[[quoteright:300:[[VideoGame/TheSecretOfMonkeyIsland http://static.tvtropes.org/pmwiki/pub/images/always2200_300px_6208.jpg]]]]

->''"I think nighttime is dark so you can imagine your fears with less distraction."''
-->-- '''Calvin''', ''ComicStrip/CalvinAndHobbes''

As most people will tell you, night is the time of the day in which everything is just creepier. After all, NothingIsScarier than unknown terrors that lurk in darkness. Therefore many works are set at night - sometimes to the point where it is actually never daytime (except maybe at the end, where [[CueTheSun the sun rises just as all is finally well]]). This may be because the work takes place over the course of a single night, because constant darkness has been magically induced, because time has inconveniently stopped while it was dark out, or just because.

This can be done for several reasons. For one thing, a number of monsters are WeakenedByTheLight, such as {{Vampire}}s, [[OurGhostsAreDifferent ghosts,]] and sometimes [[OurWerewolvesAreDifferent Werewolves]] or [[AllTrollsAreDifferent trolls.]] Instead of allowing the heroes a twelve-hour breather when the sun comes up, the work is set in constant darkness for added horror.

For another thing, cheap special effects tend to look less cheap when you can't see them too well. Animation, CGI, and [[RubberForeheadAliens make-up]] are all easier to believe if it's too dark to see the irregularities. Dramatic tension can also be nudged along by clever use of shadows and light, as shown in every FilmNoir movie ever.

Sometimes the dark is symbolic, especially if it's [[DarkIsEvil caused by the villain's villainy]] or a sign of how the [[FisherKing land itself is sick and dying.]] In less magical settings, it may be tied to the protagonist's inner turmoil or despondency.

Sister trope to EvilIsNotWellLit. See GraveClouds for the variant where the weather is simply miserable at graveyards and other creepy areas, and which is possibly also a sister trope to this. Special mention to TheNightThatNeverEnds, when the BigBad tries to make it so it's ''really'' always night.

Possibly has DramaticThunder in some cases, may have a WeirdMoon in full or crescent phase hanging constantly in the sky. Settings most likely to have this are BigBoosHaunt, {{Mordor}}, HellHotel, the standard HauntedCastle, the HauntedHouse, {{Halloweentown}} and BedlamHouse. A subtrope of EmpathicEnvironment. The reasons why non-night-only monsters like zombies or mummies actually need this is often never addressed. If they do come out during the day, they're examples of DaylightHorror.


* ''TegamiBachi'' The Earth's natural sun has long since expired, and so a small man-made sun was created. The capital "Akatsuki" enjoys simulated daylight. The middle-class region, "Yuusari", is in a state of perpetual twilight. In the impoverished region "Yodaka", the artificial sun is no brighter than a full moon.
* ''Anime/GhostInTheShell: Innocence'' happens almost entirely at nighttime, save for one brief outside scene before an attack to Yakuza office, and a couple of sunrise/sunset scenes near the end.
* ''ShinMazinger'', over it's entire series, only had a fight happen in the daytime two, maybe three times.
* In its full three series, ''GregoryHorrorShow'' plays this straight. In the video game, you could go outside at 3:00 PM and it would look the same as night, and in the sub-series ''The Bloody Karte'', which featured some periods of twilight.
* ''ErgoProxy'' the Post-Apocalyptic wasteland outside the dome cities is constantly covered by a thick layer of clouds.

[[folder:Comic Books]]
* In ''ComicBook/{{Invincible}}'', the Franchise/{{Batman}} {{Expy}} Darkwing operates in "Midnight City" which takes the dark look of Gotham to the extreme - due to a spell, it's always midnight in that particular city.
** The dialogue during its introduction also provides a rather effective deconstruction of it.
* Invoked at the end of ''ComicBook/ForeverEvil'' issue 1 when Ultraman creates a solar eclipse over where he is to counter his [[WeakenedByTheLight weakness to sunlight]].
* In ''ComicBook/{{Legion of Super-Heroes}}'', Kathoon is a planet whose sun is perpetually eclipsed. Kathoon resident Lydda Jath was given superhuman strength by her scientist father, only to learn once she left her homeworld that her strength fades when exposed to light.
* Creator/AlanMoore's ''Franchise/GreenLantern'' story "In Blackest Night" was set largely in the Obsidian Deeps, a region of space with absolutely no light at all; the intelligent species that evolved there had no visual organs, nor any words in their language to describe the concepts of "light" and "color". Which made choosing Rot Lop Fan to become a Green Lantern problematic.

