* Each level in ''VideoGame/TheGame'' is called "[Subject] :the game: AKA [witty comment on subject]". The third game, ''Reimagine :the game:'', drops the "AKA" but keeps the witty comment part.
* The chapters in each of the ''Gyakuten Saiban'' games all feature the word "gyakuten" (which means "reversal" or "turnabout") in it. This carries over to the series' English adaptation, ''Franchise/AceAttorney'', where each chapter has "turnabout" in the name (except for "Rise From the Ashes", the "bonus" fifth chapter in the DS version of the first game, and that only in the English translation).
* The name of the ''VideoGame/OgreBattle'' series, along with the subtitles of the first two games (''VideoGame/OgreBattleTheMarchOfTheBlackQueen'' and ''VideoGame/TacticsOgre: Let Us Cling Together''), are titles from Music/{{Queen}} songs. Yasumi Matsuno, the director for the first two games of the series, originated this due to him being a major Queen fan. He also inserted Queen references of varying prominence into all of his other games. Most notably, ''VideoGame/FinalFantasyTactics'' has a chapter titled "Somebody to Love".
* All of the map themes in ''[[VideoGame/FireEmblemElibe Fire Emblem: Sword of Seals]]'' have are titled "Roy's ____" (Courage, Challenge, Battle, ect.)
* Examples in the VideoGame/MetalGear series.
** The [[UpdatedRerelease expanded editions]] of ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid3SnakeEater'' are titled ''Substance'' and ''Subsistence'' (both words that start with "sub-" and end with "-stance/stence"). However, ''Integral'', the expanded version of the first ''VideoGame/MetalGearSolid'', does not follow this pattern, and the only game to have an expanded edition after ''3'', ''[[VideoGame/MetalGearSolidPortableOps Portable Ops]]'', also broke from the pattern and named its rerelease ''Portable Ops Plus''.
** The five Snake Tales in ''Substance'' are named alphabetically: '''A''' Wrongdoing, '''B'''ig Shell Evil, '''C'''onfidential Legacy, '''D'''ead Man Whispers, and '''E'''xternal Gazer.
** The Snake vs. Monkey missions in ''[=MGS3=]'' are parodies of popular film titles: Escape from the Jungle, Dragnet of the Apes, Dawn of the Apes, Ape Fear, and Gone with the Apes. The PAL version (as well as the ''Subsistence'' edition in all regions) added two extra missions titled "Return of the Living Apes" and "The Apes of Wrath".
** All five acts of ''VideoGame/MetalGearSolid4GunsOfThePatriots'' end with the word "Sun", appropriately with a massive sun dominating the background whenever the title is shown at the beginning of each act. Although not exactly acts, the ending and post-credits "Debriefing" are similarly called "Naked Sin" and "Naked Son", respectively.
** All the downloadable expansion packs for ''Metal Gear Online'' are named after the story themes for each of the previous ''MGS'' games - Gene, Meme and Scene.
* Every scene in ''VideoGame/DynamiteHeaddy'' has a name parodying that of some famous film, e.g. "Mad Mechs", "Stair Wars", "Fly Hard", "Fatal Contraption"...
* The ''VideoGame/HalfLife'' franchise has consistently used tongue-in-cheek episode names, such as Surface Tension (heavy fighting in an outdoors environment), Insecurity (in the ExpansionPack ''Blue Shift'', where you play as a security guard) or Route Kanal (in ''VideoGame/HalfLife2'', escaping City 17 via its sewer system).
** ''VideoGame/HalfLife1'' itself, as well as the titles of the expansion packs, ''Opposing Force'' and ''Blue Shift'', and the UsefulNotes/PlayStation2 [[GaidenGame side-game]] ''Decay'', are all scientific terms.
*** Some offer a nice bit of foreboding: after all, there's a reason [[ZombieApocalypse We Don't Go to Ravenholm]].
*** Not to mention the golf references: "Water Hazard" and "Sandtraps" (bonus points for being called "Bunkers" in the Spanish translation).
