->''"The TMP is actually an [=MP9=]. We incorrectly labelled it as such when the weapon was being modeled, and [[SeriousBusiness some gun-nerd got pissed off about it]]. [[TakeThat So we kept it known as a TMP]]."''
-->-- ''James'', developer of ''VideoGame/CryOfFear''

In some computer games and {{RPG}}s, you get real guns with fake names. They have the appearance and the characteristics of the real gun, but not the name.

The reason appears to be avoiding potential lawsuits from the manufacturers of said firearms; it's a lot easier to prove a trademark infringement over a name than over the unique likeness of a weapon, and many companies haven't trademarked the latter anyway. There's also the issue of editorial control; much as car companies used to dictate that vehicles in videogames could not be shown crashing or being damaged (they just hit things and stopped), gun companies could potentially demand their weapons only be shown in certain situations as a requirement for inclusion of their trademarks. Oddly, this often happens even with guns with which trademark issues wouldn't be relevant, whether because they're so old that trademarks have lapsed or because their developers went out of business.

In more recent times, the likenesses of firearms have also been subject to this trope as well. In these cases it is likely done out of concern that the higher level of graphical detail that modern computer games are capable of, and the fact that firearms manufacturers have gotten more protective of the likenesses of their products, could result in legal action being taken against the virtual recreation of real firearms. So some have chosen to sidestep any possible issues by applying this to visual designs as well as names. Often this is done by merging visual elements of several real-life firearms[[note]]Which are often derogatorily termed "[[Franchise/{{Frankenstein}} Frankenguns]]" by firearm enthusiasts.[[/note]] or by fictionalizing the appearance through other means. In any case, the statistical behavior of these fictionalized guns are often still closely modeled after real ones.

A subtrope of BlandNameProduct. Compare ImproperlyPlacedFirearms. Often avoided by setting games in UsefulNotes/WorldWarII or earlier, since most trademarks associated with weapon names from that period have long since lapsed. Can often overlap with MisidentifiedWeapons.
!!Examples (VideoGames):


[[folder:Action Games]]
* In ''VideoGame/DevilMayCry'', the grenade launcher resembles the [[http://en.wikipedia.org/wiki/Milkor_MGL Milkor MGL]], while the third game's "Spiral" is actually a [[http://en.wikipedia.org/wiki/Lahti_L-39 Lahti L-39]] anti-tank rifle.

