* If the Lord of the Dead has been sitting on his throne, almost completely unmoving, for over a thousand years, why does he have a steed?
** Perhaps it was his before he was chained?
** As he is Lord of the Dead, in a sense everything there is his.
* The mirror was stolen by the sorcerer, the shield by the dwarf, and the chest by the witch. So how did the mirror end up with the dragon, the shield with the leprechauns, and the chest with the giant?
** The dragon, the giant, and the rats were guardians set in place by the new possessors of the objects.
* If the ferry has been out of order for years ''and'' peppermint isn't grown on the Island of the Crown, how does the pawn shop have peppermints during the game at all? Presuming Shamir Shamazzle visited once a day and ate a mint, that dish would be empty in a matter of months; and he's been around since Cassima was a child.
** Connected to the above, if no one except the genie can move around freely, why do these people think that thieves from other islands stole their treasures? How would these purported thieves get to and from their victims?
** The ferry was still open then. In fact, the ferry was closed (by Abdul's order) due to the fighting that was caused by the thefts.
** That and the genie is a shapeshifter. As for the mints? Hassan (the pawnshop owner) is a mysterious figure who is probably sitting on a few secrets of his own. How does get some of that junk into his shop, after all? Perhaps his candy dish was a distraction for the Vizier's spy - if Shamir were too drunk to complete a sentence, how could he report anything about Hassan's doings?
*** Hassan DOES have a magic map (or did, until you bought it off of him), and peppermint does grow on the Isle of the Sacred Mountain. He could have used the map, climbed the Cliffs of Logic, picked some peppermint leaves, and... processed them into candy? Uh, nevermind.
** The game does comment that the mints are a little stale when you try to eat them. I guess the pawn shop owner simply had a large supply lying around.
* This comic brings up a good, albeit minor headscratcher: http://goldsickle.deviantart.com/art/Mini-Game-006-98377735
** Maybe the Inkeeper's two cronies put it on the wrong side because of their stupidty.
* Now that I think about it, I've always been kind of mildly baffled by the fact that Graham is portrayed as being old-looking in the later games and some of the fan games, with all-grey hair, if not also wrinkles and such. Even allowing for a bit of fudge room, considering the Royal Twins' ages, the fellow's got to be only in his mid-40s by [=KQ6/7=] at most. Especially if you take the hint book novelizations as canon, where he's apparently stated as being ''19'' when he gets crowned. Maybe the events of [=KQ3=] aged him prematurely?
** This gets worse if you realize that Alexander was 17 -- about to turn 18 -- in [=KQ3=], and he and Rosella are twins. Rosella is stated to be 20 in [=KQ7=]. That puts only 2 years between [=KQ3=] and [=KQ7=]!
** Well, think about it. Think of all the stuff that has happened to him as of late: He nearly been killed and eaten several times before (Hagatha, Count Caldeur, The Ogre, The Monks, The Sharkees...), the stress of running a kingdom (even a fairly nice peaceful kingdom like Daventry)and trying to keep it safe and protected, plus the fact that his SON was taken from him by a mysterious man and they thought they'd never see him again , AND the fact that the dragon started terrorizing the land along with the Black Cloak Society CURSING THEIR ENTIRE FAMILY and wanting to cover the land in darkness... you can't imagine gett some grey hair over all that?!
* In [=KQ6=], Alexander couldn't find the Land of the Green Isles until he saw the stars in the magic mirror. Yet at the end of [=KQ5=], Crispin knew where it was ''and'' teleported Cassima there. So why didn't Alexander just go to Crispin and ask him? The best I can come up with is that he wanted to avoid having to meet Cedric (which I wouldn't blame him for).
** Crispin's not the most helpful and competent wizard around, and for all we know he may have died of old age by that point.
** Alexander and the castle were seized by magic at the beginning, were never kept outdoors, and were teleported home at the end. He didn't get to see the stars around Crispin's place, and the place was far enough away that it required a flight spell for Graham to get there, so Alexander wouldn't be able to track Crispin down either.
* This is something that has haunted me ever since I was a little kid. It's funny the things that you remember. In the screen with the walnut tree there is a bizarre brown thing in the background to the right. What is that thing??!! I know that the graphics can be unclear at times but at least on every other occasion the background is comprehensible or even possible to speculate on. Is it just me? Does anybody know what the fuck that brown thing is??
** Just looks like the side of a really tiny cliff or something.
** Yeah, a simple bluff. The soil there collapsed and slid away.
* So what were the programmers thinking when they created the "throw a bridle on a snake to turn it into a pegasus" thing in the second game? Where was the solution to that one supposed to come from, in-game?
** They were likely thinking "We are totally going to make a fortune on strategy guides/Help lines"
** Apparently, it's a reference to the Greek legend of Bellerophon taming Pegasus by putting a magic bridle on him. Pegasus was the son of Medusa, hence the snake. Seriously.
* In King's Quest 6, Alexander cannot talk to the animals unless they were magical talking animals to begin with. Meaning he since got rid of the dough in his ears (Probably stuffing them in a drawer somewhere) WHY WOULD YOU GET RID OF THAT ABILITY? If I had the power to understand what animals are saying, I would never get bored of it, and never take the dough out.
** The spell probably wore off over time.
* What happened to the Specialist Gnomes on the Isle of Wonder in KQ6? They only appear when you first land on the island, but after that they're gone and never seen again...
** Seeing as the island is based off of Wonderland. They probably only exist when they need to. Which happened OFTEN in the Alice books, as characters and even locations would appear and vanish like crazy. And seeing as there is no logic in Wonderland, really should we even question anything?
* In the second game (original and remake) why didn't Graham take the magic shield?
----> Gervain: Kolyma is not the safe haven it once was
----> Graham: I will take my sword, I'll be fine (With the shield he would have been invincible against the random monsters, the thorns, the snake, and in the remake, the Sharkees, Caldaur and the werewolves)
** He probably thought it better to keep it in Daventry, in case the kingdom were invaded during his absence. Also, if he took the shield with him and worst came to worst, it would have been lost for his kingdom forever. (Sure, no enemies would have been able to kill him, but there is such a thing as falling off cliffs, treacherous swamps, etc.)
* Honestly Graham's heart attack, being the most powerful Kingdom in the land, did Graham have no Royal Doctors or Wizards to aid him? Then again, if you count the "curse" from the AGD remakes, maybe it was a magical heart attack?
* In KQ6, in the land of the dead if you don't show the ticket to the skeleton, he threatens you with a sword, and even kills you. What is the reason? As 99.99% of the people arriving are already dead what can he do to them? Kill them again? Unless it's a magic sword that can destroy souls.
* I'm not going to question how Dracula survived to be at your wedding at the end of KQ2, or why he was even invited. But rather, how did he even get into the Church? A simple cross repels him, so shouldn't he be writhing in burning agony from the pure holiness while he's sitting there?
* Manannan paranoid of Alexander casting spells to kill him, kills him if he is carrying anything dangerous. Yet he ignores the butcher knife. Seriously? He never considered Alexander stabbing him in his sleep?
** Perhaps he has some spell that protects him from physical harm.