New entries on the bottom.

List of ''Paper Mario'' games with their own subpages:
----
[[index]]
* ''Headscratchers/SuperPaperMario''
[[/index]]
----

[[foldercontrol]]

[[folder:Luigi in the audience]]

* You can find Luigi in Rogueport with a new chapter of his own adventure (and a partner to prove it) every time you return with a crystal star. Then why can he sometimes be seen in the audience of your battles? Isn't he supposed to be off on his own adventure?
** GameplayAndStorySegregation.
** Cosplay? Or perhaps Luigi's watching in between boat trips?
** He's in the final boss battle if I'm not mistaken.
** Wasn't his adventure over with at that point?

[[/folder]]

[[folder:Transport chest]]

* So... anyone remember that chest in the first game that Peach uses to transport stuff to Mario? What exactly stopped her from jumping into it? There was plenty of room!
** Peach had no idea where the other chest was.
** She knew it WASN'T in her/Bowser's castle. I blame the Mario/Peach/Bowser relationship to be honest. They're all friends who just happen to play rough with each other. If Peach wanted to escape or for that matter fight Bowser off alone she likely could but that's not how the game is played.
*** At least, not in cases where he's the BigBad. You can totally fight him as her in SPM.
*** First fight she gets blocked out of the arena, second fight she's [[spoiler: sleeping in the Overthere]]. Unless you mean [[spoiler:Shadoo]], you are mistaken.
*** Even if Bowser were to take her seriously enough as an opponent, I doubt he would ever be willing to fight her. Even if she tried, all he'd need to do would be to have his Koopatrols grab her and take her back to her room. And Peach doesn't have Spike Shield (or a hammer, for that matter), so she can't hold her own against them.
** Aside from that....bizarre theory, she might have not done it for fear that a living thing wouldn't be able to survive the transportation. Or maybe it was just because she had no idea if the other trunk was actually owned by anybody. For all she knew, the trunk was buried somewhere, or in some old, unused building. If it's the latter, the problem is that the other trunk might just be locked. It would probably be better to be held hostage than to be locked in a trunk god knows where, potentially suffocating or starving.
** Problem one with that explanation: Then how does she know that the items she's sending are reaching Mario? Problem two: What's to stop her from leaping into the chest, then leaping back out into Bowser's castle if she ends up somewhere bad?
** Explanation One: She ''didn't'' know he was getting them. She just put them there in the off chance he was. Obviously ''someone'' was getting them, since the items were being taken out, but she had no way of knowing who got them. Explanation two: It still doesn't sound very safe to do something like that. Suppose she got in and the chest locked behind her? She's still stuck, especially since Bowser and his minions didn't seem to know the chest was there. Not to mention, it could be the chest can only transport inanimate objects.
** Peach makes it clear that saving herself isn't her only goal - she seems more concerned with saving her subjects, the party guests who Bowser also had imprisoned, and with getting the Star Rod back and fixing everything he'd done wrong. She probably figures that by staying put, she can both gather intel to help Mario on the ground and keep Bowser appeased to the point where he doesn't bother doing anything worse with the other prisoners - after all, it was mentioned that having her at his side was one of Bowser's wishes, and it wouldn't exactly be prudent for a ruler to abandon her people like that.
** Especially since said castle is sitting on top of Bowser's dreaded castle and it's being prowled by Koopatrols, which Toads have no defense against.
** Dimension-bending artifacts like these are usually pretty sealed up. Maybe it was airtight.
[[/folder]]

[[folder:Peach escaping her room]]

* Why weren't Bowser and Kammy Koopa suspicious of Peach escaping from her room after each chapter? You'd think after the first few times that they'd realize she's eluding the guards somehow. The least they could have done is search her room for the secret passage or increase the security around the castle. Heck, they're present when Peach appears in Bowser's room! They don't even bother checking the alcove with the giant button!
** Why bother? As one of the guards points out, there's nowhere she can go. If they see her they have to take her back and it wouldn't give Bowser a good image to let her wander freely, but again, it's not like there's much she can do, or so they think. Had they known she was sending Mario items and give advice through Twink, they probably would have made certain she was well and truly locked up. Also, they let her join in a game show (clear sign they don't care where she is except when the boss is looking), and keep a umbrella that turns her into other people. They wouldn't do this, no matter how dumb, if there was any chance at all she could use it to actually escape.
** The farthest she can go is outside of her castle, and even then it's only thanks to the Sneaky Parasol.

