[[quoteright:330:[[VideoGame/SuperSmashBros http://static.tvtropes.org/pmwiki/pub/images/Tingle_Ruins_Everything.jpg]]]]
[-[[caption-width-right:330:[[OurLawyersAdvisedThisTrope Warning]]: Side effects of Tingle may include a sudden rash, vomiting and the desire to commit violence. [[note]]Art by [[http://pluckylump.deviantart.com/art/SSBB-Everyone-Hates-Tingle-79974436 pluckylump]][[/note]]]] -]

->''"It appears annoyance doesn't cross cultural boundaries."''
--> -- '''Edd''', ''WesternAnimation/EdEddNEddy'', "Shoo Ed"

This is the opposite of GermansLoveDavidHasselhoff: A character or entertainer who is fairly popular in their home region becomes TheScrappy in another market.

The most common reason for this is usually ValuesDissonance, as things that seem normal or relatable in one culture can be seen as offensive, baffling, or just plain ''stupid'' in another. Aesthetic dissonance can also be at play, i.e. cultures have different standards of cuteness and attractiveness. Another reason for it can be that a character is supposed to [[CaptainEthnic represent the nation]] that hates them, and this character is seen as [[EthnicScrappy offensively stereotypical]]. In the worst cases, the hatedom of a single character can result in NoExportForYou for an entire series (something some people are probably going to be grateful for).

This is sometimes referred to as "Americans Hate [[TheBeautifulGame Soccer]] (Football)", due to the infamous [[VocalMinority vocal]] {{hatedom}} in the U.S. against the sport, and more preference towards UsefulNotes/AmericanFootball (the subsequent OpinionMyopia and FlameWar between the sport's fans and haters has also been notable).

In short, this can be summed up as PeripheryHatedom but the hatedom applying to nations outside of the work's native country and the demographic applying to the work's native country. Can lead to DeaderThanDisco if when a work's fanbase and/or nation of origin stops liking it and joins in on the bashing.

Compare PopCultureIsolation. Contrast MexicansLoveSpeedyGonzales, AmericanKirbyIsHardcore, and its polar opposite, GermansLoveDavidHasselhoff.

See also TheScrappy and CrossCulturalKerfluffle.

''Please do not use this page as a place for ComplainingAboutPeopleNotLikingTheShow. Also, simply saying something is hated is not enough. You have to explain why it's hated.''



[[folder: The Trope Namer]]
* SelfDemonstrating/{{Tingle}} from ''The Legend of Zelda'' series:
** Popular enough in Japan and parts of Europe to get his own games, but loathed enough in the Americas and the rest of Europe to have only four other roles in main games following his first appearance in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'': ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'', ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords]]'', and ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''. Note that that still gives him way more appearances than nearly anyone not named Link, Zelda, or Ganon. The game in which he is the main character, ''VideoGame/FreshlyPickedTinglesRosyRupeeland'', [[NoExportForYou never reached North America]].
** [[DemotedToExtra Tingle's role in the main series has been largely reduced]]; he doesn't appear in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' (Purlo's appearance was based on him, but they have vastly different personalities, and there are portraits of him in Snowpeak Ruins; they're blurry, but just try and say they're not him) and gets only non-speaking cameos in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'', ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' (on a wanted poster, a statue/portrait, and a doll respectively).
** He is at his weirdest in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', wherein he refers to Link, a [[FlipFlopOfGod nine/twelve]]-year-old child, as "Mr. Fairy", and forces his brothers—and one random guy who's in debt slavery to him—to dress exactly like him and perform slave labor. He also forces the player to pay him ridiculous sums of money in exchange for information on where to find eight {{MacGuffin}}s. With all of his annoying traits, it's no wonder that fans joke about him being a [[MemeticMolester sex offender]] when they're breaking him out of prison as part of the plot of the game (his canon crime was just petty theft). In addition, people have taken the skulls in the room where he hid the Pictograph (through the small tunnel at the back of his prison cell) to mean that he's not only a sex offender, but also a kidnapper and serial killer. Yeah, Americans hate him ''that much.''
** Joking aside, the main reason why Tingle is hated so much is that he is basically a ManChild, a character archetype that Western audiences have little sympathy for. He was tolerable in ''Majora's Mask'' because he managed to fit in the [[SurrealHorror general tone]] of that game.[[note]] Though it was no less creepy – As it turns out, there's a small side-quest where guide of the local swamp reveals himself to be Tingle's father. He acts worried and embarrassed, [[UnbuiltTrope lamenting the fact the his son acts like a child despite his age]].[[/note]] In ''The Wind Waker'', though, he gains a lot more spotlight, is considered far more obnoxious (he was never this rupee-grubbing before now) and you literally cannot complete the game without him, as explained above. Even WordOfGod is aware of this as shown in this [[http://www.zeldadungeon.net/2013/06/kensuke-tanabe-wants-to-make-tingle-popular-in-the-west/ article.]] He [[RescuedFromTheScrappyHeap hopes to make Tingle popular one day]].
** One of the bigger changes for the HD edition of ''The Wind Waker'' was that they got rid of five Triforce charts, meaning that you only need to visit Tingle three times in the game to get them translated, as opposed to eight times. To a lesser extent, the Tingle Tuner was replaced with the Tingle Bottle, which also makes him less prominent than in the [[NintendoGameCube GameCube]] version.
** Amusingly, Ricky the kangaroo from the ''Oracles'' games isn't too fond of him, either.
* The hate of Tingle has also carried over into the ''VideoGame/SuperSmashBros'' games:
** Tingle has a cameo in ''Melee'', in which it is quite possible to drop him into the ocean. It is not uncommon for players to declare a brief truce for this purpose.
** In ''Brawl'' he's an Assist Trophy, and has a small variety of effects, such as summoning a bunch of balloons (no effect on gameplay), causing everyone to breathe fire, [[ScrappyMechanic making all surfaces slippery and forcing everyone but the summoner to trip endlessly while banana peels fly everywhere]], scattering a hoard of Hammers/Golden Hammers everywhere (out of which only one is the "real" one, the others being duds that force your character to flail around uselessly), and [[InterfaceScrew zooming the camera extremely close to the character who summoned him]], all accompanied by his weird creepy grunts, groans and other odd sounds.
** Sakurai himself has openly acknowledged the American fanbase's hate for him as a reason why he won't be a playable character.
* And then he was made a DLC fighter in ''VideoGame/HyruleWarriors'', beating out the Skull Kid and any number of other potential ''Majora's Mask'' characters. American fans were not amused. True to form, this was entirely because he was the top rated character that the Japanese audience wanted added in.
* The extent of his MemeticMolester [[http://www.youtube.com/watch?v=kgOjtvz2UWg status...]]
* During episode 8 of ''Machinima/TheLegendOfZeldaTheMisadventuresOfLink'', Link pays a visit to Tingle Island and gets a brief glimpse of what's going on. After a brief freakout, he gets his ass off the island, brings out the cannon, and [[TakeThatScrappy opens fire]].
* Surprisingly ''subverted'' in the fan video ''Legend of Link'' where Tingle, albeit really messed up,[[note]]He eats Rupees and barfs them up to spend them, takes over a Kokiri boy's house, and fails to point out to the reader which way is north on one of his maps.[[/note]] actually helps Link out twice[[note]]First he gets rid of Navi by ''[[VideoGame/EarthBound SMAAAASH]]''ing her with a [[Franchise/SuperSmashBros Home-Run Bat]], then he chases off Kaepora Gaebora with a Super Scope.[[/note]] outside of handing him a map to his current destination. On the topic of maps, Link tried to buy one at one point, but he was short a few Rupees, so Tingle decided to accept what Link had and let him have the map anyway.

[[folder: Anime and Manga]]