[[folder:Films -- Animated]]
* In the movie adaptation of ''WesternAnimation/{{Coraline}}'', the Otherworld is affected by this.
* Some of Creator/WaltDisney's early animated films take almost entirely place in the dark: ''Disney/{{Pinocchio}}, ''Disney/{{Fantasia}}'',...
* ''Disney/TheGreatMouseDetective'' doesn't have even one scene that takes place during daylight. It's rather unclear just how much time supposedly passes between the beginning of the movie and the climax.
** It takes place in London in the late nineteenth century (judging by Literature/SherlockHolmes's brief cameo), so it may well have been during the day.
* The Human world in both ''WesternAnimation/MonstersInc'' and ''WesternAnimation/MonstersUniversity'' seem to be affected by this trope.

[[folder:Films -- Live-Action]]
* ''Film/BladeRunner''. Almost every scene save the ending is at night and raining. The others are at sunset.
* In the first ''[[Film/TheTerminator Terminator]]'' movie, it seems to be night all the time.
* In ''Film/DarkCity'', where every single scene until late in the film takes place during the dead of night. [[spoiler:It is eventually revealed that this isn't just our perspective: It actually is always night in the city, yet nobody had noticed! Except for John Murdoch. That is why he's so dangerous to the Strangers.]]
* If it's ever daytime in ''Film/SinCity'', there certainly isn't any indication of it. The comic series had a few scenes during the day. Oddly enough, a few of those scenes involved people waiting for night time.
* ''Film/{{Cloverfield}}'' did this trope really well. Most of the "current" scenes take place over the course of one night. By contrast, the "leaked" scenes from the previous recording all happen in bright daylight.
* ''Film/TheCrow'' is all about darkness. And rain. But mostly darkness...
** There actually are a few daytime scenes in the film: the movie takes place over the course of two nights.
*** Besides, [[AsYouWish it can't rain all the time...]]
* ''Film/TheAbyss'' looks like night because it's underwater -- the above-water scenes are daylit.
* In ''Film/{{Aliens}}'', the planet where the bulk of the action takes place, has little to no sunlight.
* Even the scenes of ''Film/TheCabinetOfDrCaligari'' that are ostensibly daytime are, at least, very cloudy.
* ''Film/TheCovenant'' suffers from both an inordinate proportion of nighttime hours and a corresponding lack of light bulbs. Women even shower in the dark.
* In both ''Film/{{Tron}}'' films it is always night inside the computer world. There is no such thing as "day."
** In both cases, save for the very last scene, the real world scenes all take place at night[[note]]Otherwise, we couldn't see the ENCOM helicopter's TronLines in the first movie[[/note]].
* ''Film/ThirtyDaysOfNight'', obviously.
* ''Film/TheWarriors'' takes place entirely over the course of one night, ending just after sunrise. In a deleted scene which is sometimes added to broadcast versions, however, the movie begins during the daytime as well.
* ''Film/PitchBlack'' plays with this. Due to the triple sun, it is always daytime on the planet - except once every 22 years, when there is a triple eclipse, during which time it is AlwaysNight.
* In ''Film/GraveEncounters'' this is played seriously, as the entire time it is always night, however the hospital the crew is stuck in seems to be doing this to them on purpose.
* In ''Film/ThePurge'' the titular event (where all crime is temporarily legalized) takes place between the hours of 7pm and 7am.
* ''Film/{{Invincible}}'': Every scene in Vince Papale's neighborhood. All the other scenes, like the NFL ones, are done in daylight.
* Much of the 1942 movie ''Film/CatPeople'' is set at night, even the work scenes at the office.

