[[caption-width-right:260:Did someone call a plumber?[[note]]Clockwise from top right: ''VideoGame/ChronoTrigger'', ''VideoGame/SuperMarioRPG'', ''VideoGame/TalesOfSymphonia'', ''VideoGame/EarthBound'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', ''VideoGame/YoshisStory'', ''VideoGame/MOTHER3'', ''VideoGame/PaperMario64''[[/note]]]]

->'''Iwata:''' Wow, I never knew sewer tunnels were so wide and spacious.\\
'''Watanabe:''' But what's strange is how nice it smells down here.
-->-- ''Anime/ExcelSaga''

For starters, a "sewer" can refer to one of two things. First is a '''storm sewer''' or '''storm drain''', a system for carrying rainwater and snowmelt off the streets and into a nearby body of water. Second is a '''sanitary sewer''', where the pipes from the sinks and toilets in homes and buildings empty their wastewater, leading to sewage treatment facilities. There ''are'' places where the two overlap (though these are always older systems that have yet to be replaced and differentiated), but when this article refers to sewers, it is most likely referring to the latter, the ones where [[{{Pun}} shit happens]].

In real life, most modern sanitary sewers consist of pipes too small for an adult to enter. They typically range from a few inches in width coming from individual properties, to about 2-3 feet wide in the street. Even these largest ones can at best only be crawled through, and then only if they are currently empty.

Older sewer systems may consist of underground canals with narrow walkways on the side. These canal systems are the basis of this trope, but very few creatures, humans especially, would actually be able to survive in sewers for any extended length of time. It's ''pitch black'' (sewer workers bring their own lighting), there's little oxygen and a plethora of noxious gases from sewage, making the air highly unsuitable for breathing without specialized equipment, and the effluence in some sewer systems is so toxic that even a drop on exposed skin can require a full decontamination shower.

Sewers [[DownTheDrain featured in video games]] and any other form of fiction, however, are usually absurdly spacious underground rivers with ample room to move, enabling characters to avoid stepping into the actual sewage (often a good thing, since in many games, [[GrimyWater contact with sewer water is inherently harmful]]). These underground passages have more in common with the catacombs of Paris than any actual sewer system. The dim lighting, labyrinthine passages, and resident [[SwarmOfRats rats]] and [[NeverSmileAtACrocodile alli]][[SewerGator gators]] provide the perfectly suitable setting for heroes to chase criminals and/or monsters through. Occasionally, the place is so big people elect it as their home. It's not unusual to find whole shanty towns built in ludicrously large sewer or ex-sewer canals, coming close to transforming into an UndergroundCity. And somehow there's always adequate lighting, warmth, and breathable air. Presumably, there's no bodily waste down there because NobodyPoops.

Such sewers also tend to be connected to a multitude of locations throughout the city, accessed through manholes with easily removable lids (in real life, manhole covers are heavy and lack obvious handles to prevent this exact thing), granting access directly into otherwise secure buildings: a perfect way for suspicious types to travel without detection, noxious fumes notwithstanding.

In fantasy or historical fiction, this trope becomes anachronistic. While the [[OlderThanTheyThink Romans]] did have a sophisticated sewage system for the city of Rome and other major cities across the Empire [[note]][[http://en.wikipedia.org/wiki/Cloaca_Maxima the "Cloaca Maxima" or "great sewer"]][[/note]], the system was too technologically complex for either contemporary civilizations or successor civilizations to replicate. From the Fall of Rome until the Industrial Revolution, the preferred method of waste removal was pouring it into ditches in the street where the rain would wash it away (sooner or later). However, this could be justified by fantasy societies (such as [[OurDwarvesAreAllTheSame dwarves]]) that are more industrialized than their medieval human counterparts.

This trope may coincide with the much narrower SinisterSubway, and both are generally connected to the all-encompassing DungeonTown. For an alternate route, see the AirVentPassageway. These are all standard issue for TheAlcatraz. And don't forget the Abandoned Maintenance Tunnels.

This trope is occasionally {{justified|Trope}} in fantasy games by making the sewer system a series of sunken streets.

Real life spacious sewers do exist. See [[http://www.reddit.com/r/IAmA/comments/dctho/iama_a_drainer_i_explore_sewers_storm_drains_and/ IAMA Drainer]]. In practice, the "underground tunnel network [[WrongSideOfTheTracks where homeless people and thieves live]]" of urban lore does exist in a few industrialized cities. They are usually a system of technical tunnels built to accommodate water from various sources, electrical cables, storage spaces for the underground rail systems, and so on. The reason for its spacious construction is that it has to allow maintenance workers and sometimes ''their vehicles'' to run inside.

Compare UnnecessarilyLargeInterior and UndergroundCity.



[[folder:Anime and Manga]]
* In the second OVA of ''Manga/{{Devilman}}'', Akira fights the massive turtle demon, Jinmen, in an even more massive section of the sewer.
* ''Anime/DigimonAdventure'': Considering that the digital world includes such gems of architecture as an upside-down, physics-defying pyramid, an improbably large sewer is the least of their engineering problems.
* The sewers of Mid-Childa in ''Anime/MagicalGirlLyricalNanohaStrikers'' were large enough for the Forwards to have an all-out battle against a swarm of MechaMooks, a {{summon|Magic}}er, and her allies.
* One episode of ''Anime/ExcelSaga'' had everybody traveling in a large sewer underneath F City, all the while being stalked by Puchuus. Which is based on a chapter in the [[Manga/ExcelSaga original manga]], minus the Puchuus. It makes sense that the sewers would be large, since they have to accommodate ACROSS's headquarters.
* ''Anime/HeatGuyJ'' featured an underground sewer city that leached off of the technologically advanced city above. It was freer, pleasant and considerably more crowded than other examples listed in this trope. (Which is strange, as one would think illness and death would be rampant in a crowded, airless city situated next to a river of raw sewage.)
* In ''Manga/{{Bleach}}'', the only reason Ichigo survived so long was because he was able to move around in Seireitei's [[StealthPun ungodly]] huge sewer system. Although they were also supply routes, which makes a bit more sense. The non-Shinigami members of Soul Society do not need to eat. Which, while not quite at NobodyPoops level, it's more like 5% percent poops. (If even that - everything in Soul Society is just spirit energy, so it's uncertain whether eating results in any waste products.)
* Episode 31 of ''Manga/SailorMoon'' has a chase lead into one of these. At least the smell gets remarked upon. While a cat ''did'' it get stuck in there, it was [[MegaNeko really big]], due to being a [[spoiler:crystal carrier.]] Once Luna has pushed the large cat into the pipe, Zoisite has no problems following them, which is lampshaded in ''WebVideo/SailorMoonAbridged'':
-->'''Zoisite:''' I defy physics!
* Used plausibly in ''Manga/{{Berserk}}'', as they're under a rather large castle/fortified town in around the time large sewer tunnels would have been built. Also avoids the "hero doesn't actually have to walk in the sewage" thing, because it's weird to imagine someone fighting for their lives while caked with poop from the knees down. Realistic, though.
* The sewer system under Mahora in ''Manga/MahouSenseiNegima'' is huge. Huge enough for people to have battles against groups of Mechamooks and {{Spider Tank}}s. There's even a massive, cavernous room there that contained an invading army of those plus a few HumongousMecha.
* Ashford Academy's water distribution tunnels in ''Anime/CodeGeass'' are ridiculously huge, considering it only services the school.
* Behemoth, a massive team in ''Manga/AirGear'', has its HQ in a massive sewer that can hold more than 1000 riders and a massive construction excavator. Possibly {{justified|Trope}} in that it was a sort of sewage plant, not just a sewer, and it was renovated.
* In ''Manga/FullmetalAlchemist'', Ran Fan escapes through the sewers of Central after she and Ling fight Wrath. Scar is also shown traversing sewers on multiple occasion. However, this may be {{justified|Trope}} as [[spoiler: the city, including sewer networks, has been created entirely under the rule of Father, and the sewers connect to his underground base]].
* The sewer network under the imperial capital in ''Manga/PumpkinScissors'' is big enough that it contains as many people as the city above. Also, you can drive and drift in it.
* ''LightNovel/SpiceAndWolf'' features a sewer system big enough to fit a massive wolf in, with enough room left over for said wolf to fight a group of soldiers. This is somewhat justified as they were originally built the [[CorruptChurch the church]] to use as escape routes.
* ''Anime/{{Pokemon}}'':
** The episode "Leading A Stray!" (The Stray Hoeruko!)". Ash and friends travel through a sewer large enough for a Wailmer to swim in.
** In Episode 29 "Sparks Fly for Magnimite!" Team Rocket's first plan apparently requires Jessie and James to swim though the sewers of Gringy City, however the plan is quickly cut short when [[spoiler: Grimers and a Muk clog the city intake of seawater, therefore cutting off the city's power, which cuts off both of their air supply]].
* The firing range that the main characters of ''Anime/{{Noir}}'' use for target practice is a bulls-eye chalked onto the wall of a sewer tunnel. Given that nobody in the series mentions that they smell funny, they must have found a highly effective brand of soap.
* In one episode of ''Manga/KimbaTheWhiteLion'', Kimba accidentally gets himself lost in the sewer system in Paris and then has to fight an elderly leopard that has been thought as a monster living in the sewers.
* In ''Anime/WolfsRain'' Kiba and Hige spend an ENTIRE night sleeping in one in Episode 3 and neither of them ends up falling sick or anything like that. Later in the same episode the two of them along with Toboe trudge through the sewers with no problem at all with Hige complaining he "doesn't like smelly places" at the most.
* ''Manga/{{Akira}}'': In Neo-Tokyo's sewers are spacious enough to patrol them with flying craft.
* ''Animation/GuardianFairyMichel'' has then in a New York City expy in episode 13. They're big enough for giant robots to swim in!
* ''Manga/FairyTail'': Duke Everlue owns one. Happy goes for a swim in it.
* Averted for humorous effect in a chapter of Manga/LupinIII, where Lupin is seen traveling through a sewer pipe ''too small'' for the average person to fit through, presumably as a SelfDeprecation joke about the artist's tendency of drawing his characters as NoodlePeople.
* Key scenes in ''Anime/JinRohTheWolfBrigade'' take place in spaceous, relatively well-lighted sewers.

[[folder:Card Games]]
* In ''TabletopGame/MagicTheGathering'', the sewers of the city-world of Ravnica are so spacious that they count as cities unto themselves; justified in that they ''are'' old cities that have been built over. They're mostly used by the Golgari elves and humans to dispose of waste and grow produce for the surface-dwellers, and by Dimir and Rakdos criminals as safe havens, though they also have their fair job of wandering monsters. The place is even referred to as ''The Undercity''.
** In the later expansion Shards of Alara, the plane of Esper has a sewer system known as the Tidehollow, where the plane's more unsavory elements salvage Etherium scrap. Predictably, most of the shard's black mana comes from this region.