[[/folder]]

[[folder:Peach's balcony]]

* Why doesn't she just... jump off the balcony? Even in games where she isn't playable, she has the ability to float and fall at a safe speed. (She gracefully dropped from a similar height in Sunshine's ending.)
** Remember, Bowser lifted the entire Castle into the sky, so they could be in the stratosphere for all we know. Magical floating powers or not, I wouldn't jump from that high with a parachute!
** Also, she had a parasol in Sunshine, she didn't have anything similar in Paper Mario. (the shape-shifting parasol doesn't count, it probably doesn't even have the same floating properties)
** Mario was knocked out of the castle with lightning from a wish-granting magic wand, after he'd just been beaten to a pulp and left for dead by his greatest enemy. It took what little power that remained of the seven Star Spirits in order to even return him to a healable condition after the fall, and several days of rest afterwards before he finally woke up.
** It's simple. [[InsurmountableWaistHighFence There is a railing,]] [[WatsonianVersusDoylist and Peach can't jump.]]
** As mentioned in the section about the Transport Chest, Peach's only concern isn't to save herself; she also wants to make sure the other prisoners get out safely, too. Even if she could survive the fall, it wouldn't be a good option, because she'd have left behind the prisoners; on top of that, Peach was feeding Mario information about the Star Spirits' locations through Twink. Peach being in the castle to gather information was actually more helpful to her cause than actually escaping would've been.
** Another thing to keep in mind is that Peach wasn't actually in any danger if she didn't escape - Bowser makes clear that he's not interested in hurting her, and it isn't until the very end that he pays that much attention to her at all. Staying put inside the castle was more helpful to Mario's cause, probably a lot safer for Peach, and allowed her to keep watch over Bowser and her subjects. She had no reason to escape, so she didn't really bother trying.
[[/folder]]

[[folder:Rogueport Crystal Star]]

* If the Crystal Star from the X-Naut Base was originally found in Rougeport, why did it go to Fahr Outpost in the final battle?
** It (or rather, the game designers) didn't want the Bob-Ombs to feel left out, maybe?
** They might have been going to all the nearby towns. Because Rogueport was literally right on top of where the battle was taking place, there might have been no need for a Crystal Star to stop there.
** Also, sadly no one in Rogueport except Merlon, Zess T. and Luigi like Mario, so they wouldn't support him even if it meant living in shadow.
** Podley likes him. Merlee and Merluvlee like him. Don Pianta and his boys like him. Frankie and Francesca like him. All four shopkeepers like him. Lahla likes him. The sailors by the docks like him. [[spoiler: The man you can rescue from the pit of 100 trials]] likes him, and so does his son (assuming you complete their sidequest). The innkeeper likes him. Toadsworth likes him. Dazzle and the Trouble Center guy at least appreciate him. I think it's more likely that the Shadow Queen's power was at its height in and around Rogueport, so the Star had to leave for Fahr Outpost in order to be able to absorb the [[ClapYourHandsIfYouBelieve hopes and good vibes]] it needed.
** Podley doesn't necessarily like Mario, given how little the two interact. Not once in the game do you ''have'' to meet with Merlee and Merluvlee. The shopkeepers, Dazzle, the innkeeper, and the Trouble Center are also optional, and the sailors at the docks are probably represented by the Sapphire Star that traveled to Keelhaul Key.
** Then maybe we needn't be so cynical regarding the residents of Rogueport; perhaps it has nothing to do with who likes him. The Crystal Stars, like the Magical Map (probably because of the former), "know" where you ended up getting them. The last one you got was on the moon, but since it's populated entirely by enemies, it went to the next best place: the location responsible for getting you to the moon.

