* In ''Thracia 776'', lots of people complain that Eyvel is little more than [[CrutchCharacter a Jeigan]] despite her plot importance. However, in-story, there are several good reasons for her being that way. First she's a woman in her mid-to-late 30's, double the age of her adoptive kids; the only chara in her same age range before [[spoiler:she gets TakenForGranite]] is Finn (Dagdar seems to be in his 40's). Second, Eyvel has been a local leader and TeamMom for several years, which surely [[RetiredBadass put a damper]] [[LadyOfWar on her fighting skills]] since she hasn't seemingly used them for a LONG while. Third, and most importantly: [[spoiler:Eyvel is NOT a swordswoman, but actually an archer, therefore she isn't using the weapon she's most skilled at. Since she is Princess Briggid of Jungby but can't remember it (and the only person in the Thracia cast who can make the whole connection is Finn, but he likely only saw her as Briggid from afar since he returned to Leonster with Quan and Ethlyn a few years after she joined the group), Eyvel/Briggid has been in this situation '''for more than 12 years at the very least''', and even worse, she doesn't have her best weapon (the Yewfelle bow, kept by Faval).]] Considering these points, it's next to no wonder that she CantCatchUp in-plot. (GameplayAndStorySegregation explains the rest from the outside: if Eyvel was at full form ''and'' [[spoiler:had her Yewfelle]], she'd be a borderline GodModeSue.)
* There's a neat little example in the localized names provided by ''VideoGame/FireEmblemAwakening'': "Skasaher", the son of Ayra, has been completely renamed to "Ulster". Seems random at first, yes? Well, his name was ''intended'' to be "Scathach", as in the witch from Irish mythology. But not only does the kana not really get the name right, it's a GenderBlenderName that could well offend people. So the solution? "Scathach" comes from the ''Ulster Cycle'' of tales, of course.
* Leif seems to be relatively weak in ''Thracia'', even if you compare him to other character of his level. And his promotion gains seem to be unfairly low compared to every other character in the game. And then you realize that his promoted class is named ''Prince'', the same class that he started with in ''Genealogy''. Of course his stats are low; he is basically a ''[[VideoGame/FireEmblemTheSacredStones Trainee]]''.
* Ranged staves in ''Genealogy'' have a range of 10 squares, but the same staves in ''Thracia'' have infinite range. This seems a bit strange until you start to consider the scale: for example, a standard castle in ''Genealogy'' is about 3-by-3 squares, and ''Thracia'' has indoor stages, none of which are larger in area than a castle (in fact, at least two castles you can fight inside in ''Thracia'' also appear in ''Genealogy''). In other words, staves in ''Thracia'' probably ''do'' have about the same range that they did in ''Genealogy''; it's just that the camera in ''Thracia'' is zoomed in much more, so "10 squares" seems like a much greater distance. [[VoodooShark Of course, then this raises the implications of characters in]] ''[[VoodooShark Genealogy]]'' [[VoodooShark being able to traverse]] ''[[VoodooShark much]]'' [[VoodooShark greater relative distances with their Move stats...]]
** Genealogy is much larger in scale in just about every manner. Not only do months pass in between chapters, but one can easily imagine a single turn being the equivalent of an in-game day.
* Despite the maps in ''Genealogy'' being gigantic, the territories of nations seem tiny, especially in maps where castles are relatively closely placed together. But Jugdral in general is supposed to be a TheDungAges look on Fire Emblem. Territories really were relatively small compared to today's world; nation-building hasn't taken place yet! [[spoiler: At least, at the start of the game...]]
* Mages and Sages of both games have a cool, but impractical seeming dodging animation. They appear to FlashStep backwards very quickly, compared to how other characters dodge (moving back a little bit). But it makes sense why mages would move back like that. On-foot melee fighters shouldn't move back far if they want to be able to be close enough to hit. Archers need to be able to hit a person with an arrow (read: a small projectile with hardly any margin of error), and moving back quickly can spoil their aim. Priests and clerics don't seem to be trained for battle. As for mounted units... can a horse be trained to run backwards? Mages have a long range, a large area of effect, are specifically trained in combat, don't wear heavy armor, and are fragile enough to know to get out of the way quickly.
!! Fridge Logic
* Deirdre is forbidden to meet men [[spoiler:for fear that she will give birth to a kid with major Lopt blood]]. But the fact of her existence means that either ''she'' is the first one to be given this restriction, or people in her family just cannot avoid getting married despite sequestering themselves in the Spirit Forest for generations.
** In the Oosawa manga, the elder of the group wasn't too happy to see her with Sigurd but accepted Deirdre's decision to leave. Perhaps she believed that it was Deirdre's destiny and [[YouCantFightFate she can't go against it]], or that the other [[spoiler:Lopt blood]] people had been extinguished after several generations of them being hunted down. (And indeed, [[spoiler:Manfroy tells Arvis that the persecution against Lopts is still on, and that if people learned he had Lopt blood he'd be [[BurnTheWitch burned at the stake]].]])
** Also it's likely that the former people of her lineage married persons that were from the Spirit Forest village and were guaranteed to [[spoiler:not be Lopts]]; [[spoiler:Manfroy took care to make sure that, for Julius to be born, ''two'' people with minor Lopt had kids. (Them being Deirdre and Arvis, obviously.)]] Deirdre's mom was a sort-of special case: [[spoiler:Cigyun's hinted to have ''escaped'' from the Spirit Forest to see the outside world, which led to her marrying Viktor/having Arvis/being cheated on/cheating with Kurth/getting preggers with Deirdre/running back to the Forest when everything blew up in her face/giving birth to Deirdre and dying.]]
*** Indeed. The specific rule is that [[spoiler:people with Lopt blood are forbidden to have more than one child to prevent people like Manfroy from trying to use them to make a child with major Lopt blood. Cigyun ended up giving birth to two children with minor Lopt blood. She presumably told the people in the forest that she had another child, but died before she could reveal who he was, hence the specific prohibition on Deirdre's part.]]
* How old are Azel and Arvis? Arvis is confirmed to be seven years older at the most, since he was seven when their father died. And then there's [[spoiler: Deirdre...]]. [[spoiler: Given the timeline... When Arvis was seven, his father Viktor committed suicide because he found out about Cigyun having an affair that resulted in Deirdre. Deirdre is eighteen at the start of the game. If Cigyun ran away right before or after Viktor committed suicide... then Azel would have to be older than Deirdre.]]
** I think [[spoiler:Azel and Deirdre]] about the same age, give or take a few months.