* ''LightNovel/BlackBullet'': The anime sold decently well with about 2k-2.5k units per volume and the series is somewhat popular in Japan that both Rentaro and Enju were featured in a popular [[VideoGame/DengekiBunkoFightingClimax crossover fighting game]] and crossover event for [[http://divine-gate.wikia.com/wiki/Black_Bullet_Collaboration_Event a popular Japanese mobile phone game]]. In America, however, it is considered to be the most hated Spring2014Anime and Dengeki Bunko series that is hated more than ''LightNovel/SwordArtOnline'', ''LightNovel/TheIrregularAtMagicHighSchool'', and even ''LightNovel/{{Oreimo}}''.
** [[NiceGirl Enju]] [[AllLovingHero Aihara]] happens to be relatively popular in Japan. In the western fanbase, however, a lot of people see her as an annoying, LittleSisterHeroine who constantly bangs on the main protagonist that only panders to the {{Lolicon}} fanbase. It doesn't help to note that Enju has a tendency to [[TenderTears cry a lot]] and many have found her to be a weak, useless female protagonist to the point that makes [[LightNovel/SwordArtOnline Asuna]] and [[VisualNovel/DiabolikLovers Yui Komori]] [[{{Irony}} look like shining examples of strong, female leads]] (even though they aren't for [[AttemptedRape good]] [[ExtremeDoormat reasons]]).
** Ironically though, [[PhenotypeStereotype Tina Sprout]], who happens to be roughly around the same age as Enju, [[GermansLoveDavidHasselhoff didn't receive much fan hatred as Enju does]] (despite the fact that Tina herself, has a very similar personality like Enju ''and'' also has PrecociousCrush with Rentaro).
* ''Anime/SaintYoungMen'' reportedly will never see a U.S., India, and Philippines and overseas release, either of the manga or the OAV series and movie, because creator Hikaru Nakamura didn't want to risk pissing off religious fundamentalists.
* ''Franchise/{{Anpanman}}'':
** Kokin-chan, Dokin-chan's Blue sister who won't stop crying tends to be wildly unpopular with American fans, [[http://www.pixiv.net/tags.php?tag=%E3%82%B3%E3%82%AD%E3%83%B3%E3%81%A1%E3%82%83%E3%82%93 but In Japan? She gets a lot of fanart from Pixiv.]]
** Dokin-chan herself, who won't stop being a {{Tsundere}} to Baikinman is also wildly and regularly unpopular with American viewers, [[http://www.pixiv.net/search.php?s_mode=s_tag_full&word=%E3%83%89%E3%82%AD%E3%83%B3%E3%81%A1%E3%82%83%E3%82%93 but she's ranked below Kokin-Chan in the popularity poll in Japan.]]
* ''Anime/{{Doraemon}}'': Besoko-chan, [[https://www.youtube.com/watch?v=q1Jo3lhDGUc The cute little girl from "The Happy Little Mermaid" episode who won't stop crying or complaining is wildly unpopular with American fans.]] [[http://ja.doraemon.wikia.com/wiki/%E3%81%B9%E3%81%9D%E5%AD%90 But in Japan? She's one of the most popular minor female characters in the Doraemon anime and manga and the whole franchise]].
* ''Franchise/{{Jewelpet}}'': Labra, the cute baby polar bear who won't stop screaming, is wildly unpopular with American fans, [[http://www.pixiv.net/search.php?s_mode=s_tag_full&word=%E3%83%A9%E3%83%96%E3%83%A9 but in Japan, she beats fan favorites like Ruby, Garnet, Sapphire, Angela and Rossa in the Pixiv popularity poll.]]
* ''Anime/KantaiCollection'': The reception of the anime has been very polarizing at best in Japan, even among fans of the game. In the western fanbase, however, it is ''near universally hated''. Across from the mentioned reasons below [[VideoGame/KantaiCollection in regards to the browser game]]. It also doesn't help to note that the anime was mostly historically accurate in regards to the Pacific WWII battles [[spoiler:up until the last episode where a DeusExMachina was pulled where the shipgirls won the battle of Midway]]. The fact that the anime was really PanderingToTheBase when the game wasn't licensed outside of Japan also doesn't help as well.
* ''Manga/{{Beelzebub}}''. Alaindelon barely has any fans in the West, because American kids view "Furuichi and Alaindelon - Forever" as Unintentionally Bullying.
* ''Anime/NeonGenesisEvangelion'' is one of the most respected and influential anime franchises in its homeland. Overseas, however, though still respected for its willingness to push boundaries, the show itself is a very strong case of LoveItOrHateIt thanks to its GainaxEnding and MindScrew nature. Shinji Ikari is a far more polarizing character in the West than he is in Japan, often derided as a whiny weakling by casual fans.
* ''Manga/{{Gintama}}'' has been in serialization in Japan for almost a decade, earning positive sales and receiving one movie and three TV series. In North America, only the first 23 volumes of the manga were released before the series was cancelled. The anime only had its first 52 episodes released on DVD (subtitled) plus the movie (sub+dub).
* ''Manga/{{Bleach}}'':
** Momo Hinamori manages to rank very high in Japanese popularity polls, but [[TheScrappy she's disliked]] in America. This may be because Japanese readers like her [[YamatoNadeshiko very feminine, gentle nature and blind loyalty]], while in America [[RealWomenDontWearDresses those traits are seen as weak]] and [[ValuesDissonance sexist]]. Outside both Japan and America, she's liked well enough, being neither as popular as she is in Japan nor as disliked as she is in America.
** Toshiro Hitsugaya is the most popular ''Bleach'' character in Japan but not so much in America, mainly because of his bad habit of [[TheWorfEffect jobbing in fights]] as well as having an even more dispassionate nature than Ichigo. The rest of the world seems to like him just fine though.
* The intense [[DieForOurShip ship-related]] hate toward Masaya of ''Manga/TokyoMewMew'' for which Western fans are infamous doesn't seem to exist at all among Japanese girls; {{Nakayoshi}}, in fact, ran a character poll, and he ranked far above [[JerkWithAHeartOfGold Ryou]] and [[StalkingIsLove Quiche]].
* ''Manga/{{Naruto}}'':
** Sasuke Uchiha is [[BaseBreaker much more divisive]] in America and Europe than in Japan, and was hated by large segments of the American fanbase ''long'' before his [[spoiler:FaceHeelTurn]]. This is because he's seen as a one-note 'brooding' character. As a result, American and Europeans fans were absolutely not surprised by the [[spoiler:FaceHeelTurn]].
** Sakura Haruno, along with Sasuke, is one of the most hated characters in Western ''Naruto'' fandom, particularly due to her {{Tsundere}}-ish personality and the subsequent violence she dishes out to Naruto [[{{Flanderization}} in the anime]], as well as [[DieForOurShip pairing reasons]]. The subject of whether she has been able to improve herself from her uselessness in the early story is fairly controversial. In Japan, however, she regularly features in the top 12 characters in series popularity polls.
** This also applies to Naruto himself as well, while he is the most popular ''Naruto'' character in Japan, he is something of a BaseBreaker in America. Both he and Sakura often get hate from Sasuke's hatedom, as both of them are continuing to try to redeem Sasuke, with Sakura [[spoiler:passing up an opportunity to kill him because she couldn't bring herself to do it]] and having to get rescued by Naruto moments later.
* Shizuru Fujino of ''Anime/{{Mai-HiME}}'' seems to be [[DracoInLeatherPants very]] [[LauncherOfAThousandShips popular]] (albeit with a [[VocalMinority vocal]] [[BaseBreaker group]] of haters) in most fandom circles, except in Italy. While they were largely supportive of her [[SchoolgirlLesbians feelings]] for Natsuki, the instant she [[spoiler:[[KickTheDog Kicked the Dog]] by attacking Yukino and killing off Haruka, Yukino's Most Important Person]], her popularity crashed and burned.
* ''LightNovel/{{Slayers}}'':
** [[GenkiGirl Princess Amelia]] is well-loved in Japan, enough to make her a BreakoutCharacter alongside the [[EnsembleDarkhorse even more beloved]] chimera [[JerkWithAHeartOfGold Zelgadis]]. [[InTheNameOfTheMoon Her quixotic love of justice]], inexperience in fighting, and a poor initial choice of voice actress made her hated in the West for a while; eventually, subtle CharacterDevelopment and a new actress (Creator/VeronicaTaylor) [[RescuedFromTheScrappyHeap made most of the dislike dissipate and she's now rather popular in the U.S. as well.]]
** There is also the [[{{Miko}} shrine maiden]] Sylphiel, a demure mage with a crush on the handsome [[IdiotHero Gourry]] and very much TheMedic to the point that she is completely incompetent in combat. Because of the RealWomenNeverWearDresses attitude in the West, she is hated there, and her anime-exclusive replacement, the [[PluckyGirl headstrong]] yet [[HolierThanThou haughty]] Filia, is preferred. In Japan, both females are well-liked, but Sylphiel receives more face time because of the popularity of the original novels.
* As a RealRobot multiverse with the series-wide motif of WarIsHell (which, inevitably, brings complaints of {{Anvilicious}} treatment), a myriad of ''Franchise/{{Gundam}}'' series often result in this happening.
** Kira Yamato and Lacus Clyne from ''Anime/MobileSuitGundamSEED'' and its successor ''Anime/MobileSuitGundamSEEDDestiny'' continue to rank high in the top 10 character polls in Japan (including Newtype) long after ''Destiny'' ended and Kira himself beat Char and Amuro for the number one spot in the ''Gundam'' 30th Anniversary favorite character poll, but they have a rather large hatedom among the western ''Gundam'' fandom. This largely comes from the belief that the pair used their OmniscientMoralityLicense to shove their beliefs down the rest of the Cosmic Era world's throats at gunpoint, all based off evidence which Lacus herself admitted might have been faulty.
** In fact, ''Destiny'' gets this treatment in the west. Not a specific character, but ''the whole series''. The most basic complaint is that Kira Yamato (and many other characters from the [[Anime/MobileSuitGundamSEED previous show]]) went from simply cameoing in the series to outright assuming the position of the main characters, and with this also became the "right side" in the conflict ([[InformedWrongness without giving a convincing reason why the new cast was wrong]]). For a good example, ''Destiny'' has a '''huge''' {{hatedom}} in North America; many consider the series to be the '''worst''' Gundam series ever conceived, but in its native Japan, it was the most popular anime for ''2 years''. Two years after the show ended production, it was still ''extremely'' popular. Only after the slightly more popular [[GermansLoveDavidHasselhoff (in North America at least)]] ''Anime/CodeGeass'' aired. [[BrokenBase Even then, this trope still applies]], especially in R2.
** On a related note, Shinn Asuka is absolutely hated in Japan, to the point where his [[Creator/KenichiSuzumura voice actor]] gets things thrown at him on the streets. Part of it had to do with him being Kira's {{replacement scrappy}}, the other part has to do with him being seen as a whiny brat who doesn't have much justifications to his bratty behaviors. Having the nerve to actual beat Kira, regardless of the circumstances, had a lot to do with it too. This IS the primarily reason why Kira returned as the main character in the 2nd half. Though also disliked in America and not as popular as Kira (a {{basebreaker}} himself), his hate is not nearly as profound, perhaps due to anti-heroes of questionable moralities being popular in the West.
** As hated as ''Destiny'' is, it's actually just one in a dozen as ''Gundam'' in itself has always been a Western BaseBreaker. For example, during the '90s, ''Gundam Wing'' was widely hated in the West because, outside its plot/story/characterization being looked upon then the same way ''Destiny'''s is looked upon now, it was the first ''Gundam'' series to be broadcast on American cable (specifically on Toonami); as such, ''Wing'' was many a young otaku's first ''Gundam'' series, something that [[FanDumb Elitist/Old Timer UC fans]] did not appreciate.[[note]] To the point that they labeled any newcomers or ''Wing'' followers as "Wingers" and treated them as either [[FandomHeresy Not True Gundam Fans]], peasantry to their ''ancien noblesse'' or both.[[/note]] [[LoveItOrHateIt Division]] only increased with each ''Gundam'' series that came over the Pacific, continuing to this day with ''AGE'' and will likely continue with ''The Origin'' and whatever series follows that.
** On a related note we have Flay Alster, Kira's first girlfriend. Because of her early actions (namely, blaming Kira for her father's death and then manipulating his feelings for her to try and get him killed), a lot of Western fans despise her to the point where her MyGodWhatHaveIDone moment and her attempts to redeem herself fall on deaf ears. The Japanese fans, however, were more willing to forgive. What makes this really ironic is the [[WordOfGod director's statement in a post-series interview]] that Flay was intended to be the kind of character who would appeal to Western audiences. Apparently, something went horribly wrong and reversed.
** Similarly to Flay ([[{{Expy}} in several regards]]), Nena Trinity of ''Anime/MobileSuitGundam00'' is considered one of the more popular female characters in Japan (and was ''the'' most popular until dropping OutOfFocus and being replaced by EnsembleDarkHorse Feldt Grace) but is [[TheScrappy widely loathed]] in America. It's been suggested that Nena appeals to Japanese fans because her [[GenkiGirl carefree personality]] and [[FilleFatale lack of inhibitions]] are considered exotic [[ValuesDissonance in a country where most people, especially women, are expected to be excessively polite and reserved]]. On the other hand, her being loathed in America seems to have less to do with her personality and more with her MoralEventHorizon crossing early on which, just like with Flay's actions, the Japanese are apparently more forgiving of (one wonders what it'd take for a character to ''get'' on their bad side or the reverse, how little it takes to ''get'' on the bad side of Westerners.) Said MoralEventHorizon crossing also caused Louise, a mere bystander to [[TookALevelInJerkass take levels in jerkass]] [[HeWhoFightsMonsters and acted just like Nena but worse]], garnering ''both'' of them more hatedom in the process.
** RebelliousPrincess Relena Darlian[=/=]Peacecraft of ''Anime/MobileSuitGundamWing'' has a [[BrokenBase split fanbase]] in America, while in Japan, she often appears in ''Gundam Ace'''s "Top 30 Females" list, and is the only ''Gundam Wing'' character to ever appear on the list. Back in the day the hatred was truly stunning; originally many viewers had [[NeverLiveItDown an absolute refusal to recognize any of her character development]], but over time this attitude has mellowed and quite a few people will admit to being fans. Nowadays, it's mostly fangirls in full [[DieForOurShip Die For]] [[YaoiFangirl Our Ship]] mode who still carry that torch.
** In the original ''Anime/MobileSuitGundam'', the character of [[TheEvilPrince Gihren Zabi]] is far less tolerated in the west than by Japan for [[ANaziByAnyOtherName obvious reasons]]. However in Japan, while he is not as popular as the massively-popular Char he is the poster boy for the Zabi Family and is significantly popular enough to have his own game series [[GihrensGreed named after him]]. His Sieg Zeon speech is also considered a major moment in Gundam history and has been repeated in various conventions. This is possibly due to lax laws on the depiction of Nazi aesthetics in Japan along with possible influence of Japan's infamous record of [[ValuesDissonance war crimes denial about its actions in WWII]]. Interestingly enough, [[ComicallyMissingThePoint this was a far cry from how Tomino wanted to depict the character]].
** As much as the distributors tried, in Brazil ''Anime/GundamWing'' failed to take off. It had it all – a nice timeslot, a good dub, decent amounts of promotion, yet it just didn't seem to click with the channel's audience who, to this day, can only remember it as "that confusing robot cartoon that was on between ''[[Manga/RurouniKenshin Samurai X]]'' and ''[[Manga/InuYasha Inuyasha]]''". Its disappointing performance ensured that no other ''Gundam'' would be licensed to the country, to the dismay of Brazilian ''Gundam'' fans (especially of UC).
* ''Manga/DeathNote'': While Japanese fans are more or less accepting of Misa Amane, she's ''loathed'' in the West, with her English voice actress's performance being perceived as irritating by most fans, and her character seen as shallow, annoying, and stupid. The large number of [[YaoiFangirl fans]] who prefer [[HoYay other]] [[FoeYayShipping ships]] also have [[DieForOurShip something to do with it]].
* ''LightNovel/TheIrregularAtMagicHighSchool'': In Japan, the light novels and the anime are one of the highest selling anime titles. It is widely hated among the western fanbase due to having a main character being a ''bigger'' GaryStu than [[LightNovel/SwordArtOnline Kirito]], the BrotherSisterIncest subtext, and some of the politically right-wing views and portrayal of China and United States being villains. Creator/AniplexUSA has taken note of the negative reaction from the fanbase, and [[NoDubForYou decided not to give this title an English dub]].
* ''Anime/SailorMoon'':
** North American fans ''hated'' [[DubNameChange Rini]][=/=]Chibi-Usa. In contrast, in Japan, she won the annual character poll in 1993, and in 1994 and 1996 placed second ahead of 51 other characters - meaning she was more popular than almost ''every other main character''. This was partly due to her original portrayal in the Creator/DiC English dub, which most North American fans are familiar with, which made her ''far'' whinier and brattier than she was in the Japanese version. Furthermore, her original voice actress was horribly miscast, which only exemplified her annoying nature. Notably, her acceptance by North American fans seemed to increase when her original voice actress was [[TheOtherDarrin replaced with a better one]], Creator/StephanieBeard, after the show switched from [=DiC=] to Cloverway.
** In contrast, Chibi-Usa is very hated in Latin America as well, despite having an ''excellent'' voice actress with a very cute and nice voice, mostly because her early brattiness[[note]]which was MisBlamed to being translated from the North American script when in fact the dub used the original script and was very faithful to the original[[/note]] can't fly so easily on the local expectations of little girl conduct; and by the time her CharacterDevelopment seated, it coincided with her role as PluckyComicRelief in ''S'' and her close association with the SpotlightStealingCharacter Helios in the very disliked season ''[=SuperS=]'', which made the fandom unfairly qualify her as "useless" and "MartyStu-enabler".
* Given that the characters of ''Webcomic/AxisPowersHetalia'' are {{Anthropomorphic Personification}}s of countries, this is inevitable.
** The character Japan gets a lot more mixed reception in the West than in his own country. There are definitely Western fans who like him, but also an equal number of fans who are "meh" about him at best and brand him as an ExtremeDoormat, FlatCharacter, and/or even the series' CreatorsPet at worst due to his relatively [[TheStoic stoic personality]] and him representing the author's homeland which automatically makes him the character most vulnerable to MarySue accusations. A major factor in this is that Japan is so very ''Japanese'' that many Western people who are not familiar with Japan and Japanese culture [[LostInTranslation simply don't get or can't appreciate the jokes about him]], therefore finding him boring and flat. In particular, those more acquainted with AnimeCharacterTypes than general NationalStereotypes had expected the personification of Japan to play funny anime stereotypes like {{Otaku}} and DirtyOldMan to the hilt and perceived the relative lack of these stereotypes in his character to be a case of [[CreatorProvincialism the Japanese author trying to make his home country look better than the rest of the cast]], not knowing or realizing that Japan's personality is a laundry list of Asian/Japanese stereotypes that are ''much'' more well-known in real life and media than the anime-based stereotypes.
** This extends to even [[{{Shipping}} ships]] involving Japan: England/Japan is easily the first or second most popular ship in Japanese fandom. In western fandom... not so much. Some Western fans even seem to dislike the England/Japan ship mainly ''because'' of its massive popularity in Japan. Even Greece/Japan, the most popular ship for Japan in western fandom, seems at times to be favored not so much because more Western fans like it than Japanese fans do, but because all ''other'' ships for Japan are simply less popular in western fandom than in Japanese fandom, and it just had the good fortune to [[ShipMates not conflict with Western fans' most common OTPs]]. Netherlands/Japan and Turkey/Japan, in particular, have decent followings in J-fen but Western shippers for them are virtually an endangered species. Japan/Taiwan goes a similar way, since J-Fen has it as the most popular het ship for Japan and THE Taiwan ship, but it brings quite the "controversy" in W-Fen circles since it's used to bash Taiwan and mistakenly accuse her of being a RelationshipSue for Japan.
** Koreans [[http://www.animenewsnetwork.com/news/2009-01-13/korean-protests-call-for-hetalia-anime-cancellation weren't too pleased]] with Hetalia's Korea, either. The American fandom adopted him as an EnsembleDarkHorse during the shitstorm, partly in counterprotest but mostly because it made the Koreans mad.
* Dawn's Piplup in ''Anime/{{Pokemon}}''. For Japan, it was a cute, loveable penguin that became one of their mascots. In America, however, Piplup is [[CreatorsPet wildly hated]] (if not by all, then at least by a [[VocalMinority very LOUD contingent]] of American fans). [[RidiculouslyCuteCritter Not all Piplup, mind you]], [[BrattyHalfPint just this one in particular]].
** Ironically, when the successor series, ''Best Wishes'', introduced Piplup's {{Expy}} Oshawott, Western fans weren't nearly as spiteful. Besides the fact that he doesn't become as much of a CreatorsPet despite having a similar personality to Piplup, a lot of fans feel that Oshawott's generally less annoying, has at least ''marginally'' better CharacterDevelopment, he doesn't need to show off in Contest battling, and his cuteness isn't quite as force-fed to the audience as Piplup's was. This is kind of funny considering Oshawott the ''species'' was originally seen as TheScrappy in the early days.
** A similarly sized contingent loathe Pikachu just as much, calling him "Godchu" and "Deus Ex Pikachu" and decrying his alleged [[BlackHoleSue plot-warping powers]], but still lost to a Snivy.
** May's Skitty and Squirtle. The former for constantly winning battles by spamming Assist, which anybody who plays the game knows is a ludicrously bad tactic. The latter for being overpowered despite being a ''freshly-hatched baby'' and having moves that Squirtles aren't supposed to have.
** The anime in general has become this in the West, in inverse proportion to the games (which are still ''massively'' popular). In Japan, the anime is still well-regarded, with tons of merchandise and regular films, and is enjoyed regularly by children and their parents. Elsewhere, the anime is viewed as a FranchiseZombie and is constantly accused of slavishly adhering to the AnimationAgeGhetto.
** Manaphy from ''Anime/PokemonRangerAndTheTempleOfTheSea'' gets disliked by Many American fans, due to it having tantrums without May so often, that it constantly comes off as whiny, But In Japan? It has beaten fan favorites, like Celebi, Jirachi, Shaymin, and Victini, since It was called "The Prince of The Sea" as 28th place in "Pixiv's (Japan Only) Popularity Poll."
** Also, Red Genesect, The [[StepfordSmiler Stepford Smiling]] Cyborg Pokemon from {{Pokemon Genesect And The Legend Awakened}} movie who won't stop being a [[CreepyGood Creepy]] {{Jerkass}} tends to be wildly unpopular with American Kids too. [[http://www.pixiv.net/search.php?s_mode=s_tag&word=%E3%82%B2%E3%83%8E%E3%82%BB%E3%82%AF%E3%83%88 it's but ranked immediate below Manaphy in the popularity Pixiv poll.]]
** In Japan, [[http://www.pixiv.net/search.php?s_mode=s_tag&word=%E3%82%B7%E3%82%A7%E3%82%A4%E3%83%9F Shaymin from Pokemon Giratina And The Sky Warrior is ranked 76th in Japan's Pixiv Popularity poll.]] However, America's point-of-view of him is less than admiring.
* ''Anime/{{Robotech}}'':
** Lynn Minmay is loathed primarily for her atrocious dub performance, especially her songs. Her ''Anime/SuperDimensionFortressMacross'' counterpart, Minmei, is somewhat of a cultural icon in Japan, and Mari Iijima, her voice actress, is a beloved personality and decently-respected singer.
** Americans' traditional hatred of Minmay went weird when ADV commissioned an English dub of the original ''Anime/SuperDimensionFortressMacross'' series, and Mari Iijima herself, who had been living in California for years by then, reprised her iconic role for it.[[note]]One of the only times in anime history that that's happened.[[/note]] A few fans still complained, mostly that Iijima's accent stood out among the very American cast.[[note]]Though ADV did make an effort to ensure at least Minmay's parents spoke with an accent too.[[/note]]
* This can generally apply to the ''Manga/BoboboboBobobo'' series in general. For those who ''do'' like the series in the West, there's Beauty, the heroine, who is well-liked in Japan, but mostly hated in the West for being the resident DamselScrappy throughout. For the sequel manga, ''Shinsetsu Bobobo-bo Bo-bobo'', there's [[AntiHero Namero Yononaka]], [[spoiler:who eventually becomes the new emperor for TheEmpire of the series]]; he's the most popular of the three new protagonists of the manga (making 9th place in the last Japan popularity contest; the other two came in 11th and 20th respectively) but his nihilism, narcissism, and lack of humor make him despised among the sequel's small western fan-base.
* Parts 3 and 5 of ''Manga/JoJosBizarreAdventure'' are generally considered the best ones in the series in Japan. In America, they are often the ones hated the most, because they both can be boiled down to almost nothing but fights, especially compared to the other parts, which have more focus on characters. It doesn't help that the parts' [=JoJos=], Jotaro and Giorno are considered [[TheStoic boring]], [[FlatCharacter flat]] {{God Mode Sue}}s that pull new powers out of their asses just to defeat new enemies ([[spoiler:Giorno even gets one of the most GameBreaker powers ever created]]). Most Americans prefer Parts 2, 4, 6 and 7. It also doesn't help that Part 3 [[WolverinePublicity gets a lot of publicity]].
** Ironically, it's near universally agreed that the BigBad of Part 3 is the [[FountainOfmemes best and]] [[EvilIsCool coolest]] the series has to offer. Also, it's generally agreed that the unpopularity of Part 5 stems from bad translated scans, though most still consider [[spoiler:Gold Experience Requiem]] a major AssPull.
* A lot of Western fans of ''Anime/DigimonAdventure'' and ''[[Anime/DigimonAdventure02 02]]'' hate Yamato for [[spoiler:"stealing" Sora away from Taichi because Westerners are so used to the main guy getting the girl in the end]], even though pairing him with [[spoiler: Sora]] was the creators' intention from the beginning.
* ''Anime/PuellaMagiMadokaMagica'':
** Though the series itself is [[GermansLoveDavidHasselhoff abnormally popular in America for a magical girl show]], mainly thanks to being DarkerAndEdgier, a large percentage of these fans hate Sayaka. Though she has a fair share of fans, a chunk of the fanbase considers annoyingly angsty and unheroic, something not helped by her being often positioned opposite BreakoutCharacter Homura. In Japan, she's the most popular character outside of the two main protagonists, while Americans seem to prefer Kyouko (ironically, Kyouko/Sayaka is very nearly the most popular ship in the fandom). Sayaka's more prominent and heroic role in [[TheMovie the movie]] seems to have boosted her popularity, though.
** Of the ''Kirara Magica'' spinoffs, ''Mami's Everyday Life'' was the best-selling of the bunch in Japan, to the point of often [[WolverinePublicity featuring on covers of collections and getting prominent placement in ads]]. In the West, the series is almost universally hated for [[BaitAndSwitchLesbians its very heteronormative take]] on a franchise that breathes LesYay, and any announcement relating to it gets a reaction along the lines of "oh god please no." Some torrent collections of ''Kirara'' proudly omit it.
* ''Anime/{{Stitch}}'' barely has any fans in the West thanks to the premise of Stitch abandoning Lilo and her family when she goes to college and ending up in Japan. This is seen by many as going against the concept of ohana established in ''Disney/LiloAndStitch'' and its other TV adaptations.
* ''Manga/HoozukiNoReitetsu'' is very [[http://www.animenewsnetwork.com/interest/2014-02-13/500-fans-rank-their-favorite-winter-2014-anime popular]] in Japan. But outside Japan, its reception is low considering that it throws a lot of jokes related to Japanese and Chinese folklore and pop culture (though it did throw a lot of Western pop culture too). This [[http://www.animenewsnetwork.com/review/hozuki-no-reitetsu/episodes-1 ANN review]] seemed to confirm it.
* As any English ''Manga/FairyTail'' forum will tell you, Jellal Fernandez is one of the worst characters in the series. However, in Japan and China, he consistently ranks high in opinion polls, coming up just beneath the five main characters. Pretty high, considering he's a side character who isn't even in the titular guild.
* In the ''Anime/PrettyCure'' fandom, Japanese fans tend to like all or most of the seasons, but fans in the Anglosphere have very polarized views on two sets of seasons. A person who loves ''[[Anime/SmilePrettyCure Smile]]'' for its full-cast character development most likely hates ''[[Anime/DokiDokiPrecure Doki Doki]]'' for focusing almost solely on its lead, while someone who loves ''Doki Doki'' for its heavy plot usually hates ''Smile'' for its filler. English-language fandom also has a heavy divide over ''[[Anime/FutariWaPrettyCure Futari wa]]'' versus ''[[Anime/HeartcatchPrecure Heartcatch]]'', due to an OldGuardVersusNewBlood division that simply doesn't exist in Japan.[[note]]The OldGuardVersusNewBlood division is due to the fact that, before ''Heartcatch'', subs of the Pretty Cure series were far and few in-between. In fact, ''Anime/YesPrettyCure5'' didn't complete it's subbing until ''2014''. ''Heartcatch'' came in on the wave that was made with the appearances of subs for ''Series/KamenRiderDecade'' and ''Series/SamuraiSentaiShinkenger'' and was instantly loved, leading to the term "Heartcatch Newbie Boom".[[/note]]
* ''Franchise/YuGiOh'':
** Fans in Japan seem to have no real preferences (though FirstInstallmentWins is in effect to a degree). In the West, the fandoms are much more divisive, and fans of the original tend to like it and only it. ''Anime/YuGiOhZexal'' in particular gets a lot of flak, primarily for its more kid-friendly LighterAndSofter atmosphere and wimpy protagonist, after the last two shows seemed to be getting progressively more mature. Meanwhile, on the Eastern front, ''ZEXAL'' was the most popular series since the original. The next series, ''Anime/YuGiOhArcV'' has [[WinBackTheCrowd already won over]] most of the English-speaking fandom for its ContinuityPorn, fleshed-out female characters, and intriguing plot, but it often struggles in ratings at home.
** Yubel from ''Anime/YuGiOhGX'' is much more of a BaseBreaker in the West than in the East. Maybe it's her KnightOfCerebus aspects, maybe it's how she ended up EasilyForgiven, maybe it was because the fourth season (where she became Judai's SpiritAdvisor) was cut from the Western broadcasts, maybe it was how creepy she was, maybe because [[DieForOurShip she got in the way of Spiritshipping/Fiancéeshipping/whatever...]] In Japan, though, she was popular enough to cameo in ''[[Anime/YuGiOhTenthAnniversaryMovie Bonds Beyond Time]]''.
** In ''GX'', Johan gets mixed reception at best in the West, where he's perceived as a CanonSue. In Japan, fanart of him with Judai is all over Pixiv, and his archetype even got some support cards designed to look like him years after the show ended.
** Divine of ''Anime/YuGiOh5Ds'', whose methods are far less popular among English fans than Japanese ones.
** Crow seems to be viewed by Japanese fans with bored toleration. In the English-speaking fandom, he's by far the most hated character in the entire series, with his introductory episode and his promotion-to-Signer episode being considered "the part where [[JumpTheShark the show started to go downhill"]] and [[SeasonalRot "the part where the show started to just plain suck"]], respectively. Crow is somewhat unusual as East-to-West AHTs go, being a rough-and-tumble and somewhat unattractive character as opposed to the typical {{Bishounen}} - in his case, it stems mostly from his SpotlightStealingSquad tendencies (which led to the wildly popular Aki being pushed to the back), the ExecutiveMeddling involved in his creation, and, like Johan, being viewed as a CanonSue for his near-flawless victory record with a PurposefullyOverpowered deck and [[RememberTheNewGuy retconned-in friendship with Yusei]] (and the typical [[RatedMForManly GAR fandom]] generally preferred Jack Atlas).
** ''Zexal'' fans in Japan absolutely love Kotori if her merchandise sales and Pixiv artwork is anything to go by. Western fans consider her to be [[TheLoad completely useless]] and often nickname her "[[SayMyName Yuma.wav]]." Being a borderline lolicon certainly exacerbates the issue.
* ''Manga/OnePiece'':
** Spandam: SmugSnake, DirtyCoward, and a complete {{Jerkass}} on top of it all. Many of the fandom rejoiced when, in his last appearance, he got some decent comeuppance by having his skeleton snapped in half courtesy of Robin…and yet, he's been in the top 100 of every character poll since his introduction (though he's placed lower every time; the third poll, he was 28th, then he fell to 64th, and in the fifth poll, he ranked 76th).
** Shirahoshi, the gigantic [[OurMermaidsAreDifferent mermaid]] [[PrincessClassic princess]] who ''won't stop crying'' is wildly unpopular with the American fans. In Japan? She beats fan favorites such as [[GuestStarPartyMember Jinbei]], [[OneSceneWonder Ben Beckman]], and [[FriendlyEnemy Kaku]] in the fifth official popularity poll.
** Rebecca, the ChainmailBikini-clad gladiator from the Dressrosa arc is also very unpopular with American audiences, but ranked immediate below Shirahoshi in the popularity poll.
** While Vivi is still solidly popular in Japan despite leaving the Straw Hats years ago, she's far less popular in English speaking circles. Many members of the Arlong Park forums, in particular, have a seething hatred of her.
* ''Anime/DragonBallZ'':
** Kid Trunks, Goten and ''especially'' Mr. Satan are all wildly popular in Japan, but are all but despised in the West.
** From a BigBad stand point Majin Buu counts. In the Western fandom, he's easily the biggest BaseBreaker amongst the {{Big Bad}}s with some fans decrying him as annoying and a VillainSue. Even Western fans who do enjoy Buu tend to agree that he's the weakest of the series main villains. In Japan, however, he tends to rank higher in popularity poles then ''Cell'' ([[GermansLoveDavidHasselhoff who, in the eyes of a large portion of the Western audience, is considered the series best villain]]).
* In Japan, ''Manga/{{Toriko}}'' is probably one of the most popular Shounens out there, easily on par with the famous ''Manga/OnePiece''. When it began to make its way to Western shores, many fans were proudly forecasting that it would overtake ''Manga/{{Bleach}}'' and become the next member of the Big Three. However, while few people hated the series, it failed to gain any real traction in the West, as by the time it had arrived on the scene, most anime fans were sick of Shounen in general, and the ones that weren't mostly stuck to their old favorites. It has a fanbase, to be sure, but it's a cult following at best compared to a Big Three member on their worst day.
* The ''Anime/SonicX'' character Christopher Thorndyke was well received in Japan but is loathed in North America and Europe due to his dependence on Sonic, [[SpotlightStealingSquad supposedly stealing Tails' role as a sidekick, and for having more screen-time than Sonic himself]].
* Kotori is very popular among Japanese ''Franchise/LoveLive'' fans, who appreciate her unconditional support for Honoka and think her voice is cute. Most Western fans, however, think she just lacks the backbone to say "no" to Honoka and find her voice annoying.
* ''Anime/SpiritedAway'': Chihiro Ogino is simply disliked by many American Creator/HayaoMiyazaki fans, due to her sulking so often that it makes her come off as "whiny". But in Japan? ''Spirited Away'' and Chihiro Ogino were in 1st place as the highest-grossing film of all time and ''{{Film/Titanic1997}}'' and ''{{Disney/Frozen}}'' were respectively in 2nd and 3rd place in Japan, [[http://ja.wikipedia.org/wiki/%E6%AD%B4%E4%BB%A3%E6%98%A0%E7%94%BB%E8%88%88%E8%A1%8C%E6%88%90%E7%B8%BE according to the Japanese Wikipedia.]] This sentiment is usually just given to the character, since the movie is still beloved among Americans.

[[folder: Asian Animation]]
* ''Animation/PleasantGoatAndBigBigWolf'' barely has any fans in the West, thanks to the fact it happens to be one of those kiddy shows with an enormous amount of GettingCrapPastTheRadar (by Western standards, at least), complete with ''lots'' of FoeYay, HoYay, moments of DoesThisRemindYouOfAnything, alcoholism, attempted suicide, and blatant use of guns (which actually look and act like guns) and knives.
* Chinese cartoons in general, no matter how popular they are in China, tend to be despised in the U.S. A lot of this has to do with their cheap animation and TheyCopiedItSoItSucks tendencies, and they tend to define AnimationAgeGhetto. ''Animation/PleasantGoatAndBigBigWolf'' is an example of this: While popular in its native China, it has a lot of Americans haters for being a unfunny ripoff of ''WesternAnimation/TheSmurfs'' and ''WesternAnimation/WileECoyoteAndTheRoadRunner''.

[[folder:Card Games]]
* Due to the differences in cards that the OCG (Official Card Game, term given to cards that are released in Japan and Korea) and the TCG (Trading Card Game, term given to cards that are released everywhere else) format obtain in ''TabletopGame/YuGiOh'' it is quite prevalent to see a deck archetype being successful in the OCG format that never catches on in the TCG format.
** The codifier for this has to be the TG Agent archetype. The format is so successful in the OCG format that some of its key cards are banned (and for them, it's rightfully so). In the TCG almost nobody plays it, to the point where people of the TCG wonder why those cards were banned and found it to be strange and unfair.
** Dino Rabbit, on the other hand, dominated in the TCG but mostly struggled in the OCG against the more popular Inzektors and Wind-Ups. In its case, this was due to a ruling difference: the TCG still used the rules for priority (letting a Summoned monster activate its effect immediately upon being Summoned) at the time. Dino Rabbit relied heavily on this ruling to work, which made it far trickier to stop in the TCG than in the OCG.

