* Incorporated into the mechanics of ''AceCombatZero''. Sparing noncombatants and wounded, fleeing aircraft earns you respect and means you don't fight the ''hardest'' aces (though the ones you do fight certainly aren't slouches), but earns you less money in the long run.
* In ''{{Army of Two}}'', Tyson Rios makes it a point to try to bring the conspirators within [[spoiler: Security and Strategy Corporation]] to justice, even going to so far as to force [[spoiler: Ernest Stockwell, CEO of SSC]] to turn himself in once they rescued him. His partner, Elliot Salem, who is much more pragmatic and selfish, repeatedly calls him on his honorable nature, pointing out that the two are [[PrivateMilitaryContractors mercenaries]].
* As Rucks puts it in ''{{Bastion}}'' "If you can't do something smart, do something right".
* In ''VideoGame/BattleArenaToshinden'', the French gentleman-fighter Duke refuses to [[KickThemWhileTheyAreDown attack prone and vunerable opponents]], because of his insistence on [[LetsFightLikeGentlemen fighting like a gentleman]].
* Averted in ''VideoGame/{{Bioshock|1}}''. Though initially Jack is told that the only way to get large amounts of ADAM is to kill and harvest the Little Sisters, Doctor Tenenbaum makes it a point to give Jack gifts for choosing the harder path of rescuing the Little Sisters, by giving him both large amounts of ADAM ''and'' unique plasmids. Considering how much more great loot you get from saving them and how little the difference in ADAM between saving and harvesting all the Sisters is (over the course of the whole game), choosing to harvest the little sisters would be a case of Sadism Before Reason. (Or you might do it just to hear [[MultipleEndings the ending]] where the good doctor [[WhatTheHellHero calls you out for being a jerk]].)
* In ''VideoGame/CallOfJuarez'' (especially ''[[VideoGame/CallOfJuarezBoundInBlood Bound In Blood]]''), characters will come along and challenge the protagonist to a gunfight, which he accepts. Never mind they have easily pulled a Malcolm Reynolds style move and simply shot them as soon as they showed up instead of doing the whole showdown thing. In the second game they are already outlaws anyway and no one else is around to tell the tale later.
* Angeal in ''CrisisCore'', honorable as he is he gave us a warning early on.
-->'''Angeal:''' But I never stole from that tree, because the wealthy man's son was my friend.\\
'''Zack:''' If he was a friend, you should've just asked for some.\\
'''Angeal:''' Honor can be quite a burden at times.
* In the canonical ending of ''[[VideoGame/DarkForcesSaga Jedi Knight]]'', Kyle Katarn has Jerec disarmed and on his knees. Jerec tries to goad Kyle into killing him. Kyle responds by giving him his weapon back.
* Lupa from ''DigitalDevilSaga'' is a very strong believer in this philosophy. [[spoiler: Tragically, it leads to his downfall because victims of the Atma Virus need to eat their opponents, or they become permanently berserk and have an insatiable bloodlust. Gale then takes up this philosophy after Lupa's death triggers his emotions]].
* ''VideoGame/{{Disgaea 2|CursedMemories}}'': If Adell makes you a promise, he ''will'' keep it.
-->'''Rozalin:''' Fool! You are going to get yourself killed!\\
'''Adell:''' ... Don't worry. [[{{Determinator}} I won't die. I still have other promises to keep]].
** [[VideoGame/Disgaea4APromiseUnforgotten Valvatorez]] takes this to the logical extreme. Want to know why he refuses to drink blood, at the cost of all of his power and prestige: [[spoiler:because he promised someone that he wouldn't drink blood until he showed them true terror, and they ''died'' before it happened. Not considering death of the recipient a legitimate reason for breaking off a contract, he just went on not drinking blood for the next four hundred years]].
* In ''DissidiaFinalFantasy'', [[VideoGame/FinalFantasyIII The Onion Knight]] learns this as AnAesop, as, though it went against his otherwise perfectly rational motto of not taking on any foe he wasn't confident about, he found he had to fight on regardless if it meant [[DistressedDamsel rescuing]] [[VideoGame/FinalFantasyVI Terra]].
