%%
%% This page is only for examples of sounds in video games that are startling or scary.
%%
%% If the example you want to add is just annoying, you want the trope Most Annoying Sound instead.
%%
%% Please remember to put context with your entry about why the characters should consider it scary, or else it will be removed per Zero Context Example. Links to outside media alone are not considered context.
%%

Most videogames give the player a third-person perspective, but a second-person story. "You" is directed at both the player and character. Considering the HeroicMime status and TheStoic character type, keep examples to sounds that occur while an enemy is offscreen, alerting you to their presence. Or another character mentions their fear. You'll forget you're safe behind your screen when you hear [[TropeNamer these]]…

[[WMG:Works that have their own pages:]]
[[index]]
* HellIsThatNoise/TheLegendOfZelda
* HellIsThatNoise/ResidentEvil
* HellIsThatNoise/SilentHill
[[/index]]

[[WMG:Examples:]]
* ''VideoGame/AfraidOfMonsters'' has the hissing, gurgling noise that means a Twitcher is near. You can hear it through doors and around walls in many, many sections of the game. And they never come alone…
* ''VideoGame/AlienIsolation'':
** The sounds of vents rattling above your head, indicating that the alien is nearby. A short series of louder clatters followed by a hissing growl is even worse, because it's gotten down to prowl the hallways, and then there are the thumping footsteps growing closer…
** The Working Joes's [[DissonantSerenity deadpan robotic voices imploring you to stay calm and not to panic]] [[AIIsACrapshoot while they're bashing your skull in or doing their best to break your neck]].
** The semi-quiet hiss of a facehugger that just detected you.
** In a sense, your own gunfire. This being a SurvivalHorror[=/=]StealthBasedGame, you being forced to shoot usually means that something went very wrong. Besides, loud noises attract the alien, which 9 outta 10 times is a worse foe than what you had to fill with lead, and not only because it's ImmuneToBullets either.
* ''VideoGame/AmnesiaTheDarkDescent'': The [[http://www.youtube.com/watch?v=6PvZgwL9O7M terror meter]], which signifies that a monster is chasing you. Apart from being very bad news whenever it happens, the sound itself is terrifying, sounding like someone screaming bloody murder.
** The game is full of these. Namely the sounds that the Grunts and Brutes make when they first spawn or when the later is searching for you, battering down doors.
* ''VideoGame/BatmanArkhamAsylum'': The thugs out to stop Batman on orders of the Joker. They start to jump at every noise when they become "nervous". Tie up every mook but the last one, and listen to him treat ''every'' sound as HellIsThatNoise [[VideogameCrueltyPotential for as long as you want.]]
* ''Armorines: Project S.W.A.R.M.'' has quite a few of these. Perhaps the most frightening of them has to be that long high-pitched screech that Guardian Bugs make whenever they detect you. When you hear that noise, you just know you're in for one hell of a fight. And their [[LightningBruiser size, strength, and speed]] don't make it any better…
* In the opening of ''VideoGame/BattlefieldBadCompany'' 2 when you're in WWII, half way through the mission, you hear this odd sound. The sound repeats a few times. Once you find the scientist you came to save, you hear it again. This time, the scientist FLIPS OUT at the sound. He begins saying how you're all doomed etc. [[spoiler:At the end of the level, the secret weapon that was making that sound completely DESTROYS you, the boat you're on, and sends a huge tidal wave crashing down on you and your squad.]] Cue time skip to present day. Towards the end of the game, you start hearing it again. Your squad is commenting on it, and this time you know exactly what it is, and as far as you're aware, there's nothing you can do about it but watch your squad die again. [[spoiler:Yes, the weapon goes off and practically LEVELS the city, but your team is MadeOfIron, so they survive.]]
* ''VideoGame/BioShock'': The many creaks and groans of Rapture, coupled with the sound of the ocean outside and the leaking water makes for an unsettling atmosphere. There's also the banter of the Splicers, the moans of the Big Daddies (and the cheery calls of their Little Sisters) along with the constant groaning of industrial machinery in Hephaestus.
