[[quoteright:341:[[ComicBook/TheNewGuardians http://static.tvtropes.org/pmwiki/pub/images/snowflame_5617.jpg]]]]
[[caption-width-right:341:[[Film/RedHeat COCAINEM!]]]]

A character is addicted to a substance: drugs, alcohol, [[MustHaveCaffeine caffeine]]... For most people, it would only cause lots of trouble. Not for this guy. He earns superpowers from an over-consumption, and/or each time he consumes the substance.

Usually, nobody else will get this kind of powers from this substance. '''Not''' some kind of SuperSerum or PsychoSerum, or anything similarly exotic. The drug was not ''designed'' to give them superpowers, it just inexplicably does.

A subtrope of AddictiveMagic. Related to DrunkenMaster (when the character is indeed an alcoholic and much stronger after a drink), BoozeBasedBuff and MustHaveCaffeine. Compare PowerHigh. See also CaffeineBulletTime and PowerUpFood.



[[folder:Anime & Manga]]
* ''Manga/OnePiece''
** Franky's case is a bit different: He's a cyborg who uses cola as an energy source, mostly because he loves cola. (He ''can'' use other carbonated drinks, juices or even tea, with... mixed results.)
** Hody Jones, the leader of a gang of [[FishPeople fishmen]] consumes great quantities of an "energy steroid" to the point where he overdoses on it. Instead of dying however, he [[spoiler:[[SuperMode transforms into a stronger, uglier version of himself]], before being suddenly aged into powerlessness by the side effects.]]
* Inverted with April in ''Anime/DarkerThanBlack'': [[PowerAtAPrice the remuneration]] for her powers is to drink. She ''does'' like alcohol ''[[HardDrinkingPartyGirl a lot]]''.
* In ''Manga/WolfsRain'', Quent Yaden gains the ability to see through the wolves' humanoid disguises after consuming alcohol. On the downside, it impairs his aiming skills.
* [[DrunkenMaster Chu]] from ''Manga/YuYuHakusho'' in the Dark Tournament arc gets stronger and can release more energy the drunker he gets.
* Inverted with [[TheAlcoholic Fujusawa-sensei]] from ''Anime/ElHazardTheMagnificentWorld''. He gains SuperStrength as a result of coming to El-Hazard, but only when he ''stops'' drinking. He's not happy about this. He's also chain smoker, so it's further inverted when he finds he gets even stronger when he stops smoking. He's also not happy about this.
* The "[[FanNickname Druggies]]" in ''Anime/MobileSuitGundamSEED'' are three human mobile suit pilots who have been taking the drug called Gamma Glipheptin to boost their combat powers to the same level as the [[BornWinner Coordinators]] -- with all due consequences to their health and life expectancy.

[[folder:Comic Books]]
* ComicBook/ElongatedMan drinks a lot of gingold soda and gets super-stretch powers. Evidently, it works only on him.
** Semi-Averted: Gingold can increase flexibility in most people who drink it, but you have to go to serious overdose levels to get actual stretching abilities, which can then be maintained by regular drinking of the normal product. A significant section of the human population is allergic to gingold extract, and thus unable to take advantage of the herb's special properties.
* Rex Tyler, aka Hourman, derives his powers from synthetic drug "Miraclo," the remaining toxins of which must then be purged in the bloodstream over the following 24 hour period before it can be used again. Rex actually discusses the psychological effects and his reliance on the drug with a concerned Dr Midnite in "The Justice Society Returns!"
* ''ComicBook/TheNewGuardians'' villain Snowflame is the poster boy for this trope (he's the page image!), having actual observable supernatural abilities powered by cocaine, which he worships as a god.
* ''Franchise/{{Tintin}}'': Give a few drops of alcohol to a tired Captain Haddock, and he'll be good as new. [[AlcoholInducedIdiocy Just make sure he doesn't get too much.]]
* [[InvertedTrope Inverted]] in ''ComicBook/{{Empire}}'', where supervillain tyrant Golgoth keeps his minions under control by feeding them a highly addictive power-boosting drug called "Eucharist". It's so addictive that anyone who stops using has a good chance of being driven permanently insane during withdrawal. The inversion becomes apparent with the discovery that [[spoiler: derived from the blood of the defeated superhero Endymion. In other words, Endymion's superhuman biology powers everyone else's addictions.]]
* In Creator/GrantMorrison's ''Comicbook/XMen'', the drug Kick is a highly addictive power-booster that only works on mutants. [[spoiler:It's actually the sentient bacteria Sublime, making it an inversion as well -- Sublime's power is to ''be'' an addictive power source.]]
* In one incarnation of the [[Franchise/JusticeLeagueOfAmerica Crime Syndicate of Amerika]], [[SuperSpeed Johnny Quick]] derives his powers from an addictive substance made from the blood of his predecessor in the role. It's never shown to work for anyone else.
** In a later incarnation, after [[Comicbook/TheFlash Barry Allen]] comes BackFromTheDead, the previous Johnny Quick does likewise, and now injects himself with his ''own'' blood.
* As shown in ''ComicBook/ForeverEvil'', Ultraman gets his powers from grinding Kryptonite into a fine powder and then igniting it with his heat vision so he can snort its fumes.
* Averted in ''ComicBook/CaptainAlcohol'', where the use of alcohol hinders his abilities as opposed to help them.
* In ''ComicBook/{{Diabolik}}'', those who have recently used cocaine and similar drugs tend to recover faster from the title character's TruthSerum and sleep agents. {{Justified}} as [[TruthInTelevision stimulant drugs and narcotics (including the truth serum) do in fact counteract each other]].
* The weird-ass ''ComicBook/TwoThousandAD'' comic ''Storming Heaven'' revolves around superhumans being born from experiments with LSD in the 1960s. Unfortunately this also gives rise to new supervillains like Charles Manson.

