->''"The TMP is actually an [=MP9=]. We incorrectly labelled it as such when the weapon was being modeled, and some gun-nerd got pissed off about it. [[TrollingCreator So we kept it known as a TMP]]."''
-->-- ''James'', developer of ''VideoGame/CryOfFear''

In some computer games and {{RPG}}s, you get real guns with fake names. They have the appearance and the characteristics of the real gun, but not the name.

The reason appears to be avoiding potential lawsuits from the manufacturers of said firearms; it's a lot easier to prove a trademark infringement over a name than over the unique likeness of a weapon, and many companies haven't trademarked the latter anyway. There's also the issue of editorial control; much as car companies used to dictate that vehicles in videogames could not be shown crashing or being damaged (they just hit things and stopped), gun companies could potentially demand their weapons only be shown in certain situations as a requirement for inclusion of their trademarks. Oddly, often happens even with guns old enough that trademark issues wouldn't be relevant.

A subtrope of BlandNameProduct. Compare ImproperlyPlacedFirearms. Often avoided by setting games in UsefulNotes/WorldWarII, since most trademarks associated with weapon names from that period have long since lapsed. Can often overlap with MisidentifiedWeapons.
!!Examples (VideoGames):


[[folder:Action Games]]
* In ''VideoGame/DevilMayCry'', the grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the third game's "Spiral" is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.