[[folder:Comic Books]]
* As mentioned above, the New York (and London, and Chicago) sewers are home to the Morlocks in Franchise/XMen.
** The original Morlock Tunnels in New York were not sewers or storm drains at all, but a long-abandoned Army construction project originally intended to serve as a mass fallout shelter and then abandoned partway through construction due to cancellation of funding.
** Played straight in the ''VideoGame/XMenLegends'' RPG, in which the Morlock Tunnels are a sewer system, though it seems to be a storm sewer rather than a sanitary sewer.
** There's also a subfaction of Morlocks who tunnel through the earth nomadically, presenting the flipside to the drain dwellers' coin.
** Comicbook/UltimateMarvel's Morlocks have intentionally expanded their tunnels into an ElaborateUndergroundBase, complete with hydroponic gardens powered by a mutant's electrical abilities.
* Franchise/{{Superman}}:
** During a period in the comics when AppliedPhlebotinum had reinvented Metropolis as a 64th century ultra-city, the sewers were a vast network of extremely clean looking waterways, patrolled by genetically engineered creatures who consumed the city's waste and tasted like chicken. Also, a homeless guy who'd found a rubber dinghy and an outboard motor on a pole and reinvented himself as the mythic archetype of the Ferryman. Regular old Metropolis has the Underworld, home to ... humanoid-but-not-''human'' creatures, and a few humans who can't find anyplace better to live. The Underworld is mostly either natural caverns or excavated by the Underworlders themselves, but it does ''connect'' with Metropolis' underground public works (subways, technical tunnels, storm drains, etc.).
** The sewers of National City from the ''ComicBook/{{Supergirl}}'' [[ComicBook/SupergirlRebirth Rebirth]] comics are huge and spacious. There's enough room for the titular heroine to stand up or fly around without bumping into anything.
** ''ComicBook/{{Bizarrogirl}}'' shows the Metropolis' sewers are large and wide enough to fit in a rocket ship.
* In the ''Franchise/{{Batman}}'' comics, Gotham City has a spacious and labyrinthine sewer system that often serves as a base of operation to villains such as Killer Croc and the Rat-Catcher.
** Also, in ''ComicBook/TheLongHalloween'', Solomon Grundy and Two-Face. Its sequel ''ComicBook/DarkVictory'' has Two-Face, Joker, Scarecrow, Mr. Freeze, Poison Ivy...yeah, the sewers are large enough to be a small town.
** This is sometimes blamed on a lack of proper planning permission system.
*** Said sewers are also connected to the Batcave (and one issue of Batman/Superman shows that this entrance is guarded by Alfred with a shotgun, leaving Superman to remark "You didn't have a spare Mr. Freeze gun you could've loaned him?"). Those sewer accesses are ALWAYS big enough to accommodate the Batmobile, Batsub and the Batboat moving at outright irresponsible speeds.
*** In fact in ''ComicBook/DarkVictory'', [[spoiler: Two-Face and his gang actually stumble into the Batcave by accident, after fleeing through the sewers from their compromised base]].
* In the "What If?" type story, ''Comicbook/ThePunisherKillsTheMarvelUniverse'', the Punisher's first victims are Franchise/SpiderMan and Comicbook/{{Venom}}, who are fighting in a sewer. Spider-Man is actually able to jump around (meaning he flies over Venom's head by a good five feet) in the sewer. [[FridgeLogic Yet the reason Punisher picks them off there is because]] [[LogicalFallacies they'd have no room to manouver]]..
* In issue #23 of the original ''Franchise/{{Wolverine}}'' ongoing series, Wolverine has trapped General Coy and Prince Baran in the Madripoor sewers. There is apparently enough room for all three to run around without crouching or bumping into things, and Wolverine is able to leap at his two enemies to scare them into running.
* Every single incarnation of the Franchise/TeenageMutantNinjaTurtles, where they have 2-5 bedrooms, a living room, kitchen, a training area, AND a garage for the Turtle Van (let's not think about the blimp for now...). It's unclear if Splinter's meditation room and Don's workshop are part of their bedrooms or separate, but the latter's easy to picture considering how huge their underground palace already is. Although the sewers in almost every section of the TMNT franchise resemble the real-life New York storm drain system more than ''any'' sewer, and it wouldn't be the first time people have gotten the two terms confused. Some incarnations (like movies past the first) place the Turtles' palace in an abandoned subway station, with the Van being stored in nearby abandoned warehouses. However, those locations are always connected to the sewer system, and said sewers are inevitably big enough for the Turtles (especially Michelangelo) to be able to skate and do half-pipes in the sewer pipes.
* In the ''ComicBook/{{Hellboy}}'' spin-off ''Lobster Johnson: The Iron Prometheus'', the Lobster is able to travel by boat through the New York sewer system. And it's mentioned that there is a subterranean cannibal tribe, though not a bad as the ones under London and Paris.
* The Eel would make his lair in one of these (seriously, the ceiling has got to be like fifteen feet high) in early Creator/MarvelComics, laying low after his defeat by the Human Torch in his first appearance.
* ''ComicStrip/{{Nodwick}}'' once [[http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2002-11-27 found]] enough of space in one to [[LampshadeHanging hang a lampshade]]:
-->'''Yeagar:''' The sewer system is ''big enough'' for you guys to crawl through it?\\
'''Artax:''' ''Crawl through''? are you ''kidding''? The sewer caverns are ''huge''! You'd almost think the town had been ''trying'' to cause the bar's foundation to ''cave in'' and wash everything out to ''sea''.\\
'''Barman:''' Gee, with my ''upstanding clientele''? Go figure.
* The sewers of Comicbook/SinCity are apparently pretty large. Marv is able to swim through them via the harbor and make it to another part of town in ''The Long Goodbye''. Dwight, meanwhile, takes on an IRA mercenary in the sewers in ''The Big Fat Kill''.
* In ''ComicBook/TheBeano'' the Ratz appear to live in a sewer large enough for a number of things and the sewer enables them to easily get into the houses of humans. However the sewers have never been shown to be large enough to fit humans down them.
* ''Kraken'' was a comic serialized in the 1980's Spanish magazine ''Metropol'', and set in the fictional city of the same name. The Metropol Sewer Police had ''patrol boats'' to move around, and the sewers themselves were connected to a whole not-quite-abandoned subterranean city, complete with disused factories and all (a reference to the classic [[Film/{{Metropolis}} Fritz Lang film]]) Among the inhabitants of this massive underworld were homeless vagabonds, criminal gangs, [[TheRemnant long-forgotten veterans of an old civil war]] and the eponymous Kraken itself, an [[EldritchAbomination amorphous, all-devouring tentacled behemoth]] that kept getting bigger and occupying larger portions of the system in spite of all the efforts to contain it.
* ComicBook/{{Diabolik}} often travels inside Clerville's positively cavernous sewers... [[UpToEleven That are connected to an extensive net of underground tunnels]], inhabited by hundreds of dispossessed and homeless people. Upon learning of the latter and of how ''huge'' it is, Diabolik [[LampshadeHanging admitted he didn't know it was so extensive]].
* ''ComicBook/MortadeloYFilemon'': Many times, a mission will require that Mortadelo and Filemón go down to the sewers, which are big enough to fit Mortadelo quite well (canonically Mortadelo is 1'80 metres tall).
* In ''ComicBook/RobynHood: I Love NY'' #2, Robyn hunts down a gang of LizardFolk living in New York's absurdly spacious sewers who have taken to abducting humans off the street.
* One ''ComicBook/BlakeAndMortimer'' story has a long underground section in the catacombs of Paris. One of the cops has the bright idea to mention the story of a man who wanted to use the tunnels to get into a monastery's wine cellar, and whose shoes were worn through from walking when his body was found.
* According to ''ComicBook/ScoobyApocalypse'', the sewers of Albany are big enough not only for adults to walk around comfortably in, but also host an entire tent city of homeless people. Oh, and for some reason there's tunnel access right into a mall's basement.

* In ''FanFic/MassFoundations'', the trio of protagonists sneak into the abandoned mining facility to capture Shepard’s body through the wastewater pipe. Downplayed, as mining always produces large quantities of wastewater and the pipes of the size shown (they’re implied to be just large enough to move through) are quite likely to be used. Because the facility processes eezo, the water is radioactive as well; they could only get through because of [[VideoGame/FalloutNewVegas The Courier's]] Rad-X.
* ''Fanfic/WarriorsOfTheWorldSoldiersOfFortune'' has the Glast Heim Culverts, wide enough to take eight people walking abreast and then some.
* The ''Franchise/{{Pokemon}}'' fanfic ''Fanfic/PicklesAndDepredation'' features a vast network of large culverts in the cyberpunk megacity of Camphrier Town. Raozya uses these to escape a task force of Team Flare agents.
* Episode 19 of ''Fanfic/TheNewAdventuresOfInvaderZim'' shows that the sewer network underneath Doomsville is big enough not only for people to comfortably walk around in, but for the homeless population to build an entire makeshift city in. The former point is somewhat justified by stating that it's an older system built before modern techniques. The latter point is lampshaded as being completely nonsensical.

[[folder:Films -- Animation]]
* In ''WesternAnimation/FlushedAway'' we see the sewers only from the rats' perspective, but for their purposes, at least, the sewer is large enough for a sprawling city.
* ''WesternAnimation/ShrekTheThird''. This is justified because it was a secret escape route connected to the palace in case of attack. [[VideoGame/ShrekTheThird The licensed game]] ran with it to create an entire sewer level that's used as a prison for Fiona and other princesses by Prince Charming, one full of traps, hostile prisoners and knightly guards.
* Shua flees the Ecoban law enforcement at the start of ''Animation/SkyBlue''. His path takes him through both an Absurdly Spacious Sewer system and the [[AirVentPassageway the Air Vent system]].
* The secret hideout of the cat gang in ''WesternAnimation/AnAmericanTail''. Justified for being in New York City in 1885 (they were that big back then) and that from the viewpoints of cats and mice everything is bigger.
* The Gypsies in Disney's ''Disney/TheHunchbackOfNotreDame'' all live inside a giant sewer system located underneath the streets of medieval Paris. Unfortunately, Frollo uses a TrickAndFollowPloy to find out where that location is... Justified because said sewer system actually exists.
* ''ComicBook/{{Hellboy}}: [[WesternAnimation/HellboyAnimated Blood and Iron]]'' starts with Hellboy fighting a giant mystic bull robot in a sewer system rivaling a cathedral in size.
-->'''Hellboy:''' It's like a maze down here. A maze of crap.
* In ''WesternAnimation/{{Ratatouille}}'', the sewers house quite a few rats, from whose perspective it's akin to a small city, with cardboard boxes and such in place of houses. In the [[VideoGame/{{Ratatouille}} licenced game]], that city serves as a hub area, and can be upgraded through completing a CollectionSidequest in every location.
* In ''WesternAnimation/MrPeabodyAndSherman'', In France during UsefulNotes/TheFrenchRevolution, when Peabody and Sherman were escaping from Maximilien Robespierre and his guards, they hide into this sewer under the Paris plaza.
* [[KillerRabbit Snowball]]'s lair in ''WesternAnimation/TheSecretLifeOfPets'' is located in the sewers of New York City.

[[folder:Films -- Live-Action]]
* In ''Film/AliensVsPredatorRequiem'', the town of Gunnison's sewer system is big enough for two grown men to walk through easily, has ducts big enough for chestbursters to hide in, is easy to access by both humans and xenomorphs, and is the setting of a major fight scene between a Predator and two xenomorphs.
--> ''"Is that a couch?...Its better than ours!"''
* In ''Film/BladeII'', the sewers underneath the city are HUGE. So big, in fact, that scores of Reavers can stand wall to wall.
* In ''Film/TheThirdMan'', the spacious sewers of Vienna play a vital role. The ending of the film was largely shot in the city's real sewers, and features the villain being chased by a RealLife squad of policemen that existed for the sole purpose of patrolling its sewers!
* ''Film/SweeneyToddTheDemonBarberOfFleetStreet'': Sweeney Todd and Mrs. Lovett search for their assistant Toby in one of these, which is also featured in the title sequence. While this sewer system is large enough for them to walk upright in, it's also described as being the source of the unusually foul smells of Mrs. Lovett's bakery.
* According to the Korean monster film ''Film/TheHost'', most of the sewers in Seoul are big enough for torchlight not to be seen on the roof -- or, for that matter, for a BIG FREAKING TADPOLE MONSTER to charge through them.
** {{Justified|Trope}}: [[RealityIsUnrealistic it ''is'' set in Korea,]] which gets at least half a dozen typhoons a year. (And it is raining a lot in the film.)
** Ditto Chicago's sewers, big enough to comfortably house a long ''Film/{{Alligator}}''.
* The excellent FilmNoir ''[[http://www.tvguide.com/movies/walked-night/review/125652He Walked by Night]]'' was the first movie to film in Los Angeles enormous storm drains.
* The pipe systems in ''Franchise/TheMatrix'' series are described as sewers which are big enough for ''whole hovercrafts'' to comfortably navigate through them, and a ''city'' inhabited by thousands of people in its lower depths. The sewers were the only remains of the human cities destroyed in the war with the machines. That's just in "The Desert Of The Real". The Matrix itself has a sewer system beneath the Mega-City that rivals [[Literature/TheLordOfTheRings the Mines of Moria]] -- chambers hundreds of feet wide and ''deep'' connected by twisty catacomb-like tunnels.
* If you thought ''Film/{{Alien}}'' was the first movie to have creepy monsters being stalked through dark tunnels with flamethrowers, you're wrong. The classic B&W 1954 sci-fi movie ''Film/{{Them}}'' climaxes with a hunt through the Los Angeles storm sewer system (including jeeps with mounted machine-guns) for the [[AttackOfThe50FootWhatever giant radioactive ants]].
* The catacombs in Venice in ''Film/IndianaJonesAndTheLastCrusade''. They don't really look like sewers, and they're called catacombs. And then Indy climbs out of a manhole. This is justified, as several RealLife documentaries state that the catacombs in Venice have access through manhole covers to pipes running through them at points from the sewer system...
* The catacombs in Istanbul in ''Film/FromRussiaWithLove''. While big enough for Film/JamesBond and his current girl to navigate through, they are extremely cramped as well.
* Dutch Film ''Film/{{Amsterdamned}}'' had the hero police investigator investigate (that's what Police investigators do... investigate...) the source of the bad guy maniac killer's hidden hidey hole... which was a gigantic piece of sidewalk with a pseudo-canal right next to it, obviously filmed on a filmset cause Amsterdam doesn't even have sewers like that, unlike Paris. It was filmed in Utrecht, a different city with canals.
* Averted in the [=1990s=] ''Film/TeenageMutantNinjaTurtles'' films; the Turtles are clearly walking through storm drains, not sanitary sewers. Their home base is an abandoned control station, so while there are a couple rooms, they're small rooms. Their gigantic lair in the [[Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze second movie]] is a deserted "subway" station (Actually it looks more like a Pneumatic Transit station with a subway car parked inside), not a sewer at all.
* In ''Film/DemolitionMan'', the "Wasteland" is the underground sewer system that is home to San Angeles' undesirables. Justified as most of Wasteland is the ruins of Los Angles after a great earthquake.
* In ''Film/{{Ladyhawke}}'', Phillipe Gaston (a.k.a. "the Mouse") escapes from a dungeon via its sewer. Played straight in that the sewer is only just big enough for a child, and the guard who finds him gone expresses disbelief. However, a real medieval dungeon would not have a sewer of any size at all.
* The catacombs in ''Film/{{Metropolis}}'' approach this, especially with the scene in the massive cathedral-esque underground chamber where Maria holds her religious meetings. [[FridgeLogic Which warrants the question:]] how did Joh Fredersen ''completely miss'' this system of catacombs while building the city, large parts of which -- such as the machine rooms, subway, and worker's quarters -- are underground?
* ''Film/{{Cthulhu}}''. A scene beneath the fictional town of [[LovecraftCountry Rivermouth]] was filmed in the real-life Seattle Catacombs, where one of the producers used to work as a tour guide.
* The Jeffries Tubes in ''Franchise/StarTrek'' are always [[AirVentPassageway just big enough to crawl through]] -- except in ''Film/{{Star Trek V|The Final Frontier}}'', where they're the size of subway tunnels.
* ''Film/{{SWAT}}'' has a ridiculously roomy sewer in the last chase scene.
* In ''Film/PlunkettAndMacleane'' the title characters use large sewer tunnels to escape the law on several occasions.
* One of the locations of the floating crap game in ''Theatre/GuysAndDolls'', and remarkably clean, too.
* Seen in ''Film/TheFugitive''. Might be justified as this is out in the country rather than the city.
* Penguin's hideout in the zoo is conveniently connected to Gotham City's large sewer system in ''Film/BatmanReturns''.
* ''Film/{{Creep 2004}}'' is a horror movie that starts in UsefulNotes/TheLondonUnderground, and the resident monster was living in a secret AbandonedHospital but there is your fair share of spacious sewers including one section where he keeps humans in large submerged cages with a catwalk above them. A lot of it was filmed in real, albeit decommissioned, sections of UsefulNotes/TheLondonUnderground, standing in for various bits of underground weirdness. Some sections of the network have been disused for the better part of a century now, and are beginning to look as run down and grotty as a viewer would expect the sewers to look.
* Averted in the film ''Film/ElNorte''. Two siblings from Guatemala want to get to the US. They're in Mexico, and the only safest, fastest route was through an old sewer pipe. Not only is it small and smelly and they have to crawl on their hands and knees most of the way, but it's full of rats. Disease-ridden rats.
* In Disney's ''Film/HocusPocus'', Max, Dani and Allison have to flee the witches and zombie Billy Butcherson by following Thackery into the sewers, which are filled with spiders and rats, [[ReducedToRatburgers which is what Thackery eats as a cat]]! Very {{squick}}y to the trio.
* Averted in ''Film/TheShawshankRedemption,'' which has [[spoiler:Dufresne escape from prison by tunneling a hole in his cell wall and breaking into a sewer pipe that happened to be right next to it. It's big enough for him to crawl through, but not stand up in; and the film [[VomitIndiscretionShot doesn't exactly portray crawling through raw sewage as healthy either]]]].
* Bane's hideout in ''Film/TheDarkKnightRises'' is in the sewers of Gotham. They are large enough to have action scenes in. Justified by the fact he's been using Dagget's construction company to make it so. Also the hideout seems to be the storm drain system and not sanitary sewers.
* In the third ''Film/RushHour'' film, when the guys are taken prisoner. Again, this is justified by the fact that the film is set in Paris, whose sewers really are like that.
* Averted in ''Film/SnowWhiteAndTheHuntsman'' when Snow White sends the dwarfs to open the gates prior to her attack by sneaking in through the sewers. This is PlayedForLaughs when two dwarfs are side by side in the tunnel.
-->"[[OnThree We move as one]]. ''(realise they're stuck)'' After you."
* In ''Film/TheBlob1988'', it's wide enough for a bike to go through. The sewers being so absurdly spacious is actually explained in an easy-to-miss bit of dialogue. The "sewers" are actually an aqueduct system built to prevent flooding from the mountains.
* The sewer at the refugee camp in ''Film/ChildrenOfMen'' is wide enough to a steer a row boat across.
* ''Film/ReturnOfTheLivingDead3'': The Riverman lives in one. It's wide enough for a whole group of people to stand in.

