* ''Franchise/FireEmblem''. This is offset by having lost units be [[FinalDeath unrecoverable]], which means the total size of your force is limited by how well you play. In addition, the [[RelationshipValues support conversations]] allow for [[CharacterDevelopment development]] of secondary characters without interrupting the main plot.
** In ''Shadow Dragon'', the game practically ''throws'' two to five new units at you every chapter up until halfway through the game. If you manage to recruit everyone, the WhereAreTheyNowEpilogue will last nearly two minutes longer than the game's actual credits.
** Though if you go for Gaiden chapters by killing off characters, the epilogue ends up looking like a mass funeral...
** A simple example is the "relations" chart put together in ''Radiant Dawn'', which showed the given relations between most of the major characters. It also served as the titular scorecard by which you could know the players. Warning, MASSIVE spoilers [[http://serenesforest.net/fe10/relation.jpg here]] This is only the playable characters and super-major [=NPCs=]. Overall, the game has 73 playable characters, almost all of which feel like fully-developed characters. Well, as fully-developed as you can get when many can be removed from the story any time the player fails.
** This is actually zig-zagged in the Jugdral series, at least Genealogy of the Holy War. There is no ArbitraryHeadCountLimit, and while the cast of (playable) characters looks about the average size of a Fire Emblem game, you only get to use about ''half'' at once due to the game's narrative. Of the 2nd half, a good portion of the characters you see on a list are merely substitute characters.
** The record for the most number of playable characters in the series goes to the remake of [[Videogame/FireEmblemAkaneia Mystery of the Emblem]], which brought back the characters that were removed as well as adding new characters introduced in ''Shadow Dragon'' and ''BS Fire Emblem'' with a grand total of 77 characters in the main story and bonus chapters combined.
* ''Franchise/ResidentEvil'' is knee-deep in this trope, partially due to such a long history and partially because of characters mentioned only in notes, secondary characters, tertiary characters, and characters that are present for only a short time before becoming zombie fodder. Any semi-comprehensive character list for the series [[http://projectumbrella.net/articles/Profiles has to be split up into subsections]]. Pilots not included.
* Squaresoft's (now Square-Enix) ''VideoGame/ChronoCross'' featured a cast of 45 playable characters -- requiring the player to play through the game at least three times to get them all. Alas, the game only allows 3 characters to fight at a time. That also leads to ending up with a core group you like to use in battle all the time during the later parts of the game to the exclusion of most of the rest of the characters you collected along the way. And it makes outfitting the redundant characters an expensive proposition.
* By the time you get to the end of the final chapter of ''VideoGame/FinalFantasyIVTheAfterYears'', you'll have a party of 22 characters to choose from, although nearly half of them won't join you if you skip their chapters, up to 6 of those can be LostForever or KilledOffForReal even if you ''don't'' skip their chapters, and [[CreepyDoll 2]] of them have next to no dialogue to begin with and are optional anyways.
** The sheer number of characters means that by the time you finish the game, you'll find that the total number of {{Combination Attack}}s between them exceeds even that of ''VideoGame/ChronoTrigger''.
* ''VideoGame/FinalFantasyVI'' has 14 regular playable characters, the most of any main series FF game. There's an early-game section where you control ten Moogles as temporary [=PCs=]. There are a couple of dozen significant [=NPCs=].
* ''ShiningForce''. There is a limit of how many soldiers can be sent into any given battle, which leaves some of your forces perpetually on the bench.
* The ''Sengoku Basara'' franchise has had 57 notable characters that have appeared throughout the series, with 47 characters having been playable at least once and 49 of them being fleshed out and plot-relevant.
* Every ''{{Suikoden}}'' game has OneHundredAndEight characters you can acquire. This does not take into account the many named characters that are not part of the 108.
* Any given ''VideoGame/SuperRobotWars'' game uses the cast from a good number of HumongousMecha anime (typically in the double digits), then adds in a few [[OriginalGeneration original characters]] of their own. The ''[[VideoGame/SuperRobotWarsOriginalGeneration Original Generation]]'' games then take all ''those'' original characters, puts them together, then adds even ''more'' characters, both playable and supporting.
