* Even though it has been years, RagnarokOnline is still my first love in [=MMORPGs=]. It's the game that popularized the genre here in my place, and Myung-Jin Lee's artwork amazes me until now. Moreover, SoundTeMP's soundtrack is thoroughly underrated.
* [[{{@/Cherry}} I]] am completely obsessed with RaidouKuzunohaVsTheSoullessArmy. It's not perfect, but then again, who wants perfect? I found most of its imperfections to be quite charming. The main character is a silent protagonist with at least three character interpretations for each action (The fourth bullet in the random thoughts section on my contributor's page has the implied interpretation as well as being possibly his brand of humor - sort of a "I wonder how she'll react" form of amusement.), thus giving him character while leaving it open for the player at the same time. The [=NPCs=] are far, ''far'' from the WelcomeToCorneria types, having full-blown character development while at the same time providing information, and sometimes-painful LampshadeHanging (The Daidouji butler, Nakamura, says at one point that he "must have fainted from overwork" and he "would be ashamed to face the spirits of the Daidouji ancestors", which jars rather lightheartedly yet painfully with the conditions of game over.) There isn't a character in the game I dislike (even those I don't ''like'' I feel would detract from the game if absent), and each location has its own charm. I seem to find something new every time I pick up the game. On top of all that, the 20's-style localization is very charming - I would take it over Atlus's normal honorific use any day. ...Sorry, did I gush a bit too much? My page has more, even...
** Hey hey hey! As the [[{{@/Cybele}} troper]] who created the Raidou page, I agree with you on all fronts--I have yet to play a Megaten game that disappointed me. Matter of fact I'm playing it again cos of the save bonus that will be featured in ''King Abaddon''. I appreciate what you've done for the page! Nothin' wrong with spreading the Megaten love. ^_~
* Screw the segue about being disappointed that ''Franchise/RatchetAndClank'' isnít here, yetóIím glad to have the honor of adding it myself! The early games were awesome in their own rights, but the Future trilogy never fails to bring out the squealing fangirl in me. Tools of Destruction was an absolute joy when it first came out and hasnít gotten old, yet. Quest for Booty was short, but it carried the fans over until A Crack In Time, which would have been worth the wait, even without QFB. Itís hard to decide what the best part is: characters or story. Tachyon, Sigmund, Orvus and Alister were all ''great'' characters, but if [=ACiT=] is, indeed, the last Ratchet and Clank game weíre going to get (barring spinoffs and crossovers) the series ended on a [[CrowningMomentOfHeartwarming perfect note]].
** Hey, at least we get the [[ComicBook/RatchetAndClankComic comic books!]]
** This has been one of my favorite series for as long as I can remember. The weapons are unparalleled, the story is epic and the characterization is amazing. All hail the R.Y.N.O (and II, 3, IV, V) wielding lombax.
** Here's the first poster back to add more to the pile: as someone who had been around the media block a few times, I was automatically suspicious of Azimuth, and expected him to pull a FaceHeelTurn or die. Upon going through the game again, it's only ''just'' occurred to me how ''brilliantly'' [[spoiler: the predicted face heel turn]] was carried out. I was watching that lombax like a hawk the entire time, and [[spoiler: simply let my guard down after defeating Nefarious, assuming ''him'' to be the final boss and, by extension, expecting the game to end directly after his not-quite-death.]] The fact that they managed to surprise even a few of the (slightly) GenreSavvy players makes it even ''more'' awesome than it already was.
* [[{{@/Albertosaurus}} I]] used to love the original ''VideoGame/{{Rayman}}'' game so much that I played it from start to finish ''sixteen times.'' While I still enjoy it, I don't love it quite as much these days - but I sure have warm and fuzzy memories of the time it was the greatest game ever.
** [[Tropers/{{Prinzenick}} I]] think the original Rayman was already a fantastic side-scroller, but ''VideoGame/{{Rayman 2}}: The Great Escape'' not only completely defied {{Sequelitis}}, but improved on the original in many ways without rehashing it, and it resulted in one of the finest linear 3-D platformers of the late 90's. It does everything right--the difficulty, the pacing, the level layouts, the characters, the presentation, the boss fights, the gimmicks, the music, it is a masterpiece of 3-D platforming. I loved it so much as a kid, when my N64 save battery broke, I played through the entire game in one sitting, up until the wee hours of the morning, just so I could beat the game for the first time!
