* A gigantic floating white masque telling the party what the main quest is.
* Raubritters say some unintentionally hilarious things, such as "Let us reason together" (not like you have a choice, as you're surrounded by a bunch of heavily armed thugs on their turf), "Slay me these idiots!", or when they chicken out and their lieutenant kills them and takes over.
* Social interactions have some funny moments.
** One involves scaring off guards by pretending to be AxCrazy; one of your party calls dibs on their boots while another complains about how messy last time was, causing the guards to [[ScrewThisImOutOfHere run away screaming]], while another involves you tricking them into a case of MistakenIdentity.
** Another has you try to scare off bandits with a display of weapons skill and you drop your weapon in a slapstick way.
** When you encounter an evil friar, if you [[TruthSerums call upon a saint he will admit his true purpose is to extort you]], and his followers get so angry they start beating him as you leave.
* The penances assigned by a priest in a satanic hamlet:
-->To simulate the passion of our Lord, you must slowly kill a small animal. Then you must recite ten prayers backwards! Finally, in celebration of your remission of sin, you must drink so much sacramental wine that you fall unconscious. I can provide the wine.
* Some saints work in unusual ways.
** When you call Saint Bathildis to help you get out of prison, she appears as a mysterious nun who walks around the dungeon bribing guards with your money.
** When a devil claims the soul of a character for crossing a bridge he built, you can summon a patron saint of lawyers and philosophy as your legal counsel. The saint admits he's going to lose the legal dispute, but it will take a century, by which time the heroes will already be in Heaven. Or Hell, making the question moot. If a sufficiently educated character seems to be winning the legal dispute with a devil, the devil {{Rage Quit}}s and demands a trial by combat.