[[folder:First-Person Shooter]]
* ''VideoGame/CounterStrike'' for (almost) every gun; the real names can be found if you look at the console, though. Also, there's a patch that replaces the fake names with the actual names; the "Maverick Carbine", for example, becomes the "Colt [=M4A1=]". Interestingly enough, the real names were used in the ''VideoGame/HalfLife1'' mod version, but not the retail stand-alone product. Probably a key difference is that the mod was free, but the retail ''Counter-Strike'' wasn't.
** Mostly averted in ''Global Offensive''. Most guns are called by their actual names (although without the weapon manufacturers), with the exceptions of the sawed off Remington 870 and the Taser. The Taser uses this trope (as Taser is a brand-name), being named the "Zeus x27," while the sawed off Remington 870 is simply called the "SawedOffShotgun".
* ''VideoGame/GoldenEye1997'' (and most other Film/JamesBond games for that matter) have this; example: "RC-P90" for the FN Herstal P90. The [[JokeItem "Klobb"]] was based on the Škorpion vz. 61.
** In all of the EA 007 games they used fake names that were ridiculously close to the real ones, particularly the "Wolfram [=P2K=]" (for the Walther PPK or [=P99=]), with weapons that share manufacturers in the real world sharing fake ones in the game (H&K weapons were all labeled "Deutsche" in ''VideoGame/TheWorldIsNotEnough'', then they were all "Koffler & Stock" in ''VideoGame/AgentUnderFire'', before going back to "Deutsche" in ''{{VideoGame/Nightfire}}''). The Desert Eagle was also a frequent offender, as even between ''two different versions of the same game'' it was given a different name - it was the "IAC Defender" in the [=PS1=] version of the ''World is Not Enough'' game, and the "Raptor Magnum" in the N64 version.
** Averted in ''VideoGame/EverythingOrNothing'', as all the guns have their real names (i.e. P99 instead of [=P2K=]).
** Interesting variation in ''Quantum of Solace'': While the Walther guns and for some reason the M14 are referred to by their actual names, a good deal of the rest are named in the form of {{Continuity Nod}}s to previous Bond films. The Glocks are the [[Film/GoldFinger GF17/GF18]], the M1911 is the [[Film/CasinoRoyale2006 CR1911]], the M4 is the [[Film/TomorrowNeverDies TND-16]], and the AKS-74U is the [[Film/FromRussiaWithLove FRWL]]. And, strangely enough, the Dragunov is called the [[Film/AViewToAKill V-TAK]] in singleplayer, but in multiplayer is referred to as the [=WA2000=]. [[http://www.imfdb.org/index.php/007:_Quantum_of_Solace_(VG) More here.]]
** ''VideoGame/GoldenEyeWii'' kinda zigzags with this trope; the P99 and WA 2000 (both made by Walther, who apparently has some sort of endorsement deal with the Bond films), as well as the AK-47, are all called by their real names, but every single other gun has an extremely contrived-sounding fake name (for example, the SCAR-H is called the "Kallos-[=TT9=]", and the M4 is the "Terralite III").
** The follow up game, ''007 Legends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake (the P99 and AK-47 retain their authentic names, the rest of the weapons use the fictional names like the "Sigmus 9" for the [=MP5=]). So it seems Walther is the only weapon manufacturer with the same name in both the real world and the game universe; [[ProductPlacement you can probably guess why]].
* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future ([[ShoutOut one of which]] is Franchise/RoboCop's sidearm under a different name), but one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'' that had their names changed ''again'' for legal reasons. It got a bit confusing.
** ''Perfect Dark Zero'', in addition to a few futuristic weapons, uses renamed versions of real guns, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), the new (old?) Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher). Oddly, the M60 machine gun keeps its real-life name (alongside [[AbnormalAmmo the ability to launch caltrops]]).
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply ''the shotgun'') or fake ones, such as "Silver Talon" in lieu of ''Desert Eagle''.
** ''Soldier of Fortune 2'' featured real-life gun names, but the ''Gold Edition'' brought back favorites like 1's Silver Talon.
** ''Soldier of Fortune: Payback'' uses a mix of real names, calibers, and fake names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.
* The ''VideoGame/TimeSplitters'' series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in ''VideoGame/TimeSplitters2'', but the AK-47 is referred to as the "Soviet S-47". In ''VideoGame/TimeSplittersFuturePerfect'', they drop the real names -- the Lugers are Krugers, and the S-47 is the Soviet Rifle. Most of the weapons have generic names -- Shotgun, Pistol 9mm, etc.
* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them[[note]]in a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually a Mossberg Maverick 88[[/note]].
* Curiously inverted at times in ''VideoGame/{{Black}}'' - while all the gun names are real, many of the models are heavily modified to the point that they may not be able to fire at all in the real world (the Uzi with two charging handles is particularly infamous).
* ''VideoGame/NoOneLivesForever'' uses this, with the exception of M79 grenade launcher and AK-47. What's most puzzling, the Dragunov sniper rifle is referred to as the "Geldmacher SVD", where just "SVD" would suffice (like in the "Klobb" case for ''[=GoldenEye=]'', it was named after a dev team member). Same goes for the sequel.
* ''Far Cry''
** ''VideoGame/FarCry2'' plays with this. It mostly gives its weapons real names (with the exception of a Desert Eagle called the "Eagle.50"), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a corporation known for making cheap knock-offs.
** ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'', on the other hand, generally go for names that are either close to but not quite their real names, or lesser-known/rarely-used names for the gun. The [=M1A=] SOCOM 16 is cut down to "[=MS16=]", the "AK-47" is actually a modified AK-103, and the SG 553 goes by its Swiss military designation of "STG-90".
* Zig-zagged by the ''VideoGame/Left4Dead'' franchise. The first of the series uses vague and ambiguous names for all its weapons, such as "Hunting Rifle" and "Auto Shotgun", even though they clearly are modeled after real-life firearms. The second game and DLC introduces a few correctly named guns, but still insists on using nondescriptive names for the others.
* ''VideoGame/{{Brink}}'' has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.
* Done in the ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'': the occasional real-world firearm is in the mod, under a name that may or may not be similar to its actual name -- an M4 with grenade launcher named the "M50", for example.
* A form in the ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, as of ''Rogue Spear''[='=]s "Black Arrow" expansion, references to their manufacturers are removed (with the exception of some logos on the guns themselves). The sole exception is the Five-Seven in ''Rainbow Six 3'', which (along with featuring an external hammer the real gun doesn't have) is called the "AP Army". The [=XM8=] in the ''Vegas'' games also dropped the X from its name, implying it was successfully adopted in the ''Rainbow Six'' universe.
* In ''VideoGame/FirstEncounterAssaultRecon'', several guns are renamed and often modified versions of real firearms: the [=G2A2=] is a fully automatic lookalike of the H&K [=SL8=] (a semi-automatic sporting rifle) with an M14 rear sight, the RPL is a combination of the [=MP5A3=] and the Special Weapons [=MP10=], the [=SM15=] is based on the OA-93, the AT-14 is a [=USP40=] with a bigger magazine, the VK-12 is more or less identical to the SPAS-12, and the ASP rifle is a re-chambered carbon copy of the TAR-21. The games go a step further and give the guns their own in-universe manufacturers, with names that are very distinct from their real life ones[[labelnote:*]]Franchi/Beretta and Heckler & Koch aren't even remotely related to Vollmer and Rakow, respectively[[/labelnote]]. ''F.E.A.R. 2'' continues this - in particular, its "Seegert [=ACM46=]" pistol is yet another USP - but also has an example similar to the above-mentioned ''[=GoldenEye=]'' guns in ''Perfect Dark'' in multiplayer, where the ASP rifle returned, unchanged except for a smaller magazine capacity, as the "IDW-15 Semi-Auto Rifle".
** Inverted in ''F.3.A.R.'' - the successor to the above [=G2A2=] and ASP is given the name "[=G3A3=]", but it is not at all related to the Heckler & Koch gun by the same name, instead sharing design details with the Bushmaster ACR and TDI Vector.
* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/ModernWarfare 2''[='s=] Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel). ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'', however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]
** The first ''VideoGame/CallOfDutyBlackOps'' had some weapon-renaming going on already, once inexplicably (the Beretta 682 referred to as the "Olympia", a similar weapon from a different company), and twice for [[NamesToRunAwayFromReallyFast intimidation value]] (the handheld M134 Minigun as the "Death Machine" and the M202 FLASH as the "Grim Reaper"; notably however, characters will still refer to the latter by its real name in singleplayer mode). ''Black Ops II'' keeps some of the intimidating names, like the GAU-19/A being the new "Death Machine" and an M32 revolver-grenade launcher as the "War Machine".
* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''.
** ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
** ''VideoGame/{{Battlefield 4}}'' also renames certain weapons such as the ''[=SRR-61=]'' (M200 Chyetec Intervention), the [=DAO-12=] (Armsel Striker), [=JS2=] (Jian-She Type-05) and the [=AWS=] (Ares Shrike), while also shortening abbreviations like the AR-160 (Beretta ARX-160), the U100 MK 5 (Ultimax 100 Mark 5) and the Groza-4 and 1 (OTs-14-4A Groza and OTs-14-4A-03 Groza respectively).
* In ''VideoGame/{{Crysis}}'' the Korean FY-71 is a reference to the family of painfully-obvious AK-47 knockoffs produced by countries like China; in this case, though, the FY-71 is an obvious knockoff of the Russian AK-74M reverse-engineered by a fictional North Korean arms manufacturer called Bauer & Kopka (whose name likewise is a parody of the real life German arms manufacturer Heckler & Koch). To a lesser extent we also have the FELINE, which smacks more than a little of the similarly-named FELIN version of the FAMAS.
** Subverted by the SCAR and SCARAB, which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the prototype SCAR and the [=XM8=] into a unique weapon system.
* In ''VideoGame/{{PAYDAY 2}}''... pretty much every gun. A specific example would be the Tommy Gun, renamed in it's "black market" as the Chicago Typewriter. A fair few go for extended or translated versions of their real names - the G3 is the "Gewehr 3", the AUG is the "UAR"[[note]]Universal Army Rifle, translated from ''Armee Universal Gewehr''[[/note]], and the M249 is the "KSP"[[note]]''Kulspruta'', the Swedish military designation for machine guns like the M249 (the developers are Swedish)[[/note]].

