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[[folder: Fridge Brilliance ]]

* While I've been more tolerant of the character changes in ''VideoGame/CastlevaniaJudgment'' than many others, there were always a few aspects that stuck out to me. For instance, Eric Lecarde. Considering he was portrayed as a close friend of John Morris in ''VideoGame/CastlevaniaBloodlines'', it was odd that he, being born into a family meant to work alongside them, would become so bitter about them and their whip. Even if he was a rebellious teenager. And then I thought of something. ''VideoGame/CastlevaniaBloodlines'', and ''VideoGame/CastlevaniaPortraitOfRuin'' after it, tied their Dracula-resurrection plots to the military struggles of the time. Something could have happened between the previous Dracula battle in 1897 and Eric's involvement in ''Judgment'', estimated to take place in 1907, that would cause the Spanish-born Eric to resent the American-born Morris family. Like, say, the Spanish-American War and its aftermath? --Tropers/FalconPain
** From the same game, and somewhere between Fridge Brilliance and a StealthPun, Cornell is looking for a cure to his lycanthropy. When he asks Sypha, who is still in full-on VanHelsingHateCrimes mode in this game, she tells him that no known solution exists. "Death is your only salvation." So what does Cornell do for the remainder of his storyline? [[LiteralMinded He seeks salvation from]] ''[[LiteralMinded Death]]''. --Tropers/FalconPain again
* As another person who actually liked the game, I was always puzzled why the developers didn't include insanely popular new character Soma on the roster. Then I realized there was an in-story justification for this -- during his mirror match, Aeon mentions having multiple copies of an individual in the time rift [[NeverTheSelvesShallMeet is dangerous]]. Having Soma present would have meant two Draculas. --Tropers/{{Kazmahu}}
* In ''Symphony of the Night'', the music for the Alchemy Laboratory area is called "Dance of Gold". A common practice among alchemists was the search of a chemical formula capable of transmutating base metals into gold. --Tropers/{{Caiahpasthesympathist}}
* I always wondered how sealing Dracula's castle away would have killed him for good; the center of chaos reasoning was kind of "eh", but then it hit me -- ''the center of chaos is the Crimson Stone from VideoGame/CastlevaniaLamentOfInnocence'', the stone that gave Dracula his power originally. The way the core "shatters" like a gem breaking seems to give credibility to this.
** This also explains how the "perfect replica" castle in ''Dawn of Sorrow'' was created; the cult just made a new Crimson Stone to be a new Chaos. (Which lends a whole new meaning to their grooming Dracula candidates, since ''someone'' would eventually need to be sacrificed to power it.)
*** That explains why they needed to kill Soma first. Soma was going to be the sacrifice, like Walter was for the original Crimson Stone!
* Neat little thing that I noticed recently. In most ''Castlevania'' games, Death typically talks to you like you're scum or lower than dirt when compared to his master Dracula. Yet in ''Aria of Sorrow'', he's strangely quiet during your fight with him as Soma. [[spoiler:Then again, why would he dare insult his longtime master and closest thing to a friend?]]
* I was wondering the other day about why the Whip's Memory in ''VideoGame/CastlevaniaPortraitOfRuin'' showed Richter Belmont in his ''Rondo of Blood'' attire, besides sprite recycling. Then I thought of something: between his two game appearances, ''Rondo of Blood'' was the only one where he was actually fighting Dracula and his hordes of darkness. He was brainwashed to lead Dracula's castle in ''Symphony of the Night'', so that would not reflect well on the Vampire Killer.
* In ''Symphony of the Night'', in the PSP version, when you look up the Frozen Half enemy in the enemy encyclopaedia, there's a note saying they're transsexual. At first, you might think that that's a weird thing to work into designing an enemy... then you think about the genre the ''Castlevania'' games take their inspiration from, and you realise that you are fighting [[Film/TheRockyHorrorPictureShow sweet transvestites from transsexual Transylvania]].
* The reason why the Belmonts weren't around in the 1800's? Because ''VideoGame/CastlevaniaResurrection'' was canceled.
* Have you ever questioned why the Holy Water subweapon created a trail of fire whenever you threw it on the ground? I did, and never really understood why until it just randomly hit me. Most, if not all, the battles take place in Castlevania, which is for all purposes an extension of Dracula himself. Holy Water in other media [[GoodHurtsEvil tends to cause evil creatures to burn on contact]]. Castlevania ''itself'' is an evil entity, which is why the flames arise.
** This makes extra sense in that it doesn't burst into flames in ''Simon's Quest''. Most of that game takes place far from the castle, and even when you get near it, the castle is arguably dead anyways.
