->''"Magic has become a crutch that I can't walk without."''
-->-- '''Rumpelstiltskin/Mr. Gold''', ''Series/OnceUponATime''

Sometimes magic is not just something someone can do, it is also something that is physiologically and mentally addictive. People who use Addictive Magic always want to use it as much as possible because it feels pleasurable to them in some way. Sometimes there is a risk to the user if he uses his magic powers too much, and so he must be careful about using their powers too often, lest they consume him. In extreme cases, it might even be a FantasticDrug.

Compare TheDarkSide, where evil is addictive. See PowerHigh for a one-time boost.



* Mary Marvel, once she takes on the powers of ComicBook/BlackAdam in the ''[[ComicBook/{{Shazam}} Captain Marvel]]'' storylines.
** Black Adam himself isn't so much addicted to magic as disinterested in having a normal life anymore. His evil comes from a lack of modern sensibilities and a brutal default response to personal tragedy. His powers do seem to corrupt anyone else he loans them to, DependingOnTheWriter.

* In ''FanFic/SeventhHorcrux'', Harry, in order to avoid being controlled by the Imperio, regularly imperios himself to do whatever he wants. When Hermione finds out and forces him to stop, he goes through withdrawal.
* In ''[[Fanfic/{{TheirMidnight Revels}} Their Midnight Revels]]''While Edith Crawley and Thomas Barrow do not show all the signs of a parallel drug addiction, some of the syptoms of this trope still apply: such as expanded thoughts, uncontrollable inhibitions, heightened senses, and rapidly changing emotions, particularly rage, anxiety, and depression. Plus their behavior after they return from Faerie the first night mirrors the behavior of a drug user coming down from a high.
* In the ''Fanfic/TriptychContinuum'', there's an element of this to ''Talents'', or magic stemming from a pony's cutie mark. All ponies experience some degree of what's locally known as "flank-brain" when they first get their mark, as the surge of pleasure that comes from triggering their ''talent'' produces something of a Pavlovian conditioning effect. Friends and family usually try to intervene, but the spectrum of varying levels of addiction to mark-magic, locally known as "falling into the mark", remains the most prominent mental illness in Equestria.

* In ''Film/TheCovenant'', the Sons' magic is not merely highly addictive, but drains their vitality and [[CastFromLifespan prematurely ages them the more they use]]. This is only after their 18th birthday, though. Before that, their magic is much less powerful but is also a freebie. However, if they're not careful, they'll get hooked and be unable to stop. [[spoiler:This is what happened to the protagonist's father and to the BigBad, who has to resort to stealing other Sons' magic to keep himself young]].

* Skill-users Creator/RobinHobb's ''Literature/RealmOfTheElderlings'' books suffer from an addiction to Skilling that can cause truly terrible physical pain and mental distraction. Fitz suffers especially from this addiction.
* Channelers in ''Literature/TheWheelOfTime'' must be careful not to hold on to the One Power too regularly. Doing so can encourage a person to draw in more and more. Left unchecked, a channeler can overtax their abilities and burn out the ability to channel or even kill themselves. Fortunately, a slight exercise of will can control the desire to channel excessively.
** Using the True Power is even more addictive; using any noteworthy amount of it nearly guarantees that a person will eventually overdraw and die even more messily than if he had done so with the One Power.
* In the ''Literature/{{Dragonlance}}'' series of novels, it is said that [[StealthPun High Sorcery]] can be like this for some people. Raistlin Majere was one such person for whom using magic felt good. It is described as something the high sorcerer can feel all throughout his body when he casts a spell.
* In ''Literature/TheDresdenFiles'', this applies to black magic, which is why the White Council kills anyone who uses it even once.
* In Neal Shusterman's novel ''Literature/TheEyesOfKidMidas'', the protagonist becomes increasingly reliant on the power of his magical sunglasses. [[ClingyMacGuffin The sunglasses aren't in any hurry to go away either.]]
* Warlocks in ''Literature/TheLegendsOfEthshar'' series qualify--the more they use their magic, the easier and more pleasurable it gets. But the power's drawn from an external source, and a warlock who uses too much ends up being irresistibly summoned to that source.
* A recurring theme in the ''Literature/{{Shannara}}'' series, though more for some magics than others. The Sword of Leah is perhaps the most consistently addictive.
* Subverted in the second novel of ''Literature/MistbornTheOriginalTrilogy''. Straff Venture assumes that using the mystical metal atium to fuel their powers is addictive to Mistborn, and uses carefully controlled rations of it to control his [[TheDragon Dragon]] [[spoiler: and bastard son]] Zane. Atium, however, is ''not'' addictive (at least, no more addictive than anything that grants power), and Zane mentally derides Straff for thinking so- he hangs around him mostly because he doesn't have anywhere else to go.
* The One Ring of ''Literature/TheLordOfTheRings'' gives its user power, but at the same time creates an addiction to it, to the point where the user couldn't give it to anyone else, thus making him the only one powered by it.
* In the ''Literature/TowersTrilogy'', Xhea is an UnSorcerer whose body can't process magic. Instead of being able to use it to cast spells, it affects her like a drug. Xhea often accepts payment in magic, despite her inability to use or re-sell it, because she's addicted to the sensations it causes.
* Downplayed and implied in ''Literature/MissPeregrinesHomeForPeculiarChildren''--Jacob suspects that the loop's magic is addictive.
-->''It was as if just being here had some kind of narcotic effect on me; like the loop itself was a drug--a mood enhancer and a sedative combined--and if I stayed too long, Id never want to leave.\\
If that were true, I thought, it would explain a lot of things, like how people could live the same day over and over for decades without losing their minds.''
* In the ''Literature/DreambloodDuology'', there's Narcomancy -- especially dreamblood, one of the four dreamhumours. Coming in contact with it or using it gives wonderful sensations and visions, but after a time the user becomes dependent and must have dream blood or die.