[[/folder]]

[[folder:Vivian's knowledge]]

* So if Vivian joined Mario's party during the middle of the game, why didn't she tell them that her sisters were working for a demon that wanted to take over Peach's body? Also, the Shadow Queen seemed forgetful about Vivian's presence and made no mention of Doopliss taking her place.
** Maybe Vivian (And maybe even Marilyn) were unaware of Beldam's plan to revive the Shadow Queen. Vivian (And as said, maybe Marilyn) probably thought that they were just working to serve Grodus.
** Although their ages aren't clear, Beldam is statedly the oldest of the Sirens. It's entirely possible that Beldam was alive when the Queen was sealed 1000 years ago, but (at least) Vivian wasn't alive then, or was too young to be able to remember. Or maybe Beldam just never told Vivian about their real plans because she thought she was too stupid and would screw it up.
** Actually you hit the nail right on the head, Vivian was too young to remember Beldam's actions were to revive the Shadow Queen and any of the events concerning her before she was sealed away. If you enter the room in the Palace of Shadow before the fight with Grodus and have her as your current partner out on the field she'll comment on how familiar the place kind of is to her, meaning she only vaguely remembers that far back but not far enough back to remember as much as sisters do.
** Also have to question why she didn't bother telling Mario and Co. that the X-Naut base and final Crystal Star was on the moon.
** Or better yet, the secret teleporter.
** Well the transporter was locked anyway, so it wouldn't have done good.
** Shadow Sirens don't need teleporters, so no reason to know about it. As for it being on the moon, she just went where ever Beldam went without knowing where that was.
** Albeit begrudgingly, Beldam was a really bad sister, so she wouldn't spill anything except to Mario.

[[/folder]]

[[folder:Vivian's fire weakness]]

* Why is Vivian burned by fire? I can get not being able to punch spikes, but you'd think a Fire Mage would have a Ring of Fire Protection or something...
** Fire Mage or not, she's still made out paper.
** Fire works on everything except for the Embers and Chomps.

[[/folder]]

[[folder:Hooktail's letters]]

* How was Hooktail able to "write letters" to Gloomtail? First of all, Hooktail was in a castle while Gloomtail was locked in the Palace of Shadows. Plus, if any delivery service were to exchange letters, that'd be impossible because the Palace of Shadows was locked behind the Thousand Year Door.
** ...Dragon magic?
** They write the letter and then [[WesternAnimation/MyLittlePonyFriendshipisMagic burn it with their breath.]]
** She wasn't, Gloomtail just blamed someone for her not writing to him on impulse without considering a more reasonable explanation.
** Maybe they have their own Mailbox SP things or something. Mario can't be the only person in the world to use one. They probably come in different models/sizes (they'd have to to accommodate the wide variety of races in the Mario world).
** She probably flies to Gloomtail's mailbox, scarfs some villagers, puts her letter in the mailbox, scarfs some more villagers, and returns to gnaw on their bones.

[[/folder]]

[[folder:Twink's knowledge]]

* Why didn't Twink tell Mario to go to Forever Forest or Flower Fields? Unlike the Crystal Palace, Twink did hear about the other Star Spirit locations.
** Seeing as something else told to go there and he did, I just figure Twink did come by to tell him... but saw he was already there/going there, and left.
** As for Forever Forest, Peach and Twink had overheard Bowser discussing that the Star Spirit had escaped from Tubba Blubba's castle; they may just have figured Skolar would be able to find his own way back to Star Haven, and couldn't have really foreseen that he would be recaptured by the Boos and that Mario would have to fight Tubba Blubba anyway. And even after they did go and search for clues, all they managed to find out was that Tubba Blubba is invincible and ''might'' have a secret that ''might'' be his only weakness, which wouldn't help Mario in the slightest, really, if Twink went to tell him. "Oh, hey, Mario! I've got news on the Star Spirits! Well...I don't know where the next one is, and the guy who ''used'' to be guarding it is invincible. Hope this helps!"
** Same goes for the final Star Spirit; its only known location is in the far north, but even Twink doesn't know where it is.