[[folder:First-Person Shooter]]
* ''VideoGame/CounterStrike'', for almost every gun (the MAC-10 is the only real exception, as its designers had gone bankrupt long before ''CS'' existed); the real names can be found if you look at the console, though. Also, there's a patch that replaces the fake names with the actual names; the "Maverick Carbine", for example, becomes the "Colt [=M4A1=]". Interestingly enough, the real names were used in the ''VideoGame/HalfLife1'' mod version, but not the retail stand-alone product. Probably a key difference is that the mod was free, but the retail ''Counter-Strike'' wasn't.
** Mostly averted in ''Global Offensive''. Most guns are called by their actual names (although without the weapon manufacturers), with the exceptions of the Mk. 18 Mod 0 (which is the "[=M4A4=]", a series number for the M4 carbine that doesn't exist), sawed-off Remington 870 (simply the "SawedOffShotgun"), the Taser (the "Zeus x27", as Taser is a brand-name), the AWP (it's actually an Arctic Warfare Magnum -- the "AWP" moniker comes from the old days of ''HLCS'' and refers to the Arctic Warfare Police model) and the FN SSR (the SCAR-20, combining the name of its parent firearm and its US military designation of Mk. 20).
* ''VideoGame/GoldenEye1997'' (and most other Film/JamesBond games for that matter) have this; example: "RC-P90" for the FN Herstal P90. The [[JokeItem "Klobb"]] was based on the Škorpion vz. 61.
** In all of the EA 007 games they used fake names that were ridiculously close to the real ones, particularly the "Wolfram [=P2K=]" (for the Walther PPK or [=P99=]), with weapons that share manufacturers in the real world sharing fake ones in the game (H&K weapons were all labeled "Deutsche" in ''VideoGame/TheWorldIsNotEnough'' and ''VideoGame/{{Nightfire}}'', or "Koffler & Stock" in ''VideoGame/AgentUnderFire''). The Desert Eagle was also a frequent offender, as even between ''two different versions of the same game'' it was given a different name - it was the "IAC Defender" in the [=PS1=] version of the ''World is Not Enough'' game, and the "Raptor Magnum" in the N64 version.
** Averted in ''VideoGame/EverythingOrNothing'', as all the guns have their real names (i.e. P99 instead of [=P2K=]).
** Interesting variation in ''Quantum of Solace'': The Walther guns, the P99 and [=WA2000=], keep their original names due to an endorsement deal between Walther Arms and the Bond films, as does the M14 for some reason. Most of the rest of the guns in the game are named in the form of {{Continuity Nod}}s to previous Bond films - the Glocks are the [[Film/GoldFinger GF17/GF18]], the M1911 is the [[Film/CasinoRoyale2006 CR1911]], the M4 is the [[Film/TomorrowNeverDies TND-16]], the AKS-74U is the [[Film/FromRussiaWithLove FRWL]], and the M60 is the [[Film/{{Octopussy}} 8-CAT]]. And, strangely enough, the Dragunov is called the [[Film/AViewToAKill V-TAK]] in singleplayer, but in multiplayer is referred to as the [=WA2000=]. [[http://www.imfdb.org/index.php/007:_Quantum_of_Solace_(VG) More here.]]
** ''VideoGame/GoldenEyeWii'' kinda zigzags with this trope; as with the above, the P99 and [=WA2000=] keep their real names, as does the AK-47, but every single other gun has almost entirely made up names, like the SCAR being the "Kallos-[=TT9=]", and the M4 as the "Terralite III", the [=MP5=] and [=MP5k=] being respectively the "Sigmus 9" and "Sigmus", the USAS-12 being the "Masterton M-557", etc.
** The follow up game, ''VideoGame/DoubleOhSevenLegends'', uses the same naming scheme as the ''[=GoldenEye=]'' remake - the P99, [=WA2000=], and AK retain their names, all the guns returning from ''[=GoldenEye=]'' keep the fake names they had there, while all the new guns - even Walther's older PPK, which is now the "Bennetti [=TC32=]" - have new fake names like the "STK-21 Commando" (AUG), "Tec-Fire [=RF30=]" (Kel-Tec PMR-30), "Faroh M55" (M14), and, as a CallBack to classic ''[=GoldenEye=]'', the "KL-033 [=Mk2=]" (Skorpion).
* ''VideoGame/PerfectDark'' mostly avoided this by using made-up weapons from the future that at best only vaguely resemble existing weapons ([[ShoutOut including]] Franchise/RoboCop's sidearm under a different name), with only a few unmodified real-world weapons like the Colt Double Eagle (as the Falcon 2) and the Steyr TMP (as the CMP-150). Confusingly, one CheatCode let you use weapons from its spiritual precursor ''[=GoldenEye=]'', which had their names changed ''again'' for legal reasons.
** ''Perfect Dark Zero'' flips things around, with fewer totally-fictional sci-fi guns and more real-world ones with new names, such as the P9-P (Walther P99), DW-P5 (H&K [=MP5=]), an older version of the Superdragon (modified H&K [=G36K=] with an [=AG36=] grenade launcher), and FAC-16 (Colt Model 727 with M203 grenade launcher); even its Plasma Rifle looks like a FAMAS G1 with a few [=LEDs=] stuck on it. Oddly, the M60 machine gun keeps its real-life name.
* ''VideoGame/SoldierOfFortune'' used lots of obvious real-world guns that were given either flatly descriptive names (such as calling what is clearly a SPAS-12 simply the "shotgun") or fake ones, such as "Silver Talon" in lieu of Desert Eagle and "Black Panther" for some variety of Glock.
** ''Soldier of Fortune 2'' featured real-life gun names, but the ''Gold Edition'' brought back favorites like 1's Silver Talon.
** ''Soldier of Fortune: Payback'' uses a mix of real names and fake or generic names for its guns. For example, the M16 is referred to as such, but the Desert Eagle is simply a ".50AE", and the FN [=SCARs=] are now the TCW-L and TCW-H.
* The ''VideoGame/TimeSplitters'' series uses both AKA 47 names and real gun names in about equal measure. You can shoot someone with a Luger pistol in ''VideoGame/TimeSplitters2'', but the AK-47 is referred to as the "Soviet S-47". In ''VideoGame/TimeSplittersFuturePerfect'', they drop the real names -- the Lugers are Krugers, and the S-47 is the Soviet Rifle. Most of the weapons have generic names -- Shotgun, Pistol 9mm, etc.
* ''VideoGame/{{STALKER}}'' has a variety of weapons, ranging from semi-antique to state-of-the-art, which are given obscure alternate names, though they exist in real life (for the most part). Examples: the AK-74 becomes the "AKM-74/2", the [=AKs-74u=] is the "AKM-74/2U", the AN-94 Abakan is the "Obokan" or the "AC-96/2", the Franchi SPAS-12 is the "[=SPSA14=]", and so on. Originally, all weapons were intended to have accurate names and this is reflected in the files and textures (sans ''Shadow of Chernobyl'', which has genericized textures), and certain mods restore them[[note]]in a more meta example, most such mods erroneously change the "Chaser 13"'s name to the Winchester Model 1300 because of the name on the textures - it's actually a Mossberg Maverick 88[[/note]].
* Curiously inverted at times in ''VideoGame/{{Black}}'' - while all the gun names are real, many of the models are heavily modified to the point that they may not be able to fire at all in the real world (the Uzi with two charging handles is particularly infamous). The Glock is one of the more notable exceptions, for licensing reasons.[[note]]The Glock company is rather protective of their name and their likeness, insisting that AKA'd Glocks in games also change the appearance so that it isn't identical to the real pistol.[[/note]]
* The ''VideoGame/NoOneLivesForever'' series uses this, with the exception of the M79 grenade launcher in the first game and the AK-47. What's most puzzling, the Dragunov sniper rifle is referred to as the "Geldmacher SVD", where just "SVD" would suffice (like in the "Klobb" case for ''[=GoldenEye=]'', it was named after a dev team member). Same goes for the sequel.
* ''VideoGame/FarCry'':
** [[VideoGame/FarCry1 The original game]] zigzags with this trope. About half the weapons in the game avert this - the [=MP5=], P90, OICW and Jackhammer go by their real names. Others go for generic names - the Accuracy International is simply the "Sniper Rifle", the M249 the "Machine Gun", and the fictional, M202-inspired rocket launcher is the "Rocket Launcher" (in the ''Classic'' UpdatedRerelease, the rocket launcher is instead the "RLX-9157", after text printed on the original game's model). A few more go for ''almost''-correct names, such as the Colt Model 727 referred to as the newer M4, and the G36 with [=AG36=] grenade launcher named after the launcher rather than the rifle. The only fictional name in both versions of the game is the Desert Eagle, here called the "Falcon 357" in the original game and the "Jungle Falcon" in ''Classic''.
*** The console versions, however, go more for this. ''Instincts'' in particular goes for generic names for all the guns, with "Handgun" applying to both the Desert Eagle and the Beretta 92, the "Carbine" being a tricked-out M4, etc., alongside an "Assault Rifle" that is some sort of [[MixAndMatchWeapon bizarre mishmash of parts from several different designs]] that vaguely resembles a full-size M16.
** ''VideoGame/FarCry2'' plays with this. It mostly gives its weapons real names (with the exception of a Desert Eagle called the "Eagle.50", and the Ithaca the "Homeland 37"; there are also some misidentified weapons, like the FAL referred to as the shorter, folding-stock Paratrooper model, and an M16-inspired conglomerate named after an obscure 7.62mm predecessor to the AR-18), but the manufacturer names are generally not the real-life makers of each gun. Some are marked as having been made by "Precision Armaments", a company that makes firearm ''accessories'' in real life, not complete weapons.
** ''VideoGame/FarCry3'' and ''[[VideoGame/FarCry4 4]]'', on the other hand, generally go for names that are either close to but not quite their real names, or lesser-known/rarely-used names for the gun. The [=M1A=] SOCOM 16 and FAMAS F1 are cut down to "[=MS16=]" and "F1", the "AK-47" is actually a modified AK-103, the "A52" in ''4'' is actually the Galil ACE 53 (in ''3'' it was simply the "ACE"), and the SG 553 goes by its larger brother's Swiss military designation of "STG-90"; a couple go for simply excising the manufacturer's name, like the TDI Vector, Remington Model 700, and Patriot Ordnance Factory P416. The only flat-out fake name that's not a nickname attached to a Signature weapon is the "MKG", a custom M249.
** ''VideoGame/FarCry3BloodDragon'', on the ''other'' other hand, goes full-out for fake names, naming most of them [[ShoutOutThemeNaming in reference to something else.]] The standard pistol is a copy of the Auto-9 from ''Film/RoboCop1987'' named as the "A.J.M. 9" (named for Alex J. Murphy, the name of the character who became [=RoboCop=]), the shotgun is a sawed-down Winchester 1887 named the "Galleria 1991" (named for a location from and the release year of the gun's most famous appearance in ''Film/Terminator2JudgmentDay''), and the Barrett is the "Kobracon" (another ''[=RoboCop=]'' reference, being mocked up to resemble that film's Barrett-inspired "Cobra Assault Cannon").
* Zig-zagged by the ''VideoGame/Left4Dead'' franchise. The first of the series uses vague and ambiguous names for all its weapons, such as "Hunting Rifle" (a Ruger Mini-14) and "Auto Shotgun" (Benelli M4), even though they clearly are modeled after real-life firearms. The second game and DLC introduces a few correctly named guns, but still insists on using nondescriptive names for the others (and, for that matter, on their textures).
* ''VideoGame/{{Brink}}'' has some guns that are obvious expies of real weapons. For example, the Colt M1911 is renamed the 'Kalt', Steyr TMP is 'Tampa', and Knight's Armament [=ChainSAW=] is 'Chinzor'. Others have names based after real weapons, but more closely resemble other guns. The 'FRKN-3K' appears to be named after the FN-2000, but more closely resembles the FAMAS, while the 'Sea Eagle' is named after the Desert Eagle, but modeled on the Smith & Wesson Sigma auto-pistol. Others have {{pun}}-based names, like the SIG AR 'Rhett'. Some reference pop culture, like a revolver named 'Ritchie' after ''Film/{{Revolver}}'''s director, Guy Ritchie. The others reference the inventors of their real-world counterparts or features of their design, like Eugene Stoner's Armalite AR-15 named 'Euston', and a gatling gun named 'Gottlung'.
* The ''VideoGame/BallisticWeapons'' mod for ''VideoGame/UnrealTournament2004'' does this for several weapons. Some have noticeable changes, from as simple as the [=XK2=] submachine gun resembling an [=MP5=] with an ambidextrous charging handle/ejection port, to the M46 assault rifle bearing some resemblance to an AR-15 derivative mashed together with the barrel assembly of an FN SCAR and a forward assist repurposed into a charging handle, or the D49 revolver being a Colt Anaconda with a second barrel in place of the guide rod; others don't even really bother, like the M50 assault rifle being an M4 only missing its forward assist, or the [=XRS10=] machine pistol and [=RS8=] handgun being straight copies of the AB-10 and S&W 1006.
* A form in the early ''VideoGame/RainbowSix'' games -- while the weapons' model names/numbers are kept, as of ''Rogue Spear''[='=]s "Black Arrow" expansion, references to their manufacturers are removed (with the exception of some logos on the guns themselves). The sole exception is the Five-Seven in ''Rainbow Six 3'', which (along with featuring an external hammer the real gun doesn't have) is called the "AP Army". The [=XM8=] in the ''Vegas'' games also dropped the X from its name, implying it was successfully adopted in the ''Rainbow Six'' universe. ''[[VideoGame/RainbowSixSiege Siege]]'' mostly continues this, though the occasional fake name from other, contemporary Ubisoft releases sneaks in, from the MAC-11 being redubbed the "SMG-11" to a hybrid of several over/under shotgun designs being named the "BOSG.12.2"; other cases are {{misidentif|iedWeapons}}ying one gun as a different version of the same, such as the Spetsnaz operators' PM being referred to as the newer double-stacked PMM.
* In ''VideoGame/FirstEncounterAssaultRecon'', several guns are renamed and often modified versions of real firearms: the [=G2A2=] is a fully automatic lookalike of the H&K [=SL8=] (a semi-automatic sporting rifle) with an M14 rear sight, the RPL is a combination of the [=MP5A3=] and the Special Weapons [=MP10=], the [=SM15=] is based on the OA-93, the AT-14 is a [=USP40=] with a bigger magazine, the VK-12 is more or less identical to the SPAS-12, and the ASP rifle is a re-chambered carbon copy of the TAR-21. The games go a step further and give the guns their own in-universe manufacturers, with names that are very distinct from their real life ones[[labelnote:*]]Franchi/Beretta and Heckler & Koch aren't even remotely related to Vollmer and Rakow, respectively[[/labelnote]]. ''F.E.A.R. 2'' continues this - in particular, its "Seegert [=ACM46=]" pistol is yet another USP - but its multiplayer also had an example similar to the above-mentioned ''[=GoldenEye=]'' guns in ''Perfect Dark'', where the ASP rifle returned, unchanged except for a smaller magazine capacity and a semi-auto mode, as the "Kohler & Boch IDW-15 Semi-Auto Rifle".
** Inverted in ''F.3.A.R.'' - the successor to the above [=G2A2=] and ASP is given the name "[=G3A3=]", but it is not at all related to the Heckler & Koch gun by the same name, instead sharing design details with the Bushmaster ACR and TDI Vector.
* Most ''VideoGame/CallOfDuty'' games avert this trope, other than replacing the small print on the guns themselves with more self-referential text (such as ''VideoGame/ModernWarfare 2''[='s=] Colt Python having "BRAD ALLENCONDA", a reference to one of the people who modeled the in-game version, written on its barrel), and an insistence on referring to revolvers generically by the bullet they fire (e.g. ''World at War''[='=]s S&W Model 27 is the ".357 Magnum", and ''Modern Warfare 2'' and ''3'' have the aforementioned Python as the ".44 Magnum"). ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'', however, is a partial exception; several of the guns in the game are real weapons and known by either their real names or variations thereof, others are ''Perfect Dark''-like "futurised" versions with made-up names. The TDI Kard pistol is given a full-auto mode and called the "KAP-40", the Jian She Type-05 is given an FMG-9-like railed carry handle/flashlight and called the "Chicom CQB", and the ubiquitous [[RareGuns XM8]] was also given rails and called the "[=M8A1=]".[[note]]This is likely more a result of, by the time of ''Black Ops 2'', the [=XM8=] being adopted to replace the M16 series in-universe, in which case the "X" (which stands for "Experimental") would be dropped from its name.[[/note]]
** The first ''VideoGame/CallOfDutyBlackOps'' had some weapon-renaming going on already, once inexplicably (the Beretta 682 referred to as the "Olympia", a similar weapon from a different company), and twice for [[NamesToRunAwayFromReallyFast intimidation value]] (the handheld M134 Minigun as the "Death Machine" and the M202 FLASH as the "Grim Reaper"; notably however, characters will still refer to the latter by its real name in singleplayer mode). ''Black Ops II'' keeps some of the intimidating names, like the GAU-19/A being the new "Death Machine" and an M32 revolver-grenade launcher as the "War Machine".
* The ''VideoGame/{{Battlefield}}'' series tends to avoid this trope, going so far as to use transliterated names like "SVU Snaiperskaya" in ''VideoGame/BattlefieldBadCompany 2''.
** ''VideoGame/{{Battlefield 3}}'' does get inventive with abbreviations such as "ACW-R" and "PDW-R" for the Magpul/Bushmaster ACR and PDR, and "[=M5K=]" for the Heckler & Koch [=MP5=] Kurz.
** ''VideoGame/{{Battlefield 4}}'' also renames certain weapons such as the ''[=SRR-61=]'' (M200 Chyetec Intervention[[labelnote:*]]Most likely a reference to the Jordanian 61st Special Reconnaissance Regiment, a notable user of the weapon[[/labelnote]]), the [=DAO-12=] (Armsel Striker, the weapon being a recurring one across the series going by that name), [=JS2=] (Jian-She Type-05) and the AWS (Ares Shrike), while also shortening abbreviations like the AR-160 (Beretta ARX-160), the U100 MK 5 (Ultimax 100 Mark 5) and the Groza-4 and -1 ([=OTs=]-14-4A and [=OTs=]-14-4A-03 Groza respectively).
** The ''Dragon's Teeth'' DLC for ''VideoGame/{{Battlefield 4}}'' adds the Desert Eagle, referred to in game as the "Deagle 44". Still sounds better than "[[VideoGame/BattlefieldHardline Bald Eagle]]".
** Even ''VideoGame/{{Battlefield 1}}'' has some examples, most glaringly the Browining Auto 5, referred to in game as the "12g Automatic".
* In ''VideoGame/{{Crysis}}'' the Korean FY-71 is a reference to the family of painfully-obvious AK-47 knockoffs produced by countries like China; in this case, though, the FY-71 is an obvious knockoff of the Russian AK-74M reverse-engineered by a fictional North Korean arms manufacturer called Bauer & Kopka (whose name likewise is a parody of the real life German arms manufacturer Heckler & Koch). To a lesser extent we also have the FELINE, which smacks more than a little of the similarly-named FELIN version of the FAMAS.
** Subverted by the SCAR and SCARAB, which are not references to the FN SCAR but rather intended to be OriginalGeneration guns which combine design elements from the prototype SCAR and the [=XM8=] into a unique weapon system.
* In ''VideoGame/{{PAYDAY 2}}''... pretty much every gun. A specific example would be the Thompson Submachine Gun, renamed as the Chicago Typewriter. A fair few go for extended or translated versions of their real names - the G3 is the "Gewehr 3", the AUG is the "UAR"[[note]]Universal Army Rifle, translated from ''Armee Universal Gewehr''[[/note]], and the M249 and FN MAG are the "KSP" and "Ksp 58"[[note]]''Kulspruta'', the Swedish word (more literally [[MoreDakka "bullet-sprayer"]]) and military designation for machine guns like the M249 (the developers are Swedish) - in fact, the Swedish versions of the MAG actually are designated the KSP 58[[/note]]. There's also the rare weapon that isn't renamed, like the RPK.
* Special mention goes to ''VideoGame/SniperGhostWarrior 3'', which has an ''actual'' "AKA-47". Unsurprisingly, all the other weapons are given fake names too (Colt M1911 - "M1984", Beretta M9 - "Garret M9", etc.).

