[[quoteright:300:[[VideoGame/TheSecretOfMonkeyIsland http://static.tvtropes.org/pmwiki/pub/images/always2200_300px_6208.jpg]]]]

->''"I think nighttime is dark so you can imagine your fears with less distraction."''
-->-- '''Calvin''', ''ComicStrip/CalvinAndHobbes''

A setting where it is always night. Whether this is natural or not largely depends on the setting. The night might be caused by a magical {{curse}}, geological reasons, or maybe time has inconveniently stopped while it was dark out. A TidallyLockedPlanet would logically be this on one side.

Haunted settings are most likely to be used in this environment. Places such as BigBoosHaunt, HellHotel, HauntedCastle, HauntedHouse, [[{{Uberwald}} ‹berwald]], and {{Halloweentown}} may never see the light of day, which suits their [[TheUndead undead]] inhabitants just fine. Because EvilIsNotWellLit {{Mordor}} can be this, often caused by choking sulfuric clouds or pollution. If this is caused deliberately (such as by a villain) during the story, as opposed to having always been the case, that is TheNightThatNeverEnds.

Can be pared with DramaticThunder, GraveClouds, and WeirdMoon. The InvertedTrope is EndlessDaytime.



* ''Manga/TegamiBachi'': The Earth's natural sun has long since expired, and so a small man-made sun was created. The capital "Akatsuki" enjoys simulated daylight. The middle-class region, "Yuusari", is in a state of perpetual twilight. In the impoverished region "Yodaka", the artificial sun is no brighter than a full moon.
* In its full three series, ''Anime/GregoryHorrorShow'', it is never day. In the video game, you could go outside at 3:00 PM and it would look the same as night, and in the sub-series ''The Bloody Karte'', which featured some periods of twilight.
* ''Anime/ErgoProxy'': The Post-Apocalyptic wasteland outside the dome cities is constantly covered by a thick layer of clouds, creating an artificial nighttime.

* Creator/FranciscoDeGoya painted 14 Black Paintings, where the scenes all take place in the darkness.
* Creator/HieronymusBosch is best known for his colorful and grotesque depictions of {{Hell}}, all of which depict Hell at night.

[[folder:Comic Books]]
* Creator/AlanMoore's ''Franchise/GreenLantern'' story "In Blackest Night" was set largely in the Obsidian Deeps, a region of space with absolutely no light at all; the intelligent species that evolved there had no visual organs, nor any words in their language to describe the concepts of "light" and "color". Which made choosing Rot Lop Fan to become a Green Lantern problematic. It was resolved when [[spoiler: Rot Lop Fan chooses instead to associate the ring's power with a SOUND he associates with good and an object that can produce it-- instead of a Green Lantern, he calls himself the F-Sharp Bell.]]
* Byss, in ''ComicBook/DarkEmpire'', is ground zero for Dark Side energy, giving it a sickly blue glow.
* In ''ComicBook/{{Invincible}}'', the Franchise/{{Batman}} {{Expy}} Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme - due to a spell, it's always midnight in that particular city.
* In ''ComicBook/LegionOfSuperHeroes'', Kathoon is a planet whose sun is perpetually eclipsed. Kathoon resident Lydda Jath was given superhuman strength by her scientist father, only to learn once she left her homeworld that her strength fades when exposed to light.

[[folder:Films -- Animated]]
* In the movie adaptation of ''WesternAnimation/{{Coraline}}'', the Otherworld is affected by an eternal night.
* ''Disney/WreckItRalph'' goes into [[ShowWithinAShow several different video games.]]
** In ''Hero's Duty'', the player is a SpaceMarine in a BugWar that takes place on an alien planet, where the sky is always night/cloudy.
** The "home" game of ''Fix-It Felix Jr.'' uses a night-time background because it's supposed to be an older game, where it was easier to just not light up that part of the screen.
** ''Sugar Rush'' is EndlessDaytime, [[TheNightThatNeverEnds until the cybugs attack as a swarm.]]