[[folder:[=MMOs=] ]]
* ''Entropia Universe'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/wiki/starkhov_as-98/ clearly patterned after the AK-47]] and similarly named).
* Some of the weapons in ''VideoGame/AllPointsBulletin'' are fictional, but the barely-modified [=G36C=] is named "STAR 556", the H&K USP is named "Obeya FBW", the AK-47 is named "N-TEC 5" and the Desert Eagle is named "ACT 44".
* ''VideoGame/WolfTeam'': [[http://wolfteam.softnyx.net/Guide/Weapon.aspx And how.]] AKEI-47, EM-16, EF-2000...
* ''VideoGame/CityOfHeroes'' allows for Thugs and Dual Pistols players to customize the appearance of their right and left pistols individually. The plainly named "Semi Auto" model is clearly a Desert Eagle clone. They do however use the real names for the Colt Navy, Colt Model 29, and Uzi options.
* ''VideoGame/{{Fallout}} Online'' would have added [[http://fallout.wikia.com/wiki/Assault_rifle#AKA-47 a weapon]] literally called the [[http://fallout.wikia.com/wiki/The_Armageddon_Rag,_Vol._4#Crazy_Ivan.27s_New_and_Used_Guns AKA-47]].
* ''VideoGame/{{Firefall}}'' replaces weapons such as the [[http://en.wikipedia.org/wiki/FN_P90 FN P90 submachine gun]] with charmingly-named clones like the "Carnage Septu Slayer-Grade".