* Creator/WilliamHopeHodgson's ''Literature/TheNightLand''. In the far future, the Sun has gone out and the only light is from residual vulcanism. The Last Redoubt of humanity is surrounded by terrible monsters waiting for its protective power source to fail. And, by extension, JohnCWright's ''Literature/AwakeInTheNightLand'' which is set in the same universe.
* In Creator/RogerZelazny's ''Jack of Shadows'', the world does not turn on its axis and is divided into a fantasy Nightside and a high-tech Dayside; this ends when [[spoiler:Jack breaks the compact and the machine at the heart of the Nightside world, causing morning to come and releasing Lucifer]].
* Simon R Green's ''{{Nightside}}'' series takes place in a (presumably) fictional part of London where it's always night (hence the name) and everything in it definitely goes bump.
* Almost all of the first two books in the ''Literature/GreatAltaSaga'' takes place at night because many of the characters can only appear by the light of the moon or in the shadows cast by candles.
* Creator/IsaacAsimov's short story (and later novel) ''Literature/{{Nightfall}}'' averts this. The whole premise of the story is a planet that has 6 suns, so nobody on the planet has ever seen total darkness. That is until [[spoiler:the suns are eclipsed by a large dark body, throwing the entire planet into darkness and causing mass riots, leading to civilization's destruction.]].
* Played with in Cormac McCarthy's ''Literature/TheRoad''. Though not so much AlwaysNight as Never Day; the huge amounts of ash in the air (presumably from nuclear winter) make even noonday fairly dim. McCarthy mentions multiple times that the boy has never actually seen the sun. This is exacerbated by the time of year the story takes place in, mentioning that [[NoNameGiven the man]] thinks it's November toward the start of the book.
* The ''TabletopGame/{{Warhammer 40000}}'' story 'Hell Night' by Nick Kyme has a planet where the titular night lasts for weeks... And it always rains. And angry ghosts rise from the mud and drag soldiers down, if they don't kill them outright.
* GeorgeRRMartin's ''ASongOfIceAndFire'' refers ominously to "The Long Night" as a synonym for Winter (which can last years in Westeros).
* Inverted in TheResaurantAtTheEndOfTheUniverse. Ursa Beta Minor, by an inexplicable and somewhat suspicious freak of topography consists almost entirely of subtropical coastline. By an equally suspicious freak of temporal relastatics, it is nearly always Saturday afternoon just before the beach bars close.
* In ''Literature/GalaxyOfFear: City of the Dead'', it's noted that even day on Necropolis isn't bright or sunny. Enough light is blocked that little of it reaches the streets, and on the walkways it "seemed like midnight at noon".
* In the Literature/{{Discworld}} book Discworld/{{Thud}}, it's established that it always night (and raining) in the city [[spoiler: of Sam Vimes' consciousness, when the Summoning Dark attempts to make him its champion. It even has its own Watchman.]]
* In ''Literature/TheIronTower'' by Dennis L. McKiernan the Dimmendark blots out the sun (creating endless night and endless winter) so that all of the evil creatures banished (and destroyed) by the sun can further the Big Bad's plan to conquer the world.
* In the Literature/LeftBehind books, one of God's Bowl Judgments plunges New Babylon in perpetual complete darkness that no one except for believers in Christ (and Nicolae Carpathia with his PowerGlows) can see their way through. It is only lifted near the time of Jesus Christ's SecondComing, when an angel of the Lord warns believers to get out of New Babylon before it is destroyed.

[[folder: Live Action TV]]
* The sequel to the original ''[[Series/BattlestarGalacticaClassic Battlestar Galactica]]'', ''Galactica 1980'', had several episodes filmed completely at night for no apparent reason. The real reason is probably scheduling difficulties related to ExecutiveMeddling.
* Mostly {{Justified|Trope}} (they're hunting ''dark critters'') and often averted in ''Series/{{Supernatural}}''. One episode however has it so bad that night falls and leaves in ''less than 15 minutes of taking a stand'' against a curse. They seem to believe they were fighting it for an entire eight hours or more...
* The ''Series/BuffyTheVampireSlayer'' episode ''WesternAnimation/Nightmares'' has a cemetery suddenly appearing near Sunnydale High. It is night there, even if it is day everywhere else.
* The original concept of ''Series/StarskyAndHutch'' was that the title cops would only work at night; this was dropped for budget reasons.
* Many of the [=UnSubs=] on ''Series/CriminalMinds'' do their work at night. {{Justified}} in that it's easier for a criminal to get away with a crime at night, making it TruthInTelevision in a sense.

[[folder:Tabletop Games]]
* In ''TabletopGame/DontRestYourHead'', the Sun never rises on the Mad City; you can still get sunlight if you get back to the City Slumbering.
* ''TabletopGame/DungeonsAndDragons'' module Q1 ''Queen of the Demonweb Pits''. One of the alternate worlds accessible from Lolth's Web was the Nightworld of Vlad Tolenkov, a land of perpetual night. Its heat and plant life were sustained by ancient magic, with undead roaming the land.
** also two positive examples in D&D with Lunia, the first layer of Mount Celestia, which is a pristine beach by a freshwater sea of holy water under a sky filled with bright stars, and Karasuthra the third layer of the Beastlands, though that one is less calm.
* The plane Shadowmoor in ''TabletopGame/MagicTheGathering'', while its foil Lorwyn is always noon. Granted, they're actually the same world, just on different sides of a reeeeeealllly long day-night cycle, but the change also warps the inhabitants' personalities and the environment, so they've been counted as separate areas.
* Referenced a few times in ''TabletopGame/{{Warhammer 40000}}'', especially where Chaos magic is prevalent and ''especially'' on some worlds in [[IDontLikeTheSoundOfThatPlace the Eye of Terror]]. Out in the physical universe there is/was Nostramo, a world caught in eternal darkness. The people there evolved to [[EyeScream not have irises]], only pupils, and it was so demoralizing to the populace that the major source of population control wasn't disease, war or neglect, but [[DrivenToSuicide SUICIDE.]] That is until it was subject to [[EarthShatteringKaboom Exterminatus]].
* According to the [[TabletopGame/WarcraftTheRoleplayingGame Warcraft RPG sourcebook]] (at least, the pre-WoW one), the lands of the night elves were said to be in a perpetual night.