[[/folder]]

[[folder:Nitro Honey Syrup explosion]]

* In Chapter 6 of the second game, the rat businessman on the Excess Express mentions that his stolen product, the Nitro Honey Syrup, is capable of causing an explosive disaster if it's mixed with calcium from a seashell and a bit of gold... I have two questions about this - how would whoever created the product have come to discover the results of such a random combination, and how were the Shadow Sirens also able to discover the same information, considering their plans to use it for Mario's undoing would have required them to have done so?
** Wild speculation, but perhaps this is one case where Vivian actually did mess up. We've already seen an instance of her taking a lost item for herself, so I can imagine her having taken a seashell and some gold (in whatever form) to the company, accidentally dropping them into a vat, and BOOM.
*** What would Vivian be doing at the same place where the rat business man works?
** Or R&D is exceptionally thorough.
*** It was said by the businessrat that the syrup could even resurrect the dead. Even if that was an exaggeration, it was obviously a pretty powerful item, so the creators likely did a LOT of research into its chemical formula. Calcium and gold, despite gold being notoriously nonreactive, could theoretically create this explosion if mixed with the syrup, which the manufacturers probably knew.
[[/folder]]

[[folder:Rogueport Crystal Star on the map]]

* A query about the second game... If the Crystal Star (I mean, the actual CRYSTAL Star, the one you get in the X-Naut Fortress) was originally kept with the Magical Map in Rogueport, that means that, normally, the one who found the map and brought it to the Thousand-Year Door would already have that Crystal Star. So why, when Mario's hunting for all of them, does the map reveal that one last, if it was supposed to be the first one he should've gotten?
** Because it's supposed to be a plot twist that [[spoiler:Peach was taken to The Moon,]] just like how it's supposed to be a plot twist that [[spoiler:the legendary treasure is the Shadow Queen.]]
** All part of Grodus's plan, which came to fruition after Chapter 6.
** Less meta, the map could have selected the star that was closest ''at the time Mario first used it''. In fact, judging by the last few stars, it could have just been selecting the closest one period. Consider the locations:
*** Petalburg could easily be only kilometers from Rogueport itself.
*** The Boggly Woods also could be relatively close.
*** Glitzville can only be reached by blimp, yes, but only because of its altitude: Kammy implies that it is a day trip.
*** Twilight Town could be farther away, considering how the time of day changes significantly between there and Rogueport.
*** Keelhaul Key is several days voyage by sail, though this may not be a direct route.
*** Poshley Heights is ''at least'' two full days away from Rogueport by train, possibly as many as two and a half, depending on the times of departure and arrival and how long Mario took to lower the bridge at the abandoned station: Even at 20 km/hr, that is at least 960 km.
*** Finally, the moon is, you know, [[ShapedLikeItself the moon]], and is almost certainly farther from any location on its planet than any other location on the planet.
*** Perhaps the Crystal Stars and Map analyzed the situation and ordered the locations by partner and equipment needs, so they won't send Mario to a place where he'll need the Ultra Boots before he goes to the place that has them, or to a place that requires Koops' shell ability before he joins the party, and so on.

[[/folder]]

[[folder:Noose in Rogueport]]

* A bit of Fridge Logic/Fridge Horror - Who would the noose in Rogueport even be used on, when a majority of the population are WaddlingHead Goombas?
** Bandits? Toads? Koopas? Craws? Piantas? ...Anthropomorphic snails? The rest of the populace might be waddling heads (Bob-Ombs, Squeeks) or things that float (Boos, Lakitus), but there's no real shortage of kinds of characters it might ''theoretically'' have been used on, though what sorts of crimes were deemed to warrant it...
** What would they even use that noose for, anyway? Even Rogueport doesn't seem like such a nasty place that they would perform public hangings in the central square.
** I think the noose is there because it symbolizes that Rogueport is not as nice as the Mushroom Kingdom and it's a sign that this game is DarkerAndEdgier than the typical Mario game.
** It was probably there to hang really bad criminals, the first of which was probably the witch because they used to do that in the 17th century witch trials along with incendiary executions.

[[/folder]]

[[folder:Star Rod and fire breath]]

* In the first game, when you fight Bowser, he uses the Star Rod and becomes invincible... but with his fire breath attack, why did he need the Star Rod in the first place? He could have likely killed you considering that he had to have at least 10 HP. (it's [[BigBad Bowser,]] after all)
** Well, there's NoKillLikeOverkill, especially when it's against a nemesis who's been wrecking all of your awesome plans for the last who knows how long.
** Not to mention you can power up your weakling enemies like Goombas, Puffs, and even those crazy Shy Guys.