[[folder:Fan Works]]
* In the superheroes parody ''WebVideo/SuperTherapy'', Franchise/TheFlash gets his SuperSpeed from what he calls "Flash Powder". His therapist rightly concludes that he's addicted to cocaine.
* In ''Fanfic/EquestriaDivided'' the warriors of [[CircusOfFear Cult of Laughter]] are to drugs what a DrunkenMaster is to alcohol, they genuinely are more effective when on drugs because of making them [[ConfusionFu less predictable]] and [[TheUnfettered reducing their sense of selfpreservation.]]

[[folder:Films -- Live-Action]]
* In ''Film/{{Scarface 1983}}'', Tony's cocaine allowed him to take a ''lot'' of punishment before going down.
* ''[[Film/DrunkenMaster The Legend of Drunken Master]]''
* In ''Film/TheWolfOfWallStreet'', the main character has taken so many downers that he can barely move. Inspired by a ''Popeye'' cartoon on the television, he snorts cocaine until he's charged up enough to be marginally functional.
* Done for laughs in Film/ModernTimes, where Charlie gets much more assertive after he accidentally takes some cocaine.

* In Creator/LawrenceWattEvans' ''Literature/TheLegendsOfEthshar'' books, the magical power that warlocks have was given by something, possibly a meteorite. It suddenly awoke power in thousands of people. The more that warlocks use their power, the more powerful they get, the more they want to use it, but when they use too much of it, they are compelled to fly to the source and are never heard from again. It's portrayed as an addiction.
* ''Literature/ShamanOfTheUndead'' has Kwiatuszek ("Flower"), whose AwesomenessByAnalysis powers are powered by junk food and caffeine. They still make her fat, but she long ago decided that she won't be BrainlessBeauty.
* In the ''Franchise/{{Dune}} novels'', Guild Navigators fit. Breathing great quantities of melange/spice gives them limited powers of prescience, enough to find safe passage when their ship is traveling faster than light. It also [[BodyHorror deforms them significantly]]. The general population doesn't gain this benefit, but that's because they don't literally breathe nothing but spice all day, every day (at most, they take it in tablets and put it in their food and drink -- particularly their coffee, since it tastes like cinnamon).
** The Bene Gesserit are also an example, particularly demonstrated in Literature/GodEmperorOfDune when they are forced to suplicate to GodEmperor Leto II for their Spice allocation. Also noteworthy in Literature/ChapterhouseDune in showing the Sisterhood's need to re-create the Spice after the Honored Matres both destroyed Rakis and Tleilax, the two sources of the drug, it also had an updated version of the Agony portrayed.
* In ''Literature/WildCards'', Captain Trips has several different {{Superpowered Alter Ego}}s, each of which is triggered by taking a different derivation of LSD.
* In ''Literature/SuperPowereds'', Hershel's SuperpoweredAlterEgo Roy comes out only when Hershel has some whiskey. This appears to be part of the procedure that turned Hershel from a [[PowerIncontinence Powered]] into a Super. Subverted in that no addition is involved (and Hershel isn't a big drinker anyway). Also, after turning into Roy, whiskey doesn't have any further effect, except keep Roy active. In Year 2, Roy meets a freshman, who ''loves'' beer to the point of obsession. Ironically, it turns out that his SuperStrength is far more affected by hard liquor than beer. The kid gets stronger the more alcohol he consumes, but he also gets more drunk and can't sustain it for long.