** Then there's ''VideoGame/RaymanOrigins''. The game not only successfully returns the franchise to its side-scrolling roots, but adds its own unique embellishments such as being able to run on walls and bounce off enemies, not to mention its lush hand-drawn sprites and artwork, amazing stage layouts, addicting gameplay and catchy music. Its also rare to find a side scroller than can make ''swimming'' seem truly enjoyable! And it even brings back the [[NintendoHard insane difficulty]] of the original game in several levels!
* ''VideoGame/{{Recettear|AnItemShopsTale}}'' - You know those JRPG's where you go to item shops in further cities to beef up your stats? You're one of those shopkeepers, and you get to gouge the customers for what they got and can allow, and you can even commission an adventurer too. This game has charmingly funny moments, plenty of replayability after beating the main story, and [[{{Woolseyism}} a top-notch localization by Carpe Fulgur]].
* VideoGame/RedDeadRedemption. Rockstar did it. They made a game genre that was rapidly dying out and made an amazing, wonderful game out of it. The story, the characters, the dialogue, the gameplay, it's all been perfectly implemented into simply the best Western game ever made. It can be, in turns, [[CrowningMomentOfAwesome awesome,]] [[CrowningMomentOfFunny hilarious,]] [[NightmareFuel terrifying,]] [[CrowningMomentOfHeartwarming heartwarming]] and [[TearJerker incredibly sad.]] The dialogue is always witty and frequently poignant, and the music is unparalleled. Whether riding through Mexico listening to [[http://www.youtube.com/watch?v=7IkvAb6THQY Far Away]] and feeling like king of the Goddamn world or watching the end credits while [[http://www.youtube.com/watch?v=HkAvVqjbUG8 Deadman's Gun]] plays in the background and actually ''feeling'' for the main character, which so few games manage to do, what with silent protagonists and all. The gameplay is as smooth and elegant as activating Dead Eye, lining up a bunch of headshots and watching the fireworks, and to top it all off, [[spoiler: the most wonderful, beautiful DownerEnding you could ever have hoped for.]]
* RedSteel 2 can be best described as a roller coaster, while the ride is kinda short, it's one of the most exciting and funtastical things on the planet, and after it's over you'll definitely want another ride,and another, and another...
* ''{{Repton}}'' series, especially number 2. Best puzzle games ever. (Twenty-four years old and still going strong.)
* VideoGame/{{Robopon}}. A {{Mons}} series with robots that manages to be highly entertaining and playable. I still love my good ol' Golden Sunny from the first game. And it had an awesome villain in Dr. Zero!
* ''SugarWiki/RobotUnicornAttack'' (and its many mutations). Anyone who disagrees that this is one of the best games of all time is clearly not in [[EarWorm HARMONY HARMONY OH LOVE]].
* ''Rock Band'' advanced my interest in and understanding of music a hundredfold. It showed me how the different instruments fit together, and it made me ''want'' to learn how music works. That, and it's the perfect stress reliever: it being a music-playing-simulator-thing (with music I'm actually ''familiar'' with, an attribute that most rhythm games cannot claim) makes it more engaging than any fun-but-insubstantial casual game, so it actually holds my interest, but quickplay mode requires no commitment to a larger goal, so there's no pressure. [[ArsonMurderAndJaywalking Also it has a nifty character creator.]]
* ''VideoGame/Rockman4MinusInfinity'' is quite possibly the greatest ROMHack of all time. The creator worked five years just to get it to 0.01, and ''boy does it show!'' There's tons of new enemies, level gimmicks, boss patterns, weapons, music, {{homage}}s to other video games... it's just really, really awesome from beginning to end. Only ''VideoGame/BrutalMario'' can rival its level of coolness.
* RidgeRacer. Just RidgeRacer. It's my favorite game series of all time: amazing scenery, addictive gameplay, exciting races, fabulous cars, catchy music... And cars based on the Devil and the Angel. You just can't get any awesomer than that.
* ''RuneFactory'' was initially billed as "A Fantast ''HarvestMoon''", a title it lives up to: take the things you loved about the ''Harvest Moon'' series (the farming, the fishing, [[RomanceSidequest the ladies]], etc.), add a healthy does of combat and dungeon crawling, and you have ''Rune Factory''.