* In ''[[VideoGame/CastlevaniaIISimonsQuest Simon's Quest]]'', only two bosses outside Dracula appear, and they are both easy by ''Castlevania'' standards. While this is probably just coincidence, considering that Dracula himself is also easy, take note that the two bosses are Death and Carmilla, two faithful servants of the count. Why would they want to stop you when you are trying to resurrect their master? Both are probably going easy on you.
* This piece of brilliance came to me when I looked at [[http://55.media.tumblr.com/tumblr_lxkaar52GY1qkih2oo1_1280.jpg this picture]] depicting just about all the playable characters in ''Castlevania'' games (except for some really obscure unlockable characters). At first I thought "This is cool, but why is Leon holding Sara? She was never playable." Then I remembered that in ''Lament of Innocence'' [[spoiler:Sara bound her soul to the Whip of Alchemy, turning it into the Vampire Killer. So, in effect, she has been kind of playable in almost every game in the series! And, of course, Leon holds her just as every other Belmont to wield the whip has.]] Kudos to the artist for a nice bit of symbolism there.
* Why does Julius have abilities like the double-jump and the ability to walk underwater in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games? Because he already went through Dracula's Castle and still has the items/relics which gave him those skills!
* Fans were concerned when Sypha seemed to have been DummiedOut of the Pachislot game in favor of Angela. Then a possible explanation hit me: Sypha stayed behind because she was pregnant.
* Two bits at the price of one from ''[[VideoGame/CastlevaniaLordsOfShadowMirrorOfFate Mirror of Fate]]'': The game's acts are in AnachronicOrder, with Simon first, then Alucard and finally Trevor as playable characters, but the three share the EXP accumulated. This at first glance causes some FridgeLogic and allegations of GameplayAndStorySegregation, as by the end [[spoiler:Trevor is far more experienced than his future self Alucard]]. Nothing of the sort, it is actually perfectly explainable: [[spoiler:Vampire!Trevor has awakened from 30 years of slumber, so he is far from being in perfect shape, both physically and emotionally, with new unsettling powers to get used to; at the end of his act, he has recovered a mere fraction of his old strength.]] Still, there seems to be one last discrete discrepancy: [[ForegoneConclusion Trevor, at his prime, could not defeat Dracula]], yet [[spoiler:the far weaker Alucard succeeded]]. This is actually easier to explain: [[spoiler:Alucard does not defeat Dracula alone; he is the player character alright, but he's fighting in tandem with Simon, and the combined experience of the two by that point easily surpasses the lone Trevor's.]]
* Dracula [[VideoGame/CastlevaniaSymphonyOfTheNight steals men's souls and makes them his slaves.]] Exactly what [[VideoGame/CastlevaniaChroniclesOfSorrow Dominance]] is.
* As noted on [[VampireVords that page]], Dracula never speaks with the stereotypical Hungarian/Romanian vampire accent. Why? Maybe it's because [[spoiler:[[VideoGame/CastlevaniaLamentOfInnocence this Dracula was never from either of those countries to begin with...]]]]
* In [[VideoGame/CastlevaniaLordsOfShadow2 the second]] ''Lords of Shadow'' game, the [[StealthMission stealth sections]] are [[ScrappyLevel almost all disliked]], and with the exception of one, they all make sense. The enemies there are supposedly unkillable, but we know [[spoiler:that Dracula]] can take down tougher enemies than this; however, when you first start playing, you're very weak and even [[spoiler:Zobek, aka, Death himself]] is hesitant to face down [[spoiler:Satan's Children, the Acolytes]], and he knows that he can't match the BigBad at all. So, even if you could face those bodyguards and win, you might alert [[spoiler:the Acolytes]] that you're running around, and going up against all of them when you're weak[[spoiler:er than Zobek]]? Would make for a very BadEnd for everything.
* In ''Dawn of Sorrow'', you can find Excalibur, though it is rather humorously still stuck in the stone, since Soma isn't a reincarnation of King Arthur, but of [[spoiler:Dracula]].
* The entire plot of ''Portait of Ruin'' revolves around a powerful vampire, Brauner, usurping Dracula's power by sealing Dracula away from his castle. We also know that sealing Dracula away from his castle before killing him is what ultimately killed him for good about 50 years later. Thus the brilliance comes in -- it was probably the events of ''Portrait of Ruin'' and Brauner's seal that gave the Belmonts both the idea and the means (though not exactly the same method) to seal Dracula's castle away from Dracula and thus finish him once and for all, meaning [[AccidentalHero Brauner's plot unintentionally ended up saving the world in the end.]]