[[folder:Films -- Live-Action]]
* ''Film/{{Aliens}}'' takes place on planet LV-426, but no explanation is offered for why there is little to no sunlight. Except, perhaps, to make it easier to hide the xenomorphs.
* In ''Film/DarkCity'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]
* While filming for an episode of ''Film/GraveEncounters'', Lance notes that it's dark outside at 8:30 AM when it should have been bright by 7:45. Later on, Lance checks the time againó it's 1PM, it's still pitch black. Even later again, the time is 8PM and there has been no sign of sunlight. It's also implied the hospital has it's own dimension.
* ''Film/HighlanderIITheQuickening'' takes place in 2024, when Connor has become a wealthy man by parlaying The Prize (the ability to read the minds of all the world's mortals at once) into building a vast planetary [[DeflectorShields force field]] to repair the [[GlobalWarming ozone layer]]; the downside is that the entire planet is now permanently dark. "No sun, no stars, only heat and humidity."
* ''Film/JohnnyMnemonic'' is a {{cyberpunk}} film taking place in the future, where the smog and rain make it too overcast to see the sun. The only time daylight is ever seen is in the brief glimpses of flashbacks to Johnny's childhood.
* In both ''Film/{{Tron}}'' films it is always night inside the computer world. There is no such thing as "day".

* Creator/WilliamHopeHodgson's ''Literature/TheNightLand''. In the far future, the Sun has gone out and the only light is from residual vulcanism. The Last Redoubt of humanity is surrounded by terrible monsters waiting for its protective power source to fail.
* Creator/JohnCWright's ''Literature/AwakeInTheNightLand'' is set in the same universe as ''Literature/TheNightLand'', where the Sun has burnt out and the only light is from residual vulcanism.
* In Creator/RogerZelazny's ''Jack of Shadows'', the world does not turn on its axis and is divided into a fantasy Nightside and a high-tech Dayside; this ends when [[spoiler:Jack breaks the compact and the machine at the heart of the Nightside world, causing morning to come and releasing Lucifer]].
* Simon R Green's ''Literature/{{Nightside}}'' series takes place in a (presumably) fictional part of UsefulNotes/{{London}} where it's always night (hence the name).
* Creator/IsaacAsimov's short story (and later novel) ''Literature/{{Nightfall}}'' is about the inverse. The whole premise of the story is a planet that has 6 suns, so nobody on the planet has ever seen total darkness. Except for every so many millennia, when most of the suns are on the other side of the planet, and the smallest sun is eclipsed by the only moon, and mass riots ensue, leading to civilization's destruction. [[spoiler: Not because of the darkness, but because of all the stars!]]
* In Creator/CormacMcCarthy's ''Literature/TheRoad'', the huge amounts of ash in the air (presumably from nuclear winter) make even noonday fairly dim. [=McCarthy=] mentions multiple times that the boy has never actually seen the sun. This is exacerbated by the time of year the story takes place in, mentioning that [[NoNameGiven the man]] thinks it's November toward the start of the book.
* Inverted in ''Literature/TheRestaurantAtTheEndOfTheUniverse''. Ursa Beta Minor, by an inexplicable and somewhat suspicious freak of topography consists almost entirely of subtropical coastline. By an equally suspicious freak of temporal relastatics, it is always Saturday afternoon just before the beach bars close.
* In ''Literature/GalaxyOfFear: City of the Dead'', it's noted that even day on Necropolis isn't bright or sunny. Enough light is blocked that little of it reaches the streets, and on the walkways it "seemed like midnight at noon".
* In ''{{Literature/Discworld}}'' book ''{{Discworld/Thud}}'', it's established that it always night (and raining) in the city [[spoiler: of Sam Vimes' consciousness, when the Summoning Dark attempts to make him its champion. It even has its own Watchman.]]
* In ''Literature/TheIronTower'', by Dennis L. McKiernan, the Dimmendark blots out the sun (creating endless night and endless winter) so that all of the evil creatures banished (and destroyed) by the sun can further the Big Bad's plan to conquer the world.
* In ''{{Literature/Dune}}'', the planet Giedi Prime is fouled with pollution, preventing sunlight from piercing the cloud cover.
* ''Literature/EighthDoctorAdventures'' novel, ''[[Recap/EighthDoctorAdventuresTheJanusConjunction The Janus Conjunction]]'', takes place on Janus Prime, which is in a state of perpetual solar eclipse, blocking enough sunlight that the planet is always in darkness.
* Nostramo, the home world for ''Literature/NightLords'', is perpetually dark because the dying sun it circles cannot penetrate the pollution-clogged atmosphere. The world is barely better lit at noon than at midnight, keeping the planet swathed in dull greys and deep blacks.