[[folder:Real-Time Strategy]]
* The Soviet Conscripts in ''VideoGame/CommandAndConquerRedAlert3'' are armed with ADK-45 assault rifles, which look an awful lot like AK-47s. [[JustifiedTrope Makes sense]], as this is an AlternateUniverse.
** Interestingly enough, [[OnlyOneName Boris]] in the ''Red Alert 2'' ExpansionPack ''Yuri's Revenge'' is stated to be armed with an AKM. However, since the third game suffers from yet another case of AlternateUniverse, it is possible that a similar assault rifle was developed by someone else 2 years earlier than in our universe.
** Averted for the basic infantry in ''Red Alert 2'', however; while their firearms are never named in-game, [[AllThereInTheManual the manual and other outside sources]] identify them as using M60s (Allied G.I.) and [=PPSh=]-41s (Soviet Conscript).
** Nod infantry in the the original game are stated to be armed with M16s and M4s. Meanwhile, GDI minigunners are given Calico rifles referred to as "GAU-3 Eliminators". ''VideoGame/CommandAndConquerRenegade'' replaced these with, of all things, a renamed [[Film/{{Aliens}} M41A pulse rifle]].
* In ''VideoGame/JaggedAlliance: Back in Action'', certain guns have slightly different manufacturer names but retain the correct model number. Examples include the Klock (Glock) 17 and the W&S (Smith & Wesson) Model 29.

[[folder:Role-Playing Games]]
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' give real-world and slightly-fictionalized guns generic names like "Assault Rifle" (H&K [=G3=]), "Assault Carbine" (Colt 733), "Battle Rifle" (M1 Garand), "Service Rifle" (AR-10), "Anti-Materiel Rifle" (PGM Hecate II) and many more.
** Only ''VideoGame/{{Fallout 2}}'' and the BroadStrokes canon ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' avert this by specifically using the real names for modern-day guns, and even then, the AlternateHistory aspect of the series means that many have fictionalized background information, such as a different manufacturer or caliber of ammunition. For example, the P90 is called by its real name (with an added "c" at the end), but fires 10x25mm rounds rather than 5.7x28mm and is said to have been designed by H&K rather than FN.
** The original ''VideoGame/{{Fallout}},'' however, strangely ''inverts'' this trope. Not only are all but one[[note]]the Desert Eagle[[/note]] of the game's firearms fictional, but they're described as products of real-life manufacturers. Examples include the Winchester "Widowmaker" shotgun, the Colt 6520 10mm pistol, the Glock 86 plasma pistol, the Winchester P94 plasma rifle, and many more.
* ''VampireTheMasqueradeBloodlines'' both uses fake names and a couple real ones. The Franchi SPAS 15 is called the Jaegerspaz XV, the Uzi is given the ludicrous pseudonym ''Lassiter Killmatic,'' and the Glock 17 is called the Brokk 17c. Strangely, the Steyr AUG and Colt Anaconda are called by their proper names. The Utica M37 is a pretty clever pseudonym, since it must have taken some actual research on the part of the developers to discover that Utica is a small town in Upstate New York like the actual weapon's hometown of Ithaca.
* While ''VideoGame/ValkyriaChronicles'' uses entirely fictional weapons, one very, very familiar gun is present: The Ruhm, which is the German MG 34 with a different paint job. For comparison: [[http://www.wingdamage.com/wp-content/uploads/2009/04/valkyria-chronicles-dlc.jpg Ruhm]]; [[http://www.smhq.org/history/mg34.jpg MG34]].
* The first ''VideoGame/ParasiteEve'' uses real model numbers, but no manufacturer names and only generic textures.
* Each and every one of Vincent's guns in ''VideoGame/FinalFantasyVII'' besides his InfinityPlusOneSword has a real life counterpart. In some cases, the names aren't even changed.
* Every single one of the guns in ''VideoGame/AlphaProtocol'' is a real weapon, from the Glock pistols to the H&K submachine guns. However, for licensing reasons, the names of every single gun are changed. Glock weapons are now Samael weapons, any Russian weapon is designated UC, including the AK-47, and so on.
* ''Videogame/JulyAnarchy: Prologue'' is a very weird example of this trope. The firearms are actual modern guns with real names and actual characteristics (damages, number of rounds), but the models aren’t linked to the correct name. For example, the weapon named "Desert Eagle" looks like a suppressed Glock 17, the "Glock 17" itself appearing as a Colt [=M1911A1=].
* While most of the weapons in Webcomic/PennyArcade's ''[[VideoGame/PennyArcadeAdventures On The Rain-Slick Precipice of Darkness Part 3]]'' have generic or made-up names, this trope is used humorously with one of the guns available for Tycho, the Thomas Gun.