[[folder:Comic Books]]
* ''ComicBook/AlphaFlight'' never got popular in Canada, where the team is supposed to originate from. This might be because the characters seems to have been inspired from [[CanadaEh stereotypes]] of Canadians. Which is ironic when you realize the team was created by Canadian artist Creator/JohnByrne.
* Generally, any comic book that is not about a {{Superhero}} tends to fail in the USA.
** The Disney comics are traditionally more popular in Europe than their native United States. However, according to Don Rosa, the confrontation between Scrooge and Soapy Slick in Part Eight of ''ComicBook/TheLifeAndTimesOfScroogeMcduck,'' in which Soapy's riverboat casino was destroyed, was frowned upon by European readers for supposedly making Scrooge look like a Batman-esque vigilante (although Rosa never wrote what exactly happened and constantly maintained that the tale was meant to be exaggerated through legend).
** ''Franchise/{{Tintin}}:'' Universally popular, even in places you might not expect like Africa, The Middle East, China,... Except in the U.S.A., where it is still more a cult strip. Case in point is Creator/StevenSpielberg's 2011 movie adaptation, which was a box office success across the world, except in the United States where the media attention and public interest were very low. Most Americans seem to be puzzled about Tintin's lack of super powers and see it more as a detective comic with a lot of slapstick.
** ''ComicBook/{{Asterix}}'': Very popular in Europe, where the time period of the comic (UsefulNotes/AncientRome) is more prominent in the culture, architecture and landscape. Still it has been universally translated and sold. Only in the U.S.A. and Japan it never caught on (you can find the comics pretty easily in the US; just don't expect anyone else to be familiar with it unless they're a Europhile). It ''exists'' in Canada, but outside of Quebec it's almost exclusively used as a learning aide in French classes. Part of the reason might be that a lot of jokes in the comics are commentaries about culture and modern life, which are way easier to understand for Europeans - e.g. the running gag that fish sold in a coastal village is delivered from the antique equivalent of Paris.
* Allegedly, one of the major reasons Comicbook/IronMan is usually given leadership of Comicbook/TheAvengers in TV adaptations (such as ''WesternAnimation/TheAvengersEarthsMightiestHeroes'' and ''WesternAnimation/AvengersAssemble'') is because focus group data indicated that ComicBook/CaptainAmerica (the traditional leader of the Avengers) is extremely unpopular in countries like the United Kingdom. Downplayed with ''Film/CaptainAmericaTheFirstAvenger'' -- although international markets were offered the [[MarketBasedTitle alternate title]] "The First Avenger", only three nations opted for the other title, and most of its box office was international.

[[folder:Films – Animated]]
* [[GermansLoveDavidHasselhoff The popularity of]] Creator/{{Disney}} [[GermansLoveDavidHasselhoff in Japan]] is inversely proportional to the ''un''popularity of every other American feature animation studio in the country (with the exception of Creator/{{Pixar}}, occasionally). It's reached the point where a lot of new releases aren't even sent to Japan, while others (such as Creator/DreamworksAnimation's newer films) go [[Main/DirectToVideo straight-to-DVD]]. This is atypical for an east Asian country, where non-Disney animated films are usually very popular. One of the biggest examples of this is ''Film/TheLegoMovie'' it barley made any money at the Japanese box office due to Frozen coming out at the same time!
* Despite arriving at the start of the half-term break, ''WesternAnimation/TheBookOfLife'' failed to get in to the Top 3 at the U.K. box-office – debuting at fourth place[[note]]behind ''Film/GoneGirl'' at third place, ''Film/TeenageMutantNinjaTurtles2014'' at second place and ''Film/{{Fury 2014}}'' at first place[[/note]]. Then the following week it '''dropped''' to fifth place[[note]]behind ''Film/GoneGirl'' at fourth place, ''Film/{{Fury 2014}}'' at third place, ''Film/{{Ouija}}'' at second place and ''Film/TeenageMutantNinjaTurtles2014'' at first place[[/note]], despite that week being both half-term (when kids would be out of school and thus have more free time) and the week leading up to Halloween (thematically appropriate to the film’s subject matter).
* Disney's ''Disney/{{Hercules}}'' was well-received by critics and audiences alike, and ''hated'' by the Greeks; who apparently did not like the film's portrayal of their culture and mythology. Considering how Disney's take on an [[Disney/{{Pocahontas}} American legend]] is generally considered SnarkBait by American Disney fans, it's surprising this hasn't happened with their other non-European fairy tale/story adaptations.
* ''Disney/{{Mulan}}'' wasn't much of a hit in China, despite famous voice actors such as JackieChan and adapting a local folk tale. Some blame piracy, some worry that the native audience took issue with [[BroadStrokes the extensive reworking]] [[TheyChangedItNowItSucks of the original myth]], and some point to the fact that the Chinese government was in the middle of a bitter and spiteful dispute with the Walt Disney corporation and forced the film to languish for a year before letting it out with an unfavorable release date just after the Chinese New Year's celebration stuffed the box office with other films. Ten years later, DreamworksAnimation's ''WesternAnimation/KungFuPanda'' would prove much more to Chinese tastes, with much less behind-the-scenes drama.
* ''WesternAnimation/ToyStory3'', while a critical and box-office success everywhere else, was a complete flop in many Eastern European countries. Many explanations have been offered, the less imaginative being that not many people there had seen the other two films because of economic troubles right after the fall of Communism in the 1990s, resulting in ''3'''s ContinuityPorn lacking appeal.
* ''Disney/{{Frozen}}'' was badly received by Norwegian critics and got very poor initial reviews there, with the general consensus being that of "generic plot and characters" and "forced and obnoxious musical numbers", while one particular review criticized the setting for "not really looking like Norway". It did better in smaller magazines though, and ended up becoming [[http://www.boxofficemojo.com/intl/norway/yearly/?yr=2013&p=.htm the third biggest film of 2013]] in the country.
** It's further exacerbated with the [[http://www.dailyfinance.com/2014/09/17/disneys-frozen-ride-controversy/ news]] that Disney is replacing the Norway-themed Epcot ride "Maelstrom" with a Frozen-themed ride. [[TheyChangedItNowItSucks Park purists and Norwegians]] are pretty unhappy that their former ride meant to honor Norway is being replaced with a new ride based on ''Disney/{{Frozen}}'' and Arendelle. This isn't helped by the fact that [[http://www.stitchkingdom.com/disney-frozen-epcot-74041/ this is part of Disney's plan to build an Arendelle pavilion.]]
* Discussed in ''WesternAnimation/TheSimpsonsMovie'': Homer's second attempt at an epiphany amounts to "Americans will never embrace soccer."

[[folder:Films – Live-Action]]
* Alone, The 2007 Thai Horror Movie, about a pair of female conjoined twins named Pim and Ploy, tends to be the truely worst Asian horror has ever made known to Western Kid Horror movie fans.
* Indians seem to feel this way about any humorous depiction of UsefulNotes/MahatmaGandhi, for very obvious reasons. There was a major backlash on Website/YouTube over the "Gandhi II" clip from the Music/WeirdAlYankovic movie ''Film/{{UHF}}'', a fake movie trailer that re-imagines Gandhi as a 1970s blaxploitation-like vigilante. The joke is simply a parody of {{Actionized Sequel}}s taken to such an extreme that even ''Film/{{Gandhi}}'' gets the treatment.
* Creator/RobertoBenigni's 2002 LiveActionAdaptation of ''Literature/TheAdventuresOfPinocchio'' was lambasted by American audiences and was nominated for 6 Golden Raspberry Awards, including "Worst Picture", both because they saw it as a [[VanityProject vanity project]] for Benigni (who wrote, directed and starred in the film ''as Pinocchio''), and were somewhat disturbed that the title role, traditionally fit for a little kid, was being played by a man in his forties. It also was a closer adaptation of the book than the Franchise/DisneyAnimatedCanon version, reinstating Pinocchio's obnoxious personality and such incidents as the hero being ''hung by a noose'' at one point, and not surprisingly American viewers didn't find this charming. And the film was initially released by Miramax only in a roundly condemned AllStarCast English dub (Breckin Meyer voiced Pinocchio, for one thing). The film performed much more favorably in Benigni's home country, where it was nominated for a handful of awards by Italian film critics.
* ''Film/{{Borat}}'', unsurprisingly, was not at all well received by many ethnic groups, to the point that it was [[BannedInChina banned in most Middle Eastern countries]]. Russia discouraged cinemas from showing it, because many felt it would lead to race riots (as Russia has a Kazakh minority population). The movie wasn't shown in theatres, but it is available on [=DVD=]. Ironically, [[MexicansLoveSpeedyGonzales the Kazakhs loved it]].
* Though it was a cult hit elsewhere, ''Film/AClockworkOrange'' wasn't very well received in Great Britain, as many thought that the film's depictions of violence and gang rape was too extreme at the time and was blamed for inspiring multiple copycat crimes, to the point where director Creator/StanleyKubrick had the film removed from British distribution.
* ''Film/ThreeHundred'' was condemned as "Western Propaganda" in Iran due to [[UnfortunateImplications the way Persians were portrayed]] in that film. However, lots of people in the US and Canada had the same opinion, but they usually felt that it was so over-the-top it [[CrossesTheLineTwice crossed the line twice]].
* Historically, {{Superhero}} movies had a reputation for underperforming outside of the U.S. However, the box office successes of ''Film/{{The Avengers|2012}}'' and ''Film/TheDarkKnightRises'' began to turn this trend around. ''Film/IronMan3'', ''Film/XMenDaysOfFuturePast'', and ''Film/TheAmazingSpiderMan2'' are notable for pulling in large box office hauls outside the U.S. (with the latter two actually proving ''[[GermansLoveDavidHasselhoff more profitable overseas]]'' than in their native US).
* ''Film/SlumdogMillionaire'' was hated by Indian people, due to its obliviousness to the Bollywood cliches that were in it. Elsewhere the reception was almost universally positive, where it won 8 UsefulNotes/{{Academy Award}}s (including "Best Picture"), and the film currently has a 94% rating on Website/RottenTomatoes.
* ''Film/{{Argo}}'' was a major box office success in the U.S. and won the Academy Award for Best Picture but was not well-liked in Canada, Britain, or New Zealand for minimizing the work of those countries' embassies to [[AmericaSavesTheDay make the Americans out to be the sole heroes of the rescue]]. The film even got such a poor reception at the Toronto Film Festival that director Creator/BenAffleck had to go back and recut some of the film (less than a month before opening) to give a fairer portrayal of the Canadians.
* The makers of ''Film/{{Braveheart}}'' were very nearly ''sued'' by the Scottish government over its depiction of national hero Robert the Bruce (even though he really did waffle back and forth on the conflict several times). The movie is generally regarded with varying degrees of embarrassment and annoyance in Scotland. It's even less popular in England, which isn't surprising since [[UnfortunateImplications literally every named English character in the movie is evil.]]
* ''Film/{{Godzilla 2014}}'':
** While this is easily averted for the film itself in the Japanese market (Toho themselves heaped praise upon the movie), it's played straight with Godzilla's redesign, which a decent portion of the audience over there consider to be weaker, or, for some people, fatter, than the original.
** The movie has gotten a pretty bad rep in places where ''Godzilla'' hasn't been established as a pop-culturally relevant franchise, and so most people have grown up with the [[{{Film/Godzilla1998}} previous American reboot]] instead. Being that one of the main focuses of the film was to approach it from a "fan perspective" and distance it as much as possible from the '98 movie, it's easy to see why this strategy backfired in places where audiences harbored no love for the Japanese Godzilla, especially since reviews agreed that its faithfulness to the source material was one of the movie's main selling points. Basically, the two movies' receptions are inverted compared to countries where the brand has had a history.
** The film did really poorly in the South Korean market. Box office analysts have compared the South Korean market for this movie with ''Film/PacificRim'' and noticed how it was an unusual outlier considering ''Godzilla'' did better than ''Pacific Rim'' in every other territory.
* The UsefulNotes/{{Bollywood}} film ''Gunday'' is a footnote in most of the world, did well enough in its home country of India, and got okay critical reviews. In Bangladesh, it's generally viewed to be worse than Hitler, for some major ArtisticLicenseHistory taken with the Bangladesh Liberation War in a brief prologue sequence. The film was actually rated #1 on the IMDB Bottom 100 for about a year, for exactly this reason, with thousands of angry Bengalis one-starring the film for that prologue.
* The Holocaust documentary ''Film/{{Shoah}}'' was critically acclaimed almost everywhere, winning several "best documentary of the year" awards and being voted #2 of all time by ''Sight and Sound.'' In Poland, however, the movie is utterly loathed. It was never going to be popular, considering it's about Poland's assisting in the Holocaust, but the film's refusal to acknowledge the many Poles who ''did'' save Jews or who suffered ethnic persecution under the Nazi regime was a pretty heavy nail in the coffin of Poles ever appreciating the film.
* Creator/TheThreeStooges: In the U.S., they are an institution. Broadcast for decades and very popular with all ages to the point that almost every American comedy will have a ThreeStoogesShoutOut at one point. In the rest of the world, especially Europe, Creator/LaurelAndHardy have always been far more famous and popular. A major reason for this is that Laurel & Hardy lost their popularity in the U.S. during the 1940s because the quality of their movies went down due to ExecutiveMeddling, [[note]] This is also the reason why Laurel & Hardy's superior movies of the 1920s and 1930s are the only ones still shown on television [[/note]] although they still made millions, and they stopped producing new movies ca. 1945, except for the atrocious "Atoll K" (1950) [[note]] "Atoll K" was plagued by behind-the-scenes problems. Production was set for 12 weeks, but took 12 '''months'''! There where disagreements over the screenplay, made none the easier by the fact that the film was shot in France and Italy, despite the duo not speaking either language and the French and Italian people not speaking English either. Laurel was extremely ill during recording and had to be hospitalized for colitis, dysentery and prostate ulcer. He lost a lot of weight and was so weak he could only work for 20 to 30 minutes of the time. The final released product got very bad reviews and fell into public domain as a result. [[/note]] Newcomers such as Creator/AbbottAndCostello, The Three Stooges and Creator/BobHope took their crown as a result. Meanwhile in Europe, where the Nazi occupation had cut off the import of Hollywood movies, the new acts did not even get a proper chance to make an impact before VE Day. Laurel and Hardy on the other hand almost immediately started touring through Europe with a small stage show, getting back in contact with their old fans, and continued to do so until 1954. As a result, Europeans were far more interested in Laurel & Hardy than any of the comedians they never heard about. It didn't help that comedians like Abbott and Costello and Bob Hope lacked the charm of Laurel & Hardy and their comedy was mostly verbal, which translated badly in non-English countries. While the Three Stooges did rely more on slapstick comedy, many Europeans have always felt it was too lowbrow and unsophisticated compared to Laurel & Hardy and Creator/TheMarxBrothers. Though the Marx Brothers' comedy is also very verbal they had a few good foreign dubs at the time, especially in Italy where they have always been very beloved. Harpo was also a link with silent comedy, which crossed all language barriers. And much like Laurel & Hardy the lesser Marx Brothers movies of the 1940s were never seen by Europeans during the Nazi occupation, thus their reputation also remained intact.

* In most countries, vegetarianism is a big enough cultural force that if there aren't restaurants dedicated solely to vegetarian (or vegan) cuisine, it's easy to find restaurants with meatless dishes. Not so in France. A combination of a world-famous and centuries-old food scene where chefs have total creative freedom, a lack of understanding of why people would choose ''not'' to eat meat, and a culture centered around pleasures and impulses whereas vegetarianism is restrictive by nature means it is difficult to find truly meatless options. In fact, some of the only restaurants in Paris that one could plausibly call vegetarian are "ethnic" restaurants (Moroccan, Vietnamese, etc.) where distinctly non-French food is served. The owner of Piccolo Teatro in ''Series/KitchenNightmares'' found this out the hard way after she moved to Paris, where among other problems, she discovered that only 2% of Parisians are vegetarian.
* Tex-Mex has had a hard time finding its way into eastern Asian countries, despite most other types of fast foods having rooted themselves firmly. This is because beans are commonly used in desserts in Asia and have thus been associated with sweet foods. In addition, oriental dishes predominantly have a sweet element to its flavor; Tex-Mex rarely has any at all. Lastly, rice (almost always unseasoned) is an extremely important part of meals in eastern Asia, but Tex-Mex uses seasoned rice if it uses it at all, and while rice can be made into hamburger buns or batter for fried foods, it has thus far been exceedingly hard to turn rice into tortillas. Together, the presence of beans in all-savory entrees that either has no rice at all or rice in unfamiliar forms makes Tex-Mex very off-putting for many Asians.
* Outback Steakhouse is very popular in its home country of the USA. In Australia, the country the chain was modeled after, there are only 6 restaurants in the entire country: 5 in Sydney and 1 in Wollongong.
* Coca Cola is universally successful; In Sweden as well. However, sales drop as much as 50 per cent during Christmas, due to competition to the domestic soft drink ''Julmust''.
* Blood sausage and its many, many variants are wildly popular in most European countries and Latin America. Not so much in the United States. Its popularity is limited to areas with large Polish/French/Belgian-American populations (such as Maine or Winsconsin), where it's made locally. This is in part because of different health regulations; raw blood, its key ingredient, is illegal to transport.

* ''Literature/HarryPotter'' has an in-universe example: the book ''Literature/QuidditchThroughTheAges'' has a section dealing with the status of Quidditch around the world. Americans apparently prefer the game Quodpot, a sort of hot-potato game involving a Quaffle that has been tampered with and explodes – probably a joke on [[{{Eagleland}} Americans]] who prefer American football to soccer and are obsessed with StuffBlowingUp. In Asia, however, Quidditch is only slowly gaining appeal because Asian wizards have traditionally preferred flying carpets to flying broomsticks. The exception to this rule is Japan.
%%Please no tangential natter.
* Creator/HenryJames wrote two political novels during the 1880s – one novel, ''The Bostonians'', about women's rights movements in America, and another novel, ''The Princess Casamassima'', about labor unions and terrorism in England. ''Bostonians'' was a hit in England, but widely denounced in America as cruel and unsympathetic, while ''Princess'' was a hit in America, but dismissed as exploitative and narrow in England.

[[folder:Live-Action TV]]
* Due to differences in attitudes as opposed to the source material of ''Franchise/SuperSentai'', ''Franchise/PowerRangers'' has some elements that don't gel with American audiences.
** The general rule is that ''Super Sentai'' works best while being silly, and ''Power Rangers'' works best when being serious. For this reason, the serious ''Series/ChourikiSentaiOhranger'' almost ended ''Super Sentai''; but the silly ''Series/GekisouSentaiCarranger'' saved the series from cancellation. Inversely, when ''Ohranger'' was adapted into ''Series/PowerRangersZeo'', it was and is a season that is well-regarded among ''Power Rangers'' fans; while when ''Carranger'' was adapted into ''Series/PowerRangersTurbo'', it almost got the series canceled.
** Villains also get different treatment. ''Series/RescueSentaiGoGoFive'' had villainess Denus, who is well-regarded in Sentai fandom. When it was adapted into ''Series/PowerRangersLightspeedRescue'', her equivalent, Vypra, was hated by fans, thanks in no small part to the XPacHeat leveled against Jennifer Yen. It got to the point where Linkara, in his review for his WebVideo/HistoryOfPowerRangers series, all but cheered when Vypra was absorbed into Queen Bansheera later in the season.
* Somewhat tying into the general examples of Japanese character popularity above, ''Franchise/KamenRider'' fans in the West tend to dismiss [[Series/KamenRiderKiva Wataru Kurenai]] (and, to a lesser extent, [[Series/KamenRiderDenO Ryotaro Nogami]]) for being 'weak' and 'unmanly' compared to many of the other protagonists in the franchise.
** Japanese fans of ''Series/KamenRiderFaiz'' don't seem to mind Masato Kusaka. American fans almost universally despise him for being a {{Jerkass}} DevilInPlainSight.
* When MTV's American remake of ''Series/{{Skins}}'' was cancelled and overall declared a flop, the creators invoked this, claiming that ''Skins'' was a "global phenomenon" that just wasn't catching on to Americans for whatever reason. But in fact, the original British show ''does'' have a strong cult following in the U.S., comparable to its popularity in other non-European countries.
* ''Series/{{MASH}}'' is very much not liked in South Korea. This is based on the view that it portrays Korea as a war-torn, third-world country inhabited by prostitutes, criminals, and primitive morons. To be somewhat fair, "war-torn, third-world country" isn't ''too'' inaccurate a description of what South Korea was like during the time of the Korean War. One only needs to look at North Korea to see what both halves of the Korean peninsula were like in the early 1950s. Even as of the 1970s, when the show was made, South Korea was an authoritarian state and it was actually lagging behind North Korea economically. Still, many Koreans seem to see ''M*A*S*H'' as a symbol of everything that is wrong with Western portrayals of their country, which is now a first-world democracy and economic powerhouse.
* ''Series/{{Jeopardy}}'' is one of the most popular game show franchises in America. The original version ran from 1964 to 1975, and the current version has been on the air continuously since 1984, usually paired with ''Series/WheelOfFortune''. However, unlike ''Wheel'' and most other American game shows, foreign versions of ''Jeopardy!'' are far fewer in number, and far less successful [[{{Pun}} across the board]].
* Although the [=ITV=] show ''Series/UpstairsDownstairs'' was very popular in the United States, two early characters – Sarah the housemaid and Thomas the chauffeur – didn't share in the general plaudits. American viewers, who were at the time generally unaware of the "plucky little Cockney sparrow" trope but very aware of the "blackmail is sociopathic" trope, did not share British audiences' appreciation of the two, to put it mildly. Even today when shown in repeats, some American stations leave out most or all of the Sarah and Thomas episodes.
* ''Series/LoveHate'' is tremendously popular in in its native Ireland, with one episode enjoying an unheard of 53% audience share. In Britain when it began airing on Channel 5 it attracted middling at best viewership figures.
* The Swedish Chef from ''Series/TheMuppetShow'' is not liked by many Swedes, who find him insulting, or not Swedish. This is because of the muppet not speaking actual Swedish, but a completely unrelated mixed-up language (officially termed "Mock Swedish") in an accent that is not Swedish either (which is lampshaded in an episode of ''Series/BigBangTheory''). The Swedish Chef is basically a LoveItOrHateIt phenomenon in Sweden. Swedes either feel annoyed by how inaccurate a portrayal he is, or laugh at him for the exact same reason.
* The TV miniseries ''Series/UnsereMutterUnsereVater'', about five friends in World War II, was such a hit in Germany that it's been turned into a theatrical movie, ''Generation War'', and distributed abroad. Of course, it's having difficulties finding an audience outside of Germany, given that it's a movie that portrays Wehrmacht officers in a sympathetic light. It's proven to be particularly unpopular in Poland, as the series depicts the Polish resistance as anti-Semitic slobs.
* This type of reaction was the main problem Venezuelan network RCTV faced when they tried to sell their soap ''Por Estas Calles'' to the international market. In the country, the soap was so popular and the characters so loved, it was extended and extended until it finally ended after three years.[[note]] In fact, when the original scriptwriter tried to kill an popular AntiHero character and end the soap after the standard six months, the network fired him.[[/note]] But the reason the soap was so popular was because it was basically a RomanAClef of the current state of the country; when broadcast in other countries, they lacked the key, and since the romance plot was very slow and the overall athmosphere so bleak the spectators din't care. Every country that broadcast it cancelled if after mere weeks.
* ''Series/HouseOfAnubis'' is widely disliked in the Benelux. The main reason for that is that the show it was based on, which is ''Het Huis Anubis'', had already lots of fans there before Studio 100 (which only publishes works in the Benelux due to their limited budget) decided to give the rights to Nickelodeon to make their own version of the show. When Nickelodeon announced to those countries that Nickelodeon was going to air it many anticipated the show in the hope that it was ''Het Huis Anubis'' they all knew and love, but what they ended up getting is a show with a completely different cast of characters, plotlines etc. and many disliked the (in their eyes) {{Flanderization}} and CulturalTranslation (or de-Flanderization, as it were) that was committed.
* ''Series/{{Seinfeld}}'' failed in Germany while being successful in the rest of the world. Main reasons are [[ExecutiveMeddling Executive Meddling]] (the stand-up segments were left out; the dubbing had some weaknesses), [[HypeAversion Hype Aversion]] and the fact that the kind of humor just did not catch on well. In its initial run, it only lasted one season.
* Many international Trekkies dislike the ''Series/StarTrekTheOriginalSeries'' episode "The Omega Glory" because of how intensely it uses the {{Eagleland}} trope, culminating with Kirk reading the U.S. Constitution aloud. [[BrokenBase Not that there aren't a significant number of Americans who share the same view…]]
* MTV has been a phenomenon everywhere in the world, with the exception of France, where it is niche at best. This mainly has to do with the RTL group having already launched a music channel in France under the name of M6, which fulfilled the role that MTV already had and that launched on 1 march 1987, while MTV only launched there on 1 august 1987. Add in that US imported cable channels generally have limited access to the French audience (you already need a quite expensive contract to watch Nickelodeon or Disney Channel in that region) while M6 is available even in the cheapest cable contracts and you understand why MTV never had success in that region.