[[folder: Live Action TV]]
* The ''Series/BuffyTheVampireSlayer'' episode [[Recap/BuffyTheVampireSlayerS1E10Nightmares "Nightmares"]] has a cemetery suddenly appearing near Sunnydale High. It is night there, even if it is day everywhere else.
* DownplayedTrope in ''Series/DoctorWho'' episode, [[Recap/DoctorWho2013CSTheTimeOfTheDoctor "The Time of the Doctor"]]. The episode takes place mostly in a town called Christmas, on the planet Trenzalore. It is always Christmas, as in the celebration, in the town, and there's a very brief daytime.
* In ''{{Series/Dune}}'', the planet Giedi Prime is always shown dark. Presumably following [[{{Literature/Dune}} the book's explanation]] that the planet is fouled with pollution.
* During the Neverland story-arc in season three of ''LiveActionTV/OnceUponATime'', during the entire time the main characters are on the island the sun never once rises. It is implied that this is [[spoiler: Peter Pan's]] will, as flashbacks show that the island used to have daytime.

* ''Music/{{Abigail}}'' is a horror story-album, featuring a hunted mansion. In "Arrival," the hill the mansion sits atop is said to cover the entire surrounding area in heavy darkness (which has only gotten worse as the story progresses). By the ending during "Black Horsemen," [[TheStarsAreGoingOut the moon itself has actually gone out]].
* ''Music/ClosingTime'' is an album with 12 songs, all of which have a midnight atmosphere, especially "Midnight Lullaby" and "Grapefruit Moon".

[[folder:Tabletop Games]]
* In ''TabletopGame/DontRestYourHead'', the Sun never rises on the Mad City; you can still get sunlight if you get back to the City Slumbering.
* ''TabletopGame/DungeonsAndDragons'':
** Module Q1 ''Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the Nightworld of Vlad Tolenkov, a land of perpetual night. Its heat and plant life were sustained by ancient magic, with undead roaming the land.
** Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars.
** Karasuthra, the third layer of the Beastlands.
* The plane Shadowmoor in ''TabletopGame/MagicTheGathering'', while its foil Lorwyn is [[EndlessDaytime always noon.]] Granted, they're actually the same world, just on different sides of a reeeeeealllly long day-night cycle, but the change also warps the inhabitants' personalities and the environment, so they've been counted as separate areas.
* Referenced a few times in ''TabletopGame/{{Warhammer 40000}}'', especially where Chaos magic is prevalent and ''especially'' on some worlds in [[IDontLikeTheSoundOfThatPlace the Eye of Terror]]. Out in the physical universe there is/was Nostramo, a world caught in eternal darkness. The people there evolved to not have irises, only pupils, and it was so demoralizing to the populace that the major source of population control wasn't disease, war or neglect, but [[DrivenToSuicide SUICIDE.]] That is, until it was subject to [[EarthShatteringKaboom Exterminatus]].
* According to the sourcebook of ''TabletopGame/WarcraftTheRoleplayingGame'' (at least, the [=pre-WoW=] one), the lands of the night elves are said to be in a perpetual night.

[[folder: Pinball]]
* While not completely dark, ''Pinball/TronLegacy'' keeps the "there is no day" idea from the films.
* It is nighttime in the ''Pinball/HauntedHouse'' for [[RuleOfScary rather obvious reasons.]]

[[folder: Roleplay]]
* Day haven't been seen yet in ''Roleplay/CrystalRave'', just the night sky. The sun might rise at some point, but we still don't know if it will.