* RuneScape is easily my favourite game. Yes, really. It has the best quests of any MMORPG, and they are my favourite part of the game. The quests are funny, awesome, heartwarming, (often in rapid succession), and the team making them obviously ''cares'' about them. No quest is just a half-assed thing thrown together in 10 minutes, requiring you to kill a bunch of monsters or collect a bunch of items. Even the quests explicitly about killing monsters in their names (Dragon Slayer, Vampire Slayer, Demon Slayer) have a story, and the content of them isn't just 'go kill the dragon/demon/vampire'. And these are just the low level starter quests. Some of the tougher quests can get to the degree of immersion that you react and feel as your character does. For example after the [[BloodKnight War God]] that the cave goblins used to follow announces that he will destroy them utterly, I felt a real sense of urgency as I went around their city, collecting things to put in a time capsule so that some remnant of their civilisation survives. The entire time, the music playing sounds so urgent (and it's called Demise of the Dorgeshuun (the name of the cave goblin people), no less), really adding to the atmosphere. When I was done with that, I teamed up with Zanik, the [[ChosenOne Chosen Commander]] of the War God to [[ScrewDestiny fight against him]]. In the throne room of the Big High War God, he gave her, (and by extension the entire Dorgeshuun people,) one last chance to join him or die. She denied him, and then the obligatory boss fight started. We slowly whittled down his health, and just as she was about to fire the crossbow that would disrupt his divine energy flow (effectively banishing him), he broke it with his mace, and as she tried to gather up the pieces, the [[UpToEleven statues themselves]] came to life and attacked us. I kept fighting the War God, hoping she would be able to fend off the statues and reassemble the crossbow. [[OhCrap Then her health bar hit zero and she keeled over.]] Despairing, I killed the rest of the statues, picked up the pieces of the crossbow and remade it, got the War God's health back down to zero, and as he gloated about how easily he had defeated the Chosen Commander, and I stood no chance, I fired the crossbow at him, banishing him. Easily the most intense (in-universe) boss fight I've ever had. And Zanik was still on the floor. [[OhCrap I tried talking to her, but she gave no response.]] I selected the 'wait' option in the dialogue options box, and eventually she woke up. I told her we had won, and she destroyed the pendant that gave him power on our plane. We left the Throne Room though the portal, back to the goblin city, and were hailed as heroes as the TriumphantReprise / CrowningMusicOfAwesome played. An amazing end to an amazing quest series.
* ''VideoGame/SailorMoonAnotherStory'' is, in an era where licensed games were [[Main/TheProblemWithLicensedGames not exactly very good]], a very addicting, compelling RPG with its own story that doesn't try to hijack old plots, but still manages to include old favorite characters. In addition, it also manages to mesh the continuity from both manga ''and'' the anime without utterly wrecking both.
** I played this on a SNES emulator. It made me interested in the anime. Really well-made game.
* Any game Creator/TimSchafer has made:
** ''VideoGame/GrimFandango'': a film noir/black comedy set in the Mexican afterlife, and a puzzle adventure game to boot? Kickass! Wonderfully scripted,challenging puzzles, masterly atmospheric, and beautiful graphics... I could go on and on.
*** ''Grim Fandango'' wins off the cuff by having what is probably the single most creative premise in the history of video games; a travel agency in the 1950's Aztec afterlife and all the insane corruption that surrounds it. And to stack all the great plotlines, memorable characters, funny lines, top-notch voice acting, and inventive puzzles on top of that is almost disquieting.
** ''VideoGame/{{Psychonauts}}'' was the best game never played. An epic, original adventure with colorful levels so awesome you actually want to ''not'' save so you can play through them again and again. Not only that, it presents a lot of deep and scary themes most other writers won't even ''think'' about touching (animal cruelty, burning orphanages full of children, maternal suicide, etc.).
*** The thing I find most impressive about it? It's one of the most irreverent, darkly-humored, hilarious, not-a-moment-of-it-too-serious-for-its-own-good games ever... and it manages to pull off one of the most genuinely moving and [[CrowningMomentOfHeartwarming heartwarming]] game endings I've ever seen. It beautifully subverts one of the [[DeadHorseTrope more overused]] plots (and itself!), and does so in a way that perfectly fits both Raz's character and doesn't break the tone of the game. It's kind of funny that it's not a kid's game, because its [[AnAesop aesop]] wouldn't be out of place in one. [[spoiler: Y'know, even when your parents punish you and "stop you having fun," and even if they make mistakes, they still love you to death. They're probably ''not'' evil.]]