* The ''Literature/LoneWolf'' gamebook series contains a few Absurdly Spacious Sewers, most notably the Baga-darooz in Barrakeesh, capital of [[ArabianNightsDays Vassagonia]]. This sewer is vast enough to house giant lizards and other nasty monsters, and criminals can be condemned to be locked within. Unlike some other fantasy examples, however, it is described as extremely filthy, smelly and insalubrious -- just getting an open wound in contact with the water can give you a horrible disease. (As in, RaceAgainstTheClock to get the next PlotCoupon before you have to hack off the infected arm and/or die screaming.)
* [[WretchedHive Port Blacksand]] of ''Literature/FightingFantasy'' is built atop the site of Carsepolis, an ancient and much larger city. The ruins have basically become this to the new city.

* In the original Theatre/SweeneyTodd story, "The String of Pearls", the tunnels below Fleet Street were how Sweeney got the bodies of his victims to Mrs. Lovett for baking into pies, since her pie shop was right across the street from his barbershop. Previously, he'd had a good number of dead dudes down there, since he dispatched his victims by using a trick barber's chair to dump them into his basement, taking his razor to any who survived the fall. And unlike the musical, this eventually got the two of them caught when the Bow Street Runners investigated.
* Averted in ''[[Literature/TalesOfTheBranionRealm The Granite Shield]]'' when two children infiltrate a castle by ''climbing up the privy shaft.''
* Clare Clark's historical novel ''The Great Stink'' is all about building an improved London sewer system.
* And 160 years later the protagonists in Ben Aaronovitch's ''Literature/WhispersUnderGround'' not only get to see it in all its fading glory but conduct the occasional gunfight and, strangely, practise for a winter Olympic event.
* Subverted and then played straight in the Literature/DoraWilkSeries. Dora proposes infiltrating the enemy mansion by its air vent system, but it turns out vents are too small for a human. Werecat Szelma, though, fits in just fine.
* ''[[Literature/MarcusDidiusFalco Three Hands in the Fountain]]'' by Creator/LindseyDavis (a historical mystery set in AncientRome in A.D. 73) is about the hunt for a SerialKiller who dumps the bodies of his victims into Rome's formidable [[http://en.wikipedia.org/wiki/Cloaca_Maxima aqueduct system]]. Also TruthInTelevision.
* In Creator/NeilGaiman's ''Literature/{{Neverwhere}}'' the entire fantasy world of London Below exists in the sewers and underground railway tunnels beneath London. However, this is not too implausible; see RealLife section. (It's also implied that much of the London Below [[AnotherDimension doesn't exist in the "real world"]].)
* In Creator/StephenKing's ''Literature/{{IT}}'', crucial events (in both time periods) occur in the sewers under Derry, which feature pipes big enough for adults to walk in without having to bend down, and chambers large enough for multiple adults to have plenty of elbow room.
** They call them sewers, but if I'm not mistaken, they were really storm drains, which are big enough to walk through.
* By contrast, there's Creator/StephenKing's ''Rita Hayworth and Shawshank Redemption'', later filmed as ''The Shawshank Redemption.'' Andy Dufresne does get out via a sewer ... but it's a much smaller one than those in ''It''.
* Averted in King's ''Literature/TheRunningMan'' (published under Steve's pseudonym, Richard Bachman). Ben Richards sets a fire in the basement of a YMCA to make the oil tanks explode, and makes his escape through a drainpipe. The pipe is so small (and bent at a 120-degree angle) that he almost doesn't make it before being fried. He has to hunch over in the storm drain the pipe empties into, and when he emerges from a manhole, he's so filthy that a small boy thinks he's a black devil.
* In Creator/GarthNix's ''Literature/ShadesChildren'', which takes place AfterTheEnd, the sewer system is the primary path of transportation for LaResistance. Averted very slightly by the fact that the difficulties of walking in a curved pipe and the danger of sudden floods are addressed.
* In Eric Nylund's ''Literature/AGameOfUniverse'', some action happens in a sewer, but since there are no walkways they have to do a lot of wading/swimming.
* In the ''Literature/{{Discworld}}'' novel ''Discworld/MenAtArms'', the characters venture into the capacious sewers of Ankh-Morpork. As in the ''WesternAnimation/{{Futurama}}'' example below, this is partly justified because some segments of the sewers are older incarnations of the city itself, now buried and paved over. In fact the sewer system itself was paved over, with the modern day residents oblivious to the fact that it ever existed.
-->'''Detritus:''' In Ankh-Morpork even the shit have a street to itself. Truly, this a land of opportunity.
** The entirety of Ankh-Morpork is built on the slowly sinking ruins of its past, making it extremely easy for the native/non-native dwarves to tunnel under the city. Morpork doesn't build out from urban sprawl, it builds UP, and then sinks farther and farther.
* In ''Literature/TheBlackEcho'', it turns out that Los Angeles has a network of subterranean storm drains big enough to drive trucks through. This is how the bank robbers get to within easy access of the bank. They dig the last few hundred yards.
* The reveal of ''Literature/HarryPotterAndTheChamberOfSecrets'' is that the monster of the Chamber is a giant snake that gets around the school using the plumbing. {{Justified|Trope}} because the Chamber's creator was one of the Founders of Hogwarts, who may have planned its inclusion even before his falling-out with the others.
* NealShusterman's young adult novel ''Downsiders'' is about a secret community of people who live underneath New York City and are forbidden to go "topside."
* In the early Neal Stephenson book ''Literature/TheBigU'', devoted role-playing gamers would enter the sewers to game, with the help of a mainframe computer and a form of MissionControl acting as DM. (See the ''Mazes & Monsters'' entry below.)
* In ''The War Between the Pitiful Teachers and the Splendid Kids'', a spacious sewer inhabited by the Bookworms (smart kids and teacher's pets) is the last refuge of the KidHero.
* The most realistic examples would include the book ''[[Literature/{{Felidae}} Felidae on the Road]]'', where protagonist Francis encounters a tribe that lives in the sewers. Justified in that they are cats (and dogs) and so are small enough, they are described as being filthy and the smell down there being noxious, they eat sewer rats, and they have gone blind from the constant darkness of the sewers.
* In ''Literature/LesMiserables'', when [[spoiler:Valjean and Marius escape]] through the sewers of Paris. However, as shown by the Real Life entry below -- and a very lengthy passage in the book itself -- the Paris sewers are really like that. This is mentioned in ''Film/WorldWarZ''. Apparently it made cleaning up the zombies a real bitch.
* ''Literature/{{Montmorency}}'' revolved around an escaped criminal robbing some of London's richest citizens, then escaping through the sewers. The spacious nature of London's sewers has been referenced repeatedly above.
* In the ''Literature/{{Deathstalker}}'' series, the city of Golgotha has an enormous sewer system for the Empire's homeworld. The Rebellion has a foothold there.
* Both lampshaded and subverted in Creator/SandyMitchell's Literature/CiaphasCain [[note]]HERO OF THE IMPERIUM!!![[/note]] novel ''Death or Glory''. When Cain is trapped in a building surrounded by Orks, he remarks that having sewers and storm drains as a convenient escape route whenever he's trapped is not nearly as common as he would have liked. Played straight in ''For the Emperor'' when Cain and Vail go into the city sewers [[spoiler:to hunt Tyranids]]. And then played somewhat straight in ''The Emperor's Finest'', in which the tunnels under the city are big enough to hold the nearly two meter tall Cain, but not big enough to fit Space Marines.
* ''Literature/TheEdgeChronicles'' has a sewer so large that ''buildings'' have been constructed inside it.
* ''[[Franchise/ConanTheBarbarian Conan the Rogue]]'' has a sewer system under a corrupt town deliberately altered by thieves to act as transport routes, including hidden entrances and marked locations. Even then, only the main trunk lines are large enough to travel.
* One of the ''[[Literature/TheThreeInvestigators Three Investigators]]'' books had the young heroes escape the villains in the storm drain system of a ''very'' old city. They meet up with some allies ''rowing a boat through the drain''.
* In ''Literature/TheWarOfTheWorlds'', the Artilleryman intended to build a city hidden in London's sewer system (see RealLife).
* In ''Literature/TheSagaOfDarrenShan'' absurdly large sewers feature largely in a number of the books [[spoiler:most notably an arena of sorts is built in one part of the sewer and the sewers are used as a base of sorts for the mad vampaneze Murlough]].
* In the book ''Literature/{{Reliquary}}'', the sequel to ''The Relic'', much of the action takes place in massive underground sewers, storm drains, maintenance tunnels, abandoned pneumatic train systems (!) beneath New York City. Justified as TruthInTelevision: New York City is said to stand on seven storeys of underground tunnels, and the authors add a postscript backing the veracity of much of their claims about the extensive tunnelwork below the city.
* In the second ''Literature/ProvostsDog'' book, the climactic battle [[spoiler: takes place in the sewage system. Though the tides causing the waters to rise is addressed, so that the final battle is actually in the dirty water]].
* An Absurdly Spacious Rubbish Chute [[spoiler:serves as the escape path for Jenna and the Heaps]] in ''[[Literature/SeptimusHeap Magyk]]''.
* In ''The Magician'', the second book of ''Literature/TheSecretsOfTheImmortalNicholasFlamel'' series, Machiavelli and Dee take Josh into the spacious sewers and then the catacombs in Paris to be [[spoiler: awakened by Mars Ultor]]. This is {{justified|Trope}} because Paris does have an incredibly large sewer system that connects to the catacombs. There is even a special branch of the police force that patrols the sewers.
* In the Franchise/StarTrekNovelverse, the sewers of Ki Baratan (the capital city of Romulus), are apparently rather spacious. Ambassador Spock and the Romulan underground frequently meet down there; in the first ''Literature/StarTrekTitan'' novel, Tuvok goes down to find them. It's basically a city underneath a city.
* {{Justified|Trope}} to a degree in ''Literature/TheHouseOfNight''. They're tunnels left over from Prohibition. Still a little too roomy, though.
* Literature/ElsabethSoesten encounters two in ''No Good Deed...''. The first, she [[{{Squick}} climbs up an abbey's privy shaft]] to sneak inside. On the way back ''down'' again she loses her grip and falls into the muck at the bottom. Later on while trying to escape Leyen castle she climbs down into the cistern (read: jumps down riding the bucket used to draw up water and ends up falling into the drink when the rope comes up short) used to store water for the castle in times of siege. A doorway inside leads to the base of one of the guard towers on the outer wall.
* There was an unused part of the sewer underneath the town in ''Literature/EmilyTheStrangeStrangerAndStranger'' that was described as having alls up to about twelve feet high.
* ''Literature/JourneyToChaos'': Roalt's sewer system has tunnels that are big enough for two people to walk abreast, and it is also home to some large monsters. During ''[[Literature/AMagesPower A Mage's Power]]'', Eric spends a RescueArc down here. He has to wear a mask, but not because of sewage fumes, rather it's because of ''magical'' fumes.
* ''Literature/TheToughGuideToFantasyland'' entry on sewers: "Despite the presence of so much refuse and squalor, most castles and cities seem nowadays to have sewers. Their use, apart from the obvious one, is to provide access to or escape from the interior. Be warned. Many tours make use of sewers in preference to secret passages. Opportunities for washing afterwards are not always provided. Do not worry, though; most often, within half a day, all trace of stench will have vanished from you and your clothing, almost as if the management had forgotten about it."
* Troll city Trollus from ''Literature/MaledictionTrilogy'' has a complicated network of sewers under the city proper. Justified, as the city itself is buried under the mountain, so without proper sewer system (maintained by half-blood slaves) it would soon become filthy.
* The city of Kae in ''Literature/{{Elantris}}'' has remains of sewage system created by powerful Elantrians. However, since Elantrian magic hasn't worked for a decade, the sewers are dank, smelly and dangerous. In short, a perfect place for the meeting of forbidden cults, as [[TheProtagonist princess Sarene]] finds out.
* In ''Literature/TheWitchlands'', the sewers of Lovats are spacious enough to double as TheCityNarrows - though given that the city sits on top of an intersection of several major rivers, it might be justified.
* In ''Literature/TheRiftwarCycle'', the sewers underneath Krondor are home to the ThievesGuild.