[[folder:Simulation Games]]
* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatAdvance'' and ''VideoGame/AceCombatNorthernWings'', which use planes with new names that somewhat resemble real-world planes; the F-22 in the first two games is also modeled after a prototype version, the YF-22, rather than the production model). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix as its version of the "XLAA". ''VideoGame/AceCombat3Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] ([=McDonnell=] X-36), or F-15S/MT Eagle+. It also helps that, the game being futuristic, there's more room for made-up aircraft.
* Being heavily based on ''Ace Combat'', ''VideoGame/VectorThrust'' generally averts this trope as well, with correct real-life names for its aircraft and weapons. It also follows ''Electrosphere'' in including fictional variants of some aircraft, like the F-15Z electronic warfare plane, referred to as the "Digital Eagle".
* Mostly averted in ''VideoGame/OperationFlashpoint'' and its successor ''VideoGame/{{ARMA}}''. However, one notable case where this was played straight in ''OFP'' was the Czech SA Vz.58 assault rifle (a distant cousin of the AK-47 and AKM). It was called "AK-47 CZ". This is all the more odd since the developers are Czechs and virtually every other weapon uses its copyrighted name; they included the weapon again in ''ARMA II: Operation Arrowhead'', this time under its correct name. Some of the civilian vehicles in the game (Trabants, Škodas, Minis and Zetor tractors) also play the trope straight (the rest avert it).
** ''ARMA 3'' goes for half this trope and half futurized variants of existing weapons. The standard enemy pistol is an unmodified MP-443 called the "Rook 40", while their standard assault rifle is the "Katiba 6.5mm" series, somewhat based on the Iranian [=KH2002=], with a lower carrying handle resembling that of the [=G36C=] and a smaller magazine. The Marksmen DLC inverts this for the "Mk 14", which is an original M14 with a rail for optics attached; an actual Mk 14 is already in the game as the "Mk 18".
* Every Heckler & Koch weapon in ''VideoGame/{{SWAT 4}}'' is given a generic label ("9mm submachinegun" for the [=MP5A4=]) or a changed name ("Gb36" instead of G36). However, every firearm manufactured by Colt and Benelli is licensed (complete with small-print legalese), and therefore correctly named.