** Where to begin with ''VideoGame/BrutalLegend''? You play as a Heavy Metal Roadie who uses ThePowerOfRock to defeat an evil army of 80's Hairbangers, Emo Goths, and Sadist Demons, with Jennifer Hale and JackBlack, and all sorts of Metal Gods including ''[[Music/BlackSabbath Ozzie Motherfucking Osbourne]]'' voicing the main heroes with TimCurry as the Villain, all the while being the most badass motherfucker in a Medieval Fantasy Metal setting that is completly fucking awesome. And not only that, the gameplay is incredibly satisfying as well, with brutal gore in the melee combat, and surprisingly well done RTS gameplay. Oh, and not only that, but this game is also freakin' hilarious. Oh, [[OverlyLongGag and not only that]], but it's soundtrack is the most METAL THING IN EXISTENCE!!!!1!
** Seconded. Tim Schafer is a genius. Every single one of his games is gold. (well, I haven't played the Monkey Island series or Full Throttle, but I know they're good) Psychonauts, Grim Fandango, and Brutal Legend are my favorites though. My least favorite would have to be Costume Quest, but I still enjoyed it nonetheless.
* ''VideoGame/ShadowOfTheColossus''. Where to start. Epic Boss Battles, Epic [[CrowningMusicOfAwesome Soundtrack]], insanely well done [[SceneryPorn Scenery]] that one could get lost in, a very well developed world, a hero given a sword at the beginning and, for once ''isn't'' an InstantExpert with it upon acquiring it, well done bosses that make her quiver in both being in the shadow of pure awesome, and seeing a creature so massive, that it could possibly knock over the [[HubLevel starting shrine]] with ease, 'victory' music that makes the players think 'Dear God what have I done?', a plot that runs deeper than the game itself... [[ArsonMurderAndJaywalking Oh, and a loyal horse]]. [[{{@/Serenade}} I]] would like to know one thing. ''How has this not been gushed about yet?''
** * Whistles* Agro!
** ShadowOfTheColossus will always be [[{{@/Thebazilly}} my]] favorite game of all time. No matter what.
** Am I the only one who HASN'T played Shadow of the Colossus? I just can't find that game ANYWHERE! AAAAAGGGGHHHH!!!
* ShadowOfRome, an underappreciated gem of the 128 bit generation. Sooo many people bashed it for the stealth segments in between the gladitorial matches. Never mind that the stealth segments were very short and easy, (dumbest guards in history, knock a guard out and he's out forever) and the ratio was something like "3-4 arena stages, 1 stealth stage." And SHOCK...I actually liked them. Having Agrippa rip apart gladiators for a few missions and then sneakily guide his friend Octavanius around to help uncover the conspiracy was a satisfying way to do things, like The Hardy Boys with decapitations. And the arena missions were incredibly fun, with a scoring system not based on combos but on the myriad horrible ways to maim and kill enemies (something like 150 different ways) it's one of the ONLY action games I've ever bothered to go back and get a pefect rating on every stage, it is just that fun. AND the story is damned good, with some great twists and epic boss fights. What more can I say about a game where there's a score bonus for killing an enemy while he's pissing himself with terror?
* ''VideoGame/SimCity 4 is the best of the VideoGame/SimCity games ever! I mean, check [[http://nycj.blogspot.com/ this out!]]
** I couldn't agree more; for those who want visuals, the buildings have very realistic designs to them, plus you must not forget being able to see them at night. For those who want to know about the challenge, there's plenty. Also, with the help of Rush Hour, the expansion pack, you can do more to enhance your cities and even drive in them.
*** Don't even get started on all the building mods you can find out there; there's just simply some amazing work...
* VideoGame/TheSims = Pure crack in video game form, and it's so fun in the process. Sure, the constant line of expansion packs are annoyingly expensive and the game's glitches can drive you crazy, but there's something just so fun about guiding a pack of computer people into a happy life (or ruining it, if that's your thing...). You really get attached to these guys, even when they do the most phenomenally stupid stuff.
* [[http://www.pastelgames.com/ Any adventure/escape game]] made by Mateusz Skutnik is made of awesome. I just re-played the [[http://www.pastelportal.com/stories/dmt Daymare Town]]series again for the umpteenth time and the the dreary, disturbing and downright claustrophobic atmosphere still gets to me. There's at least one moment in both games guaranteed to make you jump. The [[http://www.pastelportal.com/stories/the-submachines Submachine]] games are a masterclass of atmosphere, storytelling and puzzle design.
* Proud to complete the triad of Sony mascots (the others being VideoGame/JakAndDaxter and VideoGame/RatchettAndClank), the ''Franchise/SlyCooper'' games are amazing. The characterization is deep and complex, the heists are a joy to pull off, and I love the the intro and outro scenes for every level. Add it all up and you get my most favorite game series. The only problem is the fact that development on ''Sly 4'' is indefinitely postponed.