* ''VideoGame/BioShock2'': The scream of the Big Sisters. They're scripted to only attack once the player has saved/harvested enough Little Sisters, but the first time it happens, it's completely out of nowhere. Even worse, you don't know which direction she's coming from. All you know is that she's headed for you, and she's ''pissed''.
* ''VideoGame/BioshockInfinite'': Several examples
** [[https://www.youtube.com/watch?v=7aA6XWheZOs#t=44 Handyman]]
** [[http://www.youtube.com/watch?v=0G8jMyw5LxU Siren]]
** [[http://www.youtube.com/watch?v=qP0m17llknE Boy of Silence]]
** [[https://www.youtube.com/watch?v=pQmJtLU6V5g Firemen]]
** [[https://www.youtube.com/watch?v=rHeGvAZkDGg Zealots of the Lady]]
** [[https://www.youtube.com/watch?v=FoBgTfJT9CM Songbird]] (headphones not advised)
** [[https://www.youtube.com/watch?v=FPijJjOnLbY Motorized Patriots]]
** [[https://www.youtube.com/watch?v=PXC1n9P9NQ8 Columbia's PA system horn]]
* ''Videogame/{{Bloodborne}}'':
** The Carrion Crows will always punctuate their attacks with a beastly scream that should belong to something much bigger, pretty much ensuring a JumpScare and a scramble for the attack button. Doesn't help they're sneaky otherwise.
** Vicar Amelia and the Cleric Beast will both punctuate their (highly-damaging) attacks with loud shrieks and roars, and in the latter's case their highly distinctive scream is the very first indication there's something dangerous ahead. Certainly helps that they also sound utterly ''tortured''.
* ''ChronoTrigger'': Lavos' [[http://www.youtube.com/watch?v=Dfb_n7wjb5k scream]], a sound that gave an entire generation of gamers nightmares.
* The zombie sounds in ''VideoGame/DeadIsland'' are all very disturbing, but special mention goes to the screams of Infected, Rams and Butchers.
* Late in ''VideoGame/DeadRising2'', a new kind of zombie give off a distinctive rattling growl that you will learn to fear in short order.
** ''Dead Rising 2: Off the Record'' introduces "scare zombies"; zombies that either play dead or wait around corners and ambush you. That freakin' ScareChord, man…
* The Franchise/DeadSpace series will give you nightmares about this trope. With each game set on a nightmare filled StandardHumanSpaceship, CityPlanet, or [[SettlingTheFrontier Dead Colony]] with enough damage to render [[NoOSHACompliance most of the safety devices non functional]] every clank, rattle, moan, clatter, howl, and squeal you hear could be just the normal ambient sounds of [[EverythingTryingToKillYou the devices around you going lethaly haywire]]…or it could be a necromorph stalking you [[AirventPassageway through the airways]] or sneaking up on you while you're using a vending machine, upgrade bench, or accessing your inventory menu. All of which they [[ProperlyParanoid actually do]]. Did we mention there's no MenuTimeLockout?
** In Dead Space 2, a particularly memorable enemy will give you a temporary phobia of chirping and whistling, as it signals the arrival of a pack of a particularly lethal and hard to kill strain of necromorph.
* ''VideoGame/{{Depth}}''; the only notification that sharks are near is a low heartbeat that gets louder and faster before they attack.
* ''VideoGame/{{Descent}}'' has the shrieks and cries of the robots. Most aren't too bad, but the Class 1 Drillers make an extremely shrill noise like a badly damaged car starter, and given their status as DemonicSpiders, it just enhances the dread you feel when you hear it. There's also the "ZRRN!" noise that {{Mook Maker}}s make when they activate; hearing that sounds almost always means you're going to quickly have a nasty fight on your hands. There's also the humming and ticking noises the bosses make which indicates they are nearby.
* ''VideoGame/DiabloIII'' has the drum and horn that heralds the arrival of a Nemesis, a monster that has killed one (or more) of your online friends and is now coming for you. The more characters it has killed, the stronger it becomes. On Master difficulty and higher, you will learn to fear it, as there is a good chance it will kill you too. Listen to it [[https://www.youtube.com/watch?v=TYQCuPHOCDI here]] (you can hear it during the first twenty seconds of the video).
