----
! FridgeBrilliance

[[foldercontrol]]

[[folder: Throughout the series ]]


* Why don't swords don't just slice everyone up? [[CaptainObvious They're all trophies, which means it's not a real blade.]]
** Also, they're not made of soft, easily-cuttable flesh.
* Why is Crazy Hand the EvilCounterpart to Master Hand? Because he's the [[ASinisterClue left]] [[TheKillerWasLeftHanded hand]], which makes him ''[[IncrediblyLamePun sinister]]''.
* Why does Link have a terrible jump and recovery across a huge chunk of the series? He has ''tons'' of equipment. A sword, boomerang, a bomb bag, a quiver with arrows, a bow... yeah, tell me they're not going to weigh you down. As for Young and Toon Link, they're no explanation for them.
** Toon Link is easy enough. Usually, Toon Link looks more fitting than regular Link in top-down Zelda games which usually have Roc's Feather/Cape in them, an item that allows the player to jump. Also, CartoonPhysics.
** As for Young Link, his equipment's just plain lighter. It can be easily assumed that the Kokori Sword is pretty simple, with a wooden hilt and plain iron, along with his wooden Deku Shield, which is ''canonically'' lighter (trying to equip the Hylian shield while young didn't work out too well in [=OoT=]). The Master Sword and Hylian Shield are likely forged all the way through with high-quality metal, which is doubtless going to be a lot heavier.
** Also, he comes from a series with [[VideoGame/ZeldaIITheAdventureOfLink almost]] no platforming. He's naturally going to be a little inexperienced in the jumping department.
* Why did Master Hand's dolls become trophies in ''Melee''? He got older, and wanted collectibles instead of plushies.
* Captain Falcon is from a racing game, so why is it he has these incredibly powerful moves? Well, he's a toy; who said that the kid knows where Captain Falcon is from? So he made up all of his moves, and the reason he's so powerful is that he's the kid's favorite toy. It really helps that he's also known as a legendary bounty hunter.
* [[Franchise/FireEmblem Roy]], VideoGame/DrMario, [[Franchise/{{Pokemon}} Pichu]], and [[VideoGame/TheLegendOfZeldaOcarinaOfTime Young Link]] were removed in ''Brawl'' for being clones of Marth, Mario, Pikachu, and Link respectively. Mewtwo wasn't a clone in the Smash Bros. sense... but it is in the literal sense.
* Why is Peach's Castle in ''Melee'' so unusually small? Are your characters just big? No, they're ''figures''. The castle is a toy too -- and either the toys aren't from the same set as the castle, or the castle is just off model. The same also is true for Luigi's Mansion in ''Brawl''.
* Why does Jigglypuff shoot to the sky if you break its shield? Well, what happens when you pop a balloon? Or rather, the ''balloon'' Pokemon?
* It sounds like it wouldn't be a surprise at first given the position he's in, but notice that for each game, the announcer for that game also performs the laughter and death rattle of [[HeWasRightThereAllAlong Master Hand.]]
* A minor example, but the reason why Mario's Fireballs bounce and Luigi's go in a straight line? Look at the position of their hands. Mario's hands point down at an angle, forcing the fireballs down. Luigi points his fingers like a gun, forcing the fireballs to the side.
** Also, it works as a reference to ''VideoGame/MarioBros'', where the orange fireballs bounced around while the green fireballs went in a straight line.
* Why does Lucario become stronger as it takes damage? Lucario greatly invokes other shonen series like Anime/DragonBallZ into its design. In those series characters often fight at their best and unleash their most powerful attacks when close to defeat. Having the same voice actor as Goku in its debut helps draw further comparisons.
* It may just be due to super armor, but the real reason Ike can tank Marth's Critical Hit if he uses Aether? Ike's using the Ragnell, which negates Critical Hits.
* As of ''[=U/3DS=]'', the characters' trophies have been {{Defictionalized}} in the form of Toys/{{amiibo}}, which sheds some new light on the "characters are toys" theory:
** In-universe, the characters are summoned via their trophies, which appear inanimate in the real world but seem to come to life in a different plane of existence. You do the same by using your amiibo with the game, where the character comes to life in the game's plane of existence but is still an inanimate trophy in the [[RealLife "real" real world]].
** ''VideoGame/FireEmblemFates'' uses an extremely similar system: you summon a ''Fire Emblem'' character in-game via his/her trophy (amiibo), and he/she appears as a regular human just like the native characters, complete with memories of the Smashverse and with no reference to the characters' trophy forms. This hints that the ''Smash'' characters [[Film/TheLegoMovie have their own plane of existence as normal living beings]] (outside of the universe where they're depicted as toys) rather than being [[Franchise/ToyStory toys that spontaneously come to life]]. This also implies that the amiibo's NFC chips are a way for the trophy characters to travel to non-trophy-based universes.
** At this point, it seems that the "child" who owns the toys is supposed to be ''you, the player'', the various games you own (''Smash'' and other amiibo-compatible games) collectively make up the universe where the Smashers live, and that the amiibo are how you manipulate the characters in RealLife!
* I was wondering why The Legendary Air Ride Machine is set by default to be the most frequent song played on the Halberd. Then I remembered [[VideoGame/KirbySqueakSquad a certain Kirby game that used this same song as the Halberd’s main theme.]]
* Ganondorf's usual playstyle involves being patient and waiting to punish foes' mistakes with his [[MightyGlacier slow, but very powerful, attacks]]. The ''Zelda'' series shows that he isn't a true MightyGlacier in canon but rather a LightningBruiser who often ''chooses'' to move slowly; however, his playstyle in ''Smash'' is befitting of his nature as a GeniusBruiser, since it requires a lot of patience, attention and good reflexes rather than simply rushing in and clobbering foes, as [[DumbMuscle Bowser]] is meant to do in ''[=SSB4=]''.

[[/folder]]

[[folder: Melee ]]


* When Luigi is unlocked in ''Melee'', the in-game message refers to him as "the man in green". Six years later, ''VideoGame/SuperPaperMario'' would use this exact same epithet in the [[EitherOrProphecy Dark and Light Prognosticuses]] to refer to Luigi's dual destinies as himself and [[EvilCostumeSwitch Mr. L]].
* Thinking a little too hard about the Giant Kirby fight in ''Melee''. Kirby is normally [[CaptainObvious smaller than most characters]]. This fight, however, puts you closer to the size of Kirby's normal enemies in ''his'' world. Kind of makes you feel like a Waddle Dee in that stage.
* Sakurai officially says the reason for moveset clones is that the team develops and decides the roster of original characters, adding the clones later in development. It would explain the placement of the clone characters in the character selection screen, which don't occupy the question mark slots.
* According to Sakurai, Roy was included as a clone in Melee due I.S's description of him being [[https://sourcegaming.wordpress.com/2015/05/25/reminder-sakurai-isnt-using-smash-to-advertise-nintendo-hes-celebrating-it/ "a young, inexperienced swordfighter with potential"]], alluding to his role as an average unit with balanced growths, who'd have to played as King in Chess-game that is [[FireEmblemElibe Fire Emblem 6]]. This however, led Roy to easily become a very mediocre unit in experience of Western fanbase. Japanese fanbases is shown to be more forgiving due him being "inexperienced" and King-analogy on his average stats prior to his promotion that buffs him massively.
** Not only is Roy average at best in his game, but his competitive performance in Melee's tier list is shown to be poor: he' ranked as 20nth character, being inferior to Marth's and hard-countered by most higher tier characters in the game. This is due his lack of killing power, while being easily suspectible for kills himself due his fast falling speed.

[[/folder]]

[[folder: Brawl ]]


