buy mutant toys) {{Space Whale Aesop}}s, (Eat healthily or your DNA will mutate you into a mini-Hulk) or just outright lampshading them for comedy value.
* ''WesternAnimation/MatchboxHeroCity'' is one of those shows that has a charater or in this case, a car tells himself what he's learned.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' has one of these about friendship at the end of each episode (and therefore on ''nearly'' every single page with such a recap), usually given in the form of a letter from Twilight Sparkle to Princess Celestia.
* Disney Channel's ''WesternAnimation/LiloAndStitchTheSeries'' is another one of those animated kids shows that works by rote, it's usually a [[StockAesops lesson]] about the power of friendship and tolerance and honesty, to the point of [[TastesLikeDiabetes being cloyingly cute]].
* ''Nina's Little Fables'' is a new short program on [=PBSKids=] Sprout featuring fables narrated by show hosts Nina and Star. Some of them are actual Aesop's Fables.
* ''WesternAnimation/TheProudFamily'' had a tendency to overdo this at times, with some episodes being particularly Anvilicious (most notably the one about how DigitalPiracyIsEvil).
* ''WesternAnimation/ReadyJetGo'' has Aesops in a few episodes, but they're unique in that they're woven subtly into the narrative of the episode instead of being shoved down your throat. Examples:
** The moral of "Sounds Abound" is "Performing experiments is better when you're doing them with your friends".
** An overall theme of the show is "Failure is a stepping stone to success"
** "Kid-Kart Derby" has two: "Winning isn't everything" is the main one and "Don't cheat" is the minor one
** The show had a BeYourself Aesop in the episode "My Fair Jet" that was surprisingly PlayedForDrama
** "Jet 2" - "It's not good to stay jealous"
** "Space Junk" - "Knowing there's a problem should make you want to help solve it"
** "Jet's Time Machine" had a ''very'' important one - "You can't change the past, you can only learn from it"
* Happened quite often in the early episodes of ''WesternAnimation/{{Recess}}'', though they were ''never'' in-your-face about it. Then morals came from time to time later on, and season six became {{Anvilicious}}.
* The ''WesternAnimation/RockyAndBullwinkle'' segment ''Aesop and Son'' subverted not only this trope, but the fables themselves. The titular philosopher would tell a parodied version of his story, say the moral, and then Junior would chime in with a second moral, usually a pun off some element of the story.
* The lesson in ''WesternAnimation/{{Rubbadubbers}}'' is that children should [[BeCarefulWhatYouWishFor be careful what they wish for]], as in every episode a character's ImagineSpot embodies their wish, but still has consequences.
* On ''WesternAnimation/SheriffCalliesWildWest'', each of the show's stories has a moral of some sort that it's trying to teach. However, there seem to be in two in particular that crop up with some frequency:
** Don't be afraid to ask for help if you need it.
** Be kind and friendly to others and good things will happen. (The town is called "Nice and Friendly Corners" after all.)
* Subverted on ''WesternAnimation/TheSimpsons''; at the end of one episode, the family debates what lesson they're meant to learn from the events of the past 22 minutes before finally concluding that it was all "just a bunch of stuff that happened".
** This happens in multiple shows; there is an obvious lesson to be learned, but Homer generally interprets it as something completely different.
** Played straight in [[WesternAnimation/TheSimpsonsMovie the movie]], however. Throughout the film, Homer learns several lessons that causes him to change his behavior. Firstly, by refusing to admit he made a mistake by polluting Lake Springfield, apologize for it and try to fix the damage done, the entire town not only hates him for trapping them in a dome for perhaps forever, but he ends up putting his own family in danger because of it. Secondly, he discovers that by acting out of selfishness and refusing to help save his friends that loved him for years, he ends up alienating his family, who ''do'' care for them because of how much they supported them (especially since Ned helped save their lives from the mob that tried to kill them during their escape from Springfield). Finally, he finds out that without his family and friends, not only does his life have no meaning whatsoever, he will live the rest of his life alone, isolated and unloved.