** The ''VideoGame/SuperRobotWars'' spinoff ''EndlessFrontier'' takes things even further -- it's an RPG developed by Namco, taking the characters from the ''OriginalGeneration'' universe, and crossing ''them'' over with various Namco characters, including original characters from ''their'' crossover strategy title ''VideoGame/NamcoXCapcom'' (who were, according to the developers, based loosely on original characters from ''VideoGame/SuperRobotWars'', completing some sort of cycle).
** Notable mention is ''VideoGame/SuperRobotWarsAlpha'' series. ''Alpha 3'' had the largest cast out of ''any'' SRW game and, if we put all the characters from all the timelines, would easily exceed 100 characters ''that are playable''. If we include the [=NPCs=], it would easily exceed 200 or even 300 characters.
* ''VideoGame/MortalKombatArmageddon'' threw in every kharacter from all of the games in the series up to its point, including the boss kharacters, giving you over 60 playable kharacters.
* ''VideoGame/FinalFantasyTactics'': Almost any character that could go from a computer-controlled ally combatant to a controllable character later would stop being important to the plot after you finally gain control of them. This was because you could refuse to let them join, later dismiss them, or have them be KilledOffForReal.
** The [[UpdatedRerelease PSP]] version throws fans of these characters a bone by including bonus missions (which flesh out the plot, but have no influence on it) where they take center stage again (as computer-controlled "Guests," natch). However, since the player is free to refuse or dismiss these characters, it's entirely possible to never participate in their bonus missions.
* ''VideoGame/RadiataStories'' had 176 recruitable [[NonPlayerCharacter NPC]]s in addition to the main PlayerCharacter, [[spoiler:which were split into two groups based on whether you sided with the humans or nonhumans in the middle of the game]]. Fortunately, it averted the upkeep problems that normally plague large parties (keeping them properly leveled and equipped): 1) you can't change their equipment, and 2) it's actually simpler to recruit new characters than level up old ones. (Especially since there's no Magic stat. Spells which do 300 damage at Lv.1 will still do 300 damage at Lv.100.)
* Pokémon games fit this trope. Starting with ''VideoGame/PokemonGoldAndSilver'', there have been hundreds of named human characters, on top of numerous supporting players and miscellaneous townsfolk throughout the various regions, as well as '''719''' types of {{Mons}} as of ''VideoGame/PokemonXAndY'' (2013).
** Also, there are about 53 Gym Leaders (eight gym leaders through six generations, with some changing from game to game, such as Juan replacing Wallace in ''Emerald Version'').
* Being one of the ''other'' famous {{Mons}} series (''Digimon'' is mentioned in Anime/Manga), ''Franchise/ShinMegamiTensei'' qualifies not only on sheer amount of recruitable demons, but also in the fact that those demons are oftenly involved with the plot. So it's kinda like Pokemon, if around half of the Pokemon were actually important characters.
* ''VideoGame/TheKingOfFighters'' has, over the years, acquired an enormous cast. ''King of Fighters XI'' for PlayStation2, for example, has 47 playable characters.
** The UpdatedRerelease of ''VideoGame/TheKingOfFighters 2002'' one-ups it: it has ''66'' playable characters, quite possibly the largest roster of any [=2D=] fighter.
* The [[VideoGame/TheElderScrollsVSkyrim Skyrim]] [[GameMod mod]] ''Videogame/InterestingNPCs'' has 70 characters at present with more than 125,000 words of dialogue, and many more are forthcoming.
* The ''Franchise/MetalGear'' series, when considered as a whole, has an impressive list of main and supporting characters. [[http://metalgear.wikia.com/wiki/Category:Characters The wiki]] lists ''126''.
* ''BaldursGate'' features 25 {{NPC}}s who can join your party. The most you can have with you at any one time? Five. The sequel made it better by limiting it to 16 [=NPCs=], then made it worse by making their individual storylines more involved, with almost every NPC having a major personal quest, some having two.