* It's kind of odd to have Captain Olimar being named "Pikmin and Olimar" in the Japanese release of ''Brawl''. It sounds cumbersome in comparison to just Olimar, like in the American release. But then, think about who's actually doing the majority of the work in that team. Just like in their own game, it's really about the Pikmin, and all the crap they go through to help Olimar. The captain himself is pretty much an afterthought. -Enlong.
* Why do the Ice Climbers have such good grabbing ability? Because they are ice climbers - i.e., they climb icy cliffs on a regular basis.
* The story of ''Brawl'' is about a child who is growing up. Master Hand is the child, just wanting to play with his toys - the brawlers. Tabuu is the kid growing up. Playing with toys is childish, and as such, TABOO for an adult. So, he takes the worlds and locks them away in a sense as memories of his childhood. He puts away the toys (they turn into statues to represent this). Eventually, the urge comes to play with them, but he resists and locks all but a few lost ones away (the ones that Dedede's timers were on). Master Hand is, of course, gone. Eventually, his own future children find the lost toys and bring in their own toys (Sonic), and the child -- of course a parent now -- embraces his inner child once more as he plays with his children. -- {{Tropers/Icalasari}}
** Also to go along with that, look at Master Hand's movement in the original. Now compare it to Brawl... he's aging and arthritis is starting to set in... that or the chains of light did a number on his knuckles. - Gamermaster
** [[Franchise/MetalGear Snake]] being there is explained by the fact that, since he's gotten older, he's embraced new things.
** There are a few {{Out Of Character Moment}}s that certain characters have, such as Marth's [[TooLongDidntDub Japanese]] "[[AttentionWhore Hey everybody, look at me!]]" and Captain Falcon's (Canonically TheStoic and TheComicallySerious) [[LargeHam hammy lines]]. The Master Hand, who is making the toys move, is misinterpreting ([[AlternateCharacterInterpretation or re-interpreting]]) their personalities.
** A lot of the variations that can be thought about this boil down to the theme of lost and regained childhood. For example, it doesn't need to be the "future children", but rather the adult simply goes back to play once more out of nostalgia's sake, and Sonic could just be a toy that was left somewhere else that, when rediscovered, triggers the nostalgia.
** The change from toys to trophies could also be interpreted as Master Hand moving on from his plush toys and going for action figures instead.
** Another component of this motif would be the undertones of DarkerAndEdgier seen in small places of the games, such as a darker, more muted colour palette, a Mario and Luigi that don't smile, and the Mushroom Kingdom that's been left alone so long the colours have all washed out and the grass has died and so on. The kid has begun to leave ''Franchise/SuperMarioBros'' behind as he "matures". - Troper/{{Kiereth}}
** So what does the Master Core represent, then? God?
*** Master Core represents the dark side of the kid's imagination unleashed.
** Conversely, Tabuu could be interpreted as the symbolic parent to Master Hand's symbolic kid. The parent thinks the kid has gotten too old to be playing with toys, so the parent takes the toys (and everything associated with them) from the kid and locks them all away. The kid is upset by this, but is forced to submit to the authority of the parent; thus, Master Hand is controlled by Tabuu's chains of light. Tabuu's defeat by the Brawlers is symbolic of the parent realizing how much joy these toys have brought the kid, causing the parent to give the toys back and allowing the kid to play with them to his heart's content. Come the next installment, Master Hand is back playing with his toys.
** If Master Hand is the child, then who is Crazy Hand? The younger brother who is unpredictable and breaks all the toys, but can still get along with the older brother.
*** That does make sense, I mean, tons of people can relate to when they were kids, and had a friend who was a little too rough with their toys during playtime.
* At first, Sonic sweeping in to save the day at the end of ''Brawl'' seems to make absolutely no sense. But then, a little quip in Smash Bros DOJO explained everything: ''"[[LateToTheTragedy Heroes always arrive late.]]"''
** On top of the great irony of it being quite easily, the fastest character of the entire cast, he was also late to being announced, late to be in the sections you'd prefer speed over strength (scrolling stages), late to actually saving the day, late to filling the blue animal spot, late to filling the speedster spot... the list could go on, he's just terminally late.
** This also fits Sonic's character. He's always late to the party. He always shows up at the last second. He never gets to the fight early or even on time. He was too late to stop Eggman from chaining up the Little Planet. He was too late to stop Knuckles' brainwashing. He was too late to save Station Square from Chaos' chaos. He was too late to save the moon. He was too late to save his friends from being tossed into robots. He was too late to stop the capture of the Flickies. He was too late to stop Eggman from enslaving Mobius, he was too late to stop Eggman from crashing the [=EggCarrier=] 3. He was too late to stop Iblis (not his fault), he was too late to prevent ANYTHING. He's always, well, too slow.
** The point of Sonic is that he's late, but he still fixes everything at the last second. He's annoying in that he's always too late to stop the bad guys, but he more than makes up for it when he finally gets to it. Furthermore, the reason he was able to save everybody was purely BECAUSE he was late! [[GenreSavvy Sonic has used that flaw to his advantage to make up for itself.]] It's brilliant!
** [[BrilliantButLazy He's always late because he can afford to be late. One of the perks of being so fast is that you can take your time.]]
** Wasn't Sonic also one of the main reasons Brawl was delayed so much? It just gets more and more meta!
** The fact that Sonic is the last character to show up in the story and saves EVERYONE'S bacon also contrasts very well with the fact that [[WorthyOpponent Mario]] is the FIRST character to appear in the story, and undergoes numerous failures during the story, up to and including needing to be SAVED by Sonic.
** [[Creator/ShigeruMiyamoto A late rescue can become good. A bad rescue is bad forever.]]
* It's a bit odd that on Luigi's Mansion in ''Brawl'', only two windows are visibly lit up from the outside, even though the entire interior of the house is well lit. But take a look at the whole house from the outside: The two windows make the front of the house look like an angry face.
* The first fight in ''Subspace Emissary'' (Mario vs. Kirby) is the exact same match-up as the one at the end of the intro movie to the very first ''Super Smash Bros.''! --Sane Intolerant
* Why does Pokemon Trainer/Red have such a scratchy, hoarse, annoying voice? [[HeroicMime Well... he isn't used to using his voice, is he?]]
** Or maybe it's because he's 11 -- 12 years old. His voice should be breaking.
* Why are Red (Pokémon Trainer) and Lucas shown to be such good friends? This could be a reference to the fact that many of the people that worked on ''MOTHER'' also worked on the ''Pokémon'' series.
* In ''VideoGame/{{MOTHER 3}}'', the Pig King statue has 1,000,000 HP, making it practically impossible to fight conventionally, but you can kill it in one hit with PK Flash. And in ''Brawl'', PK Flash is the one special move Ness has that Lucas doesn't. That's why Lucas can't defeat the Pig King Statue in ''The Subspace Emissary'', but as soon as Ness shows up he destroys it utterly with PK Flash!
* We all know Snake has a bunch of codec conversations for the characters. However, there contains a bit of brilliance in at least one of them that nobody seemed to catch at first. Namely, Sonic's. Some people thought it was a jab from Konami to Sega for making the character look like a chump in the industry. However, this is not the case. The reason Snake has a negative look on Sonic is that, in the wild, hedgehogs actually hunt for snakes to feed on for food. Snake gets a bad vibe because he knows Sonic is a hedgehog and Snake's named after something they eat. So basically, this convo's all one big nature joke. - @/{{Muigi}}
** It can also be seen as Sonic stealing Snake's "OMG 3rd party character!!!" thunder once Sonic was revealed. - @/TechPowah
** Snake's codec about Sonic is FridgeBrilliance no matter how you look at it. One part is LostInTranslation, as pointed out in the main page. In the Japanese version of the game, [[Creator/ChikaoOhtsuka the person]] who voices Big Boss also voices Eggman. - @/AlternateMew
* In the ''Subspace Emissary'' cutscene where Luigi is afraid of Waddle Dees, it looks like something made just to further Luigi's status as a coward. But then consider this: If any multiplayer matches where Dedede has been involved are not counted, this would be the first time that Luigi would have seen a Dee. Not to mention how both he and Mario have been killed by Goombas, who should be about as big as Dees, in their original series. He simply doesn't know that they're (relatively) harmless yet, and also knows how size isn't always related to the power of that person. - @/{{Seamaid 96}}
* The theme song for ''Brawl''. Lots of games and anime start off in Japanese, then get translated. The theme song for ''Brawl'' could have followed that, and got the all-too-common TheyChangedItNowItSucks. But they made the theme song in ''Latin'', a practically dead language. The theme song is a BilingualBonus no matter ''what '' version you play! - @/AlternateMew
* This may seem a little cheesy, but the little rocks in Tetra's Ship stage in ''Brawl'' can be pretty annoying, until one realizes they are shout outs to the islands in the middle of nowhere. -- mariocake1
* in ''Subspace Emissary'', the Pokémon Trainer faints at one point. ''Pokémon'' protagonists often "blacken out" or just "faint" after they lose a battle.
* Snake's Final Smash involves a helicopter coming from freaking nowhere, right? Wrong. Think back to ''VideoGame/MetalGearSolid2'' -- specifically, the evacuation part and the Harrier fight. Who was piloting the copter then? That's right, Otacon's on the other end of Snake's Final Smash. Fitting for the two life partners. --Euterpe
* [[spoiler:King Dedede]] controlled Sonic's invitation to ''Brawl''. His plan in ''Subspace Emissary'' wouldn't have worked otherwise, and despite [[ObfuscatingStupidity appearances]], he's smarter than to leave a [[GambitRoulette big part of his plan dangling]].
** You know what makes this even better? [[spoiler:''King Dedede is Sakurai. Literally. As in "Sakurai is Dedede's voice actor."'']]
* When the heroes perform their assault on the Entrance to Subspace, there's only one Arwing, even though an Arwing is a one-person vehicle (well, you can cram a another small person in if you have to.) Weird... Until you remember that Sheik wrecked Fox's Arwing. It's probably actually Falco's we see flying. -- {{Tropers/diddyknux}}
* When Peach and Zelda are saved and on the Halberd in ''Subspace Emmisary'', the next scene shows Zelda, now as Sheik, planning their escape. Why does Peach smile at Sheik as the two left the room they were held captive in? Remember that, in ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', Sheik was never used, but was planned to be in the game. Not to mention that Peach, being a princess, probably has had experience with tailoring clothes (a girl needs SOME kind of hobby, right?). Who's to say Peach didn't make the Sheik costume herself during the scene transition? - {{Tropers/Muigi}}
** It can also be interpreted as defiance of Snake's insisting that they stay put and remain safe. Like "Hehe, silly man, thinks women are too weak to look out for themselves!" They are both good fighters and clearly competent, as Sheik busted them out pretty quickly.
** All the scenes between these two display the depth of the differences between Zelda and Peach. While Sheik jumps out onto the bridge absolutely serious and on guard, Peach is just as bubbly as ever, just enjoying the ride. Before then, they were both shown in the story to act as generally [[BadassPrincess regal women who can fight]] [[RashomonStyle because they were both being used to fill the same role in the story,]] but now that Zelda has [[LetsGetDangerous gotten serious about things]] we can see [[TomboyAndGirlyGirl how different the two of them truly are]] and additionally, how well they get along and fight together not just in spite of, but BECAUSE of it.
** Or another possibility is that Zelda had to disguise herself as Sheik in front of Peach, so now Peach knows Zelda's secret, something that possibly no other fighter in Smash knows.
* The loading screen for ''Brawl'' displays a spinning Smash logo. It looks like the disc, which also spins.
* Snake doesn't use any of his non-explosive weaponry in ''Brawl'' not because of FantasyGunControl, but because he's GenreSavvy. He did some reconnaissance on how fights worked in ''Super Smash Bros.'', discovering that the objective is not to just cause damage, but to knock away the opponent into oblivion. Now think on his series: What are the only ways to knock back enemies there outside of killing them, something impossible in ''Smash Bros.''? It's either explosives or close quarters combat. Snake figured this out and ditched his standard weaponry in favor of the stuff that he knows can knock people away, and therefore more effective on this battlefield.
** Plus, Snake also figured out how the rules of the ''Smash Bros.'' universe work and switched his load-out accordingly. He is obviously aware that firing a RPG directly at his feet will blow that fire-breathing turtle-dragon into the skies, and sticking packs of C4 on the finely-dressed princess-slash-ninja is A-OK.
* Here's some more Snake-related brilliance: in ''Brawl'', he's an unlockable character while his home stage (Shadow Moses Island) is part of the first few stages the player has available. The way Snake is discovered is similar to how an enemy guard finds him in his home series: after 15 fights on Shadow Moses, the player discovers Snake hiding around and fights him to make him playable. Bonus points for Snake's intro having him disengage his stealth camo and the theme for his fight being ''Encounter'', the remixed alert theme from the first MGS game.
* The Zone themes that can be played on Green Hill Zone in ''Brawl'' are as follows: '''S'''crap Brain Zone, '''E'''merald Hill Zone, '''G'''reen Hill Zone, and '''A'''ngel Island Zone.
* Ivysaur. Why Ivysaur rather than Bulbasaur or Venusaur? Well, yes, to have one starter at each stage (first, middle, final), but there's a reason for that configuration -- it corresponds to [[Anime/{{Pokemon}} Ash's]] Pokémon. EP056, "The Ultimate Test", has the characters fighting with borrowed Pokémon, and they invoke {{irony}} by giving Ash a trio of Pokémon that correspond to Team Rocket -- Weezing, Arbok, and Meowth -- while James receives Pokémon corresponding to Ash's Pokémon: Charizard, Pikachu, and ''Ivysaur''. (This episode was after the one in which Bulbasaur showed that it was ready to evolve and elected not to.) That suggests that even though Ash's Bulbasaur had chosen not to evolve, the fact that it had the opportunity to do so meant that the writers considered it to be the equivalent of an Ivysaur. Meanwhile, despite seemingly having gotten plenty of experience, Ash's Squirtle never got the chance to become a Wartortle. Hence, Ivysaur was chosen for the middle evolution requirement.
* While Snake's taunts may not exactly be interesting, they're perfect for his characterization. Everyone else tries to bring attention to themselves with mocking voices and gestures, but Snake doesn't necessarily want to be seen.
* In Pit's Codec, Snake asks if he's a mutant. Not only is this [[Franchise/{{X-Men}} an X-Men reference]], but it's a bit of actor/director allusion, as DavidHayter, the voice of Snake, wrote scripts for the first two X-Men movies (Angel did not appear in them, but was planned, however.)
* Why does Porky show up as a boss in ''Subspace Emissary'', and why is Ness a GuestStarPartyMember during the fight? Well, ''Earthbound's'' stinger stated that they would fight again at some point, but it never happened in their own series. It's only the trophy version of Ness which gets the chance, but that's better than nothing.
* In ''Melee'', there's an event where you play as Link, have Zelda as an AI partner, and have to defeat Ganondorf in the Temple stage. Ganondorf has two lives, while you and Zelda only have one. If this is based on ''Ocarina of Time'' like it seems to be, realize that if Link dies once in that game, it's a game over; and presumably, if Zelda died once, she'd be dead permanently. But in the final battle, you fight Ganondorf once... and then he comes back as Ganon and you fight him again. He has two lives.
* In ''Brawl'', there are four playable Pokémon characters: Pikachu, Pokémon Trainer, Lucario, and Jigglypuff. However, Pokémon Trainer doesn't actually fight, instead having his Ivysaur, Charizard, and Squirtle do the fighting for him. This means that the playable Pokémon form a team of six, the maximum number of Pokémon players can have in their parties in the ''Pokémon'' games.
* It's eventually revealed that the Ancient Minister is [[spoiler:ROB. The title is appropriate for him, as he came from Nintendo's "ancient" past, and his initial role was to convince retailers that the NES wasn't just a video game system, and thus wouldn't be an inevitable failure after the video game crash; thus, preaching the merits of the system like a "minister".]]
* Why is R.O.B. assembling himself for his intro? The actual Robotic Operating Buddy can't do something like that. Well, if one looks closely, he's assembling from the bottom up. Rather than stacking colored discs, he's stacking himself up.
** It could also be a reference to ''Kirby's Dream Land 3''; in one level, you collect R.O.B.'s pieces and help Professor Hector assemble them at the end, and he's stacked up in a similar way.
* King Dedede has his title as part of his official fighter name while other royalty (e.g. Peach, Marth) doesn't. This refers to the original games he's in where his title is self-proclaimed. He's boastful enough to write his name as "King Dedede" when registering into Smash (or, alternatively, the hypothetical administrators took "King" to be part of his actual name since he's always going around calling himself that).
* In Snake's codec for Luigi, when Cambell calls him the [[AlwaysSecondBest "king of second bananas"]] ,Snake is rather defensive about Luigi. Makes sense. He knows [[TheUnfavorite what it's like.]]