[[folder:Stealth-Based Games]]
* The inexplicable "RK-47" and "SUG" in ''VideoGame/MetalGearSolidPeaceWalker''.
** All of the weapons in ''VideoGame/MetalGearSolidVThePhantomPain'' are similarly fictional but with a resemblance to real world weapons, such as the "AM Rifle Type 69", which looks very close to a mix of the M16 with the SAR 80, or the "UN-ARC" (a cross between the FN FAL and H&K G3). This extends to even to vehicles, with the Blackfoot and Krokodil helicopters standing in for the Blackhawk and Hind.
* The original demo for ''VideoGame/Hitman2SilentAssassin'' used real names for firearms such as the 9mm Beretta, but these were changed to generic/false names for the full game. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. He has since come to use a pair of AMT Hardballers, never referred to as such. Instead, they use the poor cover name Silverballers.
** Although the Hardballer in the ''[[VideoGame/HitmanCodename47 Codename 47]]'' ''was'' referred to as such, curiously. 47's Silverballers are a custom design, which may explain the different name.
** For a literal example, in ''Silent Assassin'', the rifles used by the Russian police and various guards are simply referred to as "AK"s.
** ''VideoGame/HitmanAbsolution'' continues the tradition, by using "Bland Names" like "Aries Charging Ram" (for the Taurus Raging Bull revolver), "JAGD [=P22G=]" (for SIG [=P226=]) and "Swiss 3000" (for Sphinx 3000 pistol).
* In the ''Franchise/LupinIII'' game, ''Treasure of the Sorcerer King'', Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.
* The first ''VideoGame/SplinterCell'' is undecided on the issue: text files (subtitles included) refer to Sam's rifle as "SC-20K", but when you're ordered to retrieve it in the Langley mission, you can hear Lambert calling it an F2000. It's played more straight with the "SC Pistol", in reality an FN Five-seveN.
** ''[[VideoGame/SplinterCellConviction Conviction]]'' use real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the [[RareGuns never-produced MR-C]], it's very likely meant to be Third Echelon's custom model.

[[folder:Survival Horror]]
* The original ''Franchise/ResidentEvil'' games for the PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent". A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser [=C96=]) and the Chicago Typewriter (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost. ''VideoGame/ResidentEvil5'' used real names for its guns, besides the fictional ones and the very notable exception of the "Lightning Hawk" (obviously a Desert Eagle), but then ''VideoGame/ResidentEvil6'' went back to solely using fake names.
** ''Resident Evil 5'' did have one other notable example among its weapon cache: the [=SVD/=]Cobray Street Sweeper was called the "Jail Breaker" in ''5''. This one is particularly strange because ''4'' featured an Armsel Striker shotgun (a very similar weapon but with a different drum advance system than a Street Sweeper) that was actually called the "Striker", and yet in a game where most weapons received proper names, the closest relative to the gun that actually managed to avoid being given a fake name ''4'' is given one in ''5''.
* ''{{VideoGame/Unturned}}'' uses a combination of generic names like Magnum or Double Barrel, while others have obvious, punny references to the real world model like the Desert Falcon, the Outfield, or the Uzy.

[[folder:Third-Person Shooter]]
* The ''VideoGame/SyphonFilter'' series uses a mix of real names, fake names, generic descriptions, and completely fictional guns. Examples: [=HK5=MP5=], 9mm=Glock 17, .45=M1911, G18=Glock 18C, H11=H&K G11, [=K3G4=G3KA4=] (compact version of the G3), BIZ-2=PP-19 Bizon SMG, [=PK102=]=[=AK102=], Spyder = Skorpion, etc. They started using more real gun names with ''Omega Strain'', but some gun still had their names changed, such as the AU 3000 (Steyr AUG) and Biz-9 (PP-19 Bizon again).
* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid messes, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "[=PD9=] Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.
* ''VideoGame/ArmyOfTwo'' largely averts this trope, with some exceptions (M4 called "S-System" and FAMAS G2 called "Felin 2C" for instance). The newest installment, however, lacks proper names for a majority of the weapons.
** There is a FELIN variant of the FAMAS for use with the French infantry combat system of the same name.
* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, named similarly to a different real-world gun of similar type. So Hayden's "Tekna 9mm" is a 45 ACP H&K Mark 23 named after the Russian Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in ''VideoGame/{{Uncharted}} 1'' and 2. Some of the the made-up names for Nate's weapons partially allude to the real names, such as the Wes .44 (S&W .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12[[note]]There actually is a pump-action-only version of the SPAS-12 by that name, but whether the developers knew that is anybody's guess.[[/note]]).
* The SOCOM series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.
* ''VideoGame/SunsetOverdrive'' calls its standard assault rifle the "AK-FU".
* All of the firearms in ''Winback: Covert Operations'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K MP5, Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.
* ''VideoGame/FreedomFighters'' dodges the issue by giving all its guns totally generic names, like "Assault Rifle" (an AK-103), "Heavy Machine Gun" (a PKM), "Revolver" (Colt Python) and "Shotgun" (SPAS-12).
* ''VideoGame/RideToHellRetribution'' uses this trope, the most notable example being when a late 1960's American army officer presents a taped-up M1 Garand rifle as the state-of-the-art "[[https://en.wikipedia.org/wiki/Beriev_A-40 Albatross A40 rifle]]".