[[folder:Live-Action TV]]
* ''Series/BuffyTheVampireSlayer:'' [[FormerTeenRebel Giles's]] past as a demon-summoner was treated a bit like his hooligan/stoner phase--he himself describes it as an extraordinary high. Willow's subplot in season six was less subtle. It started with her abusing MundaneUtility and getting carried away with her rapidly-increasing power. It ended with her visiting an actual "pusher" who provided his customers with weird hallucinations. It was later subject to an AuthorsSavingThrow that denied that magic itself is addictive.
* In the ''Series/EmeraldCity'' episode [[Recap/EmeraldCityS1E3MistressNewMistress "Mistress - New - Mistress"]], West claims she's glad for the Wizard's laws as "magic was a drug even worse than the poppy."
* ''Series/GameOfThrones'': As an adventurous young boy before being paralyzed, Bran gets very excited at his ability to Warg into Summer and it's natural for him to want to spend as much time running and hunting in Summer's skin as possible until he's spending hours doing it, but Jojen warns him that too much of this will cause him to forget he's actually human.
* ''Series/OnceUponATime'' has the two main villains, [[GodSaveUsFromTheQueen Regina]] and [[MagnificentBastard Rumplestiltskin/Mr. Gold]] and both are addicted to their dark magical powers. Rumplestiltskin's dark magic [[EvilMakesYouUgly has made his skin turn a weird greenish gold with gold eyes]] after becoming the dark one, though Regina has still maintained her looks, she has a more cruel look to her than before she turned to dark magic. Archie Hopper (Jiminy Cricket) told Regina that starting the magic was always easier than stopping.
* ''Series/TheMagicians2016'': Referenced in the series tagline. "MAGIC IS A DRUG." Julia's behavior in pursuit of magic resembles an addiction to such a degree that people close to her actually believe she has gotten hooked on drugs and she even agrees to go to rehab. It is later explained to her that there is a reason for that.
-->'''Chaplain Richard''': The reason you treat magic like a drug, is because the people that taught it to you act like ''drug dealers''. They buy it and they sell it, and they fight and they fuck for it.


[[folder:Tabletop Games]]
* The Third Edition ''TabletopGame/{{Shadowrun}}'' supplement "Magic in the Shadows" introduced "focus addiction". If mages used foci too often there was a risk of their becoming addicted to and dependent upon them. This could cause them to become unable to use magic without a focus or even lose their magical abilities altogether.
* In the TabletopGame/DarkSun setting 2e, set on a post-apocalyptic world damaged by arcane magic, there's an interesting variation. Arcane magic includes defiling (which requires less skill and training) which destroys plant life, and preserving (which requires more skill and a Wisdom requirement) which only lightly damages plant life. Arcane casters don't get addicted to spellcasting but can easily become addicted to the defiling ''method'' and never learn or use preserving. This is not good.
** In the 4th Edition, there's no addiction rule. Instead, every arcane caster is given an ability (whether you want it or not) called Arcane Defiling. It's powerful, but there are both in- and out-of-game reasons not to use it. In a hard fight, a wizard player might find it hard to justify ''not'' using the power.
* Generally, ''TabletopGame/MagicTheGathering'' just depicts as as a tool or as a form of self-expression, so there usually isn't an addictive component unless there is a curse involved. However, in earlier fluff Black and Red tended to intoxicate their spellcasters - being the colors of individuality and self-indulgence, it's not hard to see why.