[[folder:[=MMOs=] ]]
* ''Entropia Universe'', despite being set far in the future, provides players with guns made by Meckel & Loch (a play on Heckler and Koch) and Starkhov (the Starkhov rifles are even [[http://www.entropiadirectory.com/wiki/starkhov_as-98/ clearly patterned after the AK-47]] and similarly named).
* Some of the weapons in ''VideoGame/AllPointsBulletin'' are fictional, but the barely-modified [=G36C=] is named "STAR 556", the H&K USP is named "Obeya FBW", the AK-47 is named "N-TEC 5" and the Desert Eagle is named "ACT 44".
* ''VideoGame/WolfTeam'': [[http://wolfteam.softnyx.net/Guide/Weapon.aspx And how.]] AKEI-47, EM-16, EF-2000...
* ''VideoGame/CityOfHeroes'' allows for Thugs and Dual Pistols players to customize the appearance of their right and left pistols individually. The plainly named "Semi Auto" model is clearly a Desert Eagle clone. They do however use the real names for the Colt Navy, Colt Model 29, and Uzi options.
* ''VideoGame/{{Fallout}} Online'' would have added [[http://fallout.wikia.com/wiki/Assault_rifle#AKA-47 a weapon]] literally called the [[http://fallout.wikia.com/wiki/The_Armageddon_Rag,_Vol._4#Crazy_Ivan.27s_New_and_Used_Guns AKA-47]].
* ''VideoGame/{{Firefall}}'' replaces weapons such as the [[http://en.wikipedia.org/wiki/FN_P90 FN P90 submachine gun]] with charmingly-named clones like the "Carnage Septu Slayer-Grade".
* ''{{VideoGame/Foxhole}}'' uses generic names for its weapons, like the SMG, pistol, rifle, etc. However the storm rifle is an advanced 7.92mm rifle capable of selective semi- and full-automatic fire—aka, the famous Sturmgewehr 44 assault rifle.