** Alignment restrictions may make a portion of the cast unplayable if your reputation is too good/evil. Add onto this the fact that your main character can be from any class (meaning you may require certain characters to fill party roles), and the large number of characters are necessary to actually make a decent party.
** Made even worse in ''2'' by the genuinely interesting interactions between many characters, and the fact that, while a large selection of characters is varied, there are a number of characters who stand out as far better than the others. Coupled with how memorable the game is (strongly limiting replay value), and it's incredibly unlikely that you'll ever experience the majority of different party makeups, forever preventing you from seeing some of the most amusing lines.
** The other Infinity Engine games avoided this on two fronts. First, the ''IcewindDale'' series ''had'' no premade [=NPCs=] -- you created the entire party, top to bottom. Second, ''PlanescapeTorment'' had only seven [=NPCs=] (of which you could put five in your party), several of which you had to solve elaborate and by no means mandatory puzzles or look behind the obvious in order to get.
* Collecting the 28 playable characters (each with their own elaborated backstory) is a relevant part of the gameplay of ''ValkyrieProfile''. These characters very soon become so numerous that it's hard for the player to feel attachment for any one of them.
** This is justifiable because the basic premise of the game requires that you train up einherjar and send them to Valhalla to fight for Odin. You are not supposed to get attached to most of them. Coincidentally, the plot-important ones for the best ending [[spoiler:cannot be sent up, except Lucian, who must be sent up,]] so you are more likely to use and get attached to them. This is the most noticeable with Arngrim, since he is the absolute first character you get (and one of the better ones on top of it).
** ''VideoGame/ValkyrieProfile2Silmeria'' ups the ante by having 13 main characters (in various guises) and ''forty'' einherjar. You'll need to have at least three save slots to have every character, since each "relic" has a list of one to three characters, of which only one is obtainable at a time. You can also lose einherjar permanently. On the other hand, unusually there's only a single bad guy and a tiny smattering of {{NPC}}s who aren't playable at some point (not counting one-off bosses who have no scenes).
** ''ValkyrieProfileCovenantOfThePlume'' has about 19 playable characters (20 if you include Ancel the Guest and CrutchCharacter), and you have to play through the game three times on all three paths to get them all, since one playthrough will force you to take a path that will recruit one or two characters but also fight another as a boss. This also does not include the optional characters in the game that you get in the NewGamePlus, many of which are either series characters or had appeared in Covenant of the Plume's story.
* ''VideoGame/FalloutNewVegas'' has 375 named NPC's that you can actually talk to and are important to quests, and hundreds more "NCR Trooper" or "Gambler" that you cannot.
* ''[[Anime/TokyoMajin Tokyo Majin Gakuen]]'' has 25 characters join the main hero, Tatsuma, and all of them have [[MultipleEndings endings]]. There are also many supporting characters, some of whom also have endings. Then there are all the villains and the different characters in the sequel, Gehouchou (all of whom are the ancestors of the main characters in the Kenpuuchou game) as well as the spin-off games and dramas.
* The ''SummonNight'' series also has lots of characters and also has its own continuity within the main games. ''Summon Night 2'' in itself has loads of characters join the main character.
* ''OgreBattle'' has a lot of important figures in its storyline.
* ''TacticsOgre: Let Us Cling Together'' has quite a bit. And like in ''Covenant of the Plume'', you can't recruit them all in one playthrough since taking one path will bar recruitment of some named characters, while taking another one may actually result in that character becoming a boss for that chapter or only showing up in the background. In Chapter 4, small variations on what you did may cause a character or someone related to show up.
** But there are also some characters who join all the time, but have different roles or methods. For example, Haborym and Guildus will always show up in Chapter 3, but Haborym shows up in different roles, either being rescued or run into. Seleye will either join by an event or need to be rescued in battle, and in chapter 4, Kachua will either be hiding or actually in the battle against you.
** ''TacticsOgre: The Knight of Lodis'' is similar, but much more simplistic. Taking the "A" path makes Shiven and Cybil join, while Orson becomes a boss and Rictor also is fought twice. Taking the "B" path makes Orson and Rictor join, Rictor is only fought once, and Cybil becomes a boss. No clue where Shiven is, as he doesn't show up until very late on that path. It has a much smaller cast than other ''OgreBattle'' games.