** More precisely, he learns that while his perfectly logical fighting style is effective, it doesn't allow him to exceed the limits he sets on himself. Only by ignoring reason and logic can he find the power to succeed despite overwhelming odds. He stubbornly refuses to believe that it changes his fighting style, though:
---> '''Onion Knight''': Don't get me wrong, I still won't fight anyone I can't beat. So I guess I'll ''just have to beat you!''
* ''Franchise/DragonAge'':
** Alistair in ''VideoGame/DragonAgeOrigins'' has a lot of this going on. Being a Grey Warden, he considers it part of his duty.
** PlayedForLaughs in ''VideoGame/DragonAgeInquisition''. The Hand of Korth was supposed to attack the Tevinter Imperium, but somehow managed to get it into his head to attack you instead. After you kill him, his father (the chieftain of the tribe) declares his displeasure by smacking your holdings with goat's blood, as is the tribe's custom. Thing is, the chief is a lot smarter than his son, and knows this is probably going to get him killed. So he goes whole-hog and [[spoiler:physically ''throws a goat at the castle''. He's officially arrested for "laying siege to the walls with a goat."]] If you choose to "exile" him and his clan to Tevinter ([[{{Unishment}} which is what they wanted in the first place]]), it's one of the few decisions that every single one of your companions approves of.
* ''EVEOnline'' has this in the form of Amarr Empire battle doctrine, which completely forbids retreat or surrender. During their war with the Jove, the only battle they fought with them cost them most of their fleet because they couldn't retreat or give up.
* In ''VideoGame/{{Fallout 3}}'', with the Broken Steel DLC installed, while the player can send a radiation-immune companion character to activate the purifier rather than sacrificing themselves or Sarah Lyons, the game still considers this a cowardly choice rather than [[NegateYourOwnSacrifice Negating Your Own Sacrifice]].
* Saber in ''FateStayNight'' and ''FateZero'' has a pretty bad case of this. She ''knows'' her decisions are going to screw her over yet feels bound by her honor and rules of fair play. As an example in FSN, she charges the temple single handed after everyone agrees it's suicide to do so, is commanded ''not'' to go and is perfectly aware that at best she will be severely wounded. In FZ, she lets Lancer go assuming that he's going to kill her Master Kiritsugu and therefore remove her from the war. Why? One, she doesn't like Kiritsugu and two, Lancer just helped her out. He only lives because Lancer [[WorthyOpponent lives by the same rules]].
** Naturally, in ''FateStayNight'', she ends up the Servant of another person who is the epitome of this trope, Shirou.
* Alluded to in ''VideoGame/FinalFantasyX''. According to Auron, Jecht would often try and talk his companions into helping someone out because it was 'the right thing to do.' If he used that phrase, both Auron and Braska knew it would get them into a whole heap of trouble.
* Gerik and his mercenaries from ''FireEmblem: The Sacred Stones''. When they and their employer [[JerkWithAHeartOfGold Prince Innes]] are vastly outnumbered by an enemy army, Innes tries to convince them to surrender and save themselves since the other guys are only after him. Even after he fires them they refuse to (thoughhe orders them to surrender [[WhatAnIdiot after firing them]]).
-->'''Innes:''' Unbelievable... and you people call yourselves mercenaries? I thought you fought for money, not duty.\\
'''Gerik:''' Yeah, that's one of the rules. Guess we're lousy mercenaries, eh?
* The elites in the ''Halo'' series definitely fall under this trope. In one book, the Chief noted that even regular soldiers would fight hand-to-hand and die rather than pick up fully-loaded human weapons at their feet. The high-ranking zealots take it further, '''''especially''''' in Halo 2. The [[WordofGod Word of God]] at the time was that these officers had a honour code that prohibited them from using ranged weapons, and entering vehicles is considered cowardice. As a result, they end up being less dangerous than their gun-wielding subordinates, since they just run at you with a sword. When you do get one as an ally, [[TheDevTeamThinksOfEverything giving him a gun will just result in him running up to enemies and bludgeoning them with it, and he will stubbornly refuse to enter any vehicle]].