[[folder:Real-Time Strategy]]
* The Soviet Conscripts in ''VideoGame/CommandAndConquerRedAlert3'' are armed with ADK-45 assault rifles, which look an awful lot like AK-47s. [[JustifiedTrope Makes sense]], as this is an AlternateUniverse.
** Interestingly enough, [[OnlyOneName Boris]] in the ''Red Alert 2'' ExpansionPack ''Yuri's Revenge'' is stated to be armed with an AKM. However, since the third game suffers from yet another case of AlternateUniverse, it is possible that a similar assault rifle was developed by someone else 2 years earlier than in our universe.
** Averted for the basic infantry in ''Red Alert 2'', however; while their firearms are never named in-game, [[AllThereInTheManual the manual and other outside sources]] identify them as using M60s (Allied G.I.) and [=PPSh=]-41s (Soviet Conscript).
** Nod infantry in the the original game are stated to be armed with M16s and M4s. Meanwhile, GDI minigunners are given Calico rifles referred to as "GAU-3 Eliminators". ''VideoGame/CommandAndConquerRenegade'' replaced these with, of all things, a renamed [[Film/{{Aliens}} M41A pulse rifle]]. This is likely due to the ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' influences in ''Renegade'', where basic infantry on both sides were armed with an "M16 Mk. II Pulse Rifle" - one GDI variant of which was, in some cutscenes, represented by [=M41A=] props (the more common one was the similar M590 assault rifle originally created out of a Mini-14 for ''Series/SpaceAboveAndBeyond'').
* In ''VideoGame/JaggedAlliance: Back in Action'', certain guns have slightly different manufacturer names but retain the correct model number. Examples include the Klock (Glock) 17 and the W&S (Smith & Wesson) Model 29.

