* TheGreatGianaSisters, a Super Mario Brothers knockoff for the Commedore 64. [[http://www.youtube.com/watch?v=zyYFrgPHgcw Nintendo actually pulled it from store shelves]]. It retained a large cult following, the fans even went so far as to make a sequel of their own. Eventually the series was revived and, rather ironically, published on Nintendo consoles. But the original game still hasn't been re-released. [[KeepCirculatingTheTapes So...]]
* A lot of {{arcade game}}s fall under this, especially older ones. While a good fraction of these games have had ports, some ports range anywhere from being good but not [[ArcadePerfectPort one-to-one]] to outright {{Porting Disaster}}s. The only other legal option in these cases is to acquire the original hardware, which is costly and not designed for consumer purchase; 100 USD for a board is considered ''cheap.'' Even then you'll still need a way of playing them, whether it be a cabinet (easily available but still expensive) or a "supergun" device to bypass the need for a cabinet. Finally, with the advent of mechanisms that shut out arcade importers, such as arcade digital distribution platforms such as [=NESiCAxLive=], Japanese arcade developers limiting their games to lease-only rather than outright selling the machines, and always-online DRM (often requiring the arcade to register their machines and pay subscription fees), it is becoming harder if not outright impossible for arcade fans to legally acquire and play games through any means even if they have the money, leaving travelling to Japan the only option.
** The entire aim of the {{MAME}} project was to preserve such games and keep them from vanishing forever. Unfortunately while the program itself is legal, it's debatable whether or not the ROMS are.
* Every ''Franchise/FireEmblem'' game before [[VideoGame/FireEmblemElibe the seventh]] is virtually impossible to get outside of Japan, since the entire franchise before the seventh installment was a case of NoExportForYou, as was ''New Mystery of the Emblem'', a remake of the third game; international releases skipped over the next game in the series, ''VideoGame/FireEmblemAwakening''. No official reason was given for ''New Mystery''[='s=] non-translation, but it may be due to either ''Shadow Dragon''[='s=] poor reception or the same fate that ''VideoGame/{{Mother 3}}'' suffered, being a text-heavy game released towards the end of its console's life span. Unsurprisingly, the series is very frequently pirated and subjected to FanTranslation.
* ''VideoGame/TheNeverhood'' has been MIA since the mid-Nineties and copies are quite scarce. When it's easier to get the soundtrack CD to a computer game than the game itself, there is no hope for humanity. Or so it seemed, but [[http://www.facebook.com/NeverhoodMobile this statement]] has mentioned that a rerelease on mobile platforms is in the works... if current rights holder ElectronicArts collaborates, which has not been the case. EA apparently doesn't recognize the profits of releasing the CultClassic on {{Steam}} either.
* While ''VideoGame/EarthBound'' was rescued from its stint in limbo with its Virtual Console re-release in 2013 [[note]]The reason it took so long for it to receive a Virtual Console release was not because of rights/legal issues like what fans believed, it was actually because of the game's strong use of flickering and flashing effects[[/note]], its sequel ''VideoGame/{{MOTHER 3}}'' still hasn't ever been released internationally. As time passes, it's quickly slipping the same way as ''VideoGame/EarthBound'' did, with prices on it hiking ever further up.
** ''VideoGame/{{MOTHER 1}}'' unfortunately suffers the same fate as ''VideoGame/{{MOTHER 3}}''. But unlike ''VideoGame/{{MOTHER 3}}'', this game was fully translated but was shelved before its release. Luckily, the prototype appeared on eBay one day and someone bought it and dumped it into a rom under the name ''[[FanNickname EarthBound Zero]].''
* Virtually every LicensedGame, due to the publishers and/or developers either no longer existing or no longer having the licenses. Thankfully, there's been some aversions to this in recent years, in particular when it comes to still-existing major publishers:
** Creator/{{Ubisoft}} rereleased (and in [[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime one case]], remade) some of Creator/{{Konami}}'s ''Franchise/TeenageMutantNinjaTurtles'' games on the XBLA and the Virtual Console, despite not having anything to do with them besides holding the ''TMNT'' video game license at the time. Unfortunately, we're back to square one as of January 26, 2012. The TMNT NES game is no longer available on Virtual Console after Ubisoft surrendered the TMNT game rights to Creator/{{Activision}}.
** Creator/{{Konami}} wrangled with {{Activision}} for a deal to port the ''VideoGame/{{X-Men}}'' arcade game to XBLA and PSN.
** As of December 2013, Creator/{{Disney}} has executed a Creator/MarvelComics licensing purge from all digital distribution services, forcing Creator/{{Activision}} to remove all of their ''X-Men'' and non-[[Film/TheAmazingSpiderMan movie-based]] ''Spider-Man'' games (including ''VideoGame/XMenDestiny'', which was ''already'' struck down with this trope by Creator/EpicGames before Disney came knocking - see the Creator/SiliconKnights entry below), and Creator/{{Capcom}} all of their ''VideoGame/MarvelVsCapcom'' games and DLC (including DLC that concern only Capcom [=IPs=]). Sure, physical copies of the affected games are still floating around, but this is regardless noteworthy since A. the purge happened while ''VideoGame/{{Deadpool}}'' was smack dab in the middle of a Community's Choice discount poll in the concurrent {{Steam}} Christmas sale; its poll option was hastily replaced by Activision's ''VideoGame/CallOfDutyGhosts'' when Disney struck and B. if you were looking to play as DLC characters [[Franchise/ResidentEvil Jill Valentine]] (not a Marvel character) and Shuma-Gorath in ''VideoGame/MarvelVsCapcom3'', you're completely out of luck now: they were never released on disc.
** Creator/{{Capcom}} ported a number of their SNES Disney games to the GameBoyAdvance: ''[[VideoGame/AladdinCapcom Aladdin]]'' and the ''VideoGame/DisneysMagicalQuest'' series (the SNES version of the third entry was a Japan-only release). Not to mention the VideoGameRemake of ''VideoGame/{{Ducktales}}'' for the NES. They also released their ''Dungeons & Dragons'' arcade beat-em-ups on all major digital distribution services.
** Creator/LucasArts also put up the ''SuperStarWars'' games and ''VideoGame/IndianaJonesGreatestAdventures'' on the Virtual Console (though in that example, they ''always'' held the ''Star Wars'' and ''Indiana Jones'' licenses).
** A few other licensed games have been rereleased on the Japanese Virtual Console. The most surprising example: ''VideoGame/TransformersConvoyNoNazo''.
* The ''{{Lunar}}'' games, remakes, and extra {{Feelies}}. The first two games were released on the SegaCD, which made them tough to come by in the first place. ''VideoGame/LunarSilverStarStory'', is actually not too difficult to find, but ''VideoGame/LunarEternalBlue'' certainly is (it doesn't help that ''Eternal Blue'' had low sales). The remake of ''Eternal Blue'' is also a hard find because it was released during the twilight of the PlayStation era. All remakes of ''Silver Star Story'' are not hard to acquire, though.