[[folder: Theme Parks]]
* ''Franchise/TheHauntedMansion'' is set at nighttime, no matter when you visit the park. {{Averted|Trope}} in [[Film/TheHauntedMansion the film]].
** As is ''Ride/PiratesOfTheCaribbean''. The day-for-night effect was considered so convincing that after opening in 1967, there were reports of guests genuinely believing that they were outside during the ride, and getting confused because they didn't think it was ''that'' late in the day when they got in line to ride it. Also [[AvertedTrope averted]] in [[Franchise/PiratesOfTheCaribbean the films]].

[[folder:Video Games]]
* There are 12 gods in ''VideoGame/{{TERA}}''. Karas, the de facto leader and patron of the elves mourned his wife's death so much he cast the Earth into perpetual twilight. Subverted when Balder, another god, tore out his eyes and hurled them into the sky, where they became the twin suns that govern the Earth's light today.
* The ''VideoGame/SuperMarioBros'' have many levels/stages set at night:
** ''VideoGame/SuperMarioBros1'' has Bowser's Castle levels, which don't allow any sunlight to penetrate the castle windows.
** ''VideoGame/SuperMarioBros3'''s final world was the aptly-named "Dark Land", where every level was apparently nocturnal.
** ''VideoGame/SuperMarioWorld's'' ghost houses, Ghostly Galaxy, Big Boo's Haunt itself, Pumpkin Zone, Forever Forest, Creepy Steeple, Sirena Beach and Hotel Delfino... etc. in ''SuperMarioBros''/''VideoGame/PaperMario''/''VideoGame/SuperMarioLand''.
** Twilight Town and the Creepy Steeple in ''VideoGame/PaperMarioTheThousandYearDoor''
** ''VideoGame/WarioLand'':
*** Uncanny Mansion in ''VideoGame/WarioLandII'' is always dark.
*** The East map in ''VideoGame/WarioLand3'' is nighttime ''until'' you get the two sun fragment treasures.
*** Crescent Moon Village and Arabian Night in ''VideoGame/WarioLand4''.
*** Horror Manor from ''VideoGame/WarioWorld''
*** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
*** Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's {{pirate}} ship), in ''VideoGame/WarioLandShakeIt''.
** ''VideoGame/MarioKart'' has several nighttime rack tracks: Luigi's Mansion (twice), Banshee Boardwalk, Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the background, pure blackness), Twilight House, etc.
** ''VideoGame/MarioParty'':
*** Horror Land is always set at night in ''Party 2''.
*** Boo's Haunted Bash is a party for ghosts in ''Party 4''.
*** King Boo's Haunted Hideaway in ''Party 8''.
** The ghost house levels in both ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'' feature this. Even though you only get to see that it's night for about five seconds in the outdoors parts at the very end of the levels.
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'' are both set at night.
** World 5 in ''VideoGame/SuperMarioBros2'' is the only one set at night, although the caverns are very dark.
** Most of the levels of ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' (even more so in the former, most levels in the latter take place during the day), due to the game taking place [[RecycledinSpace in outer space.]] Played straight in stages such as those mentioned above, but downplayed in others where the atmosphere is more serene than sinister.
* Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64'' are played during the night.
* Hang Castle/Mystic Mansion in ''VideoGame/SonicHeroes'' are always nighttime.
* ''VideoGame/ConkersBadFurDay'' (Yes, "day") has three nighttime stages: Spooky, War, and Heist.
* ''VideoGame/FatalFrame 2'''s setting has been {{curse}}d to relive the night of its destruction over and over.
* ''VideoGame/WorldOfWarcraft''
** Tirisfal Glades and Duskwood are always set at nighttime.
** A couple of the Northrend zones; the sun never seems to rise in Icecrown or the Storm Peaks.
** Stormwind was an inverted trope: the sun would never set. Eventually the developers patched the glitch causing it, averting the inversion.
* Midgar from ''VideoGame/FinalFantasyVII'', on two levels. No one in the slums (underneath the city) can see the sun because the plate blocks the entire sky, and in Midgar proper, the pollution from the Mako reactors is so bad it's created a permanent night.
* Ultimecia's Castle in the Time Compression world at the end of ''VideoGame/FinalFantasyVIII'' is in the midst of an eternal night. As is Delling City, apparently.
* Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for the first time:
--> "Nightfall comes early around these parts."
* ''Franchise/SilentHill'' games have the Otherside, which is always night and full of vicious monsters.
* Melee, Scabb and Blood islands in the ''VideoGame/MonkeyIsland'' series. Scabb interestingly always remains night even though you can travel to two islands near it and come back as many times as you want; the other two are always daytime. Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm.
* Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always in full sunshine, while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lit and the other side dark.