* The Music/SexPistols recorded a UK #1 album with ''Music/NeverMindTheBollocksHeresTheSexPistols'', which never cracked the top 100 in sales in the U.S. It did not help matters that the Pistols' sole U.S. tour during their original run was a publicity stunt concocted by Malcolm [=McLaren=] that saw the Pistols touring the Bible Belt to generate lots of "rednecks vs. punks" news. ([[http://www.todd-a.com/2010/03/tonite-sex-pistols-next-week-merle-haggard/ One oft-shown image]] has the theater marquee of the Longhorn Ballroom in Dallas showing the Sex Pistols headlining that week, with the next week's show featuring Music/MerleHaggard!) One of the only shows in punk-friendly territory was the very last in San Francisco – and that one ended with Johnny Rotten leaving the stage, and the band, abruptly. This has to do with the different ways the U.S. and U.K. punk scenes developed. The American scene was more artsy and bohemian, while the British scene was predominately working class. Johnny Rotten openly mocked {{Music/Patti Smith}}'s performance in London in 1976. On the other hand, Music/TheRamones, an American band, [[GermansLoveDavidHasselhoff launched the British scene]]. They firmly believed in ThreeChordsAndTheTruth. Same goes for the big protopunk acts (Music/TheStooges, Music/NewYorkDolls, Music/MC5, The Dictators, etc.), who were widely respected on both sides of the pond.
* One of the most prominent examples of this is Australian pop star Music/KylieMinogue. Throughout most of the world, she is pop music royalty on the same level as Music/{{Madonna}}: she has sold more than 70 million records, was voted as the 49th greatest woman in music by VH1, has received an Order of the Arts from the government of France, and has been cited by the ''Guinness Book of World Records'' as having the most consecutive decades with a top-five album. Dubbed "The Princess of Pop", Minogue is a sex symbol and a musical and fashion icon of such stature that she is known to the public by only her first name (much like "Music/{{Britney|Spears}}" or "Music/{{Taylor|Swift}}"), and her younger sister Dannii was able to become a successful recording artist simply by [[CoattailRidingRelative riding Kylie's coat tails]]. To give an example of her far-reaching pop cultural influence, when she was diagnosed with breast cancer in 2005, it lead to a large uptick in women getting cancer screenings in what was dubbed the "Kylie effect", and she publicly received well wishes from then-Australian Prime Minister John Howard.\\\
However, Minogue's international success comes with one caveat: she has never been able to crack the United States. After scoring back-to-back hits with her two debut singles "The Locomotion" and "I Should Be So Lucky", she promptly fell off the radar and was largely forgotten until her worldwide smash "Can't Get You Out of My Head" became a top-ten hit there in 2002 -- and even then, it only reached #7 on the ''Billboard'' Hot 100, compared to the laundry list of countries where it topped the charts. While the rise of the Internet has given her exposure to American audiences she never previously received, she still hasn't managed to become more than a niche artist there. It wasn't until ''2009'' that she toured the United States for the first time, and has only had ''one'' album go platinum there (''Fever'' in 2001, the album that "Can't Get You Out of My Head" came off of).\\\
This dissonance may be explained by how, while Europe remained friendly to pop through the early 1990s (the years when Minogue's career was just starting to take off), the United States flat-out revolted against it during the same time period. When she first hit the scene in 1987, Minogue was merely a manufactured bubblegum pop artist in a market over-saturated with such. With ''Rhythm of Love'' in 1990 and ''Let's Get to It'' in 1991, Minogue took creative control of her career and image, broke from the Stock Aitken Waterman team, and redeemed herself as a mature, credible artist while most of her peers fell into obscurity. However, ''Rhythm of Love'' suffered the worst possible timing: it was released on November 12, 1990, the same day that the Music/MilliVanilli scandal reached its apex, creating a ''huge'' backlash against bubblegum pop in America that fueled the rise of {{grunge}} and killed the careers of just about every pop artist whose name was not "Madonna" or "Music/MichaelJackson". By the time the backlash subsided in the late '90s, Minogue's creative direction (mostly inspired by {{disco}} and {{synthpop}}) had diverged far from what the new wave of American bubblegum pop music (which was heavily RAndB-influenced) sounded like. It wouldn't be until the rise of the millennial generation and the internet that Minogue could find any kind of audience in the US.
* During the '90s, a wall effectively emerged between the American and British rock music worlds that very few bands successfully crossed for more than {{one hit|Wonder}}.
** In the early mid 1990s, {{grunge}} was ''huge'' in the United States, but in the UK it received a very divisive reception. For a time, almost every stand-up comedian had his own Music/KurtCobain impersonation. Meanwhile, the upbeat and exuberant {{Britpop}} music genre emerged as a backlash against the dourness and pessimism of grunge. However, there were some exceptions: the British band Music/{{Bush}}, for example, continued to play music inspired by grunge years after the scene faded in the US.
** Britpop, in turn, largely got the cold shoulder in the US, with Music/{{Oasis}} probably the only band to have much success, and Music/{{Blur}} becoming a OneHitWonder with "Song 2" (which was [[http://www.allmusic.com/song/song-2-mt0026948965 ironically intended]] as a ''parody'' of grunge). Americans who liked grunge naturally didn't take well to a genre that explicitly repudiated it, while Americans who didn't like grunge mostly turned to CountryMusic, adult alternative, and bands like Music/HootieAndTheBlowfish as an antidote.
** This wall was especially pronounced with American and British indie music in the '90s. In the UK, Music/{{Blur}} was the only famous British band to draw any influence from bands like Music/{{Pavement}}, while in America, British indie music was largely ignored outside of music magazines and CollegeRadio. These bands weren't immensely popular in their home countries, either, but they were even less popular across ThePond. This ended when Music/TheStrokes released ''Is This It'', which had an immediate impact in the UK that was unmatched in America.
* In Israel, Music/RichardWagner's music is very unpopular, mainly due to the composer's virulent (but not murderous) anti-Semitism and, more importantly, his popularity within the Nazi party inner-circle – the death camps were known to blast Wagner over the speakers. After the War, many Holocaust survivors moved to Israel, and took their newfound (admittedly understandable) hatred of the composer with them, allowing it to become official state policy. When a travelling orchestra attempted to play Wagner in Tel Aviv, it was met with massive protests and a boycott. The unofficial ban is slowly being lifted as Holocaust survivors die off, and his music is slowly gaining more acceptance. Ironically, Theodor Herzl, the founder of Zionism and father of the modern Jewish state, was an admirer of Wagner's music.
* Even Music/TheBeatles were victims of this, in a few different places, in 1966. The most famous one involved JohnLennon's infamous "we're [[BiggerThanJesus more popular than Jesus]]" comment, which was more or less dismissed as harmless in the Beatles' native Britain, especially after Lennon clarified it... but this was not the case in America. There, a few radio stations in the South held burnings of Beatles records, and the whole ordeal turned into a media ruckus. The anti-Beatles sentiment wasn't actually very widespread, but there was enough of it in some areas that the Beatles had to cancel a few tour dates due to threats. Far worse was the reception they received that year in The Philippines, when they were essentially chased out of the country for refusing to play for Imelda Marcos, and to a lesser extent, the controversy in Japan from their appearance at the Budokan (which is now a popular concert venue, but at the time was reserved for martial arts, and many saw the Beatles' appearance there as disrespectful). All of these incidents, along with the increasingly complexity of their music, made 1966 their last tour.
* CountryMusic outside of [[FlyoverCountry Middle America]].
** In the Northeast and other "blue state" parts of the US, being a fan of country music carries [[DeepSouth many of the same connotations]] as being a fan of {{NASCAR}} – unless it's a hip alternative country band, a crossover pop artist (e.g. Music/TaylorSwift, Music/LadyAntebellum), or a legend with universal appeal (like JohnnyCash, WillieNelson, or PatsyCline), admitting to being a country fan will most likely get you called a redneck, a hillbilly, or some variation thereof. The UsefulNotes/NewYorkCity area, for example, did not have ''any'' country stations whatsoever between 2002 and 2013, despite it being the largest radio market in America and country being, by some measures, the most popular genre of music in America.
** It's similar outside America. When the Country 2 Country music festival was held in Britain, for instance, [[http://www.independent.co.uk/arts-entertainment/music/news/nashville-woos-the-uk-carrie-underwood-and-tim-mcgraw-to-play-largest-country-music-festival-at-o2-8534909.html many critics']] [[http://www.guardian.co.uk/music/2013/mar/22/country-to-country-festival-review discussions]] of the event focused on the "American" nature of the music and its association with stereotypes of Type 2 {{Eagleland}}. There are only a few other countries that can be said to have significant country fandoms -- Ireland (whose own tradition of folk music fed into Appalachian folk, which is an ancestor of modern country), a few parts of West Africa (possibly due to the popularity of the banjo), Brazil (a mishmash of American and local subculture, including rodeo acts and even [[http://en.wikipedia.org/wiki/Confederados the descendants of ex-Confederates]]), Canada, and Australia (both of which have frontier histories and vast rural areas not unlike those found in America). Country music is also surprisingly [[http://www.npr.org/blogs/therecord/2011/09/01/140120452/reggae-loves-country-a-50-year-romance popular in the Caribbean]], where from the 1950s-1970s it was some of the only American music imported into the area.
** In Canada, you tend to find either a gentler brand of country (i.e. Music/AnneMurray) or a more folk-infused style (like when GreatBigSea or BarenakedLadies make occasional forays in to the genre) being heard universally – although country stations exist and more hard-core country groups are out there, they tend to stay in and around Alberta, which likes to identify with the culture (it's not called "Canada's Texas" for nothing) There is, however, a curiously large aboriginal following of country music.
* PowerMetal bands (of the European style) often do well in the Europe, placing high on the charts and playing stadiums and arenas. They do even better in Brazil and Japan. In the U.S. however, they're lucky if their CD gets a release, let alone charts, and the few bands that do tour the States are reduced to playing small clubs. Music/DragonForce is the exception, having been made popular thanks to ''Guitar Hero''. A prominent example is Music/{{Kamelot}}, a power metal band founded in Florida. In their native US, the band has an enthusiastic but still niche following, while in Europe, it's one of the biggest names in music alongside such well known giants as Music/{{Nightwish}} and Music/{{Helloween}}.
* The British rock magazine ''MOJO'' acknowledged this trope in their list issue, where they listed 10 British artists/groups who wouldn't get free drinks at any American bar, and 10 American artists/groups who wouldn't get free drinks at any British pub.
* Music/{{PSY}}'s memetic hit "Gangnam Style" has been popular everywhere in the world... except Japan, where he received a horrible reception. [[http://kotaku.com/5951186/heres-where-gangnam-style-didnt-hit-it-big This article]] explains this as being due to PSY not fitting the stereotype that the Japanese have of [[KoreanPopMusic Korean pop stars]] being [[MrFanservice incredibly]] [[MsFanservice good-looking]], on top of anything that isn't mainstream not doing well (PSY's song was a parody of K-Pop, and he normally does genres that aren't mainstream pop), as well as a surge of [[UsefulNotes/MisplacedNationalism nationalistic flame wars]] between Japanese and Koreans.[[note]] Motivated by a South Korean Olympic soccer player demanding that Japan return a number of disputed islands to South Korea, as well as South Korea's President saying that the Japanese emperor should apologize on behalf of Japan for its past colonial rule of Korea.[[/note]]
* British boy bands have had a notoriously tough time breaking into the American market. Music/TakeThat, for example, were the biggest boy band in UK history. While they didn't have the same popularity worldwide, they were at least able to have some moderate success internationally...everywhere except the United States, where their 1995 album bombed and they got lucky with one top 10 hit with "Back For Good". Five actually had a platinum album in the U.S., which means they got further than Take That, but at the time a platinum album only meant a minor hit. It went no further than #27 and their big top 10 "When The Lights Go Out" became their only hit as well. Boyzone and Westlife, although Irish, also fell to the curse in 2000, as their albums went no further than #167 and #129, respectively, and although "Swear It Again" was a minor hit for Westlife, "No Matter What" was a complete dud for Boyzone. That proved to be the end of the boy band craze.
** Then a revival started in 2010. Series/TheXFactor finalists JLS sent their song "Everybody In Love" across the Atlantic, only to find another commercial disaster. Social media then kicked in and brought Music/TheWanted and Music/OneDirection overseas. The Wanted scored with "Glad You Came," and One Direction with "What Makes You Beautiful." How did they fare in America this time? The Wanted found themselves following the same path as Take That and Five. One Direction, on the other hand, more closely followed the path of two different 90's boy bands: Westlife and Boyzone? ''Wrong.'' The Music/BackstreetBoys and Music/{{NSYNC}}.
* 1814, an American Rock opera about the WarOf1812 toured Canada, only to find the audience cheering the Red Coat character's songs, and booing American characters, despite the fact that the Americans are written as the opera's heroes, and the Red Coats are the villains. This is because in the WarOf1812, Canadians fought on the British side against the Americans. What makes this a sticky subject for most Canadians is that Canada was an important front in that war, which American depictions rarely even hint at.
* Music/TheTragicallyHip have a career that spans 30-plus years, and are hugely successful and revered in Canada, but are treated with outright indifference or irrelevance in the United States. They've never been able to break through into the American market, despite appearing on at least one episode of ''Series/SaturdayNightLive'' and doing several American tours, and have more or less given up on trying to make it south of the border. Part of this likely has to do with their songs, which are heavily dependent on references and plots taken from Canadian poets and historical events.[[note]]An exception to The Tragically Hip's inability to break into the U.S. is much of Michigan, including the area around UsefulNotes/{{Detroit}}: Many of the music radio stations in the Detroit market are actually based across the border in Windsor, and therefore played The Hip's music, familiarizing the Americans with the sound. Incidentally, this is also one reason that Michiganders have a tendency to like Music/TheBarenakedLadies and Music/TheNewPornographers and other Canadian bands.[[/note]]
* Although Music/{{BEMANI}} unit Prim is particularly popular amongst Japanese players, they cause quite a BrokenBase amongst Western BEMANI fans.
* Although GlamRock bands had a lot of success in their native England, many Americans just found their look much too effeminate for their tastes. On the other hand, [[Music/MarcBolan T.Rex]] managed to have a hit with "Bang a Gong (Get it On)". Music/DavidBowie and Music/RoxyMusic also had a couple of hits in the U.S. later in TheSeventies. Americans in TheSeventies generally preferred more macho British hard rock acts like Music/LedZeppelin and Music/TheWho. Glam had a following on the East Coast, particularly New York City, as reflected by native artists like solo Music/LouReed, The Music/NewYorkDolls and Wayne (later Jayne) County. It didn't get much traction out West, although LA produced Music/{{Sparks}}. The American bands naturally [[GermansLoveDavidHasselhoff were much more popular in Europe]]. San Francisco's The Tubes had glam tendencies but were too late and too out-of-the-loop to capitalize.
* Music in languages other than English is a tough sell in the U.S. Even singing in languages with a recognizable accent, such as Music/{{ABBA}}, is enough to get a backlash. British acts tend to sing in an American accent (though plenty of UK-based singers do this naturally without any thought of making it across The Pond). There is some room for novelty hits, such as Music/{{PSY}}'s "Gangnam Style". The occasional exception to this is Spanish-language acts due to the USA's massive (and massively-growing) Hispanic population. English-language media, however, [[PopCultureIsolation prefers to ignore it if they can]]. Every once in awhile, though, a Spanish-language song – often from Puerto Rico but sometimes from Mexico or a Hispanophone enclave within the States – will become an unexpected crossover hit. A good example is the Macarena.
* Music/{{Avicii}} is one of the biggest EDM stars in Europe. Unfortunately, he is not very successful in the United States, where all but one of his songs have bombed. However, the one that didn't, ''Wake Me Up!'', became the biggest hit in the genre's history. It is theorized that American radio stations love playing ''Wake Me Up!'' so much that they are purposely ignoring his new music in favor of playing ''Wake Me Up!'' as a recurrent. Therefore, the release of said single subverts this trope and [[VindicatedByHistory vindicates him]] as a popular influence in North America, thanks to ''Wake Me Up!''
* Japanese music, whether it be pop, rock, metal, hip-hop, etc., largely falls into this with American audiences. The big acts are household names in their native Japan, and have a large amount of crossover appeal in other Asian countries, and even a fair amount in Europe and Latin America (enough that they can tour those areas to large crowds). In the U.S., however, most artists don't even bother releasing their material for Americans because when they do, they almost never chart anywhere. Japanese artists that tour the U.S., the few that do, find themselves relegated to small clubs. This is largely due to [[ValuesDissonance stigma perceived towards people who listen to Japanese music]].[[note]]They're often labeled "weeaboos" for it.[[/note]] The only Japanese act to have any success, relatively speaking, in the U.S. as of late is Music/BabyMetal, largely due the MemeticMutation of a Teen Pop [[GirlGroup Idol Group]] performing HeavyMetal music. They opened for, of all people, Music/LadyGaga, and they actually got their album to chart on the ''Billboard'' 200... albeit only peaking at #187.
* It is ''damn near impossible'' for international rappers from Europe and/or Australia to crossover stateside. The only British act to have a hit in the U.S. ([[OneHitWonder and only one]]) is Stereo [=MCs=] with their Top 20 song "Connected", and even then it was more of a dance song than a rap song. This could be due to the aforementioned fact that many Americans are turned off by artists that feature noticeable accents, and rappers from foreign countries often have accents that are very noticeable. Australian rapper Music/IggyAzalea has been cited as an exception, since she's had massive success in the States ([[GermansLoveDavidHasselhoff moreso than her homeland]]), but even that is a subversion since she left Australia as a teen in order to move to the U.S. for the ''specific purpose of making it big internationally''. That, and she [[PrettyFlyForAWhiteGuy raps like a southern black chick from Atlanta]], hiding her native Australian accent. There is some room for Canadian rappers (i.e. Music/{{Drake}}) though, but not much.
* Black metal is commonly associated with Scandinavia, however this is primarily only due to Norway. When the black metal scene began in Norway, and its most notable peak in the late 80s and early 90s, it was quite hated in Sweden, where death metal ruled the metal scene there. In fact, the [[FandomRivalry rivalry between the Norwegian black metal and Swedish death metal scene]] was so fierce that there were reported incidents of Swedish death metal fans plotting to ''[[SeriousBusiness bomb and assassinate]]'' Norwegian black metal bands, and vice-versa.
* Black metal was also notably unpopular in Germany, where thrash, speed, power and death metal all flourished, but black metal never took off much. It's possible that too many black metal musicians flirting with if not outright endorsing Neo-Nazism, or at least Germanic paganism often associated as such was [[OldShame too much of a sore topic there.]]

[[folder: Performance Art]]
* Theatre/CirqueDuSoleil troupes have travelled well over ''most'' of the world, but there are two countries in particular that it has struggled to appeal to.
** '''France''': For all the jokes about the "Frenchiness" of the company that originated in [[CanadaEh Quebec]], after an initial, critically-roasted visit to Paris in 1990, Cirque didn't bring another show to the country until ''Theatre/{{Saltimbanco}}'' in '''2005'''. The books ''20 Years Under the Sun'' and ''The Spark'' point out that circus has been a staple of French entertainment for so long that a)Cirque's style wasn't particularly new to them and b)it just takes a lot to impress critics there with so much competition.
** '''China''': After 30 years, only ''three'' tours have even made it to mainland China: ''Theatre/{{Saltimbanco}}'', ''Theatre/{{Quidam}}'', and ''Theatre/MichaelJacksonTheIMMORTALWorldTour''. (Another show, ''Theatre/{{Alegria}}'', visited Hong Kong in addition to the first two.) An attempt at a non-touring production there, ''ZAIA'', limped through a four-year run in gambling resort mecca Macau, consistently playing to half-full houses. Even Music/MichaelJackson's enormous international popularity couldn't keep ''IMMORTAL World Tour'' from completely bombing in its Bejing and Shanghai stops (selling, respectively, only 28% and 41% of its available seats according to Wikipedia); that the show used a literally BannedInChina image of the Tianamen Square "Tank Man" in a montage didn't help. The company sold a 80% financial stake of itself to a Chinese firm in 2015, however, partially with the intent of finally gaining traction in the country, which will involve becoming more competitive with native troupes and overcoming ValuesDissonance: As a ''New York Times'' article discussing the sale explained, Cirque's tendency towards {{Excuse Plot}}s about TheEveryman's journey (''ZAIA'' was an example of such) don't play well to Chinese audiences who prefer to enjoy large, precision group numbers (think the 2008 Olympic opening ceremony).

[[folder: Pinball]]
* While {{pinball}} was a huge hit in the United States, and is still seen as an icon of American arcades today, it has had a cult following at best in Japan, where ''pachinko'' is much more popular.
* Pachinko is as popular in the US as pinball is in Japan. For a lot of people in the US, playing pachinko does mean about as much as watching it, or rather, watching balls roll towards their destination.
* Between 2007 and 2009, Creator/{{Stern}} attempted to market pinball to China. It ultimately flopped due to a combination of using franchises the Chinese were not familiar with (such as ''Big Buck Hunter Pro'' and the NBA) and a lack of familiarity with pinball as a whole, which to the Chinese equates with "not interested".
* For some reason, Creator/{{Gottlieb}}'s ''Pinball/BoneBusters'' was roundly rejected by players in France. The backlash was so bad that Gottlieb produced 200 kits to convert ''Bone Busters'' tables into ''Amazon Hunt III'' instead.