** Of course they're still more dangerous than their subordinates because they're ten foot aliens with cloaking devices, energy shields and an one-hit kill weapon. On heroic, which is as close to realistic difficulty, unless if several marines focus fire on the single zealot, he ''will'' reach lunging distance before his shields drop and he ''will'' annihilate the group of marines by himself.
* In the first ''VideoGame/KingdomHearts'', Donald Duck briefly follows Riku in his evil phase due to a literal interpretation of King Mickey's orders. He later realizes this is stupid and returns to Sora's side.
* In the ''{{Kirby}}'' series, Meta Knight will give you a sword in the favor of a fair fight, even when the fate of the universe is on the line. In one game, the two of you are on a damaged airship that is currently falling towards the ocean - and he'll wait a full thirty seconds for you to pick up the sword before deciding to attack you anyways. In another, the fact that his evil doppelganger doesn't throw you a sword is the first clue that it's not really him.
* Averted in ''VideoGame/MassEffect2'', where Samara, a WarriorMonk swears an Oath to Shepard so she will follow his/her orders, no matter how dishonorable they would be normally considered by her Code. However, she does inform them that if he/she does anything particularly dishonorable in the eyes of the Code, Samara will kill them when she is released from the oath of subsumation.
** Either played straight or subverted depending on the player's whims in ''VideoGame/MassEffect3'', where Samara attempts to [[spoiler:kill herself]] as her Code requires her [[spoiler:to kill her only surviving daughter]]. However, Shepard can intervene, allowing time for [[spoiler:her daughter to provide an alternative]].
** Inverted with Javik in ''Mass Effect 3'', he chastises Shepard for believing that that victory is possible with one's honor intact.
---> "Stand in the ashes of a trillion dead souls, and ask the ghosts if honor matters. The silence is your answer."
** Zig-zagged with curing the genophage. If Wrex is in charge, especially if Eve is still alive, the honourable path - playing fair with an old friend - is also the reasonable one, since they can keep the krogan pointed at the enemy and direct them toward a brighter future, while backstabbing them for salarian support will end in [[spoiler:Wrex dead, Mordin dead, and Clan Urdnot sitting the war out]]. If Wreav is in charge, especially if Eve is dead, curing the genophage - while still the noble thing to do - will ultimately end in either a massive krogan civil war, or a new Krogan Rebellions, and as a result the dishonourable option of backstabbing them becomes the most viable.
* Both [[KnightTemplar Colonel]] and [[WellIntentionedExtremist General]] from ''VideoGame/MegaManX4'' have been duped into sending Repliforce to war with the world by [[ManipulativeBastard Sigma]], forcing X and Zero to stop them. Colonel foolishly becomes a MartyrWithoutACause, which has a ''horrific'' [[KillTheCutie repercussion]] if you're playing as Zero. [[spoiler: His sister Iris tries to exact [[RevengeBeforeReason a heartbroken revenge]] after being [[BreakTheCutie emotionally wrecked by the death of her brother]], and Zero, her beloved boyfriend, is forced to do her in (Similar to RomeoAndJuliet, but Romeo still lives). Zero has a '''''stratospheric''''' HeroicBSOD as a result]].
** General is one of the all-time offenders of this trope, enacting a myriad of disasters because of the honorable name of Repliforce. He meets a [[TheManBehindTheCurtain cloaked figure]], never discovering he's really [[BigBad the most feared Maverick on the planet, Sigma]]. Thinking this "stranger" is a [[AWolfInSheepsClothing man of reputable advice]] makes him fall victim to [[UnwittingPawn Sigma's deceitful logic]] and enter into '''''seriously''''' DirtyBusiness. Worse, he is unaware [[DoubleAgent Magma Dragoon]] caused [[ColonyDrop Sky Lagoon to crash]] and [[InnocentBystander wipe out millions]]- he thinks it's an accident perpetrated by the Maverick Hunters. This unintentionally causes Repliforce to dishonor its namesake, the army to be decimated, and General to decide the ends justify the means. Worse, General has [[KillSat Final Weapon]], a doomsday space station geared for armageddon. After X/Zero gives him a well-deserved WhatTheHellHero speech (Zero even more angered, on the verge of a RoaringRampageOfRevenge), pulverizing half his steely body in the process, General cools down long enough to realize that acting in favor of NecessarilyEvil was a deadly mistake, and he has a HeelFaceTurn. However, Sigma's EvilPlan allowed him to hijack Final Weapon to trigger the EndOfTheWorldAsWeKnowIt. To stop it, General pulls a HeroicSacrifice, using his halfway-ruined body to block the weapon's laser strike, but doing so vaporizes him into space dust.
