The tendency for modern {{RPG}}s to have more than one world map: sometimes this is a DarkWorld or an AlternateUniverse, but sometimes it's another planet, or a different time period, or simply an AfterTheEnd scenario. A very common way to make DiscOneFinalDungeon less obvious (because you can have the entire world visited before you get to it).

Note: This isn't the case when they make minor changes to the map (like in ''VideoGame/FinalFantasyVII'' when Diamond Weapon scars the world map) or in cases where there isn't really a world map or the worlds are just extensions of the same multi-world map. This is for if there's a world map and then, surprise, you've got another one.

A supertrope of DarkWorld. Usually asociated to a DualWorldGameplay.

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!!Examples:

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[[folder: Action Adventure ]]

* ''VideoGame/CastlevaniaHarmonyOfDissonance'' has the normal castle and the same castle in an alternate dimension. You travel between them using special portals.
* ''TheLegendOfZelda'' series:
** ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'' has the DarkWorld.
** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' both involve traveling between two time periods; in ''Ocarina of Time'', you travel to and from seven years in the future (with Link aging or deaging respectively), in ''Oracle of Ages'' you travel to and from several centuries in the past (with Link, obviously, ''not'' aging).
** ''Oracle of Seasons'' has an underworld and an overworld, and on the overworld features are changed by the passing of the seasons (which Link can accelerate).
** ''TheLegendOfZeldaALinkBetweenWorlds'' has Link traveling between Hyrule and Lorule. Lorule resembles the Dark World from ''A Link to the Past'' but it's an entirely different place altogether. [[spoiler:It's a counterpart of Hyrule complete with princess, hero and villain. But instead of sealing their version of the Triforce, they destroyed it, only to find that it was the CosmicKeystone holding their entire world together.]]

[[/folder]]

[[folder: Role Playing Game ]]

* ''VideoGame/ChronoTrigger'' uses time periods.
* ''VideoGame/ChronoCross'' has an AlternateUniverse.
* ''VideoGame/FinalFantasyIII'' has the floating continent and the surface world.
* ''VideoGame/FinalFantasyIV'' has the main world, the underworld, and the Moon.
** ''[[VideoGame/FinalFantasyIVTheAfterYears Final Fantasy IV: The After Years]]'' has ''another'' moon, in addition to the other 3 maps.
* ''VideoGame/FinalFantasyV'' has two planets, [[spoiler:and a third world map when they combine]].
* ''VideoGame/FinalFantasyVI'' had the World Of Balance and [[AfterTheEnd World Of Ruin]].
* ''VideoGame/{{Final Fantasy XIII-2}}'' occasionally has several maps of the same locations in the different time periods (e.g. New Bodhum and Academia). Annoyingly, you have to explore 100% of each version of every location for the [[CartographySidequest Paradox Professor sidequest]], leading to situations when the QuestGiver refuses to accept the seemingly complete map of the area because you still haven't visited the area's alternate version in a different time period.
* ''VideoGame/{{The 7th Saga}}'' has the player character(s) sent to the past.
* ''VideoGame/OracleOfTao'' has Earth (a second version of it), and once done exploring that, there's another world called the Void [[spoiler: which is presumably based on the original Earth, but is barren and has some different rules, like that nothing can exist for very long outside its towns at night]].
* ''[[VideoGame/{{Makai Toshi SaGa}} The Final Fantasy Legend]]'' has four different main worlds, several minor ones, as well as the tower which connects them all.
* ''[[VideoGame/{{SaGa 2}} Final Fantasy Legend II]]'' has twelve different worlds all connected by a celestial-based hub.
* ''[[VideoGame/{{SaGa 3}} Final Fantasy Legend III]]'' went a bit nuts with this concept. It has three time periods, each with an overworld and an under(water)world. It also has a floating island and a separate dimension, the latter of which had its own underworld.
* The ''Franchise/StarOcean'' series: some of the games let you travel between worlds (like in ''[[StarOceanTillTheEndOfTime Till the End of Time]]''). ''[[VideoGame/StarOceanTheSecondStory The Second Story]]'' [[spoiler: destroys the planet you're on at the end of Disc 1 during the DiscOneFinalDungeon. As a result this might actually be surprising in the PSP remake which is on one disc...]]
* ''VideoGame/TalesOfDestiny'' covers its planet in a shell of impacted earth. However, the only thing thing of interest on said shell are several dungeons.
* ''VideoGame/TalesOfEternia'' has Celestia right after you can visit pretty much every obviously visitable place on Inferia.
* ''VideoGame/TalesOfPhantasia'' has time periods.
* ''VideoGame/TalesOfSymphonia'' has the worlds of Sylvarant and Tethe'alla.
* ''UltimaII'' had 5 time periods: Pangea, B.C., A.D., Aftermath, and Legends.
* ''Franchise/ShinMegamiTensei'' uses this often:
** ''VideoGame/ShinMegamiTenseiI'' has pre- and post-[[TheEndOfTheWorldAsWeKnowIt cataclysm]] maps.
** ''VideoGame/ShinMegamiTenseiII'' has the normal world and the Abyss.
** ''VideoGame/ShinMegamiTenseiIIINocturne'' has pre- and post-conception maps much like the first game. However, you don't see the pre-conception map as much, since TheEndOfTheWorldAsWeKnowIt happens very early on.
* ''VideoGame/DragonQuestIII'', ''VideoGame/DragonQuestIV'' and ''VideoGame/DragonQuestV'' each have an overworld and [[DarkWorld underworld]].
** ''VideoGame/DragonQuestVIII'' too, although only one area has a Dark World map for it (Empychuu island). So, this is probably averted.
* ''VideoGame/DragonQuestVI'' has the dream world and real world. [[spoiler:[[DarkWorld The Dread Realm]] opens up after exploring both of those and aside from the fact that it's reached by air (specifically, by having Pegasus fly there), it's basically the equivalent to the underworld in the rest of the Zenithia trilogy (i.e. IV and V).]]
* Every game in the classic ''VideoGame/PhantasyStar'' series: ''{{VideoGame/Phantasy Star|I}}'' and ''VideoGame/PhantasyStarIV'' both have 3 worlds, ''VideoGame/PhantasyStarII'' has two (one after the other, in perhaps the straightest example of this trope), and ''VideoGame/PhantasyStarIII'' has a whopping ''eight worlds'' (if you count the underworld), though they're much smaller than the worlds of the other games.

[[/folder]]

[[folder: Wide Open Sandbox ]]

* Commonplace in the ''{{Driver}}'' series:
** The first game took place in Miami, then San Francisco, Los Angeles, and New York City.
** The second game started in Chicago, then moved to Havana, Las Vegas, and Rio de Janeiro.
** The third game started in Miami, then moved to Nice and Istanbul.
** The fourth game ''(Parallel Lines)'' took place in New York City of 1978, then [[TimeSkip 28 years passed]] and the game took place in New York of 2006.
* ''VideoGame/{{Minecraft}}'' has three distinct maps: The Overworld, where players start; the Nether, a dangerous LethalLavaLand; and the End, which is essentially the VeryDefinitelyFinalDungeon writ large.

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[[folder: Real Life ]]

* Bored with Website/{{Google}} Maps? Try Google Moon or Google Mars. In a major {{subversion}} of this trope, you can't actually go there (as of 2013).
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