* ''{{VideoGame/Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* ''VideoGame/SystemShock'' is set in deep space (where it is never "day").
* ''{{Franchise/BioShock}}'' is set deep underwater, so deep that very little sunlight can penetrate to the setting (though you do see some dim sunlight clearly streaming through the glass roof as you enter Arcadia, as WebVideo/GameTheoryWebShow pointed out). ''VideoGame/BioShock2'' revealed that this took its toll on the citizens' psychological state.
* Due to the paraSOL, ''[[VideoGame/{{Boktai}} Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* ''Franchise/KingdomHearts'' features several worlds always set at night:
** [[WesternAnimation/{{TheNightmareBeforeChristmas}} Halloween Town]] and The World That Never Was are both eternally nighttime in any game they appear in.
** ''VideoGame/KingdomHeartsII'':
*** [[Film/{{PiratesOfTheCaribbean}} Port Royal]] is always set at night so that "the moonlight shows us for what we really are" is in effect for the cursed crew.
*** [[{{Film/Tron}} Space Paranoids]] is inside a computer, so it can't be daytime.
** [[{{Disney/Cinderella}} Castle of Dreams]] in ''VideoGame/KingdomHeartsBirthBySleep'' is nighttime because
** [[{{Film/TronLegacy}} The Grid]] in ''VideoGame/KingdomHearts3DDreamDropDistance'' takes place inside of a computer, so it's never daytime.
** [[{{Disney/Aladdin}} Agrabah]] is always day in the city and ruins, and always nighttime by the Cave of Wonders.
** [[{{Disney/Hercules}} Olympus Coliseum]] hosts some of the tournament matches at night.
* The ''Shutokou Battle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this game "always night" is that the games have in-game clocks that typically correspond to your system's internal clock. The clock is is used for in-game events, but while the in-game clock could say noon, the sky ''still'' looks like midnight.
* The ''VideoGame/BackyardSports'' series has ''Backyard Baseball'', where the playoffs and All-Star Game are always at night.
* All of the missions in ''VideoGame/HitmanContracts'', except one, occur without daylight. The dark atmosphere (and the rain in particular) is meant to reflect the fact that 47's memory is distorted from being shot (all but one of the missions being flashbacks), so even "daytime" missions are overcast/stormy.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'':
** Whenever you get near the Forsaken Fortress, it suddenly becomes night (until somewhere halfway through the game when the BigBad ceases to use it as a base of operations).
** Ganondorf places the world under a curse of perpetual night from the time you arrive on Greatfish Isle until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.
* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the first time you enter the Arbiter's Grounds compound, the key action will always take place at night, even if you enter during the daytime, in which the day will pass much faster than usual until it is night.
* In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this comes into play with the ruined Hyrule Castle Town and Ganon's Castle in the future, the minute you approach the wrecked drawbridge the sky seems to go all dark and ominous.
* In ''VideoGame/TalesOfPhantasia'', the continent where the town of Arlee is located is always dark due to the effects of [[TheVeryDefinitelyFinalDungeon Dhaos' castle]] being nearby.
* ''VideoGame/SeikenDensetsu3'': The Moonreading Tower keeps the beast kingdom in perpetual night, so that all of the beastmen are [[ShapeshifterModeLock locked]] into werewolf mode.
* ''VideoGame/NeedForSpeedMostWanted'' 2005 inverts this by making the scenery always daytime. It starts out at midday, goes to sunset, ''skips straight to sunrise'', and returns to midday.
* In ''VideoGame/ArxFatalis'' the sun has apparently collapsed and the world is plunged into freezing darkness. All the inhabitants had to move underground in order to survive, and so the entire game is set in caves. Trying to open the door to the surface actually results in [[spoiler: a gust of ultra-cold wind instantly freezing your character and anyone around him to death.]]
* In ''VideoGame/SkiesOfArcadia'', the hubristic imperial nation Valua lives under the Yellow Moon, giving it the properties of lightning. On the downside, Valua is constantly [[{{Mordor}} dark and stormy]].
* Subverted in the indie horror game ''VideoGame/AmbridgeMansion'', you are in a haunted mansion in its own alternate dimension. Everywhere outside of the house is endless blackness, giving the appearance that it is always night, although there is no real day or night there.
* ''VideoGame/ChampionsOnline'' has an entire zone dedicated to an eternal night - Vibora Bay. In a downplayed example, whenever the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
* [[spoiler:Holiday Star]] in the second ''VisualNovel/HatofulBoyfriend'' is always set at night, despite time passing. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never comes.]]
* ''VideoGame/AmbridgeMansion'' takes place in a haunted mansion in its own alternate world. Everywhere outside of the house is blackness, giving the appearance that it is always night, although there is no real day or night there.