** It helps that the first game has more games/remarks in addition to the PSX one: Lunar Legend on the GBA, The PSP remake. It should he noted that working designs games were made with rather small production runs.
* ''VideoGame/ConkersBadFurDay'', natch. Given its mature rating in a cutesy setting and ''barely'' any promotion (and it was released during the Nintendo64 twilight--in fact, it was released the same year the GameCube would debut), it was hard to get then, and it sure as hell is even harder to get now (except for the Xbox remake, which is extremely easy to find).
** Despite releasing ''VideoGame/BanjoKazooie'' and ''VideoGame/PerfectDark'' on XBLA, Microsoft has not released ''Conker's Bad Fur Day'' or ''Live and Reloaded'' on XBLA for some reason. To be fair, Rare cited that they didn't want to re-release it because re-releasing it three times would be too much (though that doesn't explain games like ''Blast Corps'' that don't have other rights issues or acknowledge that ''Live and Reloaded'' was vastly inferior to the original). Plus, ''Live and Reloaded'' can be played on a backwards-compatible 360 as it is.
* Much of {{Rare}}'s classic game library was produced for Nintendo consoles, but since they were bought out by Microsoft none of them can appear on the VirtualConsole, except for the ''VideoGame/DonkeyKongCountry'' series, whose characters were always owned by Nintendo. A few of these, including ''VideoGame/{{Banjo-Kazooie}}'' and ''VideoGame/PerfectDark'', have been remade for the XboxLiveArcade, but even this appears unlikely for their NES-era games like ''VideoGame/{{Battletoads}}'', due to unresolved questions of what rights were held by publishers like Creator/{{Acclaim}}, Milton-Bradley and Tradewest.
** ''VideoGame/DonkeyKong64'' is also absent from the VirtualConsole, for [[http://web.archive.org/web/20100210103051/http://www.rareware.com/extras/scribes/18sep09/index.html whatever]] [[https://twitter.com/RareLtd/status/25013528136 reason]].
*** While the inclusion of ''VideoGame/{{Jetpac}}'' as a playable mandatory mini-game (you have to play it if you want to fight the final boss and complete the game, so removing it isn't an option unless they were to heavily alter the game's code) is the most likely, it could be because Rareware's N64 games need a certain code to run on Virtual Console that Rareware may have access to, but Nintendo may not. This is evident when people have tried to inject Virtual Console files with [=ROMs=] of Rareware's N64 games to no or very little success. Also, if one is porting a game to a new platform, it generally helps to have the source code (many a PortingDisaster results from the original game's source code being lost or incomplete). Since Rare developed the games, only they would have the source code.
** As is ''VideoGame/{{GoldenEye|1997}}'', due to the unique situation of negotiating royalties between Nintendo (original publisher), Microsoft (Rare's parent company), ''and'' Activision (then the owners of the Film/JamesBond game license at the time). It's especially painful considering that a XBOX Live Arcade port was made and finished, but because of the aforementioned legal issue decable, the port never saw the light of day. Understandably enough, Activision [[VideoGame/GoldenEyeWii decided to make their own videogame adaptation of the film]].
** Strangely, the ''VideoGame/DonkeyKongCountry'' games were mysteriously delisted from the Virtual Console in November 2012, and Nintendo gave no reason as to why. They own all the rights to the games, new ''Donkey Kong'' games continue to be produced for their consoles, and ''Donkey Kong Land'' is to be released on the 3DS Virtual Console, so it's certainly not licensing issues.
* Past-generation ''Franchise/{{Pokemon}}'' titles. Finding used copies isn't difficult at all, given ''Pokémon''[='=]s [[CashCowFranchise status]], but Nintendo has unusually never shown any inclination to rerelease any past game. This is probably one of the rare cases where no-one minds this at all - ease of finding secondhand copies notwithstanding, given how more Pokémon are added with each generation, and the constant fixes and revisions to the game mechanics with each new generation, rereleasing the games ''in their original form'' would have been somewhat unfeasible. Instead, [[VideoGameRemake remakes]] ensued.
** Note that if one does obtain a copy of ''[[VideoGame/PokemonGoldAndSilver Gold/Silver/Crystal]]'', there's a good chance that the game will be unable to retain its save data, due to the fact that the backup RAM and the real-time clock share a battery, which the latter eats up within about six years.[[note]](Since they were released in the early 2000s, this means that copies have already started to end up with dead batteries.)[[/note]] This also applies to ''[[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]'' to a lesser extent, especially if the bug that causes the battery to die prematurely isn't fixed by ''[[VideoGameRemake FireRed/LeafGreen]]'' or the GameCube games. The games store their data on flash memory (which doesn't require power to retain its data), so they can still be played without the save feature failing to work properly, but the cartridge still uses a battery to power the real-time clock, so difficulties can ensue (though certainly not insurmountable ones if one has enough patience). Note that the clock problems do not exist in every generation after III, as they can only be played on systems that have a clock built into the system itself, which the games make use of instead. (Of course, the main problem mentioned above will likely be an issue in the future, but at least gameplay will function normally.)
** It is possible to replace the batteries in at least ''Gold'' and ''Silver'' versions without destroying the cartridge, so the playability can be restored... for another six years at a time.
** The straightest examples in ''Pokémon'' are ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'' (unlike Crystal, none of Yellow's differences were incorporated into [=FireRed/LeafGreen=]; original copies are also strangely fragile due to rushed production to meet the demand at the height of the series' popularity) and quite a few of the spinoffs, most noticeably ''VideoGame/HeyYouPikachu'' and the ''VideoGame/PokemonStadium'' games, the former of which uses a peripheral exclusive to the Nintendo64 and the latter of which have both that problem as well as the gameplay of both games highly depend on connectivity with GameBoy and GameBoyColor games.
*** This led to a bizarre situation in which Yellow's most famous feature, Pikachu following the player, was added into [[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]], along with Crystal's additions to the game's plot. It was expanded - now any Pokémon could follow the player, not just Pikachu.
* The ''{{Suikoden}}'' series falls under this. The first game isn't ''too'' hard to find if you want the actual disk, and can be uploaded to the PS3 pretty easily. The second game in the series is a ''different'' story ''altogether'', as even a used copy will go upwards from $100+ dollars at ''minimum'', and it's better to not even think about the price for a brand new copy since the game is long out of print at this point. The real problem with this is the fact that unlike the first game which can be downloaded onto a PS3 system pretty easily for a small fee, the second one can't which many fans were considerably upset about. This is a real shame considering that the second Suikoden game is usually regarded as the MagnumOpus of the series.
* The full version of ''VideoGame/CommanderKeen 6''. The developer went under, so the only way you can get it is to buy it from the secondary market. Good luck with that; the original floppies are impossible to find and the compact disc collection it was packaged with is incredibly expensive and out of print. It seems odd that a company can go bankrupt without signing over the rights to their property to someone else, but there you go.
** Technically it seems to be [=FormGen=] Corporation -> GT Interactive Software Corporation -> Infogrames Entertainment -> Atari. And it seems they aren't using the game, nor can Apogee/3D Realms buy it back.