[[/folder]]

[[folder:Shadow teleportation]]

* Why doesn't Vivian ever use her power to teleport through the shadows like her sisters can to help Mario and co. when applicable? She could've traveled back to Rogueport to find someone to help the crew when they were stranded on Keelhaul Key, or went to Poshley Heights and gotten the Garnet Star instantaneously instead of Mario having to take the train. (I know the last one wouldn't have mattered since it was a fake, but she could've ''tried''.)
** Keelhaul Key is stated in game to have very turbulent waters surrounding it, which is why you had to seek out Bobbery. And even if another ship were to get close to the island, it would also have been sunk by the Embers.
** There's also a blue pipe, but you need the Ultra Hammer for it.

[[/folder]]

[[folder: X's Abilities: A Primer]]
In ''The Thousand-Year Door'', the phrase "X's Abilities: A Primer" is stated every time a new partner joins your party (including [[spoiler:Ms. Mowz]], the only optional party member). What does it mean?
* A primer is a type of book, usually intended to teach or introduce something. It's just meant to fit with the whole books/paper theme of the game.
** There's also primers for the abilities, given by Toadette of all people.
** Yes, although those are not exactly referred to as primers, just tutorials, unlike for the partners.
[[/folder]]

[[folder: The Star Rod]]
* In the original ''Paper Mario'', it's repeatedly mentioned that the Star Rod has the power to grant ''any wish'' of the one who wields it. Why, then, does Bowser never just say, "Star Rod, I wish that Mario would be struck by a magical bolt of lightning and zapped out of existence!"? He spends the entire game with the rod in his castle just waiting for Mario to gather enough strength to face him and doesn't seem upset at letting his loyal minions have a go at him in the meantime, so why not just get rid of him the easy way?
** Because the easy way isn't really as satisfying as defeating him himself using his newfound power. Mario and Bowser have been enemies for years, after all.
** Perhaps the Rod is limited by ThouShaltNotKill, not unlike Disney/{{Aladdin}}'s Genie?
** No, it can definitely kill people. Two of Bowser's moves in the final battle involve using the rod to summon lightning and a wave of energy - I've never seen them do it, but I'd imagine those would still kill you if your health is low enough.
*** Perhaps there's a difference between boosting his attack so it's more likely to kill Mario if it connects and just killing him outright regardless of Heart Points. (Not that we ever have a scene with the Rod like in ''Aladdin'' that spells out its limitations, so who knows.)
*** [[OffOnATechnicality "Star Rod, I wish that Mario would be struck by a magical bolt of lightning and banished to the farthest reaches of the Shiverburn Galaxy, never to bother me or disrupt my awesome plans ever again!"]]
** I've always personally suspected that Bowser is at least subconsciously aware of the fact his "kidnap the princess, fight the plumber" routine is the only real purpose he has in life, and doesn't go for obvious failsafe plans because he doesn't know what he'd actually do if he won. A lot of fans also subscribe to the theory that it's not even subconscious, Bowser and Mario are on genuinely good terms and this is just how they have fun and keep up appearances. Alternatively, we might need to consider Bowser is just thick.
[[/folder]]

[[folder: How Did They Switch?]]
* How exactly did Doopliss and Mario switch places? In their first battle, Doopliss is clearly talking while in the "Shadow" Mario form, and even speaks right before he goes down. And then BOOM, as soon as the battle is out, they apparently already traded places? How does that even work considering Doopliss was beaten down as him talking proves.
** I think that the switch takes place right at the end - Doopliss is heard laughing as his HP hits 0, and his next line of dialogue is him saying something along the lines of "Wha...Huh...? You beat me?" I always thought that second line was supposed to be ''Mario'' talking - he's confused as to how he lost when it looked like he'd just won - meaning the switch occurred just after Doopliss's laugh. Now, as for ''how'' or ''why'' it happened right then and there, I'm really not sure how Doopliss's body-stealing magic could've done that. Hopefully someone else can explain that.
** Actually, it (somehow) takes place during the transition from the Stage to the next cutscene. Here's proof (Pay attention to Mario's clothes.): https://www.youtube.com/watch?v=OtWjyK1h_HQ
** That entire plot point is kind of weird, in my opinion - you can't hurt each other when you first confront him as Shadow Mario, and even though the crows are heard saying the magic will stop working if you say his real name, all saying it to him does is let you damage each other again...Again, it's kinda weird.