[[/folder]]

[[folder: U/ 3 DS ]]

* How is the Villager able to catch deadly projectiles like Samus's missiles and charge beam? In his series, he's able to pull off a similar feat by using his bug net to stop an angry swarm of bees before they can sting him.
* A lot of people were surprised by how ruthless the Villager is even though he's always smiling, but this is actually a [[AlternativeCharacterInterpretation perfectly valid interpretation]] of the character. In the ''Animal Crossing'' games, [[VideoGameCrueltyPotential you could be]] a complete {{Jerkass}} to everyone: hitting them with bug nets, dropping them in Pitfall traps, yanking medicine from them, feeding them rotten fruit, [[ArsonMurderAndJaywalking writing illegible letters]]. All while having a smile on your face.
* You might be wondering "Why such a bland title for the new Smash Bros.? Why not Smash Bros. Kerfuffle or something or other?" Well, there's actually a reason why the game is called Super Smash Bros. for Wii U/3DS. The reason why it's called that is that it's a clever pun Sakurai inserted. Let's replace the word for with the number four. Now it makes sense, doesn't it?
* Why did Pit replace the Mirror Shield with the Guardian Orbitars in ''Wii U/3DS''? [[spoiler:Hades destroyed it along with the other Sacred Treasures]].
** He gets the Three Sacred Treasures as his Final Smash instead of using them in battle. Pit seems to have full control over them, implying that the Three Sacred Treasures were rebuilt (probably by Dyntos).
** Going back to the child's toys theory, it could be that [[spoiler:Hades wrecking the Three Sacred Treasures]] rubs the child the wrong way, so he/she put it in his/her FanonDiscontinuity.
** Also about Pit: In ''VideoGame/KidIcarusUprising'', Dark Pit says the original is a knockoff of him, when it's actually the other way round. For this game, Pit may have changed his fighting style to prove that Dark Pit is the clone.
* During the development of ''Wii U/3DS'', the reveal made in October 31st of 2013 seemed like nothing special, just a screen of alternate costumes. Then you realize... costumes. Halloween. Of course. -SageOfTime
* Why is Little Mac so fast? Well, in the original ''VideoGame/PunchOut'', he always jogged after Doc and his bike across New York City.
* In the reveal trailer of Charizard and Greninja for ''Wii U/3DS'', Olimar throws a Red Pikmin at Charizard. Makes sense, as Red Pikmin are immune to fire, and Charizard has plenty of fire attacks.
* The 3 fully evolved Pokémon in ''Wii U/3DS'' (Lucario, Charizard, Greninja), share a [[ElementalRockPaperScissors Rock-Paper-Scissors dynamic.]] Greninja is super effective against Charizard (Water beats Fire), Charizard is super effective against Lucario (Fire beats Steel), and Lucario is super effective against Greninja (Fighting beats Dark).
** Even better, Lucario is Fighting/Steel, while Charizard is Fire/Flying. This means Lucario has a weakness to BOTH of Charizard's types. This may seem unfair, until you remember [[ComebackMechanic Lucario gains strength when he takes damage,]] and Lucario's Steel Type nullifies Charizard's Flying Type anyway. They are also the only Pokemon who have their Mega Evolution as their Final Smash.
* Luigi's Final Smash changed in ''Wii U/3DS'', from Negative Zone to the Poltergust. It's because the Negative Zone was inspired by all the time Luigi spent in his brother's shadow - but thanks to the Year of Luigi back in 2013, that's no longer the case.
* Little Mac's trailer is done in a comic book-style, similar to that of Bob's endings in ''VideoGame/{{Tekken}} Tag Tournament 2''. Namco-Bandai, creator of that game, is part of the development team of ''Smash Bros. Wii U/3DS''! It also makes sense as Little Mac plays the closest to a regular fighting game character.
* When watching the Charizard/Greninja reveal, Mario is the only one to use a close up attack on Charizard. Said attack is his fist covered in flames. One could say Mario used '''Fire Punch'''.
* The trailer that introduced the Mii Fighters in ''Wii U/3DS'' features Creator/ReggieFilsAmie and Creator/SatoruIwata fighting each other. Remember when Reggie said [[MemeticMutation his body was ready]]? '''He was not bullshitting you.'''
* The only character who doesn't get hit in the Mii Fighters' debut trailer is the Wii Fit Trainer, who dodges all of their attacks. In the ''Wii Fit'' series, the Trainers were, well, your trainers, and Miis are often used as avatars for the player. Basically, it's the student against the master, and the master is winning.
* Interestingly, Mii Fighters lack an actual franchise symbol of their own, instead using the ''Smash Bros.'' symbol, which is usually reserved for either ''Smash Bros.'' original content or series that lack either a stage or playable character. Even more strangely, stages from games that star Miis are already in the game and have their own unique symbols, so the decision not to use them must have been quite deliberate. Furthermore, all three of their available movesets are totally original, deriving mere concepts at best from the games that focus around them. Altogether, this seems like a rather unusual way to choose to represent Miis in ''Smash Bros.'', but if you look at it in terms of the original concept of Miis as all-purpose {{Digital Avatar}}s and not as actual characters, it actually all comes together perfectly. Instead of drawing from their past appearances, they're adapting to the game that they're in at the moment, which is exactly what they've done in every other game they've appeared in since their conception. It's actually the best possible way to represent them and what they are in ''Smash Bros.''
** This came back for a second helping of fridge brilliance after the enemies in the MultiManMelee modes of ''Wii U/3DS'' were revealed. Remember Polygons? Wireframes? Alloys? This time, the Mii Fighters are your antagonists, which makes a lot of sense given all the variety in faces and fighting styles available for them.
* In Palutena's reveal trailer, she's shown to be capable of outrunning ''Sonic'' after using the [[VideoGame/KidIcarusUprising Lightweight]] power. Many people called BS, but then you realize: Sonic can move somewhat faster than the speed of sound, while Palutena is the Goddess of Light. Light is way faster than sound.
** Sonic's taunt changes from "You're too slow!" to "Sonic speed!" in ''Wii U/3DS'' ...because Palutena outran him, meaning she was not too slow. Not to mention that Shulk with Monado Speed can match him.
* In ''Wii U/3DS'', Little Mac's said to be a terror on the ground but pathetic in the air. Remember his Assist Trophy in ''Brawl''? He basically could only attack people on the ground, which meant the best way to survive was to stay in the air as much and as long as possible so he couldn't hit you. They translated his traits from his Assist Trophy showing into his playable form.
** Also, in boxing you are not supposed to leave the ring. Which translates into Mac having a pathetic recovery despite being really agile on the ground.
** It can also be considered that Little Mac isn't from a platformer game like many of the other characters are.
* People assume that the Mii Fighters aren't allowed when playing With Anyone online because of the potential for offensive and tasteless {{Mii}}s. However, their exclusion has a deeper significance when you think about it. [[http://www.smashbros.com/wii/en_us/gamemode/wi-fi/wi-fi01.html With Anyone is supposed to be anonymous]], and thus in addition to things such as a lack of names and custom moves, your opponent isn't even supposed have an idea of what you actually look like, as Miis are, fundamentally, your DigitalAvatar. - @/NESBoy
** Additionally, Mii Fighters are the only characters whose gear is selectable in modes where this would otherwise be impossible (All-Star, for instance). Having a Mii with augmented stats would have further complicated the competitive scene.
* Greninja, the tree frog ninja Pokemon, has a downward aerial where it zooms downward and bounces off its opponent to get another jump. What other game relies on you using other players to jump? Leap''frog''.
* Why is Robin the only ''Franchise/FireEmblem'' character that uses BreakableWeapons, a trademark feature of the series? Because Robin is the only one who actually uses Breakable Weapons, as the other ''Fire Emblem'' characters[[note]]except for Roy, whose Sword of Seals was breakable in ''Fire Emblem 6''[[/note]] use weapons that are {{unbreakable|Weapons}} in their games (Marth and Lucina's Falchion, Ike's Ragnell).
** As for the case of the Bronze Sword, the weapon Robin defaults to when he is not using his Levin Sword, it's the only weapon in his arsenal that does not break. Not because it is legendary, but because Bronze Swords are usually one of the most durable weapons in Fire Emblem, it would probably last as long as the match and then some.
*** To add on to that, while it's a lousy weapon for damage, it somehow can contest with the other sword users. How so? Weapon Forging. Robin most likely got the sword reforged for more power. It can't be as strong as the Falchion or Ragnell (compare Lucina's Falchion with 12 Might, to a Bronze Sword's 8 Might maximum), but it's better than a stock weapon.
* Why do Pit and Palutena talk so casually about [[spoiler: the Chaos Kin]] during the latter's reveal trailer even though it's part of a big WhamEpisode for ''VideoGame/KidIcarusUprising''? In their respective game, just about everyone breaks the fourth wall at some point and makes several quips about video games in general, so talking about a boss that's normally spoiler heavy is actually not that big a deal for an angel and a goddess who also state they love playing ''Super Smash Bros Brawl''.