[[folder: Professional Wrestling]]
* Wrestling/HulkHogan was one of, if not the, biggest [[{{Wrestling/WWE}} WWF]] star of all time. However, when he brought the flexing, [[NoSell no-selling]], [[AllAmericanFace All-American character]] to Wrestling/{{WCW}}, fans were lukewarm at best ''at first'', and progressed to booing him and throwing his merchandise back into the ring. He got over with them as the villainous Hollywood Hogan, but when he returned to Hulk Hogan, the fans still weren't impressed. This was largely because most WCW fans were fans of the old NWA and hated the WWF's campy, story driven style compared to the NWA's hard action (which was why wrestling ratings on TBS tanked for the brief time that the WWF was on there). Ironically, the WWF/E tried to bring Hogan back as Hollywood in 2002 but had to revert back to Hulk Hogan because their fans refused to boo him, even after he ''plowed a truck into an ambulance that had The Rock inside it''.
* Wrestling/SamoaJoe has caught surprisingly negative reactions from Japanese fans, who see him as a ripoff of many Japanese wrestlers from the '90s. It doesn't help that they tend to dislike Wrestling/{{TNA}}'s usage of Okada Kazuchika as Samoa Joe's second banana. Wrestling/RingOfHonor would take advantage of this by having Joe be the most prominent member of its roster to call out the Wrestling/ProWrestlingNOAH guys. [[RescuedFromTheScrappyHeap However]], Samoa Joe was well received by the Japanese fans in Korakuen Hall when [=Wrestle1=] presented TNA ''Bound for Glory'' in 2014. You can actually trace the point where they (slowly) started warming up to him in match against Wrestling/MitsuharuMisawa seven years prior, which at the time mostly made headlines [[{{Irony}} for the negative reviews it got.]]
* [[Wrestling/BryanDanielson Bryan Danielson (Daniel Bryan)]] doesn't really get over in Mexico, not even alongside Wrestling/{{Konnan}}, but is very popular back home.
* Wrestling/ShawnMichaels, in large part due to his role in the Wrestling/MontrealScrewjob, isn't exactly a popular figure in Canada. To the point that when Michaels would make an in-ring appearance in Canada in his heyday, thousands of normally placid Canadians would be howling for his blood as soon as his music hit. Shawn Michaels: arch nemesis of Canada.
** The only time it didn't apply was whenever he was in [[Wrestling/DGenerationX DX]], due to the fact that it gave him uber-PopularityPower.
* For whatever reason, Wrestling/KenShamrock was nearly booed out of whatever Canadian city in which he was wrestling.
* Fans in the USA really don't like Kenzo Suzuki, or KENSO as he is known in Wrestling/AllJapanProWrestling after he had an unimpressive run in on WWE Smackdown. That he was still a relative rookie then doesn't get him any slack.
* Rebecca Knox is beloved in her native Ireland and to be fair, didn't catch a negative reaction in the U.S. until her FaceHeelTurn in Wrestling/{{SHIMMER}}. However, her usual [[{{Face}} babyface]] routine got an incredibly negative response from the WWE NXT crowds, who are usually happy to see independent and foreign "darling" wrestlers.

* Famously, [[TheBeautifulGame football]], or soccer as it is known as, in the United States.[[labelnote:Disclaimer]] For the sake of this entry, we'll defer to the American terminology, so we don't confuse football and American football.[[/labelnote]]
** Far and away the most popular sport in the rest of the world, with TheWorldCup being the most popular international sporting event outside of the OlympicGames, soccer today remains a niche sport in America. Probably the only place soccer is considered popular in America is in a school or youth community group, and even then, it's only used as a measure to keep kids from getting fat and/or teach them that there's more to life than spending your free time with computers, video games, texting, committing petty crime, taking selfies and twerking (as if baseball, football, or basketball couldn't also distract from those activities). It is particularly infamous for many Americans dissing on soccer, which [[InternetBackdraft usually isn't well accepted overseas]], although American opinions regarding the sport gradually changed and the 2014 World Cup [[http://insidetv.ew.com/2014/06/23/world-cup-ratings-most-watched-u-s-soccer-game/ earning record ratings for ESPN]]. The fact that America's national team has vastly improved also is an important factor to soccer's rise in the country.
** Transversely, women's soccer is pretty popular as it is traditionally one of the most-played sports by female athletes in the U.S., and thus they have one of the most powerful teams in the world (winning two World Cups and four Olympic gold medals).
** Although the United States is invariably the country to get flak from Europeans for not liking soccer, the sport is even less popular in Canada, where hockey is king (followed by Canadian Football and, of all things, curling). Incidentally, Canadians also call it soccer.
** The Philippines is also notable for the lack of enthusiasm for soccer in contrast to other nearby Asian countries. While there has been a surge of popularity in the sport with the help of [[FemaleGaze the Younghusband brothers]], the sport has always been seen with low regard due to its perception as an expensive game and perceived difficulty. Lack of major victories from its national team can also explain the lack of popularity of the sport. It does not help that whatever sport Americans like[[note]] Remember that the Americans controlled the islands for much of the early 20th century and had a profound effect on the type of popular culture The Philippines receive.[[/note]] (basketball, baseball, boxing, etc.), Filipinos will end up trying to idolize it. Other countries in East Asia where TheBeautifulGame isn't considered the most beautiful – Japan (fanatical about baseball), China (prefers badminton & basketball), Taiwan (baseball & basketball), Indonesia (loves badminton), Malaysia (ditto), Thailand (native sports).
** Soccer is also noticeably less popular in Ireland than in most of Europe, mostly due to competition from Gaelic Football and hurling which nearly totally dominate domestic games. The explosion in popularity of rugby over time has done it no favours either. Though every country in Europe has a national soccer/football team, the sport is less popular in colder countries – Russia, the Nordic States (Iceland, Norway, Sweden, Finland), the Alpine states (Austria, Switzerland), etc. – where winter sports get more attention.
** Soccer is also quite unpopular in South Asia (India, Pakistan, Bangladesh, Sri Lanka), where cricket is king. Most other sports are relatively unpopular or don't have the crazy fan following of cricket, largely due to hardcore marketing activity in favour of it. In urban areas, though, soccer has plenty of fans, and in a few states there is a long-running soccer infrastructure. American sports, on the other hand, are not so popular, except basketball.
** Oceania as a whole isn't big on soccer either (yes, they also call the sport that; it's not just an American thing, folks). New Zealand likes rugby, as does Papua New Guinea. Half of Australia prefers Australian Rules Football, the other half prefers rugby or cricket – it's a regional thing, see below.
** Soccer is also curiously unpopular (or at least ''less'' popular than on the mainlands) in Caribbean countries. For instance, most of the former British West Indies – Barbados, Jamaica, Guyana, etc. – prefer cricket; Cuba, the Dominican Republic, Puerto Rico and Venezuela love baseball; Panama loves basketball.
* UsefulNotes/AmericanFootball is only really popular in the United States and its neighboring countries. Canada plays a local variation called Canadian football with its own league and rules (similar to, but distinct from, the US's), and Mexico has a few collegiate leagues and a sizable fandom for the Dallas Cowboys (the only team whose games are consistently available on Mexican television) but no professional leagues. Outside North America, while there are pockets of popularity in Europe,[[note]]The NFL has hosted games at Wembley to sold-out crowds, and has long been considering an expansion team in London[[/note]] it is even more niche a sport than soccer is in the U.S.; an attempt by the NFL to form a European American football league, NFL Europa, folded in 2007.
* In the United States, speed skater Apolo Anton Ohno is thought of as a national hero, the USA most decorated winter Olympian ever, and [[Series/DancingWithTheStars one hell of a dancer]]. However, in South Korea the Japanese-American champion is one of, if not the, most hated athletes in the nation and nicknamed "The King of Fouls". It started after the 2002 Salt Lake City games when he won a gold medal after Korean skater Kim Dong-Sung was disqualified for blocking him, and he happily celebrated afterward. There were massive protests against the United States after he won (though US servicemen accidentally killing a couple of Korean schoolgirls probably also had something to do with that) and the United States embassy had to be closed the next day because of threats against them. They thought what Apolo did was worse than a potential war. The first verse of Yoon Min-Suk's hit song "Fucking USA" was all about Ohno (the rest was about Bush threatening North Korea), toilet paper with Ohno's picture on it sold like hotcakes, and somebody released a game where you could shoot {{expy}}s of Ohno. During the 2002 World Cup, the South Korean team scored on the U.S. team and re-enacted Ohno's "bump" as a part of their celebration. South Korea erupted in laughter. America essentially said "lolwut?"\\
It got so bad that, a year after he won, not only Ohno but the entire US speed skating team did not enter the nation due to death threats – and after that, he only entered the country while surrounded by armed guards. In South Korea, "Ohnolike" has entered the lexicon as meaning "dirty trick". The hatred against Ohno swelled up again during the 2010 Vancouver games after two Korean skaters took each other out and Ohno won silver, though by the end of the games it was the Australian embassy that was being shut down because of death threats because of a controversial decision to disqualify the women's relay team made by Aussie referee Jim Hewish, who just happens to be the same judge that disqualified Dong-Sung in 2002 giving Ohno his first gold.
** Then there's Korea's close tracking of figure skater Kim Yuna and the manufactured rivalry with Asada Mao, a Japanese competitor who she beat on the way to winning the 2009 Grand Prix. When she set a new record, Korean media just had to mention that Asada's score was pretty unimpressive.
* Traditionally, UsefulNotes/IceHockey is ''only'' popular in Canada, Russia, Sweden, Finland, Germany, the Czech Republic, Slovakia, and the northern U.S., with those eight countries producing the most NHL players, and winning the most hockey medals in the winter Olympics. The obvious reason is because it's traditionally a winter sport. Attempts to spread it outside of those regions have not had much success. The UsefulNotes/NationalHockeyLeague, for instance, added or relocated a number of teams to the Southern United States, with mixed results[[note]] As a rule of thumb, any region in the Southern U.S. with a large enough population of Canadian and Yankee snowbirds tends to have a hockey team that at least does well enough[[/note]].
** Taken UpToEleven with the St. Louis Blues. Missouri is right on the dividing line between the the region of the U.S. where hockey is popular, and where it isn't. In the northern half of Missouri, the team is popular and among the top ten in attendance nearly every year, while in the southern half of the state, they get less coverage than high school basketball and their popularity is limited to only a handful of towns. Meanwhile, in Canada hockey is a year-round major news source, eclipsing not just all other sports combined but also politics, religion, and the arts.
** While we're on the topic of hockey, it's infamously unpopular with Black Americans, even in the north, compared to say, basketball, football, and baseball, something which a number of black stand-up comics have noted. This is also true with NHL players, of whom few are black. While the two facts are almost certainly related, it's unclear whether the game has fewer black fans because it has fewer black players, or the other way around. Which is amusingly ironic in the case of American football, since the sport itself also happens to be a winter sport (the season starts in the autumn and ends in mid-winter and yet there's a large amount of black players in the league).
* UsefulNotes/{{NASCAR}} (National Association for Stock Car Auto Racing) is easily one of the most popular forms of auto racing (CART used to be one of the top until the CART/IRL split) in the United States, and if you consider it a sport its popularity is up there with the NFL. While it has fans from other countries in North America, it has a niche fanbase in the rest of the world at best, because even in the US it's often considered a "redneck" sport (detractors often using terms like "Non-Athletic Sport Centered Around Rednecks"). In the Prohibition era, people would occasionally set up races between each other to see who had the better car set-up for transporting moonshine, which eventually evolved into NASCAR. It was invented by people considered to be "hillbillies" or "rednecks", and the majority of its drivers also tend to qualify under such names.
* Conversely, UsefulNotes/FormulaOne is often coined as the "Pinnacle of Motorsport" and is up there with the FIFA World Cup in popularity in most of the world. In the U.S., however, it has little love, hence the United States Grand Prix [[http://en.wikipedia.org/wiki/United_States_Grand_Prix has been an on and off deal]]. One of the turn-offs in F1 to most American racing fans is the difficulty in passing, which is something that happens a lot in NASCAR and CART/IRL (then again, passing is easy on oval tracks, which F1 cars never race on). This is deemed by most American racing fans to make Formula One races much less exciting.
** It doesn't help that because of time zones, most races are on only in the early morning in the U.S.
** Another difference is that UsefulNotes/FormulaOne has fewer limits on the equipment, and in many ways is considered a showcase of technology, resulting in a larger gap between the top teams and bottom teams, whereas the major U.S. auto racing racing series have more limits on the cars and the engines in an attempt to make the driver a bigger factor.
* Likewise, another sport that is governed by the FIA, namely Rally, is followed by a great portion of the world except the United States. One might think that a car careening at full speed through rural areas, Tokyo-Drifting through half the trek would attract attention to speed junkies everywhere, specially since there is no discernible alternative in the U.S. at all. Hell, ''even Ford'' has a great team that competes every year!
* Lacrosse is only really popular in the United States and Canada, which is fitting as it was created by Native Americans, and even then it is very regional, being mostly popular in the Mid-Atlantic States and Quebec. In the UK, it's thought of as a girls' school sport, albeit a brutal one – see the St. Trinians cartoons/films. Lacrosse is also almost solely a girls' sport in Japan, where it's currently experiencing a surge in popularity, especially the box version of the game in the hockey-mad Upper Midwestern USA. Even in the United States, lacrosse is mostly associated with rich East Coast prep school kids, and isn't played much by poorer people.
* Curling is big in Canada (where even the smallest town usually has a curling rink), but not so much in the rest of the world, which wonders what the heck those people are doing with brooms on the ice. Curling is known in Scotland (being that's where the sport was invented) and isn't viewed as peculiar and unusual as it is elsewhere in the world, but its popularity is not nearly as big as it is in Canada. That being said, [[BileFascination it does score big ratings during the Olympics]], probably because it's the only native Scottish Winter Olympic sport... and for the longest time was the only distinctively Scottish Olympic sport in general (shot put, hammer throw, and rugby sevens, although originating in Scotland, aren't distinctively Scottish, and golf spent 112 years outside the Olympic program). In the Northern U.S., where winter sports like hockey, cross country skiing and tobogganing are considered traditions, curling is seen at best, a winter activity akin to horseshoes and bocce ball. Oddly enough, curling is also developing a following in [[GermansLoveDavidHasselhoff Washington, DC]].
* Baseball is popular in North America, parts of Central America, Cuba, the Dominican Republic, Puerto Rico, Venezuela, Japan, Taiwan, a few USA-influenced islands in the Pacific Ocean, and almost nowhere else. Europeans in particular find it as incomprehensible as Americans find cricket.
* Even within sports, different teams/individuals can have differing reputations from country to country. Diego Maradona, for example, is idolised in his native Argentina and is a byword throughout the rest of the world for a [[http://www.youtube.com/watch?v=jk-kXwjASEE supremely skilled individual]]. Except in England, where, due to the infamous [[http://www.youtube.com/watch?v=DbbsytHDp2o "Hand of God" goal]], the word "Maradona" is synonymous with "dirty cheat". (in Maradona's neighbor country Brazil, he's divisive: they like his football abilities, and hate both [[SmallNameBigEgo his pretentiousness]] and how Argentinians idolize him [[http://en.wikipedia.org/wiki/Maradonian_Church to the point of deification]]; add both him and the fans having the guts to consider Maradona better than Pelé...)
** When playing for the Pittsburgh Penguins, Sidney Crosby is very popular among the hometown fans, as is expected for a team's star player. When it comes to international hockey, though, every American hockey fan hates his guts because of his gold medal-winning goal for Canada against the United States at the Vancouver Olympics in 2010. It was such that after those Olympics, some fans of the Detroit Red Wings, one of the Penguins' biggest rivals,[[note]] Historically, they weren't major rivals, but after their back-to-back matchups in the Stanley Cup Finals in 2008 and 2009...[[/note]] created a Facebook page titled "Now ALL of America hates Crosby!"
** Italian footballer Paolo Rossi was the hero of the 1982 World Cup championship... and absolutely loathed in Brazil, as he scored the 3 goals in the game that eliminated the best Brazilian team in years (when Rossi visited Săo Paulo, once a taxi driver recognized him he kicked Rossi out of his car).
** French footballer Thierry Henry falls into a similar conundrum to Maradona. While he's well respected in England and his native France, he ended up becoming hated in Ireland for handling the ball in the run up to scoring the goal that kept their team out of the 2010 [[TheWorldCup World Cup]].
** Uruguayan footballer Luis Suarez falls even harder than Henry, as he is very much loved and respected in Uruguay and in Liverpool F.C. and admired everywhere as a gifted striker, but he will be forever marred everywhere else and in every other team in the Premier League for his unsportsmanlike behavior on the pitch, his brutal tackles and his tendency for biting rival players. His country's appeals to reduce his ban of four months from anything football after a biting incident at the World Cup were crushed by FIFA.
* In Sri Lanka, Muttiah Muralitheran is the greatest spin bowler in the history of {{Cricket}}. In Australia, he's a cheating chucker who stole Shane Warne's Test wicket record. The rest of the world just doesn't care. (incidentally, Warne and Muratitharan themselves are good friends)
* Gaelic games such as hurling or gaelic football are huge mainstream sports in Ireland, attracting massive media coverage and crowd attendance in the tens of thousands. Elsewhere they are almost entirely unknown outside Irish immigrant communities.
* In the Canadian province of Newfoundland and Labrador, when the St. John's Maple Leafs hockey team of the American Hockey League (AHL), the farm team of the Toronto Maple Leafs, moved to Toronto in 2005 as its sister team the Toronto Marlies, St. John's got a replacement hockey team in the form of the St. John's Fog Devils, an expansion team of the Quebec Major Junior Hockey League (QMJHL, otherwise known for short as "The Q"). Although its first season had decent ticket sales, the Fog Devils did poorly in its overall gameplay record, and actually lost money in its second season, to the point where the QMJHL franchise was sold to Montreal businessman Farrell Miller in 2008, who renamed the team the Montreal Junior Hockey Club. It was sold a second time in 2011 to a group led by former {{NHL}} defenseman Joel Bouchard, who moved the team to the northern Montreal suburb of Boisbriand, where it became renamed the Blainville-Boisbriand Armada.
** It's been speculated that the move of the Fog Devils may have happened because, while the Maple Leafs were a fairly popular AHL team for 14 seasons (1991–2005), the QMJHL, despite having a strong presence in Atlantic Canada since 1994 (when the Halifax Mooseheads were first introduced), the QMJHL may not have been looked as much positively in Newfoundlanders and Labradorians' eyes. As a result, Newfoundland and Labrador is the only province in Canada without a team in the Canadian Hockey League (CHL, which the QMJHL is one of three leagues it's part of), and it was the only province without a professional ice hockey team until 2011, when the AHL returned to St. John's through the move of Winnipeg's AHL team, the Manitoba Moose, which became the St. John's [=IceCaps=], the farm team of the new Winnipeg Jets.
* Curiously, AustralianRulesFootball is not popular everywhere in Australia. While it is huge in South Australia, West Australia, Tasmania, and practically the state religion in Victoria where the game began and where the national league is headquartered – it has traditionally been unpopular in New South Wales and Queensland. Which is why the AFL has spent most of the last two decades moving teams from Victoria to those states, or just starting new ones entirely. Some of the gap has been made up, but the national game still isn't ''that'' national.
** New South Wales and Queensland tend to prefer Rugby and Cricket.
* Rugby and Cricket are very popular throughout many former British territories (''especially'' South Asia), but are far less popular in the United States and Canada, where the latter sport is considered a curiosity at best and the former is, well, see below.
** Cricket was actually quite popular in the USA until around the time of the Civil War, and the first international cricket match was played between the USA and Canada in 1845. In fact, UsefulNotes/GeorgeWashington himself was a cricket enthusiast. One theory for cricket's decline is that during the Civil War, it was easier for troops to play baseball, since the pitcher did not have to bounce the ball off the ground, which was often uneven and filled with potholes near military camps.
** Unlike cricket, many Americans at least know what rugby ''is'', even if they've never played it or seen it played (perception = "football without the pads or timeouts"). It has a fair degree of popularity on college campuses and in some high schools as an intramural sport.
** Cricket is also not very popular in Ireland despite having one of the oldest national teams in the world (founded 1855), mostly because it was seen as a sport for upper class Anglophiles and fell out of favour in an increasingly nationalist Ireland in the late 19th century (in fact, until the 1970s, the Gaelic Athletics Association banned anyone who played cricket from playing the more popular sports of Gaelic Football and Hurling). When the Irish team beat cricket giant Pakistan in the 2007 World Cup the general public reaction in Ireland was one of surprise that the country even ''had'' a cricket team.
* Drop goals, one of the ways teams can score points in RugbyUnion, is unpopular in New Zealand. Fans see it as a boring copout, and their national team doesn't use it very often. In fact, their lack of good drop goal kickers was a factor in their elimination from two World Cups, [[EveryYearTheyFizzleOut both of which they entered as favourites]]. Their extra-time loss in the 1995 final came after a missed drop-goal attempt from Andrew Mehrtens, and in the last 10 minutes of their 2007 quarterfinal, they were camped in French territory but unable to score.
* Because of its star power forward Kevin Durant, the Oklahoma City Thunder are popular all over the United States except in Seattle, who have yet to forgive the ex-[=SuperSonics=] for defecting to OKC. In fact, when the Thunder played the Miami Heat in the 2012 NBA Finals. Washington was the only state aside from Florida to be rooting for the latter.

[[folder: StandUp Comedy]]
* While not exactly beloved in America, Neil Hamburger seems to be hated by British audiences, possibly because Jerry Sadowitz has been playing a similar character on the UK comedy circuit for years before.
** In his earlier American tours, Hamburger usually opened for rock bands or much bigger comedy acts. Which meant trouble in front of audiences who [[StealthParody didn't get the joke]]. If you looked up reviews for the shows he opened up, chances are you'd see complaints about him.