[[folder:Sandbox Games]]
* ''VideoGame/GrandTheftAutoViceCity'' seemed to fall under this as well, with rather generic names for its firearms. ''VideoGame/GrandTheftAutoIII'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' were slightly more willing to use assault rifle names[[note]]though the latter's "AK-47" and "M4" were technically a Type 56 and Colt 733[[/note]], although other weapons were still generic-named (if not generic-shaped). The games also extended this trope from the guns to the vehicles.
** ''Vice City'' was actually much like ''III'' and ''San Andreas''' originally in that it did have real names in its first release. It was only after the {{Bowdlerize}}d "Haitian Friendly" version was released that this trope came into play.
* The 'HD-Era' ''VideoGame/GrandTheftAuto'' games ([[VideoGame/GrandTheftAutoIV GTAIV]] and [[VideoGame/GrandTheftAutoV V]]) have also given incredibly generic names for their firearms such as "Pistol", "SMG" and "Rifle", only using varied nouns for differentiating weapons of the same class. Examples from ''V'' would include the "Assault Rifle" (Norinco Type-56-2), "Carbine Rifle" [[note]]an oxymoron, as 'carbine' and 'rifle' would somehow imply the weapon barrel being both shortened ''and'' full-length[[/note]] (customized [=AR-15=]) and the "Advanced Rifle" ([=IMI CTAR-21=]).
* The ''VideoGame/SaintsRow'' games do this with all of their firearms, but if you look at the weapon closely you can probably identify its real-life counterpart. Most obvious is the AK renamed the "K6 Krukov". Humorously, the in game version of the Desert Eagle is called the GDHC .50, "GDHC" standing for "Goddamn Hand Cannon."
** Oddly enough, during the final mission against the Carnales in the first game, Dex will actually refer to the AK by its real name.
** It's also worth noting that the first two games got away with including an A.K.A.'d Glock pistol, something that the Glock company heavily frowns on in real life.
* In ''VideoGame/TheGodfather'' game almost all weapons have generic descriptors or are NamedWeapons, except for maybe the Tommy Gun (the "Python" revolver is actually a Colt Official Police).
* ''VideoGame/TheSaboteur'' uses this rather haphazardly. Some weapons are given generic names (like 'silenced pistol' or 'automatic shotgun'), some use fictional names (e.g. 'Raum pistol' for a Mauser C96 or 'Kruger' for Luger P'08) some use their popular names ('Tommy Gun') and in some cases the name is left unaltered (MP 40, Panzerschreck).
* ''VideoGame/RedDeadRedemption'' uses both real gun names as well as fake names.
* ''ViedoGame/WatchDogs'' zigzags: some guns use real names names, some guns use modified names based on the real name, some fictional names:
** Real names: The ACR, Px4, AK-47, M107.
** Modified names: the 416 ([=HK416=]), 417 ([=HK417=]), SMG-11 ([=MAC-11=]), 1911 (M1911)[[note]]Though at this point, 1911 has become something of a generic name for any handgun based off the M1911 design[[/note]], R-2000.
** Fictional Names: Goblin (Patriot Ordnance P416), P-9 (SIG-Sauer [=P250=] Compact), Destroyer (Barrett [=M82=]).