[[folder:Role-Playing Games]]
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' give real-world and slightly-fictionalized guns generic names like "Assault Rifle" (H&K [=G3=]), "Assault Carbine" (Colt 733), "Battle Rifle" (M1 Garand), "Service Rifle" (modified [=M16A1=]), "Anti-Materiel Rifle" (PGM Hecate II) and many more.
** Only ''VideoGame/{{Fallout 2}}'' and the BroadStrokes canon ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' avert this by specifically using the real names for modern-day guns, and even then, the AlternateHistory aspect of the series means that many have fictionalized background information, such as a different manufacturer or caliber of ammunition. For example, the P90 is called by its real name (with an added "c" at the end), but fires 10x25mm rounds rather than 5.7x28mm and is said to have been designed by H&K rather than FN.
** The original ''VideoGame/{{Fallout}},'' however, strangely ''inverts'' this trope. Not only are all but one[[note]]the Desert Eagle[[/note]] of the game's firearms fictional, but they're described as products of real-life manufacturers. Examples include the Winchester "Widowmaker" shotgun, the Colt 6520 10mm pistol, the Glock 86 plasma pistol, the Winchester P94 plasma rifle, and many more.
* ''VideoGame/VampireTheMasqueradeBloodlines'' both uses fake names and a couple real ones. The Franchi SPAS 15 is called the Jaegerspaz XV, the Uzi is given the ludicrous pseudonym ''Lassiter Killmatic,'' and the Glock 17 is called the Brokk 17c. Strangely, the Steyr AUG and Colt Anaconda are called by their proper names. The Utica M37 is a pretty clever pseudonym, since it must have taken some actual research on the part of the developers to discover that Utica is a small town in Upstate New York like the actual weapon's hometown of Ithaca.
* While ''VideoGame/ValkyriaChronicles'' uses entirely fictional weapons, one very, very familiar gun is present: The Ruhm, which is the German MG 34 with a different paint job. For comparison: [[http://www.wingdamage.com/wp-content/uploads/2009/04/valkyria-chronicles-dlc.jpg Ruhm]]; [[http://www.smhq.org/history/mg34.jpg MG34]].
* The first ''VideoGame/ParasiteEve'' uses real model numbers, but no manufacturer names and only generic textures.
* Each and every one of Vincent's guns in ''VideoGame/FinalFantasyVII'' besides his InfinityPlusOneSword has a real life counterpart. In some cases, the names aren't even changed.
* Every single one of the guns in ''VideoGame/AlphaProtocol'' is a real weapon, from the Glock pistols to the H&K submachine guns. However, for licensing reasons, the names of every single gun are changed. Glock weapons are now Samael weapons, any Russian weapon is designated UC, including the AK-47, and so on.
* ''Videogame/JulyAnarchy: Prologue'' is a very weird example of this trope. The firearms are actual modern guns with real names and actual characteristics (damages, number of rounds), but the models aren’t linked to the correct name. For example, the weapon named "Desert Eagle" looks like a suppressed Glock 17, the "Glock 17" itself appearing as a Colt [=M1911A1=].
* While most of the weapons in Webcomic/PennyArcade's ''[[VideoGame/PennyArcadeAdventures On The Rain-Slick Precipice of Darkness Part 3]]'' have generic or made-up names, this trope is used humorously with one of the guns available for Tycho, the Thomas Gun.

[[folder:Simulation Games]]
* ''VideoGame/AceCombat'' uses real-world names for all existing aircraft (with the exception of ''VideoGame/AceCombatAdvance'' and ''VideoGame/AceCombatNorthernWings'', which use planes with new names that somewhat resemble real-world planes; the F-22 in the first two games is also modeled after a prototype version, the YF-22, rather than the production model). Weapons, on the other hand, are given generic names like UGB (Unguided Bomb, alternatively with suffix S, M, or L depending on size), though missiles are clearly modeled on real-life weapons, like the F-14 carrying the AIM-54 Phoenix as its version of the "XLAA". ''VideoGame/AceCombat3Electrosphere'' sidesteps this by giving the planes [[BlandNameProduct enhanced-sounding names]], such as [=EF2000-E=] Typhoon II (Eurofighter Typhoon), [=XFA-36A=] ([=McDonnell=] X-36), or F-15S/MT Eagle+. It also helps that, the game being futuristic, there's more room for made-up aircraft.
* Being heavily based on ''Ace Combat'', ''VideoGame/VectorThrust'' generally averts this trope as well, with correct real-life names for its aircraft and weapons. It also follows ''Electrosphere'' in including fictional variants of some aircraft, like the F-15Z electronic warfare plane, referred to as the "Digital Eagle".
* Mostly averted in ''VideoGame/OperationFlashpoint'' and its successor ''VideoGame/{{ARMA}}''. However, one notable case where this was played straight in ''OFP'' was the Czech SA Vz.58 assault rifle (a distant cousin of the AK-47 and AKM). It was called "AK-47 CZ". This is all the more odd since the developers are Czechs and virtually every other weapon uses its copyrighted name; they included the weapon again in ''ARMA II: Operation Arrowhead'', this time under its correct name. Some of the civilian vehicles in the game (Trabants, Škodas, Minis and Zetor tractors) also play the trope straight (the rest avert it).
** ''ARMA 3'' goes for half this trope and half futurized variants of existing weapons. The standard OPFOR pistol is an unmodified MP-443 called the "Rook 40", while their standard assault rifle is the "Katiba 6.5mm" series, somewhat based on the Iranian [=KH2002=] with a lower carrying handle resembling that of the [=G36C=] and a smaller magazine. BLUFOR likewise uses an unmodified Walther P99, renamed the "P07", as their sidearm, while their standard weapon is a fictional conglomerate of parts from various weapons like the Remington ACR called the "MX 6.5mm", with suffixes like C for the compact version, SW for the [[MoreDakka support version]], and M for the marksman one. Interestingly, some weapons do go by their real name, like the Gepard [=GM6=] Lynx for CSAT's anti-materiel rifle, the Metal Storm 3GL grenade launcher available for the standard MX rifle, and the various [=AKs=] used by the Syndikat faction in the "Apex" DLC. The Marksmen DLC inverts this for the "Mk 14", which is an original M14 with a rail for optics attached; an actual Mk 14 is already in the base game as the "Mk 18".
* Every Heckler & Koch weapon in ''VideoGame/{{SWAT 4}}'' is given a generic label ("9mm submachinegun" for the [=MP5A4=]) or a changed name ("[=Gb36=]" instead of G36). However, every firearm manufactured by Colt and Benelli is licensed (complete with small-print legalese), and therefore correctly named.