[[folder:Live-Action TV]]
* In ''Series/BeautyAndTheBeast1987'', a secret society exists deep underneath New York, in relatively fancy trappings.
* If you believe ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}'', sewers in both Sunnydale and Los Angeles are so big that vampires can travel all over the town during the day. In Sunnydale alone there's fourteen million square miles of them, not including a lot of natural cave formations and a gateway to Hell. In "[[{{Recap/BuffyTheVampireSlayerS3E17Enemies}} Enemies]]" it's revealed that the Mayor built Sunnydale "for demons to feed upon", so it makes sense that the sewer system is constructed so as to give easy access to the whole town.
** Lampshaded on ''Series/{{Angel}}'' in "[[{{Recap/AngelS03E05Fredless}} Fredless]]" when Fred states: "I could build a condo in these sewers."
** After watching the entirety of ''Buffy'' and ''Angel'', one wonders how those two don't constantly get remarks about their iffy sewage smell. Angel in particular practically lives down there.
* Played straight with size, but averted with toxicity in an episode of ''Series/{{Casualty}}''. It involves [[TooDumbToLive two guys]] who want to win a bet which involved walking to the pub by using the sewers as a shortcut. The guys have oxygen supply, but then they start to run out... That's when the paramedics are called.
%%* Played pretty straight in the various ''Series/{{CSI|Verse}}s''.
%%* ''Series/DarkAngel'' Like every. damn. episode.
* The true size of some sewers can be seen in an episode of ''Series/DirtyJobs''. The sewer the host explored was so small and cramped that nobody could actually stand up straight, and had to spend all of their time inside bent over.
* ''Series/DoctorWho'':
** There are Cybermen lurking in London's sewers in two stories ([[Recap/DoctorWhoS6E3TheInvasion "The Invasion"]] and [[Recap/DoctorWhoS22E1AttackOfTheCybermen "Attack of the Cybermen"]]).
** [[Recap/DoctorWhoS14E6TheTalonsOfWengChiang "The Talons of Weng-Chiang"]] has [[SpecialEffectFailure highly-unconvincing]] giant rats guarding the sewer entrance to the villain's lair.
** ''New Who'' also had Cybermen in the "cooling tunnels" beneath Lumic's factory in [[Recap/DoctorWhoS28E6TheAgeOfSteel "The Age of Steel"]], in a ContinuityNod to the previous Cyber-stories.
** Daleks and their pig slaves lurked in Manhattan's sewers in the two-parter [[Recap/DoctorWhoS29E4DaleksInManhattan "Daleks in Manhattan"]]/[[Recap/DoctorWhoS29E5EvolutionOfTheDaleks "Evolution of the Daleks"]].
* ''Series/DueSouth'' episode "Manhunt"; the Chicago sewers are not only large enough for three grown men and a wolf, they are large enough for three grown men and a wolf to paddle a canoe through.
* One episode of ''Series/{{Eureka}}'' plays with this, though that wasn't so much a sewer as a sewer and the environmental and recycling center of a town of super geniuses.
* ''Series/GameOfThrones'': This is how Dany's forces infiltrate Meereen. The tunnels are hallway sized, with thigh-deep water.
* ''Series/TheLegendOfDickAndDom'' has a sewer under the BigBad's castle large enough for the good guys to escape through. They do come out the other side covered in, well, [[ToiletHumour what you would expect]]. Oddly, this has the opposite of NobodyPoops; there are very few people in the castle, but [[CoveredInGunge lots of sewage]] in the sewer.
%%* The pilot episode of ''Series/{{Monk}}''.
* ''Series/TheNewAvengers'': "Gnaws". ([[Film/{{Jaws}} Yes, the title is a pun]].)
* ''Series/NewTricks'': {{Justified|Trope}} in "London Underground". The sewer they end up investigating is actually the Fleet River, which has been paved over an turned into a sewer: the lore associated with the Fleet being central to the case they are investigating.
* An episode of ''Popular Mechanics for Kids'' is devoted to this, when they go into a sewer to look for a ping-pong ball. Being a show about science and facts, they remark that you always need the proper equipment and that it can be dangerous to go into a sewer. It was actually pretty spacious in there; almost hallway like.
* ''Series/PushingDaisies'' has the most cheerful and attractive looking sewers ever seen. At least one character lives in them.
* On ''Series/{{Reaper}}'', Sam, Ben and Sock once had to search the sewers for an escaped soul made of green nuclear-waste goo. The sewers were fairly dank and smelly, but they were easily big enough for three people to walk through.
* ''Series/{{Supernatural}}'':
** In "[[Recap/SupernaturalS01E06Skin Skin]]", Sam and Dean pursue their quarry into a sewer large enough for them to stand upright, occasionally walk abreast, and a spacious lair for [[spoiler:the shapeshifter]]. Large rusty pipes and large amounts of moisture complete the expected look of an ancient underground despite the episode being set in St. Louis, MO.
** Averted in the later episode "[[Recap/SupernaturalS02E06NoExit No Exit]]" in which the sewers are extremely small and dark with the Winchesters barely able to make it through.
%%* Played straight in "Teso Dos Bichos".
* The G-Cans System (see Real Life) pops up on occasion in {{Toku}} programs. A stand-out example is in ''Series/KamenRiderDecade'', where Decade has a high-speed battle with [[Series/KamenRiderKabuto Kamen Rider TheBee]].
* Used and averted in ''Series/TheXFiles'' season 2, episode 2 "[[Recap/TheXFilesS02E02TheHost The Host]]". Mulder visits an absurdly spacious sewer in Newark, N.J., and later remarks about its size to a Newark sanitation engineer, who confirms that section as being part of the older system, while the newer parts are not more than 24 inches in diameter.
* One plot on the soap opera ''Series/TheYoungAndTheRestless'' had Sharon believing she had murdered a man in self-defense (it later turned out [[ItsALongStory she had been framed]]), and her ex-con friend Larry offered to help her dispose of the body. After weeks of seemingly being haunted by the dead man's ghost, Sharon felt she had to see the body again to be sure he was dead. Larry took Sharon and Nikki to where he left it... down the sewer. It was shown as being a massive underground tunnel, with room enough for all three of them to walk through it.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Paranoia}}'' once had an section simply named "Sewerworld!" in the ''Send in the Clones'' adventure. In the pictures that depicted the Troubleshooters exploring, the tunnels were shown as being quite large, approximately 10 yards wide and 10 feet high.
* Any sewer in ''TabletopGame/DungeonsAndDragons'' is spacious and comes complete with whole thieves' guilds, secret wizard labs, and lots and lots of specially adapted monsters (like the Otyugh and the Cesspit Ooze).
** Module I9 ''Day of Al' Akbar'': the sewer under the city of Khaibar.
** Supplement ''Adventure Pack I'', adventure "The House of Long Knives". The sewers are 20 feet wide and 15 feet high.
** Module A1 ''Slave Pits of the Undercity''. The sewers under the city of Highport are 20 feet wide and 10 feet high.
** Module [=FR1=] ''Waterdeep and the North''. The sewers of Waterdeep can be as large as 20 feet across and high enough for humans to walk through them.
** Module ''Avengers in [[Literature/FafhrdAndTheGrayMouser Lankhmar]]''. The sewers of the city of Lankhmar are so tall that characters can walk upright in them with plenty of headroom overhead (approximately 8 feet high). They're also about 20 feet wide.
** Literature/{{Dragonlance}} SAGA System supplement ''Palanthas''. The city of Palanthas has sewer tunnels up to 30 feet high.
* ''TabletopGame/{{Warhammer}}'' is even worse: there are skaven, mutants, and chaos cults. The only solace is that all the shit is [[TheDungAges on surface]]. Played straight in the first ''Literature/GotrekAndFelix'' omnibus, where the eponymous pair become sewerjacks (patrolmen, but for the sewers.) That's right, the sewers are so massive they require law enforcement. It's specifically noted that the sewers under the city of Nuln were made by master Dwarf artisans, and the system includes cathedral ceilings in some of the central tunnels.
* Not surprising since they're based on the ones in Paris, but in ''TabletopGame/SeventhSea'', the sewer system in the city of Charouse in Montaigne is quite spacious and filled with surprises, [[spoiler: including possibly a Franchise/{{Stargate|verse}}.]] The Paris underground is complicated by the presence of a network of catacombs under the city.
* In ''TabletopGame/{{Shadowrun}}'', the sewers under Denver happen to not only be rather spacious, but also open up to a maze of former subway tunnels and other cloaca, sites which attract communities of ghouls, rogue spirits, coyotes, and the occasional aspiring thaumaturgist. This is actually rather common in Sixth World sprawls. Seattle features the Ork Underground, built on the old Seattle Catacombs, the bus tunnels, old basements, and lots and lots of sewer tunnels. Justified in the new Manhattan setting, where the city built right over the remains of an earthquake and just sealed off the old subway system in favor of suspended monorails.
* In ''TabletopGame/SLAIndustries'', the planet of Mort boasts a generously spacious sewer system, one vast enough to hide hordes of serial killer gangs and other monsters.
* ''TabletopGame/{{Warhammer 40000}}'':
** The next-to-lowest levels of the Underhive of the Hive Cities resemble this trope. According to ''TabletopGame/{{Necromunda}}'' the very lowest level (AKA "the Sump"), is a literal ''sea'' of various human and chemical wastes, patrolled by diamond-eyed spiders [[GiantSpider the size of battle tanks]]. {{Justified|Trope}} since it's stated many times that these mega-cities grow by new generations building on the ruins of the old ones. So those deep levels are actually remains of streets and buildings that have become enclosed on all sides, and therefore seem like tunnel systems.
** The lower decks of the Imperium's miles-long starships are about a fifty-fifty mix of Absurdly Spacious Sewer and EternalEngine.
* ''TabletopGame/VampireTheMasquerade'' has sewers spacious enough so clans of vampires can live in them, along with libraries. So not only are they spacious, but dry.
** Given that said vampires have covertly directed human affairs for thousands of years, one might think this trope {{justified|Trope}} there since one of the vampire clans prefers living in them.
** This did not significantly change in the ''TabletopGame/NewWorldOfDarkness''; they turn up occasionally in ''TabletopGame/HunterTheVigil''.
* Creator/{{Chaosium}}'s ''TabletopGame/ThievesWorld'' boxed set said that Sanctuary's sewers were large enough for armed troops to pass through them.
* ''TabletopGame/{{Traveller}}'' ''The New Era'' supplement ''Vampire Fleets'', adventure "Promise". In the Downbelow beneath Star City the sewer tunnels are up to 4 meters high and wide.
* ''TabletopGame/MarvelSuperHeroes'' ''Deluxe City Campaign Set'' Campaign Sourcebook. The sewers of New York are described as being up to 30 feet (10 yards) across.
* A necessity on ''TabletopGame/RocketAge'''s Mars, not to simply remove sewage, but mainly to provide somewhere to sweep the sheer amount of sand that blows into the streets. The one city that didn't have working sewers required gigantic radium-powered fans to keep the streets clear.

* In ''Theatre/GuysAndDolls'', the New York sewers have enough room for a full dance number!
* The sewers in ''Theatre/{{Urinetown}}'' are large enough to hold the rebel "base". And one song with a full dance section. As Urinetown is essentially a {{Troperiffic}} pastiche of musical theater, this is hardly surprising.
* We never actually see the sewers per se in ''Theatre/LesMiserables'', as they're in most productions just represented by shafts of light that Valjean walks through, but everything is covered in Literature and Real Life.

