[[foldercontrol]]

[[folder: Fridge Logic ]]

* The Munitions resource for grenades, artillery fire missions and the like kinda makes sense instead of mana, until you realize [[{{Overheating}} your troops never run out of ammo for their main weapons]] and you can later get artillery in the game that uses cooldowns to limit their ability to fire instead of requiring munitions.
** The Munitions cost for an American frag grenade is only 1/8th of a Howitzer barrage they can also get. As one can see, it doesn't really add up.
** Some of the Munitions abilities (like the Riflemen squad's [[MoreDakka Suppressive Fire]] and the Recon Section's Sniper Shot) have the units firing the ''exact same ammunition'' they use in regular fighting.
* What's with all the Osttruppen in ''2''? These guys were sent to guard the rear and perform anti-partisan duties, weren't they? So why do they do the jobs that German troops should have been doing, and why show they show up as far west as Berlin?
** They were supposed to be yeah. But when the front got fluid, the distinction between "guarding the rear" and "fighting on the front" could get rather blurry. Furthermore, a number of foreign troops wound up fighting with the SS all the way to the end. Indeed, something like half the defenders of the Reichstag were natives of ''[[https://en.wikipedia.org/wiki/33rd_Waffen_Grenadier_Division_of_the_SS_Charlemagne_%281st_French%29 France]]''.
*** It's also distinctly likely that they are Osttruppen in Name Only - the Volksgrenadier was introduced with the Western Front armies and Osttruppen could be used as stand-ins for them.

[[/folder]]

[[folder: Fridge Brilliance ]]

* Panzer Elite infantry will sometimes talk about how they're not the SS, which makes a lot of sense, since both the SS and the Panzer divisions wore black uniforms and the Allies as well as occupied countries often confused the two.
** However, this is contradicted by the fact the Panzer Elite ranks for multiplayer actually correspond to that of the Waffen SS.
* The ArbitraryHeadcountLimit isn't really arbitrary. Historically speaking, having more soldiers in your force than you had resources for (Russia's problem in World War 1 and, at least fuel wise, Germany's problem later on in World War 2) is very bad, which is why you get an increase in pop cap when you control more territory, which gives you more resources.
* Upgrading to flamethrowers increases the rate at which Engineers[=/=]Pioneers get suppressed. Upgrading them with flamethrowers adds big flammable tanks to their backs...
* The British lieutenant's appearance may ring a bell. He wears the same red berets as the glider commandos.
* It only takes two demolitions charges to collapse any single bridge. Why the British and Americans use four is either a matter of balance or them making ''[[NoKillLikeOverkill very]]'' sure the bridge goes down.
* When enough wounded [[HomeGuard Volksgrenadiers]] are taken into a medic station, they come back out as a squad of Grenadiers, the regular Wehrmacht infantry unit. They have seen real field experience and aren't "Citizen Soldiers" anymore; they're experienced and professional soldiers now.
* Why such a low population cap? You're playing '''Company''' of Heroes! (though it is not certain the count of your troops will exactly match the population cap as it is, but the population cap itself nonetheless more or less matches what the lower limit of what a company-sized unit would be)
* One may notice that the Overkommando West Elite Armor Doctrine commander looks rather similar to the Ostheer Luftwaffe Supply Doctrine commander, but a bit worn down and haggard. He probably got transferred to the western front and looks like that because of all the shit he's seen in the east...
** And if they're pulling an air force officer to be an armor commander, they sure are in desperate straits!
* On a similar vein to the entry above, the Oberkommando West Sturmpioneer is apparently the Ostheer Panzergrenadier, also worn down and haggard from the [[Main/WarIsHell hell]] that is the Eastern Front. Looks like [[Main/BeCarefulWhatYouWishFor his wish]] to [[Main/BrickJoke fight the Westerners as a Pioneer]] got granted...though the actual situation in the Western Front at that point in time (late 1944) is just as [[Main/HopelessWar hopeless]] as the Eastern Front.
* In the Soviet campaign of ''2'', Isakovich's Jewish name has some critics arguing, "Unrealistic!" (antisemitism being an almost permanent feature during the Soviet era). This was probably why [[spoiler: his superior shot the men who rescued him from the collapsed building and despatched him away from his command; he tolerated Isakovich [[YouAreACreditToYourRace as a credit to the Jews]], but the moment something goes wrong, he threw Isakovich under the bus.]]
* Several moments of YouHaveResearchedBreathing can make sense once you realize that given the pace of war, sometimes your logistical needs will not be met until you make sure they are yourself.
* The Russian response to Company of Heroes 2 makes a strong amount of sense when you consider the origin of the Western narrative of the Eastern front - German officers asked by the eventual NATO forces to write their memoirs and try to figure out how to fight the Soviets, only for the officers to use it to whitewash themselves. The Soviet side of the line didn't permit such things (and wasn't so lax towards the German Officers they did re-employ), and likely remained totally unaware of the Western version of the history. While 2's Eastern Front story would be par for the course for a Western-written story of the Eastern front, this was likely the first (and probably only) time Russian gamers got a mouthful of that narrative. This, combined with the Russian nationalism (which has only worsened since CoH2's release) caused a player backlash.
* The Grenadier unit in ''3'' is considered to be much weaker than its previous incarnations. However, this can be chalked up to the fact that all the best German soldiers have been sent to the Eastern Front, leaving the Italian front with less experienced recruits. In essence, the Grenadiers seen in ''3'' are actually proto-Volksgrenadiers. The fact that the new Grenadier unit also has 5 men like the Volksgrenadier of ''1'' and ''2'' further supports this.
[[/folder]]

[[folder: Fridge Horror ]]

* For the Soviet campaign in ''2'', one cannot discount the possibility that Isakovich being Jewish could have contributed to him encountering so many "dark secrets":
** His superiors may have consciously saddled him with all the moral dilemma decision making, so that they can make him a convenient scapegoat.
** They could also have CassandraTruth in mind: Even if Isakovich does somehow tell others about the atrocities being committed, he is less likely to be believed simply because he is a Jew.