* Juste Belmont is said to have magical powers because he has more of the Belnades blood in him than the other Belmonts. His descendant, Richter, also has the previously unseen Item Crash ability. Perhaps this is more magical power manifesting?
* Isaac had Rosaly burned to get revenge on Hector, but it's revealed that [[spoiler:Isaac's sister Julia is a dead ringer for Rosaly. Perhaps he used Rosaly as a scapegoat to protect his sister?]]
* In ''Lament of Innocence'', Death still attacks you after beating Walter in Joachim Mode. If Joachim killed Walter before Leon got there, [[spoiler:Matthias didn't get to steal Walter's soul]]. Death attacks because he's pissed that Joachim [[SpannerInTheWorks ruined the plan]].
* One interpretation of the Nation of Fools portrait in ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'' is that the ruined carnival featured is where Brauner lost his daughters in World War I. World events, however, paint another possibility. Up until 1944 -- the year ''Portrait Of Ruin'' takes place in -- Romania had been under a fascist government that embraced Nazism between World Wars, executed up to 380,000 Jewish Romanians and 11,000 Roma (gypsies), and sent another 1.2 million Romanians to their deaths in Nazi Germany's doomed campaign against Soviet Russia. The vampire Brauner is a fictionalization of a real-life Romanian-Jewish surrealist that lived during that time. The portrait world is a gypsy carnival being destroyed from within. Its boss is Legion, a monster encased in a shell of corpses at the heart of the carnival's destruction. It's a surrealist representation of what Castlevania!Brauner's seen his home country become: a Nation of Fools.
* Also within ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait Of Ruin]]'', we have how you first meet the Sisters and Brauner. You first meet Loretta in the City of Haze after destroying Dullahan, and you meet Brauner and the Sisters in the Sandy Grave Portrait. And yet both times, they seem to check up on the state of things or seem outright surprised to see Johnathan and Charlotte there. Why is this? [[spoiler:In the Sisters Mode, which serves as a prologue to Charlotte and Johanthan's story, you were required to go through the paintings and destroy the same bosses that Johnathan and Charlotte fight. Each boss destroyed weakens Brauner's hold on the castle. Sadly, when the Sisters get to Brauner, it's here that they get turned into Vampires and brainwashed. The reason they were probably checking up/surprised to see Johnathan and Charlotte within the portraits is because Brauner is fixing the damage the Sisters did and making sure they uphold, re-establishing his hold on the castle by bringing the previously destroyed bosses back.]]
* In ''Order of Ecclesia'', Dracula breaks the tradition of having [[NumberOfTheBeast 6666]] HP, instead having ''9999''. 9999 is just 6666 turned upside down.
* In ''Portrait'', one of the stronger weapons is a whip made of a rose stem. This is not just the idea of thorns being painful. Roses were traditionally believed to have the power to ward off evil. In fact, in the original ''Literature/{{Dracula}}'' novel, while it doesn't come to pass, Van Helsing does comment that he wanted to try using rose thorns on Dracula to see if it would work.
** Similarly, the knife subweapon probably originates from the knife used to kill Dracula in the original book.
* At the start of ''Aria'', Arikado tells Soma that if anyone stays in the castle for too long, they'll die. This seems like a lie, in that you can TakeYourTime as much as you want... but in the Classicvanias, staying too long in one place will kill you because [[TimedMission the timer runs out]].
* If Eric Lecarde, the son of Adrian "Alucard" Tepes and Maria Renard, passes as Spanish, and "Cruz" is a Spanish surname... is Soma Cruz descended from himself?
** Eric can't be Maria's son, since he was born in 1892, when she'd be 112. But it's still possible for Eric to be Alucard and Maria's descendant, and for Soma to be Eric's descendant in turn.
* When playing ''Dawn of Sorrow'', this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential. This somewhat contradicts ''Aria of Sorrow'', where Soma only needs one copy of a soul to get its full power. However, consider the difference of location in the games. In ''Aria'', you're going through Castlevania, the domecile of Dracula himself (who Soma is a reincarnation of), whereas in ''Dawn'', you're going through a mere replica. Maybe the reason that Soma needs more Souls for more power in ''Dawn'' is because he's not somewhere he's inherently connected to his power/castle.