[[folder:Video Games]]
* A ''lot'' of video games have this kind of level. For a more comprehensive list, look [[http://www.giantbomb.com/sewer/95-348/ here]].
* ''[[VideoGame/AirForceDelta Air Force Delta Strike]]'' had you flying through Absurdly Spacious Subway tunnels.
* ''VideoGame/ArmoredCore'' is a fairly egregious example: the sewers aren't just ''human'' sized, they are in fact ''mech'' sized. Combine this with the fact that the mechs in Armored Core are shown to be at least two stories tall, and that these sewers are spacious ''in relation to the [=ACs=] themselves'', and these are some '''very''' spacious sewers.
* ''Franchise/AssassinsCreed: Altair's Chronicles'' features repeated trips through sewers with moving platforms and water that gushes out of pipes at repeated intervals for no apparent reason.
* In true ''Franchise/{{Batman}}'' fashion, ''VideoGame/BatmanArkhamAsylum'' reveals a massive complex of catacombs and sewer lines hidden in the deep caves of Arkham Island, one such system housing Killer Croc. Sure explains why Arkham is such a CardboardPrison.
* ''VideoGame/BetrayalAtKrondor'', where the sewers under Krondor were so large that they had 2 whole floors, and several different gangs all living and operating out of them.
* In ''VideoGame/BeyondOasis'', the sewer-like area underneath the Castle. [[spoiler: This is explained as being the storage place for an ancient power, which [[HostageForMacGuffin Silver Armlet sends you down to get.]]]]
* Many levels in the SNES and UsefulNotes/MegaDrive platform game ''VideoGame/{{Boogerman}}''. Or at least the bonus areas, which are accessed by flushing yourself down a toilet.
* The tutorial level of ''[[Website/GaiaOnline zOMG]]'' features this with a lampshade hanging in the in-game manual.
%%* The Sewers of Draj.
* ''VideoGame/ChronoTrigger'': The Sewer Access in 2300 A.D., which you must fight and navigate through in order to reach Keeper's Dome.
* ''VideoGame/CityOfHeroes'': Paragon City has a huge sewer system choked with all kinds of villains (mutated cultist gangs, [[DeadlyDoctor decidedly amoral surgeons]] and their [[FrankensteinsMonster scientifically animated zombies]], just for starters...), and an abandoned network that's home to even more dangerous villains (extradimensional alien invaders, giant mutated monsters). Even generic missions have an instanced sewer map for this trope.
** The Rogue Isles, in ''City of Villains'', have their fair share as well.
** Averted in the Praetorian Underground from the ''Going Rogue'' expansion -- this insanely spacious tunnel system (complete with ''faction bases'' and offering an alternate way of getting from zone to zone fast) is ''not'' a sewer, but an abandoned subway network.
* While ''[[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]]'' had cramped sewers with spacious portions, ''[[VideoGame/CrashTeamRacing Crash Team Racing]]'' takes the cake with pipes at least ten storeys tall that are raced in.
* Along with [[AirVentPassageway vents and maintenance tunnels]], a common way to safely[[note]]for the most part[[/note]] get from point A to B in ''VideoGame/DeusEx''. One sewer junction has a ''bioweapons laboratory'' built into it. The prequel, ''[[VideoGame/DeusExHumanRevolution Human Revolution]]'', continues this trend, to the point where hobos, street gangs and conspirators, make routine use of the sewers of Detroit and Hengsha. While the lack of reaction to the harsh environment might be explainable by Adam being augmented, the fact that this is supposed to be the distant future of major metropolises still makes it patently absurd.
* Freeware RPG ''VideoGame/BarkleyShutUpAndJamGaiden'' has one as the location of a community of furries.
* One of levels in a Flash game, Dangerous Dungeons, is called explicitly "Absurdly Spacious Sewer".
* The very first dungeon in ''VideoGame/DarkChronicle'' is the sewers of the hero's hometown. While it is an easy level to blow through in less than an hour, it's notorious for being THE most frustrating area in the game to play the golfing minigame Spheda, due to the small gutters along the walls that like to trap your "ball".
* In the ''VideoGame/{{Darkwing Duck|Capcom}}'' LicensedGame for the UsefulNotes/NintendoEntertainmentSystem, [[BlobMonster Liquidator's]] stage takes place in the sewers.
* Though perhaps cramped by video game standards, ''VideoGame/DiabloII'' has several underground areas that are far roomier than might be reasonably expected. Act 2 under the desert town and Act 3 beneath the jungle cities are two prominent sewer examples (justified in both; deserts get huge flash floods at times that can sweep away the sand a town is built on, and rainforest get rain all the time and need the sewers). And although not technically a sewer, the chapel basement of the original ''VideoGame/{{Diablo}}'' is absurdly larger than the building itself. . . even discounting the encroaching levels of Hell.
* ''VideoGame/DistortedTravesty'' dares to place its giant sewer... Inside a train!
* ''{{VideoGame/Dishonored}}'' has you traversing through a few of these. All of them are incredibly filthy, with rats and corpses littered about, and are big enough to walk and swim through.
* ''VideoGame/DwarfFortress'' features one under each and every city despite its medieval fantasy setting. However, parts of it are usually completely filled with water and do not have a sidewalk.
* ''VideoGame/EarthBound'' and ''VideoGame/{{Mother 3}}''. The ''VideoGame/EarthBound'' one notably averts the "not walking through sewage thing" (and [[InsurmountableWaistHeightFence for some reason,]] even has little ladders leading into the muck. ''Eww.'')
* ''Franchise/TheElderScrolls'' series has several Justified examples:
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', the sewers of Vivec are quite spacious with walkways on the sides and a deep waterway in the middle. Justified, since Vivec is a CityOfCanals, the sewers double as flood controls and the extra space is needed. In the ''Tribunal'' expansion, the sewers of Mournhold are even more spacious. Justified once again, as the sewers are actually part of the original (destroyed) city which the current city was build over.
** {{Justified|Trope}} in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. The Imperial City has insanely massive sewers, but it is explained in the in-game literature that the whole infrastructure is an abandoned Ayleid city, so the sewers apparently have just lost their former purpose.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Thieves Guild operate out of a spacious sewer in Riften known as "The Ratways", though parts of it appear to have been ''originally'' built as underground warehouses and basements, which would justify some of it.
* While ''VideoGame/EternalSonata'' is notable for having a sewer [[ArtisticLicenseBiology in which there is thriving plant-life.]] The plant life actually made sense in context since the sewers were also absurdly well-lit for no apparent reason.
* ''VideoGame/EyeOfTheBeholder'' takes place, technically, in the sewers of Waterdeep. Though after the first levels, the sewer-ish feel is replaced by dwarven tunnels, drow mazes, thri-kreen hives and an underground palace.
* In the post-apocalypse ''VideoGame/{{Fallout}}'' universe entire societies grow and thrive in the sewers because they are one of the few structures left that have all their walls and lots of space to move around in. ''VideoGame/FalloutNewVegas'', for example, have the North sewers beneath Las Vegas. It is in fact a lot safer than living on the surface as the only gang there is weak and there are little to no animals attacking.
* A recurring trope in the ''Franchise/FinalFantasy'' series
** First appeared in ''VideoGame/FinalFantasyII'' as the Bafsk Sewers, which housed the hangar where the ''Dreadnought'', one of the largest airships in the series, was being built. Talk about absurdly spacious...
** In ''VideoGame/FinalFantasyVII'', Don Corneo uses a TrapDoor to drop the party into the Sector 6 Sewer below Wall Market in Midgar.
** ''VideoGame/FinalFantasyVIII'''s Deling City Sewers double as TheMaze, which Quistis' squad accesses via a BookcasePassage in General Caraway's mansion.
** While never stated to be a sewer, ''VideoGame/FinalFantasyX'''s Via Purifico certainly resembles one, a watery, labyrinthine and [[InformedAttribute supposedly inescapable]] dungeon underneath Bevelle.
** ''VideoGame/FinalFantasyXII's'' Garamsythe Waterway is a labyrinthine series of tunnels that are at least thirty-feet tall and much wider. Some rooms are large enough to fit basketball courts, and these naturally, are the sites of boss battles. This is, however, heavily implied to be an actual ''waterway'', designed for the purpose of bringing water into the desert city of Rabanastre.
* Sewer areas in ''VideoGame/GliderPRO'' are just as tall as other kinds of rooms.
* Subverted in ''VideoGame/HalfLife2''. Despite taking place TwentyMinutesIntoTheFuture, much of the sewer system is horribly cramped and dangerous and extremely difficult to maneuver through.
%%* ''VideoGame/HellgateLondon''.
* Several games in the ''Franchise/JakAndDaxter'' series, particularly Jak II: Renegade and Jak 3, have levels that use this trope extensively.
* ''VideoGame/JetSetRadio Future'' features a positively ''palatial'' sewer system including vertical shafts several stories tall. (The player's choice of Rudie can skate right on up using his/her rocket-propelled inline skates.)
* ''VideoGame/KnightsOfTheOldRepublic'' has one of these when you're searching for Zaalbar, the resident wookie. It's large enough to hide a Rancor in!
* In ''VideoGame/MetalGearSolid3SnakeEater'', Snake escapes Groznyj Grad the first time, after being captured, by tricking the guard into opening his cell, sneaking to a manhole in the base, and running through a sewer leading to an InevitableWaterfall where he is confronted by Ocelot and the [[EliteMooks Ocelot Unit]].
* ''VideoGame/TheLastStory'' has the party exploring several unexpectedly large underground environments, one of which is the sewers under Lazulis Island, which are apparently large enough to shelter the entire population plus leave plenty of dank monster filled corridors for our heroes to explore.
* ''VideoGame/TheLastRemnant'' has at least one example of this in the Nagapur Aqueducts, it is so spacious that Giants live down there.
* ''VideoGame/MightAndMagic VI'' has the Free Haven Sewers, VII has the Erathian Sewers. Both need to be explored for plot advancement and/or character promotion.
* The Marketplace in ''[[WesternAnimation/MonstersInc Monsters, Inc.: Scream Team]]''.
* ''VideoGame/{{Postal}} 2'' has a hidden one. [[spoiler:It leads to a hidden Taliban base containing nukes.]]
* ''VideoGame/ShadowsOfTheEmpire'' has a level where you have to infiltrate the BigBad's palace through the sewers. There are some sections that are easily bigger than a football field.
* ''VideoGame/RadiataStories'' has Jack, the player character, traverse the sewers underneath his guild in a couple of missions, which also double as TheMaze. Like ''VideoGame/{{Earthbound}}'', the game averts the whole "not actually stepping in sewage" deal, to Jack's horror.
--> '''Jack''': ''Gross, it's in my shoes!''
* ''Franchise/ResidentEvil'':
** In ''VideoGame/ResidentEvil4'', Leon falls through a trap door to a massive sewer system beneath Salazar's castle, complete with giant Plaga-cockroaches. For some reason it features several [[KillItWithIce liquid nitrogen]] cylinders, which comes in handy when fighting Verdugo, Salazar's right hand.
** Raccoon City in ''VideoGame/ResidentEvil2'' also had some absurdly spacious sewers, with features such as an elevating bridge and offices for sewer workers.
* ''VideoGame/LaTale'' is notable for having a sewer that is ''several stories high.''
* ''VideoGame/Planet404'' has one that is conveniently located under a jail cell.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' features one of these twice in the game: the same location appears as the training level for Link's wolf form, as well as later, after the third dungeon. While not a huge area, it's still absurdly spacious, and seems to double as a prison of some kind. It's also worth noting that said area is apparently inside Hyrule Castle, and clearly above ground level.
** In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Link and Zelda escape from Hyrule Castle trough the sewers.
** The Bottom of the Well in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' also has elements of this, although it's mostly BigBoosHaunt. Of course, it's stated in game that someone's house used to be where the well is, so that level is presumably his basement. One can't help but wonder what the guy did in his spare time....
** In ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', Hyrule Castle has a sewer system that, much like ''Twilight Princess'', doubles as a prison and, much like ''A Link to the Past'', served as an escape route for Link and Zelda in the backstory. The fact that it empties into the moat makes it convenient as one of many possible paths for StormingTheCastle.
* In ''[[VideoGame/LegoAdaptationGame Lego Batman]]'' the Gotham sewers aren't just big enough to walk through; they're so big that you need a flight suit or a high jump just to reach certain parts of it. However, this network is not very well secured. Penguin and Killer Croc [[spoiler: use the sewer system to break out Catwoman by coming up through the toilets in the police station.]] And yes, there are alligators.
* Laurentia (and in a previous season, St. Germaine) in ''[[VideoGame/NexusWar Nexus Clash]]'' has a huge network of sewer tunnels under the city, capable of holding an unlimited number of player characters and their stuff and riddled with GraffitiOfTheResistance. The series makes it clear that the large tunnels are storm sewers, as would be expected since their cities are NoCelebritiesWereHarmed counterparts to the rainy Pacific Northwest and Caribbean, respectively. They're still pretty filthy.
* Both ''VideoGame/ParasiteEve'' games with New York City sewers and a sewage passageway between the shelter and the motel.
* ''VideoGame/HotWheelsVelocityX'' has Underworld, a sewer system which is so big that you can drive and stunt inside it without any problem. It even houses a compound with a giant supercomputer.
* In ''VideoGame/{{Portal}}'', Chell travels through what appears to be an open-topped sewer... [[{{Squick}} barefoot]].
%%* ''VisualNovel/ProfessorLaytonAndTheCuriousVillage''
* In ''VideoGame/MirrorsEdge'', multiple highrise buildings can be stuffed into the city's storm drains. The sewers are based on the real [[http://www.akademifantasia.org/?p=572 Tokyo Underground Drainage System]], which is built that way because it's meant to handle ''tsunami flooding''.
* The video game of ''WesternAnimation/{{Robots}}'' has a mazelike sewer that is inexplicably set up like a huge pinball machine. You actually have to use a ''transport pod'' to traverse this level.
* Stage 3 of the Power Rangers on the SNES was [[https://youtu.be/TvANZRUvmWM?t=6m12s one long sewer.]]
* ''VideoGame/RomancingSaGa'' had two: Estamir and Melvir. [[spoiler:The sewers of Estamir were catacombs that could connect North and South Estamir; had a graveyard, and a temple dedicated to a StrongerSibling of the BigBad. The Sewers of Melvir was a labyrinth that could allow one to enter the palace and had a temple dedicated to the BigBad himself.]]
* ''VideoGame/SaGa2'' has one in Venus' world. With [[PlotCoupon MAGI]] and perfectly usable items, no less!
* ''VideoGame/SeriousSam -- The First Encounter'' and ''Serious Sam 2'' have sewer levels. LampshadeHanging in ''Serious Sam II'' when Sam says "I knew it! There ain't no games without sewer levels."
* In ''VideoGame/ShinMegamiTenseiIIINocturne'', the Great Underpass of Ginza.
** In ''VideoGame/DigitalDevilSaga'', the Samsara Tunnels from the first game. Unlike most examples, this one doesn't need to have any explanation as to why it's so huge [[spoiler: since the entire world is a virtual reality.]]
** In ''[[VideoGame/{{Persona2}} Persona 2: Eternal Punishment]]'', the...uhm, Sewer.
* ''VideoGame/SonicAdventure'' has Casinopolis' sewer, Dilapidated Way, which your ball gets dumped into if you lose a game of pinball. Sonic is the ball. Oddly, it's full of hazardous traps, money, shields and other things. However, it's subverted with Station Square's sewer, which is incredibly small and exists only to get Sonic and Big into the downtown city and Twinkle Park, respectively.
* Sorcerer University of ''VideoGame/TheSpellcastingSeries'' has a large and complex sewer system beneath it, which Ernie must use for rapid and/or secretive transit. The tunnels are large enough for an elephant to walk through without issue. Unlike a lot of video game examples of this trope, though, Ernie doesn't get the luxury of walking on nice clean ledges and pipes. The smell in some areas is said to be more than Ernie can bear, and occasionally, even more than a bear could bear.
* ''VideoGame/SuikodenII'' has a traversable sewer area under Two River City, where a recruitable (and less-than-hygienic) character lives.
* In ''VideoGame/{{Summoner}}'', the sewers of Lenele are ''huge''. Even great big Golems have plenty of room.
* The ''[[Franchise/SuperMarioBros Mario]]'' series frequently uses this for the famous underground levels. You could argue that the entire Mushroom Kingdom is a giant sewer system from the abundance of green plumbing pipes. In fact, the UrExample for video games is the original ''VideoGame/MarioBros'', which is where the Mario Bros. themselves actually made use of their plumbing abilities.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'' has one beneath Toad Town.
*** ''VideoGame/PaperMarioTheThousandYearDoor'' has Rogueport Sewers. Its massive interior is [[JustifiedTrope justified]] on account of it being the original ancient town that used to be there before its cataclysmic destruction led to it sinking beneath the ground.
** ''VideoGame/MarioAndLuigi'':
*** ''VideoGame/MarioAndLuigiSuperstarSaga'' features one below Beanbean Castle.
*** ''VideoGame/MarioAndLuigiPartnersInTime'' has one beneath [[HubLevel Peach's Castle]], though it's a fairly small example of this trope, as the only thing down there of real importance is Fawful's shop. The version seen under the Shroob-conquered version of the castle in the past is much bigger, however.
*** ''VideoGame/MarioAndLuigiBowsersInsideStory'' once again has one beneath Toad Town.
** Ricco Harbor's Sewer in ''VideoGame/SuperMarioSunshine'' where the blooper race takes place has quite a bit of room to drive around.
** New Donk City in ''VideoGame/SuperMarioOdyssey'' has extensive sewers Mario must traverse to restore the city's power grid. WordOfGod says that the city on the surface is the setting of the ''VideoGame/DonkeyKong'' arcade game, and the sewers, with their abundance of green pipes, are implied to be the setting of the ''Mario Bros.'' arcade game.
* Piranha Plant Slide in ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart8''
* The fifth stage of ''VideoGame/MetalSlug 2'' sends the PF Squad in what appears to be New York City. The stage ends in a sewer battle with a ''submarine''.
* In ''VideoGame/TalesOfSymphonia'', Zelos takes everyone through the Meltokio sewer, which is spacious enough to allow giant rats to roam it freely, and has ''multiple levels'', ''computers'', and ''trash compactors''.
** And despite the trash compactors implying the area is normally used by workers, it can't be travelled without using a magic honey-we-shrunk-ourselves ring, walking on spider webs and patching up gaps in the walkways with blocks of garbage.
** [[JustifiedTrope I'm assuming those workers have keys or codes that would allow them to open those locked doors.]]
* ''VideoGame/TeamFortress2'' -- Anywhere there are sewers / underwater pipes, they're big enough for even the [[TheBigGuy Heavy Weapons Guy]] to run and/or swim through without trouble. [=2Fort=] is the most well known example, but other Absurdly Spacious Sewers can be seen in Doublecross, Hydro, Well, and a number of custom maps.
* ''VideoGame/TokiTori'' has Slime Sewers. The levels are covered in bright green waste and crawling with slugs.
* Lots and lots of examples in the ''VideoGame/WarioLand'' series. The level Arabian Nights in ''VideoGame/WarioLand4'' for example has sewers big enough to fly a flying carpet through, and have various secrets hidden near the ceiling and under the water. Crescent Moon Village apparently has two separate sewer systems, both of which are much larger than you'd expect from the design of such a level. The Golden Passage in said game also has some kind of underground canal running all the way from the start of the level to the end, as some kind of place Wario lands in when he misses a jump.
* In ''VideoGame/WorldOfWarcraft'', the city of Dalaran has a sewer area with spacious tunnels and halls that are big enough to contain several buildings and a small lake. There's even an inn down there! Other than said lake there's not much running water, and no waste other that some junk lying around in piles of rubble.
** The Undercity is built out of the sewers and catacombs of the city of Lordaeron.
*** Both are justified: Undercity was in the process of being converted into Arthas' new throne when he had to leave and Dalaran's sewers intersected with their prison complex.
* ''VideoGame/LostSoulsMUD'' has a couple of these, in the major cities of Losthaven and Liathyr.
* The [[ScrappyLevel infamous]] sewer in ''VideoGame/{{Xenogears}}'', where you can lose yourself eternally and forever and be assaulted by a giant mutated skeleton.
* In Genesis' ''Spider-Man'' (also known as ''The Amazing VideoGame/SpiderManVsTheKingpin'') second stage, you fight the Lizard in one stupidly spacious sewer.
* In ''VideoGame/BanjoKazooie'', it seems like the entire of Clanker's Cavern is a massive, massive, ''massive'' sewer. To put it in perspective, the central room contains the level's eponymous whale-sized robot shark. Clanker's Cavern itself is accessed through one of the many similarly large sewers of [[HubLevel Gruntilda's Lair]] (though they're comparatively small).
* The sewers under St Petersburg in ''VideoGame/Hitman2SilentAssassin''.
* ''VideoGame/SkiesOfArcadia'' features such a sewer under the capital city of [[TheEmpire Valua]] that the protagonists must go through in order to [[spoiler: [[BigDamnHeroes rescue their friends in the middle of a public execution]]]]. Partly justified in that it used to be catacombs. However, it's never explained why a city floating above a limitless abyss would need sewers in the first place instead of, you know, [[FridgeLogic piping all their waste straight into said abyss.]]
* ''VideoGame/NoOneLivesForever'' not only has this, but it even contains a [[LampshadeHanging sign]] reading "Obligatory FPS Sewer Section".
* As befitting its tabletop source material, the sewers in ''VideoGame/VampireTheMasqueradeBloodlines'' are very roomy and connect to almost everywhere - luckily for those Nosferatu players who need to move around without being seeing by mortals.
* ''VideoGame/RatchetAndClankUpYourArsenal'' has a large sewer on Aquatos big enough for Ratchet, Clank, and Skid to break in, a multi-layered area hiding nintey-nine sewer crystals at twenty thousand bolts apart, and a [[PunnyName humorously named]] weapons dealer of questionable credentials.
* ''VideoGame/ComixZone'''s sewers have enough room for our hero, [[PunnyName Sketch Turner]], to suspend himself from pipes to avoid low attacks.
* The last section in ''VideoGame/PoliceQuest II''. Which is sort of odd, considering that the games' main selling point is being so scrupulously realistic. It is semi-justified by being beneath the {{Expy}} of New York City, and it is definitely ''not'' safe: lethal pockets of methane gas make traversing the sewers hazardous at best.
* The end-game stage in ''VideoGame/TheWorldEndsWithYou'' is a perfect representation of this trope, and TruthInTelevision: that sewer really does exist in Shibuya.
* In ''VideoGame/EverquestII'' the sewers of Qeynos have vaulted ceilings so high and well lit that it practically looks like you're in a ''cathedral''.
* ''VideoGame/BloodRayne 2'' has sewers big enough to do ''acrobatics'' in.
* The future city of New Mombasa depicted in ''VideoGame/Halo3ODST'' doesn't just have your average sewage system. It is also home to an extensive maintenance system that runs ''ten floors deep'', an underground lake, dozens of BottomlessPits, and a supermarket-sized AI construct.
* ''VideoGame/FableIII'' has sewers that are comfy and dry. In fact, they're so clean [[TheNoseKnows your dog can sniff out a wedding ring somebody dropped down there]]!
* ''VideoGame/{{inFAMOUS}}'' sometimes has your character traveling down huge sewers to learn new powers, and bring electricity back to the city.
* The sewers Drake and Flynn use to enter the museum at the beginning of ''VideoGame/Uncharted2AmongThieves''.
* In one stage in ''VideoGame/{{Nanostray}} 2'' you are flying a spaceship through a sewer system and when you look at the background you can see how ridiculously huge the sewers are.
* ''VideoGame/PokemonRanger'': Fall City's sewer system. It's big enough to have a few Pokémon living inside it.
** Castelia City's sewers in ''VideoGame/PokemonBlack2AndWhite2'' are even bigger. People can walk down there comfortably and there are lots of Zubats, Grimer, Muk, and some Unova Pokémon.
* Parts of the Depths in ''VideoGame/DarkSouls'' are like this, filled with rats, slime monsters, and Hollows.
* There is one of these in the second ''VideoGame/BlackMirrorVideoGames'' game.
* ''VideoGame/TheTrailOfAnguish'''s sewer is so big you can build and fly a hovercraft through it.
* ''VideoGame/Left4Dead'' has a pretty big sewer system in the third chapter of "No Mercy", aptly named "The Sewer." It's large enough for hundreds of zombies, a Tank or two, and has the space for a Smoker to easily launch his huge tongue at the survivors from a good distance. There are a few cramped ventilation ducts that you might find a Witch in if you're unlucky, but otherwise the actual sewers are pretty open.
* ''VideoGame/YoshisStory'' features two levels set inside giant sewer pipes. The first level, Jelly Pipe, is loaded up with mysterious gunk that clings to the sides. The second, Torrential Maze, is full of rushing water to sweep you away.
* When the heroes from ''Videogame/ShiningTheHolyArk'' get kidnapped they use a secret passage and escape into the sewers. It appear to be one massive space under a vaulted ceiling, with multiple levels, that is actually bigger than the castle above it. Maybe justified as there were more than one secret entrance to the castle and it's implied that soon of the royalty is entombed there...in the sewers.
* ''VideoGame/GlobalAgenda'' gets in on the action with a mission in the subterranean waterways in North Sonara (Recursive Colony Update). It's the sort of spacious that some of the shorter-range turrets can't cover its width.
* ''VideoGame/NeverwinterNights'': the player visits the sewers of Neverwinter, and, later, the sewers of Luskan; true to form, both of them more closely resemble a spacious network of extremely clean canals. The Neverwinter sewers even have bridges and a guy who lends you a boat.
* Somewhat justified in ''VideoGame/DungeonsAndDragonsOnline''. Most of the game takes place in city of Stormreach, built on the ruins of what used to be a giants' city. Sewers/storm drains date to the original city; they are spacious enough for humans and would just barely fit a giant.
* ''VideoGame/ADanceWithRogues'', a ''NWN'' mod, gives us the Betancuria sewers, which stretch under the entire city of Betancuria and are used as secret passageways by the local ThievesGuild (even their main hideout is there) and as a WarpWhistle by the player. The sewers are large enough to host a plethora of monsters and a bunch of quests actually requires you to go there (or to be [[NoGearLevel dumped there with no gear]] [[FanService or clothes]]).
* ''VideoGame/TheWitcher'' has the Vizima sewers, which are large enough to house dozens of undead, a monster boss (which is, in fact, you very first mission mark in chapter two), and a whole bunch of conspiratorial meetings you get to crash in chapter three.
* ''VideoGame/{{Yakuza}} 4'''s Saejima primarily gets around the city through traversing the sewer tunnels. It's pretty much the only way he ''can'' travel for much of the game due to being a wanted man.
* "The Eel Deal", "Sewer or Later" and "Hangin' Out" levels from ''Videogame/CrashBandicoot2CortexStrikesBack''.
** The Sewer Speedway track of ''VideoGame/CrashTeamRacing'' based on these levels also qualify.
** ''Crash Bandicoot: The Huge Adventure'', borrowing heavily from ''Crash 2'', also has a few levels of this type.
* In ''VideoGame/DragonAgeII'', Darktown is an under-city that runs beneath Kirkwall, connected by old sewers and former mines, where the beggars and refugees that are too poor for even ''Lowtown'' have been forced to dwell.
* The Sewers map in ''VideoGame/PerfectDark'' multiplayer qualifies for this. You briefly have to enter a storm drain in the Chicago level in singleplayer. What little explorable space there is happens to be quite large and open, aside from some small tunnels you have to duck to enter.
* ''VideoGame/GoldenEyeWii'' has the Sewer map in multiplayer. It's pitch-black almost everywhere, making it very difficult to see anything most of the time.
* Twoson Sewers in ''VideoGame/TheHalloweenHack''. It's covered in hippies and rats. Varik enters this place to head for the monster's location. At one point, the water is replaced with blood, the hippies become zombies, and blobs and roaches join the fray.
* In ''VideoGame/KingdomOfLoathing'', the Hobopolis Clan Dungeon takes place in the sewers beneath Seaside Town.
* The futuristic setting of ''VideoGame/{{Messiah}}'' has sewers big enough that an entire community of insane cannibals thrives in there.
* In ''VideoGame/TheMatrixPathOfNeo'' you get to fully explore the Mega-City's sewers and they truly are '''huge''', there's more than enough space for a whole team of SWAT to run around, gaps over ten feet wide that you have to use [[BulletTime focus]] to make the jump without dying and platforms that have BottomlessPits, or very close to them, under them.
* In what is perhaps the game's (barring the walkers) biggest deviation from realism, this is present in the fourth episode of ''VideoGame/TheWalkingDead'''s first season.
* In ''VideoGame/DevilsDare'', one of the four stages is a sewer that is more than large enough to fit the bill.
* In ''VideoGame/SilenceOfTheSleep'', a sewer section appears near the end of the game.
* ''VideoGame/WonderlandAdventures'' has the Wondertown Sewers.
* In ''Snoopy's Grand Adventure'', the "Parisian Underground" levels take place in the sewers of Paris, where the goal is to rescue [[ThePigPen Pig Pen]]. Enemies in this world consist of slime monsters and fish. The boss of this world is a giant slime monster, whom Snoopy must escape from by [[RiseToTheChallenge climbing to the top of its level]].
* The city of Springdale in ''VideoGame/YokaiWatch'' has a massive underground sewer system you can explore. You need to poke your head in for one of the mandatory watch-leveling challenges, but exploring all of the sprawling passageways, opening enough doors to [[DoorToBefore connect the entire city together]], and finding and beating the BonusBoss hidden in them is entirely optional.
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has Ye Royal Sewers under Sequin Land Palace, which is large enough to contain snakes, [[spoiler:a Cacklebat]], large mushrooms, waterfalls, several platforming elements, [[spoiler:and a secret training ground filled with monsters of various kinds]].
* The Nerd finds himself in a giant sewer full of shit in ''VideoGame/TheAngryVideoGameNerdIIAssimilation''.
* In the [[GoldenEnding true ending]] to ''VideoGame/SpyFox 2: Some Assembly Required'', Napoleon [=LeRoach=] has a secret base built in one, including an escape pipe to Fiji, as well as one to SPY Jail, of course.
* ''VideoGame/ClarencesBigChance''