* ''VideoGame/DontStarve'' is chock-full of "the hell was that?" sounds, especially when you start to go insane. A creepy music box chime symbols that the darkness is about to get rather unfriendly. Even the player character gets unnerved and remarks at the sound of Hounds or the Deerclops coming near. ("That sounded big!")
* [[VideoGame/{{Doom}} Doom 64]] is a lot more SurvivalHorror-y than the other games in the series (before Doom 3, of course,) and part of the reason for that is replacing almost all the music with [[http://www.youtube.com/watch?v=q0wiXQMTDdE extremely]] [[http://www.youtube.com/watch?v=M30LlWFYZqo creepy]] [[http://www.youtube.com/watch?v=1IE1NmyrbWA ambiance.]]
* The Shrieks of ''VideoGame/DragonAgeOrigins'' are fast, vicious, travel in packs, can stun and "overwhelm" (pin to the ground and maul until dead) your PC--and you can tell they're in the area by their ear-splitting screams.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': the flapping of wings informs you of any imminent dragon attacks. Brought up in the prologue, where soldiers comment on wondering what that noise was.
** The weird echo/thunder like sound you hear when a dragon is nearby.
** The creepy shuffling noise of a frostbite spider walking around, especially when you can't see it, is horrific, especially if you already have a fear of spiders.
* ''VideoGame/EnemyZero'' is a game full of DemonicSpiders: Invisible aliens that will kill you in one hit, and your only weapon requires charging to use (but not ''too'' much charging or it shorts out and you have to wait to use it again) and can only be used at point blank range. Your only method of staying alive is a radar that tells you when an alien is nearby with audio pings. Thus, hearing that "Ping ping ping ping ping" get faster and faster is the scariest damn thing in the game.
* ''VideoGame/FatalFrame'' Whenever a ghost is about to attack the normal music changes to really scary music accompanied by the noises of said ghosts. The scariest is [[spoiler:Blind maiden whose music is accompanied by horrific screaming]]
** That OminousChanting that can often be heard from behind a locked door.
* ''VideoGame/FirstEncounterAssaultRecon'':
** There's something that sounds like a wheezing, whispery voice, or a heart stopping screechy sound whenever Alma is nearby. Then there's Alma's music box, ([[http://www.youtube.com/watch?v=pJnQNI-9PqI listen to it here]]). That horrible, sad, upbeat, painful, tear-inducing, pants-browningly chilling tune. It's like someone scientifically formulated the perfect theme song to emphasize every single aspect of Alma, and then used it in the most disturbing manner imaginable.
** Child Alma's trademark deranged little giggle.
** In the locker rooms of Wade Elementary you are attacked by ghosts that are hard to see and they make this horrific noise. Plus the horrible rapid-fire slamming sounds of the double doors, making it hard to hear anything coming at you, and they steadily grow louder and louder as you get closer. The noise itself is just plain disturbing....
** The game also pulls off a few audio stings when certain scary elements come into the field of vision. It's also used - in slightly less dramatic fashion - to alert the player to a crisp packet on the floor, letting them know that Norton Mapes is still alive.
** The ScareChord played when the automated gun turrets pop out of the ceiling.
** Rattling objects. In the first game they can be ignored safely, because it's possibly a malfunction of the collisions engine, and it's only things like soda cans, chemical flasks and other small gadgets. Doesn't detract any from the scary factor, [[FridgeBrilliance especially if you remember the common aspect of ghost stories that they lightly disturb objects whith their presence alone]]. And then you go through the Vivendi sequels... Where the rattlers are much larger objects, and it often means a pack of [[DemonicSpiders the mostly invisible Shades]] is out to get you. Don't be surprised if you shoot a steel drum you're walking on top of just because it scraped on the floor, ''especially'' after the nuclear explosion in ''Perseus Mandate''. It doesn't help that you have to go through an area of the Perseus Project's cloning facility where all the automatic doors produce a sound similar to the cackle/laugh that was the only hint those near invisible shades gave you before attacking.
** The sound the [[BossInMookClothing Phase Commanders]] make.
* ''VideoGame/FiveNightsAtFreddys'':
** An OminousMusicBoxTune version of [[Theater/{{Carmen}} "Les Toreadors"]] plays when you run out of power, or when Freddy Fazbear himself is on the move.