* In Palutena's reveal trailer for ''Wii U/3DS'', Pit and Link are portrayed as rivals. Why? Because both of them are the chosen heroes of goddesses of light -- ''VideoGame/TheLegendOfZeldaSkywardSword'' reveals that Link is the (reincarnation of the) chosen hero of Hylia, and Pit is the chosen hero of Palutena, who takes a [[WorthyOpponent special interest]] in Link because of this. There's also the fact that Link is one of Nintendo's most famous {{Heroic Mime}}s, while Pit is one of Nintendo's chattiest protagonists ever.
** Also in the trailer, why did Pit seem to be losing so easily beside the obvious to make Palutena look good in her trailer? Well, recall in ''Uprising'' how Dark Pit kicks Pit in the stomach when he least expected it, and Pit is shown to not take a kick to the stomach well. Link is known in his games for exploiting an enemy's weak point, and he figured out what Pit's was.
** Also, Link and Pit being rivals serves as an interesting CallBack to the Subspace Emissary. Recall that when they fought there, they each had someone on their side (for Pit, Mario and for Link, Yoshi.)
* How is it that Robin and Lucina are familiar with Ike, despite the ''Tellius'' games having no impact on the overall conflict in [[VideoGame/FireEmblemAwakening Ylisse]]? They and their comrades have fought both alongside and against Marth, Ike, and the other ''Fire Emblem'' heroes and villains [[VideoGame/FireEmblemAkaneia from]] [[VideoGame/FireEmblemTellius across]] [[VideoGame/FireEmblemJugdral various]] [[VideoGame/FireEmblemElibe Outrealm]] [[VideoGame/FireEmblemTheSacredStones worlds]]. [[spoiler:Additionally, in Awakening, Robin can have Support conversations with a man named Priam, who bears a striking resemblance to Ike and is heavily implied to be his descendant.]]
* Why is Rayman a trophy in ''Wii U/3DS'', despite no Ubisoft involvement in the game? Well, the trophy is a Wii U trophy, and ''Rayman Legends'' was supposed to be a Wii U exclusive.
** Actually, in the Wii U version of VideoGame/RaymanLegends there were Mario and Luigi costumes for Rayman and Globox so it would only make sense for them to cameo in a Nintendo game.
* Chrom was heavily speculated to be on the roster for ''Wii U/3DS'', but his first appearance in the trailer immediately deconfirmed that notion by placing Robin and Lucina in his stead. In a way, Chrom defied his destiny, as [[Videogame/FireEmblemAwakening his home game]] clearly showed he was capable of doing so. "Anything can change," after all.
* There have been complaints about how Captain Falcon made Lucina appear weak in the trailer. But let's remember that in the ''Fire Emblem'' universe, not a single character uses punches or kicks on the opponents. Therefore, the fact that Falcon goes straight for her face and later makes an attempt to disarm her (one of the special abilities in the Fire Emblem games, specifically the Tellius saga) catches her by surprise.
** There's also the fact that, in his home series, Captain Falcon's main rival is Samurai Goroh, who is, of course, a (self-styled) Samurai. So he would probably know how to fight against someone with a sword from experience if things ever got physical between the two, or from training himself to, just in case.
** Additionally, Captain Falcon was able to take on Lucina so easily because she [[MovesetClone shares a moveset]] with Marth, who Falcon has been squaring off against since ''Melee''. When it comes to dealing with this moveset, Falcon has 13 years of experience under his belt.
* Lucina being a clone of Marth makes sense for many reasons.
** Firstly, Lucina is his descendant.
** Secondly, Lucina based herself off of Marth because she enjoyed the stories about him. That and to hide her identity.
** Thirdly, Lucina in gameplay has consistently good speed and strength. In fact, with Sumia as a mother, she's a LightningBruiser not unlike Marth.
** Notice how the fourth game marks the first time Marth isn't unlockable. Then look at Lucina, who just so happens to be unlockable in her first appearence in the smash series.
* During Robin's Final Smash: when Chrom gets called, he attacks Robin's opponent from ''behind''. Robin is already handing a battle strategy for his partner to catch the opponent off-guard.
** Chrom teaming up with Robin in his FS can be summed with his Dual Support quote: "My strength is yours".
** Speaking of which, Robin's final smash is called "Pair Up", meaning he does a powerful dual attack with Chrom. This also explains why Robin is able to obtain more tomes and Levin Swords after they break -- he's making use of the ''Videogame/FireEmblemAwakening'' pair-up mechanic. Chrom is essentially 'equipped' to Robin in a pair up, giving him access to the item convoy. After a set amount of time, Robin accesses the convoy and adds the new items to his inventory. Chrom appearing in one of Robin's victory poses gives plenty of proof to this being the case, making Chrom be the ItemCaddy for Robin in ''Smash''.
* During the reveal of Robin and Lucina, they casually talk about their foes, Robin's abilities, and [[WorthyOpponent the heroes of legend from their own series.]] The theme from ''Melee'' plays, which is called "Fire Emblem". But in reality, it's a remix of the popular fire emblem theme "Together we Ride" with the main theme. This makes it a whole reference to the series, where characters literally talk about their foes and have normal chats on the battlefield, while they fight together (a popular gameplay element within the franchise). Lucina even references it at one point.
--> '''Lucina''': This is no time for me to rest. ''I'll fight at your side!''
** "Together we Ride" is also a recruitment theme in [[FireEmblemAkaneia every game]] [[FireEmblemElibe it appears in]]. The trailer is effectively Robin and Lucina's "recruitment" into the ''Smash Bros'' roster.
* While it's here, there's also some brilliance regarding Lucina's Final Smash line: "Time to change fate!" Why is it that instead of her actual, in-game critical quote? Because [[spoiler: ''she already HAS changed fate before! In [[VideoGame/FireEmblemAwakening Awakening,]] Grima is defeated and either dead for good or sealed away, when it was destined that he would win. Also, in the Future Past, Lucina straight up defies fate once more by directly defeating Grima herself!'']] of course it's different!
* Mega Man's stone-faced portrayal. It makes sense if you look at it as Nintendo playing up his robotic characteristics, but it also makes sense from another angle as well. This Mega Man, at least, has never been portrayed as enjoying fighting. [[TechnicalPacifist He only does so when he has to.]] Him being all smiley and enjoying the carnage wouldn't be very in-character, would it?
* Rosalina looks rather [[{{Pun}} star-struck]] in her hit-the-screen KO animation.
* Shulk is a character who was predicted in many rumored leaks for a good portion of ''Wii U/3DS's'' development time, and that includes a major one from a few days before his reveal. Nobody was really surprised when he was added to the roster, because you could say... that everyone ''[[CombatClairvoyance saw]] [[{{Pun}} it coming]]''.
** Also, note how his trailer's English title is "Looks like we don't have a choice!". This takes on more meanings than you'd think...
*** One is the reference to the leaks at the beginning of the week (showing him using Monado arts).
*** The second is a reference to one of his many battle quotes. In particular, the one he uses when facing a significantly more powerful (6+ levels higher than the leader) monster.
*** Even the music heard throughout most of the trailer (You Will Know Our Names) references something, namely how there's three legendary heroes of Bionis with him - Dunban, the original wielder of the Monado and hero of the Battle of Sword Valley. Riki, the "Heropon" among his species, the Nopon (for the year). And Shulk, who gains popularity as the new wielder of the Monado as the game and story progresses.
* Why is Charizard's Final Smash Mega Charizard X in ''Wii U/3DS''? In his home series, Mega Charizard X is a physical attacker, with stats designed to favor such a playstyle. It also has the ability Tough Claws, which increases the damage of all direct hit moves. Charizard in ''Smash'' is a completely physical attacker, barring one move (his neutral special, Flamethrower).
* Shulk brings to the battlefield two Monado abilities that do not have a counterpart in his home game: "Jump" and "Smash". At first glance, it's a case of CanonForeigner attacks, but those familiar with ''VideoGame/{{Xenoblade}}'' might remember a big detail about the Monado given by Alvis: ''"The Monado bends to your will"'', referring to its latent potential to do what its user desires. Not only does this explain why Shulk can have two new abilities in his arsenal, but also why the ones he already had have different properties in ''Smash''.
** Also, what ''Smash'' calls Monado Buster is actually ''much'' more similar to Monado Enchant, [[ColorCodedForYourConvenience right down to the purple coloration the Monado takes on]] when it's in use.
** Though they're not [[CallingYourAttacks called by name]] like Back Slash and Air Slash, Shulk has two other arts from his home game integrated into his moveset. His forward smash is Slit Edge, and his down smash is a modified Stream Edge (the original only hit forward, so in a 2D environment it wouldn't be as useful as a full-circle attack).
* Bowser Jr. and the seven Koopalings all share the same character slot. After all, they all share the same clown car too, so all it would take is knowledge of how to operate it. All eight of them have appeared in their home series either in their own clown car or a clown car operated together. In addition, the consistent sizes of the Koopalings is very similar to their sizes in VideoGame/SuperMarioBros3, where they were all the same size.