* Dragonspear Castle in ''VideoGame/BaldursGateDarkAlliance'' is always overcast (and [[GrayRainOfDepression always raining]]), this is most easily seen in the ruined outer courtyard.
* Rather than just a black background for ''VideoGame/BalloonFight'', there are actually stars indicating it's night for the entire game.
* ''VideoGame/BanjoKazooie'' has the creepy Mad Monster Mansion and the cheery [[SlippySlideyIceWorld Freezeezy Peak]] (it was a level with a Christmas theme) both set entirely at night.
* The village of [[MeaningfulName Bleak]] in ''VideoGame/BreathOfFireI'' has the Dark Key of the Goddesses, which means their entire town is held in perpetual nighttime. Not that the thieves of Bleak seem to mind at all. In fact, once the Dark Key is taken from the Light Keep and the sun can once again rise on the village, the thieves all seem kind of depressed.
* Players have "time of day" options in ''VideoGame/BurnoutParadise'', allowing you to make this an EnforcedTrope.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the castle crumbles.]]
* The premise of ''{{VideoGame/Darker}}''; in Delphi, it is AlwaysNight, while in the Halon empire it is EndlessDaytime.
* ''Videogame/DarkSouls'':
** Anor Londo has been cursed with eternal darkness, but is kept in daylight by [[MasterOfIllusion Gwynevere's powers of illusion.]] If the player kills Gwynevere, Anor Londo is made dark again.
** Darkroot forest is always at night, because the creators wanted to implement some kind of day/night system into the game but were unable to do with with the engine at the time (partially because the game was rushed), so they simply made it so that it's daytime in the Undead Burg/Parish and night in Darkroot to simulate the feeling of time passing.
* In ''VideoGame/DemonsSouls'', the Tower of Latria and Valley of Defilement are kept in perpetual darkness by the Colourless Fog.
* ''Anime/DigimonXrosWars'' has "Vampire Land", where [=NeoMyotismon's=] fog barrier hides the sun and allows his vampire army to operate constantly.
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
* ''{{VideoGame/Elsword}}'':
** The Shadow Forest is completely shrouded in darkness because of the stolen El Stone.
** The entirety of Feita is set at night.
* The areas in space for ''VideoGame/FinalFantasyEndlessNova'' always appear to be set at night, with the street-lamps always on. Apparently the asteroids always have their bases turned away from the sun.
* ''VideoGame/FinalFantasy'' VideoGame franchise:
** ''VideoGame/FinalFantasyVII'':
*** Midgar seems to be like this, but it's only because of all the smog and fallout from the Mako reactors, and on the world map, it's clearly daytime outside, but the screen and sky become more grey as you're closer to the city. The Midgar Slums are an even more extreme example, with all sunlight being completely blocked off by the plate suspended 50 meters in the air.
*** Junon suffers the same exact problem, since it's built just like Midgar: the surrounding areas are noticeably darker, and the slums are lit only by electric lights.
*** The Cosmo Canyon and Northern Crater stages are set during twilight and at night, respectively.
** The city of Treno, in ''VideoGame/FinalFantasyIX'', is only ever shown at night; even the plains surrounding it are affected.
** Northern Thanalan, in ''VideoGame/FinalFantasyXIV'', seems to be under an eternal dusk, possibly due to the constant smog that the ceruleum processing plant produces.
* Because ''{{VideoGame/Imscared}}'' uses rudimentary graphics, all levels are dimly lit. Once the player does get to look out some windows, it's pitch black like every other area of the game. The darkness outside is also where White Face prefers to watch the player.
* When the player of ''VideoGame/ISeeYou'' looks out the windows, all they can see is darkness. In the new version there's rain outside at the beginning of the game, but you still can't see anything else.
* To better convey the darker mood of ''VideoGame/MalditaCastilla'', as well as the retraux flavour, the background is set at nighttime for the entire game.
* ''{{VideoGame/Minecraft}}'' has the End; a WorldInTheSky where it is AlwaysNight, the terrain is flat save for huge towers of obsidian, and the only inhabitants are [[Franchise/TheSlenderManMythos Slender Man]] {{exp|y}}ies and a giant, nigh-unstoppable dragon.
* The NES game ''VideoGame/{{Nightshade}}'' takes place in Metro City, a hard-boiled setting where it's always night.
* ''VideoGame/TokyoXtremeRacer 3'' adjusts the InUniverseGameClock to Japan time; for example, if your system's time zone is set to GMT -7 and time set to 4 PM, it will be 8 AM in-game. However, no matter what time the clock shows, it's always nighttime on the expressways of Japan.
* ''VideoGame/TalesOfXillia'' brings us the city of Fenmont where the use of spirits has created a 'night clime' which results in the city and it's surrounding area to exist in an endless night where the sun never rises.