[[folder:Stealth-Based Games]]
* The inexplicable "RK-47" and "SUG" in ''VideoGame/MetalGearSolidPeaceWalker''.
** All of the weapons in ''VideoGame/MetalGearSolidVThePhantomPain'' are similarly fictional but with a resemblance to real world weapons, such as the "AM Rifle Type 69", which looks very close to a mix of the M16 with the SAR 80, or the "UN-ARC" (a cross between the FN FAL and H&K G3). This extends to even to vehicles, with the Blackfoot and Krokodil helicopters standing in for the Blackhawk and Hind. This causes a major retcon and continuity inconsistency because the flavor text indicates that this fictional military hardware is standard issue for their respective nations while real, authentic military hardwares are blatantly name-called ever since [[VideoGame/MetalGear1 the first MSX game]].
* The ''VideoGame/{{Hitman}}'' series initially inverted this in the original ''[[VideoGame/HitmanCodename47 Codename 47]]'', with all weapons except for an older pepperbox-style revolver (called simply the "Derringer") going by their real names, and even including the manufacturer's names in the menu. The demo for the follow-up game ''[[VideoGame/Hitman2SilentAssassin Silent Assassin]]'' continued using real names for the guns, but these were changed to generic/false names for the full game, a trend which every following game has continued. Perhaps weapons producers don't like their weapons to be associated with ''bad'' killings, as if there are 'good' killings. This is played interestingly with the AMT Hardballer, as its rename to the "Silverballer" in the second game also came with an extensive redesign of the in-game model, making it clear that the Silverballers are meant to be Agent 47's [[AceCustom custom design]].
* In the ''Franchise/LupinIII'' game, ''Treasure of the Sorcerer King'', Lupin's trademark Walther P-38 is referred to just as a "Thirty-Eight" for the English release.
* The first ''VideoGame/SplinterCell'' is undecided on the issue: text files (subtitles included) refer to Sam's rifle as "SC-20K", but when you're ordered to retrieve it in the Langley mission, you can hear Lambert calling it an F2000. It's played more straight with the "SC Pistol", in reality an FN Five-seveN.
** ''Conviction'' use real names for most guns, including the Five-seveN, but the F2000 is now called SC-3000; given that it is redesigned to load magazines based on those of the [[RareGuns never-produced MR-C]], it's very likely meant to be Third Echelon's custom model.

[[folder:Survival Horror]]
* The original ''Franchise/ResidentEvil'' games for the UsefulNotes/PlayStation (as well as ''VideoGame/ResidentEvilCodeVeronica'') featured plenty of real firearms such as Berettas, Colt revolvers, Remington shotguns among other. Once the series started being released on the [=GameCube=], Capcom decided to use generic names for the weapons: the Beretta was replaced by a custom version called the [[BlingBlingBang Samurai Edge]] (previously introduced in ''VideoGame/ResidentEvil3Nemesis''), while the Colt Python was renamed the "Silver Serpent" and had its appearance heavily altered to the point that only the cylinder release from the real revolver is recognizable.
* ''{{VideoGame/Unturned}}'' uses a combination of generic names like Magnum or Double Barrel, while others have obvious, punny references to the real world model like the Desert Falcon, the Outfield, or the Uzy.

[[folder:Third-Person Shooter]]
* The ''VideoGame/SyphonFilter'' series uses a mix of real names, fake names, generic descriptions, and completely fictional guns. Examples: [=HK5=MP5=], 9mm=Glock 17, .45=M1911, G18=Glock 18C, H11=H&K G11, [=K3G4=G3KA4=] (compact version of the G3), BIZ-2=PP-19 Bizon SMG, [=PK102=]=[=AK102=], Spyder = Skorpion, etc. They started using more real gun names with ''Omega Strain'', but some gun still had their names changed, such as the AU 3000 (Steyr AUG) and Biz-9 (PP-19 Bizon again).
* In ''VideoGame/TheClub'', all firearm models were hastily edited during the late beta, turning them into horrid messes, but some are still recognizable: "SP Hornet" is a Steyr SPP submachine gun, "Hammerhead" is the Desert Eagle and "[=PD9=] Black Widow" is a P90 (bit hacked up, though). The most egregious example is most probably "Raptor" rifle, consisting of a G36 stock, AK-47 main body and thick pipe for a barrel.
* ''VideoGame/ArmyOfTwo'' largely averts this trope, with even the exceptions having some relation to the real weapon (M4 is called the "S-System", after a specific airsoft version of the weapon; the FAMAS G2 is the "Felin 2C", named for the FELIN integrated system based around a modified FAMAS). ''The Devil's Cartel'', however, lacks proper names for a majority of the weapons.
* ''VideoGame/DarkSector'' plays this one ''really'' weirdly; almost every weapon is a model of one gun, but given a name that looks like it's meant to give this treatment to an entirely ''different'' gun (almost always one of Russian origin) that could fill the same role, as if several of the weapons had their models changed midway through development and they couldn't be bothered to make up different names for the new models. Hayden's "Tekna 9mm" is a .45 ACP H&K Mark 23 named after the Vector SR-1 pistol, the "Vekesk Micro" is a Klin PP-9 named after the SR-2 Veresk SMG, and so on. The exceptions are the [=AKS-74U=] and RPG-7, which have the right names.
* Used in the ''VideoGame/{{Uncharted}}'' games, with only one exception across multiple games (the AK-47 - which, for the record, is also ''actually'' an original AK rather than an AKM or Type 56 or whatever) and a small handful of others specific to one game (the FAL in ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'' and the ARX-160 in ''[[VideoGame/Uncharted4AThiefsEnd A Thief's End]]''). Some of the made-up names partially allude to the real names, such as the Wes .44 (S&W 629 in .44 Magnum), Desert 5 (Desert Eagle), and SAS-12 (Franchi SPAS-12, incidentally named after an even rarer pump-action-only variant of the real gun).
* The ''[[VideoGame/SOCOMUSNavySeals SOCOM]]'' series mostly does this. Examples include the [=HK36=] (H&K [=G36C=]), IW-80A2 (Enfield [=SA80=]), VSV-39 (VSS Vintorez), AG-94 (AN-94 Abakan), and M4-90 (Benelli M4 Super 90). Interestingly, some weapons have their actual names, like the [=MSG90=], [=AT4=], and SR-25.
* ''VideoGame/SunsetOverdrive'' calls its standard assault rifle the "AK-FU".
* All of the firearms in ''Winback: Covert Operations'' are generically described real guns. Handgun=Colt M1911, Shotgun=Franchi SPAS-12, Submachine Gun=H&K [=MP5=], Silenced Handgun=Walther PPK, Rocket Launcher=M202 FLASH.
* ''VideoGame/FreedomFighters'' dodges the issue by giving all its guns totally generic names, like "Assault Rifle" (an AK-103), "Heavy Machine Gun" (a PKM), "Revolver" (Colt Python) and "Shotgun" (SPAS-12).
* A few of the weapons in ''VideoGame/ResidentEvil4'' are named after real weapons, such as the TMP, the Red 9 (a 9mm variant of the Mauser [=C96=]) and the Chicago Typewriter (one of many nicknames for the Thompson submachine gun). And then, just to make things interesting, they'll sometimes randomly throw in a fictional gun made up of real gun parts into the mix, like Leon's Silver Ghost. ''VideoGame/ResidentEvil5'' used real names for its guns, besides the fictional ones and the very notable exception of the "Lightning Hawk" (obviously a Desert Eagle), but then ''VideoGame/ResidentEvil6'' went back to solely using fake names.
** ''Resident Evil 5'' did have one other notable example among its weapon cache: the [=SVD/=]Cobray Street Sweeper was called the "Jail Breaker" in ''5''. This one is particularly strange because ''4'' featured an Armsel Striker shotgun (a very similar weapon but with a different drum advance system than a Street Sweeper) that was actually called the "Striker", and yet in a game where most weapons received proper names, the closest relative to the gun that actually managed to avoid being given a fake name ''4'' is given one in ''5''.
* ''VideoGame/RideToHellRetribution'' uses this trope, the most notable example being when a late 1960's American army officer presents a taped-up M1 Garand rifle as the state-of-the-art "Albatross A40 rifle".