** Sometimes you'll hear painfully labored breathing/moaning noises while looking at the camera. That means that you were either too late or too distracted to close the doors, and Bonnie or Chica have made it into the office. At that point, death is almost an inevitability.
** The animatronics' scream when they catch you. It's the greatest JumpScare inducer you'll ever find.
* ''VideoGame/FiveNightsAtFreddys2'' continues the trend:
** "Pop Goes the Weasel". Once you hear it, you'll know it's time to make peace with your maker, because the Marionette is on the loose, [[YouAreAlreadyDead and there's nothing you can do.]]
** The ominous static noises Mangle makes.
** Balloon Boy's DissonantLaughter.
** The animatronics' new scream, which makes for an arguably worse JumpScare than the previous title.
* Similarly, ''VideoGame/FiveNightsAtFreddys3'':
** Phantom Balloon Boy's laughter returns. However this time around, [[ParanoiaFuel hearing this is not a direct indicator that he is in the office.]]
** Phantom Mangle signifies its appearance by suddenly playing noises that sound uncomfortably like distorted screaming. It can and will act as a JumpScare.
** When they JumpScare you, each of the phantom animatronics will make a noise that can only be described with the words wet, rattling, and breathy.
** At the start of each night, there's some disorienting industrial noises that reverberate briefly and fade out, but they're still unsettling.
** The grating buzz that plays when The Puppet infiltrates the office.
** The awful sound, reminiscent of a dial-up modem, that assaults your ears every time [[spoiler:the Purple Man destroys an animatronic]] in the end-of-night minigames.
** This list couldn't be complete without Springtrap's new scream. The first game had a high-pitched screech akin to a child's scream, the second was a mechanical roar, but ''this'' game has a zombie-like '''''hiss'''''. When you realize that [[spoiler:Springtrap has the rotting, mutilated, ''mummified'' corpse of the Purple Man inside it]], it makes more sense.
* ''VideoGame/{{Fallout 4}}'' has Super Mutant [[ActionBomb Suiciders]], who attempt to bum-rush you with a beeping miniature nuclear bomb in their hands. Better hope you have a good ranged weapon, a steady aim or a lot of AP, and a wide berth, or you're gonna get wrecked!
* ''VideoGame/FiveNightsAtFreddys4'' as well:
** Once more, the animatronic scream. While the first three games had a child's scream, a mechanical yell, and a zombie-esque hiss, what does this game have? The first and the third combined to make a '''demonic roar.'''
* In the old "Frogger II: Threedeep!", the "running out of time" noise is not only annoying but loud, louder than the rest of the game's sounds. When it starts, if you're not watching the clock, it catches you completely by surprise. It only gets scarier the more you activate it during a gaming session (likely while trying for that last life raft on the surface of Level 5). And it always ends as suddenly as it starts, as the clock is literally at zero for a few seconds and then Frogger suddenly dies.
* ''VideoGame/{{Half-Life 2}}'':
** Developer interviews have noted that, upon hearing the poison headcrab hiss, playtesters would often completely ignore anything and everything else in order to find the poison headcrab, even going so far as to throw all their grenades and empty entire weapons' worth of ammo.
** [[https://www.youtube.com/watch?v=uXEiU6JEnD4 Fast Zombies.]]
** The basic sounds of headcrab zombies aren't so bad, but the points where the ''host starts begging for help and oh god it's on fire''...
* In ''Franchise/{{Halo}}'', from the second game onward, the damnable howl of an approaching horde of [[ZombieApocalypse Flo]][[ParasiteZombie od]].
** Played straight in the [[https://www.youtube.com/watch?v=ALT7rhmUXmc Flood's reveal]] in the first game when a marine asks what the noise is.
* In ''VideoGame/HellNight'', there is no background music except for certain scenes. As a result, a player will have to listen for the monster announcing that it is near, meaning it is either a good time to check the map if they have Naomi (who can sense the monster) and/or get ready to bolt (if they don't have Naomi).