* ''VideoGame/HarvestMoon'' has 200+ different characters over its various continuities (many of whom are {{exp|y}}ies of one another). The NintendoDS-original entries (''Harvest Moon DS'' and ''HM DS: Island of Happiness'') have over 100 characters ''by themselves''. Even if you set aside background characters (characters you can talk to, but lack portraits), the games have between 20 and 30 major characters apiece, not including the player.
* Most fighting games could be accused of this, but thankfully these characters rarely have any serious plot role. It is actually good, since in these games the relevance is in characters/opponents over levels generally.
** Also, while there is a "sure" crew, many of the minor characters are scripted in and out in the blink of an eye... well, rather between games.
* ''VideoGame/{{Touhou}}'' has accrued a [[Characters/{{Touhou}} substantial list]] of characters, and adds at least seven more in almost every game, only ''Shoot the Bullet'' not adding any. Discounting [[ChuckCunninghamSyndrome the PC-98 characters]] still leaves a good seventy, while even only including characters who have appeared in more than one game has several dozen remaining. [[http://danbooru.donmai.us/post/show/530862/ This piece of fanart]] (NSFW due to advertisements) features '''all''' of them up to ''Double Spoiler'', and gives some idea of the sheer scale of it.
* ''VideoGame/{{F-Zero}}'' has had new characters in every game, with a huge jump from ''F-Zero'' to ''F-Zero X'' (30) and from ''F-Zero X'' to ''Maximum Velocity'', though the number of new characters in each game has decreased after ''Maximum Velocity''.
** ''F-Zero GX'' has 41 playable characters, each with their own mini-biography, at least a dozen interview questions/responses, a ''[[{{Leitmotif}} theme song]]'', and an unlockable CGI short.
* For only being one game, the cast of ''VideoGame/{{Psychonauts}}'' is monumentally gigantic. This is especially remarkable given that they're all [[NominalImportance named]] and given voice-acting. 26 distinct characters at the camp, 9 at the abandoned asylum, and who knows how many within the mental worlds -- though some of them are admittedly nameless {{NPC}}s.
* The ''SuperMarioBros'' series has a whole ton of characters in the series, with about 1300+ counted at present. In a similar way to the ''SonicTheHedgehog'' series, most of the games and spinoffs put most of the characters on a bus after their first appearances, and the count that's actually appeared in multiple games or forms of media is probably about 1/15th of the total character count. That and the obvious {{Cast Herd}}s where most characters are only found in one sub-series or media type.
* ''PopNMusic'', a RhythmGame series with 16 main arcade releases so far, introduces about 15-20 new characters with every new installment.
* ''VideoGame/MarvelVsCapcom2'' features 56 playable characters, probably the record for any beat 'em up prior to the release of ''[[TheKingOfFighters King of Fighters 2002 UM]]''. To be fair, though, 95% of the roster is recycled from all of the previous games and it has [[SendInTheClones two Wolverines]].
* ''VideoGame/{{Tekken}} 6'' is catching up with around 41. ''Tag Tournament 2'' has everyone who was playable in ''6'' (with Julia putting on a mask and calling herself "Jaycee" and Heihachi dialing back the odometer by a few decades) as well as three more returning characters from previous games (Jinpachi Mishima, Jun Kazama, and True Ogre). Then the console version steps it up even more, including all those characters and about 15 exclusive characters.
* ''InfiniteUndiscovery'' has a total of 18 characters, though most times only 3-4 at a time can be in the active party. There are instances of LetsSplitUpGang where more of your characters will be active, though even in those cases you don't have direct control over more than just your party. Some of your characters are explicitly never able to join the main party and can only come out for combat in those instances of multiple parties. Some of the characters are more plot-relevant than others, but most of them get at least a little development.
