* Okay... the style the game uses is really based in the Hong Kong action films of the 80s and early 90s or so -- the sort of gunplay acrobatics and slow-motion we see were, as far as I know, really pioneered there... but its PaintingTheMedium evokes a much older theater experience... maybe about the 70s or 60s. Am I missing something? Is it just a case of the developers being hit with NewerThanTheyThink? Or am I getting an OlderThanTheyThink issue? Or something else entirely?
** I think the point was to have an action movie motif. They probably figured that the best way to get that across was to use the older movie theater experience.
** It's just a bit of FollowTheLeader: This game was probably being developed when everyone was talking about {{Stranglehold}} and Film/{{Grindhouse}}, and this game seems to take a bit from Column A and Column B.
* Tarantula has submachine guns. How come she never shoots them? She only really uses the bayonets.
** My guess is because she's blind she's afraid she'll hit Pelham or something.
** But wouldn't she be afraid of cutting Pelham, then?
** You can't really hit targets far away when you're blind, now can you? And when they're close enough... why waste bullets?
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