* The ''Franchise/{{Castlevania}}'' series, starting with ''VideoGame/CastlevaniaRondoOfBlood'', have usually had musical names (''VideoGame/CastlevaniaSymphonyOfTheNight'', ''VideoGame/CastlevaniaHarmonyOfDissonance'') or ''X of X'' names that described a main plot point (''VideoGame/CastlevaniaCurseOfDarkness'', ''VideoGame/CastlevaniaPortraitOfRuin''). The Japanese releases usually have a similar name (''Harmony'' was originally ''Concerto of the Midnight Sun'').
** Averted in the Wii title ''VideoGame/CastlevaniaJudgment'', the Game Boy game ''VideoGame/CastlevaniaLegends'' (although it was originally titled ''Dark Night Prelude'' in Japan), and the PSP remake of ''Rondo'', called ''The Dracula X Chronicles''. The canceled Dreamcast title ''Resurrection'' (starring ''Legends''' Sonia) would have also been an aversion, but... well.
* The ''Franchise/{{Halo}}'' games have these strewn about every level in campaign, including such ''VideoGame/HaloCombatEvolved'' favorites as "The Gun Pointed At The Head of the Universe", "Breaking Stuff To Look Tough", and "I Would Have Been Your Daddy."
** While these are mostly idiosyncratic, the "I Would Have Been Your Daddy" level is named after something the character of Sergeant Johnson can say during the level, as a taunt to the enemies. The full line goes "I would have been your daddy...but the dog beat me over the fence!"
** Try to start the section titled "[[ItsQuietTooQuiet It's Quiet...]]" without saying aloud "...''too'' quiet..."
** ''VideoGame/Halo2'' introduces us to a level where, not only does its name respond to the last line of the cutscene opening it, but it actually changes depending on difficulty - on Easy and Normal, it will be "Ladies Like Armor Plating", while on Heroic it will be "Ladies Like Grinding Treads", and on Legendary it will be "Ladies Like Superior Firepower".
* Every ''VideoGame/DinerDash'' spinoff (except for ''VideoGame/AvenueFlo'' ad the two ''Shop Hop'' games) is called ''...Dash'', eg. ''Wedding Dash'', ''Doggie Dash'', ''Soap Opera Dash''.
* ''VideoGame/{{Marathon}}'', ''Halo'''s spiritual predecessor, had its fair share of these. All the levels in ''Marathon 1'' involving the Pfhor (the aliens of the game) were titled with such pun-ishing phrases as "phfor your eyes only", "ain't got time phfor this", and "two times two equals...". Later chapters in the series had names such as "Begging for Mercy makes me Angry!", "If I had a Rocket Launcher, I'd make someone Pay", and "You Think You're Big Time? You're Gonna Die Big Time!". Not to mention the occasional latin three-word title thrown in, occasionally with some form of grammatical or lexical error.
* The level names of ''The Ultimate Videogame/{{Doom}}'''s fourth episode and the episode name are phrases taken from the Bible: ''Thy Flesh Consumed, Hell Beneath, Perfect Hatred, Sever the Wicked, Unruly Evil, Against Thee Wickedly, They Will Repent, ...And Hell Followed'', and ''Unto the Cruel''.
* ''VideoGame/BubbleBobble'' series: ''Bubble'' _________ and/or "The Story of Bubble Bobble (confusing installment number)".
* Just about every ''Franchise/{{Sonic|TheHedgehog}}'' game restricts its level names to having two words max, sometimes followed by the word "Zone." The ones from ''VideoGame/SonicTheHedgehogCD'' are also alliterative, such as "PalmtreePanic" and "Stardust Speedway".
** Sonic 3's multiplayer levels are named '''A'''zure Lake Zone, '''B'''alloon Park Zone, '''C'''hrome Gadget Zone, '''D'''esert Palace Zone, and '''E'''ndless Mine Zone.