[[folder:Live-Action TV]]
* On ''Series/WKRPInCincinnati'', Johnny and Venus get drunk and then have their reflexes measured live on-air as a PSA against drunk driving. For some reason, the more Johnny drinks, the better his reflexes are.
* Similarly, on ''Series/DesigningWomen,'' the girls' wacky friend Bernice is required by her niece to have a competency hearing. The morning of the hearing, they come downstairs to see her drinking some leftover champagne from the night before. This worries them, since Bernice is kooky at the best of times. Bernice then mentioned how she had played loud music the night before to keep the aforementioned niece up all night, saying "Of course I kept her awake all night, does she think I want her fresh for ''my'' sanity hearing?" Mary Jo lampshades it, saying "Liquor seems to have the opposite effect on you, you seem sharper."
* Isaac Mendez on ''Series/{{Heroes}}'' discovers an ability to paint the future. Unfortunately, Isaac is also a heroin addict who finds he can paint only when high. This effectively means that Isaac's ability is dependent on drug use, creating some awkward issues for him. Eventually, he gets himself clean and discovers that he can paint the future even when sober.
* ''Series/HappyEndings'': One episode has Penny getting drunk, which gives her the power to speak and understand Italian. This isn't just a couple of drinks, either; she has to get '''wasted''' to get to the point where she can do this. She gets with a cute Italian guy this way, but he leaves her because he was traumatized by his father's alcoholism. (Side option: Alex starts lavishly eating ribs when smashed. Not as impressive.)
* ''Series/MyNameIsEarl'': Randy is an adept liar, con man and all-around competent at doing stuff, but only after he's had four beers. No more, no less.
* There was a ''Series/ForeverKnight'' episode where Natalie found that a drug called Lidobuterine (sp?) seemed to cure Nick's vampirism. However, it turned into the drug being addictive, and in order to remain 'human', Nick had to keep taking it and get more and more of the drug at once.
* Captain Janeway of ''Series/StarTrekVoyager'' '''claims''' she beat the Borg with coffee. She also shows some suspiciously strong indications of having an [[MustHaveCaffeine unhealthy relationship to coffee]], which is where that claim starts to enter into this trope.
* ''Series/{{MADtv}}'': Stan the Coffee Guy is a [[MustHaveCaffeine coffee addict]], though he usually tries to fight his addiction. When he goes berserk in a coffee factory a security guard tries to take him down with a taser, but the stuff has made Stan so hyperactive that he's immune to electric jolts. The confused guard then tries tasering himself and ends up knocking himself unconscious.
* In Series 2 of ''Series/Danger5'', Pierre gets SuperSerum effects from snorting cocaine off people's tits. At one point he even dips his guns in a pile of cocaine to shoot coke-covered bullets.

[[folder:Tabletop Games]]
* Followers of [[TabletopGame/{{Warhammer}} Slaa]][[TabletopGame/Warhammer40000 nesh]], the god(dess) of hedonism and excess, are usually hopped up on enough drugs to by all rights kill them. They get boosts to their Initiative scores and may even gain the FeelNoPain rule.
** Dark Eldar are quite similar (considering they're the only reason Slaanesh exists in the first place) but they at least make sure to distinguish between drugs and ''combat'' drugs.
* Ghouls, from ''TabletopGame/VampireTheMasquerade'', which are powered by vampire blood that they need to ingest on a regular (monthly *at least*) basis become addicted. Vampire blood is crazy-addictive but you need to ingest a whole pint of it to actually gain unaging immortality (assuming you keep consuming it) and super-strength.
* Grifters in ''[[TabletopGame/{{Deadlands}} Deadlands Noir]]'' are spellcasters who derive their powers (or, more precisely, their ability to draw power from the Hunting Grounds) from some addictive and self-destructive vice, either a substance or a habit such as gambling.