* While ''Franchise/{{Disgaea}}'' ''[[VideoGame/DisgaeaHourOfDarkness 1]]'' and ''[[VideoGame/Disgaea2CursedMemories 2]]'' were stretching it with about 8-9 playable story characters per game, ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' takes the cake with ''sixteen'' through the main story and playable epilogue. If that weren't enough, nearly every previous ''Disgaea'' character is downloadable, as well as a great number of characters from [[MakaiKingdom other]] [[VideoGame/PhantomBrave Nippon Ichi]] [[VideoGame/LaPucelle games.]]
** The UpdatedRerelease of ''VideoGame/{{Disgaea 2|CursedMemories}}'' is looking to beat ''Disgaea 3''. Alongside the returning playable twelve (from both the main story and optional bosses), all the originally unplayable bosses are now playable, many of whom ended up appearing in ''Disgaea 3'' as downloadable characters and adds half of the ''Disgaea 3'' main cast. And if that weren't enough, the port will be getting the other half of the ''Disgaea 3'' cast as well as characters from the [[VideoGame/LaPucelle other]] [[VideoGame/PhantomBrave Nippon Ichi]] [[SoulNomadAndTheWorldEaters games]] as DownloadableContent.
** The tradition continues with ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}''.
* Although ''VideoGame/SkiesOfArcadia'' has only six main party members, the 22 recruitable crewmembers for the CoolShip bring the count way up.
* That's to say nothing of ''VideoGame/ValkyriaChronicles'', made by the same team. While only four of them (Welkin, Alicia, Rosie, and Largo) are main characters, Welkin's [[TheSquad squad]] consists of 50 playable soldiers, all of them [[NominalImportance named]] and with [[BackStory backstories and personalities of their own]], which may make it [[VideogameCaringPotential hurt a little bit more if any of them should die in the line of fire]].
* ''VideoGame/GuildWars'' currently has 27 heroes (customizable NPC party members). Despite this, you can only use seven of your heroes at a time. Through the in-game cash shop, you can even clone your Player Characters into Mercenaries, which are just personalized heroes for you to use. If you have not yet unlocked the heroes you want/need, you can also rely on henchman instead of human players, although their skills and equipment are usually not the best.
* ''VideoGame/SuperSmashBros. Brawl'' has a total of 39 player characters from 20 distinct series. The running joke when they were being revealed by the director week-by-week was "Which Nintendo characters ''aren't'' in Brawl?"
** ''VideoGame/SuperSmashBros for Wii U and 3DS'' looks to dethrone Brawl as having the most characters ever in a Smash game, with ''36'' characters being confirmed. The 3DS version beats Brawl by having "51" playable characters.
** And that's just the ''playable'' characters. Loads more characters make cameos, or appear as Assist Trophies to lend fighters a hand.
** If you count characters that are alternate skins for existing characters (Alph for Olimar and the Koopalings for Bowser Jr.), that number increases even further.
* ''KingdomHearts'' is this, though it's to be expected considering it's a crossover between ''Disney'' and ''SquareEnix'' with a dose of original characters. It's usually easy to keep track of them because they're split between [[CastHerd different worlds]], but then came the sequels.
** ''ChainofMemories'' and ''VideoGame/KingdomHeartsII'' introduced Organization XIII, who all contain names with the letter X. In both games, most don't get any memorable screentime until ''KingdomHeartsDays'', which makes it hard to distinguish between them and also brings in a few new characters [[spoiler:that turn out to be different versions of [[TheHero Sora]] and not their own person.]]
*** If that wasn't enough, ''BirthBySleep'' as the prequel introduces a whole load of new faces [[spoiler:plus a few new faces of Xehanort, the master villain]], and now ''VideoGame/KingdomHearts3DDreamDropDistance'' is set to introduce characters from ''Square Enix's'' other game, ''The World Ends With You''. You're gonna need a diagram to keep track of who's who.
* If they ever did create a ''Franchise/StreetFighter'' game with every character from the mainline SF universe (which includes ''VideoGame/FinalFight''), then you'd have possibly the largest cast of any fighting game ever, and that's not counting the EX series.
* The ''VideoGame/TimeSplitters'' series has made considerable increases in its multiplayer character roster, shooting up to 150 with the release of Future Perfect.
