New entries on the bottom.

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[[folder:Black Rupoor]]

* In Phantom Hourglass, why doesn't Link just throw Black Rupoors away so they don't have a negative effect on his wallet?
** Link has already been established as a bit of a kleptomaniac with a penchant for shiny things - maybe he doesn't like the idea of having Rupoors, but just can't resist the urge to pick them up and put them in his wallet when they're just ''sitting there'' waiting for someone to take them.
** It’s possible that simply touching a Rupoor triggers it’s effect of draining the money out of his wallet so the damage is already done he might as well keep the Rupoor now that it’s just a black rock.

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[[folder:Brant]]

* King Mutoh had three of his four knights buried on the Isle of Ruins with him. But why did he have poor Brant buried all the way over on the Isle of the Dead? Is Mutoh just a jerk?
** Brant was kept on the Isle of the Dead because his temple was there and so he could guard the Regal Necklace, the only key to the Isle of Ruins. As for why his temple was built there, perhaps when the Cobble Kingdom was still alive and thriving, Brant's home was located somewhere on or near the Isle of the Dead, and he wanted to do something that would bring some honor to it. After he died, King Mutoh and the other Knights could have figured being buried there is what he would've wanted.

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[[folder:100 years]]

* At one point, Jolene says that it has been "100 years" since something happened between her and Linebeck. Just how old are those two?
** Most likely it's a literal translation of the Japanese way of saying 'never'/'highly unlikely' - 'You're 100 years too early to beat me!' etc etc. Basically it's a bad translation of 'it was so long ago it's not even worth talking about'.
** Jolene is likely exaggerating how long it’s been … remember this is a woman that purchased a sword, a boat and torpedos just for the purpose of a pirate cosplay she’s known to exaggerate things.

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[[folder:Pressing maps together]]

* How does one press two maps together if one had a Nintendo 2DS?
** The 2DS has a sleep switch on the bottom-right corner. It functions the same as shutting one of the other models.
** The Wii U's Virtual Console version, meanwhile, requires you to open and close the HOME or VC menus. Both cases are a lot more cryptic than the original solution, though - a lot of people left questions on Miiverse asking how they were supposed to solve it.
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[[folder:Jolene]]

* If [[spoiler:it's AllJustADream]], then how do you explain Jolene existing in the game?
** The idea is that [[spoiler:it's ''not'' AllJustADream]] - Link's possession of the Phantom Hourglass in the end, as well as the sight of Linebeck sailing on the horizon, was meant to clarify that point.

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[[folder:Bellum and the treasure]]

* How did Bellum get people to think there was a great treasure within the Ghost Ship? He's a giant squid-ish monster who lives at the bottom of the Temple of the Ocean King, and it seems the only things he creates are mindless monsters.
** They probably started to believe it all on their own. The ghost ship looks like a pirate ship, and what pirate ship doesn't have pirate booty?
** Since the Ghost Ship from ''The Wind Waker'' was also rumored to have treasure aboard, it's possible people are just getting the two ships confused with each other, since there is no way to tell them apart just by petty gossip. Maybe that was even Bellum's intention.
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[[folder:Mutoh's letter]]

* How is King Mutoh able to send Link a letter?
** Have you seen how powerful mailmen are in this universe?
** The ghosts of the Cobble Kingdom show that they can leave their places of rest, if they so desire. The one who gives you the Regal Necklace appears above the chest where you find it to explain its use, and the one who gives the King's Key appears later on in the temple where you use it to unseal the kingdom, which is on the other side of the island. Mutoh didn't even need to have written the letter; he would just need to wait near the postbox for the postman to show up and tell him who it was for and what it should contain.

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[[folder:Ciela's powers]]

* When Link uses Ciela's powers through a Phantom Sphere to stop time, she is rendered frozen along with everything else. How does this power benefit her when she doesn't have someone to activate the spheres, then?
** Creating Phantom Spheres doesn't seem to have been a preexisting power of Ciela's; she says she makes them using the power of the Phantom Hourglass, which Oshus claims to have only created after she and the other spirits were sealed away. The hourglass remaining with Link after the game ends hints that Phantom Spheres were more of a spur-of-the-moment ability she created to help Link defeat Bellum, not anything she used outside of battle.

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[[folder:Linebeck's ship]]

* Who the heck designed Linebeck's ship? It's supposedly a steamboat, but when you go below deck, the engine doesn't posses anything resembling a furnace, and when it's docked, it makes a "putt-putt" sound. Despite the ship being shown to have a bridge, the helm is located ''below deck'' and is mounted directly to the engine where Linebeck shouldn't even be able to see. Not only that, but it seems that the bridge doesn't even have a door on it; is it just decorative? Since the cannon and salvage arm are shown to pop up out of the deck, one would assume they are being folded up and stored in a compartment below, despite both of them being about half the ship's size, and the engine room clearly not containing anything of the sort.
** ArtisticLicenseShips. I'm more confused as to why they chose to include the S.S. Linebeck at all, instead of just bringing back the King of Red Lions. Isn't that like having Link ride Epona in ''Ocarina of Time'', and then just giving him an entirely new horse with no explanation in ''Majora's Mask''.
** You could also ask how Link is able to customize the ship so quickly, when what he is doing is basically dismantling the entire thing and reassembling it with all-new parts - this is something that, as far as I know, should take hours or days and cost more than just what Link pays for each part.