** [=FormGen=] never owned the rights to Commander Keen 6. id Software still owns the rights to the game. Apogee only resold the [=FormGen=] boxed copies as an service. id did sell it in their Keen Pack (which contained episodes 1-6), but pulled it from distribution. The Steam version still lacks the last game and Keen Dreams. The only games id doesn't own are the ones they wrote for [=SoftDisk=]; the intellectual property rights for their Apogee and [=FormGen=] titles revert to them. The running theory is that since the game's manual is missing in the Steam version, Keen 6 is no longer sold via Steam because the copy protection quiz can't be removed.
* Overseas fans actually seem to be a ''contributing factor'' to a generalized decrease in NoExportForYou in [=RPGs=], especially in the last few years. SquareEnix is a good example; previously, they allowed many of their major releases in Japan in the 1990s, such as ''SeikenDensetsu3'', ''VideoGame/DragonQuestV'' and ''VI'', ''VideoGame/FrontMission 1'' and others to go unreleased even once ports were made to newer consoles. Around 2003, though, ''[=SD3=]'' was translated by fans...and thus played by ''hundreds of thousands'' of people. ''[=DQV=]'' and ''VI'', ''[=FM1=]'', and a raft of other "back-catalog" titles then got similar treatment and all exploded all over the Internet. This seems to have led to a number of {{Updated Rerelease}}s of many of the aforementioned games, which then got translated and sold officially in the US market. SE guys have even acknowledged that fan translation played a part in proving that fans wanted certain games. Of the games listed in this example, only ''[=SD3=]'' hasn't gotten a release in the States at this point.
** Square's SNES [=RPGs=] were subject to this until the rise of emulation and the various ports and remakes ended up adverting this.
** Sadly, the DS update of V has become a scarcity due to a limited print run that resulted from disappointing sales of the preceding IV rerelease. The worst part of it is that V is considered the [[MagnumOpus highlight of the series]] by diehard fans, and is already hard to find and increasing in value on the aftermarket. Neither the overseas success of ''VideoGame/DragonQuestIX'' nor the finally released in the west remake of the sixth game will have much effect; those two were published overseas by Nintendo, while the fifth is still under the grip of SE, which doesn't seem interested in doing non-GH reprints. Occasionally, though, V will go on sale on Amazon (usually around the holidays).
* ''VideoGame/StarTrekStarfleetCommand III''. Shortly after its release, Activision filed a lawsuit against Viacom claiming that the studio had allowed the ''Franchise/StarTrek'' franchise to "Stagnate And Decay", and that this had negatively affected Activision's stocks (or something of that nature). The debacle ended with Activision splitting, and production of the ''Starfleet Command III'' discs (as well as the other ''Star Trek'' titles made by Activision) halted, just a short time after the game's release. In fact, there are so few copies of ''Starfleet Command III'' that they generally sell online for anything from $85 to $144! Activision should have just held off until [[Film/StarTrek the 11th movie]] then...
* ''TransportTycoon'' and its [[TransportTycoonDeluxe Deluxe]] version. Designer Chris Sawyer doesn't own the rights. Original publisher Microprose sold the rights to Atari, and they claim not to own the rights and they don't feel like trying to resolve the issue. Chris Sawyer eventually released a spiritual sequel, ''Locomotion'', which didn't do very well. Fortunately, the fan community has rallied around the open-source ''OpenTTD''.
** Unfortunately, until recently a copy of ''Transport Tycoon Deluxe'' was required to play ''OpenTTD''. As of Version 1.0.0, open-source replacement graphics/sound sets are supported.
* [[DoujinSoft Doujin games]] are exceedingly difficult to find outside of Japan (or even in Japan, unless you know where to go); while doujin manga usually only has a niche market, doujin games are usually quite popular. Pressing [=CDs=], however, is expensive, so not very many copies are made at a time. While the games usually only sell for about 1,000 Yen (a little over $10), the limited print run means it can be difficult to find any copies after the fact. ''VideoGame/{{Touhou}}'' is by far the biggest example, with enormous popularity worldwide and very few ways of actually buying the games.
** Some publishers, such as Rockin' Android, Carpe Fulgar, and Nyu Media among others have been trying to bring some of the games out to Western through means of digital distribution services like Steam or DESURA.
* Emulators and clones of Dani Bunten's classic edutainment game ''{{VideoGame/MULE}}'' have always been around, but the original game itself was out-of-print for thirty years, before finally being resurrected by Blue Systems and the Bunten estate as a free online multiplayer version called ''[[http://www.planetmule.com/ Planet MULE]]''. Additionally, an app version has been released under the name ''[[http://mulereturns.com/ M.U.L.E. Returns]]''
* The GameBoy ''VideoGame/{{Mega Man|Classic}}'' (''Rockman World'') series, including the well-regarded 5th game. A Game Boy Advance version of ''Mega Man Anniversary Collection'' was planned, which was going to include all the Game Boy games, but it was cancelled. Plus, you're out of luck if you don't own a [=GBASP=] or earlier (or a Game Boy Player for the GameCube), as Nintendo handhelds from the DS onwards ditched classic Game Boy support.[[note]](Yes, the Game Boy Micro removed it first, [[TakeThat but who the hell remembers that?]])[[/note]] All five games are beginning to be released on the 3DS Virtual Console, though.
** The SegaSaturn games aren't a walk-in-the-park to find. They can race anywhere from $40 to $80 at minimum, if you manage to find them.
* The 1990s Creator/HumongousEntertainment games have started to become more common thanks to the efforts of Nimbus Games, but they still have quite a long way to go. For one, even though Nimbus is trying what they can to get the games back on sale, they're currently mobile only, which has made quite a few people irritated. They were in print for a very long time, but this strategy didn't exactly work so well when Atari refused to update the games for modern computers. Then there was also the {{Wii}} port incident, which got ScrewedByTheLawyers. [[labelnote:more info]]Majesco outsourced the Wii ports to Mistic Software, who used [=ScummVM=] without complying with its license, the GNU General Public license. The GPL requires the source code of the specific version to be released if the software is released at all, which it was in this case, which means the exact source code of the Wii release would have had to be released, and the license, which allows users to do almost anything with the code, has some minor restrictions that require anyone with a copy to be able to do the same -- hence the violation on the Wii, since Nintendo's licensing agreement wouldn't allow release of the Wii port of [=ScummVM=] and the GPL does not permit releasing software licensed with it without releasing the entirety of the source code.[[/labelnote]] Also, if you're a fan of the foreign dubs at all, just forget it -- many of them had limited print runs and are now impossible to find, with the crowner going to ''VideoGame/FreddiFish 5'' in the UK and Germany. It's rare enough in Germany, but the UK had a ''fifty copy print run''.