* ''ImpossibleCreatures'' has all of these games beat, with 127,392 different possible creatures. There's an unfortunate amount of CharacterTiers despite the amount of creatures -- on some water maps, Moosobsters are the ''only'' level 5 melee creatures worth using.
* ''Franchise/TheLegendOfZelda'' has [[Characters/TheLegendOfZelda an insane amount of characters]], as the series spans an enormous time period. (However, most of these only appear in one game -- the main cast is remarkably small.) Most of these characters are actually {{exp|y}}ies of each other (there are five different FairyCompanion characters, who are mostly indistinguishable from each other, and [[LegacyCharacter 10 different Links]]).
* The ''DynastyWarriors'' game series introduces more and more playable characters with each successive generation, culminating in ''WarriorsOrochi 2'', which has over 92 playable characters. That's not including all 30+ generic characters running around.
** ''WarriorsOrochi 3'' has just over 130 playable characters, each with their own unique moveset, weapons, and voice acting. Advertisements prominently display this: [[http://i44.tinypic.com/rauk3p.jpg this]] is the ''Dynasty Warriors'' "half" of the cast alone! (The other "half" being ''SamuraiWarriors'', and the rest being exclusives to the ''Warriors Orochi'' trilogy plus crossovers from other Tecmo-KOEI titles.)
** ''DynastyWarriors 6'' was a significant step backwards, however.
** The ''DynastyWarriorsGundam'' series not only drew on the loads and loads of Franchise/{{Gundam}} characters, there are also loads and loads of Mobile Suits available for the characters to pilot (the second game topped out at 62 suits).
* ''CityOfHeroes'', being a {{MMORPG}} naturally needs lots of characters, but many of them are remarkably fleshed out. However, its casual-friendly nature, immense customisation, and many character slots cause many ''players'' to fall into this trope, creating far more characters than they can handle. [[FanNickname We call it]] 'Altitis', and it's actually somewhat encouraged.
* ''VideoGame/WorldOfWarcraft'', with all its characters from the [[VideoGame/{{Warcraft}} precedent series]] and the [[WarcraftExpandedUniverse Expanded Universe]]. Just look at [[http://www.wowpedia.org/Major_characters this list]] of major characters.
* In the ''BackyardSports'' series, there are 30 ([[BrotherChuck now]] [[CousinOliver 22]]) main characters, each with their own theme song, personality, and abilities. And I'm not even mentioning the commentators, the secret kids, and the ''hundreds'' of {{NPC}}s in the game, who all have a name.
* Over the years, the ''Franchise/AceAttorney'' series has accumulated a vast cast of quirky attorneys, prosecutors, victims, murderers, witnesses, et cetera.
* ''VideoGame/FinalFantasyVII'' on its own had a good amount of characters, but the ''Compilation'' and it's various gaiden stories have increased the cast by a couple dozen or three.
* Counting all of the recruitable characters and [=NPCs=], ''InfiniteSpace'' has roughly 130-150 characters.
* In the ''Franchise/MassEffect'' trilogy, the total number of people who can end up serving in Commander Shepard's Normandy crew adds up to about 21 squadmates and 24 other named and/or interactive crew members, plus several dozen other [=NPCs=] whom you'll probably never pay any attention to. And that's only the tip of the iceberg that is the ''Mass Effect'' cast; currently, this series has ''thirteen'' different character pages. Those pages ''still'' lack several story and side-quest relevant characters, and the various unnamed ([[EnsembleDarkhorse but popular!]]) background [=NPCs=] like Refund Guy or ValleyGirl Quarian and Friend-Zone Turian!
* ''VideoGame/AgarestSenki'' has no less than 34 playable characters, plus up to 6 captured monsters who can also join your party. Many of them are killed off to keep the headcount manageable, but then you can bring them back through alchemy. [[spoiler: Or you could save money and just play the True End route and have all the dead characters back in the party for free.]]
* ''{{Banjo-Kazooie}}'' has just the villain, the eponymous duo, and a few mentors as important characters, but the supporting cast of the series is huge. A poster was made for ''Banjo-Tooie'' containing all of the characters. They fill up the poster pretty well.