[[folder:Sandbox Games]]
* ''VideoGame/GrandTheftAutoViceCity'' seemed to fall under this as well, with rather generic names for its firearms. ''VideoGame/GrandTheftAutoIII'' and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' were slightly more willing to use assault rifle names[[note]]though the latter's "AK-47" and "M4" were technically a Type 56 and Colt 733[[/note]], although other weapons were still generic-named (if not generic-shaped). The games also extended this trope from the guns to the vehicles.
** ''Vice City'' was actually much like ''III'' and ''San Andreas''' originally in that it did have real names in its first release. It was only after the {{Bowdlerize}}d "Haitian Friendly" version was released that this trope came into play.
* The 'HD-Era' ''VideoGame/GrandTheftAuto'' games ([[VideoGame/GrandTheftAutoIV GTAIV]] and [[VideoGame/GrandTheftAutoV V]]) have also given generic names for their firearms such as "Pistol", "SMG" and "Rifle", only using varied nouns for differentiating weapons of the same class. Examples from ''V'' would include the "Assault Rifle" (Norinco Type-56-2), "Carbine Rifle" [[note]]an oxymoron, as 'carbine' and 'rifle' would somehow imply the weapon barrel being both shortened ''and'' full-length[[/note]] (customized [=AR-15=]) and the "Advanced Rifle" ([=IMI CTAR-21=]). The eighth-generation version of GTA V adds [[FictionalCounterpart fictitious manufacturer names]] to the weapon models such as "Shrewsbury" (that oddly produces reproduction of foreign firearms) and "Vom Feuer" (a FictionalCounterpart of Heckler & Koch) that are visible in first-person view.
* The ''VideoGame/SaintsRow'' games do this with all of their firearms, but if you look at the weapon closely you can probably identify its real-life counterpart. Most obvious is the AK renamed the "K6 Krukov". Humorously, the in game version of the Desert Eagle is called the GDHC .50, "GDHC" standing for "Goddamn Hand Cannon."
** Oddly enough, during the final mission against the Carnales in the first game, Dex will actually refer to the AK by its real name.
** It's also worth noting that the first two games got away with including an A.K.A.'d Glock pistol, something that the Glock company heavily frowns on in real life.
* In ''VideoGame/TheGodfather'' game almost all weapons have generic descriptors or are NamedWeapons, except for maybe the Tommy Gun (the "Python" revolver is actually a Colt Official Police).
* ''VideoGame/TheSaboteur'' uses this rather haphazardly. Some weapons are given generic names (like 'silenced pistol' or 'automatic shotgun'), some use fictional names (e.g. 'Raum pistol' for a Mauser C96 or 'Kruger' for Luger P'08) some use their popular names ('Tommy Gun') and in some cases the name is left unaltered (MP 40, Panzerschreck).
* ''VideoGame/RedDeadRedemption'' uses both real gun names as well as fake names.
* ''ViedoGame/WatchDogs'' zigzags: some guns use real names names, some guns use modified names based on the real name, some fictional names. Interestingly, a lot of the names, [[PropRecycling just like the models]], tend to be taken from other games by the same publisher:
** Real names: The ACR, [=Px4=], AK-47, M107.
** Modified names: the 416 ([=HK416=]), 417 ([=HK417=]), SMG-11 ([=MAC-11=]), 1911 (Kimber Warrior, based on the original M1911), R-2000 (PP-2000).
** Fictional Names: Goblin (Patriot Ordnance P416), P-9 (SIG-Sauer [=P250=] Compact), Destroyer (Barrett [=M82=]).

!!Examples (Other Media):

* Many of the weapons in the ''Franchise/StarWars'' films are just real weapons with bits glued on. This is most apparent in the Original Trilogy, with the Stormtroopers' staple E-11 blaster rifles being modified Sterling Mk IV submachine guns. Han's trademark DL-44 blaster combines parts from an antique Mauser and an MG 81 machine gun with extra "greeblies" glued on to enhance the aesthetic.
* In ''Film/WilliamShakespearesRomeoAndJuliet'', guns go by brand names like Sword, Dagger, Rapier and Longsword. This is mostly justified to keep from deviating from Shakespeare's original script.
* ''Film/ShootEmUp'' plays this for plot reasons. In order to have products for the weapons manufacturer Hammerson, Para-Ordinance guns had their labeling filed off and the name "Hammerson" lasered in.
* ''Film/WarDogs'' curiously uses this for one single model: the Brazilian copy of the Beretta 92 pistol, Taurus [=PT99=], is called "Corvis [=TP19=]".