* ''VideoGame/KidIcarus'' gives us the [[SarcasmMode wonderful]] [[https://www.youtube.com/watch?v=XtBJZVEnGLM theme song]] belonging to the [[DemonicSpiders reapers]] when they detect you, all in it's original 8-bit glory.
** And ''VideoGame/KidIcarusUprising'' gives us the [[FromBadToWorse even lovelier]] [[https://www.youtube.com/watch?v=BYyeXiGq-18 theme song]] that belongs to the [[OneHitKill Ornes]], another 8-bit track.
** And then there's [[spoiler:[[EvilKnockOff Pseudo]] [[ThatOneBoss Palutena]]]]: ''[[ThatOneAttack FEEL THE SHAAAAAME!!]]''
* Every single type of Infected in [[Left4Dead Left 4 Dead 1]] & [[Videogame/{{Left 4 Dead 2}} 2]] has their own distinct sound to warn you of their arrival, including a few who will switch from low growls to all-out screams or roars as soon as it has one of the Survivors in its line of sight. Each of them even has their own accompanying theme music/musical cues whenever one of them is coming or doing something bad to you or one of your teammates, and because the Survivors can be overrun ''very'' quickly on just about any difficulty if they aren't attentive, listening for them is so essential that you almost can't play it without the sound up to a reasonably high level, which doesn't help a whole lot with the [[JumpScare Jump Scares]].
* ''VideoGame/LiveALive'': The sound that plays whenever [[spoiler:the Demon King is around in the last two chapters.]]
* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect2'': The titular character of the ''[[DownloadableContent Overlord DLC]]'' frequently breaks out in [[JumpScare sudden and extremely loud]] electronic screaming. Counts double if you know what he's actually trying to say.
** ''VideoGame/MassEffect3'': The mechanical, ear-splitting, spine-chilling '''BWOOOOOOORRRRRNNNGH''' that the Reapers make. It's mentioned in the game, and supplementary materials reveal the Reaper horns are [[BrownNote specifically tuned]] to produce a panic response in many organics, and indeed there's a good reason for this. Low-pitched, loud sounds (like the growls and roars of many animals) and jarring, irregular sounds (like a scream), incite a fight-or-flight reaction. The sound of the Reapers combines these two qualities just to make you shit yourself. The audio team deserves a goddamn medal for this, as they actually did research what kinds of sounds are instinctively frightening to human beings and combined them for the horn. It's basically a compilation of some of the scariest sounds known to man.
** The Banshee scream whenever one enters the battlefield. Also to some players, the sound of their teleports can be even scarier, as the [[DemonicSpiders nigh-unkillable]] Banshees steadily advance towards you.
* A few examples of ''VideoGame/MedalOfHonor''. ''Underground'' has this one level which has you infiltrating Himmler's private castle and being attacked by Nazi knights. The knights can be heard from several rooms away by the sound of their chattering armour, growing ever louder as they charge to try and chop up your ActionGirl protagonist with their swords! In ''Airborne'', get close enough to a destroyed Tiger tank and you can faintly hear the sounds of the crew inside, [[WarIsHell screaming in agony as they burn to death in their wrecked vehicle]].
* ''VideoGame/{{Metroid}}'':
** The sound of Metroids: SKREEEEEEEE!
** Chozo Ghosts from ''VideoGame/MetroidPrime'' introduce themselves by [[BlackoutBasement blacking out the room]], [[TeleportSpam teleporting and turning invisible]], [[InterfaceScrew blinding your visor with static]], and ''shrieking like angry banshees''.
** There's also one in ''VideoGame/MetroidFusion'', the footsteps of the SA-X whenever you encounter it.
* [[http://www.youtube.com/watch?v=EqrUcsOaT30 The cave noises]] in ''VideoGame/{{Minecraft}}''. They're all absolutely terrifying. Now that resource packs can add new sounds, [=OzoCraft=] gives even more ambient cave noises to soil or wet yourself to.
** In multiplayer, the sound of the Enderdragon dying is audible to everyone who happens to be logged in at the time. If you can imagine the sound of a tree that is somehow also a robot being felled, you're pretty close. Now imagine suddenly hearing that out of nowhere and having no clue what it could possibly be or where it could be coming from.