** I think ''VideoGame/SlyCooperThievesInTime'' was definitely worth the wait. It had great graphics, great gameplay, good writing, and aside from the [[DisappointingLastLevel weak final act]] it was overall a great game.
* I don't care how stupid, clunky, simplistic, cheesy and eye-searing it is, I love and will always love ''VideoGame/SpaceChannel5''.
* ''VideoGame/{{Spelunky}}''. Beautifully 8-bit graphics, the randomiser, and some of the ''catchiest music ever''. Awesome.
** Hell yes. It's amazing how coherent the level design manages to be while still being randomly generated. Not to mention getting to [[spoiler: The City of Gold]] makes for an awesome challenge while never feeling too frustrating... well, unless you get really close and then die, but that's to be expected. The sheer number of things to do and choices to make is awesome, too, and never feels artificial.
* [[TheProblemWithLicensedGames Games based on movies suck]]...except for ''[[Film/SpiderMan Spider-Man 2]]'', the ultimate Spider-Man simulator.
* Why in the world is SpiralKnights not on this list?! It is a lot of fun to rush through the clockworks with all the good people you meet in the Havens, watch your equipment become bigger and better every time you upgrade it, [[ITakeOffenseToThatLastOne laugh at everyone who burns to death in Firestorm Castle]]...
* No matter what the haters say, {{Spore}} is awesome. Nothing beats the joy of watching your little fishy cell thing eventually grow into whatever bizarre creation you want, and then eventually wear clothes and build cities to your liking. This even makes it fun to come back to it again with a different kind of creature, a different story, and overall a different experience. And the space stage is huge. Really huge. I can't even comprehend how long it would take to finish it. Yes, the individual stages aren't all that sophisticated, but that's what dedicated-genre games are for!
** Agreed. Its only crippling flaw (apart from that one thing that [[InternetBackdraft we don't talk about]]) is that it could have been better.
*** And that is what expansion packs are for: to supply the "better".
**** Except when the expansion packs are made up of things that was taken out of the main game before release. The only thing that stops Spore from being one of the best games of 2008 is all the [[ExecutiveMeddling meddling]] on the part of EA. I can't understand the reasoning behind screwing around with such an awesome game.
*** I agree. Although it isn't mind-blowing, the Core game is a nice distraction. The real appeal of Spore, however, is the Creators, especially the Adventure Creator. You wouldn't believe what kinds of things people have made in that game.
** Its spinoff, ''Darkspore'', is pretty decent too. You can even turn off the blood in the settings so that the kiddies can play. Even though the creature designs are preset, you can still use paint and detail parts to make them more or less unrecognizable. And it has the CatharsisFactor!
* My first game was the original ''SpyroTheDragon'', and after all these years it's still fun. That has to count for something.
* How did ''VideoGame/{{StarCraft|I}}'' miss this page? For competitive play alone it's so good it became a national sport (in korea). For custom play, there is a mapmaking community that is still churning out new and occasionally unique gametypes, let alone maps and sequels within them, to this day. Best RTS ever? certainly gets my vote.
** I always thought that Blizzard could never make a game better than Starcraft. Enter ''VideoGame/{{StarCraftII}}''.
* ''VideoGame/StarTrekStarfleetCommand'' is a brilliant game that makes SpaceIsAnOcean ''awesome''. There's an absolutely [[CrowningMusicOfAwesome teriffic soundtrack]], too.
** ''[[Series/StarTrekVoyager Star Trek: Voyager - Elite Force]]'' deserves special mention. Despite being based on the underdog of the Franchise/StarTrek verse, it manages to include a compelling plot, top-tier graphics for its era (which are still visually impressive even today), and was very well received. All this, and it was a Star Trek ''FPS''.
* ''SteambotChronicles'' is ''VideoGame/ArmoredCore'' in an AlternateHistory SteamPunk setting with a metric crapton of things to do: raid dungeons, play music as part of a band, bet on robot battles, participate in robot battles, play the part of a bus driver in a mech, transport goods, buy an apartment, modernize an isolated village...wait, NowWhereWasIGoingAgain
* The ''{{Suikoden}}'' series. Sure, it's not as graphically flashy as the ''FinalFantasy'' series, and when its bad it tends to ''really'' suck, but when it's good, it's like Creator/WilliamShakespeare. Rarely is there a game that let's you invest so much into your characters or which lets you feel just how high the stakes are when you're fighting a war. This game does ''not'' pull its [[PlayerPunch Player Punches...]]