* Everybody Hates Apple. Many countries have an intimate beef with the Cupertino company stemming from clashes between their native culture's values and the ones espoused by Apple.
** Japanese Hate Apple. ''Passionately''. To the extent that ISP technicians will often mumble and complain the moment they see your Mac and Softbank will give [=iPhones=] away for free on a two year contract if that's what it takes for people to acquire one. Ironically, the Mac's font support, groundbreaking in the '80s, was inspired by Japanese calligraphy. This is largely because of ValuesDissonance between Japanese society and Apple's American image:
*** Ostentatiously flaunting your wealth and/or uniqueness is considered ''very'' bad taste; China, Korea and Japan all have a variation of a proverb that says "the nail that sticks out is the one that will get hammered". And it just casually happens that ostentatiously cool uniqueness is the keystone of Apple's entire marketing and product design.
*** For this reason, consumer electronics have consistently failed to achieve in Asia the status symbolism they have acquired in the United States; in Asia, people like their phones for their sheer amount of functions and what you can do with them (even if they use only a ''fraction'' on them in practice), not for their ability to look awesome on a restaurant table. Americans will be happy to shell out a thousand dollars for a cell phone and still be willing to shell out that same amount for a tablet; but to an East Asian, 500 dollars is already a big spending limit, and they see no good reason at all for why a bitten apple logo must cost half a thousand dollars. This also applies to other manufacturers: Samsung's strong market is the United States, because in South Korea the leaders are Huawei, Lenovo, Coolpad and Xiaomi.
*** The [=iPhone=] in particular gets the short end of the stick, because it is not a standalone device -- to fully exploit all its functions, you ''have to'' hook it up to a PC. And guess what? Japanese people ''do not like [=PCs=]''. They use their mobile phones for everything an American would rather do on a PC -- and in fact, it took [[KantaiCollection a hugely popular browser game that only works on Microsoft Windows]] to get people to buy [=PCs=], and those [=PCs=] are tablet [=PCs=].
*** Japan has [[https://en.wikipedia.org/wiki/Wabi-sabi an aesthetics philosophy]] that considers old things to be inherently beautiful. Oh, and especially when it comes to companies, praising individual heroics matters far less than group effort no matter who that individual is. And it casually happens that Apple's product strategy is centered around bleeding-edge modernity, shock, awe, surprise, and larger-than-life keynotes full of journalists going bonkers and praising the memory of Steve Jobs.
** French Hate Apple. Over there, Apple is believed to be the brand of rich hipsters who are Facebook activists that keep talking about peace, love and progressive politics but never actually get anything done and gleefully overlook the contradiction between being all for helping the poor while owning the maximum exponent of American classism and consumerism.
** Russians Hate Apple. First, back in TheEighties the UsefulNotes/ColdWar was still raging, which prevented the export of Apple products to the SovietUnion, so the first major generations of Russian IT professionals were born and bred on a mix of the domestic tech base and the UsefulNotes/IBMPersonalComputer. Then, for historical reasons, there's a ''very'' strong tradition of self-reliance in the Russian IT circles, in which the Apple users are seen as the whiny, useless dumbnuts who cannot do ''anything'' by themselves and had to be coached through every step. And, finally, there's the same reason as in France: as Apple products are cosidered a status good and sold at basically the double price by the distributors, the people see them as worthless crap good only for showing that you're rich, and their users are seen as [[ValleyGirl dump useless hipsters]].
* The [[UsefulNotes/IBMPersonalComputer desktop PC]] has likewise failed to achieve any reasonable sales in Japan, usually relegated to niche applications that require way more horsepower than a mobile device can deliver. This one is a bit more straightforward though -- real estate in Japan is ''very'' expensive, which means every single square meter of your tiny little studio apartment must be used in a meaningful way, and as a result it takes a fair amount of geekdom to be willing to dedicate one of your 50 square meters to a computer. Gamers prefer consoles over [=PCs=] for the same reason, even though Japan does have a healthy VisualNovel industry. These games have lower system requirements that laptops can easily handle. Even then, the most popular visual novels are ported to consoles.
* The MSX home computer architecture was created by Microsoft in Japan. It was successful in Japan, as well as the Soviet Union, Brazil, the Middle East and the Netherlands, but failed in Microsoft's native United States and in Germany, where the Commodore 64 was a major competitor, in France, where the Amstrad CPC was the leading computer and in the UK and Ex-USSR countries, where the Sinclair ZX Spectrum was the king. It, however, still was able to achieve a bit of a niche, but lasting popularity in the ex-SovietUnion, because the large number of [=MSXes=] were imported for use in the high school computer science courses.
* The metric system was concieved by the French Revolution. It has developed into the Systčme International, which has been nearly universally adopted, with the United States being a notable exception. One reason could be the poor French-American relations following the Napoleonic Wars; another could be that the U.S. Congress is reluctant to enforce an unpopular reform.

* Believe it or not, even Creator/WilliamShakespeare [[JustForFun/TheZerothLawOfTropeExamples was subjected to this for a time]]. For roughly two centuries, the French dismissed Shakespeare as a hack, and viewed the English embrace of him as one of their greatest writers as proof of England's boorish culture and lack of sophistication (and, to be sure, even by today's standards there is much in Shakespeare's plays that would generally be considered lowbrow). Creator/{{Voltaire}}, [[http://triggs.djvu.org/global-language.com/ENFOLDED/BIBL/____HamFra.htm for one,]] spoke of "dreadful scenes in this writer’s monstrous farces, to which the name of tragedy is given," describing ''Theatre/{{Hamlet}}'' as being about "drinking, singing ballads, and making humorous reflections on skulls". It was only in the 18th century when translations of Shakespeare became successful in France (the first performance of ''Hamlet'' was in 1769), and even then, it took longer for his comedies to catch on.
* Disney Theatricals has several blockbuster Broadway musicals to its credit, and they tend to do well internationally – but across ThePond in the U.K., the West End has not been quite so hospitable. ''Disney/BeautyAndTheBeast'' ran for over 13 years on Broadway, but only managed a little over 2˝ years in London even after winning the 1998 Olivier Award for Best New Musical. ''Film/MaryPoppins'' '''began''' its life in the West End as a co-production with super-producer Cameron Mackintosh, yet ran for barely over three years while the subsequent Broadway staging ran for over ''six'', only closing to make way for ''Disney/{{Aladdin}}''. Only ''Theatre/TheLionKing'' became a certifiable West End blockbuster, having been running there nonstop [[LongRunners since 1999]]. One reason for ''Beauty and the Beast'' underperforming was that, to the eyes of Brits, it was little more than a glorified, sentimental {{Pantomime}}, a concept virtually unknown in the U.S. but a Christmastime tradition in theatres across the UK. Why take the time and expense to see a Disney fairy tale when you can stay home and check out a local fairy tale farce instead?

[[folder:Theme Parks]]
* Ah, Duffy the Disney Bear. Apparently a huge hit when he was introduced in [[Ride/DisneyThemeParks Tokyo Disneyland]], he was brought to America in 2011 to many delighted cries of "[[TheScrappy Who the hell is that?]]" and "[[CreatorsPet Why is he everywhere?]]" It appears as though America does not get the appeal of Mickey Mouse's little plushy friend, in part because he doesn't appear in any other Disney media (the animated canon, shorts, TV shows, etc.).
** An earlier version of Duffy was NeverAcceptedInHisHometown: The Disney Bear was introduced at Walt Disney World's Downtown Disney in 2004 as an attempt at [[FollowTheLeader breaking into]] the Build-a-Bear market, but it came "pre-built", and the reception was lukewarm at best. Plans for his introduction at Disneyland (which had an actual Build-a-Bear store in their Downtown Disney by then) were cancelled, and he was pulled from Disney World (which now has its own Build-A-Bear store) just three years later.

[[folder: Toys]]
* {{Barbie}} is simply disliked by a lot of Japanese fans, due to her grown-up nature, compared to the 11-year old Japanese doll, Licca-Chan, but In America? she still goes toe-to-toe with {{Mattel}} to this day.
* ''Franchise/CabbagePatchKids'' is simply disliked by many Japanese fans, due to the doll's grotesque nature, compared to the simplified yet cute face of ''Franchise/HelloKitty''.