[[/folder]]

[[folder: The train to Poshley Heights]]
* Why do the Shadow Sirens waste so much time trying to stop Mario from reaching Poshley Heights, with the whole bomb threat, instead of just warping into the sanctum and taking the Garnet Star while he's forced to take the train?
** Maybe Grodus was already setting up his plan to have Mario do the dirty work of gathering the stars for him, and therefore he and the Shadow Sirens weren't seriously trying to stop Mario? That was his logic in not stopping him during the very next chapter (by leaving the last Crystal Star to [[TooIncompetentToOperateABlanket Lord Crump, his "least competent underling")]]. I doubt he had that plan the whole game, but by the point of Mario having all but two of the stars, I see why he would start considering it.
** If that were the case, then '''a.)''' why do the Shadow Sirens take the Crystal Star from the sanctum at all, and '''b.)''' why is Grodus upset that it wound up being a fake? Each Crystal Star Mario collects is his only means of knowing where the next one is, especially since he doesn't know that the X-Nauts already have the last one, and the sirens don't break into the sanctum until Mario gets there anyway, so it's not like they couldn't have waited a few extra minutes for him to grab it.
** Why is everyone assuming the Shadow Sirens' teleportation is instant travel? Even when they disappear into the ground they have to physically move their shadow to where they want to pop up, as evinced by Vivian in battle. Especially taking into consideration the cut parts of Chapter 6 (you were supposed to fight the Sirens at the drawbridge station, and the Smorg was created by Beldam to stop you) one could reasonably assume they were travelling by some other means, if not stowing away on the Excess Express itself.
** Your statement about them having to "move" their shadows to their next location is kind of moot, too, since you can't really do that if you're trying to travel down to Earth's surface from an underground lunar base - there's obviously some sort of teleportation involved, and even if it's not instantaneous, it would still have to be faster than a 3-day train ride. And the things that were cut are irrelevant, too, since they still lead to the question of why the sirens are wasting so much time stopping Mario instead of warping to the sanctum.
** From Beldam's perspective, she doesn't really have to actually stop Mario at any point, as long as somebody opens the door. She just has to act like she's trying.
[[/folder]]

[[folder: Rogueport's sorry state]]
* Why is Rogueport stuck in such a dilapidated state? The town has the ruins of an ancient, very prosperous city buried beneath it, all of which seem to be perfectly able to be explored, as well as a huge door rumored to hold a legendary treasure behind it - seems like it would be an archaeologist's dream to go digging through all of that. Yet the reason the town's filled with cutthroats, thieves, and a crime syndicate seems to be that they go to Rogueport because no one ever looks for them there, implying people aren't interested in the treasure and the ancient city.
** I blame the mafia, but honestly most port towns with a lot of cultural mixing end up being populated with poor immigrants trying to eke their way through their overpopulated slums.
[[/folder]]

[[folder: Sticker power]]
* In the final battle in ''Sticker Star'', it's said that Mario needs power originating from the Sticker Star in order to counteract Bowser's Royal Sticker. But instead of Kersti having to sacrifice herself, why couldn't he use one or more of the Royal Stickers he already had?
** It was well-established at that point that the royal stickers grant power to people at the cost of their sanity and most of their higher brain function. No matter how badass Mario is, nobody had any reason to believe he'd be immune to their corrupting properties, and Mario getting whacked out on sticker power is a much bigger threat than Bowser could ever be. Conversely, a lot of the game's humor was based on lampshading how by-the-numbers the game was, and even if they didn't make a joke about it directly there was a definite air of "This is the final boss so I have to be dramatic, but we all know I'm gonna be fine by the time the credits roll" to it.
** Going off of your first point, as I do understand the second, why doesn't Kersti's power cause Mario to go nuts, then? If her shiny power is strong enough to let Mario match Bowser and his Royal Sticker's, how is he still able to control it? And why does it go away after the battle is over?
[[/folder]]