** Some of the games are now available on Steam, with more coming later.
* ''SystemShock''. Considered one of the very best PC games ever created, regularly topping halls of fame. Had mouselook modded in as a ''fan project'' in 2009. Not on Steam. Not on Good Old Games. Not for sale anywhere save second-hand copies on [=eBay=] if you're rich and lucky. "Portable" abandonware versions drift across the internet; somewhere, a rightsholder is being clueless.
** ''SystemShock2'' was in the same situation until it was finally rereleased on Steam and GOG in 2013. Still no word on the original, though...
* The VHS promotional tapes given out to Magazine/NintendoPower subscribers in the mid-1990s. The tapes promoted the Super Nintendo, Nintendo 64, and games like ''Donkey Kong Country'', ''Star Fox 64'', ''Diddy Kong Racing'', ''Banjo-Kazooie'', and early ''Pokémon'' games, as well as gave interesting behind-the-scenes looks at the making of these games. With the advent of DVD, the practice simply stopped after one release advertising the GameCube, and the tapes are now highly valued by collectors and traders. The content on the tapes have even been uploaded to various video sharing sites such as YouTube.
* VideoGame/BattleHigh Team-Up, the initial (now non-canon) installment of the Battle High series, has been lost by the original creators. It's on YoYoGames' website, but it's no longer available to download, and the browser plug-in's many updates have rendered in-browser play non-functional. One of the members of Battle High 2 *did* get a copy to work, but only on older computers (Windows XP, specifically), and none of the game's source code remains at all.
* The arcade version of ''VideoGame/DoubleDragon'' was rereleased on XboxLiveArcade for a while, until Empire Interactive went bankrupt, also erasing hopes of a rerelease of the second game. Good luck finding the arcade machines, or you can illegally play them on MAME. Similarly, all of Midway's XBLA rereleases were delisted when they folded and were purchased by Warner Bros.
** This applies to many other old-school arcade games, especially those that were equipped with [[CopyProtection suicide batteries]] or [[NoPlansNoPrototypeNoBackup whose source code has been lost]] (i.e., no chance of a legal downloadable rerelease).
* Kojima [[http://www.1up.com/do/newsStory?cId=3176763 half-admitted]] that the reason why any version of ''VisualNovel/{{Snatcher}}'' hasn't been released on digital distribution services yet (even though stuff like ''VideoGame/MetalGear2'' and ''VideoGame/CastlevaniaRondoOfBlood'' had been released already) is due to the fact that the game's imagery and its numerous visual nods to ''Film/BladeRunner'' and ''Franchise/{{Terminator}}'' almost border on copyright infringement, making it hard to re-release without heavy alterations. It's not much of an issue in Japan, where the [[TurboGrafx16 PC-Engine]] version is common to find on the second-hand market, but English-speaking players who want to experience the game have no choice but to pay ridiculously-high prices for the game on [=eBay=] or illegally download it off the internet.
* If you're a fan of old-style text adventures (from Infocom and other companies), you're pretty much limited to downloading it from the internet these days, as most games (especially less-popular ones) haven't been available for sale for at least 10-15 years. Worse yet, many of Infocom's games (such as Zork Zero) included "feelies" to prevent piracy (extra material, such as a guidebook, that was needed to solve the game's puzzles) — even if you could find a rare used copy, it's doubtful you could find the "feelies" (although we suggest looking around [=eBay=]). Hence, internet downloads. The legality of this is questionable (it depends on whether you accept "abandonware" as a valid excuse), but it's pretty much the only way to get them anymore. This goes double for even older games. Luckily, most new games are released for free, as there really aren't any companies commercially producing text adventures anymore.
* Now that Sega has released ''ThunderForce VI'', it's exceedingly hard to find the opening movie from Tecnosoft's [[WhatCouldHaveBeen original Dreamcast version]], or the promotional movie from Factory Noise + AG's [[DoujinGame doujin]] attempt ''BrokenThunder''. There's only '''one''' site on the Internet [[http://www.sega-16.com/feature_page.php?id=34&title=Forgotten%20Franchises:%20Thunder%20Force that still has the Tecnosoft TF6 intro]] (scroll down to the teaser video link). As for the ''BrokenThunder'' opening video, it ''used'' to be available for download on Factory Noise's website, but their site is dead now. [[http://www.segagagadomain.com/Bbrokenthunder.htm Segagaga Domain]] has a low-quality version of the video on Google Video, but there is absolutely no place to download the original high-quality version of the video anymore. It's a real shame, because both videos — the ''Broken Thunder'' video especially — are well-done pieces of CG.
* The ''VideoGame/SuperRobotWars'' series of video games, due to their MegaCrossover plots involving dozens of different [[HumongousMecha mecha anime]] franchises, [[NoExportForYou will likely never see release outside of Japan]]. The only exceptions have been the two Original Generation games and the ''first'' ([[CaptainObvious but not the second]]) [[EndlessFrontier OG Saga game]], which — [[ExactlyWhatItSaysOnTheTin as their name suggests]] — use only original characters and mecha designs.
** Even with the GBA OG games, they are not terribly common.
* ''HarvestMoon64'' is this as of now. It is a CultClassic and considered the best Harvest Moon game by many however it has yet to have a Virtual Console release, an enhanced remake (a la the PS1 games to GBA), or a port release (like the PS1 games). Only the original SNES game has had a Virtual Console release. It's an expensive game, too — compared to other games from the same time period, you'll usually find it for $35 at cheapest.
** [[http://www.destructoid.com/harvest-moon-64-not-coming-to-the-virtual-console-181459.phtml An interview with a Natsume executive]] reveals that problems with the source code has prevented any possible remake or port, even sadder by the fact that this game was supposedly one of the first they planned for a Virtual Console release. Which makes no sense, as the VC is simply an emulator, so they'd just need a game ROM.
*** Tell that to SEGA. ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]'' was originally supposed to be on ''Sonic Mega Collection'', but due to emulation problems (I.E. tossing out the original schematics and design documents for the Mega CD/Sega CD as well as somehow losing the original game's source code) ultimately, it was not included. The version on ''Gems Collection'' is a hack of the PC version, made to run on consoles under a PC emulator (This is noticeable in how the debug menu works, and the water in Tidal Tempest being clear; [=PCs=] of the era had issues emulating the water effects, so it was scrapped.), and the 2011 re-release was completely recoded from scratch.
** All ''Videogame/HarvestMoon'' games before ''Friends of Mineral Town'' generally count as this, especially the ''Game Boy'' and ''Color'' ones. As said the original SNES game is one of the rarest titles for the console (it rivals ''Videogame/{{Earthbound}}''), but has gotten a Virtual Console release.
*** Looks like this is at least starting to no longer be the case with the Game Boy games. The GBC version of the original ''Harvest Moon GB'' was released on the 3DS virtual console in the summer of 2013, and hopefully the others are not too far behind. On another note, the Game Boy Color version of ''The Legend of the River King'', an obscure fishing-themed game that shares Harvest Moon's developers and publishers, has finally been re-released on the 3DS VC as well (on the same day as Harvest Moon GB no less).