** The levels in ''VideoGame/SonicBlast'' all have colors in their names: GreenHillZone, Yellow Desert Zone, Red Volcano Zone, Blue Marine Zone, and Silver Castle Zone.
** The names of the racetracks in ''VideoGame/SonicR'' all start with the letter "R" - Resort Island, Radical City, Regal Ruin, Reactive Factory, and Radiant Emerald.
* [[Franchise/SuperMarioBros Mario]] has a few of these. All of the boss levels in ''VideoGame/SuperMario64'' are called "Bowser in the ______" (Dark World, Fire Sea, and Sky, in that order). All of the main levels in ''VideoGame/SuperMarioGalaxy'' are "[[[AddedAlliterativeAppeal Alliterative pair of words]]] Galaxy".
** In some versions of ''VideoGame/SuperMarioBros3'', all of the worlds are called "_____ Land". ''VideoGame/SuperMarioLand'' and ''VideoGame/SuperMarioOdyssey'' have Kingdoms, while ''VideoGame/{{Super Mario Land 2|SixGoldenCoins}}'' has Zones.
** All of the locations in ''VideoGame/MarioAndLuigiSuperstarSaga'' are named after onomatopoeias for laughter. The exception is Joke's End, which still fits the humor theme.
** Similarly, all of the major areas save the final one in ''VideoGame/MarioAndLuigiDreamTeam'' are themed around sleep or bedtime items: Pi'illo Castle/Grounds (Pillow), Mush'''rise''' Park, Dozing Sands, '''Wake'''port, Mount '''Pajama'''ja, '''Drift'''wood Shore, and '''Somn'''om Woods (the Latin prefix for "sleep").
** Starting with ''VideoGame/SuperMarioWorld'', all mainstream Mario games have simply been titled "Super Mario ____", like with ''VideoGame/SuperMarioSunshine'' or ''VideoGame/SuperMarioGalaxy''.
* Entire video game consoles have had this with game titles, [[SuperTitle64Advance but that's it's own trope]].
* ''VideoGame/DeadSpace''. The first letters of each level spell something plot-relevant.
* In ''VideoGame/ThunderForce II'', each separate area equates to half a stage. So one overhead section and one side-scrolling section equals to one stage.
* In ''VideoGame/TheWorldEndsWithYou'', each day is essentially its own chapter. [[spoiler:And there's three weeks, totaling up to 21 days, with each week being a different arc.]]
* Each new installment of ''VideoGame/{{Rappelz}}'' is called an "Epic", and they're numbered with Roman numerals.
* ''VideoGame/RaidenFighters Jet'''s simulation stages start at level 1, then go up to level 5, then in increments of 5 up to level 50, with the exception of a jump from level 20 to 30 (there's no level 25). Additionally, unless you're playing the full mode in the 360 port, you don't go up the stages sequentially; you may jump stages depending on your performance, and on one instance you can actually go ''backwards'' (level 40 to 35).
* All of ''VideoGame/EternalSonata'''s chapter titles are named for or are references to Chopin's works except the last chapter, [[spoiler:"Heaven's Mirror."]]
* The chapters of ''Vampire Night'' all include the name of a musical form. The last chapter is "Moonlight Symphony" ([[BeamMeUpScotty not to be confused with]] "Moonlight Sonata").
* [[VideoGame/TalesSeries The Tales Series]] of course, each game begins with the phrase "Tales of". What comes after is either an original name that includes a root word that fits a theme of the game, like ''VideoGame/TalesOfPhantasia'' (Fantasy), ''VideoGame/TalesOfSymphonia'' (Symphony), or ''VideoGame/TalesOfVesperia'' (Vesper). Alternatively, it'll just include the word itself rather than make something new out of it, such as with ''VideoGame/TalesOfDestiny'', ''VideoGame/TalesOfInnocence'' or ''VideoGame/TalesOfGraces'', [[OddNameOut once using an article]] in ''VideoGame/TalesOfTheAbyss'', though [[{{Crossover}} Crossover Games]] are more likely to use one. If a game gets a SpinOff, the title will include a short phrase, like in ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld''.