[[folder: Train tickets]]
* Did Mario and co. really have to go straight to Don Pianta in order to obtain tickets for the Excess Express? Yes, the tickets are supposed to be available only to the rich and famous, but Mario is a hero of the Mushroom Kingdom and is known to a lot of people, and one of his companions he's travelling with is a supposedly world-famous actress, who was apparently wealthy enough to have her own private abode built in a secluded corner of the Boggly Woods. Even if you wanted to argue that Flurrie is retired or something like that, it still begs the question of why no one ever considers it on option before advising you to ask ''the mafia'' for a favor, right?
** I'm sure there would have been another way without Don Pianta, but because that was the first and apparently easiest opportunity they were presented with, they went with it. As for Mario being famous, that doesn't stop innkeepers and shopkeepers from charging him the same as they do everyone else, so I don't see anyone giving him a discount here.
*** Well, you could say it was an easy opportunity, but recall that this is also the guy who told him not to come back. And your active partner tells Frankly as much. It's probably a good thing the Don was in such a bad way when he came in to ask.
** As it turns out, the train tickets are such a breeze for the don that he offers to let Mario have as many as he likes...It's just weird that Frankly's first hint of advice whenever a problem arises is "Go see if the mafia will do you a favor for this." The way he explains it to them doesn't even sound like he's aware of what the mafia is really like.
*** Except that what you talk to him about tickets for the blimp, he sounds like he ''does'' know, and the only reason he's sending you through this channel is that "word on the street is that all tickets go through Don Pianta".
** The mafia controls everything that goes in and everything that goes out of the town. They decide who gets to be rich and famous.
[[/folder]]

[[folder: Clouds]]
* How are the Puff-related enemies (and possibly Flurrie) able to deal damage just by making contact? Aren't they all made up of clouds?
** Clouds in videogames tend to be more solid than they are in real life.
** That doesn't really mean that they're solid and hard enough to deal damage. In places like Cloudy Climb and the Overthere, the clouds still seem pretty soft, and Puff enemies in TTYD make a ''bouncy'' sound when they take damage.
[[/folder]]

[[folder: Keelhaul Key's "Accommodations"]]
* Why do the inn and shop on Keelhaul Key still charge coins during Chapter 5? Not only is Mario their captain, but everyone there is stranded on a deserted island. How can they possibly be charged for things they need to survive? (And even if money is commonly found just by defeating enemies, the crew consists, in total, of Mario and his partners, Four-Eyes, Pa-Patch, Flavio, and a few Toads and Bob-ombs - I can only imagine the first three of them having the skills necessary to battle the enemies on the island.)
** I think you've hit upon it without realizing it. They've still got to make money and get paid, but they can't go running into the jungle and fight the enemies therein, so they leave it to more capable fighters such as Mario, who later come back and (at least theoretically) avail themselves of the Toads' services.
[[/folder]]

[[folder: Redemption]]
* How was Beldam able to get off the hook without punishment in at the end of TTYD? ''Super Paper Mario'' showed that its villains had some personality and redeemable qualities throughout the game, but Beldam is a pretty classic case of a WickedWitch. She tricked two groups of people into opening the Thousand-Year Door and resurrecting the Shadow Queen and never displayed any regret at having done so. How is she suddenly all nice and good come the ending? Why does the game imply as though she's already been forgiven?
** Vivian can be quite forgiving and naive, as illustrated throughout the story, and the ending was seemingly in fashion of the "good guys finish the conflict and forgive all loose ends" pattern usually seen in kids' media. On a darker note, Beldam's behavior towards Vivian is actually quite reminiscent of that in abusive relationships: for the abuser to shed crocodile tears and promise to make amends to lure the abusee back into their control (the results are often less than pretty, even when the abuser is sincerely trying). Or perhaps Beldam and everyone else against her know that she won't and/or can't pull anything else in the future, given that the Shadow Queen has already been defeated, the unsealing of presumably being the biggest threat Beldam could ever pose, so she herself feels no need to be a {{Jerkass}} anymore now that she has no more plans for herself, and everyone else is content to forgive and forget, as {{Karma Houdini}}-ish as it sounds.
** Over the course of the game Vivian [[TookALevelInBadass got a lot stronger]] and was able to beat Beldam multiple times so she won't let anyone push her around any more
[[/folder]]

[[folder: Punio's search]]
* Why didn't Punio go ask Flurrie for help before going all the way to Rogueport? Even if he didn't think she could fight off the X-Nauts on her own, he could've at least asked her to help him find someone else to take them.
** Maybe he thought the way to Flurrie's house was more dangerous for him then attempting to find help if he went towards Rogueport?
[[/folder]]