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[[folder:The memories of the other spirits]]
* Why don't Leaf and Nari remember that Ciela is the Spirit of Courage? Even if she's supposed to be yellow instead of white, she still has the same name and the same voice, and when she does finally re-fuse with her other half, the other two seem to recognize her instantly. So what gives?
** They're just balls of light with wings, basically. Not much to recognize.
** There's much more to recognize. As is mentioned, they should recognize her voice, her spunky, courageous personality, her ability to sense evil, and her name, too. Plus, Ciela's line "You look just like me!" when her other half is freed would imply that there's some difference between her appearance and that of most other fairies - otherwise, she wouldn't compare it specifically to herself.
** It’s possible that they knew what happened to her and just pretended not to know her until she got her memory back.
** This is also assuming that the spirits were very close to each other before being sealed away, and that the attributes Ciela is known for in the present are the same as they were before Bellum attacked her. Amnesia can do a lot to a person’s identity, and technically, we don’t even know if “Ciela” is her real name.
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[[folder:Split!]]
* Not that she was my favorite partner, but Ciela is one of the few companions Link has where it makes little sense that she has to leave his side in the end, when you think about it. She had already split herself in two before, with her personality being one half and her powers being the other - now that she's been restored to her full power at the end of the game and has the might of the Ocean King on her side, you'd think she would be able to make the split again in a more balanced, controlled manner, wouldn't she? Her spirit half could stay and continue to serve the Ocean King, while her actual persona could just stay with Link, if she really wanted to.
** As harsh as it is, maybe deep down, she really didn't want to. At least not enough to supersede her desire to stay in her own world. The waters of the Ocean King are what she's most familiar with. Even after she lost her memories, she'd been living with Oshus for an unspecified duration of time (enough that she continues to call him "Grandpa" even after she learns who he really is) before meeting Link, who she's probably only known for a few weeks, at most. She's certainly not going to admit to Link that he's someone she barely knows and she just doesn't feel comfortable to abandon her old life to stay with him, but that doesn't mean she'd go to the extreme of actually doing it, either.
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[[folder: Sunlight]]
* If all it takes to revitalize the Sand of Hours is sunlight, why not just create some cracks in the walls to allow sunlight to reach inside the temple, like they've done in countless other dungeons across the series?
** Because the temple goes extremely far below the earth and the cracks would either just let the sun pass at one specific moment of the day or you'd have to destroy half of every floor you pass on the way down.
** Well, so did the Earth Temple in ''The Wind Waker''. (True, that dungeon had less floors, but the floors in ''Phantom Hourglass'' are a lot smaller, vertically, than TWW's.)
** It can be argued that, with the Earth Temple, it's letting in the light of Hyrule (Pretty bright for being quite a ways below the great sea, so it probably has some kind of magic light source), while the ToTOK would have to dig into Mercay itself to add the cracks.
** Even if you could find someone willing to put in the cracks for sunlight to pass through, we don't know that it would work to restore power to the hourglass. Maybe the fog that's already filled the temple would cancel out whatever sunlight made it inside, or Bellum would cause another quake to bury the crack with rubble.
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[[folder:Swimming]]
* If this is the same Link from ''The Wind Waker'', why can't he swim in this game, when he could in that game?
** There's not a canonical explanation, but a relevant theory in circulation is that Link has been traumatized by the suicidal drowning of King Daphnes at the end of the previous game. He can't submerge himself in water without flashing back to it.
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[[folder: Elemental arrows]]
* Even if I were to accept that Link wasn't carrying any items from his last adventure with him when he tried to save Tetra from the Ghost Ship, or that they fell from his pouch while he was floating unconscious in the sea, what happened to his fire and ice arrows? In ''The Wind Waker'', the Fairy Queen gave Link the aid of two elemental fairies, who were shown flying into his chest, allowing him to add fire and ice powers to his arrows. Come this game, Link finds a new bow, and the game never gives you that option, nor an explanation why.
** Maybe their magic doesn't work in the Land of the Ocean King.
** The Fairy Queen specifically said, “I shall grant new power to the bow that you wield.” It stands to reason that the elemental magic is tied to the Hero’s Bow, not Link himself.
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[[folder: Colors]]
* Leaf is the Spirit of Power, and he's red. Neri is the Spirit of Wisdom and she's blue. With those two in mind, why is Ciela yellow once she's restored as the Spirit of Courage? Shouldn't she be green? It doesn't seem like the game was trying to use yellow to replace green as courage's representative color since Ciela's crest and courage gems are both green, as per the norm.