%%Do not add Sonic. His games for the most part have only around 10-15 significant characters on a good day. There's also very little in the way of supporting and recurring cast.
* ''[[{{R-Type}} R-Type Final]]'' has ''101'' playable ships, although only three are initially unlocked. All of them have different weapons sets, and some of them are from earlier games in the series.
* ''LeagueOfLegends'' has 100+ Champions a player can use.
** Also, they come out with a new champion every few weeks, so the roster expands pretty quickly.
** What is more, [[CastOfSnowflakes every character has a unique backstory, 3D model and silhouette, and set of abilities]] that only belong to them. Sometimes, there are champions with roughly the same ability in a way (e.g. Garen's Judgement and Wukong's Spin Attack), but they have different effects that set them apart.
* For that matter, any {{MOBA}}, a draw of the genre actually. Despite some exceptions, this can show that [[TropesAreTools this is not actually a bad thing]] - ''VideoGame/DefenseOfTheAncients'' has 108 characters, the TropeCodifier for the genre. The devs for these games are almost always nerfing, buffing, even redoing characters so that this can be a genre where people will try to win with their favourites, instead of just nothing but [[MirrorMatch mirror matches]], kicking people who like the TierInducedScrappy, and a game of "Who can nab the GameBreaker first"
* ''VideoGame/{{Okami}}'' is a pro at this. Every villager in every town and city is completely different, everyone actually has a name (if Nameless Man counts as a name). The Dragonians, Sparrows, and the Oina tribe could have been easily written off as different examples of a PlanetOfHats, but instead are all completely unique. Even the Emperor's RedShirtArmy has a variety of guards that are actually necessary to forward the plot. What's additionally surprising is that about 99% of the characters from this 40-hour long game actually all have official art.
* Both ''VideoGame/PaladinsQuest'' and its sequel ''LennusII'' feature a surprising number of recruitable mercenaries for being SNES-era games.
* ''VideoGame/AlphaProtocol'' does this, but it's made even worse that every single person you meet has some kind of secret agenda, and will try to manipulate you to their ends. It's a GambitPileup, except there really are that many gambits going on at once.
* ''VideoGame/InazumaEleven'' has a CastOfSnowflakes of over 1,000 characters you can recruit and add to your team. The sequels expand on the cast; in the third game, the headcount has broken '''''2,000'''''.
* The cast of {{Nasuverse}} works tend to be immense. Ahem:
** ''VisualNovel/{{Tsukihime}}'' starts with your hero, his friend, five heroines, one almost heroine, three bad guys and a side character or two. Kagetsu Tohya adds Len, a few members of Akiha's extended family, Shiki's doctor, the doctor's daughter, Nanako and more. MeltyBlood then adds Sion, Tatari and more to ''that'' and then there's all the side material.
** ''[[VisualNovel/FateStayNight Fate/stay night]]'' has Shirou, three main heroines, one girl who didn't quite make it to heroine status, nine Servants, another four or five Masters, Taiga, Issei and numerous supporting characters. This may not count under normal circumstances, but when ''[[VisualNovel/FateHollowAtaraxia Fate/hollow ataraxia]]'' came around all these characters had greatly expanded roles, plus a couple of characters added, giving an impressively high headcount.
* The ''VideoGame/AnimalCrossing'' series has, amongst the 16 different human player characters and the several {{NPC}}s, more than 300 different villagers of many different species and 6 unique personalities (8 in ''New Leaf'') that can move into and live in your town. In ''Animal Crossing: New Leaf'' on the [=3DS=], the probability of two players starting off with the same six initial villagers is less than a hundredth of a percent.
* The mildly obscure NES RPG ''Destiny of an Emperor'' featured over 100 recruitable officers, and several unrecruitable [=NPCs=]. Then again, it is based on RomanceOfTheThreeKingdoms.
* The [[NoExportForYou Japan exclusive]] 3d fighting game ''Tobal 2'' features over 200 playable characters. Most of them are monsters that you can capture in Quest Mode, and several of those are {{Palette Swap}}s.