* In ''VideoGame/CastlevaniaCurseOfDarkness'', [[spoiler:the "[[TargetedHumanSacrifice only a Devil Forgemaster can be used]] to resurrect Dracula" thing sounds like a complete AssPull used to facilitate an IdiotPlot where Death [[ManipulativeBastard strings the Devil Forgemasters along]] and [[HijackedByGanon allows Dracula to snatch up the]] BigBad [[HijackedByGanon position at the absolute last second]]. But think about it. Canonically, the events of ''VideoGame/CastlevaniaLegends'' [[CanonDiscontinuity never happened]], so chronologically, Dracula's first death was in ''VideoGame/CastlevaniaIIIDraculasCurse''. Which means that chronologically, ''the events of Curse of Darkness are the first time Dracula has been resurrected.'' Either [[ComplexityAddiction Death thought that reviving Dracula requires a lot more effort, energy, and pompous arcane ceremony than it actually does]], because he was doing it for the very first time, and he had yet to realize how many metaphorical middlemen he could afford to cut out; or, Death really ''did'' need to go to a lot of trouble to resurrect Dracula because, due to the fact that he was doing it for the very first time, the process was clunky, unrefined, and inefficient, and Death had yet to fine-tune the process to be more reliable. TL;DR: A Devil Forgemaster specifically was only necessary for reviving Dracula ''this time'' because Death was reviving Dracula for the very first time and didn't quite know what he was doing yet. Later Dracula resurrections have still required a HumanSacrifice, yes, but it doesn't have to be an especially strong human -- all sorts of conduits have been used, ranging from [[VideoGame/CastlevaniaOrderOfEcclesia a lunatic Dracula-worshipping sect leader]] to [[VideoGame/CastlevaniaPortraitOfRuin a wannabe-Dracula-replacement]] to [[VideoGame/CastlevaniaCircleOfTheMoon an elderly vampire hunter]] to [[VideoGame/CastlevaniaRondoOfBlood some random unfortunate lady who got nabbed by cultists]] to [[VideoGame/CastlevaniaLegacyOfDarkness the bestial half of a beast-man's soul]]. (The times where we explicitly know he wasn't revived through a HumanSacrifice, he's been laughably weak -- ''VideoGame/CastlevaniaIISimonsQuest'' comes to mind.) So, clearly, after the events of ''Curse of Darkness'', Death must have set out to find a way to make resurrecting Dracula easier. After all, he was fresh out of Devil Forgemasters to do it with.]]

[[/folder]]

[[folder: Fridge Horror ]]

* Both the games ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaChronicles'' have a boss fight against a werewolf who starts out human, but transforms to start the battle. What is sad is that the wolf-people may have had no control over their transformations and they appear to die after their transformations. How can we be sure that the werewolves are aware of Dracula's influence over them? For all we know, they could be brainwashed into changing into their wolf forms and get killed by the Belmonts [[HeelFaceDoorSlam without a chance at redemption for their actions!]]
** If it helps, the She-Wolf in ''Chronicles'' is the only boss not to emit the [[HellIsThatNoise boss death scream]] or explode/crumble to dust. Instead, she keels over and reverts back into her naked human form before a cloth appears and whisks her body away.
* In ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]'', Julia mentions that she was previously persecuted in "the western lands" for being a witch, prompting her to escape to Wallachia as her kind was "hunted like vermin." [[http://chronologynut.tumblr.com/post/2397432689/curse-of-darkness-story-notes The chilling implication of her words is that]] Dracula's curse, said to bring disease, violence, and chaos in its wake, reached as far as Spain and the rest of Western Europe [[VideoGame/CastlevaniaIIIDraculasCurse in only two years' time]] and ''caused UsefulNotes/TheSpanishInquisition''.
* Dominus is [[spoiler:Dracula's power]]; using it is essentially equivalent to invocating [[spoiler:the powers of Chaos itself]], explaining why it comes at [[CastFromHitPoints such a steep price]]: only [[spoiler:the Dark Lord himself can properly wield an unholy power that he gained in a [[DealWithTheDevil Deal with the Reaper]]]]. A "regular" human is doomed to [[spoiler:have their soul taken as tribute, possibly an effect of Soul Steal/the Power of Dominance]].
** Additionally, [[spoiler:Albus']] soul was taken by Dominus; does that mean [[AndIMustScream his soul is confined within Chaos or Dracula]]? [[spoiler:At least, until either Julius or Soma inadvertently frees it 200 years later by destroying Dracula/Chaos.]]
* What happened to Dario and Dmitrii in Julius Mode in ''Dawn''? When you fight them, they don't even talk, which is really weird given that they were part of the reason why everyone was in the castle in the first place. No one tries to reason with them. In normal mode, at least Dario yells at Soma before fighting. What did Dracula do to them? What's more, Dmitrii is arguably dead at this point, and under Soma/Dracula's dominance. Is this what happens to humans whose souls Dracula steals and enslaves? Can't talk, can only do what Dracula says?
* The Power of Dominance is full of horror if you think about it. What exactly could someone do with the power to enslave someone's soul and force them to do anything?