* In ''VideoGame/MonsterHunter'' ''Tri'', the first quest that introduces the [[NamesToRunAwayFromReallyFast Deviljho]] is one which has you hunt the Qurupeco, a small wyvern which serves as a WakeUpCallBoss. The Qurupeco has the ability to call other monsters by imitating their calls, and this one will call the Deviljho by making a noise which sounds less like a MightyRoar and more like a bomb going off. Not long after, you'll come face-to-face which a colossal Tyrannousaurus-like creature with jutting out all over it's jaw, which will [[HoistByHisOwnPetard probably turn on the Qurupeco and eat it alive]] before it turns on you.
* ''VideoGame/NeverwinterNights2: Mask of the Betrayer'': In one area, an insane hag is making loud screeching noises and rambling on about killing and eating people. Other characters in your party occasionally comment that they would like to either kill the noisemaker or cast Silence on her.
* Players of ''VideoGame/PapersPlease'', will more often than not have their heart stopped momentarily by one sound. *Vwrrrrrr-KCHRRRRR-KCHRRRRR-KCHRRRRR*. One citation, hold the onions! Made worse if it's your third citation or more, because not only will you not be paid for that entrant, but you'll actually lose some of your cash. And if your funds are tight ([[NintendoHard which they may well be]]), this is made worse, since this denotes a GameOver creeping closer and closer...
* ''VideoGame/{{PAYDAY 2}}'' has a couple of examples from the Special Forces:
** Perhaps the most infamous comes from the Cloaker. When one is going in for the kill, they emit a high-pitched electronic screeching noise as they run up to the player. To most, this is the only indication that a Cloaker is running in to [[OneHitKill knock you on your ass]]. The moment you hear it, ''run for your life''.
** The [[ShockAndAwe Taser]] will emit an electric charging noise when its just about to fire. Bear in mind that if it hits you, you'll be [[InterfaceScrew left helpless]] and it'll down you if you're stunned for too long. [[ParanoiaFuel And it could be coming from anywhere... ready to shoot at anyone]]...
* ''VideoGame/{{Persona 3}}'': While you're exploring [[EldritchLocation Tartarus]], if you spend too much time on any given floor, [[TheGrimReaper Death]] (a BonusBoss that's powerful enough to be a HopelessBossFight for the vast majority of the game) will spawn. And start ''[[StalkedByTheBell chasing you]]''. When Death spawns -- and for as long as it's following you -- it makes the ''very'' distinctive noise of rattling chains. When you hear that noise, it's time to ''[[RunOrDie run]]''.
* ''VisualNovel/PhoenixWrightAceAttorney'' - There's [[spoiler:von Karma's]] scream, which is so terrifying that it manages to hold its scare factor even when it's just rendered as text, and in-universe, it traumatized [[spoiler:Edgeworth]] for fifteen years.
** Usually when a villain has an "Objection!", including the above mentioned [[spoiler: von Karma]], it tends to be this. Not only does it sound demonically deep but it also means that your case is about to be shattered to oblivion.
* You're playing ''VideoGame/PokemonMysteryDungeonExplorers'' and you come across a room with several good items (and possibly even the staircase to the next floor) inside. Awesome, right? Wrong. Loud and chaotic music starts playing, a huge group of Pokemon warp into the room, and your stomach sinks as you realize you've just walked straight into a Monster House. Good luck fighting your way out if you don't have the right items, especially if you're injured already.
* ''VideoGame/PokemonRedAndBlue'': Hoo boy, Lavender Town. Some sounds in the original version of the song were also outside an adult hearing range, but inside a child's, which have caused some {{Wild Mass Guess}}ing about what the effects were.
* ''VideoGame/PokemonRubyAndSapphire'': Drought in original Ruby was creepy in a way. Omega Ruby's Drought theme sounds more of [[https://www.youtube.com/watch?v=_FoOgX0CIT8 everything is going to die]] and there is nothing you can do to stop it.
* ''VideoGame/SecretOfMana'' has the hollow, freaky ghost-whale sounds of the approaching Mana Fortress. Spine-chilling when you first hear them at the start, when you don't know what they are…even more so when they show up again near the game's climax, and you now realize what they are!