* ''VisualNovel/UminekoNoNakuKoroNi'' starts out with eighteen characters [[ClosedCircle stranded in a mansion on an island during a typhoon]]. [[spoiler: Later episodes introduce a cast of witches, servants to the witches, and people living in a BadFuture that brings the cast up to well over forty people. And then things start to get more complicated with the [[SplitPersonality Split Personalities]].]]
* Pick a NipponIchi game. Any of them. Good luck trying to organize that mess. It gets worse in SoulNomadAndTheWorldEaters where many of the characters you can gain are story and plot important. Sometimes it just gets worse when characters from other games pop in for cameos, actually continuing the story of another game slightly.
* Good Lord, has the ''Franchise/SonicTheHedgehog'' series evolved into this trope. A series that started with [[MinimalistCast two characters]] has since grown to having around two ''dozen'' main characters (and that's not even counting the one-game wonders). This isn't including two distinct versions of Sonic, Tails, and Eggman. There became so many characters by around the time of ''VideoGame/SonicTheHedgehog2006'' that future games in the series attempted to cut down on the number of characters, so that when ''VideoGame/SonicColors'' came around, the recurring cast was trimmed back to just Sonic, Tails, and Eggman (although there's a character unique to ''Colors'' called Yacker, and many other characters, including Big, Silver, Espio, and Blaze, make cameo appearances in side missions in the DS version). It's amazing when you consider that this game was released in 2010; this feat of a three-character Sonic game hadn't been achieved since ''VideoGame/SonicTheHedgehog2'', which was released in ''1992''.
* The ''VideoGame/RealityOnTheNorm'' series is a SharedUniverse where anyone can include a new character, or several, in their game... The result? The [[http://realityonthenorm.info/characters.php "characters" page]] on the official website has 107 entries as of Feb 2013.
* ''VideoGame/TheNightOfTheRabbit'' has dozens of characters, each one with a unique personality.
* ''ExitFate'' has 75 playable characters, from knights and bards and wizards, to a scientist, a necromancer and his project, a war correspondent, a rock musician and an aristocratic talking cat. As well as a large number of non-playable characters. All with interesting appearances and fleshed-out backstories. The game is often called a spiritual successor to ''{{Suikoden}}''.
* The ''VideoGame/DragonballZBudokaiTenkaichi'' games are known for their ''huge'' rosters, taking characters from the original series as well as ''Z'', ''GT'' and the movies. While the first game had a rather ordinary roster size, the second had 129 characters, and the third had ''161''.
* ''VisualNovel/DanganRonpa'' begins with 15 high school students with special talents trapped within a school that has been converted to a ClosedCircle. Before they start killing each other, it appears that any of them could be the main characters.
* ''[[Franchise/AssassinsCreed Assassin's Creed]]'' definitely qualifies. The first game had a pretty small cast, generally consisting of player character Altair, eleven assassination targets (including an imposter), a few other important Assassins and Richard the Lionheart, but subsequent titles introduce many more: Ezio's trilogy have a large number of assassination targets in each game and even more historical characters, and ''Assassin's Creed III'' introduces a very large number of historical characters as allies of player character Connor Kenway, as well as a large number of civilian [=NPCs=] that can settle at the Davenport Homestead and the assassination targets. And that's not even considering the brotherhoods of each game, and while most of them are on-the-spot [=NPCs=] with little to no characterization, all of the recruits from ''Assassin's Creed III'' have rather detailed back stories. Leaked information and teasers for ''Assassin's Creed IV: Black Flag'' indicate that there will be loads and loads of characters in the Golden Age of Piracy setting as well.
* The Papa Louie series of time management games currently contains 80+ customers to stop in at your latest eatery. While none of them have any personality, they do at least all ''look'' different.
* ''TheSims'' series, in addition to allowing you to create vast numbers of playable Sims (you can have up to 8 in any one house, ''including apartments''), generates a lot of NPC's including University classmates, stray pets, service personnel, and "Townies" (anyone who's none of the above.)