[[folder:Video Games]]
* ''VideoGame/PunchOut'''s Soda Popinsky[[note]]Originally named Vodka Drunkenski[[/note]]. He drinks huge amounts of soda, even in the ring. The drink restores his stamina and increases his punching power, albeit for a short time.
* ''Franchise/DragonAge'': Unlike the mages, who simply get a power boost from [[AppliedPhlebotinum Lyrium]], the Templars' abilities are powered solely by it. However, it is also addictive as hell, and the [[TheChurch Chantry]] monopolizes Lyrium trade to keep its Templar junkies on a short leash. Just to make the situation murkier, Alistair has the abilities of a Templar despite never finishing his training, and Warrior characters in both games can get the Templar PrestigeClass. Lyrium does boost Templar abilities, but it's unclear how necessary it is. Things get worse in ''Videogame/DragonAgeInquisition'' when a faction of Templars start using Red Lyrium, an even more powerful and dangerous variant of lyrium [[spoiler:tainted by the Blight.]]
* In ''VideoGame/AlphaProtocol'', the 1980s-themed villain, Konstantin Brayko, ingests enormous amounts of cocaine to power up and fight Mike Thorton, allowing Brayko to do things like run incredibly fast and be temporarily bulletproof. [[spoiler: You can thwart this by having Steven Heck sabotage his supply.]]
* The insane crime boss Jack Lupino in the original ''VideoGame/MaxPayne'' overdoses on Valkyr and takes an ungodly amount of lead into the body before he bites the dust. [[FridgeBrilliance Justified much later]] by TheReveal that [[spoiler:Valkyr was originally developed by US military to create SuperSoldiers: in other word, the drugs worked on Lupino as designed, never mind that it also proved addictive as hell]].
* In the ''Franchise/MassEffect'' setting, the drug Red Sand is capable of enhancing biotic powers, though it's considered an illegal narcotic in most parts of the galaxy.
* In ''Videogame/MotherRussiaBleeds'', the street drug Nekro (a thinly veiled expy for Krokodil) is used as a power-up that can heal you or send you into a temporary berserk mode. It also serves as a constant peril for the protagonists, who are motivated by their desire to get this shit out of their system, with the final boss being [[spoiler:a hallucinatory manifestation of the drug itself]].
* In ''VideoGame/{{Fallout}}'' Jet is, in-universe, an analogue to meth or crack. In the modern sequels it restores action points, except in ''VideoGame/Fallout4'' where it induces BulletTime. Noteworthy in that it's presented as nothing but a drug, in a world where radiation is basically magic and functional SuperSerum exists in the from of [[PsychoSerum Psy]][[http://fallout.wikia.com/wiki/Psycho cho]]. It should also be known that it was first synthesized from the fumes of Brahmin shit[[labelnote:Why?]]Pre-War cattle were given a cheap protein extract to boost meat production but any bacterial contamination caused the chemical to breakdown and turn the meat into a methamphetamine. The cows were feed the stuff to cover the loss of profits[[/labelnote]] and the drug's effects are made more potent using a mix of sugars from soda or [[ChocolateFrostedSugarBombs breakfast cereal]] and cleaning agents or using flamethrower fuel.
** ''Fallout 4'' also has an unusually literal example in the "Junkie's" legendary weapon effect, which increases the weapon's damage the more substances the Sole Survivor is addicted to.

[[folder:Web Comics]]
* In ''Webcomic/{{Sinfest}}'' when Squigley gets stoned enough he can fly using whatever he is sitting on at the time, usually his couch, but at least once, his toilet. Squigley attributes this to being a "shaman" (which has TruthInTelevision as marijuana was one of the most common plants shamans would use for their ceremonies. Squigley's usage does, on a surface level at least, allow him to literally somewhat disconnect from reality, becoming somewhat intangible. And of course, the flight capabilities.)
* Webcomic/{{Snowflame}}, the poster boy for this trope, is no different in his fan-made adventures.

[[folder:Web Original]]
* Caleb from ''Series/FlandersCompany'' earned short-range teleportation after spending some time drinking an average of ''8 liters of coffee a day.'' Consuming more coffee also makes him more powerful, allowing him to [[spoiler:teleport a whole building at one point]].
* In ''WebVideo/FalloutNukaBreak'', it's revealed in Season 2 that [[spoiler:Twig has drunk so much Nuka-Cola in his life that it has ''altered his DNA'', to the point that drinking Nuka-Cola gives him a minor HealingFactor. For instance, a two day old bullet wound appears to have been healing for over a week.]]
* In ''WebOriginal/SocietyOfVirtue'' episode "Blue Crystallic" we see a junkie who hallucinates he is a superhero and that the drugs are the source of his powers.

[[folder:Western Animation]]
* ''WesternAnimation/SouthPark'': Marijuana gives Towelie [an anthropomorphic towel] ComicStrip/{{Popeye}}-like powers. Well, Towelie ''thinks so''. Detached onlookers see a ''very different story''.
* The ''WesternAnimation/{{Futurama}}'' episode "300 Big Boys" has Fry tap into the [[Franchise/TheFlash speed force]] when he gulps his hundreth coffee cup of the episode.
* ''WesternAnimation/FamilyGuy'': Peter Griffin can play the piano beautifully, but only when he's blackout drunk.
* Brad from ''WesternAnimation/SuperMansion'' is powered up by heroin and other illegal drugs.