* ''WesternAnimation/SouthPark'' often features an Aesop at the end. Many times Kyle starts a speech by saying, "I've learned something today..." The morals are sometimes humorous - though as often as not - these speeches really are didactic. Sometimes Cartman tries to tell the others what ''he's'' learned.
-->'''Kyle:''' "Oh shut up, Cartman! You didn't learn a thing! Not a goddamn thing!"
* ''WesternAnimation/SpongebobSquarepants'' had an Aesop in many episodes in the first few seasons, all of them being important lessons to teach children such as facing the consequences of your actions (''Mermaid Man and Barnacle Boy IV'', ''No Free Rides'', ''Squeaky Boots''), the grass isn't always greener somewhere else (''Nature Pants'', ''Squidville'', ''The Algae is Always Greener''), be yourself (''Ripped Pants'', ''Big Pink Loser'', and again ''Nature Pants''), jumping to conclusions about someone or something can have dire consequences (''Sandy's Rocket'', ''Nasty Patty'',''Wormy''), not to curse (Sailor Mouth), not to take advantage of your friends (''Can You Spare a Dime'', ''I'm With Stupid'' and to a lesser extent, ''Prehibernation Week''), and not to touch things that aren't yours unless instructed (''Life of Crime''). Later seasons tend to lack these.
* ''WesternAnimation/StarWarsTheCloneWars'' doesn't make you guess - they give you an aesop on-screen at the beginning of every episode.
* ''WesternAnimation/StoppitAndTidyup'' is one of the few shows aimed at young kids that averts this, as none of the episodes seem to have a moral in them.
* ''WesternAnimation/SuperFriends''. In the 1973-74 season, the Aesops were usually one of three types. Many episodes used all of them.
* ''WesternAnimation/TazMania'' often featured the characters saying at the end "What have we learned from this?", and usually concluding that they hadn't learned anything.
* Subverted in ''WesternAnimation/TeenTitans'':
-->'''Beast Boy:''' So, I guess it is bad to watch too much TV.\\
'''Starfire:''' But we were only victorious because you watched too much the television.\\
'''Raven:''' So, I guess there really is no lesson.\\
'''Cyborg:''' Yep, it was all completely meaningless.\\
[[EverybodyLaughsEnding (Everyone laughs)]]
* The whole point of ''WesternAnimation/ThunderCats''. Seriously. This was during the time when cartoons where the scourge of the Earth and were corrupting kids (in the same way that Comic Books did before and Video Games are now ... oh wait!), so the producers sat down and said that every episode must have a moral, and they ''actually hired a child psychologist'' to help them write the stories.
* ''WesternAnimation/ThunderCats2011'' continues this out of tradition, with a discernible lesson in most of its episodes.
* ''WesternAnimation/TheTick'' also ended most episodes with The Tick turning to Arthur and saying "Arthur, I think we've learned a valuable lesson today," and then expounding semi-incoherently.
* ''WesternAnimation/TheWeekenders'' loves Aesops. The episode "Listen Up" subverts their convention two-fold by having Carver (instead of the usual Tino) deliver it, and then having him off-center on screen and fading him out, forcing Carver to cut it short.
* On ''What It's Like Being Alone'', Aesops are usually provided by one-off characters that are on the verge of death. They then die, violently.
* ''WesternAnimation/YogisGang'': The pilot movie teaches people to take care of their homes instead of simply moving away to look for a "perfect place". Each episode of the series has an aesop regarding the vice represented by the villain.
* ''WesternAnimation/YoungJustice'' episodes often have Aesops about Leadership, Teamwork or Strategy.
* Remember, kids--now you know. AndKnowingIsHalfTheBattle!
* Common among Creator/SparkPlugEntertainment's CGI {{Mockbuster}} cartoons.