* Near the end of the game, if you [[spoiler:saved him from the hotel ambush]] at the end of the first act, your brother Paul appears on a holocomm to say hello. He advises you on the [[spoiler:three]] possible [[MultipleEndings ways you can resolve the situation]], but doesn't recommend one above the other - he just says that he believes in you, and that you should do what you think is right.
-->'''JC Denton:''' You sound good. I guess you have the killswitch beat.
-->'''Paul Denton:''' I'm much better. Yes. I'm going to make it - and you will, too. Just do what you think is right.
** Even better, [[spoiler: your brother survives up to the events of Invisible War, meaning the player character canonically chose to rescue him in the prequel of IW.]]
* Several times in the story you visit 'Ton Hotel, run by Gilbert Renton, an old friend of the Denton brothers and a father struggling to protect his rebellious, estranged daughter. The girl ultimately brings in Jojo, a street thug who treats the whole place (not to mention her) as his own. Unsurprisingly Gilbert [[GiveMeASword asks you for a gun]] to protect her. If you can do it in such a way that he kills Jojo, without obvious help (for a certain value of obvious - you're good as long as Gilbert says he's fed up and draws the gun), and both Rentons survive, he finally earns the respect of his daughter.
* You might encounter a beggar near the hotel in Hong Kong asking for 20 credits. You ask her what she want to do with the money and she'll admit it's for drugs. You have the option to give her money, stating that "a forgotten virtue like honesty is worth at least 20 credits."
* Talking to the various people on the street (mostly bums and sick people) mainly serves to illustrate [[CrapsackWorld how bad the situation is]]. It can yield some nice moments as well, ranging from a child grateful for receiving something to eat to a sick woman who, while initially dismissive, ultimately thanks you for keeping her company.