* In ''Literature/JohannesCabalTheDetective'' Cabal normally has a gun that is identified correctly-a Webley Boxer, but when he loses it early in the novel he eventually buys another revolver that is identified only by its caliber: 10.35mm. Its not given a proper name, but given the [[AnachronismStew vague]] time period of the setting and the equally vague Italian-nature of the country he buys it in (a fictional place called Senza) its most likely a Bodeo Model 1889.
* In ''Franchise/TheDarkTower'', Roland carries a pair of revolvers from another universe which are implied to be the direct equivalent of a real firearm from our world, but the text avoids specifying which one. Based on the details given, the guns are a perfect match for the Colt New Service (double-action, swing-out cylinders, and chambered in .45 Long Colt) but they're just called the Sandalwood Guns because of their grips, which are made of sandalwood.

[[folder:Live-Action TV]]
* In an episode of ''Series/ColdCase'', a Beretta submachine gun is called a Marietta.
* ''Series/LawAndOrder'' had a trial against the manufacturer of a "Rolf-9" gun, which was an obvious stand-in for the Intratec TEC-9. The issue was that Rolf-9 was sold as a semi-automatic, but it could be very easily converted to fully automatic, just as the real TEC-9.
* ''Series/BattlestarGalactica2003''. The Stallion is actually a [[CoolGuns COP .357 derringer]]. It's not the only thing on the series [[CallARabbitASmeerp with an unusual similarity to something from Earth]]. After all, this has all happened before and will all happen again...
* In some episodes of ''Series/{{Monk}}'', such as "Mr. Monk and the Three Pies" and "Mr. Monk Is On the Run," there are such things as "Lane & Westen" pistols. When they are shown, they are clearly shown to just be Beretta 92FS pistols under an alternate name. Interestingly, there are other episodes where Beretta pistols appear and are appropriately referred to as Berettas.

[[folder:Tabletop Games]]
* Used in the ''TabletopGame/{{GURPS}}'' Basic Set. All guns are given a basic descriptive name such as "Auto Pistol, 9mm" or "Assault Carbine, 5.56mm". However this isn't meant to be so much deceptive as it is generic; they later gave statistics to dozens of real life firearms.
* Most guns in ''TabletopGame/ArkhamHorror'' go by a very generic name like "rifle" or ".357 magnum". The closest to a real name is the "Tommy Gun", which is a nickname rather than an official designation.
* Completely averted in historical (even for present day) Wargaming rules - the actual names are always used where the writers have gone to that level of detail. Would make an interesting IP court case (if the writers could actually afford to defend)- "We described the terrorists as using AK-47's because that's what they did."
* The arsenal of a ''TabletopGame/{{Shadowrun}}'' game includes a wide variety of weapons from modern manufacturers with incremented model numbers; AK-97s, Beretta 201s, Browning Ultra-Powers, et cetera.
* Imperial Guard autoguns in ''TabletopGame/{{Warhammer 40000}}'' fill the same role as modern-day assault rifles, and look akin to M16s. Heavy stubbers are basically M2 Browning .50 cals. Autopistols resemble Uzis. Artwork often goes even further - there are belt-fed bipod heavy stubbers that could be taken for an MG 42 at first glance, and lasguns and sniper rifles often have features (like large, banana-shaped mags) cribbed from historical weapons. Even the Imperium's standard issue sidearm, the Bolt Pistol, looks an awful lot like an M16 with the stock, handle and most of the barrel snapped off.
* Averted in ''TabletopGame/PsionicsTheNextStageInHumanEvolution''. The game not only lists real guns as weapons, it gives you a brief history of each one.
* ''Tabletopgame/BattleTech'' intermixes [=AKA-47s=] and BrandX products. Several ground vehicles are quite obviously based on real life vehicles, such as the ''Chevalier'' scout tank being one degree of separation away from the South African Army ''Rooikat'', or the ''Hetzer'' [[TheAllegedCar alleged tank]] being essentially a World War 2-era Hetzer, but with a bigger gun and wheels instead of caterpillar treads. It's more apparent in the ''Mechwarrior'' roleplaying spinoff, which has several weapons that are only very lightly modified like the Gauss SMG, a FN P90 with the magazine located further back along the top and the old magazine location being replaced by [[MagneticWeapons magnetic coils]], or completely unchanged like the Federated Long Rifle, an AR-15.

[[folder:Web Original]]
* Happens on [[TheWikiRule wikis based on series]] where gunplay is prominent enough that the guns get their own pages, though it varies depending on the series. The ''VideoGame/Left4Dead'' [[http://left4dead.wikia.com/wiki/Main_Page wiki]], for instance, prominently discusses the real-world bases of its weapons, while the ''VideoGame/CallOfDuty'' [[http://callofduty.wikia.com/wiki/Main_Page wiki]] allows nothing more than a Wiki/{{Wikipedia}} link to the real weapon at the start of each weapon's page, owing to the series' infamy for getting technical details wrong that would make half of that wiki devolve into complaining otherwise.

[[folder:Real Life]]
* Back in the day, there were licensed and unlicensed copies of every successful small arm each featuring a new name. Companies didn't want copies of their arms to bare the company name, so foreign manufactures often had to change the name in order to get a manufacturing license. Ironically the gun that reversed this trend was the TropeNamer, the AK-47. Since the AK was made by a communist country, they didn't care what manufactures called their guns and even encouraged them to use the Red Army's designations.
* All AR-15-pattern rifles made by any company other than Colt have to be marketed by another name. Colt's patent on the gun (which had been purchased from Armalite) has expired but their trademark on the name "AR-15" has not.
* During the Clinton era assault weapons ban, several guns were made illegal by name. This resulted in companies just changing the name they marketed the banned guns under and maybe a feature or two just to be safe. The TEC-9 is a particularly notable example, as when it was banned by name under California's gun laws before the assault weapons ban, Intratec got around it by doing nothing more than changing the name.[[note]]And moving a sling mount, but that hardly changes how the gun looks or works.[[/note]]
* Even when gun companies aren't required to do so for legal reasons, they still sometimes rename guns that are functionally the same. This is to make copies of existing guns, or even variations of the company's own existing guns, seem new and exciting when they really are just long established designs with a few (usually cosmetic) changes.