** Sharing the same character slot, they share the same Final Smash, which is [[VideoGame/SuperMarioSunshine Shadow Mario]]. However, each Koopa Clown Car the Koopalings and Bowser Jr. pilot have the same amount of equipment and such - it probably comes with a bandana that's convenient enough for the transformation! Besides, Bowser Jr. isn't seen with the bandana, but it's seen with Kirby. - {{Tropers/CookieMan}}
*** Look again, Bowser Jr. is wearing ''a'' bandanna, but it's the white one with teeth sketched in crayon that he normally wears. This means the Shadow Mario bandanna he wore in SuperMarioSunshine is strangely absent... It naturally is stuffed in the Junior Clown Car like everything else Bowser Jr. and the Koopalings use to fight with it!
* The true form of Master Core being a living Smash Ball makes ''perfect sense''. Master Hand and Crazy Hand used their Final Smash on you, ''and'' they're the source of the fighters' powers. Of ''course'' their fused form is a Smash Ball.
* Shulk's placement in the character select screen of ''Smash Bros. for 3DS'' is kind of odd: He's in the same row as the third parties, right next to Pac-Man. At first glance, it looks out of place; but in fact, there is a connection. ''VideoGame/{{Xenoblade}}'', despite being a Nintendo-affiliated IP, is a SpiritualSuccessor to the ''VideoGame/{{Xenosaga}}'' series, which was handled by Namco. Being placed right next to Namco's mascot works as a small nod to Creator/MonolithSoft's previous work.
* Duck Hunt's Final Smash summons a flock of ducks to grab the enemy right in front of them and send them off into the distance, much like how Captain Falcon summons the Blue Falcon to ram any opponents in front of him. Both characters have avian themes, and both Final Smashes deal damage in noticeably realistic ways (Duck Hunt's has the Wild Gunmen shoot the enemy, Captain Falcon's has the Blue Falcon ram them a second time).
* Duck Hunt's very appearance as a playable character is itself FridgeBrilliance. Sakurai had tried to work Villager, Mii, and Nintendog as playable characters in ''Brawl'', but could not get around certain issues. Both Villager and Mii had their issues worked out to become playable characters for the 3DS & Wii U game, but not Nintendog... Until it is noted that the issue Sakurai had with Nintendog was that no one wanted to beat up a cute little puppy... However, millions of gamers from the NES era had always wanted to shoot the laughing dog from ''Duck Hunt''! Instead of using a dog no one would want to hurt, Sakurai chose Nintendo's own equivalent to [[TheScrappy Scrappy-Doo]].
* Skull Kid flipping the screen may seem to be a huge letdown, but let's not forget that in reality he's just a huge prankster. Dropping the moon as an attack would mean HELPING his summoner, something he doesn't feel like doing.
** It also works as a reference to the part in ''Majora's Mask'' where the Stone Tower Temple had to be flipped upside down.
* The ''Final'' Destination version of a stage is officially known as its Omega form. Omega is the ''final'' character in the Greek alphabet.
* Shulk's CounterAttack, [[CombatClairvoyance Vision]], is unique in that slows down the offending opponent, leaving them wide open for the counter attack. This mirrors how his visions work during gameplay in ''VideoGame/{{Xenoblade}}'': They force the enemy into charging their attack for a few seconds, giving the party time to strategize a countermeasure. Of course, this is far quicker in ''Smash'', but the core remains the same.
** Part of Shulk's Vision counter is that it is more powerful than other counters, and has a wide activation frame that diminishes if it's spammed. This is a reference to the Party Gauge, as a section of it is needed for the leader to warn the party. If a section is not filled, the party cannot counter-attack, and the player's options are reduced.
* Zelda and Sheik's separation makes sense from an in-universe perspective too, aside from the elimination of transformations in ''Wii U/3DS''. Sheik's supposed to be a disguise for Zelda; turning into her in front of everyone else would ruin that (don't ask why she did it in ''Melee'' and ''Brawl''), so it would make sense that if she's going into battle, she'd choose one identity or the other.
** It also works in the sense that it separates two Zeldas from different points of the ''The Legend of Zelda'' timeline. Sheik is ''Ocarina of Time's'' Zelda, while Zelda herself is from ''Twilight Princess'', and thus the descendant of ''Ocarina's'' Zelda (at least in one of the timeline's branching paths anyway).
* Most "Screen [=KOs=]" in ''Wii U/3DS'' have the characters crash the screen face-first; that is, all of them save for Shulk, who crashes Monado-first. He probably [[CombatClairvoyance saw his painful future]], and did what he could to keep his face safe. Granted, a {{BFS}} like the Monado being crushed against his back must still hurt like hell, but still.
** This also extends to Palutena as well, as she holds her scepter in front of her as she hits the screen, nor does she seem surprised when she hits the screen. Given ''Uprising'' is about breaking the 4th wall, knowing of its existence helps her soften the blow so she doesn't get hit in the face at all.
* Robin and Lucina can be seen warping to the battlefield in the same fashion as Marth and Ike when starting their battles. However, Warp Staves don't exist in Awakening: only Rescue Staves, which are used to bring back a unit near to you from afar. It has been speculated that Lissa is hiding in the background of the stages in order to do the proper summoning.
** Can also extend to explain Chrom being summoned to the battlefield during Robin's Final Smash. Lissa helping out her brother to aid his closest comrade can go far showing the meaning of teamwork in a family. (Depending on player's preferences, of course.)
* The customization options for Mii Fighters are as follows: '''E'''quipment, '''S'''pecials, '''H'''eadgear, '''O'''utfit, and '''P'''owers. [[FunWithAcronyms eShop]].
* Each of the classic stages returning to the 3DS version (except for Distant Planet) can be traced back to a game that was released on Nintendo's handheld consoles.
** Brinstar: ''VideoGame/MetroidZeroMission''
** Corneria: ''VideoGame/StarFox64 3D''
** Jungle Japes: ''[[VideoGame/DonkeyKongCountry Donkey Kong Land]]''
** Flat Zone 2: The GameAndWatch handhelds
** Green Hill Zone: ''3D Classics VideoGame/SonicTheHedgehog'' and SonicGenerations
** Mushroomy Kingdom: ''SuperMarioBros Deluxe''
** [=WarioWare=], Inc: [[VideoGame/WarioWare Take a wild guess.]]
** Yoshi's Island: ''Super Mario Advance 3: VideoGame/YoshisIsland'' and ''Yoshi's Island DS''
* At first it might seem cheap that all of Pac-Man's alternate costumes are of him wearing different colored wrist cuffs and leg warmers, and you might think it's because they didn't want to sacrifice his famous yellow color for different costumes until you realize: Pac-Man the game was released in UsefulNotes/TheEighties. The 80's were when wrist cuffs and leg warmers were the most popular.
** Even more than that is that in various depictions of Pac-Man's universe, either all Pac-People are yellow or there is something special about a yellow Pac-Person versus Pac-People of other colors. In essence, Pac-Man's yellow color is an important part of his character in his canon and that is reflected in his strict adherence to keeping his yellow color.
* In ''Melee'' and ''Brawl'', Marth only spoke in Japanese, to reflect how his games had never been released outside of Japan. But in ''Smash 4'', he still speaks in Japanese despite ''Shadow Dragon'' having been released in the West. That seems inconsistent, until you realize that his ''Smash 4'' appearance is based specifically on his appearance in ''New Mystery of the Emblem'', [[NoExportForYou which wasn't released outside of Japan.]] Also, none of his games had any voice acting in it anyway, whereas [[VideoGame/FireEmblemTellius Ike's games]] as well as [[VideoGame/FireEmblemAwakening Robin and Lucina's game]] did, and thus, have actual voice actors. Thus, it makes sense to actually stay consistent and keep Marth with the voice we all know him to have.
* Female Robin's line to Lucina, "How can you protect Chrom if you can't protect yourself?" may seem rather out of character for her to say, whether she is Lucina's mother or not, but it becomes less out of character if one considers the fact that Lucina may have asked her to not pull any punches, literal or verbal. After all, Lucina loves her father very much, so it wouldn't be unusual for her to use female Robin's harsh words and her other experiences in the world of Super Smash Bros. to improve for Chrom.
* Thought that Young Link was gone since ''Melee''? Nope, one of the new PaletteSwap[=s=] for Link is [[VideoGame/TheLegendOfZeldaMajorasMask Fierce Deity/Oni Link]], meaning that the Young Link from ''Majora's Mask'' technically appears in this game, albeit wearing the mask.
* During Greninja's reveal trailer, everyone seemed to think that Mario, Samus, Olimar, Link, and Kirby going up against Charizard was just a stylistic choice. Including Greninja and Pikachu, that brings the total fighters in the video to eight. And in the October Smash Direct, it was revealed that the Wii U version would support 8-Player Smash. -Paper Pilgrim
** Similarily, Mega Man's reveal trailer does the same. The Blue Bomber interrupts a normal 4 player brawl between Mario, Link, DK, and Kirby, making it five players at once.
* In the source game Punch-Out, when Little Mac dodges and counters, the opponent remains stunned for some amount of time and Mac is free to spam punches. During this time, the countdown slows down while you're punching the opponent. In Super Smash Bros 4, Little Mac's neutral ground attack has him punching very rapidly, something you never saw in the source game. But this is only because he's doing it in normal time!
* Anyone familiar with the ''Pokémon'' games is probably wondering why Zoroark can be summoned from a Master Ball even though it isn't a Legendary Pokémon. Zoroark was initially only available through an event, something that is normally reserved for rare Legendary Pokémon like Mew.