[[folder:Web Comics]]
* Subverted in ''Webcomic/AntiheroForHire'', where Shadehawk escapes capture through the [[http://www.antiheroforhire.com/d/20090427.html Underground Non-Sewer Pathway System]].
* In the ''Webcomic/{{Narbonic}}'' Director's Commentary, Shaennon Garrity openly admits that the design of Helen's sewer-based underground lab comes entirely from the old ''WesternAnimation/{{Teenage Mutant Ninja Turtles|1987}}'' cartoon.
* In ''Webcomic/GirlGenius'', the sewers of Sturmhalten are not only large enough to walk around in, they're large enough to support a [[http://www.girlgeniusonline.com/comic.php?date=20060501 deeply alarming ecosystem]]. Sturmhalten is home to at least two Sparks, with it being implied that they're just the most recent crop. Once this is realized, the ecosystem -- and the sewer system itself -- starts to make sense. [[spoiler:And besides that, the latest ruler of Sturmhalten had an alliance of convenience with the Geisterdamen -- he was hiding them in a level ''under'' the main sewers. If there wasn't enough room for them to trek through and haul their Lady's equipment around with them, he would've redesigned things so that there ''would'' be. Although the comments from the two guides rather implies that the sewers have always been that way.]] Also, Sturmhalten is an old European town, and nothing in the series to date suggests that any of the European towns have modernized their sewer systems, although considering that said modernization would probably come at the hands of a Spark...
** [[http://www.girlgeniusonline.com/comic.php?date=20080616 That's not unique.]] But deys not all as ''extensive'' as under Mechanicsburg. Or else Europa would collapse after a hard rain.
** Paris has a sewer system that's more like an underground ''[[http://www.girlgeniusonline.com/comic.php?date=20160113#.WeQW7Iprzq4 country]]'' -- albeit a small one, given that the palaces of two [[http://www.girlgeniusonline.com/comic.php?date=20151207#.WeQV6oprzq4 particular]] warring factions are only two hundred meters apart. Just because someplace is spacious doesn't mean it can't be crowded.
* The sewers beneath Brassmoon City in ''Webcomic/{{Goblins}}'' have [[http://www.goblinscomic.org/01272007/ sculptures]]....
** The sewer outlets are absurdly small compared the size of the tunnels inside, but the goblins do in fact complain about the smell and pass on eating the foodstuffs that were in their bags when they trudged through the sewage.
* In ''Webcomic/SluggyFreelance'' this is how Torg and his resistance movement get around during the "That Which Redeems" arc. The sewage even smells like flowers, and the various gross things living down there are all very friendly and polite. [[JustifiedTrope The Dimension of Lame is just that sort of place.]]
* ''Webcomic/TheOrderOfTheStick'' mocks this trope: Azure City not only has such sewers, but [[http://www.giantitp.com/comics/oots0660.html three tunnels]] within are clearly labeled "Ocean", "Anachronistic Sewage Plant", and "Obligatory Sewer-Themed Labyrinth".
* Aversion: The Council team must navigate a proper ''storm drain'' that nominally catches rainwater from a nullah in the first story arc of Webcomic/ElfBlood.
* The sewers of Rio in Webcomic/{{Vinigortonio}} are large enough to sail a boat down. Lampshaded by the characters
--> '''Jose Carlos:''' I had no idea sewers were so large!!\\
'''Vinicius:''' You'd be surprised at how much they hide from us.
* {{Averted|Trope}} ([[ShownTheirWork not surprisingly]]) in ''Webcomic/{{Freefall}}'': Sam is planning to infiltrate the Ecosystems Unlimited but is forced to abandon the sewer route. Not because he couldn't use it, but because Florence isn't too excited about the thought of having to remove a few bones from her body to fit through the ''ten centimeters narrow pipes''. Sam himself [[BizarreAlienBiology doesn't have]] [[StarfishAlien any bones]] so he could technically do this.
* In ''Webcomic/EverydayHeroes'', [[http://eheroes.smackjeeves.com/comics/2133455/ch12-37/ one such sewer]] is the home of the part-time villain Hornswoggle (and family).
* In one ''Webcomic/{{Nodwick}}'' comic Nodwick and Piffany sneak into the Fang and Flagon to rescue Yeagar from the occupying elven forces through the sewers. After Yeagar expresses amazement that they were able to fit down there Artax (about seven feet tall) pokes his head in and states that the sewer caverns are huge "you'd almost think the city was trying to get it to collapse and send the tavern out into the sea".