** While several characters show signs of this, nowhere is it more apparent then in Colonel. By stubbornly refusing to allow his forces to be questioned by the Hunters due to his [[{{Hubris}} pride]], he is hugely responsible for the Fourth Maverick War, which leaves himself, his sister and the rest of Repliforce dead. In fact, he is one of the few villains from that game who is ''completely unsympathetic''.
* Inverted in the ''Franchise/MetalGear'' series. Being a StealthBasedGame, Snake isn't averse to using every dirty, underhanded tactic in the book to incapacitate/kill/sneak past his enemies, and MissionControl encourages the player to employ these tactics at every possible occasion, while the villains ''always'' announce their presence and proceed to give Snake a (relatively) fair fight instead of [[WhyDontYouJustShootHim just killing him]].
** ''VideoGame/MetalGearSolid3SnakeEater'': [[spoiler: The Boss inverts and plays this trope straight. Her GambitRoulette ensured that she'd be dishonored and declared "the biggest traitor of this century," her personal honor keeps her from killing, and sometimes even passively '''helping''' Snake in his mission.]]
*** The End is a more pure embodiment, as he wanted "one last" honorable sniper battle. even if he gets the drop on you, he only ever knocks Snake out and drags him to an ''unlocked'' cell at a previous base instead of killing Snake. In turn, Snake is sad to disappoint The End if the player lets him die of old age, which causes the Major to chew him out over the radio for trying to be dramatic.
* Piston Hondo from ''PunchOut'' has a really bad habit of bowing before a match, being Japanese and all. [[CombatPragmatist You can punch him in the middle of his bowing to gain a start punch]]. He learns his lesson for the title defense match against him and will dodge and counter your punch if you try to do it again.
** However, this trope is downplayed [[FridgeBrilliance when you think about it]]. If you pay attention, he's actually staring at you while he's bowing, which is considered ''extremely'' disrespectful in Japan. He's not so much being honorable as he is being [[StealthInsult ironic]].
* In ''VideoGame/{{Quest for Glory 2}}'', a fighter faces TheDragon in a climactic swordfight, and quickly disarms him. If he chooses to kill his unarmed foe, instead of letting him have his sword back, the game treats it as a dishonorable act... even though TheEndOfTheWorldAsWeKnowIt is due to happen ''in a few minutes,'' if the hero doesn't get a move on. The VGA fan remake is even more extreme in this regard; giving the sword back leads to a truly NintendoHard fight. Apparently, TheDragon waits until after you show him mercy to bust out the really nasty moves.
* In '' {{Romancing SaGa}}'', Lord Theodore is the leader of the Knights of the Dominion, and one of the few who still follows their code to the letter. Unfortunately, he is '''''so''''' convinced that he's '''''the''''' bastion [[JusticeWillPrevail of justice and honor]], '''''the''''' [[HolierThanThou last such bastion left in the Dominion]] that he constantly overcompensates for the failings of his kin, both real and imagined. Rather than leading by example, he becomes LawfulStupid incarnate.
* In ''SamuraiWarriors'', Naoe Kanetsugu embodies this trope to a tee, Azai Nagamasa less so (who splits this with his [[LoveFreak love]] of Oichi). Interestingly, the JerkAss Ishida Mitsunari actually adopts this trope by his decisive battle at Sekigahara [[spoiler:by refusing an officer's suggestion of a sneak attack on the enemy, and revealing in his ending that his friends' honor tropes actually rubbed off on him]].
* A game mechanic in ''VideoGame/{{Sengoku}}''. Honor is gained by such things as donating money to the Emperor and granting land to vassals, and lost by hatching plots and declaring wars. If a character loses too much, they commit {{seppuku}}.