* Each of the first ''VideoGame/LittleBigPlanet's'' patches are named after a cheese.
* The sectors of ''VideoGame/{{Iji}}'' each have an abstract noun as the title: "Hope", "Reality" etc.
* More of a meta-example but Crytek's current library of published games all have the word "Cry" in them, likely as a self-nod.
* The first, second, and fourth installments of the ''VideoGame/CommandAndConquerTiberium'' series are ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'', ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'', and ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'', respectively, leaving 3 (''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'') as the OddNameOut.
* The vast majority of quests in ''VideoGame/FalloutNewVegas'' are named after songs, typically pop or country tracks from the '50s and '60s (aside from a few odd ones out such "No Gods, No Masters"). All the quests in the ''Lonesome Road'' add-on are two words long, starting with "The."
* The stages in ''VideoGame/RadiantSilvergun'' are numbered chronologically rather than in the order they are played. Thus, the order goes "3, 2, 4, 5, 6 and 1" (Stage 2 is a flashback and Stage 1 takes place in the past after the player enters a time warp).
* ''Franchise/{{Pokemon}}'' games have either a color or precious stone or metal theme in each generation. The Gen I games were originally ''[[VideoGame/PokemonRedAndBlue Red and Green]]'', which are complimentary/opposite colors (despite first appearing on the UsefulNotes/GameBoy, which could not display colors). However, it was changed to Blue for international release. ''Pokémon Yellow'', the third game, means that the four games were named for each of the four primary colors: red, green, blue and yellow. The red/green pairing was returned for the remakes, ''[=FireRed and LeafGreen=]''. The later ones were all precious metals or stones... ''VideoGame/PokemonGoldAndSilver'' plus ''Crystal'', (rereleased as ''[=HeartGold and SoulSilver=]''), ''VideoGame/PokemonRubyAndSapphire'' plus ''Emerald'', and ''VideoGame/PokemonDiamondAndPearl'' plus ''Platinum''. ''VideoGame/PokemonBlackAndWhite'' broke with that trend and went back to the color opposites. ''VideoGame/PokemonBlack2AndWhite2'' breaks the 'third game' tradition and sticks with the same two colors as the previous installments.
** Many of the games also represented the colors of the starter elements in gen 1 and in many games the Pokémon themselves. ''Blue/Green'', ''Red'' and ''Yellow'' had green for grass and Bulbasaur, red for fire and Charmander, blue for water and Squirtle, plus yellow for Pikachu's color and for electricity/lightning. ''Gold'' for the golden Ho-oh and ''Silver'' for the mostly silver Lugia. ''Ruby and Sapphire'' have the ruby red Groudon, the sapphire blue Kyogre and the emerald green Rayquaza. ''Black and White'' have the black Zekrom and white Reshiram. ''Diamond and Pearl'' are the exceptions. Palkia is kind of pearl-colored, but Dialga is bluish green rather than diamond colored (or at least [[ColorCodedStones the color you'd expect a diamond to be]]). Giratina, the ''Platinum'' mascot, does have a grayish white lower body like the metal, but has other colors as well.
* Every story sequence in the ''VideoGame/ParappaTheRapper'' series (and its spinoff, ''VideoGame/UmJammerLammy'') is named after a line of dialogue from said story sequence. The exception is Parappa's story in ''Um Jammer Lammy'', in which all the story sequences are titled "On [day of the week]".
* Throughout the ''VideoGame/{{Kirby}}'' series, level names are almost always two words put together, like Peanut Plains or Ripple Field. Exceptions are usually made for final levels which go for longer and more dramatic names.