[[folder:Web Original]]
* Averted hard in ''WebVideo/{{Aventures}}'' where they had to leave a castle by the sewer. They had to walk in line, barely had the place to move, and fihting a singel spider, which would have been normally easy, proved extremely hard.
* [[WebVideo/TheSpoonyExperiment Spoony]] has expressed a hatred of sewer levels in videogames. He was especially disgusted by the game [[VideoGame/SewerShark that's all sewer levels]].
* A sanitary sewer like this appears on the island used for version two of ''Roleplay/SurvivalOfTheFittest'', spanning the entire island ''underground'', but from the vague descriptions it's implied that people can only just barely move across the walkways on the sides, and that otherwise it's fairly cramped.
* The sewers of ''Roleplay/TheTown'' are also infamously large, spacious and full of random monsters including rat shaped robots and [[Franchise/{{Alien}} Xenomorphs.]]
* In the story "Boston Brawl" in the ''Literature/WhateleyUniverse'', the Boston sewers are big enough to get lost in. Phase gets stuck in the pitch dark, knee-deep in.. ugh, don't even think about it. Then she gets attacked by hundreds of The Necromancer's zombies. In the pitch dark. Ick.
** In "Merry Meet, Merry Part, and Merry Meet Again", Merry spends a ''lot'' of time in the city sewer to try and keep out of sight - and then ends up going deep enough that she finds a man-made cavern with a very powerful computer hidden inside. The reasons for this, and what else is hidden in the cavern [[spoiler: may qualify for a partial AIIsACrapShoot. Or possibly a subversion thereof, since Palm was ''deliberately'' going for humanity-unfriendly AI]].
* These have appeared in several ''Roleplay/{{Global Guardians|PBEMUniverse}}'' stories, but they are always storm drains and flood-control tunnels, old abandoned subway lines, and other tunnels people were meant to access rather than sanitary lines. The most notable case was when Team America discovered the Twelve Tribes living in the catacombs under New York.
* Partially subverted in [[http://gaius0artemis.deviantart.com/gallery/#/d4lwgxe Catacombs of New York]]. The sewers there are approximately the size that the real sewers of New York are, until you get to [[spoiler: the buried underground Indian settlement]].
* In ''Literature/MotherOfLearning'', many town sewers are made out of sealed-off parts of The Dungeon, an enormous underground maze of tunnels.
* The Scavengers of ''Literature/NextBreedOfThief'' have their base in such a sewer system.
* In ''Literature/{{Curveball}}'', [[WretchedHive Farraday City]]'s sewers were apparently built specifically for people to travel through -- complete with secret rooms for the travelers to hole up in. Later on, we find out that [[spoiler:the water that flows through them during a storm forms a magic rune the size of the entire city]].
* The Lower Sewers of ''Roleplay/OverlordAscendant'' are spacious and expansive, filled with monsters. [[JustifiedTrope Of course, they were made that way deliberately.]]

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': When the gang needs a way to sneak into the newly-occupied Omashu, Aang shows them a secret way through the sewers, which is large enough to hold nearly the entire population of the city. More realistic than most, given it's full of sticky smelly goop that Aang and Katara are able to bend away from them, but that Sokka gets covered in - and gets a little too closely acquainted with some of its denizens as a result.
* Several villains in ''WesternAnimation/BatmanTheAnimatedSeries'' based themselves in the sewers, requiring Batman to go there in search of them, like the Sewer King and his legion of children, and Killer Croc. The Penguin also briefly had a hideout in one, likely referencing ''Film/BatmanReturns''.
* Likewise, ''WesternAnimation/BatmanBeyond'' ventured into a downright ''cavernous'' sewer system in at least one episode.
* The sewers in ''WesternAnimation/BatmanGothamKnight'' are just effin' enormous, one area seems to be several stories tall.
* Stock Animation in ''WesternAnimation/CodeLyoko'' often has the heroes skateboarding through some very spacious sewers. Then again, the series is [[JustifiedTrope French]]...
** Since the water is flowing directly into the river, it is more of a storm drain tunnel than a sewer.
* ''WesternAnimation/DannyPhantom'' had one episode where the sewer system was big enough to support one ghost boy, his currently possessed love interest, and thousands and thousands of big ass vines gunning towards him. Has some incredibly clean water, too.
* ''WesternAnimation/{{Detentionaire}}'' has a few, under the school, Green Apple Splat factory, and Brandy's condo. Some parts of them are a little more high tech than most sewers, though.
* ''WesternAnimation/DuckTales1987'': In "A Drain In the Economy", Scrooge's money washes into the (storm) sewer, explicitly referred to as a "storm drain" by Big Time Beagle. Huey, Dewey and Louie pursue it through the storm sewer system. The drain ends up going into the Duckburg reservoir and directly into the city water supply.
* In ''WesternAnimation/EdEddNEddy'', the sewers beneath the cul-de-sac, as seen briefly in "High-Heeled Ed" and more extensively in "Boom Boom Out Goes the Ed", are pretty spacious.
* ''WesternAnimation/TheFairlyOddparents'' has the episode "Ruled Out" where Timmy has to go into the sewers to save Cosmo and Wanda from the long fabled Sewer Gator. In season 9's "Gone Flushin'" Timmy, Cosmo and Wanda, all in fish form have to escape the sewers, which would be realistically big if you were the size of a goldfish.
* ''WesternAnimation/FamilyGuy'':
** "[[Recap/FamilyGuyS4E9BreakingOutIsHardToDo Breaking Out Is Hard to Do]]" ends in a sewer that is wide enough to fit two [[Franchise/StarWars TIE fighters]].
** Notably averted in ''Film/TheShawshankRedemption'' parody, where Peter barely squeezes through a half mile of dirty sewage escaping.
* ''WesternAnimation/{{Freakazoid}}'' used this until it became a running gag, with more than one character complaining about "poo gas".[[strike:One character]] [[NameMcAdjective Roddy McStew]] notes they're called "crud vapors" in his native Scotland.
* ''WesternAnimation/{{Futurama}}'' really played with this one in a few episodes. New New York's sewers are home to a community of mutants, who mention off-hand that they have a sub-sewer system (home to a community of sub-mutants, according to sub-urban legend). It helps that New New York's sewers connect with the subterranean ruins of old New York. RealityEnsues, however, when the Planet Express crew gets lost down there and Fry says that the only way out is through... a tube that's at most only a few inches wide ("Don't worry, it gets wider after about a mile").
* In an episode of ''WesternAnimation/HeyArnold'', Arnold drops his grandfather's watch down a hole to the sewer (which somehow didn't break even though it fell for three seconds before hitting the ground: a drop). He descends into the sewer to retrieve it only to find it has been taken by the "Sewer King," a man who lives in the sewer and claims sovereignty over it.
* ''WesternAnimation/JimmyTwoShoes'': The sewers of [[CrapsackWorld Miseryville]] are apparently big enough to house a secret lab for the resident MadScientist.
* This seems to be the deal with the sewers of Mellowbrook on ''WesternAnimation/KickButtowski'' as Kick manages to operate them quite well, even with Kendall riding with him on his skateboard. They also appear to host crocodiles or alligators.
* ''WesternAnimation/KimPossible'' has done the sewer gig more than once, even twenty years into a dystopian future. In their defense, they actually had to walk through some of the sewer fluid.
* Arlen sewers in ''WesternAnimation/KingOfTheHill'' episode "Serpunt" is big enough to walk on when Dale and Hank hunt down the escaped snake.
* In "Verb Dog, When Action Calls!" on ''WesternAnimation/MarthaSpeaks'', Martha and Dr. R. try to hide in one of these, but it doesn't work for long.
* ''WesternAnimation/MrBogus'':
** The hideout of the weasel mobsters in the first act of the episode "[[Recap/MrBogusS2E7BogusPrivateEye Bogus Private Eye]]" is a sewer large enough to conceal all of the smuggled goods that they've been stealing from available sources.
** In the first act of another episode, Bogus, Brattus, Ratty, and Mole end up in another sewer, with Ratty and Mole meeting up with a group of biker rats after Ratty accidentally takes out their previous leader, while Bogus and Brattus are rowing down another area of the sewer, before they get eaten by an [[NeverSmileAtACrocodile alligator]].
* ''WesternAnimation/PhineasAndFerb'':
** Candace is required to battle a sewer-dwelling alligator/crocodile to get one of her Fire Side badges.
** During the song "''Subterranean Crocodile Apprehension Expedition''", the usual gang along with Irving and the Fireside Girls, all of them riding a total of 4 jet-skis; try to chase Candace and a crocodile, both in an airboat; doing a race on the sewer rivers that include several tunnels, water curves, crossings and sidewalks wider than a truck. It even has a ladder up to the subway stations ''and the subway railway itself''.
* Mainframe in ''WesternAnimation/ReBoot'' was shown to have sewers in one episode. Why digital lifeforms require them is a mystery.
** They're for when someone calls flush();
* ''WesternAnimation/TheSimpsons'' episode "[[Recap/TheSimpsonsS7E13TwoBadNeighbors Two Bad Neighbors]]" has walkable sewers running perpendicular to the street when Bart and Homer attempt to sneak into Bush's house.
* In ''WesternAnimation/SonicUnderground'', the only way to get very deep into Dr. Robotnik's empire was in... the sewers.
* ''WesternAnimation/SouthPark'':
** The small town of South Park even has spacious sewers big enough for the boys (and Mr. Garrison) to walk in when searching for Mr. Hankey in "[[Recap/SouthParkS2E9ChefsChocolateSaltyBalls Chef's Salty Chocolate Balls]]" Obviously, the presence of a magical talking piece of crap means the "no poop" rule is averted.
** Even ignoring Mr. Hankey, the show is one of very few works to acknowledge the disgusting nature of sewers in general. In one gag, Cartman sneezes on Kyle, who complains that sneezing on others is gross and unsanitary. Cartman responds, "oh, sorry, you wouldn't want to get exposed to germs while you're knee-deep in human feces."
* In ''WesternAnimation/TheSpectacularSpiderMan'', Flint Marko and Alex O'Hirn flee the scene of a robbery by busting through the store's basement wall, and escaping into marvellously ''cavernous'' sewers, only to be promptly caught by Spider-Man. Later, Spider-Man traps the Rhino in a steam-tunnel created from ruptured sewer pipes. Quarters are tighter, but the [[TheBrute hulking]] Rhino can ''still'' maneuver relatively freely. Half the Sinister Six pursue a fleeing Spidey through these sewers as well.
* ''WesternAnimation/SpongeBobSquarePants'' has the episode "Sewers of Bikini Bottom" where [=SpongeBob=] and Squidward are forced to enter the sewers (through the toilet) to retrieve the safe for the Krabby Patty formula after it gets flushed down the toilet.
* Anakin and Obi-Wan wade through one of these in ''WesternAnimation/StarWarsCloneWars'' as part of a DungeonBypass.
* ''WesternAnimation/StarWarsRebels'': In [[Recap/StarWarsRebelsS1E10VisionOfHope "Vision of Hope"]], the ''Ghost'' crew go through Lothal City's sewers to get to the old Republic-era government building for a meeting. They also used them as an escape route when the Empire ambushed said meeting. There's no water thanks to Imperial rationing. Although they still smell terrible.
* The sewer in the ''WesternAnimation/{{Talespin}}'' episode, "Bringing Down Babyface" is (just barely) big enough for Baloo to fly his plane, the Sea Duck through.
* ''Franchise/TeenageMutantNinjaTurtles''. In all incarnations, their sewer lair is larger than any house you've been in ([[BigFancyHouse possibly]]) and the tunnels are wide enough to accommodate vehicles like the tank-sized Battle Shell. It is ''very'' seldom that the Turtles must come into contact with anything you've flushed. In the 2003 cartoon, their original lair was invaded and they later got ''another, even more palatial'' one.
** Kind of justified; Their second lair was actually [[spoiler: an ancient, abandoned [[{{Atlantis}} Elyntian]] outpost]]. They later moved out of the sewers and into a pumping station.
** Averted in the [[WesternAnimation/TeenageMutantNinjaTurtles2012 2012 series]] due to their lair being a subway station as oppose to the sewers.
* In ''WesternAnimation/TheTick'', Sewer Urchin lives in an enormous apartment in The City's sewers, and on some occasions provides the other heroes with goods that are otherwise difficult or impossible to acquire, claiming "You'd be surprised what people throw away, yeah, definitely."
* ''WesternAnimation/TotalDramaWorldTour'' has one of these in the episode "Broadway Baby". The cast rides ''speed boats'' through it.
* JustifiedTrope for ''WesternAnimation/WhereOnEarthIsCarmenSandiego'', as Carmen Sandiego leaves a clue for Zack and Ivy in the Sewer of Paris.
* The sewers of Bayville in ''WesternAnimation/XMenEvolution'' are fairly sizable, large enough for characters to more or less walk upright in most places, but in most circumstances the characters have to walk through the dirty water. Still a big enough space for a camp for the Morlocks to live in, though.
* In ''WesternAnimation/MiloMurphysLaw,'' Milo's familiarity with his town's sewer system, where he frequently ends up on his way to school, often comes in handy for himself and his friends.

