* ''VideoGame/TalesOfSymphonia'' begins in a classroom with an unusual feature--an oddly shaped hole in the front wall. If Lloyd immediately walks over to examine it, he scratches his head and offers nothing in the way of useful speculation; after his conversation with Genis and Colette, he can go examine the hole again, and Colette will admit that [[{{Dojikko}} she tripped and fell through the wall]]. This is later turned into a RunningGag when she somehow manages the same feat on a ''brick'' wall.
* At the end of ''VideoGame/{{Banjo-Kazooie}}'' when Gruntilda falls off her tower, she leaves a precisely witch-shaped hole in the ground (hat included, of course) before a boulder falls on her. Oddly enough, the ''boulder'' leaves no imprint whatsoever. If you look at the hole in the sequel, Banjo-Tooie, its still precisely Grunty-shaped.
* Happens to the billboard at the end of the intro videos of ''VideoGame/RockBand 1'' and ''2''.
* Partly the premise for [[http://www.gametrailers.com/user-movie/...body-builder/317906 the Japanese Wiiware game]] ''Muscle Koushinkyoku'' ("Muscle March"), involving body-builders chasing some guy who stole their protein shake mix and having to match the body position of the person in the lead.
* In ''VideoGame/{{Pilotwings}}'' for the SNES, if you go skydiving but never open your parachute, when your character hits the ground it leaves a person-shaped crater. Your instructor will reprimand you for not taking the test seriously.
* ''VideoGame/DayOfTheTentacle'' invokes this during Bernard's covert rescue of [[spoiler:Doctor Fred]]. Observing the "Bernard-shaped hole" later causes Bernard to express vocal embarrassment.
* The Monty Moles from ''VideoGame/SuperMarioWorld'' create mole-shaped holes when they jump out of the ground and walls (however, Yoshi can actually eat them while they're still digging).
* Not quite a hole, but early in ''VideoGame/SuikodenII'' the hero gets crashed into a nearby stone wall by his sister, which leaves an imprint of the hero on said wall.
* In ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 [duodecim]: Final Fantasy ]]'', [[VideoGame/FinalFantasyV Gilgamesh]] leaves a hole when he breaks though the screen at the beginning of his [[LimitBreak EX Burst]].
* In one of the death scenes of ''VideoGame/SpaceAce'', Ace and Kimberly accidentally crash through a wall and leave their outlines behind.
* In the U.S. version of ''[[VideoGame/ParappaTheRapper UmJammer Lammy]]'', Lammy gets blasted out of her house, and lands in an island's jungle, leaving a Lammy-shaped hole in the ground.
* ''Under a Killing Moon'' features a live-action variant. When you scare Mick Flemm in the warehouse, he bolts and jumps through the wall, leaving a man-shaped hole.
* Appears in ''VideoGame/ShiningForce'' during an early cutscene where Jaha is knocked through the wall of the ship.
* Some of the doors in ''VideoGame/TheLegendOfZeldaLinksAwakening'' have a man-shaped entrances, and, when entered, flip around, preventing you from entering in the other way.
* The result of Fritz's DeathFromAbove attack being easily avoided in the main entryway in ''VideoGame/BrainDead13''.
* This is the ending result of one witness's breakdown in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', with the witness rushing out of the doors behind the stand and leaving this trope.
* Getting shot by a bandit in the arcade game ''VideoGame/BankPanic'' results in you flying back into the wall and leaving a human-shaped hole in the paintwork, showing the brickwork underneath.
* During B.T. Bruno's ending in ''VideoGame/CelDamage'', he pushes a kid on roller blades, and the kid crashes through a brick wall, leaving a hole shaped like him.
* A death scene in ''Videogame/DragonsLair'' has Dirk the Daring being hit by an anvil and crashing through a wall in the shape of Dirk and the anvil.
** Another death scene from the sequel ''Dragon's Lair II: Time Warp'' has Dirk crashing into a huge teapot if he makes a wrong turn. This gives a similar silhouette to the scene in ''VideoGame/DragonsLair''
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