[[folder: Pinball]]
* While not completely dark, ''Pinball/TronLegacy'' is notably darker than your typical {{Pinball}} machine.
* ''Pinball/HauntedHouse'', for [[RuleOfScary rather obvious reasons.]]

[[folder: Theme Parks]]
* ''Franchise/TheHauntedMansion''. In all its incarnations, barring a few scenes in [[Film/TheHauntedMansion the film]].

[[folder:Video Games]]
* ''TERA'' There are 12 gods in TERA. Karas, the de facto leader and patron of the elves mourned his wife's death so much he cast the Earth into perpetual twilight. Subverted when Balder, another god, Tore out his eyes and hurled them into the sky where they became the twin suns that govern the Earth's light today.
%%* ''90%'' of all UsefulNotes/ZXSpectrum games, for obvious reasons.
* BigBoosHaunt in all variations:
** ''VideoGame/LuigisMansion''.
** ''VideoGame/SuperMarioWorld's'' ghost houses, Ghostly Galaxy, Big Boo's Haunt itself, Pumpkin Zone, Forever Forest, Creepy Steeple, Sirena Beach and Hotel Delfino... etc. in ''SuperMarioBros''/''VideoGame/PaperMario''/''VideoGame/SuperMarioLand''.
** Creepy Castle and Frantic Factory in ''VideoGame/DonkeyKong64''.
** Mad Monster Mansion in ''BanjoKazooie''. [[SlippySlideyIceWorld Freezeezy Peak]] lived by this as well, although it was a cheery level with a Christmas theme.
** Twilight Town and the Creepy Steeple in ''VideoGame/PaperMarioTheThousandYearDoor''
** ''VideoGame/WarioLand'':
*** Uncanny Mansion in ''VideoGame/WarioLandII''.
*** The East map in ''VideoGame/WarioLand3'', until you get the two sun fragment treasures.
*** Crescent Moon Village and Arabian Night in ''VideoGame/WarioLand4''.
*** Horror Manor from ''VideoGame/WarioWorld''
*** Blowhole Castle from ''VideoGame/WarioMasterOfDisguise''.
*** Bad Manor, Boogie Mansion, and the Shakedown Schooner (the Shake King's {{pirate}} ship), in ''VideoGame/WarioLandShakeIt''.
** Hang Castle/Mystic Mansion in ''VideoGame/SonicHeroes''. Not to mention Casino Night in ''VideoGame/SonicTheHedgehog2'' and similar stages throughout the series. {{Justified|Trope}} in VideoGame/SonicAdventure, in which an ExpositionFairy will inform you that the casino isn't open during the day.
** ''VideoGame/MarioKart'' has this in spades. Luigi's Mansion...twice in said game as a track. Banshee Boardwalk. Boo Lake/Broken Pier, Ghost Valley 1-3 (which just have a void for the background, pure blackness), Twilight House, etc.
** ''VideoGame/MarioParty'' with Horror Land, Boo's Haunted Bash and King Boo's Haunted Hideaway in 2, 4 and 8 respectively.
** The ghost house levels in both ''VideoGame/NewSuperMarioBros'' and ''VideoGame/NewSuperMarioBrosWii'' feature this. Even if you only get to see that it's night for about five seconds in the outdoors parts at the very end of the levels.
** The Spooky chapter in ''VideoGame/ConkersBadFurDay''.
* There are also downplayed examples in the Mario series, where, yes, it is nighttime, but the overall feel is no more sinister/scarier than the other stages.
** Worlds 3 and 6 from ''VideoGame/SuperMarioBros1'', and World 5 in ''VideoGame/SuperMarioBros2''.
** Most of the levels of ''SuperMarioGalaxy'' and ''SuperMarioGalaxy2'' (even more so in the former, most levels in the latter take place during the day), due to the game taking place [[RecycledinSpace in outer space.]] Played straight in stages such as those mentioned above, but downplayed in others where the atmosphere is more serene than sinister.
* Most SurvivalHorror type games:
** Likely every ''Franchise/ResidentEvil'' location in the series, at least in the first few games.
*** The last two games in the series play with it. In both cases, you ''start'' during the daytime, and the sun goes down just in time for the really ''big'' monsters to show up.
*** The third game averts this in that about the first 2/3 of the game takes place during daylight, but the sky is so darkened smoke resulting from the contant chaos in the city, sunlight can barely be seen.
** The ''CallOfDuty'' NaziZombies arenas.
*** Except Shi no Numa.
*** Shangri-La also takes place during the day.
** ''VideoGame/HouseOfTheDeadOverkill''.
*** Until the final boss anyway.
** The first two ''FatalFrame'' games. Notably, ''not'' Fatal Frame 3, the hours not spent in the mansion took place in the daytime. Don't know about the fourth game since [[NoExportForYou Nintendo didn't see fit to export it.]] {{Justified|Trope}} in the second game, seeing as [[spoiler:the village has been cursed to relive the night of its destruction over and over]].
** It's AlwaysNight in FatalFrame 4 too.
* Besides the aforementioned Spooky, the War and Heist chapters in ''VideoGame/ConkersBadFurDay''.