* ''VideoGame/SenranKagura'' has Orochi ear-piercing roar, which is just as horrifying as it's appearance. Asuka herself describes the blood-freezing screech it makes as being like "the first cry of a baby... born into hell."
* ''VideoGame/SevenDaysToDie''
** For starters, just the various moans, groans, and shrieks of the zombies can apply for this. It's even worse if they're [[DarknessEqualsDeath swarming at night]], and then you hear them [[OhCrap bashing down the door…]]
** Each biome just seems to have it's own mix of various sounds, from ringing cellphones and crying babies in one, to guttural foghorn calls, ghostly moans and satanic whispering amongst the sound of [[MoodDissonance happy chirping birds]].
** In fact, in one particular area, you can [[HearingVoices hear voices that tell you]] [[DrivenToSuicide to kill yourself]], or [[KillAllHumans kill all humans]]!!
* [[CriticalAnnoyance The]] ''Franchise/SonicTheHedgehog'' [[http://www.youtube.com/watch?v=9Yw5jkAHgME drowning music]].
* ''VideoGame/{{Spectre 1991}}'': [[ThreateningShark PINGinginginging PINGinginginging]]
* ''VideoGame/StarTrekOnline'': In one of the missions of the "Specters" arc, you and your crew must go into the bowels of the rundown Drozana Station. Partway through, strange things happen, ultimately leading to a mysterious voice singing a song
-->''Bonnie-kin, Bonnie-kin, all dressed in red\\
Bonnie-kin, Bonnie-kin, soon you will be dead.''
** What makes this even scarier is that this was the game's ''first'' vocal recording.
* ''VideoGame/SuperMario3DWorld'': [[DemonicSpiders The Parabones]] emit an eerie [[ScareChord screeching/whistling/whatever sound]] when they [[OurZombiesAreDifferent reassemble themselves after getting stomped]] ([[OhCrap including their wings]]) instead of the more well known and [[NightmareRetardant not as scary clickity-clackity sound]], complete with an [[PowerGlows ominous blue light]] accompanying it. [[EvilLaugh And they still laugh like the Boos when they hit you]].
* ''VideoGame/TeamFortress2'' The growl that the tanks make in Mann vs. Machine mode definitely counts. It is a deep, guttural noise that, the moment you hear it, you just know that this is going to be one of those levels.
** Also in MVM, [[http://wiki.teamfortress.com/wiki/Sentry_Buster Sentry Busters]]. Especially hellish if you're an Engineer.
* The Night phase music of ''Videogame/TownOfSalem'' starts slow and creepy, but as time runs out it gets more intense as you wait to see if you live or die.
* In ''VideoGame/{{Warframe}}'', The last mission in the Stolen Dreams quest sends you on a mission to [[spoiler:an abandoned Orokin Derelict, which, like all of them is overrun with Infested in order to upload the Arcane Codices you've collected into a machine that can make sense of them. A short while before you reach the machine, you hear a [[http://warframe.wikia.com/wiki/File:ArcaneCodexMessage.ogg creepy, cryptic message about… something.]]]]
* WorldOfWarcraft, the sound a Fel Reaver makes is like some demented, hellish fog horn, followed by the screen shaking, and a gigantic mountain sized monstrosity that's usually ''10 levels'' higher than you and an ''elite'' on top of it all charging you down.
** The ambient sounds of Naxxramas are pretty horrific as well. Notable are the echoing cries of Thaddius's…"components"…
* ''VideoGame/{{Xenoblade}}'''s "You Will Know Our Names" might be an absurdly cool song, but if you hear it and don't see the enemy you've engaged when it starts playing, you'll very quickly learn to fear it, as it means you've just been ambushed by a boss-level monster, and some of them can be upwards of ''70 levels'' higher than you at the point in the game when you encounter them.
* Nearly every noise in ''VideoGame/SystemShock2'' that foreshadows an enemy's presence, but the weird humming of the eggs of the Many take the cake, since they're hidden EVERYWHERE once you get the elevator working, and that humming is usually the only warning you get before they hatch some monstrosity to chip away at your precious health meter.