* The Blood Elves in ''VideoGame/WorldOfWarcraft'' became addicted to {{Mana}}. As [[OurElvesAreDifferent High Elves]] they were able to draw on the energies of the Sunwell to sate their addiction, but it was defiled and tainted by the Scourge. The main schism between High and Blood Elves arose because they disagreed over the best way to cope with their condition. High Elves prefer to meditate and master their cravings and Blood Elves started finding other sources on which to feed - including demonic energy. Some of them were able to control that addiction; some of them were transformed into wasted, addicted beings called the Wretched.
** Notably, becoming addicted to magic is the only way a male Blood Elf (or female for that matter) can go bald - making it a literal BaldOfEvil.
** Strictly speaking, all mortals can become addicted to arcane magic in the ''VideoGame/{{Warcraft}}'' setting. The effects of casting an arcane spell are described in terms that make it sound a lot like real-world drugs and mages may feel the urge to cast the spell again for the thrill it causes. The MMO even makes a joking reference to real life anti-drugs campaigns with this in-game book: [[http://www.wowhead.com/object=192868]] (contents are posted in the comments).
** Even more dangerous is [[BlackMagic fel magic]] - that is, demonic energy - which is even more addictive and MUCH more corrupting.
** Recently, an information dump on warlocks has revealed that even demons are addicted to magic. Their addiction is characterized by the distinct fel green tint. Illidan had something that could cure that addiction, which is why none of the demons in his service had the green theme.
** The Nightborne in ''Legion'' are the most extreme example seen so far. Having spent 10,000 years relying on the Nightwell's energy after sealing themselves away, they're completely reliant on its energy. Whereas Blood Elves need a long time to become Wretched, it can take only days or even ''hours'' for Nightborne to devolve into Withered.
*** Parallels with addiction are made even clearer with their preferred methods of imbibing mana being ground crystals, powder, and wine; body language of Nightfallen resembling that of hard drug addicts; and several characters obviously desperate for another hit. There's a reason many players have taken to flat-out calling them junkies.
* In ''VideoGame/{{Infernal}}'', Barbara seems to think that Lennox (the player character) is becoming addicted to the demonic powers he receives from the Abyss, either because it's [[TheCorruption inherently corrupting]] or because he [[DrunkWithPower just likes the power]]. Lennox does seem pretty keen to get the powers back once he's lost them, but whether there really is an addiction or whether it's just practicality isn't stated outright.
* In ''Videogame/MegaManBattleNetwork'', the Dark Chips (very powerful versions of normal Battle Chips, MadeOfEvil) are stated to be addicting to use; just one use will lead to the Net Navi slowly getting more and more dependent on it. Dark Chip users also tend to become easily irritated and being pricks. In gameplay terms, the Dark Chip, if you have any, will come out to your chip selection window when Mega Man is in the "anxious" state (if he gets hit a lot without retaliating), pretty much tempting the player to use it to turn the tides; the more you use it, the easier Mega Man will get "anxious". Using them will also give the effect of MaximumHpReduction per each use, much like how drugs slowly eat your body.

[[folder:Web Originals]]
* The [[NoNameGiven mysterious]] [[EvilSorcerer mage]] of ''Literature/TheQuestportChronicles'', becomes increasingly reliant on the essence of Aether to counteract his AmplifierArtifact, leading to [[HoistByHisOwnPetard a rather unfortunate end]].

[[folder:Western Animation]]
* Allura's magic orb in ''WesternAnimation/TheSmurfs'' episode "The Lure Of The Orb" imbues whoever touches it with what they think is heightened inspiration, but it is only a temporary boost of euphoric energy that leaves the person feeling drained and addicted to its power.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode [[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation "Inspiration Manifestation"]], the spellbook effectively serves as this for Rarity. Under its influence, she stops eating, grows increasingly manic in her behavior, and is only free of it when Spike finally stops enabling her and makes her realize how harmful it is.
* In the original ''WesternAnimation/MyLittlePonyTVSpecials'', Witchweed Potion is a powerful magic amplifier that is also incredibly addictive. It's unclear if Catrina can even use magic without supping it, or if that's a symptom of how addicted she's become.
* In ''WesternAnimation/StevenUniverse'', {{Fusion|Dance}} has the potential to become this, because it gives the user a PowerHigh.
** Both Amethyst and Pearl love fusing with Garnet for this reason and because doing so allows them to feel Garnet's balance and confidence. This ends up causing serious problems- Amethyst fused with Garnet (Sugilite) is highly reckless and destructive, and Pearl gets so addicted to the confidence boost that she [[FalseFlagOperation fakes enemy operation]] in order to have more chances to fuse into Sardonyx.
** Later, this is revealed to be the case for [[spoiler:Lapis and Jasper]] after [[spoiler:having spent months fused as Malachite]], fueled by their hatred. The former realizes how destructive it was but still feels some sort of longing for the latter...who took it ''much'' worse and [[InLoveWithYourCarnage became obsessed with the power it granted them, and is now more or less stalking the former as a result]].

[[folder:Real Life]]
* Spirit fillings in religious circles, like in modern-day Christian revival gatherings, serve as a real-life form of addictive magic, even to the point where the recipients express the feelings like they're having an orgasm. Although it is possible that there really isn't any magic involved at all and the people are just caught up in the emotionalism of a placebo effect.
* Some real-life ancient rites (e.g. clergy of Apollo chewing acacia leaves) did involve the use of drugs, probably including some addictive ones.