* Parts of Duck Hunt's moveset utilize various explosives and firearms, such as the TNT Can from ''Hogan's Alley'' and the [[FamilyFriendlyFirearms NES Zapper]]. What day was Duck Hunt officially revealed? [[http://en.wikipedia.org/wiki/Gunpowder_Plot November 5th]].
* The fact that the LogoJoke only occurs during Duck Hunt's trailer. Sure, the Zapper operator doesn't have any ill will towards the dog, but the fourth wall still acknowledges players' discontent with it by actually hitting it.
* Snake's Codec calls were replaced with Palutena's Guidance for the Wii U version. In other words, they got a literal GreekChorus this time.
* In the Characters page for Smash 4, Chrom is noted to be a little resentful and defensive that he didn't fully make it onto the roster, a sentiment especially prominent in Robin's Codec for Palutena's Advice. Well, ''you'd'' be a little pissed and regularly defending the little dignity you have too [[InUniverse if]] [[ImageBoards you]] [[Website/{{Tumblr}} were]] [[MemeticLoser constantly]] [[Memes/SuperSmashBros mocked]] for whatever you didn't get to do. The Codec was just probably the straw that broke the camel's back.
** During the same codec, Viridi and Palutena remarked that if Chrom was a playable character, he'd be little more than an Ike clone. If one looks closely at Robin's "Pair-Up" Final Smash, his charge upon being summoned looks similar to Ike's. One of Ike's alt. costumes is in the same colors as Chrom, almost as a nod to this.
* In the Wii U version, one of Metal Face's taunts towards Shulk is about how the Monado shouldn't be able to hurt him. Of course, since Shulk can [[spoiler: hurt the other human/humanoid fighters normally while wielding the Monado]] it stands to reason that he'd be able to damage a Face Mechon.
** Another possible interpretation is that the Monado can hurt Metal Face because everyone else can do it. In ''Xenoblade'' Face Mechon are NighInvulnerable against anything that isn't a weapon made out of Mechonis material, at least at first. It stands to reason that if anything can hurt Metal Face in ''Smash'', the Monado can too.
* When Kirby copies Shulk; he gains a Monado, However he never uses it to attack. If you consider that the Monado [[spoiler: initially cannot harm any Homs or other humanoid beings native to Bionis]], it would make sense that if Shulk was the only opponent Kirby was facing. There would be no reason for Kirby to slash Shulk with the Monado. [[spoiler: Kirby would not be able to harm Shulk with it. Kirby would only be able to attack him with his body or with his own weapons.]]
* [[https://www.youtube.com/watch?v=QQ5T4p5fM_k Lucina's Critical Hit]] can OneHitKO Ridley in the Pyrosphere stage. Of course, her blade, the Falchion, has the power to slay dragons.[[note]]Marth's Critical Hit can't do the same, apparently.[[/note]]
* Sonic's palette swaps all match up with the colors of the [[MacGuffin Chaos Emeralds]], with the exception of the black one. However, that could also fit in here if you remember that the Chaos Emeralds turn a dark gray if they lose their power.
* The remixes of the songs from Mega Man's games resemble Rock music. The songs are making a pun out of Mega Man's Japanese name of "Rock Man".
* Shulk's Amiibo is Gamestop exclusive in America. ''VideoGame/{{Xenoblade}}'' was also Gamestop exclusive in America.
* Why are there so many of ''Kid Icarus''' Forces of Nature in Smash Run? Because the Underworld Army was demolished twice over, and so they're short on troops. Why are there still Skuttlers? [[TheGoomba Because they're cheap and easy to produce]] [[note]]as noted by ''Uprising''[='=]s trophy descriptions[[/note]].
** That, and the main point behind Smash Bros is to have a fun competition without killing everyone. That's also why most of the villainous characters (with the exception of Ganondorf) are of the GoKartingWithBowser variety, but for this scenario, Viridi is more willing to supply Smash Run with friendly soldiers than the Underworld. Friendly competition or no, Hades would give his soldiers explicit orders to kill Pit. Basic enemies aside, the Underworld sends the Reaper, the Orne, and the Clubberskull: three enemies you really do not want to meet. Viridi does not send anything more dangerous than a Megonta (the giant woodlouse enemy).
* Beating Crazy Orders after 12 rounds nets you the Soda Popinski trophy. This seems like a filler challenge...unless you know the source. Soda Popinski is ''left handed''. Now, who runs Crazy Orders again...
* You might look at the order of the final Co-Op Event in Smash Bros Wii U and see how there's a particular order with the characters: Clones, 3DS Unlockables, 3rd Parties, Starter Cast from SSB4 to SSB. However, there's a particular order with the characters in those lists as well. (Brawl's version of the event was a bit out of order in the Brawl roster)
** Dark Pit is first in line, as he was confirmed later than Lucina, despite the fact that he made a cameo appearance in Palutena's trailer a month prior. Dr. Mario is the last of these clones because he debuted in Melee.
** Oddly enough, Bowser Jr is first in line for SSB4 3DS Unlockables, despite the fact that Duck Hunt was revealed later than him. However, this might have been done on purpose to pair up Duck Hunt with ROB (Brawl unlockable), both characters exclusive to the NES era. Wario is the last of the Brawl unlockables because he was one of the first characters revealed in Brawl.
** Mr. Game and Watch is the first in line for Melee unlockables as he's the last character unlocked in the game. Ganondorf is next in line because he's usually unlocked later, and Falco is the last in line for Melee unlockables because his requirement for being unlocked is usually not difficult, and he's one of the earliest characters you can unlock in SSB4.
** Ness and Jigglypuff, two of the SSB64 Unlockables (3DS) are listed like they are because Earthbound came out before Pokemon, so Jigglypuff comes before Ness.
** Pac-Man, Mega Man, and Sonic are next in line. Pac-Man was revealed in E3 2014, Mega Man was revealed in E3 2013, and Sonic was revealed in October 2007 (plus he was in Brawl), so it makes sense those characters go in that order.
** SSB4's lineup of starters is this: Shulk, Robin, Palutena, Greninja, Little Mac, Rosalina & Luma, Wii Fit Trainer, and Villager. Shulk was announced in August 2014, Robin (and Lucina) was announced in July 2014, Palutena was announced in June 2014, Greninja was announced in a Nintendo Direct in April 2014, Little Mac was announced in a direct in February 2014, Rosalina & Luma were announced in December 2013, and Wii Fit Trainer and Villager were both announced in the E3 2013 Trailer, but the Villager was shown first, so he's last in the SSB4 line.
** Brawl's lineup of starters is similar to SSB4's lineup. Toon Link was announced in March of 2008 and Lucario was announced in February of 2008. Toon Link is also encountered later than everyone else in the Subspace, being postgame exclusive (along with Jigglypuff and Wolf). Olimar was revealed in January 2008, Dedede was revealed in October 2007, Diddy Kong was revealed in late of August 2007, Pokemon Trainer was revealed a week before Diddy Kong (his Charizard), and Ike was revealed on the first of that same August. Zero Suit Samus, Pit, and Meta Knight are the last of that line. They were revealed in Brawl's trailer, with Meta Knight appearing first, then Pit, then Zero Suit Samus.
** Melee's lineup of starters is relatively short. Marth is first of that line because he was a secret character in Melee, while Sheik, Zelda, Bowser, and Peach are next. Sheik was revealed in Melee's E3 trailer, but since Zelda and Sheik were the same character for the past two games, Zelda would go later than Sheik. Bowser and Peach were revealed before Sheik in E3 Trailer of Melee, and Peach was the first one to be shown, so she's the last of that line.
** Finally, the ten remaining characters are from the original Smash Brothers. Captain Falcon and Luigi are first because they were unlockables the N64 version. Mario Bros debuted before F-Zero, so Captain Falcon is the first one of that line. After Luigi, it's the original eight. These eight characters don't have a reveal order - they appear in reverse order which when they debuted: Pikachu (Pokemon Red/Green, 1996), Fox (Star Fox, 1993), Kirby (Kirby's Dreamland, 1992), Yoshi (Super Mario World, 1990), Samus (Metroid, August 1986), Link (The Legend of Zelda, February 1986), Donkey Kong (Donkey Kong, 1981), and Mario (Donkey Kong, 1981).
* The event Wrecking Mario is made more complicated by the two Warios trying to kill you. However, the description implies that they asked you for help destroying the building. So why are they attacking you? Simple. [[{{Greed}} Wario doesn't want to pay you.]] But then, you wonder if it would be easier to just destroy the building. The answer is [[LaboriousLaziness yes]].
* The main difference between Marth and Lucina is that Marth's strongest part of his blade is the tip and Lucina's is evenly distributed despite being the same sword. But consider that the Falchion has been reforged many times between Marth's and Lucina's time (which is why Lucina and Chrom's blade looks different from Marth's), the power of the blade might have redistributed itself through the entire blade instead of just the tip.
** Also consider its users, Marth has a fencer's style which includes finesse if he wants to hit with the sharpest part of the blade, the tip. Lucina, which she adapted Marth's fighting style, doesn't have the finesse that Marth has since she probably doesn't have the proper training Marth does since [[spoiler: Chrom and his army had died in her time]]. In addition, Lucina probably adapted Chrom's style a little bit as well, especially since Chrom's style more resembles Ike's whose power is evenly distributed throughout the blade.
* So why doesn't Lucina have the Pair Up Final Smash that Robin does when she's in the same game as him/her? Robin is the one who invented the strategy and can adapt it into any situation like Smash Bros.