[[folder:Real Life]]
* TruthInTelevision for almost any city of significant size, although what most people would consider "sewers" are actually storm drains that are for carrying excess rainwater away from the city to prevent the streets from flooding.
* London's sewers are in places as spacious as computer games would suggest, having been built on a massive scale in the 19th century to accommodate future population growth (though the network has grown a hundredfold since then). The Victorian-era section of the London sewer system is ''huge'', with several million tons of brickwork and tunnels up to nine feet in diameter. There are also many kilometers of unused underground tunnels built for other purposes, ranging from railways to military bunkers.
** [[Literature/TheWarOfTheWorlds The Artilleryman was right!]]
** A [[http://www.bbc.co.uk/news/uk-12427748 proposed upgrade]] to London's sewers involves adding a section the size of the [[http://en.wikipedia.org/wiki/Channel_tunnel#Engineering Channel Tunnel]].
* [[http://englishrussia.com/?p=389 ... and Moscow sewers]]
* The sewers of Vienna: Most of the sewer system has sidewalks, there are even big storage rooms down there.
* Parts of Japan have been integrated into the [[http://www.archdaily.com/3591/giant-storm-sewer-system-sitama-japan/ G-Cans project -- a stormwater system so huge]] it can be favorably compared to the [[Literature/TheLordOfTheRings Mines of Moria]].
* The Sewers of Paris -- famed in song and story -- are a [[http://europeforvisitors.com/paris/articles/paris-sewers-museum.htm major tourist attraction]].
* Beneath Saint Paul, Minnesota there is a extensive network of several tunnel systems, including both [[http://www.actionsquad.org/labsewer.htm active and abandoned sewers]]. These sewers also interconnect with several natural and [[http://www.actionsquad.org/stahl.htm abandoned man-made caves]].
* Some old cities have large underground cisterns, design to collect and hold rainwater, which reach the sizes of some of these fictional sewers. For example, the [[http://en.wikipedia.org/wiki/Basilica_Cistern Basilica Cistern]] in Istanbul.
* TruthInTelevision: There are whole communities living underground in New York City and Paris, to name a few, and obviously, there's more than enough elbow room. In Paris, there are even illegal theaters and passageways to the catacombs via sewers.
* Many of the much older major cities, especially the ones in Europe, have vast underground networks of tunnels and rooms that are leftovers from the city's previous development age. For example, Rome is built over many ancient buildings, Berlin has numerous UsefulNotes/WorldWarII era bunkers, and Chicago has a labyrinth of secret rooms and passages built during Prohibition.
** The parking lot in front of Baltimore's City Hall has the old Jones' Falls River Bridge buried under it. When the river was moved to build Downtown, whoever was in-charge decided to bury the bridge instead of tear it down. This has the unfortunate side effect that as much as the city would like to sell the land for another skyscraper, they can't because the bridge protects much of the main sewer, water, and electrical lines running through the area (making it too expensive/inconvenient to remove) and with the bridge there it destabilizes the ground and any potential foundations laid there.
** The Brussels Premetro (tram line which goes part underground like a subway under modern Anspach Boulevard) runs in a former riverbed which had become an open sewer in the 19th century and later got drained, covered and built upon.
* Not technically a sewer, but Toronto's PATH is made up of numerous underground tunnels and walkways, often housing retail stores, connecting many of the major office buildings downtown and linked to the subway system.
** Even moreso with Montreal, which has a of tunnels/underground complex doubling as one massive shopping mall spanning most of downtown (The so-called "Ville Souterraine", or "Underground City" to Anglophones, is the largest underground complex in the world). Built because the extremely harsh winters tend to drive pedestrian indoors.
** Rochester, MN also has an underground walkway network that serves a large part of the city. I believe this type of infrastructure is common in cold cities.
*** Further, there ''are'' sections of both Toronto and Montreal's sewers that you ''can'' walk comfortably in standing upright. [[http://spacingmontreal.ca/2010/04/07/blogger-arrested-in-toronto-sewer-forray/ People have done it (and gotten arrested)]], but it is definitely large enough to fit a man standing upright.
** Osaka, Japan has a network of pathways which connect several of the subway stations. The subway stations in Tokyo could count in their own right: several are huge sprawling complexes where multiple subway lines cross. Sapporo has a pedestrian tunnel system under the inner city measuring 1.7 kilometers from north to south and 1.1 kilometers from east to west.
** The subway system in UsefulNotes/{{Seoul}}, UsefulNotes/SouthKorea features sections where several stations have become connected by underground pedestrian tunnels filled with stores and small restaurants. It is possible to walk a good length of the city without ever coming above ground.
* Seattle had a major fire in 1889, and to make sewage flow out into the sea (at high tide, it had a habit of... going the other way from outhouses) they simply rebuilt everything on top of the old foundations. That means today there is a sort of [[http://en.wikipedia.org/wiki/Underground_Seattle small town buried beneath downtown's streets]]. Highly unsafe in most of it though.
* In Cologne there is a huge hall with two candelabra in it. It was build for a visit from Kaiser Wilhelm II [[http://de.wikipedia.org/wiki/Kronleuchtersaal]]
* In the [[http://en.wikipedia.org/wiki/Warsaw_Uprising Warsaw Uprising]] the quarter separated by Nazi forces tried to communicate with each other using the sewer system. It could be described as anything but spacious and clean. In one case a whole quarter (both soldiers and civilians) was evacuated by these means.
** Fun fact: [[http://en.wikipedia.org/wiki/Warsaw_Uprising_Museum The Warsaw Uprising Museum]] has a real-size, accessible replica of a Warsaw sewer.
* The street level of Atlanta is today one story above where it was a century ago, due to a system of viaducts built to raise it out of the way of the railroad lines. When the lower level was "rediscovered" in the 1960s, it was turned into [[http://en.wikipedia.org/wiki/Underground_Atlanta a shopping and entertainment mall]]. (What else?)
* Not technically a sewer, but Las Vegas has a underground flood channel system that [[http://www.beneaththeneon.com/ homeless people]] [[http://www.cnn.com/2009/US/10/24/vegas.homeless.tunnels/index.html actually live in]]. The system has hundreds of miles of tunnels ranging from a few feet in diameter to large enough to drive a truck into.
* Texas A&M University has the "Steam Tunnels", a system of underground utility tunnels under the main campus originally built to pump steam from a central plant to the various buildings' basements to heat them during the winter months. Now it is used to run water and sewage pipes, electrical and phone lines, and network lines. Campus lore says that there used to be a few student "lounges" set up in intersections of the tunnels where there was a bit more space, but nowadays the access grates to the tunnels are padlocked, and exploration of the area is discouraged by the university officials.
** The University of BC in Vancouver has a similar system, but they're still easily accessible if one knows how. However, nobody goes into them but repairmen and engineering students mucking around.
* UsefulNotes/{{Chicago}} has the Deep Tunnel project, which is a pretty massive-scale water handling project that includes storm flow as well as sewage. Some of the tunnels are easily wide enough to walk through, and it's even possible to get to some of those areas via manhole.
* While not a sewer, and certainly not as extensive as the other examples on this page, Quebec City's Laval University has built a tunnel system under it's campus to link every buildings. A student could theoretically pass the whole year without ever needing to go outside, as almost every kind of services and stores are available in at least one of the university's buildings.
** Lakehead University in Thunder Bay has a similar system of tunnels (both public access and service) for the same reason; it gets ''really'' cold in the winter. Sadly, the university has outgrown the public tunnels and only the main buildings are connected, making for a chilly walk to some classes or back to the campus residences.
** Harvard University has fairly extensive tunnels, though their accessibility varies depending on the building you're in. In some cases there are sections of buildings (like the philosophy section of the Widener Library stacks) that can ''only'' be reached through the tunnels.
** Most older large university campuses have a fairly extensive network of tunnels underneath them, generally built to pipe steam from the main physical plant to other buildings (it's cheaper and more efficient to build and run one ''enormous'' boiler, or even several smaller ones in a single location, than separate ones for each building). The tunnels were made large enough for maintenance workers to access and repair the pipes if necessary.
** MIT's steam tunnel system is particularly well-known -- the video game ''VideoGame/TheLurkingHorror'' is based o it.
* Fugitive Raoul Moat evaded capture by the police in Northumberland for eight days, apparently by [[http://www.guardian.co.uk/uk/2010/jul/11/raoul-moat-fugitive-avoid-capture hiding in Rothbury's network of storm drains]], popping out of manhole covers occasionally to steal vegetables from allotments, and for a stroll in the High Street.
* St. Louis, MO has a fairly large underground made up of sewer systems, old railway tunnels, various tunnels for other purposes, and lots and lots of caves (that have been mostly sealed off). Very few people (if any) in the city know exactly how extensive they all are and it is very illegal to go down into them, and for good reason. The sewers, tunnels, and caves are so full of toxic gas build up that going down into them without a copious amount of protective equipment is practically suicide, and that's assuming a collapse doesn't kill you (since the older ones aren't exactly easy to maintain).
* Most of the outer suburbs around Detroit have no sanitary sewer system; wastewater goes into septic tanks and runoff goes into a network of drains and lakes. Most of these drains are above ground and some of them are basically artificial rivers over 10 feet wide and 6 feet deep.
* Mexico City is a city suffering subsidence (sinking of buildings) at a rate of 30' per year (a lot), including their old sewage system, which is starting to flow back on itself as a consequence. Their sewage system is old fashioned in that it combines all of the sewage, instead of having separate drains for hospitals, industry, etc. To cope with this, they are currently building a huge sewage pipe which will be several meters in diameter and be able to pipe out 450 million liters of sewage per second.
* [[http://www.puertoricodaytrips.com/san-cristobal-cisterns/ The cisterns beneath Fort San Cristobal (Puerto Rico)]].
* The underground tunnels of [[{{UsefulNotes/Romania}} Bucharest]] are relatively spacious and a favorite refuge for [[WrongSideOfTheTracks homeless people, beggars and petty thieves]]. Due to the construction fever of the Communist government in [[TheEighties the 1980s]], most of the city's ground had been drilled and large concrete housings and tunnels built, for the subway system, electrical cables, hot water pipes and so on, from small 3 ft wide ones to some large enough to drive a ''truck'' inside. Some homeless people had built literal underground homes, tapping ilegally the wires and pipes for hot water, electricity and even broadband Internet.
* [[https://www.washingtonpost.com/news/post-nation/wp/2016/08/10/a-suspected-meth-lab-beneath-a-walmart-parking-lot-has-officials-completely-astounded/?tid=sm_fb&utm_term=.ed2bf65c1615 A methamphetamine lab]] was found in a storm sewer underneath a Wal-Mart in Amherst, New York.