* Pretty much the entire Commodore 64 software library falls into this category. Other than a handful of games released for various virtual consoles, the entire rest of the catalog is available almost exclusively on the internet as disk images that can be played using a C64 emulator. Thankfully, rights holders are either nonexistent, having disappeared decades ago, or simply don't care that the images are available, so they're very easy to find.
* The entire library of indie dev CC & SH from the mid-2000's. They were all available for free from the official website, until the webhost threw on traffic and upload restrictions. Then, some of the most popular titles were put on a CD-ROM on Cafepress - which sold horribly. And then Cafepress removed CD printing from their options. They're getting some of the games re-released for free, for play in browsers and on the Amazon.com Android app store, but most of them are still unavailable.
* The entire ''ShadowHearts'' series. You can probably find ''From the New World'', and maybe ''Covenant'' somewhere in a used game store, but the first ''Shadow Hearts'' game, as well as ''Koudelka''? Good luck!
* The ''OgreBattle'' games ''The Knight of Lodis'' and ''Legend of the Zenobia Prince'' for GameBoy Advance and Neo Geo Pocket Color can't be had on current consoles.
* ''Albion'' is a good example of this as well, given that copies show up on Ebay only rarely and in small numbers. When they do appear, they fetch prices of $100, at the very least.
* Ever heard of the game ''Oddballz'' by P.F. Magic? It's a virtual pet game with weird and wacky pets, and it's fun. REALLY fun. Good luck finding it! Okay, there's a demo out there, but you can't use all the toys or turn out the lights. What? Someone found out how to turn the demo into the full game? Well, you still don't get the Web Fun Pack... what? Someone posted that online? Oh, but...you still can't get the full version legally!
** There was a LEGAL reprint of the game, BUT it comes without a serial number. FAIL! Granted, you could Google the game and find one, but still, it would save people a lot of work if they bothered to include the serial number.
* After Creator/DataEast went bankrupt in 2003, their back catalog of games was divided up between several companies; while some of their old games were rereleased on ''Data East Arcade Classics'' and various download services, others, including ''Midnight Resistance'', ''Karnov'' and ''Vapor Trail'', are currently unavailable, as are all of Data East's games for the TurboGrafx16[=/=]PC-Engine, which were pulled from the VirtualConsole in March 2012. The situation is worse for games like ''Night Slashers'', ''The Great Ragtime Show'' and ''Thunder Zone'' (aka ''Desert Assault'', the spiritual successor to ''Bloody Wolf'') that weren't ported to consoles either, so they can only be played through illegal emulation.
* It's nigh impossible to get a physical copy of ''VideoGame/LSDDreamEmulator'' as it was only released in Japan and even there a copy goes for the Yen equivalent of about $500. It ''did'' get released as a PSOne Classic on the Japanese PlayStation Network in August 2010, but it's unlikely it'll ever get released on the American store since it wasn't released in America the first time around -- considering that the [=PSone=] Imports section of the American PlayStation Network has a much smaller library than the sections for North American releases (and even then, the imports tend to be by companies with American divisions such as Capcom). Even so, it's still possible for those outside Japan to make a Japanese PSN account, purchase a Japanese PSN card online, and download it that way.
** The dream journal the game was based on (''Lovely Sweet Dream'') and the soundtrack (''LSD & Remixes'') that came with the special edition of the game are even harder to get since only about 50 copies were made. There was another CD, ''Lucy in the Sky with Dynamites'', which was basically like supplemental soundtrack featuring different mixes of the songs that was also released only in Japan.
** Of course, as you can guess, you can download the game's ISO, both [=CDs=], and scans of the dream journal online for free. The developer, Asmik Ace, doesn't seem to care about it since the game isn't even listed on their website.
** Are you sure it's not gonna get released due to the last of a first production...or due to the name? Think about it for a second.
** Osamu Sato, the creator of the LSD game and writer of the dream journal it's based on, had created an even more obscure game called ''VideoGame/EasternMindTheLostSoulsOfTongNou''. That game had an ''even more obscure'' sequel entitled ''Chu-Teng''. When [[ImageBoards 4chan]] intervened and made a collective effort to find a copy of ''Chu-Teng'' on the Internet, it was so insanely hard that they actually had to enter in touch with Osamu Sato himself--and ''he said he didn't had a copy either''. Practically ''nothing'' was known about ''Chu-Teng'' aside from the fact that it existed, until, at last, one copy was found, just because some guy who had it around his attic happened to be browsing /v/ at the right time! So, the Chu-Teng mystery [[http://www.hardcoregaming101.net/chuteng/chuteng.htm was solved]]... and after all this the game wasn't even that good compared to Tong-Nou.
* Virtually every ''[[VideoGame/TheLegendaryStarfy Starfy]]'' game except for the fifth one (known as ''The Legendary Starfy'' outside of Japan) - none of these games have been released in Europe or the U.S.
** On the topic of cutesy Nintendo franchises that have never made it out of Japan, ''KuruKuruKururin''. The first game was the only one to be released outside of Japan, but only for Europe. America hasn't gotten a single game from this series, so needless to say, most Americans were confused when they saw the main character's vehicle appearing as an assist trophy in ''VideoGame/SuperSmashBrosBrawl''.
* Games from consoles outside of the 'main' four, and the consoles themselves. If it isn't on a Sega, Nintendo, Microsoft, or Sony console expect it to be near impossible to find. Even Atari games are hard to find, and they were once the king of gaming.
* The first ''Gubble'' game has seen a few re-releases, but looking for the second game? Good luck.
* An extreme case among video game instances of this trope is anything distributed via the SuperFamicom's {{Satellaview}} broadcast system. Even if you manage to track down {{ROM}}s of the broadcasted games, they're almost certainly incomplete - the streamed audio and voice acting was not saved with the rest of the game, so a very sizable portion of the games' contents are quite possibly LostForever. To date, the only Satallaview games which have been officially remade or rereleased in any form are the ''Franchise/FireEmblem'' ones, remade and included as bonus missions in ''[[VideoGame/FireEmblemAkaneia New Mystery of the Emblem]]''.
* The fan game ''SuperMarioBrosX'' thanks to creator Redigit "getting a cease and desist from Nintendo", a story which many are pretty sure is fabricated because Redigit [[ArtistDisillusionment "didn't like the community"]].
* ''VideoGame/PanzerDragoon Saga'' was not only released in limited quantities during its short life on the SegaSaturn, Team Andromeda merged with Smilebit (who is now defunct), and the original source code is lost.
* Apparently, Nintendo ran into problems emulating the SNES's Super FX chip on {{Wii}} VirtualConsole releases, which would explain the lack of ''VideoGame/YoshisIsland'' and the original ''VideoGame/StarFox''. However, the former's GameBoyAdvance UpdatedRerelease got a Nintendo3DS VirtualConsole release (though Nintendo currently only has plans to release it to members of the Ambassador program) and the latter's ContinuityReboot ''is'' available.
** Nintendo also seems to have no interest in recreating their Zapper games on the VirtualConsole or any other platform.
* They stopped producing ''RuneFactory Frontier'' games in America after a year or so, so this is the only way to buy a title.