** Just throwing a theory at the wall here, but it could have been for red-green colorblindness issues. The gems have the crest on them, so you can use that, but if she was green, she would look exactly the same as Leaf. Yellow makes her different. Alternatively, it may have been a hint that she is more than just the Spirit of Courage; perhaps yellow is the color of Time.
** It could also be speculated that she’s still not at full strength after what Bellum did her, which could possibly cause her color to be a little off.
** They probably thought that yellow was a more appealing color for her, especially because it ties her back to Tatl from Majora’s Mask. She does look like she could pass for a very pale, very yellow shade of yellow-green, so that might be what they were trying to go for as a compromise.
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[[folder: The Ghost Ship]]
* During the opening, why doesn't Link tell Tetra and the others that he ''saw'' a Ghost Ship in the previous game, which was very much real, mystical, and haunted? Technically, he doesn't know until he sees it that the two of them aren't the same ship.
** Who's to say that he didn't tell them? That might be why they want to find the one they're looking for. The original Ghost Ship was responsible for protecting one of the Triforce shards and didn't make a habit of going around kidnapping people. Therefore, Tetra and her crew could suspect that someone is impersonating the true vessel in order to scare people and cause trouble, or even that they've hijacked the original ship and are using its supernatural powers for their own devices.
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[[folder: Safe zones]]
* If safe zones are meant to repel evil creatures and enemies, how were the Cubus Sisters able to enter them when Link is escorting them through the Ghost Ship?
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[[folder: Life-Draining... Lobby?]]
* Okay, Mr. Skeleton, if the Temple drained the life from you in moments, how did your bones get out ''here'', where the life-draining effect ''isn't''?
** Oshus may've retrieved them from inside the temple. He says on board the Ghost Ship that he originally created the Phantom Hourglass so that he could enter the temple in search of Bellum's weakness -- when he found that he couldn't get any deeper than the first floor without the spirits' help, though, he might've gathered all the remains he could get to and left them outside in the entrance hall, possibly to keep Bellum from draining any more energy from them (if their spirits are still around, they could probably be worth some life force to him), to offer advice to any genuine hero who might happen to come along, and as a warning to deter people from entering the temple and meeting a similar fate.
** So Oshus left the skeleton in the lobby instead of returning the adventurer's body to their families so they can be properly buried and mourned or buried the body himself? That's kind of disrespectful.
** Maybe they don't have any living relatives. Or maybe they prefer being in the temple since they also want to deter stupid people from going inside it like they did. After a certain point in the game, they start offering Link tips about exploring the temple, so they don't seem to mind hanging around it that much.
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[[folder: Symbols of courage]]
* Why is the virtue of courage connected to decidedly non-courageous techniques and attacks in this game? The main item of the Temple of Courage is a bow, and upgrading Ciela's power allows you to shoot sword beams -- both of these seem rather cowardly seeing as they allow you to attack enemies from a distance, without risking harm coming to you or requiring any bravery on your part.
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[[folder: Bag of Spilling]]
* Where did all of Link's gear go between the ending of the previous game and this one? Most sequels tend to have ''some'' of Link’s equipment carry over from their predecessors, but here he’s missing his items, his sword and shield, the Wind Waker, and even the King of Red Lions.
** The other sequels have the excuse of Link being in the midst of journeying alone when he’s roped into their stories. Here he has the luxury of traveling with the pirates as they search for new lands, so he wouldn’t need to keep his gear on him at all times. There’s probably a room he shares with the other crew members where most of his stuff is stored, and given the Ghost Ship they’re looking for is always surrounded by fog, he probably decided not to have the King of Red Lions out in the event that it was separated from the ship.
** Maybe he does have smaller items on him during his adventure, like the Wind Waker, perhaps. We the players just don’t see them, since they don’t have practical uses in this game. There aren’t many instances where changing the wind direction or advancing from day to night would be of help. Link canonically has the Triforce of Courage with him during ''Majora’s Mask'', but it doesn’t come up because it doesn’t warrant mentioning.
** He didn't have time to get his gear before the game began. The crew came across the Ghost Ship unexpectedly and Tetra rushed ahead to explore the ship without waiting for anyone else to get ready. When she was attacked by the Poe Sisters and screamed, Link immediately went after to help her. In his panicked haste, he didn't think to grab so much as a basic sword, which is why he ended up with nothing but the clothes on his back when he got pulled into the Ocean King's world. Whatever gear Link may have still had after rising through the sea in Wind Waker's ending was probably stowed safely beneath the decks. If you want to justify him losing nearly all of his hearts, you can assume that he was partially drained by the Ghost Ship before he escaped or fell off and washed up on the beach.
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