British computer games magazine which ran from 1991-96 for 65 issues and focused, unsurprisingly, on {{Amiga}} games. Mostly.

It's mostly remembered for its totally quirky yet endlessly readable style. People didn't read it for the {{Amiga}} games; they read it for the writers, the biting yet totally honest opinions, the {{Running Gag}}s, the reviews done in the style of other things (play Review-By-Numbers! No, really; the reviewer writing it as if they were in hospital), the features that you simply wouldn't get in other magazines (for example, a two-page spread on how to play ''VideoGame/{{Doom}}'' '''in real life''').

The magazine ended in 1996 as the Amiga itself was dying, but people fondly remember it to this day. Former staffer [[http://worldofstuart.excellentcontent.com/ Stuart Campbell]] maintains a [[http://dspace.dial.pipex.com/ap2/ historical fansite]] that gives a peek into the inner workings. An archive of its reviews is also available [[http://amr.abime.net/issues_5 here.]]
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!!Named the following trope:
* SlippySlideyIceWorld: A term for a level in a PlatformGame where most of the [[FakeDifficulty difficulty]] comes from reduced friction on the platforms, thus forcing the player to wrestle with the controls instead of providing a proper challenge. They hated it.
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!!This magazine provides examples of:
* AndImTheQueenOfSheba:
-->"''Human Killing Machine'' is one of the great unsung classics of our time, sadly under-rated by all and sundry and due for a major critical reappraisal any day now. And the Poll Tax was a really good idea. And I'm the Archbishop Of Canterbury."
* BrutalHonesty
* CatchPhrase:
** "You useless, cretinous morons."
** "Natch."
** "Drop your science on those assembled."
** "[[TakeThat It's more important to me than being the editor of a computer games magazine.]]"
** ...and a hundred more.
* CausticCritic: Stuart Campbell, once lovingly nicknamed "videogaming's very own serial killer", would not, could not shut up about any flaws, and was admired and hated in equal measure for his insistence on BrutalHonesty. [[http://amr.abime.net/review_1774 Even in the face of a kangaroo court and firing squad.]]
* CloudCuckooLander: Jonathan Nash. If you ever read anything which entered into the world of the utterly bizarre, it was Jonathan Nash who wrote it. The same reviewer who, whenever a photo opportunity arose, always presented himself as a cartoon character from ''WesternAnimation/{{Animaniacs}}''.
* ClusterBleepBomb: In the article "You Can't Say That!" in ''AP'' 38, Stuart Campbell's opinion on censorship, extracted after being forced to watch TV-edited versions of ''Film/RoboCop1987'', ''Film/RepoMan'' and ''Film/{{Aliens}}'', was, after the statement "I'll tell you what I think about censorship," mostly obscured by orange bars (like many other allegedly offensive phrases in the article), aside from the occasional preposition like "up their."
* CreditsGag: It was easier to list the times when they didn't slip a funny comment under the names of the production staff.
* FourPointScale: Defied; one of ''Amiga Power''[='s=] aims from the beginning was to use the '''entire range''' of the percent scale, so 50% means a game's actually SoOkayItsAverage.
* FunWithAcronyms: A caption ponders the InitialismTitle of ''ATR: All-Terrain Racing'':
-->"Are terrapins retarded? All typos re-worded? Any tea, Reginald? No."
* GoodNewsBadNews: Full-length reviews summarized games' "Uppers" and "Downers" in a red box. In a review of a truly awful game, the former would be along the lines of "You must be joking."
* HappyEnding: The last-ever piece of writing in the mag described a sort of Elysian Fields for the remaining reviewers, stuffed with Amiga games and all their favourite things.
* InTheStyleOf: A regular section. Beginning as a back-page feature, it later moved to the news pages where it became a reader competition, with readers being asked to make pictures of Amiga games in the style of other things (normally other games). ''AP'' awarded a score out of 10, with 20 worth of Amiga games for each point, but in a RunningGag, always found trivial or unlikely reasons to halve the point score.
* KangarooCourt:
** A recurring feature in the magazine's reviews was named after this - it examined one of the magazine's {{Berserk Button}}s, then found a way to execute the game for using it.
** The final issue's review for ''Kick Off '96'' had Stuart Campbell being tried for murdering the Amiga, for which he is found guilty and executed by firing squad.
* KillEmAll: The final issue was mostly composed of concept reviews and articles, killing off practically all of the staff.
* MoralGuardians: From the sublime (sued by the British Legion to block the use of a poppy on their cover) to the ridiculous (one parent wrote in to ask them to stop using "crap" to describe games, suggesting "dead" instead.
-->"'This game is a load of dead.' - hmm, doesn't really work now, does it?"
* NoteFromEd: Constantly. ''["Constantly." That's it? You're fired - Ed.]'' Taaa-daaa!
* OrphanedPunchline: One of the "Who Do We Think We Are?" pages (the page in each issue which introduces the writers) involved every reviewer giving their favourite joke punchline (but not the joke itself).
* OutOfGenreExperience: done frequently in the Concept Reviews, where you'd suddenly be reading a play, or a transcript of an episode of ''Series/HaveIGotNewsForYou''.
* PunBasedTitle: The letters page was titled [[Film/DoTheRightThing "Do the Write Thing"]].
* ReviewerStockPhrases: Detested by ''AP'' to the point that they wrote a feature pointing several of them out to their readers. For example, "If you like X, then you'll like this."
* SelfDeprecation: Probably one of the reasons ''AP'' is remembered so fondly.
* RunningGag: Lots and lots of them. Whenever someone asked how they could "be" [[Franchise/MortalKombat Goro]], for instance.
* SpiritualSuccessor: Dave Golder left to start the sci-fi/fantasy magazine ''{{SFX}}'', using much the same humour in the reviews and occasionally some of the old staff as reviewers. Stuart Campbell, for instance, did ''Series/TheXFiles''. It gradually [[SeasonalRot devolved]] into a "normal" mag, eventually even eliminating the [[CreditsGag different titles for the head editor]]. Thankfully, the honest reviews are mostly still there.
** Similarly, J. Nash and S. Campbell teamed up with P. Rose and K. Gillen to create [[{{Digitiser}} Digi]]-o-spinoff Digiworld -- although both were regular columnists for the TeleText version anyway.
** And ''Amiga Power'' itself may be seen as a Spiritual Successor: several of the writers (including Golder, Nash, and Campbell) came from the classic ZXSpectrum magazine ''Your Sinclair'', which had a similarly zany style. ''Sega Power'' also took up the torch, though they tended to not so much walk the line of absolute lunacy as leap headlong over it while screaming incoherently about mackerel.
* TakeThat: Seriously. There was nobody safe from the mag's criticism: game publishers, the magazine's own ex-staff, and the readers especially. But most of ''Amiga Power''[='s=] entries in this trope were directed at other game magazines, and game publishers. Because they ''cared''.
** In later issues, ''AP'' became fed up with other magazines giving clearly awful games 95%, or reviewing games that hadn't been released, or in one case reviewing a game's PC version and pretending it was the Amiga version. Because of this, they made The Disseminator, a table of review scores from other magazines with annotations to show how bad their reviewing was.
* VapourWare: its "design-a-game" competition never produced a real playable game. R.I.P., ''Spodland''.
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