* ''{{VideoGame/YoshisStory}}''. The sound effect that plays when you fall to minimum health will make you jump, and when you die, you hear a loud grinding noise that sounds like it belongs in a horror game.
* In ''{{Vanquish}}'', Gorgies make a high-pitched alarm-like sound when they go ActionBomb on you. The [[DemonicSpiders Romanov-G]]'s [[OneHitKill instant-kill]] homing missile has a distinctive [[DroneOfDread droning sound]]; if you hear it and don't have time to shoot it down or take cover, [[YouAreAlreadyDead you're toast]].
* ''VideoGame/TheElderScrollsIIIMorrowind'' What can only be described as "Bleating" can be heard anywhere within sight of the Ghost Fence. There are no goats in the game, and nothing else makes that noise.
* Those low, slow, groaning noises the Atlantean mummies make in ''VideoGame/TombRaider''.
* The TrueFinalBoss tracks in the ''VideoGame/DonPachi'' series [[https://www.youtube.com/watch?v=uYFmJxmMGYI are often]] [[https://www.youtube.com/watch?v=rUzlG1ZkG6g made to]] [[https://www.youtube.com/watch?v=FKBm67fZlEU be as]] [[https://www.youtube.com/watch?v=BLK6hcbddQs frantic]] [[https://www.youtube.com/watch?v=GNK7j-j_c68 and stressful]] [[https://www.youtube.com/watch?v=EhhtsEIC1zI as possible.]]
* [[SensorSuspense Sonar pings]] in the ''VideoGame/SilentHunterSeries'', as those are a clear indicator that someone is hunting for you and it is about to rain depth charges.
* The demo of the indie game Power Drill Massacre has the player chased by a drill-wielding murderer. His presence is accompanied by an utterly terrifying combination of an 80s-style synth loop and a loud, wailing scream. Often accompanied by your character shrieking as she's stabbed to death, which just adds to the effect..
* In {{VideoGame/Destiny}}, the Vault of Glass is home to Gorgons, among other things. The Gorgon is essentially a Vex harpy, but instead of it's trademark Slap Rifles, it has something MUCH WORSE. An ontological weapon, whose accompanying sound is a shit-your-pants NIGHTMARISH ROAR. You have good reason to fear it, as that is the sound of the Gorgon deciding your entire raid party doesn't even exist.
** The funeral-bell-like sound of an Oracle will also ensure a state of Hard-Mode flashbacks due to what they could do to you.
** Also, when you enter an area in a mission, you will hear an alarm-like sound that alerts the enemies in that area. For the Fallen and Cabal, it's a siren and the Hive have a chorus of roars. For the Vex(notably the[[spoiler: Black Garden?]] What can only be described as the roar of thousands of mechanical demons.
* The Iron Legion flamethrower veteran in ''VideoGame/BattalionWars'' has a weapon that screams like a lost soul. InUniverse, the sound of the weapon would drive its user crazy. This is ''before'' they [[ArmyOfTheDead all died.]]
* ''VideoGame/{{Wick}}'' features both snoring and digging. Both of which are ever present in the woods in later hours.
* Attacking enemies in {{VideoGame/Undertale}} usually causes them to make different noises depending on the enemy. What noise do most dog enemies make when you hit them? REAL DOG WHIMPERING NOISES! Just another reminder of just [[YouBastard what you're doing]].
** [[EvilLaugh Flowey's laugh]]. It's extremely high pitched, psychotic laughter. It gets worse [[spoiler: when you fight him at the end of Neutral Run and he transforms into creature of pure nightmares. And it gets even WORSE when you decide to play Pacifist Run after finishing Genocide Run and you decide to stay with Toriel- [[GreaterScopeVillain the first fallen child]] will take control of your body and let out an absolutely terrifying version of that laughter.]]
** At the edge of a Genocide run, [[spoiler:the Fallen Child appears before [=Frisk/The Player=] and thanks them for their rampage on the Underground, assuming a pursuit for power is their new purpose in life. This scene is set to an eerie high-pitched droning noise and heartbeats, plus the subtle sound of the child's footsteps. If you refuse to let them finish the job, not only it does not matter, but they also [[JumpScare zoom towards the screen]] with a wicked distorted laughter]].