* Gaur Plain is a pretty good decision for a ''Xenoblade'' stage. First off, it's a pretty good example of the game's SceneryPorn. Second, it's huge. Much like the WideOpenSandbox that is ''Xenoblade''. Thirdly, it has a pretty wonky layout, which makes sense for a stage that's based on a game that sometimes showcases how scenery can have an effect on a battle in a video game.
* Diddy Kong's ''Smash Bros. 4'' reveal was geared closer to the international release of ''VideoGame/DonkeyKongCountryTropicalFreeze'' rather than the Japanese release, a departure from any other character revealed in conjunction with a game's release date. If you'll recall, however, Diddy is the sole playable character in all of ''Smash Bros.'' who was originally designed by a non-Japanese company (that company being Rare, for the original ''DK Country'' game), so it could be seen as a nod to Diddy's overseas roots and a small tip of the hat to Rare.
* Charizard gets a double dose of this. In ''Brawl'', Charizard was a Physical attacker, despite his species having better Special stats. This was a Charizard under the ownership of the Pokémon Trainer Red. [[Anime/PokemonOrigins Come pre-Gen VI]], and Red is training a Charizard that specializes in physical attacks - which makes a lot more sense when Charizard's [[InstantAwesomeJustAddDragons X-Type Mega Evolution]] shows up. Then, next bout in Smash, Red sends his Charizard back to Smash again - ''with'' the Charizardite X that Mr. Fuji gave him!
* As some fans have pointed out, Master Core bears a striking resemblance to that thing underneath the Battlefield stage in Melee and Brawl. Maybe it is, and Master Hand's inner self, and so his true self, is always watching them. Also, in the Wii U version, the bottom of the stage looks like it's been ripped open from the inside, and now is hanging in stone chunks.
* The name of the ''Dream Land'' stage in the 3DS version doesn't just refer to the general location of the stage. The game the stage is based on is ''VideoGame/KirbysDreamLand'', so the name also refers to the Gameboy game the characters are in.
* The CharacterDevelopment Lucas has in Subspace Emissary matches the one he has in his [[VideoGame/{{Mother3}} original game.]]
* Why does a basic gear represent the Mega Man series, but not something more recognizable like his helmet or an Energy Tank? It's a throwback to the [[http://gamesdbase.com/Media/SYSTEM/Arcade/Title/big/Rockman-_The_Power_Battle_-_1995_-_Capcom.jpg title screen]] of his first fighting game appearance.
* The Mother 3 theme playing while Ness is getting wailed on in Lucas's trailer is more than simple foresahdowing. The lyrics of the song are calling out to the listener to help "the small child who walks his path alone". In the original game Lucas was the small child, this time he's the one answering the call.
* Sakurai explains that even the minor of differences between characters will make that character unique, hence why Lucina became a clone instead of a costume for Marth. But what about Pit and Dark Pit? They're literally clones of each other, but they were separated as different characters. Why? [[spoiler:Well, since Dark Pit is considered [[AntiHero the opposite of Pit]], it would be kind of odd to see a rogue wield the Three Sacred Treasures given to [[ColonelBadass Palutena's guard captain]], now wouldn't it?]]
* The trailer for Lucas says: "Lucas Comes out of Nowhere!" Well, of course he does; his home game takes place in the Nowhere Islands.
* Mewtwo's skit for Palutena's Guidance has Palutena claim in surprise that even she has no data on this fighter. [[spoiler:Considering Mewtwo is a man-made Pokemon, it makes so much sense why even "[[MissionControl Professor Palutena]]" wouldn't know anything about it.]]
** Unfortunately, this Guidance was on the disk before Mewtwo's release, making it likely that the other [=DLC=] will have the same one. But for now, Mewtwo being the only [=DLC=], it works well.
*** Viridi's "intruder from another dimension" hypothesis might not be too far from the truth, considering how [[StreetFighter Ryu]] left [[AsurasWrath the last crossover he was in]]: kicked into outer space by Akuma and caught into some kind of wormhole. Yes, Akuma sent Ryu to Super Smash Bros just so he could fight Asura on a one-on-one.
* Why didn't Link and Zelda get their ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' designs as their main ones? Check the official timeline. Assuming the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]] survives his excursion with Ganondorf, the Adult Era is directly followed by the [[VideoGame/TheLegendOfZeldaTheWindWaker Era of the Great Sea]], and the Child Era is directly followed by the [[VideoGame/TheLegendOfZeldaTwilightPrincess Era of Twilight]].
** By keeping ''Twilight Princess[='=]'' Link to match ''Wind Waker's'' Toon Link[[note]]the possession of the Master Sword makes it clear this Link is circa Wind Waker[[/note]], this gives you the two Links that directly succeeded ''Ocarina of Time's'' Link.
** Meanwhile, both Links are accompanied by a Zelda who uses Light Arrows in the fight with Ganondorf. ''Wind Waker's'' Zelda uses Link's bow and arrows, but since the bow is part of Link's moveset, that doesn't fly. ''Twilight Princess[='=]'' Zelda, on the other hand, uses the Light Spirits of Hyrule transformed into a bow and arrows, which means she and Link aren't sharing a string and quiver.
* In a CallBack/Fridge Heartwarming, Ness is introduced in Subspace Emissary by rescuing Lucas from getting attacked by the King Porky Statue with a PK Thunder. Several years later, Lucas is reintroduced into WiiU/3DS by saving Ness from being attacked by Bowser with a PK Fire.
* Link's new dash attack is his classic jump attack. This makes more sense after Skyward Sword, where that Link would perform a jump attack if he drew his sword while running.
** His backwards rolling animation was also changed to be him backflipping, which is something he does while using z-targeting in the [[VideoGame/TheLegendOfZeldaOcarinaOfTime 3D]] [[VideoGame/TheLegendOfZeldaTwilightPrincess Zelda]] [[VideoGame/TheLegendOfZeldaSkywardSword games]] hopping backwards.
* When Lucas returned as DLC, Dream Land 64 was the stage released on the same day rather than, say, New Pork City like some expected. Why? Because, in ''Smash 64'', [[MythologyGag Ness was fought and unlocked on Dream Land since he didn't have a home stage back then]].
* Given [[VideoGame/FireEmblemElibe Roy]]'s [[TheBusCameBack return to the Smash franchise]], we can now say that it ''did'' take [[Webcomic/AwkwardZombie at least two Links, Dr. Mario, and Mewtwo]] to return before Roy ever did.
* Back on Roy being clearly inferior to Marth and many high-tier character in Melee: it's clear how very powerful he has become in his return as DLC for Smash 4. One could say that that he trained up hard enough to employ his own swordfighting style, but it's also very tied in how just broken and destructive he becomes as an unit when finally receiving [[InfinityPlusOneSword Sword of Seals]] around the [[EleventhHourSuperPower near-end parts of his game]].
** It also could explain Roy's new look which, while having mix of design elements from Melee to his Awakening DLC-costume, can be alluded to his Master Lord-class, [[AccidentalPun sealing]] further that he is in fact, "promoted" to a more powerful being than he used to be in Melee.
* Unlike Marth and Lucina, Roy's [[LimitBreak Critical Hit]] can only hit people around him, whereas their Critical Hits defeat foes in front of them. Why? Well, take a look at their Standard Special attacks. Roy swings his sword in an arc, similar to what he does for his Final Smash. Marth and Lucina thrust their swords forward, much like their Final Smash. They're translating the movement of their standard moves to their most powerful moves.
* As mentioned on this very wiki, it's rather ironic that Ryu is one of the most difficult characters in Smash despite being the simplest character in Street Fighter. Then again, Smash in general is meant to be a relatively simple fighting game.
* Lucina's alternate hair colors for her alternate costumes. ''VideoGame/FireEmblemAwakening'' has her try out some hair dye from an Anna in the "Hot-Spring Scramble" DLC chapter, so it's likely that her varying hair colors come from the same kind of dye.
* Suzaku Castle has Ryu's main theme as one of the selectable tracks. Not only is this the same stage-theme combination as in ''Street Fighter 2'', it's the first time in a while that Ryu's theme was tied to his home stage [[BootstrappedTheme rather than the character himself]], which is what ''[=SF2=]'' did with all of its stages.
* While discussing about how Luigi's attacks are no joke, Viridi mentions the Green Missile and Super Jump Punch. While both of these are his most powerful specials, the Green Missile involves Luigi crouching down like he's about to fart and the Super Jump Punch can do a pathetic amount of damage if done like Mario's. In other words, Viridi sounds like she's complementing Luigi, but she's [[StealthInsult also insulting]] [[ButtMonkey him]].
* The Smash Ballot serves two purposes. Not only does it allow fans to vote in DLC characters for Smash, but it also is an effective way for the developers to gauge popular characters across the world and, from there, make calls on who will get in to the next game. So, even if people like Waluigi, Issac, and WonderRed don't get voted in, the developers realize that fans are interested, and we could quite easily see the characters in later Smash games! So, even the losers of the ballot have the potential of winning in the long run!
* Ryu and Roy being announced as DLC at the same time is a (probably unintentional) MythologyGag. The name “Ryu” means dragon, while “Roy” means king. Put the names together and [[http://www.ssbwiki.com/Dragon_King:_The_Fighting_Game you end up with...]]

