[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/twio_reasonably_small1_4686.png]]
[[caption-width-right:350:''What are you doing reading this sentence in either I or Sean Connerys voice?'' ]]

Nathan Tetzlaff, aka Nalif, is a Website/YouTube personality known for his comedic gameplay commentary. Originally many of his subscribers came from {{Tobuscus}}, though he has slowly built up more subscribers and has over 7,500 now.

To watch his Youtube page [[http://www.youtube.com/user/Nalif go here]].

----
!!Tropes associated with Nalif:

* BackupTwin: If Super Meat Boy can't do it, Ogmo can.
* BigNo: Often accompanied by slow motion.
* BigWhat: Also often accompanied by slow motion.
* BriefAccentImitation: Nathan often slips into a Sean Connery accent in his gameplays.
* CatchPhrase:
** "YES" or "Sweeet!" whenever he dies, often accompanied by slow motion.
** "It's The Stupid Jump Button!" whenever his Super Meat Boy character fails to jump.
** "I derped."
** "15 Minutes Later..." - Technically not a catch phrase as he doesn't say it, but when he edits videos he often puts this in place of multiple failures.
* HappyPlace: Sometimes Nathan stops and focuses on whats again, trying to stay calm and concentrate, often calling it his 'Inner Buddha'.
* PapaWolf: Evident in his [[http://www.youtube.com/playlist?list=PL4FB0B9AE26373444 BioShock]] and [[http://www.youtube.com/playlist?list=PL159486F1C321A033 BioShock 2]] gameplays where he always saves the Little Sisters instead of harvesting them and does whatever he can to prevent them from being hurt.
* ThrowTheDogABone: In his [[http://www.youtube.com/playlist?list=PL84524D20F8B45388 Super Meat Boy]] gameplay, in the final world, after many levels of failure and stress he is rewarded with longer, but less hard for him maps.
* TranquilFury: Often, after dying multiple times, Nathan will play in complete silence until he can beat whatever challenge he is facing.
* WhyWontYouDie: In a few of his playthroughs the fighting system often means that timing swings is critical, and it often takes a while to kill an enemy leading to anger.
----