!!Examples (Other Media):

* In ''Film/WilliamShakespearesRomeoAndJuliet'', guns go by brand names like Sword, Dagger, Rapier and Longsword. This is mostly justified to keep from deviating from Shakespeare's original script.
* ''Film/ShootEmUp'' plays this for plot reasons. In order to have products for the weapons manufacturer Hammerson, Para-Ordinance guns had their labeling filed off and the name "Hammerson" lasered in.

* In ''Franchise/TheDarkTower'', Roland carries a pair of revolvers from another universe which are implied to be the direct equivalent of a real firearm from our world, but the text avoids specifying which one. Based on the details given, the guns are a perfect match for the Colt New Service (double-action, swing-out cylinders, and chambered in .45 long colt) but they're just called the Sandalwood Guns because of their grips, which are made of sandalwood.

[[folder:Live-Action TV]]
* In an episode of ''Series/ColdCase'', a Beretta submachine gun is called a Marietta.
* ''Series/LawAndOrder'' had a trial against the manufacturer of a "Rolf-9" gun, which was an obvious stand-in for the Intratec TEC-9. The issue was that Rolf-9 was sold as a semi-automatic, but it could be very easily converted to fully automatic, just as the real TEC-9.
* ''Series/BattlestarGalactica2003''. The Stallion is actually a [[CoolGuns COP .357 derringer]]. It's not the only thing on the series [[CallARabbitASmeerp with an unusual similarity to something from Earth]]. After all, this has all happened before and will all happen again...
* In some episodes of ''Series/{{Monk}}'', such as "Mr. Monk and the Three Pies" and "Mr. Monk Is On the Run," there are such things as "Lane & Westen" pistols. When they are shown, they are clearly shown to just be Beretta 92FS pistols under an alternate name. Interestingly, there are other episodes where Beretta pistols appear and are appropriately referred to as Berettas.

[[folder:Tabletop Games]]
* Used in the ''TabletopGame/{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.
* Most guns in ''TabletopGame/ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.
* Completely averted in historical (even for present day) Wargaming rules - the actual names are always used where the writers have gone to that level of detail. Would make an interesting IP court case (if the writers could actually afford to defend)- "We described the terrorists as using AK-47's because that's what they did."
* The arsenal of a ''TabletopGame/{{Shadowrun}}'' game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
* Imperial Guard autoguns in ''TabletopGame/{{Warhammer 40000}}'' fill the same role as modern-day assault rifles, and look akin to M16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG 42 at first glance, and lasguns and sniper rifles often have features (like large, banana-shaped mags) cribbed from historical weapons. Even the Imperium's standard issue sidearm, the Bolt Pistol, looks an awful lot like an M16 with the stock, handle and most of the barrel snapped off.
* Averted in ''TabletopGame/PsionicsTheNextStageInHumanEvolution''. The game not only lists real guns as weapons, it gives you a brief history of each one.
* ''Tabletopgame/BattleTech'' intermixes [=AKA-47s=] and BrandX products. Several ground vehicles are quite obviously based on real life vehicles, such as the ''Chevalier'' scout tank being one degree of separation away from the South African Army ''Rooikat'', or the ''Hetzer'' [[TheAllegedCar alleged tank]] being essentially a World War 2-era Hetzer, but with a bigger gun and wheels instead of caterpillar treads. It's more apparent in the ''Mechwarrior'' roleplaying spinoff, which has several weapons that are only very lightly modified like the Gauss SMG, a FN P90 with the magazine located further back along the top and the old magazine location being replaced by [[MagneticWeapons magnetic coils]], or completely unchanged like the Federated Long Rifle, an AR-15.

[[folder:Web Original]]
* Happens on [[TheWikiRule wikis based on series]] where gunplay is prominent enough that the guns get their own pages. Generally, the more important the guns themselves are, the more likely any wiki about that series discourages users referring to any info about the real-world versions of the guns, but there are exceptions. Compare the ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]] (weapon pages prominently discuss their real-world counterparts) to the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] (a Wiki/{{Wikipedia}} link to the real gun is given on each page; beyond that, all real-world info is deleted immediately), and then to the ''VideoGame/{{STALKER}}'' [[http://stalker.wikia.com/wiki/Main_Page wiki]] (the pages only mention a weapon's in-game name once, almost as an afterthought, and after that universally call it by its real name).