** Indeed sir indeed! Seconded most emphatically! The fact that every game is set in the same continuity with a plethora of little easter eggs for the committed fan is merely icing on the cake! It's the closest thing to an interactive fantasy book, which in my mind is a strength of the series. The story telling is refreshing as well, no saving the world from evil gods here, its plots are grittier and more down-to-earth then the surface appearance would have you think.
* ''VideoGame/SuperRobotWarsOriginalGeneration'' is the most amazing and badass strategy game I have ever seen, every playable character does something awesome, every playable character gets developed, you have romance, you have drama, you have comedy, you have a character who wants to make love to two robots! The plot is deep, the enemies characters don't all meld together, the plotting makes sense, the character designs are varied so even with a huge cast its easy to tell characters apart. That's not even getting started on mechas, even the grunt suits are badass, the Gespenst Mk II M is more badass than most protype mechas in other series. Then we have the music, the sheer amount of music you get is amazing, I love the themes for the characters like Sanger, and Lune, and with each new game they just keep adding them.
** Best of all... between the good guys, there are no [[TheScrappy Scrappies]]! Those who are obnoxious usually mends their way in the end (most of the time), or just join the bad guys. How can a cast of LoadsAndLoadsOfCharacters be so lovable while delivering an epic cliche done right?
** And then, of course, there is the main series. Each game is an expertly crafted MassiveMultiplayerCrossover with well done FixFic pieces. Good shows are cherished, bad shows are RescuedFromTheScrappyHeap, and obscure shows get that much needed ColbertBump. Simply put, every ''VideoGame/SuperRobotWars'' game is a CrowningMomentOfAwesome.
* ''[[VideoGame/SystemShock System Shock 2]]''. I played this before VideoGame/{{Half-Life|1}} -- I couldn't be bothered beyond the part with the stacking-crates 'puzzle'; [=SS2=] had spoiled me. Why would I want to be limited to standard weapons when I could have PsychicPowers AND three[[spoiler:/four]] different types of weapons? Why did I have to be left to work out "stack crates to reach a ventilation shaft" when my mysterious MissionControl or a log or a ghost could have told me? Why couldn't I upgrade my abilities to hack the security system or improve my weapons? Where's my inventory with all the items with funny and plausible descriptions? Is the BigBad just going to wait there until I get to it? What it had over its contemporaries,more than anything else,was ''atmosphere''. The story (your character has no other clues apart from the logs of the vanished crew; superlative voice acting and sound editing),the soundscape (the everpresent hum of the ship,the skin-crawling chittering of the spiders,the unnerving whir of a security camera) and the not knowing what was behind the next corner all conspired to reassure you that they '''were''' out to get you and ''you were never safe'' (see [[NightmareFuel its entry in Nightmare Fuel Unleaded]]). [=SS2=] just had ''more''.
* The ''VideoGame/{{Tetris}}: The Grand Master'' series takes the most popular puzzle video game in the world, reinvents it, and makes it new, innovative, and addicting once again...but NO, [[ExecutiveMeddling The Tetris Company]] decided this was evil, and now TGM will never see a console release. What's TGM ACE?
** The Game Boy versions too. I've owned Tetris DX for over a decade and it still gets playtime. And then you've got Tetris DS's Catch, Mission and Touch variations on the formula that open up even more possibilities.
* I will maintain until my death that ''VideoGame/{{Thief}}'' - the whole series - has the greatest stealth gameplay there has ever been, and that Looking Glass Studios were geniuses gone far too soon. Nothing else captures both the tension and the exhilaration that are vital to a stealth experience so perfectly, the sound and lighting are both wonderful and ''necessary'', and the whole thing is brought together by the dark fantasy/steampunk twist, portrayed with storytelling devices unique to games. And Robbing the Cradle is, bar nothing, the greatest level design and horror storytelling in a single game level - nearly equaled by House of the Widow, a mission based around grief that [[TearJerker succeeds almost too well]] in evoking it.
* There are no words to do justice to the old-school awesomesauce that is ''TIEFighter'', so I will merely point out that [[MagnificentBastard Thrawn]] is your boss, and ''DARTH VADER'' is your ''wingman''.
* ''VideoGame/TimeSplitters 2'': Everything you love about ''VideoGame/GoldenEye1997'', TurnedUpToEleven combined with RuleOfFunny.