** In ''VideoGame/KirbysAdventure'', each of the seven levels is alliterative, but also happens to traverse the [[RainbowMotif "Roy G. Biv" mnemonic]] in reverse order, reinforced by the seventh level being Rainbow Resort. Also, the first six have food-related names (Vegetable Valley, Butter Building). [[spoiler:Ignoring that there is also a Level 8, Fountain of Dreams, though it encompasses just the final boss battles.]]
** In ''VideoGame/Kirby64TheCrystalShards'', each level is a new planet for Kirby and his friends to explore, and so each has a two-word name that ends with "Star" (Pop Star, Rock Star, Neo Star).
** ''VideoGame/KirbyCanvasCurse'' has level names that double as [[RainbowMotif references to colors in the order of the rainbow]], as well as spelling out [[spoiler:RAINBOW]] when put together. All the stages inside are two-word alliterative phrases.
** ''VideoGame/KirbysEpicYarn'', each level comes in the form of "[Noun] Land", with [Noun] being something describing the environment, like Grass Land or Water Land.
** In ''Videogame/KirbysReturnToDreamLand'', once again the seven levels are alliterative and with a food-related word in each name (Cookie Country, Onion Ocean). In addition, the first letters of each level spell out "[[spoiler:CROWNED]]". [[spoiler:And once again, there's an eighth level containing the end bosses and that dispenses with these patterns.]]
*** ''Kirby's Dream Collection: Special Edition'' provides three more worlds with the same naming format for its powerup challenge runs. The first letters spell HAL.
** ''VideoGame/KirbyTripleDeluxe'' has alliterative names, once again, this time spelling out "[[spoiler:FLOWER]]". [[spoiler:The final level is named Eternal Dreamland, extending the acronym to FLOWERED.]]
** And again with ''VideoGame/KirbyPlanetRobobot'', spelling out "[[spoiler:PROGRAM]]". This time the names are related to technology instead of food. [[spoiler: Unlike previous ''Kirby'' examples, the final level's name is part of the acronym, but it still isn't alliterative.]]
* Up until the ''[[ComicBook/MassEffectHomeworlds Homeworlds]]'' comic book series, all ''Franchise/MassEffect'' ExpandedUniverse titles were abstract nouns ending in "-ion".
* ''VideoGame/StarTrekOnline'' normally names its missions in similar style to the ''Franchise/StarTrek'' TV shows. However, the missions in the "Breen Invasion" story arc all have a PunBasedTitle involving the word "cold".
* ''VideoGame/SuperSmashBros'' seemed to be heading this way with the English titles for the second and third titles being synonyms for "fight", being ''Melee'' and ''Brawl'' respectively. The pattern was broken with the fourth title.
* The realms in ''VideoGame/BallRevamped 5'' are named after flowers[[note]]the game uses scientific names like "Lilium"[[/note]]. [[NonIndicativeName Not that the flowers have anything to do with the realms]].
* Each chapter of ''VideoGame/{{Portal 2}}'' starts with "The": "The Courtesy Call", "The Reunion", and the final chapter [[spoiler: "The Part Where He Kills You"]].
* The English versions of the ''VideoGame/WorldOfMana'' games, save for the [[EarlyInstallmentWeirdness very first one]], always follow the theme name " of Mana".
* Every chapter of ''VideoGame/TheReconstruction'' is titled "___ And ___": A Birth And A Prayer, The Red And The Blue, Life And Debt, Sea And Sky, Free And True.
* The prequel ''Reconstruction Zero: VideoGame/IMissTheSunrise'' doesn't have a consistent scheme for the whole game, but all the Missions in Episode 4 are called "The [word beginning with "Re"]": The Return, The Reassignment, The Reacquisition, The Request, The Reckoning.
** As a variation, all the tracks in the soundtrack have one-word titles (except for "Too Late").
* Each entry in ''Franchise/TheElderScrolls'' series is a OneWordTitle most often named after [[ThePlace the setting]] of the game in question (though this latter part is often a bit of a stretch).
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