* The zombie-infested Ravenholm section of ''VideoGame/{{Half-Life 2}}'' is at night. Though this lets you see a literal light at the end of the tunnel when you escape from Ravenholm's mines the next morning.
** Then there are the user made modifications for the original ''Half-life'', called ''VideoGame/TheyHunger'' and ''AfraidOfMonsters''.
* Tirisfal Glades in ''WorldOfWarcraft'' fits this perfectly.
** So does Duskwood, and a couple of the Northrend zones; the sun never seems to rise in Icecrown or the Storm Peaks
** Inversion: the sun USED to never set on Stormwind...which somehow was even creepier. This was changed in the last two patches, though.
* Midgar from ''VideoGame/FinalFantasyVII'', on two levels. No one in the slums can see the sun because the plate blocks the entire sky, and the same is true for Midgar proper, as apparently the pollution from the Mako reactors is so bad it's created a permanent night.
* Ultimecia's Castle in the Time Compression world at the end of ''VideoGame/FinalFantasyVIII'' is in the midst of an eternal night. As is Delling City, apparently.
* Treno in ''VideoGame/FinalFantasyIX''. It's lampshaded before you travel there for the first time:
--> "Nightfall comes early around these parts."
* Every ''Franchise/SilentHill'' game either has such thick fog that the sun is invisible, it's thickly foggy at night, or it's the Otherside, which is always night and full of vicious monsters.
** Minor exception is ''SilentHill3'', the game opens with a deep red and horizontal shadow casting sunset. Perhaps the only time the sun is ever seen in the game outside of scattered flashback cutscenes.
* The ''VampireTheMasqueradeBloodlines'' has the setting be always at night, with occasional bits of dialogue establishing that the days passes off-screen. Justified since you play as a vampire and falls in under AcceptableBreaksFromReality since having to regularly interrupting everything to seek shelter from the sun probably would have been an annoyance. There is, though, one example of a daylight scene, when one of the ghosts at the haunted hotel creates an illusion of a luxury suite in daylight.
* Melee, Scabb and Blood islands in the ''VideoGame/MonkeyIsland'' series. Scabb interestingly always remains night even though you can travel to 2 islands near it and come back as many times as you want, the other 2 are always day time. Lampshaded by Guybrush while in Melee island, when he notes that the clock is always at 10 pm. This is really the case in all those old adventure games; it's always day in certain places and always night in others. It's probably its own mini-trope.
* Exaggerated in ''VideoGame/EscapeFromMonkeyIsland'' where pleasant tourist trap Jambalaya Island is always in full sunshine, while its islet, the dismal pirate reservation Nuttin Atoll, is always around midnight. The two even share the same overworld map, with one side being brightly lid and the other side dark.
* Partial example: ''{{Okami}}'' - Regardless of what time of day it is, you're forced into Night and can't force it to go into the next day during the festival where [[spoiler:Orochi reawakens and picks Kushina to be his next victim.]] Also, by late game, the sky will always show the [[spoiler:impending total eclipse]] regardless of what time of day it is.
* ''SuperMarioBros'' has a few examples of this in certain Bowser's Castle levels, and the airships from ''VideoGame/SuperMarioBros3''. ''VideoGame/SuperMarioBros3's'' final world was the aptly-named "Dark Land", where every level was apparently nocturnal. (Some of the airship levels in earlier worlds were in daylight, however.)
* Although not a supernatural horror, all the action in ''VideoGame/DeusEx'' takes place at night. There's a few points where the sun gets dangerously close to poking over the horizon, though.