* Want to find the Eyewitness series of educational video games from the '90s and early '00s? Well, you can't go to the store and buy it. You can order them from places like Amazon and eBay, or find a torrent. Otherwise, you're doomed.
* This seems to be the case with various Nintendo games that use the ''Tetris'' branding but aren't actually ''Tetris'' games (such as ''Tetris Attack''), due to the stricter trademark licensing from The Tetris Company, because so far the only Nintendo game with "''Tetris''" in the title to be released on the Virtual Console service is the GameBoy installment (and for some reason, unlike ''LinksAwakening'', it's the original version and not the ''DX'' release for the GameBoyColor), released on the Nintendo3DS. It got this treatment when the Wii was very late in its life, and there never was a VC release for ''Tetris Attack''. (Note that the Japanese release does not have this issue; the Japanese release doesn't hide the series it's in and calls it ''Yoshi's Panepon''.) Fortunately, in the case of the ''Tetris Attack''/''[[VideoGame/PanelDePon Puzzle League]]'' series, sequels dropped the ''Tetris'' branding and ''Pokémon Puzzle League'' did not have this problem and got a VC release, which means there wouldn't be a problem doing the same with the portable ''Pokémon''-based game in the series, ''Pokémon Puzzle Challenge''.
* Speaking of which, don't expect to see any ports of the ''TetrisTheGrandMaster'' series, ever. Games carrying the ''Tetris'' name are required to adhere to the [[http://tetrisconcept.net/wiki/Tetris_Guideline Tetris Guideline]], a series of rules for ''Tetris'' games--i.e. pieces must spawn a certain way and be a certain color, level up has to be done by line clears and not pieces dropped, randomizer must be implemented a certain way. The TGM series clearly violates many of these guidelines, so, barring emulation and clones, the series is stuck in arcades for as long as the TTC holds the rights to ''Tetris''. (''Tetris: The Grand Master ACE'' did come out on 360, but it's been twisted so much for the sake of complying with the Guideline that [[GaidenGame most players do not consider it a proper TGM game]].) Thus, the only way to legally play TGM, especially [[NoExportForYou outside of Japan]], is to purchase the actual arcade hardware, which is difficult to find especially if you don't know how to navigate Japanese auction sites, and expensive (see the arcade example near the top of the page). Arika vice president and TGM designer Ichiro Mihara doesn't seem to understand nor care, as he still asserts a "no piracy, no clones" stance over his games, a stance that [[https://twitter.com/miharasan/statuses/460852633209561088 he has stated in English]] [[TakeThatAudience to Westerners]].
* PC games in general fall into this, especially pre-2000s games. Games are known to quickly become incompatible with newer systems and can be rare to find. Website/GOGDotCom is attempting to avert this, but even they can only do so much as they don't have the source code for the games they are "upgrading," meaning all compatibility fixes must be done by reverse engineering. The only exception is if the game is a DOS game, in which case {{DOSBox}} is used instead.
* ''VideoGame/SonicShuffle'' is among one of the only Sonic games to never be rereleased. ''VideoGame/KnucklesChaotix'' received only one rerelease on the online video game service [=GameTap=], but it is no longer available there. As well, ''VideoGame/SegaSonicTheHedgehog'' (A.K.A. ''Sonic Arcade'') has never received a home port nor an official release outside of Japan; according to an interview with Yuji Naka, problems emulating the trackball controls prevented it from appearing on ''Sonic Gems Collection''.
* Not technically a video game example, but ''VideoGame/MarioGolf'''s official soundtrack only consists of half of the tracks from the game, and some of the ones that ''are'' included have background noises. Good luck trying to find recordings of tracks missing from the soundtrack, as well as recordings with the background noises removed.
* The first ''VideoGame/MarioParty'' will likely never be re-released, even on the Virtual Console, due to its infamous control stick-spinning minigames and their tendency to mutilate palms.
* ''VideoGame/TheGuardianLegend'' for the NES is a CultClassic, but it has never been rereleased or remade, no doubt in part to its ownership being split between Creator/{{Compile}} and Creator/{{Irem}}. Compile no longer exists, but its successors seem interested in distributing its games; Irem, however, has been going through financial difficulties and pulled many of its games from the PlayStationNetwork in 2011 and the VirtualConsole in early 2012.
* ''VideoGame/LittleSamson'' was released late in the NES's lifespan, and is one of the rarest cartridges for the system. It has never been rereleased.
* This may have happened to ''VideoGame/{{Tekken}} 3''. While the first two Tekken games are available as [=PSone=] Classics on the Playstation Store, 3 is noticeably absent. It is very likely that the inclusion of GuestFighter {{Gon}} is the culprit; Namco has cited licensing issues as an explanation for why he hasn't reappeared in the series, plus producer Katsuhiro Harada mentioned non-technical difficulties as the reason for its absence. The arcade version is playable as a bonus in the PS2 version of ''Tekken 5'', but not only does it lack the extra features of the Playstation port (including Gon, Dr. Boskonovitch, and the two minigame modes), but that version of 5 is now 7 years old and out of print.
* ''VideoGame/ProWrestling'' actually received an ESRB rating for the Virtual Console, which it then somehow failed to appear on.
* The only rerelease of ''VideoGame/{{Crystalis}}'' was the 2000 port to the GameBoyColor. This was one of the few games Creator/{{SNK}} originally created for the NintendoEntertainmentSystem rather than for arcades, and their Virtual Console support seems to be limited to NeoGeo games. (SNK's pre-Neo Geo arcade games, however, are well represented on the PSN.)
* Creator/LucasArts's old AdventureGames have been suffering from this for quite a bit. The fact that the company is now in the hands of Disney has not helped at all.
** ''[[VideoGame/SamAndMaxFreelancePolice Sam and Max Hit the Road]]''. Outside of its CD-ROM re-release in 1995, the game has never gotten another re-release ever (except for in Europe). Not even on Steam or Good Old Games (GOG chose to put the Telltale series on their service instead, even though ''[[NetworkDecay those games aren't even the least bit old]]''). The only way to play it is to buy a used copy, or to [[DigitalPiracyIsEvil illegally download it]].
** ''VideoGame/GrimFandango'' is currently notoriously hard to obtain, as there have been exactly zero re-releases, and the game suffered from extremely low sales (it was released during the same time as the more anticipated titles of '98).
** ''VideoGame/TheCurseOfMonkeyIsland'' and ''VideoGame/EscapeFromMonkeyIsland'' have both never been re-released. ''Escape'' isn't very severe right now, but ''Curse'' commonly goes for almost $20-$30 for something that should only cost about $10 at the most.
** ''VideoGame/FullThrottle'' also still has yet to see any re-release.
** ''VideoGame/DayOfTheTentacle'' goes for notoriously high prices, hardly ever going below $50 in the US. There was a DVD re-release in Europe, but it too has gone out of print, though it's somewhat cheaper ($30 onward). Frustratingly, this almost wasn't the case -- [[https://twitter.com/TimOfLegend/status/385237807230230528 some sources report that an HD remake was 80% done before it was shelved never to be greenlit.]]
