* A small example, but the Batter's add-ons resemble the circular training weights used on baseball bats.
* The name of Japhet's battle theme is a reference to ''Film/LostInTranslation'', which is about a famous actor who goes to Japan to film a commercial and ends up feeling highly alienated in the process. This could mirror how Japhet planned to please the Elsens and ended up going mad from his failure.
* The game consists of The Batter completing three zones and then going to The Room, which is treated as [[spoiler:returning to past events and serves as a sort of "home" for The Batter]]. Scoring a run in baseball means advancing around three bases and returning to home plate
* There's a reason why the Elsens in Zone 2 are so afraid of everything: The Elsen can't reproduce, so it follows that they'd be extra careful about threats since their numbers are limited.
* [[spoiler:As Bad Batter's form is meant to not be a literal transformation, but instead to represent how the player would perceive the Batter upon opposing him,]] the Batter might not look exactly the same to everyone, hence all the interpretations of his eyes.
** Which would also explain why the Elsen were so easily fooled by his tie.
* In the normal ending, [[spoiler:the Judge is the final boss. However, he only ineffectually hits you for a pitiful amount of damage, and goes down about as easily as the first boss did. However, in the special ending, where the player is in control of the Judge, it's revealed that the cat actually has several ''very'' powerful skills, meaning it's possible to kill the Batter before he even gets a chance to fight back. So why didn't the Judge do this in the normal ending boss fight? Because, despite calling out the Batter and the player for causing the cessation of life in the zones and attempting to make a final stand, he had regarded them as friends, and thus couldn't bring himself to put everything he's got into killing the Batter. It takes the player [[TheAtoner also agreeing to stand with the Judge]] to motivate him enough to give it his all, allowing access to his full set of skills and putting an end to the Batter once and for all.]]

!! FridgeHorror:
* Choosing the Ashley Bat over the Aries Card is not only AwesomeButImpractical, it basically ensures you're doing all you can to [[spoiler:''murder your wife and creator''.]]
* In Zone 2's library, there's a book called "The Toad King", referring to a masked man who defeats a toad. This could be a reference to Zacharie, the mask he wears when we meet him resembling a toad. It becomes mild FridgeHorror when you realize [[spoiler:he gains the cat mask after Valerie's death...]]
** Mortis Ghost has stated that [[spoiler:the cat mask was not made from Valerie's face]].
* If you think about it, by killing [[spoiler:Dedan alone and purifying his Zone]], you have doomed the entire world - all elements necessary for life were manufactured there.
* Then, there's [[spoiler:the sole Elsen]] left living by the end of the game. While it seems unlikely that he'll become a Burnt due to being calm and will survive the demonic dolls - assuming if they want to attack him - he'll eventually die from lack of smoke or food.
* The fight against the Critic Burnt is far more terrifying when you realize [[spoiler:his head still resembles an Elsen's-- implying that he might not have become fully Burnt when you fought him.]]
* Zone 3's purpose is to produce sugar and export it to the other zones, so life for them is bearable. Except... [[spoiler:by the time you've gotten to Zone 3, the other two zones are already gone and the Elsen in Zone 3 are either just going to end up dying and being turned into sugar anyway, or are addicted to sugar beyond the point of ever recovering meaning that the entire factory of Vesper is now essentially a functionless and pointless economy that creates death simply to fuel those who are creating death, all just filling up the fortress that keeps Enoch safe from the spectres.]] Yeah.
* In Zone 2 you can meet an Elsen who is freaking out because somebody locked him out of a safe house. Later, [[spoiler: after purifying Zone 2]], you come back to the safe house and [[spoiler: unlock it to get one of the objects needed to get either the Ashley Bat or the Aries Card, finding the last Elsen in the game (who was also the one who locked himself inside the safe house during the timed mission)]]. Doesn't seem that bad until you realize [[spoiler: the reason he was safe is because he locked himself in there, and assuming the Secretaries can't go through solid objects he could have stayed in the safe house until the Judge came to Zone 2 (if you picked the Special ending)]]. So, to sum up, you [[spoiler: broke into a bunker, stole everything you could from it, left the door unlocked, and left the last Elsen in the universe at the mercy of the Secretaries right outside his door]]. "[[{{Nice Job Breaking it Hero}} Oops]]" [[{{Understatement}} doesn't even begin to describe it]].
* [[spoiler: You never encounter any secretaries within the vault, however. Perhaps secretaries can't open doors, and the Batter closed the door before any could get in.]]
* [[spoiler: If the last Elsen is still here because he was in a locked safe vault before the purification of Zone 2 then it implies the Elsens don't fall in the Nothingness when their Zone is purified but are killed by the Secretaries, wheter is it better or worse is up to you.]]


* How come the Elsen in [[spoiler: purified]] Zone 2 isn't dead?
** He locked himself in a safe room. It was a very effective safe room.
* Why would something build [[spoiler: a switch that has the ability to end all existence]] and leave it unguarded? Enoch had the key to the Room, and the Queen was there, but as we can assume from the Room's general layout it's [[spoiler: the entry room, a hallway, a room with a smaller room in it, a slightly shorter hallway, and then the room with the switch]]. For everyone's sake the Batter could've easily just [[spoiler: pulled the switch]], there isn't even a glass case protecting it!
** [[spoiler: Considering that Queen apparently neglected both Hugo and the zones, the zone guardians were distracted by the happenings of their domains, and the Elsen seem to need instruction in order to do anything, maybe no one either remembered or bothered to better protect the switch. Alternatively, no one thought anyone would actually pull the switch, despite how awful the world became. A combination of the above could also work.]]