** ''Deus Ex'''s Always Night setting actually fits in with the game's themes. The story's CrapsackWorld is metaphorically referred to as the "long night" at least once. It's interesting that the protagonist JC Denton actually always manages to keep ahead of the daytime - even when making trips to China and France. His oceanic flights always happen to take long enough that he arrives on the scene when ever it's night. It's starting to dawn during the final missions, signaling the fact that JC is about the change the world for the better, [[MultipleEndings one way or another]].
** Upper Heng Sha in ''VideoGame/DeusExHumanRevolution'' is in perpetual twilight. Although knowing the story, it might as well be more of a LightIsNotGood situation. [[spoiler: Panchea as well, though ironically this is when the storyline takes a sharp turn towards SurvivalHorror.]]
* ''SystemShock'' and ''Franchise/{{BioShock}}'' justified the AlwaysNight ambiance by being set in deep space and deep underwater respectively.
* Due to the paraSOL, ''[[VideoGame/{{Boktai}} Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[DeaderThanDead purifies]] Margrave Rymer.
* ''VideoGame/Left4Dead'' invokes this deliberately, though the sequel breaks it.
* ''Franchise/KingdomHearts'' features several worlds always set at night:
** [[WesternAnimation/{{TheNightmareBeforeChristmas}} Halloween Town]] and The World That Never Was in all of their appearances
** [[Film/{{PiratesOfTheCaribbean}} Port Royal]] and [[{{Film/Tron}} Space Paranoids]] in ''KingdomHeartsII''
** [[{{Disney/Cinderella}} Castle of Dreams]] in ''KingdomHeartsBirthBySleep''
** [[{{Disney/Pinocchio}} Prankster's Paradise]] (at least for Side: Sora) and [[{{Film/TronLegacy}} The Grid]] in ''KingdomHearts3DDreamDropDistance''. Of course, as mentioned in the Film section, Space Paranoids and The Grid are justified.
** The only worlds that really indicate time passing at all are [[{{Disney/Aladdin}} Agrabah]] (always day in the city and ruins, always dark by the Cave of Wonders), [[{{Disney/Hercules}} Olympus Coliseum]] (some of the tournament matches take place at night) the [[{{Disney/TheLionKing}} Pride Lands]] (some cutscenes are set during the night), [[{{WinnieThePooh}} 100 Acre Wood]] (a few areas are set at night), [[{{Disney/TheLittleMermaid}} Atlantica]] (a few scenes in ''KingdomHeartsII'' are set at night) and [[{{MickeyDonaldGoofyTheThreeMusketeers}} Country of the Musketeers]] (only the training yard and tower are set during the day).
* ''VideoGame/BatmanArkhamAsylum'' takes place in the timespan of a single night, as does its sequel, ''[[VideoGame/BatmanArkhamCity Arkham City]]'', and its prequel, ''[[VideoGame/BatmanArkhamOrigins Arkham Origins]]'' up until the final showdown with [[spoiler:the Joker]], which takes place at dawn's first light.
* The ''Shutokou Battle'' series of {{Driving Game}}s always takes place at night, since (illegal) street racing is done mostly at night to avoid heavy traffic and to reduce chances of police encounters. What makes this a little odd is that the games have in-game clocks that typically correspond to your system's internal clock and is used in requirements for two [[GuideDangIt Wanderers]], so the in-game clock could read 2 PM, yet the streets look like it's 2 AM.
* ''VideoGame/MarvelNemesisRiseOfTheImperfects''
* In ''[[BackyardSports Backyard Baseball]]'', the playoffs and All-Star Game are always at night.
* A ''lot'' of the missions in ''{{VideoGame/Hitman}}: Contracts'' occur at night. Those that occur during the day are usually overcast or stormy. The reason is because the dark atmosphere (and the rain in particular) is meant to reflect the fact that 47's memory is distorted from being shot (all but one of the missions being flashbacks).
* [[MeaningfulName Bleak]] in ''VideoGame/{{Breath of Fire|I}}'', [[spoiler:at least until you get take the [=DkKey=] from the L & D Tower.]]
* In ''VideoGame/TheLegendOfZeldaTheWindWaker'', it suddenly automatically becomes night every time you get near the Forsaken Fortress until somewhere halfway through the game when the BigBad ceases to use it as a base of operations.
** In the same game, Ganondorf places the world under a curse of perpetual night from the time you arive on Greatfish Ilse until you find Nayru's Pearl. In this instance, it works out in your favor; the pirates are also seeking the pearl, but they've stopped at Windfall Island for the night and claim they'll set off on their adventure when morning comes.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the first time you enter the Arbiter's Grounds compound, the key action will always take place at night, even if you enter during the daytime, in which the day will pass much faster than usual until it is night.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', this comes into play with the ruined Hyrule Castle Town and Ganon's Castle in the future, the minute you approach the wrecked drawbridge the sky seems to go all dark and ominous.
* Very, very common in {{first person shooter}}s in TheNineties, since dark backgrounds ran more smoothly on the video cards of the day.