[[folder: Video Games]]
* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in North America, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature CRPG's such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle-ground though, perhaps because of the game's medieval European setting.
** It doesn't help, that they seemed to put no effort in their North American marketing. Such as an [[https://www.youtube.com/watch?v=WrjU4WZeaSk ad for Dragon Quest IX]] while they did get Creator/SethGreen to promote it, the ad makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.
* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVII'', Cait Sith was never the most popular character , in no small part due to his {{Jerkass}}ery in the beginning of the game, and the fact that his LimitBreak [[ScrappyMechanic relies on]] [[RandomNumberGod pure dumb luck]]. And ''then'' he started speaking in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', [[BrokenBase itself a divisive movie]], with a [[OohMeAccentsSlipping very poor Scottish accent]]. Many fans from Scotland, and Britain in general (ironically, since the voice actor was British himself), were not amused. In a ''Famitsu'' poll for best video game characters held in 2010, the characters from ''VideoGame/FinalFantasyVII'' that made the cut were Cloud, Tifa, Aerith, Sephiroth, Zack... and ''Yuffie'', who, while [[RescuedFromTheScrappyHeap not nearly as disliked as she used to be]], is still a semi-BaseBreaker in the US.
** Rinoa from ''VideoGame/FinalFantasyVIII'' is a very popular character and a pop culture icon in Japan. In the West, she's something of TheScrappy due to her personality and getting herself into trouble.
** Likewise, Tidus from ''VideoGame/FinalFantasyX'' is very popular in Japan. However, in the West, he's a [[BaseBreaker divisive figure]], mostly because he looks exactly like actress Meg Ryan and because he spends most of the game whining, which is only made worse by Creator/JamesArnoldTaylor's over-the-top delivery.
** ''VideoGame/FinalFantasyXII''[='=]s Vaan is widely hated in the west, and Creator/SquareEnix's ExecutiveMeddling to make him the protagonist is criticized since Vaan plays nearly no role in the main story and is the typical pretty boy character avatar for the player. In Japan, he has enough of a fanbase to get him big roles in two spin-offs ''and'' added into ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]''. He was RescuedFromTheScrappyHeap in ''VideoGame/FinalFantasyTacticsA2'', with him much more mature and edgier.
** ''VideoGame/FinalFantasyXIII'' itself, as well as Lightning, are this in the West. A Japanese publication wanted to give the game a 120 out of 100, while Western reviewers tended to blast the game for its linearity, among other issues. The company even came out and said that the game was reviewed poorly in the West because of different cultural expectations of [=RPGs=]. Lightning herself is a symbol of the game, and also some of its flaws, such as her unintentional SupportingProtagonist status. What makes this worse is how sequels, references to Lightning, and cameos keep popping up, making it impossible for those who disliked the game to avoid it.
* Sprite-based games are appreciated in Japan about as much as high-quality 3D-graphic games, and hand-drawn sprites are common. However, outside of Japan and some other countries, they get seen as [[AnimationAgeGhetto kiddy]], are criticized for being "primitive" and being called "SNES Sprites", without regards for how much work actually goes into the creation of sprites. Only handheld and indie games seem to be able to get away from this "outdated" or "kiddy" stigma, leading to an interesting DoubleStandard, where games like ''VideoGame/DustAnElysianTail'' are praised for having such a beautiful artstyle while other sprite-using games are criticized for looking "dated." This is more related with TheGenerationGap, since sprite-based games were the rule in the 80s and 90s and younger audiences from the 2000s-2010 cannot remember them anymore, and older fans of video games from the '90s tend to appreciate sprite-based games more than younger audiences.
* Mexicans really hate T. Hawk in ''Franchise/StreetFighter'', perhaps because he's supposed to be Mexican but obviously isn't. El Fuerte has gathered better reception from them. The Jamaican kickboxer Dee Jay, who was added to the ''VideoGame/StreetFighterII'' roster under the suggestion of American playtester James Goddard, is beloved by the North American fanbase (and also in his home country). In Japan, he rarely appears, and when he does, he doesn't do much of anything. Humourously enough, Dee Jay and T. Hawk both happen to be the only new characters from ''Super Street Fighter II'' left out from the console versions of ''VideoGame/StreetFighterIV'' (which included [[MsFanservice Cammy]] and [[BruceLeeClone Fei Long]]); however, both ended up returning in ''[[MissionPackSequel Super Street Fighter IV]]''.
** Americans ''hate'' [[NeverAcceptedInHisHometown Cody's]] prison garb (which is an existing prison uniform, although it hasn't been used for years now) because it reminds them of [[UsefulNotes/McDonalds a certain fast food mascot]]. Cody himself, however, is more an EnsembleDarkhorse.
* The Polish UsefulNotes/WorldWarII[=/=]TimeTravel [[FirstPersonShooter FPS]] ''VideoGame/{{Mortyr}} 2093-1944'' spoiled the Polish press in its day, while it was regarded as a laughingstock abroad, especially in comparison to contemporary FPS games like ''VideoGame/HalfLife''. ''Webcomic/PennyArcade'' notably took a jab at the game in [[http://www.penny-arcade.com/comic/1999/07/28/ this strip.]] In somewhat of a contrast, however, its sequel got some flak from ''the Polish press'' that time around (didn't help that, by that time, the Polish game industry was wowing the world with ''VideoGame/{{Painkiller}}''), while some foreign reviewers regarded it as [[SoOkayItsAverage passable at best]].
* Raiden wasn't as hated in Japan as much as he was in America and Europe when ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' first came out. Most of the complaints players had in Japan wasn't with Raiden himself ''per se'', but from [[ReplacementScrappy not being able to play as Solid Snake]]. This is probably because being {{Bishonen}}, as Raiden is, isn't a big deal to Japanese gamers, whereas in the West, such characters are seen as overly effeminate, especially in an action game. It helps that Creator/KenyuHoriuchi, Raiden's Japanese voice actor, actually made him sound like a real adult (giving him a voice almost as deep as Creator/AkioOhtsuka's performance as Solid Snake) instead of the approach that Creator/QuintonFlynn went with.
* Barry Burton of ''Franchise/ResidentEvil'', despite being a minor character, has achieved praise and [[MemeticMutation Memetic status]] in the West for his [[LargeHam ham-handed acting]], [[BadBadActing cheesy lines]], and his family man values (even if they're only shown in the first game), while in Japan, he's mostly ignored. The opposite is true for [[TheMedic Rebecca Chambers]], with her being the closest thing the series has to a {{Moe}} character. In the West, to this day, she's still divisive.
** Leon has generally been the more popular of the series' two male protagonists on both sides of the pond, but Chris' hulking up by ''VideoGame/ResidentEvil5'' and his [[HoYay relationship and working with]] his partner Piers Nivans in ''VideoGame/ResidentEvil6'', along with the story during his scenario and some CharacterDevelopment, has boosted Chris' popularity in Japan (in regards to Piers, the seemingly {{Bara|Genre}} overtones may have something to do with it). Like Rebecca, [[BaseBreaker he's divisive still in the West]].
* Mighty Kongman/Bruiser Khang is very popular among Japanese ''VideoGame/TalesOfDestiny'' fans, especially after his personality got expanded in the game's remake, where he becomes something of a JerkWithAHeartOfGold. But since many of these ''Tales'' remakes and spin-offs [[NoExportForYou never leave Japan]], North American audiences, meanwhile, get stuck with the {{Jerkass}} Khang seen in the PlayStation version, and don't understand why he's appeared in so many spin-offs.
* Emil Castagnier of ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' also has a case of this. In the 5th Tales of Character Popularity Poll (in Japan), Emil came in 12th (out of every character in every ''Tales'' game). The majority of overseas fans hate him for being whiny, cowardly, and annoying. It certainly doesn't help that up until a certain point, in every fight he has to rely on his SuperpoweredEvilSide to fight for him, or that he [[ReplacementScrappy takes over for Lloyd]], who was, by contrast, brave and optimistic and ''immensely'' popular. ''That said'', there are some American fans who want to give Emil a hug.
** Similarly, Reala does not have many western fans. As well as her [[RealWomenNeverWearDresses ridiculously girly appearance]] (which is so unrealistically thin that it reaches UncannyValley levels), there's the fact that her story makes many Western fans cry MarySue: She's a one-woman SpotlightStealingSquad [[spoiler:who also happens to be the daughter of a goddess]], on a mission to find a "[[TheChosenOne hero]]", [[spoiler:who is doomed to be erased from time if she kills her mother, but comes BackFromTheDead anyway just so she can be with [[TheHero Kyle]]]]. Japan is far more tolerant of her or simply liked her for those traits in the first place.
** [[VideoGame/TalesOfLegendia Shirley Fennes]] is a BaseBreaker in Japan, but in the west she's seen as an annoying {{Yandere}} DamselScrappy with no redeeming traits.
** [[VideoGame/TalesOfGraces Cheria]] is another good example. She's very popular in Japan, but a lot of American fans dislike her for her DamselInDistress behaviour (even though she only gets officially kidnapped once) and the perception that her only important characteristic is her [[StrangledByTheRedString awkwardly executed crush on Asbel]], who she constantly mistreats to the point where even ''Asbel'' calls her out in it. Still, as with Emil, she has a few passionate defenders.
** Asbel himself gets a bit of this. He usually ranks about third in the Japanese popularity polls. In the West, he's not outright hated, but he tends to get ignored, as all the main heroes -- especially [[VideoGame/TalesOfVesperia Yuri]] and [[VideoGame/TalesOfSymphonia Lloyd]], but also [[VideoGame/TalesOfXillia Milla]] and [[VideoGame/TalesOfTheAbyss Luke]] to an extent -- are considered far more interesting and effective as protagonists.
** Milla herself is a case of this. Many Western fans see her as having a lot of MarySue traits and having had way too much [[CharacterShilling undeserved shilling]], or simply dislike her because of [[DullSurprise poor quality voice acting]].
* ''Franchise/KingdomHearts''
** Kairi and her counterparts Naminé and Xion are mildy unpopular in the US. Oddly, Nomura worried that Aqua wouldn't become as well-received as she is because she was different from Kairi, Namine, and Xion; a notion that's laughable in the West.
** Sora, too, though mainly downplayed. He's the most popular character of the series in Japan and is also quite popular in the west, but Riku is more popular. [[RonTheDeathEater Sora is also not well loved by the fans of]] Organization XIII. ''[[VideoGame/KingdomHearts3DDreamDropDistance KH3D]]'' seems to be [[RescuedFromTheScrappyHeap subverting]] this, thanks to CharacterDevelopment.
** The games themselves do poorly in Europe. It just is so noticeable due to the huge gap in sales between Europe, compared to Japan and North America. It's bizarre, as Disney-licensed games are usually very big in Europe, to the point that Sega used the Mickey Mouse license to create ''Mickey's Castle of Illusion'' to make sure that the Mega Drive had a good European launch.
* ''VideoGame/TheTowerOfDruaga'' is very popular in Japan, spawning numerous sequels, spin-offs, [[Anime/TheTowerOfDruaga an anime]], and even its own amusement park attraction. Westerners who have played this game view it as a sluggish, [[GuideDangIt obtuse]] [[NintendoHard exercise in frustration]]. None of the console versions reached Western countries until the CompilationRerelease ''Namco Museum Vol. 3'', where it received consistently poor reviews.
* The ''VideoGame/MonsterHunter'' series, despite being one of the most popular gaming franchises of all time in Japan, has only established a small, dedicated following in North America, particularly Mexico and the U.S. Some American and Western gamers dislike the games because of the heavy grinding needed to [[ItemCrafting craft]] items and armor, lack of enemy targeting, and lack of visible {{Life Meter}}s for boss monsters. This sadly means if you live outside of Japan, portable games up until ''Monster Hunter 4'' become exercises in patience and loneliness due to the lack of an online mode. This seems to be changing with ''4 Ultimate'', which sold a good 290,000 copies in North America in its first month.
* Slippy Toad of ''VideoGame/StarFox'' is actually pretty popular in Japan. It's the North American fans that despise him, mostly for being a cross between a StopHelpingMe and TheLoad. His whiny, irritating voice doesn't exactly help. "[[MostAnnoyingSound Fox, get this guy off me! Thanks, Fox!... Fox, get this guy off me!]]"
** This stems almost entirely from Starfox 64; in the original SNES game Slippy was no more or less liked than the other wingmen. Even when later games tried to give Slippy a more likeable voice actor, and even removing him from the role of active pilot the fans largely rejected him. In fact, games like StarFox64 3DS and Smash Bros. deliberately got the original 64 voice actress back because, in some kind of bizarre LoveToHate scenario, fans seem to actively prefer this version of Slippy, despite their complaints.
* ''Franchise/{{Pokemon}}'':
** Lyra from ''[=HeartGold=]'' and ''[=SoulSilver=]'', while fairly popular in her home country, there are many Western fans who hate her for her {{Moe}} appearance, and others who hate her [[ReplacementScrappy simply for not being Kris]], although she still has supporters.
** [[SeriesMascot Pikachu]], just like in the anime. It's undoubtedly the most popular Pokémon in Japan and a huge cultural icon. But it gets shafted by Western fans for being one of the "[[RidiculouslyCuteCritter cutemons]]" and a symbol of the [[Anime/{{Pokemon}} anime]] (which is listed above), and for its SpotlightStealingSquad tendencies. Pikachu earned a mediocre ranking in no less than ''two'' Pokémon popularity polls hosted by American gaming websites, with almost all of the top slots being dominated by more {{Badass}} species.
** This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the Tier-Induced Scrappy, and The Scrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.
** Legendaries aren't immune either. In Japan, Reshiram is the more popular of the two [[VideoGame/PokemonBlackAndWhite Generation V]] legendaries, and ''Pokémon Black'' (where you obtain Reshiram) sells more than ''Pokémon White'' (where you obtain Zekrom). In North America, it's the opposite: ''Zekrom'' is the more popular and ''White'' sells more than ''Pokémon Black'', while Reshiram is a BaseBreaker.
** Jynx was a big one for this. Americans disliked it intensely because, although it was based on a Japanese style, to Americans [[UnfortunateImplications it looked like a blackface stereotype]]. Changing Jynx's skin tone to purple in all future releases hasn't made the stigma go away, either.
** The French translations of the games don't do very well in Quebec, the only place to where they were officially exported from Europe.[[note]] ''VideoGame/PokemonXAndY'' are multilingual, so now this is more a question of language selection options than different-language copies.[[/note]] This is largely due to the (relatively short-lived) French-Canadian dub of the anime using the English names rather than France's French names, and the province only having English-language games (including at the height of "Pokémania") until 2010. See [[http://tongfuk.tumblr.com/post/26964086926/youknowquebec-chetiflor-shitty-flore-trans this Tumblr post]] (which labels the French names as SnarkBait) and [[http://blogues.journaldemontreal.com/tousdesgamers/retour-en-enfance-pokemon/ this French-Canadian review]] of ''VideoGame/PokemonXAndY'' (which is based on the English version of the game and doesn't even mention it).
** Due to the popularity of sites like Smogon and Serebii.net, unofficial competitive Pokémon battling is done largely as single battling, whereas in Japan, there is roughly even popularity between single battling, double battling, triple battling, and rotation battling. This has lessened over Generation V, however, due to Nintendo hosting numermous online competitions (with prizes) where only double battling is allowed. This has prompted many (but not most) of the formerly singles-only battlers to give double battling a chance, though good comprehensive coverage of double battling strategies is still difficult to find.
* Relating to ''Pokémon'', but also other games with this mechanic: OneGameForThePriceOfTwo is widely considered a ScrappyMechanic in the West, while Japan loves it and considers it a SocializationBonus. This comes down mostly to handheld gaming in general being much more popular in Japan, combining with higher population density and higher use of public transport equating to easier access to others with the game. Since the games with this trait tend to be developed in Japan, a lot of them feature mechanics like this, and even before [=StreetPass=] was introduced, [[{{Expy}} Expies]] of it showed up in games like ''VideoGame/TheWorldEndsWithYou''. Furthermore, Japanese games often have ''achievements'' that involve trading with people X amount of times, or passing people X times, which nearly ''always'' become ThatOneAchievement in the West. The hate is even evident ''in the trope title itself'', which shows that, while Japan considers it an [[SocializationBonus encouragement to socialize]], westerners see it as [[CrackIsCheaper an encouragement to buy both games and two consoles]].
** It also doesn't help that, unlike Japan, most Western cities are spread out and are rarely condensed, which makes it harder for people to find other people in public that have the same game they do so that they can exchange characters or items. There's also the notion of people using common sense by keeping their handheld consoles out of view in public since waving one about can make you a prime target to get mugged.
* ''VideoGame/{{Hydlide}}'' and its sequels are well-loved in Japan, but in America it's seen as a piece of crap. The fact that the NES port [[PortingDisaster screwed up the menu system]], not to mention being released in North America [[SeinfeldIsUnfunny after better games of the genre]] (like ''VideoGame/TheLegendOfZelda'') had been released there, didn't help. Two perspectives on this were offered by WebVideo/TheAngryVideoGameNerd ([[http://screwattack.com/videos/AVGN-Hydlide here]]) and Main/LordKaT ([[https://www.youtube.com/watch?v=mcc4OeBlCL4 here]]) in their reviews of the game.
* In the ''VideoGame/SengokuBasara'' universe, the Japanese fans certainly love [[DarkIsNotEvil Oichi]] and she is ''the'' EnsembleDarkhorse of a series seemingly tailored for {{Yaoi Fangirl}}s. In America? She's considered a useless whiny emo girl, made even worse by the fact that the only "English" ''SB'' franchise that features her and can be reached by western audiences is the anime, which downplays her powers severely.
-->'''Oichi''': "[[ApologisesALot This is Ichi's fault...]]"\\
'''Fans''': "[[DemotedToExtra Yes, we know Ichi... and we're sorr]]-- Wait, what the hell!? It's not your fault, so stop crying and do something, damn it!"
* The ''Franchise/MortalKombat'' series is infamously unpopular in Japan, not only for the extreme violence and dark nature, but also for its [[DragonsUpTheYinYang wishy-washy East Asian nature]] and being too real for them, to the point [[NoExportForYou none of the games have seen a release there]] since ''Mortal Kombat 3''. It also caused many other Western fighting games [[HitlerAteSugar to be considered as such]], until ''VideoGame/{{Skullgirls}}'' came out.
* DownloadableContent and download-only games are very common in the West. In Japan, however, it's very marginal, as most would stick to buying a game in retail.
* The {{Xbox}} and {{Xbox 360}} had [[http://www.ign.com/articles/2013/04/01/why-did-xbox-360-fail-in-japan dismal sales figures in Japan.]] Microsoft fought to turn this around by obtaining exclusive titles that appeal to Japanese audiences; outside of a few brief sales spikes connected to the release of certain games (like ''VideoGame/TheIdolmaster''), it largely failed. Keiji Inafune has suggested that [[MadeInCountryX consumer nationalism]] played a role in Japan's rejection of the Xbox brand (its rivals, the PlayStation3 and the UsefulNotes/{{Wii}}, were both made by [[Creator/{{Sony}} domestic]] [[Creator/{{Nintendo}} companies]]), which is from Keiji Inafune's part, a rather strange argument, as the MSX computer (made by Microsoft) [[GermansLoveDavidHasselhoff was successful over there]], while ''[[Creator/BobChipman The Game Overthinker]]'' pointed out that the systems are considered (on both sides of the Pacific) to be delivery platforms for FPS games, which leads into:
** {{First person shooter}}s are, in general, a niche genre in Japan. While they have a cult following there (perhaps comparable to BulletHell Shooters in the West), nobody is under any impression that the next ''VideoGame/ModernWarfare'' game will outsell ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. This is also true, to a lesser extent, in Europe.
** Similarly, PC gaming in general, when compared to western countries as well as other Asian countries like China and Korea,[[note]] Traditional gaming consoles are BannedInChina (they're legal in Hong Kong and Macao) and generally unaffordable and/or run into nationalism issues in Korea,[[/note]] is a very small niche in Japan and when it really comes to down to PC games in Japan, it is often {{Visual Novel}}s. According to a [[http://kotaku.com/5977001/why-pc-gaming-is-still-niche-in-japan Kotaku article]], this is mainly because [[HitlerAteSugar PC games are often associated with]] {{FPS}} games like Xbox 360 is; and the fact that many Japanese find PC games to be "too expensive" and would rather keep their gaming console and computer functions as separate.
** Living space in Japan is infamously expensive, so Japanese consumers tend to prefer more compact devices like consoles, handhelds, and laptop computers. The original Xbox had a [[MemeticMutation memetic]] girth, and desktop gaming PC's tend to be very large as well.
* The ''VideoGame/DynastyWarriors'' series of games are huge sellers in Japan. The UK is more forgiving, but in America it's considered a cult series at best, with complaints like repetitiveness. It's basically the Asian version of ''VideoGame/CallOfDuty'' – even down to the fact that most people hate it on-sight, reviewing without even bothering to play it.
** The games tend to assume the player is already familiar with [[RomanceOfTheThreeKingdoms the original story]]. It's a reasonable assumption in Eastern nations - [[ContinuityLockout not so much in the West]].
** Character-wise, the Two Qiaos. The complains are majorly because they're not contributing to anything to the story, only existing as "Sun Ce and Zhou Yu's wife." The Japanese have no problem with those, their young look fit well to their fandom of {{Joshikousei}} and TokenMiniMoe sorts. In the western areas? They, especially Xiao Qiao, is accused to be bratty annoying little girls that has no place in the battlefield and due to ValuesDissonance, they're creeped out with their presence because it's making Sun Ce and Zhou Yu look like pedophiles, for them anyway.
* The ''VideoGame/{{SaGa}}'' series has been praised in Japan and just about every installment has sold over the million mark over there. Other than the first three games (which were all given a ''Franchise/FinalFantasy Legend'' moniker [[MarketBasedTitle to boost sales]]), ''[=SaGa=]'' has been hated in the west. While ''VideoGame/{{SaGa Frontier}}'' sold well in the states, critic and fan reviews are very split (and both a [[BlindIdiotTranslation weird translation]] and its confusing stories don't help), and reactions to ''VideoGame/UnlimitedSaga'' in particular were polar opposites to one another (good reviews in Japan, reviled in the West).
* ''Franchise/FireEmblem'':
** While the games set in [[VideoGame/FireEmblemAkaneia Marth's world]] are loved in Japan with the third game being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series.
** On that note, [[VideoGame/FireEmblemJugdral the 4th entry in the series]] is widely considered one of the best, if not THE best, game in the series by western fans. In Japan, [[http://www.serenesforest.net/fe12/info.html it received the lowest Famitsu score of any game in the series.]] In fact, if you want the general Western opinion on the series, put those scores in order from highest to lowest, then [[BadIsGoodAndGoodIsBad reverse the list.]]
*** Due note though, that ''Famitsu''[='s=] scores are not necessarily reflective of the Japanese fans themselves and the 4th entry is actual well-received among the fans there, setting most of the standards and concepts of the series today.
** One of the reasons of this is [[NoExportForYou the series was mostly unknown outside of some emulators until the 21st century]], and the games set in Marth's world are often given NostalgiaFilter treatment or "I liked this world the best." Most non-Japanese players started out with the adventures of [[VideoGame/FireEmblemElibe Eliwood, Lyn, and Hector]], though (some with [[VideoGame/FireEmblemJugdral Celice/Seliph]] or [[VideoGame/FireEmblemElibe Roy's]] via emulation, and [[VideoGame/FireEmblemTellius Ike]] or [[VideoGame/FireEmblemTheSacredStones the Twins]] for late joiners) and when they saw the old games, [[SeinfeldIsUnfunny they had been a little spoiled]], for ''various'' reasons.
** The series in general has a bit of this to the West, though less "hate" and more "ignorance". A combination of NoExportForYou for over a decade, an anime-styled RPG (which are less popular in the West) and a turn-based strategy RPG at that (which makes players afraid to try since "[[ItsHardSoItSucks it sounds too complicated]]." [[NintendoHard They aren't completely wrong, though]],) as well as the fact that [[SeinfeldIsUnfunny later and more advanced series were ported before most of Fire Emblem was]], make this series mostly an unknown to the West, except from big RPG and strategy fans. Japan? It's not ''VideoGame/DragonQuest'', but it's up there and is the second Nintendo series with most fan art on Pixiv. Note the first is ''Franchise/{{Pokemon}}'', the only series to outdo ''Fire Emblem'' on LoadsAndLoadsOfCharacters. Now you know why 99% of ''Franchise/FireEmblem''-based jokes focus on Marth, Roy and Ike's ''VideoGame/SuperSmashBros'' appearances.
** This has all changed with the release of ''VideoGame/FireEmblemAwakening'', where not only has it received rave reviews and accolades upon release in the West, it's managed to sell ''at least'' half a million copies in the U.S. alone, becoming a ''major'' [[NewbieBoom gateway for a lot of new fans to Fire Emblem.]]
** Regarding ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', the low Famitsu score might be case of EightPointEight, since the January 2012 Famitsu Top 50 Nintendo Games poll has it as a highest ''Fire Emblem'' game at number 11.
* ''VideoGame/TwistedMetal'' is extremely popular in America but poorly-received everywhere else, where it is considered to be brainless and requiring no strategy. A good example of this is when the PlayStation3 sequel closed Sony's E3 2010 conference, where it was considered a crowd pleaser by American gamers and bad everywhere else, especially France, possibly because ''[=TM2=]'' let you [[MonumentalDamage blow up the Eiffel Tower]]. Which doesn't make sense since the first game focused only on destruction in America.
* ''Persona'' series
** Probably the biggest BaseBreaker and cultural split is over ''VideoGame/Persona3''[='=]s [[TheResenter Yukari Takeba]], courtesy of being the game's closest instance of a DesignatedLoveInterest (and if you do opt to be her lover, she can be a [[ClingyJealousGirl clingy and jealous]] one) and due to [[ValuesDissonance cultural dissonance that's shown in her Social Link]] (being both insecure and abrasive; often spilling her life story out at random and telling the protagonist not to worry about it). Not helping is that the cultural dissonance makes [[YouLoseAtZeroTrust not Breaking/Reversing her Social Link]] a ''huge'' pain. The biggest citation for the split in the West is her [[TookALevelInJerkass behavior]] during [[PlayableEpilogue The Answer]] portion of the game, whereas in a Japanese popularity poll, she ranked 20th overall for the series as a whole. The hate has been receding however, as her inclusion in ''Persona 4 Arena 2'' was met with much fanfare on both sides of the world.
** [[BreakTheCutie Ken Amada]], which is mostly compounded by his hatred of [[{{Tsundere}} Shinjiro Aragaki]], who [[AccidentalMurder killed his mother by accident]]. His [[DullSurprise not-charismatic English voice]], lack of utility in battle, and his desire to kill Shinjiro (a big time EnsembleDarkhorse in the west) has pinned him as being as unpopular as Yukari. In the [=PlayStation=] Portable version of the game, the fact that he's a [[{{Shotacon}} romance option]] for the female protagonist only compounds players' hatred of him. Japanese players don't mind him, and the fact that he's now PromotedToPlayable for the sequel to ''VideoGame/Persona4Arena'' has been greeted with a lot of fanfare there.
** You'd think the proclaimed mascot of [[{{VideoGame/Persona 4}} Persona 4]], [[{{Mascot}} Teddie]], would be loved. He is critically acclaimed... in Japan. In America? The fanbase there sees him as nothing more than a childish, annoying nuisance that [[{{CovertPervert}} can't seem to lay his hands off of any girl.]] Many people wonder if he has any purpose in the game other than being the token mascot and doing absolutely nothing to contribute to the team once [[{{TeenIdol}} Rise Kujikawa]], the new navigational support, joins the Investigation Team.
** Yosuke Hanamura frequently ranks #1 in Japanese popularity polls... which confuses western fans, since there he's generally considered [[TheEveryman too generic]] at best and at worst an unlikable ButtMonkey with little CharacterDevelopment who's also a bit of a pervert and makes a few jokes that [[DudeNotFunny come off as homophobic.]] It really doesn't help that the previous game's Magician Arcana character, Junpei Iori, was a ''major'' EnsembleDarkhorse in the west, and so this could be a case of ToughActToFollow.
* ''Franchise/ShinMegamiTensei'' games other than ''Persona 3'' and ''4'' generally do not tend to catch on well on the other side of the Pacific; at best they just slide under the radar and at worst they're disliked by those who know the series better through ''Persona''. This led to a particularly infamous case with ''VideoGame/ShinMegamiTenseiIV'', which was released on the heels of ''Persona 3'' and ''4'' hitting CashCowFranchise status and thus was hit by the BiasSteamroller; Western fans compared it unfavorably to ''Persona'', citing the lack of Social Links and the [[ItsHardSoItSucks steep difficulty]], not helped by [[EarlyGameHell most of the difficlty being at the beginning of the game]]. This is despite ''IV'' being the easiest game in the mainline series, but few know this as ''VideoGame/ShinMegamiTenseiI'' and ''[[VideoGame/ShinMegamiTenseiIIINocturne III]]'' are cult classics at best and ''II'' [[NoExportForYou has never been released outside of Japan]].
* In ''VisualNovel/CorpseParty'', Ayumi is usually on the top of the polls in Japan. In America, she's the DamselScrappy.
* ''VideoGame/TheKingOfFighters'' characters Ash Crimson and Benimaru Nikaido are off-putting to some Western audiences, both due to their mannerisms (Benimaru evokes imagery of [[CampStraight stereotypical gay men]] and Ash has some very effeminate quirks). Likely this is caused by the opinion that a fighting game character should look like they could actually hold their own in a fight, of which both characters do not exude.
* ''Franchise/SonicTheHedgehog'' is a minor example of GermansLoveDavidHasselhoff, being more popular in the West than at home. However, Big the Cat, the large fishing focused character from ''VideoGame/SonicAdventure'', is much more liked in Japan than in the west.
** Cream the Rabbit is a popular enough character in Japan that she's become a mainstay in the series, whereas in the west she is hated almost as much as Big the Cat. A likely reason is because Cream is [[{{Keigo}} ultra-polite]], submissive, and somewhat withdrawn. Also, she has a really high-pitched voice. These same traits make her [[TastesLikeDiabetes irritating]] to many Western gamers.
* ''VideoGame/TheLegendaryStarfy'' is among the best-selling Nintendo franchises in Japan, but only one game was ever released in America, and it only received modest sales. This is likely due to the cutesy title character, and it being one of the few games not subjected to AmericanKirbyIsHardcore. Despite positive reviews and an extensive marketing campaign, American gamers' tendency to favor manliness over cuteness caused the character to be dismissed. The game itself happened to also be incredibly "wordy" so even younger players might be turned off by the required reading to understand the game (unlike a Franchise/{{Kirby}} or [[Franchise/SuperMarioBros Mario]] game where there's little dialogue to get in the way of the platforming action.). Even his Assist Trophy in ''VideoGame/SuperSmashBros Brawl'' is met with derision rather than praise.
* Many RatedMForMoney games, such as ''VideoGame/GodOfWar'', sell horribly in Japan. While ''God of War III'' was a massive hit in America, where it sold over two-and-a-half million copies, it barely made it past 100,000 copies in Japan. Maybe Japan just doesn't want to play as [[VillainProtagonist Kratos]]. Likewise, Kratos is popular for RatedMForManly and excessive {{Gorn}}, the things that wouldn't click very much on the Japanese although it'd be wildly popular for Americans. In the Netherlands, they are sold like Vanillaware.
* Americans often consider the SegaSaturn one of the worst mainstream video game consoles ever released due to its poor line of games, its lack of a proper ''Franchise/SonicTheHedgehog'' game (which was the KillerApp for all other Sega consoles), [[http://www.youtube.com/watch?v=99iiUtPR-fM horrible]] [[http://www.youtube.com/watch?v=6Lqhu1wCpPk advertising,]] its horrifically botched North American launch, and the introduction of the PlayStation and {{Nintendo 64}}. In Japan, it's often listed as one of the more remembered consoles and generally was a lot better received. It doesn't help that the Saturn suffered from a major case of NoExportForYou; many of its best games didn't get released internationally, and in Japan it had an awesome advertising campaign in form of Advertising/SegataSanshiro.
** The ''Sega Pico'' is one of Sega's most successful consoles and had support in Japan for well over ten years, however in America and Europe it didn't even last five. It's an edutainment console geared at young children, and made before consoles like ''Leapfrog'' and ''V-Tech'' came along, so it was guaranteed from the start to not have much popularity.
* While the NintendoEntertainmentSystem was ''the'' icon of [[TheEighties The Third Generation of Gaming]] in North America, it was rejected in the UK where the technically-superior home computers already dominated the market by the time the console was distributed in 1987. (Creator/{{Rare}}, despite being based in the UK, had to produce its early NES games mainly for the North American market) [[http://www.youtube.com/watch?v=XJaCmHVkezw This video]] further elaborates on why the NES wasn't successful in this region.
* ''VideoGame/SamAndMaxFreelancePolice'' is one of the most popular franchises in the PC gaming industry in America. European critics, on the other hand, tend to have a strong dislike for the series. For example, while Season 1 of the Telltale reboot was critically acclaimed in America, it was widely panned in Europe.
** Just to make the critical reception even more confused, all three seasons of the reboot were generally well reviewed in the UK, with critics responding well to the additional sarcasm and cynicism Telltale had given the characters since their previous incarnations. The casual and needless violence, usually an instant game-breaker for UK adventure titles, was considered so comically excessive (and [[BloodlessCarnage bloodless]]) that it was viewed mostly as a parody of violent American media.
* The 3DS as a whole was becoming this, with Nintendo [[http://www.siliconera.com/2012/10/24/nintendo-cut-profit-forecast-owing-to-weaker-nintendo-3ds-sales/ cutting their expected profits by well over half]] due to low sales in countries outside of Japan. Eventually though, the sales surpassed the ''Nintendo DS''.
** The [[VideoGame/StreetPassMiiPlaza StreetPass feature of the 3DS]] is still struggling to get any use outside of Japan however, due to cultural differences. As mentioned above, the feature is designed mostly with a highly-urban, densely-populated nation like Japan in mind, which makes things harder in a mostly suburban region like many parts of North America. Nintendo later made changes to their hotspots to serve as a relay, but depending on where you live those aren't easy to come by.
** The [[PlayStationPortable Sony PSP]] is an odd example. The PSP itself sold amazing in Japan but it was niche outside of Japan compared to the DS and iOS devices, though American-made games for the PSP sold well in the United States, but with the exception of certain games like ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/DissidiaFinalFantasy'', and ''VideoGame/{{Persona 3}} Portable'', the [=JRPGs=] do not sell as well. Perhaps as a result, while new games of all kinds are still being produced in Japan, in North America it is considered a dying market.
** The successor of the [=PSP=], the PlayStationVita, seems to be sort of like this in North America, lacking American titles. It's backwards compatible with PSN versions of [=PSP=] games to eliminate the PSP, but otherwise, the 3DS seems to be doing a better job as a handheld, even in Europe which usually loves Sony products.
* The WiiU system is noticeably having a bit of trouble selling more units in North America and select parts of Europe. Sales boosts are noted whenever a new big name first party release comes out (such as ''VideoGame/DonkeyKongCountryTropicalFreeze''), and admittedly it is a bit too early to tell if the system could eventually manage to turn itself around in a manner similar to the 3DS, but for the time being the system's most successful countries include Japan and France.
* The ''Franchise/MassEffect'' games, while extremely popular in the West, did poorly in Japan. This may be due to the fact that there are many long-running video game franchises in Japan with similar mechanics. This combined with the fact that it's mainly made with a Western audience in mind and thus doesn't place much advertising in Japan for it might be the reason why it has low sales in Japan. The series does, however, rank up high scores at ''Famitsu''.
* {{Shoot Em Up}}s with turn-and-thrust controls, such as ''VideoGame/{{Asteroids}}'', [[http://www.hardcoregaming101.net/spacewar/spacewar8.htm never caught on in Japan.]]
* While ''VideoGame/CompanyOfHeroes 2'' was well-received in the West, gamers in Russia and other Eastern European countries hated it so much that it was [[http://www.destructoid.com/company-of-heroes-2-removed-from-sale-in-russia-259439.phtml pulled from sale.]] Most of this has to do with perceived UnfortunateImplications regarding [[BlackAndGrayMorality the portrayal]] of the Soviet army and the Eastern Front of UsefulNotes/WorldWarII, especially compared to the first game's lionization of the Western Allies. Even the Nazis got more sympathetic portrayal in 1 in their campaigns than the Red Army in 2. Elaborated [[https://www.youtube.com/watch?v=2m4SCUaBHS8 here]].
* ''VideoGame/{{Shadowgate}}'', its NES port especially, is viewed as a classic in much of the Western world, praised for its eerie atmosphere among other things. In Japan about the exact opposite is true, with the NES game frequently showing up on "worst of all time" lists.[[note]]An iffy localization that traded in a lot of the game's atmosphere for dumb, goofy-sounding lines seems to have "helped".[[/note]]
* ''VideoGame/InTheGroove'', a clone of ''VideoGame/DanceDanceRevolution'' meant to provide a fresh experience for players tired of ''[=DanceDanceRevolution=] EXTREME'' (following ''EXTREME'', there were no more new arcade ''DDR'' games until ''[=SuperNOVA=]'' four years later). Part of ''ITG''[='s=] infamy in its home territory is the absurd difficulty of charts; ''ITG'' charts rated 12 and 13 were extremely hard for their time, putting ''DDR'' boss songs to shame.[[note]] At least, until the advent of ''DDR'' bosses such as "Valkyrie Dimension", "PARANOIA Revolution", and "Elemental Creation" in TheNewTens.[[/note]] While it proved very popular amongst arcade RhythmGame enthusiasts in its native territory of North America, it failed to find an audience in Japan, where ''DDR'' originated from; Japanese players cite the differing songlist and philosophy in step chart design as turn-offs to ''ITG''.
* [[Franchise/SuperMarioBros Waluigi]]. In America, Waluigi is a BaseBreaker who pends between [[TheScrappy Scrappy]] and [[EnsembleDarkhorse Darkhorse]] often. In Japan, he is more generally liked, to the point that some Japanese gamers were upset about Waluigi's disappearance in ''VideoGame/MarioKart 7'' (though this isn't unique as his Western fans were similarly upset).
* [[VideoGame/SuperMario64 Metal Mario]]. Americans think he's a worthless and unoriginal Mario clone, while Japanese players love giving him AlternativeCharacterInterpretation, playing as him in ''Mario Kart 7'', and treating him as TheRival to Mario. It's also the case in ''Mario Kart 8'' with Rose Gold Peach (a completely new addition that left a lot of players dumbfounded).
* Although ''VideoGame/ReflecBeat'' has somewhat of a fanbase in its native territory of Japan, Western ''Franchise/{{BEMANI}}'' fans have a very low opinion of it, citing the randomized and chaotic-looking way the notes fall. Amongst a certain section of the fanbase that likes to crack ''BEMANI'' arcade software, ''Reflec Beat'' gets the least development of any active ''BEMANI'' series (although this could have more to do with there being an [[IOSGames iOS port]] that's very close to the original sans screen size). However, this has changed in 2014, as the crack of ''Reflec Beat colette'' was released to very popular reception, encouraging many fans to buy multi-touch screens to play the game.
** Although ''[[VideoGame/DanceMasters Dance Evolution]]'' was big enough of a hit in its native country of Japan to have an arcade version that continously gets updates, the same cannot be said in North America (where the game is known as ''[=DanceMasters=]''), where the arcade version [[NoExportForYou does not exist]] and the Xbox 360 version flopped due to having to compete with fellow Kinect {{Rhythm Game}}s ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', which easily smoked ''Dance Masters'' in sales and popularity.
** [[Music/{{BEMANI}} DJ YOSHITAKA]], while popular in Japan, is reviled by many Western players who see his songs as tiresome and too similar to each other. It's not helped by his position as the director of several BEMANI series (''VideoGame/SoundVoltex'', ''VideoGame/PopnMusic'', ''VideoGame/{{beatmania}} IIDX'', ''Reflec Beat''), which has been met with negative reception by the same demographic.
** This trope hit ''VideoGame/{{GITADORA}}'' in the West after ''VideoGame/{{Guitar|Hero}} [[DuelingGames Hero]]'' was released. Detractors dislike the reduced number of fret buttons (alhtough ''XG'' addresses this), the differences in guitar chart design, the lack of Western songs (then again, when the series is primarily [[NoExportForYou Asia-only]], this is inevitable), and songs being cut down to 2 1/4 minutes or less (due to the game offering 3-5 stages per credit).
%% * Westerners regard ''VideoGame/UrbanChampion'' as one of the worst NES games of all time.
* While ''VideoGame/DeathSmiles'' is seen as yet another CAVE game in Japan and amongst the more hardcore parts of the shmup fanbase, when it was introduced in America it was NOT well-received due to the "loli" art and the tagline on the back of the box ("Death smiles at us all – Lolis smile back!").
* The ''Franchise/ProfessorLayton'' series of video games, whilst not that successful in America, is at least successful inside Japan and Europe, with perhaps the exception of one country, Belgium. This has mainly to do with the fact that Dutch people in general like the series so much that Level 5 decided to give the series Dutch dubs to boost the sales in the Netherlands. Something Belgian people absolutely hated. In fact, the Belgian people that get interested in the series still don't want to buy it because that's how much they hate the work put into the Dutch dubbing.
* Creator/{{Sega}}'s iterations of ''VideoGame/{{Tetris}}'', while prevalent in Japanese arcades, never caught on in the West, where people were already hooked to other versions, such as Creator/{{Nintendo}}'s iconic 1989 Game Boy version.
* ''VideoGame/MetroidOtherM'' sold about as much as ''Franchise/{{Metroid}}'' games usually do in Japan and received fairly positive reviews. In America, it was a sales disappointment, failing to break half a million (the previous game, ''VideoGame/MetroidPrime 3'', had sold twice that), and quickly became the most loathed game of the franchise. This was due to a massive cultural backlash started by certain people in the gaming media who accused the creators of forcing {{Chickification}} onto Samus. However, [[http://legendsoflocalization.com/what-does-japan-think-of-metroid-other-m/ some analysts]] have suggested that the Japanese didn't much care for it either; they just didn't have the same venomous reaction that Westerners did.
* ''VideoGame/BlazBlue'':
** The game provides an absolutely excellent demonstration of [[AmericanKirbyIsHardcore Western attitudes towards "manliness" and "badassery" and Japanese attitudes towards "cuteness."]] [[HotBlooded Bang]] [[note]]HotBlooded BadassNormal ninja who was so popular in the first game that he was SavedByTheFans[[/note]] and [[{{Cyborg}} Iron Tager]] [[note]]hulking demon/nuclear-powered cyborg[[/note]]are of middling popularity in Japan, but are absolutely well-loved in America. Meanwhile, [[TheHeroine Noel]][[note]] pistol-toting, socially awkward [[TheCutie cutie]][[/note]] and [[BrattyHalfPint Platinum]][[note]] obnoxious MagicalGirl[[/note]] consistently win popularity polls over in Japan, but Americans find them loathsome. In a similar vein to Noel, the Japanese can't get enough of Celica A. Mercury, but the majority of American players [[TheScrappy want nothing more than for her to jump up her own ass and die]].[[note]]This applies more so to the Celica seen in ''[[VideoGame/BlazBlueChronophantasma Chronophantasma]]'' than the Celica in the backstory who ran the orphanage Ragna, Jin, and Saya grew up in, which is a long story in and of itself.[[/note]]
** There's also a weird example here: Litchi Faye-Ling. In Japan, she might always get low scores amongst the ladies in popularity, but she's always a popular choice for cosplays, a respected character and always considered an example of [[TragicHero tragic heroine]], whose relations with Arakune considered to be tragic and [[TearJerker tearjerking]], even as she makes drastic decisions, Japanese still held her with respect.[[note]]Further helping matters is that in gameplay, she's the quintessential DifficultButAwesome, as beautifully proven by Garireo in EVO 2014.[[/note]] In the American base, it's a bit of a BrokenBase. Some have actually understood the plight she's in, like the Japanese (and is still a popular cosplay subject and also enjoys some fanarts), some just dismiss her as a "boring cliché big boob lady" and/or hate her for constantly doing bad things like being a "blind idiot because of love" to save Arakune, who was considered to be a lost cause and [[DieForOurShip should just be dumped in favor]] of the aforementioned [[FanPreferredCouple fan-favorite Bang]].[[note]]The idea of shipping Bang with Litchi in Japan, however, has been little to non-existant despite his rising popularity in Japan.[[/note]] Probably didn't help that while she is buxom and is a {{Badass}} on her own, she wasn't that snarky or cranky, but more like a Chinese YamatoNadeshiko, and compared to the other big guns, she [[OvershadowedByAwesome looked like a hapless B-Lister]] and UnwittingPawn.
** ''[=BlazBlue=]'' itself is an example of this. Its not necessarily hated per se as it does have a respectable community dedicated to it, but there are quite a few people who are turned off by the "Anime" character designs and avoid the series because of it. This is especially true when compared to ''VideoGame/GuiltyGear'', a series made by the same company which Blazblue borrows heavily from.[[note]]It was supposed to replace Guilty Gear technically, but things happened[[/note]] Look no further than its two protagonists; Blazblue's is Ragna the Bloodedge, a [[MusclesAreMeaningless slender]], [[MysticalWhiteHair white haired]], {{Bishonen}} who wields a {{BFS}} and uses [[CastingAShadow darkness]]. ''Guilty Gear''[='=]s is Sol Badguy, a [[HeroicBuild top heavy]], [[SmokingIsCool chain smoker]], who utilizes [[PlayingWithFire fire.]] There's no guess to who Americans think is the cooler character.
* This seems to have been averted and played straight several times in Denmark in recent years. The Sony [=PlayStation=] was a bigger console hit than the Nintendo 64. The [=PS2=] was more frequent in Danish homes than the Xbox or [=GameCube=][[labelnote:Although...]]The [=PS2=] outsold both consoles by a long-shot almost everywhere[[/labelnote]]. Even during the 7th generation of consoles, the [=PS3=] was a highly-sold console in Denmark, even after the Xbox 360 have had a longer and cheaper run. Still, Denmark seems to be favoring the American consoles over the Japanese longrunner after the Xbox 360's larger library of 7th generation titles. As for the 8th generation, it's rather unclear since the Xbox One is delayed in Denmark[[labelnote:*]]Danish [=GameStop=] stores are importing the UK Xbox One to aid its run in Denmark, since the Xbox have been [=GameStop=]'s most sold gaming console.[[/labelnote]] and multiple European countries until October, but Sony has recognized their European fans, releasing their [=PS4=] internationally in most, if not all, European countries.
* ''VideoGame/KantaiCollection'' is hugely popular in Japan, but not so much in places like Hawaii (and ''especially'' WWII veterans or familes of WWII veterans who fought in the pacific front), since nearly all the protagonists are personified [[Literature/KatanasOfTheRisingSun Japanese warships from World War II]]; while the antagonists are demonic in nature, and though not outright said to be American military, are strongly implied to be. Also, this game isn't well liked in Korea since it's been accused of "glorifying Japanese imperialism" and shifting the political spectrum of young people to the far right.
* Downplayed in the ''Franchise/{{Disgaea}}'' fandom on various occasions. Plenair, Raspberyl, and Champloo while not hated are significantly less popular in America than in Japan.
* Playing video games on the Macintosh is admittedly already a niche in the West but in Japan it's taken UpToEleven, as there are like only 20 Macintosh games released in Japan. This even worries the rival company Microsoft, [[http://archive.wired.com/gadgets/mac/news/2004/09/65027 to the point that Microsoft released a collection of their games (appropriately called ''Microsoft Mac games collection'') games on the Japanese version of the Mac]]. Much like the Western market however this is not a huge deal in Japan as most people who buy a Mac do not buy it because of its games.
* UsefulNotes/{{Steam}} is extremely popular amongst Western PC gamers, who hail it as the greatest thing to happen to the PC gaming market, but it is quite obscure in Japan. Most of Japan's PC game output consists of [=MMORPGs=] that are not on Steam, as well as doujin games, and doujin game fans in Japan prefer physical copies to digital ones. Its popularity differs in other regions as well, in part due to pricing policy, and in part due to how the internet availability fares in those regions, much like any other digital platform.
* While the [=PlayStation=] is well recognized, and the Xbox is at least acknowledged, Nintendo consoles in Poland constantly fly under the public's radar. Nintendo didn't sell their consoles in the country for a long time. A Polish entrepreneur in post-communist Poland took advantage of this by importing and selling the Pegasus, a Taiwanese Famiclone. This led to many Polish people recognizing franchises like ''Franchise/SuperMarioBros'' or ''VideoGame/{{Contra}}'' while having no idea what a NintendoEntertainmentSystem is. Eventually, Nintendo started selling their newer consoles in Poland, but lack of interest from consumers led to the consoles slowly being phased out of stores.
* ''[[VideoGame/{{Tekken}} Tekken 7]]'''s newcomer, Lucky Chloe, is designed to be heavily based on {{Moe}} Japanese idols. While the Japanese fanbase has no problem with her, many Western fans, on the other hand, despise Lucky Chloe and demand that she shouldn't be in this game, to the point that Katsuhiro Harada tweeted about replacing her with [[RatedMForManly "muscular bald man"]] [[ValuesDissonance in the Western version]]. However, it turned out to be a case of TrollingCreator, and many Western fans shared a collective groan over having to suffer her all the same.
* ''VisualNovel/DiabolikLovers'' is a smash hit in its native Japan, but it's mostly loathed everywhere else, due to its attempts to fetishize DomesticAbuse and StockholmSyndrome being seen as insensitive, among other things.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''' variety of {{Space Plane}}s and {{Future Copter}}s are popular with the game's native Western audience, but unpopular with Eastern European players, many Eastern clans prefer sniping and kiting, which the aircraft directly counter, while Western units often prefer close-in brutal combat. The majority of Russian-made [[LevelEditor custom maps]] do not feature aircraft factories, or limit it to the weak ([[GoddamnBats but more annoying]]) VTOL aircraft.
* ''VideoGame/SuperSmashBros'' has Dark Pit from ''VideoGame/KidIcarusUprising'' who is absolutely despised by the American fandom for being a MovesetClone of Pit, and is generally seen as an "edgy OC". He is also hated for presumably being an example of "[[CreatorsPet Sakurai bias]]", and made him less popular in Uprising as a whole. However, in Japan, Dark Pit was a very requested character, and is loved there.
* ''VideoGame/VirtuaFighter'' has been hit with this starting around the time Sega left the console market. Despite being considered as the most balanced and deepest fighting game series, in America it lags behind other popular fighters like {{Tekken}}, VideoGame/DeadOrAlive, and SoulCalibur. While it isn't ''hated'' in America per se, American gamers are ''widely'' apathetic towards the franchise compared to others, and it's joked that no one plays it. The series has had trouble attracting casual players, due to a number of factors:
** Since the series was created by Sega in the early '90s, they were ported to the Saturn and the Dreamcast. Unfortunately, neither of these consoles were as popular as the Megadrive/Genesis, and those who played on [=PlayStation=] or Nintendo64 likely never even heard of it. It was not until ''VF4'' that the series was ported to other platforms. This gave the ''VF'' series a bit of a resurgence after years of no new entries, and ''4'' did very well in terms of sales and reception, but now it had to contend with ''Tekken'', which was ''the'' big fighting game for Playstation consoles.
** ''Virtua Fighter'' games have always focused on the arcade version first, with the console ports being just that, ports. This works fine in Japan and Europe where arcades are still alive and easy to find, but not in America where arcades are almost extinct. In a couple of cases, new editions of ''4'' and ''5'' never made it to consoles.
** Lastly, and probably the most important reasons, ''Virtua Fighter'' lacks both the flashiness and the (relatively) strong emphasis on story and lore found in every other fighting game. While ''many'' fighting games have SuperNaturalMartialArts where the cast can shoot fireballs and throw flaming punches, and each character has a story told through cutscenes in arcade mode, not only is ''VF'' far more grounded, but due to its arcade nature, it even lacks cutscenes in nearly all of its entries, aside from a few general intro movies. Only one character in ''VF'', the boss Dural, is fantastic in nature, while every other character is relatively normal person who fights with mostly accurate representation of their assigned fighting style. This is in direct contrast to fighting games whose playable characters include any number of ninja, robots, demons and animals whose moves constantly defy physics. ''VF''[='=]s characters are accused of being bland in comparison, and without cutscenes to flesh them out can be seen as one dimensionl, even taking into consideration [[AllInTheManual their bios found in the game manuals]]. While the gameplay is good, this winds up making the games look boring, and the lack of on screen character development and world building keeps players from becoming invested in the universe.
** Much of the material that ''did'' flesh out the characters and universe came from other media released [[NoExportForYou only in Japan]], such as image albums and manga. An anime series was dubbed into English, but its second season was not due to poor sales of the first season.
** All of these things wind up making the series very casual ''un''friendly, and with its reputation as being a very difficult game to learn and be good at, tends to only attract competitive fighting gamers who play at tournaments. Even then, the ''VF'' series is rarely seen at the Evolution Tournament series despite its pedigree, in favor of more spectacle fights such as MarvelVsCapcom, MortalKombat, and the even more niche ''VideoGame/GuiltyGear'' and Skullgirls, instead having smaller separate tournaments organized specifically for ''Virtua Fighter''. In Japan though, the series is still popular and has several more tournaments, even for some of the older games. Sega may be trying to change this, as recently members of the ''Virtua Fighter'' cast have been popping up as guest fighters and in crossover games.
* Japanese [[MobilePhoneGame mobile games]] are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]]; since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases.