* I know it's an 8-bit iOS game that doesn't even have a page here, but I freakin' love Tiny Tower. It's astonishingly cute, and the Tower feels more and more real the more it grows. Putting a bitizen in their Dream Job feels more than a little significant; even though they don't talk, I never felt that the bitizens were just binary pseudo-people. They felt genuine, with last names, birthdays, and aspirations. It's like ''VideoGame/SimTower'' for iOS! And I love it so much.
* The TotalWar series is one of the finest PC game series around. The strategy involved in real time battles with thousands of units is fantastic and the campaigns are seriously addictive with a lot of options, not to mention the graphics for both have been pretty darn impressive in the later installments. And the latest installment will finally allow naval battles as well. It is going to be awesome, even though the earlier games are already awesome. The development of your faction characters through your actions is great as well, with a hugely diverse bunch of traits, negative and positive, that can occur through inaction as well as action.
* ToTheMoon is one great game! From start to finish, it captivates you with its great characters, amazing storyline and just overall cool graphics (Yes, I DO think they're cool!) and gameplay. I really like the way the characters interact, the futuristic yet still realistic setting the game is in, the scientific way everything works, the emotion the game plays with, whether it be humor or sadness, the way the game sets up everything and the ending... The ending is just PERFECT!!! So, go [[http://freebirdgames.com/to_the_moon/ play it!]] NOW!!!
* ''VideoGame/{{Touhou}}'' is a great series, especially considering that nearly everything is made by just a single man. The gameplay is simple to learn, yet takes immense skill to master. The multitude of characters are all charming in their unique ways, the spellcard patterns and backgrounds are gorgeous (if distracting) to look at, and the music is simply fantastic. The fandom is bustling with vitality and creativity, and the many unofficial Touhou spin-off games like Megamari and Touhoumon are a treat to play as well. So, despite the countless times I've been frustrated on my 1CC attempts, I can't help but gush about Touhou.
** OHMYGOD YES. I only ever played pieces of Undefined Fantastic Object (and stopped quickly- reports of its difficulty are not greatly exaggerated), but the music of the WHOLE SERIES is nothing short of brilliant. ZUN is a musical genius.
* I absolutely love UmJammerLammy. The game is incredibly addicting, and even though I got frustrated with it sometimes I never gave up because it was so fun. And plus the music is awesome, too.
* {{Uncharted}} whats not to like about gorgeous jungles, tall mountains, deep caves, paradise on earth, and exploding your way through it? Seriously, train level=best game level ever, better then my long time favorite Stone Tower Temple in Majora's Mask. It combines gorgeous visuals, incredible soundtrack, and a fight to the death with an attack helicopter over a Himalayan valley. Incredible.
** Hopping around Tibetan mountains to search for a lost city with a couple of intelligent and insanely hot ladies, solving ancient riddles, gunning down evil mercenaries, and cracking hilarious jokes throughout? Hell yes.
* In a world where most first-person shooters are realistic and tactical, ''VideoGame/UnrealTournament'' (emphasis on ''Unreal'') stands counterpoint. My personal favorite in the series is ''VideoGame/UnrealTournament2004'', but the others are certainly worth a look. Lightning-fast action, ridiculously awesome weapons, humongous battlefields, full bot support, a metric ton of excellent ''and free'' user-made content, and several wildly diverse game modes make this a truly [[JustForPun Epic]] [[EpicGames game]].
* Why isn't VideoGame/ValkyriaChronicles on here? The game is incredible! Awesome plot, quirky characters, and unique gameplay are an understatement.
* VampireTheMasqueradeBloodlines is another gem, one of very few games where you can take a role of the Vampire, drink blood, lurk in the dark and kill other vampires. It has amazing story too. I wish there were more games about vampires.
* If we can list online games here, let me say that ''[[http://neutralxe.net/esc/vision_play.html Vision]]'' is the absolute best "escape the room" game on the Internet. It's got beautiful graphics, puzzles that are actually ''logical'' and solvable without a walkthrough and make you feel like you've actually accomplished something when you've worked them out, a satisfyingly long playing time that throws {{Chekhovs Boomerang}}s at you very effectively, and almost no {{Pixel Hunt}}ing (you just have to remember to search the tops of furniture and the gaps between them). Even if you don't like the escape-the-room genre, this one is well worth playing through, and has [[http://jayisgames.com/archives/2008/02/vision.php a lovely hint-through at Jay Is Games for those who need help but don't want to be completely spoiled]].