*** The real rarities in the Lucasarts series are ''Zak [=McKracken=]'', which was only released on floppy, and ''Labyrinth'', Lucasarts' first Adventure Game, which is so rare that many did not know of its existence until it became possible to look it up online, although this game is more of a text adventure with graphics.
* ''VideoGame/AlisiaDragoon'' has never been rereleased, and copies are somewhat rare nowadays because it didn't receive much distribution in any territory.
* Due to a lack of advertising and low sales from the get-go, the cult hit ''VideoGame/GotchaForce'' was pulled from the shelves rather quickly and is now one of the hardest [[NintendoGameCube GameCube]] games to find. This may change soon, though, as emulations of the game exist, a re-release is in the works, and Japanese fans are clamoring for a sequel. This is all ironic in hindsight because Capcom stated that this was one of their favorite games.
* Most of {{Toaplan}}'s games are hard to find nowadays, because what happened to the rights to their back catalog after they went bankrupt is a total mystery. This is why ''VideoGame/ZeroWing'' didn't get a rerelease or sequel after the intro became a famous MemeticMutation.
* While {{abandonware}} technically is a general software term, the vast majority of cases where people actually ''care'' are video games. The basic premise of the concept is (as the name implies) this trope: software that is 'abandoned' (unsupported and undistributed by the right-owners, if who owns the rights is even ''known'') isn't morally wrong to put up for download (the modern day equivalent of circulating the tapes, so to speak).
* The first two ''VideoGame/{{Quake}}'' games are a straight ''and'' inverted example of this. The games are available for purchase on Steam, however none of the music for either is provided. Though originally provided in the retail versions via Redbook CD audio, {{id|Software}} still had a variety of options for them to be digitally distributed, of which not even the laziest option—burnable {{ISO}}s of the retail [=CD=]s themselves, was provided. id simply [[TheyJustDidntCare did not care]]. And, sadly, neither do the vast majority of online uploaders, who provide similarly butchered versions of the games, ''[[EpicFail even in ISO format]]''. You'll actually have better luck buying the games used at a brick-and-mortar store, which shouldn't be too hard since the games were extremely popular and remained in print for quite a while.\\
\\
A more minor case involves a key alteration id made when converting ''Quake'' from DOS to Windows. Both ''Quake'' and the two ''VideoGame/{{DOOM}}'' games had [[GuiltBasedGaming funny quit messages]] written by JohnRomero, who left the company after ''Quake'' was finished. The quit messages were replaced with a generic staff roll dialogue box when the Windows version was added in subsequent releases, however many pressings still contained the DOS executable. It was eventually discontinued, however, so there's a good chance that the copy of ''Quake'' you find won't contain "Press 'Y' to quit and I will summon Satan all over your hard drive!" or "Press 'Y' to quit like a big loser in life. Press 'N' to stay proud and successful!" anywhere on the disc.[[note]]This, of course, includes the aformentionedly butchered Steam release of the game.[[/note]]
* The Good Old Games rerelease of ''{{Descent}} II'' does not include the ''Vertigo Series'' {{expansion pack}} or its additional Redbook music tracks, so the only way to obtain that is to pay out the nose for a hard copy of ''Descent II: The Infinite Abyss'' or ''Descent I and II: The Definitive Collection'', or illegally torrent it.
* Would you believe ''{{Raiden}} II'', the face of arcade {{Shoot Em Up}}s, falls under this? There's a CompilationRerelease that includes it...but was released back in 1995. The arcade version is infamous for having all kinds of encryption that as of 2013 has remained unbroken, preventing a working emulation of it. The same emulation problems apply to the lesser-known ''Raiden DX''.
** There is a PC port being circulated on the web, however.
* The 1995 CD-Rom game ''VideoGame/LegendsAndMyths''. It was released by a rather obscure company, and is nearly ''impossible'' to find now. The best chance is searching ebay and hoping for the best of luck. Though there is good news - it runs just fine on a Windows XP at least.
* ''VideoGame/BurningRangers'', a game released toward the very end of the Saturn's lifespan in America and Europe. Japanese copies can be found for cheap (usually $20-30), but American and European copies.........not so much. (they usually sell for $75-80 at the least) It may be possible for Sega to bring it to the Heritage Collection, but rumor has it that they lost the source code for it (and ''Panzer Dragoon Saga'', as listed above) years ago, so don't hold your breath. Then again, couldn't they just re-create the source code from scratch like what they did with ''Sonic CD'', and the Saturn version of ''VideoGame/NiGHTSIntoDreams'' included with [=NiGHTS=] HD?
* The reason the first ''VideoGame/HouseOfTheDead'' has never gotten another re-release since its 1998 Saturn and PC port is because of the same reasons as ''Burning Rangers'' and ''Panzer Dragoon Orta'': They lost the source code.
* ''VideoGame/BubbleBobble'''s original arcade version suffered from lost source code too; most subsequent rehashes were done from the designer's memory and very few were particularly faithful (the Master System version was generally reckoned to be the closest). {{MAME}} relied on a bootlegged ROM for a long time, until they were able to track down an original board, pour some liquid nitrogen on it, and stick it under an electron microscope.
* ''VideoGame/{{Killer7}}'' is one of the most sought-after games on the Gamecube, thanks to positive word-of-mouth from the very few who had played it, and thanks to [=SUDA51=]'s later games. However, Capcom and [=SUDA51=] seem to have no plans on re-releasing it anytime soon.
* Pretty much the entire point of ROM and emulators. Old games that are no longer in print (usually anything from Playstation 2/Gamecube/Xbox era) are uploaded onto the internet for everyone to play. The big game companies did force a cease and desist order on various web sites that were caught distributing the games, but many others still host them. This caused the creation of services from the major game companies that lets people download old games at a price, such as Nintendo's Virtual Console, Sony's Playstation Network, and Microsoft's Xbox Live Arcade.
* ''TooHuman'' and ''XMenDestiny'', since Creator/SiliconKnights was ordered to seize all physical, unsold copies of the games, and destroy their game code (under the ruling in the Silicon Knights vs. Creator/EpicGames lawsuit that the former's use of the Unreal Engine was unauthorized). ''Too Human'' was removed from Games on Demand though both used and new copies of both games are extremely common and cheap online. This same lawsuit lead to three cancelled games, [[WhatCouldHaveBeen including the long awaited]] ''VideoGame/EternalDarkness'' sequel. (Funnily enough, considering the aforementionned Marvel purge of December 2013, ''X-Men: Destiny'' would now theorically have to pass through both Epic Games ''and'' Disney/Marvel ''for completely different and unrelated reasons'' if it were to clear a rerelease.)
** Silicon Knights did not have the power to seize and destroy unsold copies of the games (SK was pretty much defunct at the time of the ruling; Dennis Dyack was more or less the only employee left) so ultimately it was left to the stores to decide what to do with them.