** Even ''more'' common in video games of TheEighties, for similar technological reasons, resulting in numerous games either set in outer space or featuring exclusively night missions. Examples include ''[[VideoGame/{{Defender}} Defender]]'' and ''[[VideoGame/{{Defender}} Stargate]]'', ''Choplifter!'', ''Star Blazer'' and ''[[VideoGame/{{Scramble}} Scramble]]''.
** And this could be stretched all the way back to the 1976 game ''VideoGame/NightDriver''. Graphics were limited to black and white back then.
* In ''VideoGame/TalesOfPhantasia'', the continent where the town of Arlee is located is always dark due to the effects of [[TheVeryDefinitelyFinalDungeon Dhaos' castle]] being nearby.
* SeikenDensetsu3: The Moonreading Tower keeps the beast kingdom in perpetual night, so that all of the beastmen are [[ShapeshifterModeLock locked]] into werewolf mode.
* In ''{{X-COM}}: UFO Dafense'', there is a SelfImposedChallenge requiring players to only do missions at night.
* In ''VideoGame/DarkSouls'', this befalls Anor Londo [[spoiler: if you attack Gwynevere]]. It actually becomes a bit safer.
* Inexplicably, all of the outdoor stages in the entire ''GuitarHero'' series take place at night. Maybe guitars are hard to render in the daylight or something?
* ''NeedForSpeed'':
** The ''Underground'' games and ''Carbon'' are set exclusively at night, with no cycle whatsoever. Although ''Underground 2'' technically has one, it just starts in sunset, moves to night, goes to sunrise, and then ''skips back to sunset''.
*** [[JustifiedTrope Justified]] as those games revolve around the illegal nighttime street racing scene.
** ''VideoGame/NeedForSpeedMostWanted'' 2005 actually ''inverts'' this by making the scenery ''always noon''. It starts out at midday, goes to sunset, ''skips straightly to sunrise'', and returns to midday.
* In Arx Fatalis the sun has apparently collapsed and the world is plunged into freezing darkness, to survive the inhabitants had to all move underground.
* In ''SkiesOfArcadia'', the hubristic imperial nation Valua lives under the Yellow Moon, giving it the properties of lightning. On the downside, Valua is constantly [[{{mordor}} dark and stormy]].
* The NES game ''VideoGame/{{Nightshade}}'' takes place in a hard-boiled setting where it's always night.
* Most missions in the ''VideoGame/{{Thief}}'' series take place at night (obviously required to give Garrett darkness in which to work best). There are a few missions taking place in daylight, but they are fairly scarce.
* In ''VideoGame/CastlevaniaLamentOfInnocence'', Walter had used cursed artifacts to force his castle and the immediately surrounding area to be cloaked in eternal night, as Rinaldo explains. [[spoiler: The night breaks when Leon defeats Walter and the castle crumbles.]]
* Subverted in the indie horror game ''VideoGame/AmbridgeMansion'', you are in a haunted mansion in its own alternate dimension. Everywhere outside of the house is endless blackness, giving the appearance that it is always night, although there is no real day or night there.
* ''VideoGame/ChampionsOnline'' has an entire zone dedicated to this - Vibora Bay. In addition, whenever the "Bloodmoon" events occur, it turns to night for the three day or so period, as well.
* Night Hill Place from ''VideoGame/SonicErazor''.
* ''VideoGame/ISeeYou'': When the player looks out the windows all they can see is darkness. In the new version there's rain outside at the beginning of the game but you still can't see anything else.
* It turns out that the [[spoiler: Holiday Star]] in the second ''VisualNovel/HatofulBoyfriend'' is like this. Midnight leads to predawn, which leads to midnight again, then dusk, and midnight again... [[spoiler: The new day, and change, never comes.]]
* In ''VideoGame/DisneyPrincessEnchantedJourney'', Cinderella's world is stuck in time just before midnight.
* The events of fisrt ''VideoGame/MaxPayne'' takes place during the three nights. Max misses the daytime between them being drugged or knocked out.