** I played through Vision almost a year ago with a couple friends. Best. Night. Ever. (okay maybe not quite) Every puzzle presented is completely legitimate and engrossing, and when I finished I could only stare at the final image contemplating the game I'd just played.
* ''VideoGame/{{Warcraft}} II'' is one of the most atmospheric games ever, with its awesome music, fantastic voice acting and compelling (for it's time) plot. ''Warcraft III'' is the best RTS ever made, with the greatest story ever told in a videogame. The only reason [=WC1=] is not here is because I've never played it.
* ''VideoGame/WorldOfWarcraft''. No other game has kept me entertained for four years. Especially the expansion pack worlds are so incredibly varied and beautiful that sometimes I just want to move permanently to Nagrand or Terokkar Forest.
** And, say what you will about [=MMORPGs=], it's just an excellently built rpg. The one to entertain the most players ever. The one to achieve an unprecedented level of immersion. Just. Plain. Fun.
*** Over the past 8 or so years, I've played 3 {{Massively Multiplayer Online Role Playing Game}}s, Guild Wars, WoW and City of Heroes, and WoW is by far my favorite. I started almost exactly 5 years ago and I'm still going strong, a core raider in my 25 man guild in ICC, and I just love everything about the game (well, most of it). The thing I love best is how Blizzard really does listen to its player base.
*** I liked Warcraft itself, and when i found out about the WoW i was more than happy. But what takes the cake is that you can jump in this game XD
** Say what you will about it. Say that something missing, a class is messed up, the system is outdated, the graphics are bad, etc. [[@/ShadowStainedSky I]] still enjoy playing VideoGame/WorldOfWarcraft. The regions each have a different personality and section of lore, where any adventurer/myth-fan/histroy-fan/general wanderer could simply lose themselves in. The water-ways of Howling Fjord? The Shimmering Flats at night? ''[[GhibliHills The Hinterlands]]''? It all seems beautiful. The playable races have their own part of lore and own culture. Playing as a Troll ''is'' more fun. I ''enjoy'' making new characters and going through those 80 levels again. (I do groan when it comes time for Outland, but that's a different story.)
* ''{{Wild ARMs}}''. A Japanese RPG series set in TheWildWest. And although there are typical fantasy-style tropes involved as well, it was probably the fact that the protagonists are more likely to wield guns than swords that drew me to the series in the first place. I can't even describe what it is about the games that I love so much, as they are, for the most part, rather typical Japanese [=RPG=]s. It's likely because the story draws me in every time, and the characters are some of the most memorable in history - every single party member undergoes a huge amount of CharacterDevelopment. If nothing else, the series invests a huge effort into making the player love the characters, ''and by god do I ever.'' The fact that [[TheGunslinger most of them use guns]] and [[BadassLongcoat several more have cowboy motifs]] is icing on the cake.
* TheWitcher. It was one of the few games when I really had to think about my decisions as the main character. I literally spent 5 minutes thinking about who might be right at the end of the first arc, leading to a very satisfying scene when I learned that the decision was right (but others can find the other choice to be equally satisfying...). Also the BigBad had the most convincing arguments I've ever heard in a video game.
* {{X-Com}} UFO Defense (or Enemy Unknown, depending on where you're from) is one of the greatest games of all time. It was released in 1993, and it is still regarded as one of the best PC games ever. Everything about it is ahead of its time: fully destructible terrain, complex stats for your soldiers, awesome base building, etc. Also the research system is impressive and it is very fun to see what cool new weapon or device your scientists have unlocked now. The best part is that X-Com delivers an incredibly enjoyable challenge, and is very difficult at times, but it manages to be fun enough to prevent you from smashing your computer in frustration, and instead to keep trying different tactics until you win. It's a shame that there have been no remakes of this game that fully capture its glory.
* Why in [[OhMyGods Bionis's name]] hasn't someone else brought up ''VideoGame/{{Xenoblade}}'' on this page?! It has breathtaking SceneryPorn (especially for a Wii game), very interesting characters, [[CrowningMusicofAwesome kickass music]], and, simply put, is one of the best [=RPGs=] in recent memory.
* Superbrothers: Sword and Sworcery EP is honestly one of my favourite games ever. I don't care that it's more of an 'interactive experience', for me it was perfection. And as someone who had listened to the soundtrack many times before finishing the game I did not expect the transmission song to be used like that; it surprised me and gave me goosebumps and ooh I just loved everything about the game. Logfella was great to talk to and the ending was amazing.