%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.
%% Fridge that demands an answer goes on the Headscratchers tab.
%% If you want to add a fridge example that needs an answer, or see a fridge example you want to answer, move it over to Headscratchers.

A reminder of the rules of FridgeBrilliance:

This is a personal moment for the viewer, but follows the same rules as normal pages, meaning no first person or natter. If you start off with "ThisTroper", really, you have no excuse. We're going to hit you on the head.

This revelation can come from anywhere, even from this very page.

Also, this page is of a generally positive nature, and a Fridge Brilliance does not have to be WordOfGod. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge Brilliance comment of your own.

'''Here Be Spoilers:''' This page is full of them. '''You have been warned.'''


[[folder: [[Fridge/Video Games Click here ]]
to return to the video game FridgeBrilliance page.]]



[[folder: The Video Game/Fallout Universe ]]

* The computers look ancient. Completely out of place for the time setting, considering the advanced functions they do in the games. The Fallout universe has nuclear power at the forefront of the societies energy source. EMP's are the result of nuclear missiles being detonated above ground. The intense radio waves they produce destroys modern computer architecture. Older computers that would have been made in the 1950's would have survived, as their architecture (vacuum tubes, rather than silicon transistors) is more resistant to radio wave damage.
* Fifties:
** It seems odd that the world of Fallout was stuck in the 50s. But this is a world that runs by 50s science. It's not stuck in the 50s, it practically IS the 50s!
** It also gives you a good idea as to why the Pre-War world fell. They took an attitude of "if it ain't broke, don't fix it". But when it ''did'' start to break, they were so stuck in a cultural rut that they refused to adapt, even as their world started to crumble around them. The world was stuck in the 50's not just because it worked on the 50's mass-idea of science, but because they refused to change. What else refuses to change? [[ArcWords War]]. The lesson? Societies need to adapt and change in their modes of thought and how they see the world, or they will become stagnant and destroy themselves.
* Fallout is basically a combination of what the future was to people in the 50s (ray guns and cheesy-looking robots) and their greatest fears (a nuclear holocaust). The weapons changed to meet the expectation of the future while many of the appliances (radios, soda machines, refrigerators) stayed the same as in the mid to late 50s. We're playing the same thing that was NightmareFuel for someone living in the Cold War.
* It seems kind of strange that Unarmed would be governed by Endurance instead of Strength, like Melee is. However, having a higher Damage Threshold (which is also tied to Endurance) means that the impact would be less likely to cause damage to the puncher himself, so it's an interesting example of a RequiredSecondaryPower.
* Saturday, October 23rd, 2077 is the day the bombs fell. A quick look at the calendar will reveal that the Developers of the original game really have ShownTheirWork in regards to accurate time scaling.
* The back story says that in the years leading up to the war, all the fossil fuels on Earth were used up, and the subsequent collapse of global economies and the scramble for resources was one of the driving factors behind the Great War. This explains a lot about the setting. Why are cars nuclear powered? No oil for fuel. Why is everything glass and metal? Because you can't make plastics without oil.
* Garden of Eden Creation Kit : a Garden of Eden in a cellular automaton is a configuration that can't be created following the automaton's rules ; considering Fallout is basically a playable cellular automaton, how can you really have that in a kit?
* It seems odd that people would be so cheerful about the [[http://fallout.wikia.com/wiki/Timeline Old World]], but it's safe to assume most people can't read, and that oral tradition would deteriorate. Political tensions and the New Plague have no meaning to them; the only things that have any meaning to the people of the Wasteland is how big and (relatively) safe the cities were... How kids could play in the streets of D.C. and this strange thing called "grass." Even the Lone Wanderer is probably waxing nostalgic about it due to Vault 101's Patented Propaganda Process. This explains why Ulysses in ''VideoGame/FalloutNewVegas'', one of the few people who has actually studied history, hold House and his plan to revive the Old World in such contempt. To Ulysses, House and the Old World are both ghosts that need to die.
* Why can you read copies of the same skill book and get a skill bonus every time? If you've already read it multiple times, what else can you learn? But those books are over 200 years old. They are probably badly damaged, missing pages, or have unreadable text. It also stands to reason that each copy is missing different information (for example, let's say that one copy is missing pages 101 to 116 and another copy has those but is missing pages 13-54). So when you read multiple copies of the same skill book, you are actually just piecing together a complete book out of the fragments you have. It makes more sense for the works that are periodicals, since you're reading a different month of, say, the ''DC Journal of Internal Medicine'' or ''Grognak the Barbarian.'' This is made explicit in Fallout 4, where there are multiple unique issues of the skill magazines with their own distinct artwork and you have to collect them all to get all the perks.
* The Nightkin, the Master's special agents, are deep purple. While this makes sense on a topical level, as their dark coloration makes them hard to see in the dark, one must remember that Super Mutants are basically [[OurOrcsAreDifferent orcs]]. [[TabletopGame/{{Warhammer40000}} Purple iz da sneakiest color!]]
* Fans who have played multiple games in the series will notice that weapons change in appearance from game to game. This at first seems to make no sense at all. Why does a Assault Rifle in one game look different then an Assault Rifle in another game. That is until you start to understand the world of Fallout. The US was split into commonwealths, basically adding another level in government. In the lore, its implied that the different commonwealths tended to compete with each other over interests. Its very likely, in an effort to make themselves different, that each Commonwealth manufactured their own goods. Not only this, but also regulate what goods entered their commonwealth (An explanation as to why Sunset Sasparilla is not in Fallout 3). Its possible that the weapons in each game represent what weapons were allowed for import/made in said Commonwealth during pre-war time.
* Since the Fallout Universe is stalled in the 50's, their technology lags far behind our own in many areas. Not only in computers, but it could also lag behind in machinery used for petroleum production. Methods such as steam injection or use of unconventional sources like shale rocks and oil sands might never have been developed, meaning they probably had to rely on the easiest pockets of oil to access. It also doesn't seem like the United States made any significant research into areas of renewable power outside places like Hoover Dam and Helios. Add all this to a massive growth in population with an increased need for power and it's no wonder the Fallout-verse experienced such a severe energy crisis. Their need for energy outpaced their ability to provide it.
* The Bethesda games have a flashlight built into the Pip-Boy which you can turn on or off. This explains where that uncanny halo of light that surrounded the player in the original two Fallout games came from, and why you never needed a light source at night or underground.