! FridgeHorror


[[/folder]]

[[folder: Brawl ]]

* Passing over all the FanWank ([[TropesAreNotBad which is some cool theories, don't take this the wrong way]]) about child's play, there's one major bit of FridgeHorror at face value. Aside from the Dedede Brooches, trophies cannot self-revive. Thus, [[SealedGoodInACan they become trapped for who knows how long]] if somebody ever falls in battle to someone who won't revive them, or worse, decides to either hide their trophy or keep it as an actual trophy because they hate them that much (or are that much of a JerkAss). ''And'' some of the earlier villains are implied to be in the second category, such as Wario..
** The Dedede brooches. Why did he make them? Quite aside from WordOfGod and removed content suggesting he had forewarning about [[BigBad Tabuu]], when you think about it, the bigger headscratcher is why didn't anyone do it before. There is plenty of FridgeHorror involved in becoming something inert and lifeless (even if it beats realistic death, because you can be revived). Anyone sensible (and/or GenreSavvy) in the setting would want a self-revive ability.
*** Maybe no one knew how to make them until Dedede figured it out not long before the events of Subspace Emissary.
* Luigi's Final Smash, Negative Zone, has this as it's final line in it's trophy description in the NA version of the game: ''"This technique is a reflection of the dark side he embraced in his brother's shadow."'' Usually, Luigi is seen as being fine with being Player 2. But what if the only reason he seems fine with this is to charge up the attack? What if he's waiting to use it on ''just'' Mario?

[[/folder]]

[[folder: U/ 3 DS ]]

* A meta-example of horror: in the ''Super Smash Bros.'' Direct of April 2014, as Sakurai explains the Pokémon in the game, he's replaced with the trademark plush toy from using Substitute. It may be a cute joke, until you realize two things. First, Substitute requires that you sacrifice some of your HP, and Sakurai's had issues with his health a while back from all the working stress...
* In previous games, Crazy Hand was estabilished as the embodiment of destruction in SSB universe. What does it do when Master Hand decides to transform into Master Core? ''Gets the hell out of the battlefield.'' Just how exactly powerful is Master Core if its own twin is afraid of it?
* In Charizard's ending movie in the Wii U version, one of the shots shown is the Villager trying to water Charizard's tail while he's asleep. It has been pointed out in the anime and the Pokedex entries in the game that if the flames of Charizard's tail were to be put out, it would mean that Charizard would die ... yeah, take that into consideration, and knowing that the Villager has been memetically viewed as a psychopathic character.
* It is commonly accepted by fans that Master Hand and Crazy Hand belong to an actual person, a ''child'' no less. Take that into consideration when Master Core comes out. Yeah.
** So when you're fighting Master ''Fortress'', you're leaping inside the child and tearing them apart from the inside?
* So what is ''Crazy'' Core like, if Crazy Hand has a "core" as with Master Hand?

! FridgeLogic

[[/folder]]

[[folder: U/ 3 DS ]]

* Something a bit odd that I noticed for the DLC costumes for the Mii Swordfighters. They include costumes based on characters that fight using swords: [[Franchise/TheLegendOfZelda Link]], [[VideoGame/{{Xenoblade}} Dunban]] and [[VideoGame/MegaManX6 Zero]]. Apparently all three of them use their left hands to wield their swords (Dunban does due to injuring his right arm) while Mii Swordfighters are always right handed.