[[folder: Western Animation]]
* In India, there was mass protest over ''WesternAnimation/CloneHigh''[='=]s portrayal of MahatmaGandhi as a womanizing party-freak, where in America he has achieved meme status. He wasn't actually meant to be the real Gandhi anyway, but a clone who acted that way because he had to live down the intense pressure put on him from being the clone of such a great man. Apparently for a lot of Indians, though, the irreverence in his portrayal was just a bit too strong.
* There was an episode of ''WesternAnimation/EdEddNEddy'' called "Shoo Ed" that lampshaded this, where the Eds train Johnny to be the most annoying person in the world so they can charge the kids to get rid of him. However, Rolf the immigrant kid practically falls in love with him. Even taking his belching in stride: "You are full of pickles and beets today, my friend." Double D's response to this is the page quote.
* This has happened to the 2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' in Japan. While the [[WesternAnimation/TeenageMutantNinjaTurtles1987 1987 Turtles]] were very popular back then, the Japanese audiences were expecting the newer Turtles to be like the 1987 Turtles and got DarkerAndEdgier Turtles instead. The newer cartoon didn't catch on and 52 episodes were dubbed before it got canceled.
* An in-universe example in ''WesternAnimation/TheCritic'' when Jay's writing staff said the first two ''[[Film/{{Ghostbusters}} Ghostchasers]]'' films didn't do well in Italy (not saying much that Jay hated those films) after Italians discovered that the title translated to ''[[YourMom Your Mother]] Has a Hairy Back'' and rioted by throwing bricks and using Michaelangelo's ''David'' as a battering ram. Also, the [[MisaimedMarketing Ghostchasers underpants]] didn't do as well in Mexico as hoped, but [[NoodleIncident we don't get information as to why]].
* In the United States, Creator/{{Nickelodeon}} goes toe-to-toe with Creator/DisneyChannel as the top performing kids channel, but in many countries, Disney Channel and even Creator/CartoonNetwork are considered the more popular kids' channels. This is especially true in Denmark and Poland, where Nickelodeon is in dead-last place. Taken UpToEleven in Turkey and Japan, where Nickelodeon isn't even available as a channel.
* While ''WesternAnimation/AvatarTheLastAirbender'' is considered to be one of the greatest shows that Nickelodeon has ever produced in the Western world, Japan hated ''Avatar''. It's possible this is because the Fire Nation was heavily based on UsefulNotes/ImperialJapan, and Japan doesn't like to acknowledge the war crimes they committed in UsefulNotes/WorldWarII. Ironically, its sequel series ''WesternAnimation/TheLegendOfKorra'' is a CultClassic there.
* In contrast to [[GermansLoveDavidHasselhoff Fluttershy]], the Japanese fandom of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' doesn't like [[SmallNameBigEgo Trixie]] much,[[note]]Although since Trixie is an antagonist in the first place, the trope is somewhat downplayed[[/note]] as arrogance is viewed ''very'' negatively in Japan, which is why it's a popular trait in many villains depicted in Japanese media. By contrast, Trixie is [[LoveToHate popular enough]] in her native North America to get her own entry in the main toyline (the first MLP antagonist in the 30+year history of the franchise to do so), and was the focus character in a few issues of the official comics (though by this point her ego was the subject of CharacterDevelopment). ''[=FiM=]'' has spectacularly failed to gain any staying power in the United Kingdom, at least among the target demographic.[[note]] The PeripheryDemographic is a '''''much''''' different story, though, with British fans making up a disproportionate share of the creative side of the fandom (the largest ''MLP''-themed image site in the world is UK-based).[[/note]] British TV only aired the first season (on the Cartoon Network, since there's no UK version of TheHub. Although it could happen). Compare this to the rest of Europe, where most countries have aired all currently-made episodes (''Franchise/MyLittlePony'' has always been more popular in Europe than America, and – as happened in TheEighties – Hasbro released most of this generation's early [[TheMerch merch]] in Europe first). The series finally returned to British TV in 2013 via Tiny Pop, a channel targeted at preschoolers. It was later moved to the Tiny Pop's freeview sister channel Pop which is aimed at the same audience demographic as Nicktoons.
* In contrast to ''WesternAnimation/TinyToonAdventures''' GermansLoveDavidHasselhoff status in Japan, ''WesternAnimation/{{Animaniacs}}'' only lasted 13 episodes (the first 12 plus the 49th) when it came to TV Tokyo in 1996. For whatever reason, it simply never caught on there, although it has been rerun on the Japanese Cartoon Network - but always the same 13 episodes.
* Most Canadian cartoons, no matter how popular they are in Canada, tend to be despised in the U.S. A lot of this has to do with their cheap AdobeFlash animation and GrossoutShow tendencies, and they tend to define AnimationAgeGhetto. Some exceptions include ''WesternAnimation/{{Grojband}}'' and the ''WesternAnimation/{{Total Drama}}'' series, and even those have noticeable hatedoms. Hearing the same voice actors in almost every Canadian cartoon (as well as anything that has its English dub produced in Canada, which can sometimes include American cartoons) can also be an issue for some people. There is a reason OnlySoManyCanadianActors is a trope. ''WesternAnimation/{{Johnny Test}}'' is a good example of this. While it was never really huge in its native Canada, it is nearly universally despised in the U.S., and is generally seen as the worst cartoon Cartoon Network has ever aired.
* ''WesternAnimation/YinYangYo'' is universally despised in France.
* ''WesternAnimation/TheSimpsons'' episodes that take place in (and poke fun at) countries other than America don't tend to be popular in the given countries. While aware of this phenomenon, ''Simpsons'' writers have stated that they never consider how a new episode will be received by a non-American audience.
** One episode in particular – the one where Homer becomes a gun nut and breaks every safety rule in the book (plus rules that weren't known to need to exist before this episode happened) – was banned from broadcast in the UK, which normally ''loves'' the show, mainly due to being aired around the same time as the Dunblane Massacre (which set into motion the banning of handguns in the UK). It was eventually aired 4 years later, however the ending was edited to further push the anti-gun stance.
** In non-western countries, ''The Simpsons'' can only hope to be a WidgetShow at best due to the overwhelming western-ness in its setting, humor, characters, and plots, leaving it incomprehensible to someone who isn't already knowledgeable in western culture. In Thailand, for instance, ''The Simpsons'' is a late-night program, in its native English but with Thai subtitles, its audience consisting mostly of people who are already fans of American television.
** Bart was undeniably the BreakoutCharacter early in the show's run in the United States, but he was loathed in Japan. This is because Bart's rebellious, loud nature clashes strongly against Japanese culture's emphasis on obedience and quiet politeness, especially due to how most authority figures in the show were powerless to stop him. The Japanese localizers knew their audiences would hate Bart, however, and downplayed him in favor of Lisa, whose studiousness and gentleness made her a more relatable protagonist than Bart even though, in her trademark passive-aggressive way, can be every bit as smug and rude as Bart is. Being more subtle in your snark helps in Japan. In a weird twist of this, Lisa has become one of the more controversial characters in the American fandom. Some fans actually blame it on the Japanese fandom, occasionally accusing the creators of centering too many episodes on Lisa to increase the shows marketability in Japan.

[[folder: Other]]
* Funassyi and Funagoro, the two Pear fairies who won't stop screaming, are both wildly unpopular with American fans, But In Japan? They're still well-regarded by Children and Adults alike to this day.
* As with NASCAR and CountryMusic, UsefulNotes/{{Walmart}} is highly disliked outside of the South, both for its labor practices and its association with the "white trash" lifestyle. The chain has had difficulty expanding in Northern urban areas for this reason, though the company had a ubiquituous presence in suburban areas.
* Target utterly bombed in Canada, becoming a textbook example of how ''not'' to enter a new market. The chain opened to general fanfare in 2013 after buying out the Canadian chain Zellers, opening 133 stores across the country in a matter of months. However, its arrival was extremely mismanaged and poorly thought-out. Target expected to coast by on the fact that it was an American company, which insulted Canadian shoppers who hated the insinuation that they would like something purely for being American (Canadians have primarily identified themselves for a long time as ''not'' American). Supply problems meant store shelves were empty, even during holiday seasons, with shoppers complaining about not being able to find anything when doing Christmas shopping, and prices being higher than they were in the US, even adjusted for conversion, added further insult to injury. A change of CEO did little to change things, and Target announced its closing in January 2015 after less than two years in Canada and started liquidation sales. Even this didn't go over well, however, with early discounts being as little as ''10%'' - not enough to cover taxes in most cases and far lower than discounts given during more general, non-liquidation sales. Target lost over $3 million ''per day'' in its final days for a total loss of ''$5.4 billion dollars'', making it one of the worst financial flops in history. To add insult to injury, many stores didn't open at all on their final day in business ''without notifying workers of this before hand'', further pissing off shoppers hoping to snag last-minute deals and workers already worried about where their next paycheque would come from, though it's likely that at that point, [[TheyJustDidntCare they just didn't care]].