* Kasumi from ''Shakkin Shimai'' takes this to an extreme, refusing help from Okura even if it means she'll be sold into prostitution to pay off her family's debt.
* Red from ''{{Solatorobo}}'' usually acts before he thinks, and, being a generally nice guy, he's usually acing heroically (or [[IdiotHero stupidly]], but sometimes GoodIsDumb). He justification for rushing headlong into a mission that seems hopelessly outmatched is just "IGaveMyWord."
* Possible in the ''VideoGame/StarRuler'' mod ''Galactic Armory''. One [[MinMaxing Trait]] you can take is "Code of Honor", which prevents from using a variety of subsystems. No [=WMDs=], fair enough, but when the thing prevents you from using sensible things like ArmorPiercingAttack it goes straight into this.
* Luke, the protagonist of ''VideoGame/{{Tales of the Abyss}},'' starts off as being extremely self-centered and arrogant, but later he becomes near-suicidally selfless in an attempt to make up for his previous behavior, and holds true to the strength and ideals of humanity, opposing the fatalist views of the game's antagonists.
* The Half-Zatoichi in ''VideoGame/TeamFortress2'' is a katana wielded by the Demoman and the Soldier. It is Honorbound, meaning that once you draw it, you can't switch to another weapon until you get a kill with it, but getting a kill with it gets you back all your health points.
* In the ''{{Warcraft}}'' book ''[[WarcraftExpandedUniverse Of Blood and Honor]]'', the human paladin Tirion Fordring is an extremely honourable guy, saving an elderly man from a race which pretty much all of humanity was still recovering from having being nearly crushed by at the time. Doing so saw him exiled for treachery and his wife refusing to take herself and their son into the ruin he made for himself. His magical powers were supposed to have been taken from him, though due to nature of his use of them, it is assumed that they were granted by moral righteousness -- which has since been debated and argued about in true nature, due to ''WorldOfWarcraft''.
* In ''WarriorsOrochi'', Pang De's version of this trope is so cliche that he's called out on this more than once -- hilariously, when one asks him what his "way of the warrior" even means, Pang De's explanation is basically repeating the concept. [[spoiler:It's especially off, and call-out-on-worthy, since he's on Orochi's side through Wei, particularly Cao Pi's aligning with Orochi. However, in the Battle of Shizugatake (Shu story) if the player manages to save enough Hojo officers and prevent defections he will recognize the conflict and agree to leave Wei/Orochi]].
* In a rare ''villainous'' example of this trope, in ''Weaponlord'', it has been prophecied that on the night that the moon bleeds, the BigBad Zarak will be killed by the Weaponlord, whose identity is unknown except for the clue that he/she was born under the Warrior's Moon. Zarak's lieutenants advise him to pull a Herod and simply slaughter all the infants born under that moon, but Zarak instead decides to wait until the Weaponlord is grown up, and then face his prophecied killer fair-and-square in single combat to see if the prophecy will really work. [[spoiler: This gets Zarak killed if you play anyone but him, and if you play Zarak himself, it is revealed that Zarak ''himself'' was born under a Warrior's Moon, and since he killed the ''previous'' BigBad, Zarak ''himself'' becomes the Weaponlord]].
* Ronin leader Kazuo Akuji from ''VideoGame/SaintsRow2'' suffers a terminal case of this. His casual disrespect of a ''gaijin'' Ultor Executive whom he deems as beneath him backfires when that guy --BiggerBad Dane Vogel-- immediately gives crucial intel to the Saints in retaliation, and his insistence on an honorable katana duel against The Boss goes awry when it turns out The Boss is a CombatPragmatist who has no problem bringing a gun to a swordfight.
* The White Knights of ''RuneScape'' apparently value the honour of a straight-up battle that would leave many of their number dead over the reasonable approach of sniping the enemy leader from above and behind, almost expelling the member of their order that took the latter approach to killing a dark magic-wielding enemy warlord.
* The Arceans in ''VideoGame/GalacticCivilizations'' are all about honor, even at their own expense. This why, despite being generally nice enough guys to those who aren't their enemies, they are considered morally Neutral: honor is more important to them than any morality. A savvy player can exploit this to get the Arcean AI to do some very stupid things if they set things up properly.
----