** ''Eternal Darkness'' and ''VideoGame/MetalGearSolid: Twin Snakes'' can also be crossed off the list too, as SK is now defunct, thus there will be no re-release, and both games did not sell very well, so finding physical copies under $30 is a challenge. Not to mention the fact that there are some rights issues regarding ''Twin Snakes'', since Konami, SK, and Nintendo all participated in its development, and even if there wasn't, Konami always preferred to rerelease the original PS1 game anyways.
* ''VideoGame/MegaManLegends 2'' is a cult classic among the fanbase. The first game isn't ''too'' difficult to find- a good near-mint copy will usually run in the $10-30 range on Ebay. This includes the disc, instruction manual, and jewel case in immaculate condition. The same quality for a copy of Legends 2 will run you no less than $50, with most copies being over $100. Ebay is pretty much the best hope of finding the game at this point.
* Almost all the {{LEGO}} PC titles of the 90s and early 2000s, such as ''VideoGame/LEGOIsland'' and ''VideoGame/LEGORacers'' have gone out of print and never been re-released, despite it being theoretically possible (as LEGO still owns the rights to all of them). They're not hard to find copies of on [=eBay=] or Amazon, but even if you can, there's still several that refuse to run on modern computers.
* ''VideoGame/{{Xenoblade}} Chronicles'' for the Wii is now out of print, and it sold out ''really'' quickly due to a combination of being a [=GameStop=] exclusive and due to its very good word-of-mouth advertising. It's now only circulated on [=eBay=] and other used distributors, and for very high prices, too, making it possibly the new ''VideoGame/EarthBound'' in terms of rarity and value.
** Both this game and Metroid Prime Trilogy (mentioned below) have a tendency to sometimes pop up at GameStop locations across the United States (and sometimes at EB Games in Canada), and whenever they do they don't tend to go for a pretty penny. They are usually $70-$80... USED! That's even higher than what it costs to buy a brand new video game on HD consoles!
* ''VideoGame/TheTombOfTheTaskMaker'', a 1998 sequel to the Macintosh RPG ''VideoGame/TaskMaker''. Although it appeared on a ''MacAddict'' disc, the game was rush-released in a somewhat compromised format by a small software company that went under almost immediately afterward. One of the game's authors put a slightly updated version out on his website in July 2008.
* ''[[MetroidPrime Metroid Prime Trilogy]]''. When Nintendo and RetroStudios hawked this compilation of all three ''Prime'' games as a "[[LimitedSpecialCollectorsUltimateEdition Limited Edition release]]", for once, ''they weren't kidding''. It's cheap enough (and easy, due to the {{Wii}}'s backwards compatibility, but... not for those with a WiiU, as ''Trilogy'' is the only way to play the first two ''Prime'' games on that system, or play them in [[AspectRatio widescreen]] on either) to get all three games by themselves, but for those looking for this triple-pack including all three games on one disk with Wii Remote controls and bonus features, be warned: the ''disk by itself'' has been known to go for over $100, with new, shrinkwrapped copies going for over twice that, placing it along with ''Xenoblade Chronicles'' as the console's most valuable titles.
* The ''VideoGame/{{Persona 2}}'' duology has experienced its own twisted version. When the two games came out on the original Playstation, only the ''second'' game made it out of Japan. Eventually a fan translation of the first game started making the rounds (and even people at Atlus complimented its quality). Finally the games got remade for the PSP... except only the ''first'' remake has made it out of Japan. The original version of the second game is now available on the [=PlayStation=] Network, but downloads and emulation still seem rather more common, out of habit as much as anything else.
* The leaked 0.05 release of ''VideoGame/Rockman4MinusInfinity'' (containing the BonusBoss fight with [[spoiler:Shadow Man]]) has been taken down at the request of [=PureSabe=], dooming it to this fate.
* ''VideoGame/InfiniteSpace'' is a shining example. Due to Sega's intense hatred of Platinum Games, they shipped it out to stores without ''any'' announcement beforehand, and non-existent advertising. Because of this, the game's sales were awful, and now ''the cartridge alone'' goes for $40 on eBay. That's the same price that a brand-new 3DS game (with case and everything) sells for.
* The DSiWare port of ''VideoGame/TheLegendOfZeldaFourSwords'' was a free download that was only available for a limited amount of time on two occasions. Now that the game has been taken down, the only was to get it is to buy a used [=DSi=] or [=3DS=] that has the game downloaded to it or has it in its purchase history.
* ''[[VideoGame/{{Doom}} Doom 64]]''. An original entry to the classic ''Doom'' series that was unfortunately mistaken as just another port of the original ''Doom'' due the [[SuperTitle64Advance 64 title]], has never left the Nintendo 64, and to make things worse, came out around time when ''Turok'' and ''Golden Eye 007'' were considered state-of-the-art for their time. Thankfully some copies of the original Nintendo 64 cartridges are floating around for a reasonable price on Amazon and [=eBay=].
* ''VideoGame/WhiteDayALabyrinthNamedSchool'', a Korean horror game from 2001 that has been often compared to games such as ''VideoGame/{{Amnesia|TheDarkDescent}}'' and ''VideoGame/{{Penumbra}}'', narrowly escaped from fading into complete obscurity thanks to torrent and file-sharing sites. [[NoExportForYou It was never released outside of Korea]], and while an English release was planned by 4AM Entertainment, that never came to pass, so many people never heard of this game up until now. Sonnori, the developers of the game, seemed to also kicked the bucket with their webpage being completely barren. Nowadays people go seeking the file downloads for the game and Unnamed's FanTranslation to play this game.
* The ''very'' obscure MS-DOS version of ''[[VideoGame/{{Genocide}} Genocide 2: Master of the Dark Communion]]'' was released only in Korea and is next to impossible to find legitimately. Someone did manage to track it down and circulating it through the Internet, so it's only a matter of finding the download for the game and setting up DOSBox to run it.
* ''VideoGame/CastlevaniaBloodlines'' has not seen a rerelease or even remake since its debut on the Sega Genesis / Megadrive in 1994. This is despite [[VideoGame/CastlevaniaI every]] [[VideoGame/CastlevaniaIISimonsQuest other]] [[VideoGame/CastlevaniaIIIDraculasCurse non-rehash]] ''[[VideoGame/SuperCastlevaniaIV Castlevania]]'' [[VideoGame/CastlevaniaRondoOfBlood game]] up to the fourth generation of video game consoles hitting VirtualConsole.
* While ''VideoGame/{{Ray|Series}}Storm'' and ''[=RayForce=]'' have been resurrected on [=iOS=], and the former having an HD port on XBLA and PSN, ''[=RayCrisis=]'' has been collecting the most dust in the ''RAY'' series. It was only re-released on the [=PlayStation=] with ''[=RayStorm=]'' by [=D3=], and on PC by [=CyberFront=] by itself and bundled with ''G-Darius''. It was never brought back in ''Taito Legends 2'' or ported to [=iOS=] like its predecessors did. The PC ports of these games also remains lost in copyrights Limbo and second-hand copies are hard to track down.
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