[[folder:Web Comics]]
* The area surrounding Castle Chocula in ''BreakfastOfTheGods''. It takes ''a lot'' to cause it to dissipate.
* During the start of ''Webcomic/{{Homestuck}}''[='=]s act 5, featuring the Trolls, most of the story is during the night. This is because the sun on Alternia is much hotter than that of Earth, and most trolls, except Kanaya, can't stand it. Oh, and also, [[EverythingsDeaderWithZombies zombies]] come out during the day.
** Another example would be some of the planets of the players, most notably would be Land of Wind and Shade. To keep up with the constant night feel, there are oodles of imps and other monsters in the lands too, making the planets that play on this trope more eerie.

[[folder:Web Original]]
* Played straight and averted in ''WebVideo/MarbleHornets''; in Entries #16 and #18, J goes the house during the night; [[spoiler: he gets attacked the second time for his trouble.]] In Entry #23, he goes to a different house during the day to avert this. [[spoiler: It doesn't quite work.]] By the time #63 rolls around, he's had his fill of it.
-->'''Jay:''' So we really couldn't have met during the day? We gotta meet under a streetlight, make it all ''dramatic''?
-->'''Tim:''' Sorry. I just got off work.

[[folder:Western Animation]]
* ''WesternAnimation/Ben10AlienForce''. The majority of episodes took place at night for some unknown reason. Apparently the sun was destroyed between Ben10 and this show and they never got around to telling that story.
* One half of ''Eternia'', in both ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'' and [[WesternAnimation/HeManAndTheMastersOfTheUniverse2002 its 2002 successor]], is shrouded in eternal night. (The second version calls it the Dark Hemisphere and gave an explanation for it in the second season.) Naturally, it's the half where the villains live.
* ''WesternAnimation/BatmanTheAnimatedSeries'' was drawn and colored on black paper, meaning that even the few scenes in bright daylight had a dark look to them.
** In ''The New Batman Adventures'', the sky is always red. It's unclear whether it's day or night unless the moon (always full) is shown.
* ''WesternAnimation/BuzzLightyearOfStarCommand''. This is kind of played with. There are episodes that take place during the day, but there are also episodes that are set in the dark, such as "Wirewolf" and "Haunted Moon". It's also sort of a JustifiedTrope in that most of the show takes place in outer space.
* ''WesternAnimation/{{Gargoyles}}'' is about 90% set at night. {{Justified|Trope}} in that the main characters turn to stone during the day.
* With the exception of a single sunrise at the end of one episode, and the last few minutes of the final episode, ''WesternAnimation/BeastMachines'' never had even a single ray of sunlight.
** That's because the whole series takes place in Cybertron - on which it seems to always be night, in every series except for ''TransformersEnergon.''
* In ''WesternAnimation/{{Arthur}}'', the InUniverse ''Dark Bunny'' is set "in a city "where it's, like, always nighttime" -- parodying the tendency for ''Franchise/{{Batman}}'' media to be set at night.
* ''WesternAnimation/VeggieTales''' "Larry-Boy and the Rumor Weed" does the same: the mayor of Bumblyburg is unable to use the Larry Signal "because it's daytime. You can't see it in ze daytime." So she calls up [[RealNameAsAnAlias Larry]] on the phone and asks him to forward the message along. (How she came to know that he has such connections is never explained.)
* ''WesternAnimation/PoetAndersonTheDreamWalker'' is set in the gloomy real world and the Film/BladeRunner-like city of Genesis. Conditions only get brighter at the ending with a location shift.

[[folder:Real Life]]
* Near the north and south pole in wintertime, the sun can go for days, weeks, or even months without rising due to the Earth's tilt. The 'Arctic Circle' and 'Antarctic Circle' on maps mark where this phenomenon begins to occur.
* It sure seems like this for many months of the year in Seattle, Portland, and elsewhere in TheOtherRainforest. Seriously, it's like living on the set of Blade Runner or some gothic novel.
* The deep sea: so many miles below light is virtually non-existant. It's always dark deep under water.
* Caves: the more you crawl inside, the darker it gets.
* Before the invention of street lighting most of the villages, countrysides and forests were absolutely full of darkness once the evening fell.
* Outer space counts if you aren't close to a star.
* An eternal night could be the product of living in the night side of a planet [[http://en.wikipedia.org/wiki/Tidal_locking tidally locked]] to its star.
* This could be the effect of a [[UsefulNotes/NuclearWeapons nuclear war]]. Lots of nukes, according to some sources as few as 50, could throw so much debris and dust into the atmosphere that it would block out the sun for ''years'', thus ensuring famines all around the globe.
* For a more regional version, there's The Great Smoke of London in December 1952. The light-blocker was smoke from fireplaces and factories, with smog from cars and buses, which was not unusual. However, add cold weather, an anti-cyclone over London, and a lack of winds, and Londoners got a smoke denser than usual, with visibility only being a meter, and that was during the day. Out of all mechanized transport, only the London Underground operated anywhere near properly - buses had to have people in front holding torches. Concerts and movies had to be cancelled, because of the smog seeping indoors. Worse, it turned out to be an environmental disaster which took between 4,000 to 12,000 lives.
* Many scientists believe that if that asteroid hit and ''did'' kill the dinosaurs, this would have been why. The impact would have sent massive amounts of dust and chemicals into the air, blocking the sun, sending the world into perpetual night. No sun, no photosynthesis, no plants, even without the impact, it's [[TheEndOfTheWorldAsWeKnowIt the end of the world as the dinos knew it]].
* A large enough volcanic eruption would also have a similar effect to the three examples above.