* Why exactly would a convenience store owner keep around an empty blowtorch that he himself says he has no use for?
** Maybe it became useless to him only recently, and the player is the first opportunity he has to get rid of it.
* Why were Dan and Dialla taking this experimental, immortality-giving, memory-wiping drug in a police officer's house?
* There's two possibilities I see for the revelation in Escape: Either Dialla really ''was'' part of the Armor Gamsees (and took the Immorgamsics), or Dan was bullshitting her. Problem is, ''neither of these make sense:''
** If she did take the Immorgamsics, then ''her own men tied her up and left her in the corner.'' And it doesn't explain the maid outfit one bit, nor why Mickey greets her as his girlfriend and a fellow officer.
** If she didn't, then as part of the police raiding the area, she should recognize Dan [=McNeely=]. But instead, she immediately trusts him as soon as they meet! Are we supposed to believe that she somehow missed the briefing on what the ''infamous murderer'' they're attempting to arrest looks like?
*** I suppose it could be that she assumed Dan was armed and would kill her if she tried anything. As such she was just playing along, I guess she thought he was feigning ignorance in a pathetic attempt to trick her, or something...
** Likely, the intention was that Mickey quit the gang and took her with him, after which she lost her memory and believed she was an officer all along, then during the police raid she went undercover posing as a maid only to lose her memory again and believe she really was a maid. (Note how they show a shot of maid Dialla when [=McNeely=] says "Inserting a few".) Of course, this doesn't make the story any less of a mess.
** With the introduction of a memory altering serum, the whole trilogy essentially descends into solipsism at that point. We can't even be sure that the events of the first two games ever happened. Just roll with it.
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