[[folder:Web Comics]]
* The area surrounding Castle Chocula in ''Webcomic/BreakfastOfTheGods'' is always heavily overcast, even in the daytime. It takes ''a lot'' to cause it to dissipate.

[[folder:Web Original]]
* ''WebOriginal/CarnageCarnivalOCT'' begins with TheNightThatNeverEnds having already occurred at the carnival.
-> ''The sky has become red and gray, It was permanently dark, now no longer day,''
* Implied with the Quiet Place in ''WebOriginal/VoxAndKingBeau'', which is described as dark and unlit every time it's mentioned.

[[folder:Western Animation]]
* One half of ''Eternia'', in both ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and [[WesternAnimation/HeManAndTheMastersOfTheUniverse2002 its 2002 successor]], is shrouded in eternal night. (The second version calls it the Dark Hemisphere and gave an explanation for it in the second season.) Naturally, it's the half where the villains live.
* In ''WesternAnimation/{{Arthur}}'', the InUniverse ''Dark Bunny'' is set "in a city "where it's, like, always nighttime" -- parodying the tendency for ''Franchise/{{Batman}}'' media to be set at night.

[[folder:Real Life]]
* The deep sea: so many miles below light is virtually non-existant. It's always dark deep under water.
* Caves: the more you crawl inside, the darker it gets.
* Outer space counts if you aren't close to a star.
* An eternal night could be the product of living in the night side of a planet [[http://en.wikipedia.org/wiki/Tidal_locking tidally locked]] to its star.
* This could be the effect of a [[UsefulNotes/NuclearWeapons nuclear war]]. Lots of nukes, according to some sources as few as 50, could throw so much debris and dust into the atmosphere that it would block out the sun for ''years'', thus ensuring famines all around the globe.
* Many scientists believe that if that asteroid hit and ''did'' kill the dinosaurs, this would have been why. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants; even without the impact, it's [[TheEndOfTheWorldAsWeKnowIt the end of the world as the dinos knew it]].